NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    3828.4%
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    4,06489.1%
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    441.0%

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CogVLM: Visual Expert for Pretrained Language Models

Weihan Wang, Qingsong Lv, Wenmeng Yu, Wenyi Hong, Ji Qi, Yan Wang, Junhui Ji, Zhuoyi Yang, Lei Zhao, Song XiXuan, Jiazheng Xu, Keqin Chen, Bin Xu, Juanzi Li, Yuxiao Dong, Ming Ding, Jie Tang

展开摘要

We introduce CogVLM, a powerful open-source visual language foundation model. Different from the popular \emph{shallow alignment} method which maps image features into the input space of language model, CogVLM bridges the gap between the frozen pretrained language model and image encoder by a trainable visual expert module in the attention and FFN layers. As a result, CogVLM enables a deep fusion of vision language features without sacrificing any performance on NLP tasks. CogVLM-17B achieves state-of-the-art performance on 17 classic cross-modal benchmarks, including 1) image captioning datasets: NoCaps, Flicker30k, 2) VQA datasets: OKVQA, TextVQA, OCRVQA, ScienceQA, 3) LVLM benchmarks: MM-Vet, MMBench, SEED-Bench, LLaVABench, POPE, MMMU, MathVista, 4) visual grounding datasets: RefCOCO, RefCOCO+, RefCOCOg, Visual7W. Codes and checkpoints are available at Github.

Poster
Understanding the Transferability of Representations via Task-Relatedness

Akshay Mehra, Yunbei Zhang, Jihun Hamm

展开摘要

The growing popularity of transfer learning due to the availability of models pre-trained on vast amounts of data, makes it imperative to understand when the knowledge of these pre-trained models can be transferred to obtain high-performing models on downstream target tasks. However, the exact conditions under which transfer learning succeeds in a cross-domain cross-task setting are still poorly understood. To bridge this gap, we propose a novel analysis that analyzes the transferability of the representations of pre-trained models to downstream tasks in terms of their relatedness to a given reference task. Our analysis leads to an upper bound on transferability in terms of task-relatedness, quantified using the difference between the class priors, label sets, and features of the two tasks.Our experiments using state-of-the-art pre-trained models show the effectiveness of task-relatedness in explaining transferability on various vision and language tasks. The efficient computability of task-relatedness even without labels of the target task and its high correlation with the model's accuracy after end-to-end fine-tuning on the target task makes it a useful metric for transferability estimation. Our empirical results of using task-relatedness on the problem of selecting the best pre-trained model from a model zoo for a target task highlight its utility for practical problems.

Poster
Universal Rates of Empirical Risk Minimization

Steve Hanneke, Mingyue Xu

展开摘要

The well-known $\textit{empirical risk minimization}$ (ERM) principle is the basis of many widely used machine learning algorithms, and plays an essential role in the classical PAC theory. A common description of a learning algorithm's performance is its so-called “learning curve”, that is, the decay of the expected error as a function of the input sample size. As the PAC model fails to explain the behavior of learning curves, recent research has explored an alternative universal learning model and has ultimately revealed a distinction between optimal universal and uniform learning rates (Bousquet et al., 2021). However, a basic understanding of such differences with a particular focus on the ERM principle has yet to be developed. In this paper, we consider the problem of universal learning by ERM in the realizable case and study the possible universal rates. Our main result is a fundamental $\textit{tetrachotomy}$: there are only four possible universal learning rates by ERM, namely, the learning curves of any concept class learnable by ERM decay either at $e^{-n}$, $1/n$, $\log{(n)}/n$, or arbitrarily slow rates. Moreover, we provide a complete characterization of which concept classes fall into each of these categories, via new complexity structures. We also develop new combinatorial dimensions which supply sharp asymptotically-valid constant factors for these rates, whenever possible.

Poster
Building Timeseries Dataset: Empowering Large-Scale Building Analytics

Arian Prabowo, Xiachong LIN, Imran Razzak, Hao Xue, Emily W. Yap, Matt Amos, Flora D. Salim

展开摘要

Buildings play a crucial role in human well-being, influencing occupant comfort, health, and safety. Additionally, they contribute significantly to global energy consumption, accounting for one-third of total energy usage, and carbon emissions. Optimizing building performance presents a vital opportunity to combat climate change and promote human flourishing. However, research in building analytics has been hampered by the lack of accessible, available, and comprehensive real-world datasets on multiple building operations. In this paper, we introduce the Building TimeSeries (BTS) dataset. Our dataset covers three buildings over a three-year period, comprising more than ten thousand timeseries data points with hundreds of unique ontologies. Moreover, the metadata is standardized using the Brick schema. To demonstrate the utility of this dataset, we performed benchmarks on two tasks: timeseries ontology classification and zero-shot forecasting. These tasks represent an essential initial step in addressing challenges related to interoperability in building analytics. Access to the dataset and the code used for benchmarking are available here: https://github.com/cruiseresearchgroup/DIEF\_BTS

Poster
Diffusion Imitation from Observation

Bo-Ruei Huang, Chun-Kai Yang, Chun-Mao Lai, Dai-Jie Wu, Shao-Hua Sun

展开摘要

Learning from Observation (LfO) aims to imitate experts by learning from state-only demonstrations without requiring action labels. Existing adversarial imitation learning approaches learn a generator agent policy to produce state transitions that are indistinguishable to a discriminator that learns to classify agent and expert state transitions. Despite its simplicity in formulation, these methods are often sensitive to hyperparameters and brittle to train. Motivated by the recent success of diffusion models in generative modeling, we propose to integrate a diffusion model into the adversarial imitation learning from observation framework. Specifically, we employ a diffusion model to capture expert and agent transitions by generating the next state, given the current state. Then, we reformulate the learning objective to train the diffusion model as a binary classifier and use it to provide ``realness'' rewards for policy learning. Our proposed framework, Diffusion Imitation from Observation (DIFO), demonstrates superior performance in various continuous control domains, including navigation, locomotion, manipulation, and games.

Poster
Graph neural networks and non-commuting operators

Mauricio Velasco, Kaiying O'Hare, Bernardo Rychtenberg, Soledad Villar

展开摘要

Graph neural networks (GNNs) provide state-of-the-art results in a wide variety of tasks which typically involve predicting features at the vertices of a graph. They are built from layers of graph convolutions which serve as a powerful inductive bias for describing the flow of information among the vertices. Often, more than one data modality is available. This work considers a setting in which several graphs have the same vertex set and a common vertex-level learning task. This generalizes standard GNN models to GNNs with several graph operators that do not commute. We may call this model graph-tuple neural networks (GtNN). In this work, we develop the mathematical theory to address the stability and transferability of GtNNs using properties of non-commuting non-expansive operators. We develop a limit theory of graphon-tuple neural networks and use it to prove a universal transferability theorem that guarantees that all graph-tuple neural networks are transferable on convergent graph-tuple sequences. In particular, there is no non-transferable energy under the convergence we consider here. Our theoretical results extend well-known transferability theorems for GNNs to the case of several simultaneous graphs (GtNNs) and provide a strict improvement on what is currently known even in the GNN case. We illustrate our theoretical results with simple experiments on synthetic and real-world data. To this end, we derive a training procedure that provably enforces the stability of the resulting model.

Poster
DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation

Zhiqi Li, Yiming Chen, Peidong Liu

展开摘要

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the underlying representation, and struggle to achieve satisfactory spatial-temporal consistency and surface appearance. Drawing inspiration from modern 3D animation pipelines, we introduce DreamMesh4D, a novel framework combining mesh representation with geometric skinning technique to generate high-quality 4D object from a monocular video. Instead of utilizing classical texture map for appearance, we bind Gaussian splats to triangle face of mesh for differentiable optimization of both the texture and mesh vertices. In particular, DreamMesh4D begins with a coarse mesh obtained through an image-to-3D generation procedure. Sparse points are then uniformly sampled across the mesh surface, and are used to build a deformation graph to drive the motion of the 3D object for the sake of computational efficiency and providing additional constraint. For each step, transformations of sparse control points are predicted using a deformation network, and the mesh vertices as well as the surface Gaussians are deformed via a novel geometric skinning algorithm. The skinning algorithm is a hybrid approach combining LBS (linear blending skinning) and DQS (dual-quaternion skinning), mitigating drawbacks associated with both approaches. The static surface Gaussians and mesh vertices as well as the dynamic deformation network are learned via reference view photometric loss, score distillation loss as well as other regularization losses in a two-stage manner. Extensive experiments demonstrate superior performance of our method in terms of both rendering quality and spatial-temporal consistency. Furthermore, our method is compatible with modern graphic pipelines, showcasing its potential in the 3D gaming and film industry.

Poster
Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback

Haolin Liu, Zakaria Mhammedi, Chen-Yu Wei, Julian Zimmert

展开摘要

We consider regret minimization in low-rank MDPs with fixed transition and adversarial losses. Previous work has investigated this problem under either full-information loss feedback with unknown transitions (Zhao et al., 2024), or bandit loss feedback with known transitions (Foster et al., 2022). First, we improve the $poly(d, A, H)T^{5/6}$ regret bound of Zhao et al. (2024) to $poly(d, A, H)T^{2/3}$ for the full-information unknown transition setting, where $d$ is the rank of the transitions, $A$ is the number of actions, $H$ is the horizon length, and $T$ is the number of episodes. Next, we initiate the study on the setting with bandit loss feedback and unknown transitions. Assuming that the loss has a linear structure, we propose both model-based and model-free algorithms achieving $poly(d, A, H)T^{2/3}$ regret, though they are computationally inefficient. We also propose oracle-efficient model-free algorithms with $poly(d, A, H)T^{4/5}$ regret. We show that the linear structure is necessary for the bandit case—without structure on the reward function, the regret has to scale polynomially with the number of states. This is contrary to the full-information case (Zhao et al., 2024), where the regret can be independent of the number of states even for unstructured reward functions.

Poster
Inevitable Trade-off between Watermark Strength and Speculative Sampling Efficiency for Language Models

Zhengmian Hu, Heng Huang

展开摘要

Large language models are probabilistic models, and the process of generating content is essentially sampling from the output distribution of the language model. Existing watermarking techniques inject watermarks into the generated content without altering the output quality. On the other hand, existing acceleration techniques, specifically speculative sampling, leverage a draft model to speed up the sampling process while preserving the output distribution. However, there is no known method to simultaneously accelerate the sampling process and inject watermarks into the generated content. In this paper, we investigate this direction and find that the integration of watermarking and acceleration is non-trivial. We prove a no-go theorem, which states that it is impossible to simultaneously maintain the highest watermark strength and the highest sampling efficiency. Furthermore, we propose two methods that maintain either the sampling efficiency or the watermark strength, but not both. Our work provides a rigorous theoretical foundation for understanding the inherent trade-off between watermark strength and sampling efficiency in accelerating the generation of watermarked tokens for large language models. We also conduct numerical experiments to validate our theoretical findings and demonstrate the effectiveness of the proposed methods.

Poster
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

Xin Jin, Pengyi Jiao, Zheng-Peng Duan, Xingchao Yang, Chongyi Li, Chun-Le Guo, Bo Ren

展开摘要

Volumetric rendering-based methods, like NeRF, excel in HDR view synthesis from RAW images, especially for nighttime scenes. They suffer from long training times and cannot perform real-time rendering due to dense sampling requirements. The advent of 3D Gaussian Splatting (3DGS) enables real-time rendering and faster training. However, implementing RAW image-based view synthesis directly using 3DGS is challenging due to its inherent drawbacks: 1) in nighttime scenes, extremely low SNR leads to poor structure-from-motion (SfM) estimation in dis- tant views; 2) the limited representation capacity of the spherical harmonics (SH) function is unsuitable for RAW linear color space; and 3) inaccurate scene structure hampers downstream tasks such as refocusing. To address these issues, we propose LE3D (Lighting Every darkness with 3DGS). Our method proposes Cone Scatter Initialization to enrich the estimation of SfM and replaces SH with a Color MLP to represent the RAW linear color space. Additionally, we introduce depth distortion and near-far regularizations to improve the accuracy of scene structure for down- stream tasks. These designs enable LE3D to perform real-time novel view synthesis, HDR rendering, refocusing, and tone-mapping changes. Compared to previous vol- umetric rendering-based methods, LE3D reduces training time to 1% and improves rendering speed by up to 4,000 times for 2K resolution images in terms of FPS. Code and viewer can be found in https://srameo.github.io/projects/le3d.

Poster
Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games

Ahmed Said Dönmez, Yüksel Arslantaş, Muhammed O. Sayin

展开摘要

Multi-team games, prevalent in robotics and resource management, involve team members striving for a joint best response against other teams. Team-Nash equilibrium (TNE) predicts the outcomes of such coordinated interactions. However, can teams of self-interested agents reach TNE? We introduce Team-Fictitious Play (Team-FP), a new variant of fictitious play where agents respond to the last actions of team members and the beliefs formed about other teams with some inertia in action updates. This design is essential in team coordination beyond the classical fictitious play dynamics. We focus on zero-sum potential team games (ZSPTGs) where teams can interact pairwise while the team members do not necessarily have identical payoffs. We show that Team-FP reaches near TNE in ZSPTGs with a quantifiable error bound. We extend Team-FP dynamics to multi-team Markov games for model-based and model-free cases. The convergence analysis tackles the challenge of non-stationarity induced by evolving opponent strategies based on the optimal coupling lemma and stochastic differential inclusion approximation methods. Our work strengthens the foundation for using TNE to predict the behavior of decentralized teams and offers a practical rule for team learning in multi-team environments. We provide extensive simulations of Team-FP dynamics and compare its performance with other widely studied dynamics such as smooth fictitious play and multiplicative weights update. We further explore how different parameters impact the speed of convergence.

Poster
LAVIB: A Large-scale Video Interpolation Benchmark

Alexandros Stergiou

展开摘要

This paper introduces a LArge-scale Video Interpolation Benchmark (LAVIB) for the low-level video task of Video Frame Interpolation (VFI). LAVIB comprises a large collection of high-resolution videos sourced from the web through an automated pipeline with minimal requirements for human verification. Metrics are computed for each video's motion magnitudes, luminance conditions, frame sharpness, and contrast. The collection of videos and the creation of quantitative challenges based on these metrics are under-explored by current low-level video task datasets. In total, LAVIB includes 283K clips from 17K ultra-HD videos, covering 77.6 hours. Benchmark train, val, and test sets maintain similar video metric distributions. Further splits are also created for out-of-distribution (OOD) challenges, with train and test splits including videos of dissimilar attributes.

Poster
Robust Neural Contextual Bandit against Adversarial Corruptions

Yunzhe Qi, Yikun Ban, Arindam Banerjee, Jingrui He

展开摘要

Contextual bandit algorithms aim to identify the optimal arm with the highest reward among a set of candidates, based on the accessible contextual information. Among these algorithms, neural contextual bandit methods have shown generally superior performances against linear and kernel ones, due to the representation power of neural networks. However, similar to other neural network applications, neural bandit algorithms can be vulnerable to adversarial attacks or corruptions on the received labels (i.e., arm rewards), which can lead to unexpected performance degradation without proper treatments. As a result, it is necessary to improve the robustness of neural bandit models against potential reward corruptions. In this work, we propose a novel neural contextual bandit algorithm named R-NeuralUCB, which utilizes a novel context-aware Gradient Descent (GD) training strategy to improve the robustness against adversarial reward corruptions. Under over-parameterized neural network settings, we provide regret analysis for R-NeuralUCB to quantify reward corruption impacts, without the commonly adopted arm separateness assumption in existing neural bandit works. We also conduct experiments against baselines on real data sets under different scenarios, in order to demonstrate the effectiveness of our proposed R-NeuralUCB.

Poster
Topological Generalization Bounds for Discrete-Time Stochastic Optimization Algorithms

Rayna Andreeva, Benjamin Dupuis, Rik Sarkar, Tolga Birdal, Umut Simsekli

展开摘要

We present a novel set of rigorous and computationally efficient topology-based complexity notions that exhibit a strong correlation with the generalization gap in modern deep neural networks (DNNs). DNNs show remarkable generalization properties, yet the source of these capabilities remains elusive, defying the established statistical learning theory. Recent studies have revealed that properties of training trajectories can be indicative of generalization. Building on this insight, state-of-the-art methods have leveraged the topology of these trajectories, particularly their fractal dimension, to quantify generalization. Most existing works compute this quantity by assuming continuous- or infinite-time training dynamics, complicating the development of practical estimators capable of accurately predicting generalization without access to test data. In this paper, we respect the discrete-time nature of training trajectories and investigate the underlying topological quantities that can be amenable to topological data analysis tools. This leads to a new family of reliable topological complexity measures that provably bound the generalization error, eliminating the need for restrictive geometric assumptions. These measures are computationally friendly, enabling us to propose simple yet effective algorithms for computing generalization indices. Moreover, our flexible framework can be extended to different domains, tasks, and architectures. Our experimental results demonstrate that our new complexity measures exhibit a strong correlation with generalization error in industry-standard architectures such as transformers and deep graph networks. Our approach consistently outperforms existing topological bounds across a wide range of datasets, models, and optimizers, highlighting the practical relevance and effectiveness of our complexity measures.

Poster
Improved Regret of Linear Ensemble Sampling

Harin Lee, Min-hwan Oh

展开摘要

In this work, we close the fundamental gap of theory and practice by providing an improved regret bound for linear ensemble sampling. We prove that with an ensemble size logarithmic in $T$, linear ensemble sampling can achieve a frequentist regret bound of $\tilde{\mathcal{O}}(d^{3/2}\sqrt{T})$, matching state-of-the-art results for randomized linear bandit algorithms, where $d$ and $T$ are the dimension of the parameter and the time horizon respectively. Our approach introduces a general regret analysis framework for linear bandit algorithms. Additionally, we reveal a significant relationship between linear ensemble sampling and Linear Perturbed-History Exploration (LinPHE), showing that LinPHE is a special case of linear ensemble sampling when the ensemble size equals $T$. This insight allows us to derive a new regret bound of $\tilde{\mathcal{O}}(d^{3/2}\sqrt{T})$ for LinPHE, independent of the number of arms. Our contributions advance the theoretical foundation of ensemble sampling, bringing its regret bounds in line with the best known bounds for other randomized exploration algorithms.

Poster
Taming Cross-Domain Representation Variance in Federated Prototype Learning with Heterogeneous Data Domains

Lei Wang, Jieming Bian, Letian Zhang, Chen Chen, Jie Xu

展开摘要

Federated learning (FL) allows collaborative machine learning training without sharing private data. While most FL methods assume identical data domains across clients, real-world scenarios often involve heterogeneous data domains. Federated Prototype Learning (FedPL) addresses this issue, using mean feature vectors as prototypes to enhance model generalization. However, existing FedPL methods create the same number of prototypes for each client, leading to cross-domain performance gaps and disparities for clients with varied data distributions. To mitigate cross-domain feature representation variance, we introduce FedPLVM, which establishes variance-aware dual-level prototypes clustering and employs a novel $\alpha$-sparsity prototype loss. The dual-level prototypes clustering strategy creates local clustered prototypes based on private data features, then performs global prototypes clustering to reduce communication complexity and preserve local data privacy. The $\alpha$-sparsity prototype loss aligns samples from underrepresented domains, enhancing intra-class similarity and reducing inter-class similarity. Evaluations on Digit-5, Office-10, and DomainNet datasets demonstrate our method's superiority over existing approaches.

Poster
Scale-invariant Optimal Sampling for Rare-events Data and Sparse Models

Jing Wang, HaiYing Wang, Hao Zhang

展开摘要

Subsampling is effective in tackling computational challenges for massive data with rare events. Overly aggressive subsampling may adversely affect estimation efficiency, and optimal subsampling is essential to mitigate the information loss. However, existing optimal subsampling probabilities depends on data scales, and some scaling transformations may result in inefficient subsamples. This problem is more significant when there are inactive features, because their influence on the subsampling probabilities can be arbitrarily magnified by inappropriate scaling transformations. We tackle this challenge and introduce a scale-invariant optimal subsampling function in the context of sparse models, where inactive features are commonly assumed. Instead of focusing on estimating model parameters, we define an optimal subsampling function to minimize the prediction error, using adaptive lasso as an example to outline the estimation procedure and study its theoretical guarantee. We first introduce the adaptive lasso estimator for rare-events data and establish its oracle properties, thereby validating the use of subsampling. Then we derive a scale-invariant optimal subsampling function that minimizes the prediction error of the inverse probability weighted (IPW) adaptive lasso. Finally, we present an estimator based on the maximum sampled conditional likelihood (MSCL) to further improve the estimation efficiency. We conduct numerical experiments using both simulated and real-world data sets to demonstrate the performance of the proposed methods.

Poster
On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

Zhiyuan Fan, Christian Kroer, Gabriele Farina

展开摘要

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity modulus and the diameter of the regularizer is a key parameter in the analysis of FOMs. A natural question is then: what is the optimal distance-generating function for extensive-form decision spaces? In this paper, we make a number of contributions, ultimately establishing that the weight-one dilated entropy (DilEnt) distance-generating function is optimal up to logarithmic factors. The DilEnt regularizer is notable due to its iterate-equivalence with Kernelized OMWU (KOMWU)---the algorithm with state-of-the-art dependence on the game tree size in extensive-form games---when used in conjunction with the online mirror descent (OMD) algorithm. However, the standard analysis for OMD is unable to establish such a result; the only current analysis is by appealing to the iterate equivalence to KOMWU. We close this gap by introducing a pair of primal-dual treeplex norms, which we contend form the natural analytic viewpoint for studying the strong convexity of DilEnt. Using these norm pairs, we recover the diameter-to-strong-convexity ratio that predicts the same performance as KOMWU. Along with a new regret lower bound for online learning in sequence-form strategy spaces, we show that this ratio is nearly optimal. Finally, we showcase our analytic techniques by refining the analysis of Clairvoyant OMD when paired with DilEnt, establishing an $\mathcal{O}(n \log |\mathcal{V}| \log T/T)$ approximation rate to coarse correlated equilibrium in $n$-player games, where $|\mathcal{V}|$ is the number of reduced normal-form strategies of the players, establishing the new state of the art.

Poster
Robust Contrastive Multi-view Clustering against Dual Noisy Correspondence

Ruiming Guo, Mouxing Yang, Yijie Lin, Xi Peng, Peng Hu

展开摘要

Recently, contrastive multi-view clustering (MvC) has emerged as a promising avenue for analyzing data from heterogeneous sources, typically leveraging the off-the-shelf instances as positives and randomly sampled ones as negatives. In practice, however, this paradigm would unavoidably suffer from the Dual Noisy Correspondence (DNC) problem, where noise compromises the constructions of both positive and negative pairs. Specifically, the complexity of data collection and transmission might mistake some unassociated pairs as positive (namely, false positive correspondence), while the intrinsic one-to-many contrast nature of contrastive MvC would sample some intra-cluster samples as negative (namely, false negative correspondence). To handle this daunting problem, we propose a novel method, dubbed Contextually-spectral based correspondence refinery (CANDY). CANDY dexterously exploits inter-view similarities as \textit{context} to uncover false negatives. Furthermore, it employs a spectral-based module to denoise correspondence, alleviating the negative influence of false positives. Extensive experiments on five widely-used multi-view benchmarks, in comparison with eight competitive multi-view clustering methods, verify the effectiveness of our method in addressing the DNC problem. The code is available at https://github.com/XLearning-SCU/2024-NeurIPS-CANDY.

Poster
Why Go Full? Elevating Federated Learning Through Partial Network Updates

Haolin Wang, Xuefeng Liu, Jianwei Niu, Wenkai Guo, Shaojie Tang

展开摘要

Federated learning is a distributed machine learning paradigm designed to protect user data privacy, which has been successfully implemented across various scenarios. In traditional federated learning, the entire parameter set of local models is updated and averaged in each training round. Although this full network update method maximizes knowledge acquisition and sharing for each model layer, it prevents the layers of the global model from cooperating effectively to complete the tasks of each client, a challenge we refer to as layer mismatch. This mismatch problem recurs after every parameter averaging, consequently slowing down model convergence and degrading overall performance. To address the layer mismatch issue, we introduce the FedPart method, which restricts model updates to either a single layer or a few layers during each communication round. Furthermore, to maintain the efficiency of knowledge acquisition and sharing, we develop several strategies to select trainable layers in each round, including sequential updating and multi-round cycle training. Through both theoretical analysis and experiments, our findings demonstrate that the FedPart method significantly surpasses conventional full network update strategies in terms of convergence speed and accuracy, while also reducing communication and computational overheads.

Poster