NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    3828.4%
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    4,06489.1%
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    441.0%

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NaturalBench: Evaluating Vision-Language Models on Natural Adversarial Samples

Baiqi Li, Zhiqiu Lin, WENXUAN PENG, Jean de Dieu Nyandwi, Daniel Jiang, Zixian Ma, Simran Khanuja, Ranjay Krishna, Graham Neubig, Deva Ramanan

展开摘要

Vision-language models (VLMs) have made significant progress in recent visual-question-answering (VQA) benchmarks that evaluate complex visio-linguistic reasoning. However, are these models truly effective? In this work, we show that VLMs still struggle with natural images and questions that humans can easily answer, which we term $\textbf{natural adversarial samples}$. We also find it surprisingly easy to generate these VQA samples from natural image-text corpora using off-the-shelf models like CLIP and ChatGPT. We propose a semi-automated approach to collect a new benchmark, ${\bf NaturalBench}$, for reliably evaluating VLMs with 10,000 human-verified VQA samples. Crucially, we adopt a $\textbf{vision-centric}$ design by pairing each question with two images that yield different answers, preventing ``blind'' solutions from answering without using the images. This makes NaturalBench more challenging than previous benchmarks that can largely be solved with language priors like commonsense knowledge. We evaluate ${\bf 53}$ state-of-the-art VLMs on NaturalBench, showing that models like BLIP-3, LLaVA-OneVision, Cambrian-1, InternLM-XC2, Llama3.2-Vision, Molmo, Qwen2-VL, and even the (closed-source) GPT-4o lag 50%-70% behind human performance (which is above 90%). We analyze why NaturalBench is hard from two angles: (1) ${\bf Compositionality:}$ Solving NaturalBench requires diverse visio-linguistic skills, including understanding attribute bindings, object relationships, and advanced reasoning like logic and counting. To this end, unlike prior work that uses a single tag per sample, we tag each NaturalBench sample with 1 to 8 skill tags for fine-grained evaluation. (2) ${\bf Biases: }$ NaturalBench exposes severe biases in VLMs, as models often choose the same answer regardless of the image. We show that debiasing can be crucial for VLM performance. Lastly, we apply our benchmark curation method to diverse data sources, including long captions (over 100 words) and non-English languages like Chinese and Hindi, highlighting its potential for dynamic evaluations of VLMs.

Poster
Spectral Learning of Shared Dynamics Between Generalized-Linear Processes

Lucine L Oganesian, Omid G. Sani, Maryam Shanechi

展开摘要

Generalized-linear dynamical models (GLDMs) remain a widely-used framework within neuroscience for modeling time-series data, such as neural spiking activity or categorical decision outcomes. Whereas the standard usage of GLDMs is to model a single data source, certain applications require jointly modeling two generalized-linear time-series sources while also dissociating their shared and private dynamics. Most existing GLDM variants and their associated learning algorithms do not support this capability. Here we address this challenge by developing a multi-step analytical subspace identification algorithm for learning a GLDM that explicitly models shared vs. private dynamics within two generalized-linear time-series. In simulations, we demonstrate our algorithm's ability to dissociate and model the dynamics within two time-series sources while being agnostic to their respective observation distributions. In neural data, we consider two specific applications of our algorithm for modeling discrete population spiking activity with respect to a secondary time-series. In both synthetic and real data, GLDMs learned with our algorithm more accurately decoded one time-series from the other using lower-dimensional latent states, as compared to models identified using existing GLDM learning algorithms.

Poster
Language Model as Visual Explainer

Xingyi Yang, Xinchao Wang

展开摘要

In this paper, we present Language Model as Visual Explainer (\texttt{LVX}), a systematic approach for interpreting the internal workings of vision models using a tree-structured linguistic explanation, without the need for model training. Central to our strategy is the collaboration between vision models and LLM to craft explanations. On one hand, the LLM is harnessed to delineate hierarchical visual attributes, while concurrently, a text-to-image API retrieves images that are most aligned with these textual concepts. By mapping the collected texts and images to the vision model's embedding space, we construct a hierarchy-structured visual embedding tree. This tree is dynamically pruned and grown by querying the LLM using language templates, tailoring the explanation to the model. Such a scheme allows us to seamlessly incorporate new attributes while eliminating undesired concepts based on the model's representations. When applied to testing samples, our method provides human-understandable explanations in the form of attribute-laden trees. Beyond explanation, we retrained the vision model by calibrating it on the generated concept hierarchy, allowing the model to incorporate the refined knowledge of visual attributes. To access the effectiveness of our approach, we introduce new benchmarks and conduct rigorous evaluations, demonstrating its plausibility, faithfulness, and stability.

Poster
Online Non-convex Learning in Dynamic Environments

Zhipan Xu, Lijun Zhang

展开摘要

This paper considers the problem of online learning with non-convex loss functions in dynamic environments. Recently, Suggala and Netrapalli [2020] demonstrated that follow the perturbed leader (FTPL) can achieve optimal regret for non-convex losses, but their results are limited to static environments. In this research, we examine dynamic environments and choose \emph{dynamic regret} and \emph{adaptive regret} to measure the performance. First, we propose an algorithm named FTPL-D by restarting FTPL periodically and establish $O(T^\frac{2}{3}(V_T+1)^\frac{1}{3})$ dynamic regret with the prior knowledge of $V_T$, which is the variation of loss functions. In the case that $V_T$ is unknown, we run multiple FTPL-D with different restarting parameters as experts and use a meta-algorithm to track the best one on the fly. To address the challenge of non-convexity, we utilize randomized sampling in the process of tracking experts. Next, we present a novel algorithm called FTPL-A that dynamically maintains a group of FTPL experts and combines them with an advanced meta-algorithm to obtain $O(\sqrt{\tau\log{T}})$ adaptive regret for any interval of length $\tau$. Moreover, we demonstrate that FTPL-A also attains an $\tilde{O}(T^\frac{2}{3}(V_T+1)^\frac{1}{3})$ dynamic regret bound. Finally, we discuss the application to online constrained meta-learning and conduct experiments to verify the effectiveness of our methods.

Poster
Exactly Minimax-Optimal Locally Differentially Private Sampling

Hyun-Young Park, Shahab Asoodeh, Si-Hyeon Lee

展开摘要

The sampling problem under local differential privacy has recently been studied with potential applications to generative models, but a fundamental analysis of its privacy-utility trade-off (PUT) remains incomplete. In this work, we define the fundamental PUT of private sampling in the minimax sense, using the $f$-divergence between original and sampling distributions as the utility measure. We characterize the exact PUT for both finite and continuous data spaces under some mild conditions on the data distributions, and propose sampling mechanisms that are universally optimal for all $f$-divergences. Our numerical experiments demonstrate the superiority of our mechanisms over baselines, in terms of theoretical utilities for finite data space and of empirical utilities for continuous data space.

Poster
EASI: Evolutionary Adversarial Simulator Identification for Sim-to-Real Transfer

Haoyu Dong, Huiqiao Fu, Wentao Xu, Zhehao Zhou, Chunlin Chen

展开摘要

Reinforcement Learning (RL) controllers have demonstrated remarkable performance in complex robot control tasks. However, the presence of reality gap often leads to poor performance when deploying policies trained in simulation directly onto real robots. Previous sim-to-real algorithms like Domain Randomization (DR) requires domain-specific expertise and suffers from issues such as reduced control performance and high training costs. In this work, we introduce Evolutionary Adversarial Simulator Identification (EASI), a novel approach that combines Generative Adversarial Network (GAN) and Evolutionary Strategy (ES) to address sim-to-real challenges. Specifically, we consider the problem of sim-to-real as a search problem, where ES acts as a generator in adversarial competition with a neural network discriminator, aiming to find physical parameter distributions that make the state transitions between simulation and reality as similar as possible. The discriminator serves as the fitness function, guiding the evolution of the physical parameter distributions. EASI features simplicity, low cost, and high fidelity, enabling the construction of a more realistic simulator with minimal requirements for real-world data, thus aiding in transferring simulated-trained policies to the real world. We demonstrate the performance of EASI in both sim-to-sim and sim-to-real tasks, showing superior performance compared to existing sim-to-real algorithms.

Poster
Divergences between Language Models and Human Brains

Yuchen Zhou, Emmy Liu, Graham Neubig, Michael J. Tarr, Leila Wehbe

展开摘要

Do machines and humans process language in similar ways? Recent research has hinted at the affirmative, showing that human neural activity can be effectively predicted using the internal representations of language models (LMs). Although such results are thought to reflect shared computational principles between LMs and human brains, there are also clear differences in how LMs and humans represent and use language. In this work, we systematically explore the divergences between human and machine language processing by examining the differences between LM representations and human brain responses to language as measured by Magnetoencephalography (MEG) across two datasets in which subjects read and listened to narrative stories. Using an LLM-based data-driven approach, we identify two domains that LMs do not capture well: social/emotional intelligence and physical commonsense. We validate these findings with human behavioral experiments and hypothesize that the gap is due to insufficient representations of social/emotional and physical knowledge in LMs. Our results show that fine-tuning LMs on these domains can improve their alignment with human brain responses.

Poster
UniMTS: Unified Pre-training for Motion Time Series

Xiyuan Zhang, Diyan Teng, Ranak Roy Chowdhury, Shuheng Li, Dezhi Hong, Rajesh K. Gupta, Jingbo Shang

展开摘要

Motion time series collected from low-power, always-on mobile and wearable devices such as smartphones and smartwatches offer significant insights into human behavioral patterns, with wide applications in healthcare, automation, IoT, and AR/XR. However, given security and privacy concerns, building large-scale motion time series datasets remains difficult, hindering the development of pre-trained models for human activity analysis. Typically, existing models are trained and tested on the same dataset, leading to poor generalizability across variations in device location, device mounting orientation, and human activity type. In this paper, we introduce UniMTS, the first unified pre-training procedure for motion time series that generalizes across diverse device latent factors and activities. Specifically, we employ a contrastive learning framework that aligns motion time series with text descriptions enriched by large language models. This helps the model learn the semantics of time series to generalize across activities. Given the absence of large-scale motion time series data, we derive and synthesize time series from existing motion skeleton data with all-joint coverage. We use spatio-temporal graph networks to capture the relationships across joints for generalization across different device locations. We further design rotation-invariant augmentation to make the model agnostic to changes in device mounting orientations. Our model shows exceptional generalizability across 18 motion time series classification benchmark datasets, outperforming the best baselines by 340% in the zero-shot setting, 16.3% in the few-shot setting, and 9.2% in the full-shot setting.

Poster
Make Continual Learning Stronger via C-Flat

Ang Bian, Wei Li, Hangjie Yuan, yu chengrong, Mang Wang, Zixiang Zhao, Aojun Lu, Pengliang Ji, Tao Feng

展开摘要

How to balance the learning ’sensitivity-stability’ upon new task training and memory preserving is critical in CL to resolve catastrophic forgetting. Improving model generalization ability within each learning phase is one solution to help CL learning overcome the gap in the joint knowledge space. Zeroth-order loss landscape sharpness-aware minimization is a strong training regime improving model generalization in transfer learning compared with optimizer like SGD. It has also been introduced into CL to improve memory representation or learning efficiency. However, zeroth-order sharpness alone could favors sharper over flatter minima in certain scenarios, leading to a rather sensitive minima rather than a global optima. To further enhance learning stability, we propose a Continual Flatness (C-Flat) method featuring a flatter loss landscape tailored for CL. C-Flat could be easily called with only one line of code and is plug-and-play to any CL methods. A general framework of C-Flat applied to all CL categories and a thorough comparison with loss minima optimizer and flat minima based CL approaches is presented in this paper, showing that our method can boost CL performance in almost all cases. Code is available at https://github.com/WanNaa/C-Flat.

Poster
Neural Combinatorial Optimization for Robust Routing Problem with Uncertain Travel Times

Pei Xiao, Zizhen Zhang, Jinbiao Chen, Jiahai Wang, Zhenzhen Zhang

展开摘要

We consider the robust routing problem with uncertain travel times under the min-max regret criterion, which represents an extended and robust version of the classic traveling salesman problem (TSP) and vehicle routing problem (VRP). The general budget uncertainty set is employed to capture the uncertainty, which provides the capability to control the conservatism of obtained solutions and covers the commonly used interval uncertainty set as a special case. The goal is to obtain a robust solution that minimizes the maximum deviation from the optimal routing time in the worst-case scenario. Given the significant advancements and broad applications of neural combinatorial optimization methods in recent years, we present our initial attempt to combine neural approaches for solving this problem. We propose a dual multi-head cross attention mechanism to extract problem features represented by the inputted uncertainty sets. To tackle the built-in maximization problem, we derive the regret value by invoking a pre-trained model, subsequently utilizing it as the reward during the model training. Our experimental results on the robust TSP and VRP demonstrate the efficacy of our neural combinatorial optimization method, showcasing its ability to efficiently handle the robust routing problem of various sizes within a shorter time compared with alternative heuristic approaches.

Poster
Almost Surely Asymptotically Constant Graph Neural Networks

Sam Adam-Day, Michael Benedikt, Ismail Ilkan Ceylan, Ben Finkelshtein

展开摘要

We present a new angle on the expressive power of graph neural networks (GNNs) by studying how the predictions of real-valued GNN classifiers, such as those classifying graphs probabilistically, evolve as we apply them on larger graphs drawn from some random graph model. We show that the output converges to a constant function, which upper-bounds what these classifiers can uniformly express. This strong convergence phenomenon applies to a very wide class of GNNs, including state of the art models, with aggregates including mean and the attention-based mechanism of graph transformers. Our results apply to a broad class of random graph models, including sparse and dense variants of the Erdős-Rényi model, the stochastic block model, and the Barabási-Albert model. We empirically validate these findings, observing that the convergence phenomenon appears not only on random graphs but also on some real-world graphs.

Poster
Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions

Nivasini Ananthakrishnan, Nika Haghtalab, Chara Podimata, Kunhe Yang

展开摘要

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions with each other? We focus this question on the ability of agents to attain the value of their Stackelberg optimal strategy and study the impact of information asymmetry. We study repeated interactions in fully strategic environments where players' actions are decided based on learning algorithms that take into account their observed histories and knowledge of the game. We study the pure Nash equilibria (PNE) of a meta-game where players choose these algorithms as their actions. We demonstrate that if one player has perfect knowledge about the game, then any initial informational gap persists. That is, while there is always a PNE in which the informed agent achieves her Stackelberg value, there is a game where no PNE of the meta-game allows the partially informed player to achieve her Stackelberg value. On the other hand, if both players start with some uncertainty about the game, the quality of information alone does not determine which agent can achieve her Stackelberg value. In this case, the concept of information asymmetry becomes nuanced and depends on the game's structure. Overall, our findings suggest that repeated strategic interactions alone cannot facilitate learning effectively enough to earn an uninformed player her Stackelberg value.

Poster
Aligning LLM Agents by Learning Latent Preference from User Edits

Ge Gao, Alexey Taymanov, Eduardo Salinas, Paul Mineiro, Dipendra Misra

展开摘要

We study interactive learning of language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data and using it to define a prompt policy that drives future response generation. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages a large language model (LLM) to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, for evaluation using a GPT-4 simulated user. We compare with algorithms that directly retrieve user edits but do not learn descriptive preference, and algorithms that learn context-agnostic preference. On both tasks, CIPHER outperforms baselines by achieving the lowest edit distance cost. Meanwhile, CIPHER has a lower computational expense, as using learned preference results in a shorter prompt than directly using user edits. Our further analysis reports that the user preference learned by CIPHER shows significant similarity to the ground truth latent preference.

Poster
Sim2Real-Fire: A Multi-modal Simulation Dataset for Forecast and Backtracking of Real-world Forest Fire

Yanzhi Li, Keqiu Li, LI GUOHUI, zumin wang, Chanqing Ji, Lubo Wang, Die Zuo, Qing Guo, Feng Zhang, Manyu Wang, Di Lin

展开摘要

The latest research on wildfire forecast and backtracking has adopted AI models, which require a large amount of data from wildfire scenarios to capture fire spread patterns. This paper explores using cost-effective simulated wildfire scenarios to train AI models and apply them to the analysis of real-world wildfire. This solution requires AI models to minimize the Sim2Real gap, a brand-new topic in the fire spread analysis research community. To investigate the possibility of minimizing the Sim2Real gap, we collect the Sim2Real-Fire dataset that contains 1M simulated scenarios with multi-modal environmental information for training AI models. We prepare 1K real-world wildfire scenarios for testing the AI models. We also propose a deep transformer, S2R-FireTr, which excels in considering the multi-modal environmental information for forecasting and backtracking the wildfire. S2R-FireTr surpasses state-of-the-art methods in real-world wildfire scenarios.

Poster
Contextual Decision-Making with Knapsacks Beyond the Worst Case

Zhaohua Chen, Rui Ai, Mingwei Yang, Yuqi Pan, Chang Wang, Xiaotie Deng

展开摘要

We study the framework of a dynamic decision-making scenario with resource constraints. In this framework, an agent, whose target is to maximize the total reward under the initial inventory, selects an action in each round upon observing a random request, leading to a reward and resource consumptions that are further associated with an unknown random external factor. While previous research has already established an $\widetilde{O}(\sqrt{T})$ worst-case regret for this problem, this work offers two results that go beyond the worst-case perspective: one for the worst-case gap between benchmarks and another for logarithmic regret rates. We first show that an $\Omega(\sqrt{T})$ distance between the commonly used fluid benchmark and the online optimum is unavoidable when the former has a degenerate optimal solution. On the algorithmic side, we merge the re-solving heuristic with distribution estimation skills and propose an algorithm that achieves an $\widetilde{O}(1)$ regret as long as the fluid LP has a unique and non-degenerate solution. Furthermore, we prove that our algorithm maintains a near-optimal $\widetilde{O}(\sqrt{T})$ regret even in the worst cases and extend these results to the setting where the request and external factor are continuous. Regarding information structure, our regret results are obtained under two feedback models, respectively, where the algorithm accesses the external factor at the end of each round and at the end of a round only when a non-null action is executed.

Poster
cPAPERS: A Dataset of Situated and Multimodal Interactive Conversations in Scientific Papers

Anirudh Sundar, Jin Xu, William Gay, Christopher Gordon Richardson, Larry Heck

展开摘要

An emerging area of research in situated and multimodal interactive conversations (SIMMC) includes interactions in scientific papers. Since scientific papers are primarily composed of text, equations, figures, and tables, SIMMC methods must be developed specifically for each component to support the depth of inquiry and interactions required by research scientists. This work introduces $Conversational Papers$ (cPAPERS), a dataset of conversational question-answer pairs from reviews of academic papers grounded in these paper components and their associated references from scientific documents available on arXiv. We present a data collection strategy to collect these question-answer pairs from OpenReview and associate them with contextual information from $LaTeX$ source files. Additionally, we present a series of baseline approaches utilizing Large Language Models (LLMs) in both zero-shot and fine-tuned configurations to address the cPAPERS dataset.

Poster
Animal-Bench: Benchmarking Multimodal Video Models for Animal-centric Video Understanding

Yinuo Jing, Ruxu Zhang, Kongming Liang, Yongxiang Li, Zhongjiang He, Zhanyu Ma, Jun Guo

展开摘要

With the emergence of large pre-trained multimodal video models, multiple benchmarks have been proposed to evaluate model capabilities. However, most of the benchmarks are human-centric, with evaluation data and tasks centered around human applications. Animals are an integral part of the natural world, and animal-centric video understanding is crucial for animal welfare and conservation efforts. Yet, existing benchmarks overlook evaluations focused on animals, limiting the application of the models. To address this limitation, our work established an animal-centric benchmark, namely Animal-Bench, to allow for a comprehensive evaluation of model capabilities in real-world contexts, overcoming agent-bias in previous benchmarks. Animal-Bench includes 13 tasks encompassing both common tasks shared with humans and special tasks relevant to animal conservation, spanning 7 major animal categories and 819 species, comprising a total of 41,839 data entries. To generate this benchmark, we defined a task system centered on animals and proposed an automated pipeline for animal-centric data processing. To further validate the robustness of models against real-world challenges, we utilized a video editing approach to simulate realistic scenarios like weather changes and shooting parameters due to animal movements. We evaluated 8 current multimodal video models on our benchmark and found considerable room for improvement. We hope our work provides insights for the community and opens up new avenues for research in multimodal video models. Our data and code will be released at https://github.com/PRIS-CV/Animal-Bench.

Poster
HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting

Qiankun Gao, Jiarui Meng, Chengxiang Wen, Jie Chen, Jian Zhang

展开摘要

The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about 20% and reduces the data storage by 85%, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to <2 seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness.

Poster
Identifying Spatio-Temporal Drivers of Extreme Events

Mohamad Hakam Shams Eddin, Juergen Gall

展开摘要

The spatio-temporal relations of impacts of extreme events and their drivers in climate data are not fully understood and there is a need of machine learning approaches to identify such spatio-temporal relations from data. The task, however, is very challenging since there are time delays between extremes and their drivers, and the spatial response of such drivers is inhomogeneous. In this work, we propose a first approach and benchmarks to tackle this challenge. Our approach is trained end-to-end to predict spatio-temporally extremes and spatio-temporally drivers in the physical input variables jointly. By enforcing the network to predict extremes from spatio-temporal binary masks of identified drivers, the network successfully identifies drivers that are correlated with extremes. We evaluate our approach on three newly created synthetic benchmarks, where two of them are based on remote sensing or reanalysis climate data, and on two real-world reanalysis datasets. The source code and datasets are publicly available at the project page https://hakamshams.github.io/IDE.

Poster
Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers

Gautham Vasan, Mohamed Elsayed, Seyed Alireza Azimi, Jiamin He, Fahim Shahriar, Colin Bellinger, Martha White, A. Rupam Mahmood

展开摘要

Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during *incremental learning*, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method --- *Action Value Gradient (AVG)* and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.

Poster