NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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主题: 强化学习 · 466 篇论文 · 重置筛选

MADiff: Offline Multi-agent Learning with Diffusion Models

Zhengbang Zhu, Minghuan Liu, Liyuan Mao, Bingyi Kang, Minkai Xu, Yong Yu, Stefano Ermon, Weinan Zhang

展开摘要

Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions.

Poster
Reinforcement Learning Guided Semi-Supervised Learning

Marzi Heidari, Hanping Zhang, Yuhong Guo

展开摘要

In recent years, semi-supervised learning (SSL) has gained significant attention due to its ability to leverage both labeled and unlabeled data to improve model performance, especially when labeled data is scarce. However, most current SSL methods rely on heuristics or predefined rules for generating pseudo-labels and leveraging unlabeled data. They are limited to exploiting loss functions and regularization methods within the standard norm. In this paper, we propose a novel Reinforcement Learning (RL) Guided SSL method, RLGSSL, that formulates SSL as a one-armed bandit problem and deploys an innovative RL loss based on weighted reward to adaptively guide the learning process of the prediction model. RLGSSL incorporates a carefully designed reward function that balances the use of labeled and unlabeled data to enhance generalization performance. A semi-supervised teacher-student framework is further deployed to increase the learning stability. We demonstrate the effectiveness of RLGSSL through extensive experiments on several benchmark datasets and show that our approach achieves consistent superior performance compared to state-of-the-art SSL methods.

Poster
Group Robust Preference Optimization in Reward-free RLHF

Shyam Sundhar Ramesh, Yifan Hu, Iason Chaimalas, Viraj Mehta, Pier Giuseppe Sessa, Haitham Bou Ammar, Ilija Bogunovic

展开摘要

Adapting large language models (LLMs) for specific tasks usually involves fine-tuning through reinforcement learning with human feedback (RLHF) on preference data. While these data often come from diverse labelers' groups (e.g., different demographics, ethnicities, company teams, etc.), traditional RLHF approaches adopt a "one-size-fits-all" approach, i.e., they indiscriminately assume and optimize a single preference model, thus not being robust to unique characteristics and needs of the various groups. To address this limitation, we propose a novel Group Robust Preference Optimization (GRPO) method to align LLMs to individual groups' preferences robustly. Our approach builds upon reward-free direct preference optimization methods, but unlike previous approaches, it seeks a robust policy which maximizes the worst-case group performance. To achieve this, GRPO adaptively and sequentially weights the importance of different groups, prioritizing groups with worse cumulative loss. We theoretically study the feasibility of GRPO and analyze its convergence for the log-linear policy class. By fine-tuning LLMs with GRPO using diverse group-based global opinion data, we significantly improved performance for the worst-performing groups, reduced loss imbalances across groups, and improved probability accuracies compared to non-robust baselines.

Poster
Leveraging Separated World Model for Exploration in Visually Distracted Environments

Kaichen Huang, Shenghua Wan, Minghao Shao, Hai-Hang Sun, Le Gan, Shuai Feng, De-Chuan Zhan

展开摘要

Model-based unsupervised reinforcement learning (URL) has gained prominence for reducing environment interactions and learning general skills using intrinsic rewards. However, distractors in observations can severely affect intrinsic reward estimation, leading to a biased exploration process, especially in environments with visual inputs like images or videos. To address this challenge, we propose a bi-level optimization framework named Separation-assisted eXplorer (SeeX). In the inner optimization, SeeX trains a separated world model to extract exogenous and endogenous information, minimizing uncertainty to ensure task relevance. In the outer optimization, it learns a policy on imaginary trajectories generated within the endogenous state space to maximize task-relevant uncertainty. Evaluations on multiple locomotion and manipulation tasks demonstrate SeeX's effectiveness.

Poster
Coevolving with the Other You: Fine-Tuning LLM with Sequential Cooperative Multi-Agent Reinforcement Learning

Hao Ma, Tianyi Hu, Zhiqiang Pu, Boyin Liu, Xiaolin Ai, Yanyan Liang, Min Chen

展开摘要

Reinforcement learning (RL) has emerged as a pivotal technique for fine-tuning large language models (LLMs) on specific tasks. However, prevailing RL fine-tuning methods predominantly rely on PPO and its variants. Though these algorithms are effective in general RL settings, they often exhibit suboptimal performance and vulnerability to distribution collapse when applied to the fine-tuning of LLMs. In this paper, we propose CORY, extending the RL fine-tuning of LLMs to a sequential cooperative multi-agent reinforcement learning framework, to leverage the inherent coevolution and emergent capabilities of multi-agent systems. In CORY, the LLM to be fine-tuned is initially duplicated into two autonomous agents: a pioneer and an observer. The pioneer generates responses based on queries, while the observer generates responses using both the queries and the pioneer’s responses. The two agents are trained together. During training, the agents exchange roles periodically, fostering cooperation and coevolution between them. Experiments evaluate CORY's performance by fine-tuning GPT-2 and Llama-2 under subjective and objective reward functions on the IMDB Review and GSM8K datasets, respectively. Results show that CORY outperforms PPO in terms of policy optimality, resistance to distribution collapse, and training robustness, thereby underscoring its potential as a superior methodology for refining LLMs in real-world applications.

Poster
Can large language models explore in-context?

Akshay Krishnamurthy, Keegan Harris, Dylan J Foster, Cyril Zhang, Aleksandrs Slivkins

展开摘要

We investigate the extent to which contemporary Large Language Models (LLMs) can engage in exploration, a core capability in reinforcement learning and decision making. We focus on native performance of existing LLMs, without training interventions. We deploy LLMs as agents in simple multi-armed bandit environments, specifying the environment description and interaction history entirely in-context, i.e., within the LLM prompt. We experiment with GPT-3.5, GPT-4, and Llama2, using a variety of prompt designs, and find that the models do not robustly engage in exploration without substantial interventions: i) Only one configuration resulted in satisfactory exploratory behavior: GPT-4 with chain-of-thought reasoning and an externally summarized interaction history; ii) All other configurations did not result in robust exploratory behavior, including those with chain-of-thought reasoning but unsummarized history. While these findings can be interpreted positively, they suggest that external summarization—which may not be possible in more complex settings—is essential for desirable LLM behavior. We conclude that non-trivial algorithmic interventions, such as fine-tuning or dataset curation, may be required to empower LLM-based decision making agents in complex settings.

Poster
AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games

Kefan Su, Yusen Huo, Zhilin Zhang, Shuai Dou, Chuan Yu, Jian Xu, Zongqing Lu, Bo Zheng

展开摘要

Decision-making in large-scale games is an essential research area in artificial intelligence (AI) with significant real-world impact. However, the limited access to realistic large-scale game environments has hindered research progress in this area. In this paper, we present AuctionNet, a benchmark for bid decision-making in large-scale ad auctions derived from a real-world online advertising platform. AuctionNet is composed of three parts: an ad auction environment, a pre-generated dataset based on the environment, and performance evaluations of several baseline bid decision-making algorithms. More specifically, the environment effectively replicates the integrity and complexity of real-world ad auctions through the interaction of several modules: the ad opportunity generation module employs deep generative networks to bridge the gap between simulated and real-world data while mitigating the risk of sensitive data exposure; the bidding module implements diverse auto-bidding agents trained with different decision-making algorithms; and the auction module is anchored in the classic Generalized Second Price (GSP) auction but also allows for customization of auction mechanisms as needed. To facilitate research and provide insights into the environment, we have also pre-generated a substantial dataset based on the environment. The dataset contains 10 million ad opportunities, 48 diverse auto-bidding agents, and over 500 million auction records. Performance evaluations of baseline algorithms such as linear programming, reinforcement learning, and generative models for bid decision-making are also presented as a part of AuctionNet. AuctionNet has powered the NeurIPS 2024 Auto-Bidding in Large-Scale Auctions competition, providing competition environments for over 1,500 teams. We believe that AuctionNet is applicable not only to research on bid decision-making in ad auctions but also to the general area of decision-making in large-scale games. Code: https://github.com/alimama-tech/AuctionNet.

Spotlight
AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers

Jake Grigsby, Justin Sasek, Samyak Parajuli, Daniel Adebi, Amy Zhang, Yuke Zhu

展开摘要

Language models trained on diverse datasets unlock generalization by in-context learning. Reinforcement Learning (RL) policies can achieve a similar effect by meta-learning within the memory of a sequence model. However, meta-RL research primarily focuses on adapting to minor variations of a single task. It is difficult to scale towards more general behavior without confronting challenges in multi-task optimization, and few solutions are compatible with meta-RL's goal of learning from large training sets of unlabeled tasks. To address this challenge, we revisit the idea that multi-task RL is bottlenecked by imbalanced training losses created by uneven return scales across different tasks. We build upon recent advancements in Transformer-based (in-context) meta-RL and evaluate a simple yet scalable solution where both an agent's actor and critic objectives are converted to classification terms that decouple optimization from the current scale of returns. Large-scale comparisons in Meta-World ML45, Multi-Game Procgen, Multi-Task POPGym, Multi-Game Atari, and BabyAI find that this design unlocks significant progress in online multi-task adaptation and memory problems without explicit task labels.

Poster
DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning

Anthony Liang, Guy Tennenholtz, ChihWei Hsu, Yinlam Chow, Erdem Biyik, Craig Boutilier

展开摘要

We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions---parts of the episode where the latent state is fixed---and propose three key modifications to existing meta-RL methods: (i) consistency of latent information within sessions, (ii) session masking, and (iii) prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, illustrating the efficacy of DynaMITE-RL over state-of-the-art baselines in both online and offline RL settings.

Poster
Deterministic Uncertainty Propagation for Improved Model-Based Offline Reinforcement Learning

Abdullah Akgül, Manuel Haussmann, Melih Kandemir

展开摘要

Current approaches to model-based offline reinforcement learning often incorporate uncertainty-based reward penalization to address the distributional shift problem. These approaches, commonly known as pessimistic value iteration, use Monte Carlo sampling to estimate the Bellman target to perform temporal difference-based policy evaluation. We find out that the randomness caused by this sampling step significantly delays convergence. We present a theoretical result demonstrating the strong dependency of suboptimality on the number of Monte Carlo samples taken per Bellman target calculation. Our main contribution is a deterministic approximation to the Bellman target that uses progressive moment matching, a method developed originally for deterministic variational inference. The resulting algorithm, which we call Moment Matching Offline Model-Based Policy Optimization (MOMBO), propagates the uncertainty of the next state through a nonlinear Q-network in a deterministic fashion by approximating the distributions of hidden layer activations by a normal distribution. We show that it is possible to provide tighter guarantees for the suboptimality of MOMBO than the existing Monte Carlo sampling approaches. We also observe MOMBO to converge faster than these approaches in a large set of benchmark tasks.

Poster
Reinforcement Learning with Euclidean Data Augmentation for State-Based Continuous Control

Jinzhu Luo, Dingyang Chen, Qi Zhang

展开摘要

Data augmentation creates new data points by transforming the original ones for an reinforcement learning (RL) agent to learn from, which has been shown to be effective for the objective of improving data efficiency of RL for continuous control. Prior work towards this objective has been largely restricted to perturbation-based data augmentation where new data points are created by perturbing the original ones, which has been impressively effective for tasks where the RL agent observe control states as images with perturbations including random cropping, shifting, etc. This work focuses on state-based control, where the RL agent can directly observe raw kinematic and task features, and considers an alternative data augmentation applied to these features based on Euclidean symmetries under transformations like rotations. We show that the default state features used in exiting benchmark tasks that are based on joint configurations are not amenable to Euclidean transformations. We therefore advocate using state features based on configurations of the limbs (i.e., rigid bodies connected by joints) that instead provides rich augmented data under Euclidean transformations. With minimal hyperparameter tuning, we show this new Euclidean data augmentation strategy significantly improve both data efficiency and asymptotic performance of RL on a wide range of continuous control tasks.

Poster
DACO: Towards Application-Driven and Comprehensive Data Analysis via Code Generation

Xueqing Wu, Rui Zheng, Jingzhen Sha, Te-Lin Wu, Hanyu Zhou, Tang Mohan, Kai-Wei Chang, Nanyun Peng, Haoran Huang

展开摘要

Data analysis is a crucial analytical process essential for deriving insights from real-world databases. As shown in Figure 1, the need for data analysis typically arises from specific application scenarios, and requires diverse reasoning skills including mathematical reasoning, logical reasoning, and strategic reasoning. Existing work often focus on simple factual retrieval or arithmetic resolutions and thus are insufficient for addressing complex real-world queries. This work aims to propose new resources and benchmarks on this crucial yet challenging and under-explored task. Due to the prohibitively high cost of collecting expert annotations, we use large language models (LLMs) enhanced by code generation to automatically generate high-quality data analysis, which will later be refined by human annotators. We construct the **DACO dataset**, containing (1) 440 databases (of tabular data) collected from real-world scenarios, (2) ~2k automatically generated query-answer pairs that can serve as weak supervision for model training, and (3) a concentrated but high-quality test set with human refined annotations that serves as our main evaluation benchmark. Experiments show that while LLMs like GPT-4 exhibit promising data analysis capabilities, they are still evaluated as less helpful than human-written analysis on 58.1% cases. Leveraging our weak supervision data, we experiment with various fine-tuning methods, including supervised fine-tuning (SFT) and reinforcement learning from human feedback (RLHF). Our trained model outperforms existing baselines for table question answering, and RLHF further boosts the helpfulness of generated analysis on 58.5% cases. Data and code are released at https://github.com/shirley-wu/daco.

Poster
Occupancy-based Policy Gradient: Estimation, Convergence, and Optimality

Audrey Huang, Nan Jiang

展开摘要

Occupancy functions play an instrumental role in reinforcement learning (RL) for guiding exploration, handling distribution shift, and optimizing general objectives beyond the expected return. Yet, computationally efficient policy optimization methods that use (only) occupancy functions are virtually non-existent. In this paper, we establish the theoretical foundations of model-free policy gradient (PG) methods that compute the gradient through the occupancy for both online and offline RL, without modeling value functions. Our algorithms reduce gradient estimation to squared-loss regression and are computationally oracle-efficient. We characterize the sample complexities of both local and global convergence, accounting for both finite-sample estimation error and the roles of exploration (online) and data coverage (offline). Occupancy-based PG naturally handles arbitrary offline data distributions, and, with one-line algorithmic changes, can be adapted to optimize any differentiable objective functional.

Poster
Diffusion for World Modeling: Visual Details Matter in Atari

Eloi Alonso, Adam Jelley, Vincent Micheli, Anssi Kanervisto, Amos Storkey, Tim Pearce, François Fleuret

展开摘要

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1.46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static *Counter-Strike: Global Offensive* gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https://diamond-wm.github.io.

Spotlight
Amnesia as a Catalyst for Enhancing Black Box Pixel Attacks in Image Classification and Object Detection

Dongsu Song, Daehwa Ko, Jay Hoon Jung

展开摘要

It is well known that query-based attacks tend to have relatively higher success rates in adversarial black-box attacks. While research on black-box attacks is actively being conducted, relatively few studies have focused on pixel attacks that target only a limited number of pixels. In image classification, query-based pixel attacks often rely on patches, which heavily depend on randomness and neglect the fact that scattered pixels are more suitable for adversarial attacks. Moreover, to the best of our knowledge, query-based pixel attacks have not been explored in the field of object detection. To address these issues, we propose a novel pixel-based black-box attack called Remember and Forget Pixel Attack using Reinforcement Learning(RFPAR), consisting of two main components: the Remember and Forget processes. RFPAR mitigates randomness and avoids patch dependency by leveraging rewards generated through a one-step RL algorithm to perturb pixels. RFPAR effectively creates perturbed images that minimize the confidence scores while adhering to limited pixel constraints. Furthermore, we advance our proposed attack beyond image classification to object detection, where RFPAR reduces the confidence scores of detected objects to avoid detection. Experiments on the ImageNet-1K dataset for classification show that RFPAR outperformed state-of-the-art query-based pixel attacks. For object detection, using the MSCOCO dataset with YOLOv8 and DDQ, RFPAR demonstrates comparable mAP reduction to state-of-the-art query-based attack while requiring fewer query. Further experiments on the Argoverse dataset using YOLOv8 confirm that RFPAR effectively removed objects on a larger scale dataset. Our code is available at https://github.com/KAU-QuantumAILab/RFPAR.

Poster
Using Unity to Help Solve Reinforcement Learning

Connor Brennan, Andrew Robert Williams, Omar G. Younis, Vedant Vyas, Daria Yasafova, Irina Rish

展开摘要

Leveraging the depth and flexibility of XLand as well as the rapid prototyping features of the Unity engine, we present the United Unity Universe — an open-source toolkit designed to accelerate the creation of innovative reinforcement learning environments. This toolkit includes a robust implementation of XLand 2.0 complemented by a user-friendly interface which allows users to modify the details of procedurally generated terrains and task rules with ease. Additionally, we provide a curated selection of terrains and rule sets, accompanied by implementations of reinforcement learning baselines to facilitate quick experimentation with novel architectural designs for adaptive agents. Furthermore, we illustrate how the United Unity Universe serves as a high-level language that enables researchers to develop diverse and endlessly variable 3D environments within a unified framework. This functionality establishes the United Unity Universe (U3) as an essential tool for advancing the field of reinforcement learning, especially in the development of adaptive and generalizable learning systems.

Poster
Time-Constrained Robust MDPs

Adil Zouitine, David Bertoin, Pierre Clavier, Matthieu Geist, Emmanuel Rachelson

展开摘要

Robust reinforcement learning is essential for deploying reinforcement learning algorithms in real-world scenarios where environmental uncertainty predominates. Traditional robust reinforcement learning often depends on rectangularity assumptions, where adverse probability measures of outcome states are assumed to be independent across different states and actions. This assumption, rarely fulfilled in practice, leads to overly conservative policies. To address this problem, we introduce a new time-constrained robust MDP (TC-RMDP) formulation that considers multifactorial, correlated, and time-dependent disturbances, thus more accurately reflecting real-world dynamics. This formulation goes beyond the conventional rectangularity paradigm, offering new perspectives and expanding the analytical framework for robust RL. We propose three distinct algorithms, each using varying levels of environmental information, and evaluate them extensively on continuous control benchmarks. Our results demonstrate that these algorithms yield an efficient tradeoff between performance and robustness, outperforming traditional deep robust RL methods in time-constrained environments while preserving robustness in classical benchmarks. This study revisits the prevailing assumptions in robust RL and opens new avenues for developing more practical and realistic RL applications.

Poster
Would I Lie To You? Inference Time Alignment of Language Models using Direct Preference Heads

Avelina Asada Hadji-Kyriacou, Ognjen Arandjelovic

展开摘要

Pre-trained Language Models (LMs) exhibit strong zero-shot and in-context learning capabilities; however, their behaviors are often difficult to control. By utilizing Reinforcement Learning from Human Feedback (RLHF), it is possible to fine-tune unsupervised LMs to follow instructions and produce outputs that reflect human preferences. Despite its benefits, RLHF has been shown to potentially harm a language model's reasoning capabilities and introduce artifacts such as hallucinations where the model may fabricate facts. To address this issue we introduce Direct Preference Heads (DPH), a fine-tuning framework that enables LMs to learn human preference signals through an auxiliary reward head without directly affecting the output distribution of the language modeling head. We perform a theoretical analysis of our objective function and find strong ties to Conservative Direct Preference Optimization (cDPO). Finally we evaluate our models on GLUE, RACE, and the GPT4All evaluation suite and demonstrate that our method produces models which achieve higher scores than those fine-tuned with Supervised Fine-Tuning (SFT) or Direct Preference Optimization (DPO) alone.

Poster
Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model

Jing Zhang, Linjiajie Fang, Kexin Shi, Wenjia Wang, Bingyi Jing

展开摘要

``Distribution shift'' is the primary obstacle to the success of offline reinforcement learning. As a learning policy may take actions beyond the knowledge of the behavior policy (referred to as Out-of-Distribution (OOD) actions), the Q-values of these OOD actions can be easily overestimated. Consequently, the learning policy becomes biasedly optimized using the incorrect recovered Q-value function. One commonly used idea to avoid the overestimation of Q-value is to make a pessimistic adjustment. Our key idea is to penalize the Q-values of OOD actions that correspond to high uncertainty. In this work, we propose Q-Distribution guided Q-learning (QDQ) which pessimistic Q-value on OOD regions based on uncertainty estimation. The uncertainty measure is based on the conditional Q-value distribution, which is learned via a high-fidelity and efficient consistency model. On the other hand, to avoid the overly conservative problem, we introduce an uncertainty-aware optimization objective to update the Q-value function. The proposed QDQ demonstrates solid theoretical guarantees for the accuracy of Q-value distribution learning and uncertainty measurement, as well as the performance of the learning policy. QDQ consistently exhibits strong performance in the D4RL benchmark and shows significant improvements for many tasks. Our code can be found at <code link>.

Poster
Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems

Dingbang Liu, Shohei Kato, Wen Gu, Fenghui Ren, Jun Yan, Guoxin Su

展开摘要

Due to the exponential growth of agent interactions and the curse of dimensionality, learning efficient coordination from scratch is inherently challenging in large-scale multi-agent systems. While agents' learning is data-driven, sampling from millions of steps, human learning processes are quite different. Inspired by the concept of Human-on-the-Loop and the daily human hierarchical control, we propose a novel knowledge-guided multi-agent reinforcement learning framework (hhk-MARL), which combines human abstract knowledge with hierarchical reinforcement learning to address the learning difficulties among a large number of agents. In this work, fuzzy logic is applied to represent human suboptimal knowledge, and agents are allowed to freely decide how to leverage the proposed prior knowledge. Additionally, a graph-based group controller is built to enhance agent coordination. The proposed framework is end-to-end and compatible with various existing algorithms. We conduct experiments in challenging domains of the StarCraft Multi-agent Challenge combined with three famous algorithms: IQL, QMIX, and Qatten. The results show that our approach can greatly accelerate the training process and improve the final performance, even based on low-performance human prior knowledge.

Poster