NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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Toward Dynamic Non-Line-of-Sight Imaging with Mamba Enforced Temporal Consistency

Yue Li, Yi Sun, Shida Sun, Juntian Ye, Yueyi Zhang, Feihu Xu, Zhiwei Xiong

展开摘要

Dynamic reconstruction in confocal non-line-of-sight imaging encounters great challenges since the dense raster-scanning manner limits the practical frame rate. A fewer pioneer works reconstruct high-resolution volumes from the under-scanning transient measurements but overlook temporal consistency among transient frames. To fully exploit multi-frame information, we propose the first spatial-temporal Mamba (ST-Mamba) based method tailored for dynamic reconstruction of transient videos. Our method capitalizes on neighbouring transient frames to aggregate the target 3D hidden volume. Specifically, the interleaved features extracted from the input transient frames are fed to the proposed ST-Mamba blocks, which leverage the time-resolving causality in transient measurement. The cross ST-Mamba blocks are then devised to integrate the adjacent transient features. The target high-resolution transient frame is subsequently recovered by the transient spreading module. After transient fusion and recovery, a physical-based network is employed to reconstruct the hidden volume. To tackle the substantial noise inherent in transient videos, we propose a wave-based loss function to impose constraints within the phasor field. Besides, we introduce a new dataset, comprising synthetic videos for training and real-world videos for evaluation. Extensive experiments showcase the superior performance of our method on both synthetic data and real world data captured by different imaging setups. The code and data are available at https://github.com/Depth2World/Dynamic_NLOS.

Poster
Physics-Constrained Comprehensive Optical Neural Networks

Yanbing Liu, Jianwei Qin, Yan Liu, Xi Yue, Xun Liu, Guoqing Wang, Tianyu Li, Fangwei Ye, Wei Li

展开摘要

With the advantages of low latency, low power consumption, and high parallelism, optical neural networks (ONN) offer a promising solution for time-sensitive and resource-limited artificial intelligence applications. However, the performance of the ONN model is often diminished by the gap between the ideal simulated system and the actual physical system. To bridge the gap, this work conducts extensive experiments to investigate systematic errors in the optical physical system within the context of image classification tasks. Through our investigation, two quantifiable errors—light source instability and exposure time mismatches—significantly impact the prediction performance of ONN. To address these systematic errors, a physics-constrained ONN learning framework is constructed, including a well designed loss function to mitigate the effect of light fluctuations, a CCD adjustment strategy to alleviate the effects of exposure time mismatches and a ’physics-prior based’ error compensation network to manage other systematic errors, ensuring consistent light intensity across experimental results and simulations. In our experiments, the proposed method achieved a test classification accuracy of 96.5% on the MNIST dataset, a substantial improvement over the 61.6% achieved with the original ONN. For the more challenging QuickDraw16 and Fashion MNIST datasets, experimental accuracy improved from 63.0% to 85.7% and from 56.2% to 77.5%, respectively. Moreover, the comparison results further demonstrate the effectiveness of the proposed physics-constrained ONN learning framework over state-of-the-art ONN approaches. This lays the groundwork for more robust and precise optical computing applications.

Poster
LIVE: Learnable In-Context Vector for Visual Question Answering

Yingzhe Peng, chenduo hao, Xinting Hu, Jiawei Peng, Xin Geng, Xu Yang

展开摘要

As language models continue to scale, Large Language Models (LLMs) have exhibited emerging capabilities in In-Context Learning (ICL), enabling them to solve language tasks by prefixing a few in-context demonstrations (ICDs) as context. Inspired by these advancements, researchers have extended these techniques to develop Large Multimodal Models (LMMs) with ICL capabilities. However, applying ICL usually faces two major challenges: 1) using more ICDs will largely increase the inference time and 2) the performance is sensitive to the selection of ICDs. These challenges are further exacerbated in LMMs due to the integration of multiple data types and the combinational complexity of multimodal ICDs. Recently, to address these challenges, some NLP studies introduce non-learnable In-Context Vectors (ICVs) which extract useful task information from ICDs into a single vector and then insert it into the LLM to help solve the corresponding task. However, although useful in simple NLP tasks, these non-learnable methods fail to handle complex multimodal tasks like Visual Question Answering (VQA). In this study, we propose \underline{\textbf{L}}earnable \underline{\textbf{I}}n-Context \underline{\textbf{Ve}}ctor (LIVE) to distill essential task information from demonstrations, improving ICL performance in LMMs. Experiments show that LIVE can significantly reduce computational costs while enhancing accuracy in VQA tasks compared to traditional ICL and other non-learnable ICV methods.

Poster
Predicting Future Actions of Reinforcement Learning Agents

Stephen Chung, Scott Niekum, David Krueger

展开摘要

As reinforcement learning agents become increasingly deployed in real-world scenarios, predicting future agent actions and events during deployment is important for facilitating better human-agent interaction and preventing catastrophic outcomes. This paper experimentally evaluates and compares the effectiveness of future action and event prediction for three types of RL agents: explicitly planning, implicitly planning, and non-planning. We employ two approaches: the inner state approach, which involves predicting based on the inner computations of the agents (e.g., plans or neuron activations), and a simulation-based approach, which involves unrolling the agent in a learned world model. Our results show that the plans of explicitly planning agents are significantly more informative for prediction than the neuron activations of the other types. Furthermore, using internal plans proves more robust to model quality compared to simulation-based approaches when predicting actions, while the results for event prediction are more mixed. These findings highlight the benefits of leveraging inner states and simulations to predict future agent actions and events, thereby improving interaction and safety in real-world deployments.

Poster
On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games

Awni Altabaa, Zhuoran Yang

展开摘要

In sequential decision-making problems, the *information structure* describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure. We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.

Poster
Grasp as You Say: Language-guided Dexterous Grasp Generation

Yi-Lin Wei, Jian-Jian Jiang, Chengyi Xing, Xiantuo Tan, Xiao-Ming Wu, Hao Li, Mark Cutkosky, Wei-Shi Zheng

展开摘要

This paper explores a novel task "Dexterous Grasp as You Say'' (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a language-guided dexterous grasp dataset, named DexGYSNet, offering high-quality dexterous grasp annotations along with flexible and fine-grained human language guidance. Our dataset construction is cost-efficient, with the carefully-design hand-object interaction retargeting strategy, and the LLM-assisted language guidance annotation system. Equipped with this dataset, we introduce the DexGYSGrasp framework for generating dexterous grasps based on human language instructions, with the capability of producing grasps that are intent-aligned, high quality and diversity. To achieve this capability, our framework decomposes the complex learning process into two manageable progressive objectives and introduce two components to realize them. The first component learns the grasp distribution focusing on intention alignment and generation diversity. And the second component refines the grasp quality while maintaining intention consistency. Extensive experiments are conducted on DexGYSNet and real world environments for validation.

Poster
Hybrid Mamba for Few-Shot Segmentation

Qianxiong Xu, Xuanyi Liu, Lanyun Zhu, Guosheng Lin, Cheng Long, Ziyue Li, Rui Zhao

展开摘要

Many few-shot segmentation (FSS) methods use cross attention to fuse support foreground (FG) into query features, regardless of the quadratic complexity. A recent advance Mamba can also well capture intra-sequence dependencies, yet the complexity is only linear. Hence, we aim to devise a cross (attention-like) Mamba to capture inter-sequence dependencies for FSS. A simple idea is to scan on support features to selectively compress them into the hidden state, which is then used as the initial hidden state to sequentially scan query features. Nevertheless, it suffers from (1) support forgetting issue: query features will also gradually be compressed when scanning on them, so the support features in hidden state keep reducing, and many query pixels cannot fuse sufficient support features; (2) intra-class gap issue: query FG is essentially more similar to itself rather than to support FG, i.e., query may prefer not to fuse support features but their own ones from the hidden state, yet the success of FSS relies on the effective use of support information. To tackle them, we design a hybrid Mamba network (HMNet), including (1) a support recapped Mamba to periodically recap the support features when scanning query, so the hidden state can always contain rich support information; (2) a query intercepted Mamba to forbid the mutual interactions among query pixels, and encourage them to fuse more support features from the hidden state. Consequently, the support information is better utilized, leading to better performance. Extensive experiments have been conducted on two public benchmarks, showing the superiority of HMNet. The code is available at https://github.com/Sam1224/HMNet.

Poster
MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding

Xinyu Fang, Kangrui Mao, Haodong Duan, Xiangyu Zhao, Yining Li, Dahua Lin, Kai Chen

展开摘要

The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy. We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding.

Poster
Facilitating Multimodal Classification via Dynamically Learning Modality Gap

Yang Yang, Fengqiang Wan, Qing-Yuan Jiang, Yi Xu

展开摘要

Multimodal learning falls into the trap of the optimization dilemma due to the modality imbalance phenomenon, leading to unsatisfactory performance in real applications. A core reason for modality imbalance is that the models of each modality converge at different rates. Many attempts naturally focus on adjusting learning procedures adaptively. Essentially, the reason why models converge at different rates is because the difficulty of fitting category labels is inconsistent for each modality during learning. From the perspective of fitting labels, we find that appropriate positive intervention label fitting can correct this difference in learning ability. By exploiting the ability of contrastive learning to intervene in the learning of category label fitting, we propose a novel multimodal learning approach that dynamically integrates unsupervised contrastive learning and supervised multimodal learning to address the modality imbalance problem. We find that a simple yet heuristic integration strategy can significantly alleviate the modality imbalance phenomenon. Moreover, we design a learning-based integration strategy to integrate two losses dynamically, further improving the performance. Experiments on widely used datasets demonstrate the superiority of our method compared with state-of-the-art (SOTA) multimodal learning approaches. The code is available at https://github.com/njustkmg/NeurIPS24-LFM.

Poster
Selective Attention: Enhancing Transformer through Principled Context Control

Xuechen Zhang, Xiangyu Chang, Mingchen Li, Amit Roy-Chowdhury, Jiasi Chen, Samet Oymak

展开摘要

The attention mechanism within the transformer architecture enables the model to weigh and combine tokens based on their relevance to the query. While self-attention has enjoyed major success, it notably treats all queries $q$ in the same way by applying the mapping $V^\top\text{softmax}(Kq)$, where $V,K$ are the value and key embeddings respectively. In this work, we argue that this uniform treatment hinders the ability to control contextual sparsity and relevance. As a solution, we introduce the Selective Self-Attention (SSA) layer that augments the softmax nonlinearity with a principled temperature scaling strategy. By controlling temperature, SSA adapts the contextual sparsity of the attention map to the query embedding and its position in the context window. Through theory and experiments, we demonstrate that this alleviates attention dilution, aids the optimization process, and enhances the model's ability to control softmax spikiness of individual queries. We also incorporate temperature scaling for value embeddings and show that it boosts the model's ability to suppress irrelevant/noisy tokens. Notably, SSA is a lightweight method which introduces less than 0.5\% new parameters through a weight-sharing strategy and can be fine-tuned on existing LLMs. Extensive empirical evaluations demonstrate that SSA-equipped models achieve a noticeable and consistent accuracy improvement on language modeling benchmarks.

Poster
Learning Distributions on Manifolds with Free-Form Flows

Peter Sorrenson, Felix Draxler, Armand Rousselot, Sander Hummerich, Ullrich Koethe

展开摘要

We propose Manifold Free-Form Flows (M-FFF), a simple new generative model for data on manifolds. The existing approaches to learning a distribution on arbitrary manifolds are expensive at inference time, since sampling requires solving a differential equation. Our method overcomes this limitation by sampling in a single function evaluation. The key innovation is to optimize a neural network via maximum likelihood on the manifold, possible by adapting the free-form flow framework to Riemannian manifolds. M-FFF is straightforwardly adapted to any manifold with a known projection. It consistently matches or outperforms previous single-step methods specialized to specific manifolds. It is typically two orders of magnitude faster than multi-step methods based on diffusion or flow matching, achieving better likelihoods in several experiments. We provide our code at https://github.com/vislearn/FFF.

Poster
Safe Exploitative Play with Untrusted Type Beliefs

Tongxin Li, Tinashe Handina, Shaolei Ren, Adam Wierman

展开摘要

The combination of the Bayesian game and learning has a rich history, with the idea of controlling a single agent in a system composed of multiple agents with unknown behaviors given a set of types, each specifying a possible behavior for the other agents. The idea is to plan an agent's own actions with respect to those types which it believes are most likely to maximize the payoff. However, the type beliefs are often learned from past actions and likely to be incorrect. With this perspective in mind, we consider an agent in a game with type predictions of other components, and investigate the impact of incorrect beliefs to the agent’s payoff. In particular, we formally define a tradeoff between risk and opportunity by comparing the payoff obtained against the optimal payoff, which is represented by a gap caused by trusting or distrusting the learned beliefs.Our main results characterize the tradeoff by establishing upper and lower bounds on the Pareto front for both normal-form and stochastic Bayesian games, with numerical results provided.

Poster
LLMDFA: Analyzing Dataflow in Code with Large Language Models

Chengpeng Wang, Wuqi Zhang, Zian Su, Xiangzhe Xu, Xiaoheng Xie, Xiangyu Zhang

展开摘要

Dataflow analysis is a fundamental code analysis technique that identifies dependencies between program values. Traditional approaches typically necessitate successful compilation and expert customization, hindering their applicability and usability for analyzing uncompilable programs with evolving analysis needs in real-world scenarios. This paper presents LLMDFA, an LLM-powered compilation-free and customizable dataflow analysis framework. To address hallucinations for reliable results, we decompose the problem into several subtasks and introduce a series of novel strategies. Specifically, we leverage LLMs to synthesize code that outsources delicate reasoning to external expert tools, such as using a parsing library to extract program values of interest and invoking an automated theorem prover to validate path feasibility. Additionally, we adopt a few-shot chain-of-thought prompting to summarize dataflow facts in individual functions, aligning the LLMs with the program semantics of small code snippets to mitigate hallucinations. We evaluate LLMDFA on synthetic programs to detect three representative types of bugs and on real-world Android applications for customized bug detection. On average, LLMDFA achieves 87.10% precision and 80.77% recall, surpassing existing techniques with F1 score improvements of up to 0.35. We have open-sourced LLMDFA at https://github.com/chengpeng-wang/LLMDFA.

Poster
ReF-LDM: A Latent Diffusion Model for Reference-based Face Image Restoration

Chi-Wei Hsiao, Yu-Lun Liu, Cheng-Kun Yang, Sheng-Po Kuo, Kevin Jou, Chia-Ping Chen

展开摘要

While recent works on blind face image restoration have successfully produced impressive high-quality (HQ) images with abundant details from low-quality (LQ) input images, the generated content may not accurately reflect the real appearance of a person. To address this problem, incorporating well-shot personal images as additional reference inputs may be a promising strategy. Inspired by the recent success of the Latent Diffusion Model (LDM) in image generation, we propose ReF-LDM—an adaptation of LDM designed to generate HQ face images conditioned on one LQ image and multiple HQ reference images. Our LDM-based model incorporates an effective and efficient mechanism, CacheKV, for conditioning on reference images. Additionally, we design a timestep-scaled identity loss, enabling LDM to focus on learning the discriminating features of human faces. Lastly, we construct FFHQ-ref, a dataset consisting of 20,406 high-quality (HQ) face images with corresponding reference images, which can serve as both training and evaluation data for reference-based face restoration models.

Poster
FedGTST: Boosting Global Transferability of Federated Models via Statistics Tuning

Evelyn Ma, Chao Pan, S. Rasoul Etesami, Han Zhao, Olgica Milenkovic

展开摘要

The performance of Transfer Learning (TL) significantly depends on effective pretraining, which not only requires extensive amounts of data but also substantial computational resources. As a result, in practice, it is challenging to successfully perform TL at the level of individual model developers. Federated Learning (FL) addresses these challenges by enabling collaboration among individual clients through an indirect expansion of the available dataset, distribution of the computation burden across different entities, and privacy-preserving communication mechanisms. Despite several attempts to devise effective transferable FL approaches, several important issues remain unsolved. First, existing methods in this setting primarily focus on optimizing transferability within their local client domains, thereby ignoring transferability over the global learning domain. Second, most approaches focus on analyzing indirect transferability metrics, which does not allow for accurate assessment of the final target loss and extent of transferability. To address these issues, we introduce two important FL features into the model. The first boosts transferability via an exchange protocol between the clients and the server that includes information about cross-client Jacobian (gradient) norms. The second feature promotes an increase of the average of the Jacobians of the clients at the server side, which is subsequently used as a local regularizer that reduces the cross-client Jacobian variance. A rigorous analysis of our transferable federated algorithm, termed FedGTST (Federated Global Transferability via Statistics Tuning), reveals that increasing the averaged Jacobian norm across clients and reducing its variance ensures tight control of the target loss. This insight leads to the first known upper bound on the target loss of transferable federated learning in terms of the source loss and source-target domain discrepancy. Extensive experimental results on datasets including MNIST → MNIST-M and CIFAR10 → SVHN suggest that FedGTST significantly outperforms other relevant baselines, such as FedSR. For example, on the second source-target dataset pair, we improve the accuracy of FedSR by 9.8% and that of FedIIR by 7.6% when the backbone used is LeNet.

Poster
Data-Efficient Learning with Neural Programs

Alaia Solko-Breslin, Seewon Choi, Ziyang Li, Neelay Velingker, Rajeev Alur, Mayur Naik, Eric Wong

展开摘要

Many computational tasks can be naturally expressed as a composition of a DNN followed by a program written in a traditional programming language or an API call to an LLM. We call such composites "neural programs" and focus on the problem of learning the DNN parameters when the training data consist of end-to-end input-output labels for the composite. When the program is written in a differentiable logic programming language, techniques from neurosymbolic learning are applicable, but in general, the learning for neural programs requires estimating the gradients of black-box components. We present an algorithm for learning neural programs, called ISED, that only relies on input-output samples of black-box components. For evaluation, we introduce new benchmarks that involve calls to modern LLMs such as GPT-4 and also consider benchmarks from the neurosymbolic learning literature. Our evaluation shows that for the latter benchmarks, ISED has comparable performance to state-of-the-art neurosymbolic frameworks. For the former, we use adaptations of prior work on gradient approximations of black-box components as a baseline, and show that ISED achieves comparable accuracy but in a more data- and sample-efficient manner.

Poster
Grounded Answers for Multi-agent Decision-making Problem through Generative World Model

Zeyang Liu, Xinrui Yang, Shiguang Sun, Long Qian, Lipeng Wan, Xingyu Chen, Xuguang Lan

展开摘要

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.

Poster
Measuring Multimodal Mathematical Reasoning with MATH-Vision Dataset

Ke Wang, Junting Pan, Weikang Shi, Zimu Lu, Houxing Ren, Aojun Zhou, Mingjie Zhan, Hongsheng Li

展开摘要

Recent advancements in Large Multimodal Models (LMMs) have shown promising results in mathematical reasoning within visual contexts, with models exceeding human-level performance on existing benchmarks such as MathVista. However, we observe significant limitations in the diversity of questions and breadth of subjects covered by these benchmarks. To address this issue, we present the MATH-Vision (MATH-V) dataset, a meticulously curated collection of 3,040 high-quality mathematical problems with visual contexts sourced from real math competitions. Spanning 16 distinct mathematical disciplines and graded across 5 levels of difficulty, our dataset provides a comprehensive and diverse set of challenges for evaluating the mathematical reasoning abilities of LMMs. Through extensive experimentation, we unveil a notable performance gap between current LMMs and human performance on \datasetname, underscoring the imperative for further advancements in LMMs. Moreover, our detailed categorization allows for a thorough error analysis of LMMs, offering valuable insights to guide future research and development. The dataset is released at [MathLLMs/MathVision](https://huggingface.co/datasets/MathLLMs/MathVision)

Poster
Rule Based Rewards for Language Model Safety

Tong Mu, Alec Helyar, Johannes Heidecke, Joshua Achiam, Andrea Vallone, Ian D Kivlichan, Molly Lin, Alex Beutel, John Schulman, Lilian Weng

展开摘要

Reinforcement learning based fine-tuning of large language models (LLMs) on human preferences has been shown to enhance both their capabilities and safety behavior. However, in cases related to safety, without precise instructions to human annotators, the data collected may cause the model to become overly cautious, or to respond in an undesirable style, such as being judgmental. Additionally, as model capabilities and usage patterns evolve, there may be a costly need to add or relabel data to modify safety behavior. We propose a novel preference modeling approach that utilizes AI feedback and only requires a small amount of human data. Our method, Rule Based Rewards (RBR), uses a collection of rules for desired or undesired behaviors (e.g. refusals should not be judgmental) along with a LLM grader. In contrast to prior methods using AI feedback, our method uses fine-grained, composable, LLM-graded few-shot prompts as reward directly in RL training, resulting in greater control, accuracy and ease of updating. We show that RBRs are an effective training method, achieving an F1 score of 97.1, compared to a human-feedback baseline of 91.7, resulting in much higher safety-behavior accuracy through better balancing usefulness and safety.

Poster
Tetrahedron Splatting for 3D Generation

Chun Gu, Zeyu Yang, Zijie Pan, Xiatian Zhu, Li Zhang

展开摘要

3D representation is essential to the significant advance of 3D generation with 2D diffusion priors. As a flexible representation, NeRF has been first adopted for 3D representation. With density-based volumetric rendering, it however suffers both intensive computational overhead and inaccurate mesh extraction. Using a signed distance field and Marching Tetrahedra, DMTet allows for precise mesh extraction and real-time rendering but is limited in handling large topological changes in meshes, leading to optimization challenges. Alternatively, 3D Gaussian Splatting (3DGS) is favored in both training and rendering efficiency while falling short in mesh extraction. In this work, we introduce a novel 3D representation, Tetrahedron Splatting (TeT-Splatting), that supports easy convergence during optimization, precise mesh extraction, and real-time rendering simultaneously. This is achieved by integrating surface-based volumetric rendering within a structured tetrahedral grid while preserving the desired ability of precise mesh extraction, and a tile-based differentiable tetrahedron rasterizer. Furthermore, we incorporate eikonal and normal consistency regularization terms for the signed distance field to improve generation quality and stability. Critically, our representation can be trained without mesh extraction, making the optimization process easier to converge. Our TeT-Splatting can be readily integrated in existing 3D generation pipelines, along with polygonal mesh for texture optimization. Extensive experiments show that our TeT-Splatting strikes a superior tradeoff among convergence speed, render efficiency, and mesh quality as compared to previous alternatives under varying 3D generation settings.

Spotlight