NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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主题: 强化学习 · 466 篇论文 · 重置筛选

Safety through feedback in Constrained RL

Shashank Reddy Chirra, Pradeep Varakantham, Praveen Paruchuri

展开摘要

In safety-critical RL settings, the inclusion of an additional cost function is often favoured over the arduous task of modifying the reward function to ensure the agent's safe behaviour. However, designing or evaluating such a cost function can be prohibitively expensive. For instance, in the domain of self-driving, designing a cost function that encompasses all unsafe behaviours (e.g., aggressive lane changes, risky overtakes) is inherently complex, it must also consider all the actors present in the scene making it expensive to evaluate. In such scenarios, the cost function can be learned from feedback collected offline in between training rounds. This feedback can be system generated or elicited from a human observing the training process. Previous approaches have not been able to scale to complex environments and are constrained to receiving feedback at the state level which can be expensive to collect. To this end, we introduce an approach that scales to more complex domains and extends beyond state-level feedback, thus, reducing the burden on the evaluator. Inferring the cost function in such settings poses challenges, particularly in assigning credit to individual states based on trajectory-level feedback. To address this, we propose a surrogate objective that transforms the problem into a state-level supervised classification task with noisy labels, which can be solved efficiently. Additionally, it is often infeasible to collect feedback for every trajectory generated by the agent, hence, two fundamental questions arise: (1) Which trajectories should be presented to the human? and (2) How many trajectories are necessary for effective learning? To address these questions, we introduce a \textit{novelty-based sampling} mechanism that selectively involves the evaluator only when the the agent encounters a \textit{novel} trajectory, and discontinues querying once the trajectories are no longer \textit{novel}. We showcase the efficiency of our method through experimentation on several benchmark Safety Gymnasium environments and realistic self-driving scenarios. Our method demonstrates near-optimal performance, comparable to when the cost function is known, by relying solely on trajectory-level feedback across multiple domains. This highlights both the effectiveness and scalability of our approach. The code to replicate these results can be found at \href{https://github.com/shshnkreddy/RLSF}{https://github.com/shshnkreddy/RLSF}

Poster
Efficient Reinforcement Learning by Discovering Neural Pathways

Samin Yeasar Arnob, Riyasat Ohib, Sergey M. Plis, Amy Zhang, Alessandro Sordoni, Doina Precup

展开摘要

Reinforcement learning (RL) algorithms have been very successful at tackling complex control problems, such as AlphaGo or fusion control. However, current research mainly emphasizes solution quality, often achieved by using large models trained on large amounts of data, and does not account for the financial, environmental, and societal costs associated with developing and deploying such models. Modern neural networks are often overparameterized and a significant number of parameters can be pruned without meaningful loss in performance, resulting in more efficient use of the model's capacity lottery ticket. We present a methodology for identifying sub-networks within a larger network in reinforcement learning (RL). We call such sub-networks, neural pathways. We show empirically that even very small learned sub-networks, using less than 5% of the large network's parameters, can provide very good quality solutions. We also demonstrate the training of multiple pathways within the same networks in a multitask setup, where each pathway is encouraged to tackle a separate task. We evaluate empirically our approach on several continuous control tasks, in both online and offline training

Poster
Adversarially Robust Decision Transformer

Xiaohang Tang, Afonso Marques, Parameswaran Kamalaruban, Ilija Bogunovic

展开摘要

Decision Transformer (DT), as one of the representative Reinforcement Learning via Supervised Learning (RvS) methods, has achieved strong performance in offline learning tasks by leveraging the powerful Transformer architecture for sequential decision-making. However, in adversarial environments, these methods can be non-robust, since the return is dependent on the strategies of both the decision-maker and adversary. Training a probabilistic model conditioned on observed return to predict action can fail to generalize, as the trajectories that achieve a return in the dataset might have done so due to a suboptimal behavior adversary. To address this, we propose a worst-case-aware RvS algorithm, the Adversarially Robust Decision Transformer (ARDT), which learns and conditions the policy on in-sample minimax returns-to-go. ARDT aligns the target return with the worst-case return learned through minimax expectile regression, thereby enhancing robustness against powerful test-time adversaries. In experiments conducted on sequential games with full data coverage, ARDT can generate a maximin (Nash Equilibrium) strategy, the solution with the largest adversarial robustness. In large-scale sequential games and continuous adversarial RL environments with partial data coverage, ARDT demonstrates significantly superior robustness to powerful test-time adversaries and attains higher worst-case returns compared to contemporary DT methods.

Poster
Learning to Assist Humans without Inferring Rewards

Vivek Myers, Evan Ellis, Sergey Levine, Benjamin Eysenbach, Anca Dragan

展开摘要

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects actions to help the human reach that goal. This approach requires inferring intentions, which can be difficult in high-dimensional settings. We build upon prior work that studies assistance through the lens of empowerment: an assistive agent aims to maximize the influence of the human's actions such that they exert a greater control over the environmental outcomes and can solve tasks in fewer steps. We lift the major limitation of prior work in this area—scalability to high-dimensional settings—with contrastive successor representations. We formally prove that these representations estimate a similar notion of empowerment to that studied by prior work and provide a ready-made mechanism for optimizing it. Empirically, our proposed method outperforms prior methods on synthetic benchmarks, and scales to Overcooked, a cooperative game setting. Theoretically, our work connects ideas from information theory, neuroscience, and reinforcement learning, and charts a path for representations to play a critical role in solving assistive problems. Our code is available at https://github.com/vivekmyers/empowerment_successor_representations.

Poster
Contextual Bilevel Reinforcement Learning for Incentive Alignment

Vinzenz Thoma, Barna Pásztor, Andreas Krause, Giorgia Ramponi, Yifan Hu

展开摘要

The optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader’s control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers’ trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design.

Poster
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learning

Xinran Li, Ling Pan, Jun Zhang

展开摘要

In multi-agent reinforcement learning (MARL), parameter sharing is commonly employed to enhance sample efficiency. However, the popular approach of full parameter sharing often leads to homogeneous policies among agents, potentially limiting the performance benefits that could be derived from policy diversity. To address this critical limitation, we introduce \emph{Kaleidoscope}, a novel adaptive partial parameter sharing scheme that fosters policy heterogeneity while still maintaining high sample efficiency. Specifically, Kaleidoscope maintains one set of common parameters alongside multiple sets of distinct, learnable masks for different agents, dictating the sharing of parameters. It promotes diversity among policy networks by encouraging discrepancy among these masks, without sacrificing the efficiencies of parameter sharing. This design allows Kaleidoscope to dynamically balance high sample efficiency with a broad policy representational capacity, effectively bridging the gap between full parameter sharing and non-parameter sharing across various environments. We further extend Kaleidoscope to critic ensembles in the context of actor-critic algorithms, which could help improve value estimations. Our empirical evaluations across extensive environments, including multi-agent particle environment, multi-agent MuJoCo and StarCraft multi-agent challenge v2, demonstrate the superior performance of Kaleidoscope compared with existing parameter sharing approaches, showcasing its potential for performance enhancement in MARL. The code is publicly available at \url{https://github.com/LXXXXR/Kaleidoscope}.

Poster
Kernel-Based Function Approximation for Average Reward Reinforcement Learning: An Optimist No-Regret Algorithm

Sattar Vakili, Julia Olkhovskaya

展开摘要

Reinforcement Learning (RL) utilizing kernel ridge regression to predict the expected value function represents a powerful method with great representational capacity. This setting is a highly versatile framework amenable to analytical results. We consider kernel-based function approximation for RL in the infinite horizon average reward setting, also referred to as the undiscounted setting. We propose an *optimistic* algorithm, similar to acquisition function based algorithms in the special case of bandits. We establish novel *no-regret* performance guarantees for our algorithm, under kernel-based modelling assumptions. Additionally, we derive a novel confidence interval for the kernel-based prediction of the expected value function, applicable across various RL problems.

Poster
Stepwise Alignment for Constrained Language Model Policy Optimization

Akifumi Wachi, Thien Q. Tran, Rei Sato, Takumi Tanabe, Youhei Akimoto

展开摘要

Safety and trustworthiness are indispensable requirements for real-world applications of AI systems using large language models (LLMs). This paper formulates human value alignment as an optimization problem of the language model policy to maximize reward under a safety constraint, and then proposes an algorithm, Stepwise Alignment for Constrained Policy Optimization (SACPO). One key idea behind SACPO, supported by theory, is that the optimal policy incorporating reward and safety can be directly obtained from a reward-aligned policy. Building on this key idea, SACPO aligns LLMs step-wise with each metric while leveraging simple yet powerful alignment algorithms such as direct preference optimization (DPO). SACPO offers several advantages, including simplicity, stability, computational efficiency, and flexibility of algorithms and datasets. Under mild assumptions, our theoretical analysis provides the upper bounds on optimality and safety constraint violation. Our experimental results show that SACPO can fine-tune Alpaca-7B better than the state-of-the-art method in terms of both helpfulness and harmlessness.

Poster
Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents

John Luoyu Zhou, Weizhe Hong, Jonathan Kao

展开摘要

Cooperation between self-interested individuals is a widespread phenomenon in the natural world, but remains elusive in interactions between artificially intelligent agents. Instead, naïve reinforcement learning algorithms typically converge to Pareto-dominated outcomes in even the simplest of social dilemmas. An emerging literature on opponent shaping has demonstrated the ability to reach prosocial outcomes by influencing the learning of other agents. However, such methods differentiate through the learning step of other agents or optimize for meta-game dynamics, which rely on privileged access to opponents' learning algorithms or exponential sample complexity, respectively. To provide a learning rule-agnostic and sample-efficient alternative, we introduce Reciprocators, reinforcement learning agents which are intrinsically motivated to reciprocate the influence of opponents' actions on their returns. This approach seeks to modify other agents' $Q$-values by increasing their return following beneficial actions (with respect to the Reciprocator) and decreasing it after detrimental actions, guiding them towards mutually beneficial actions without directly differentiating through a model of their policy. We show that Reciprocators can be used to promote cooperation in temporally extended social dilemmas during simultaneous learning. Our code is available at https://github.com/johnlyzhou/reciprocator/.

Poster
Balancing Context Length and Mixing Times for Reinforcement Learning at Scale

Matthew Riemer, Khimya Khetarpal, Janarthanan Rajendran, Sarath Chandar

展开摘要

Due to the recent remarkable advances in artificial intelligence, researchers have begun to consider challenging learning problems such as learning to generalize behavior from large offline datasets or learning online in non-Markovian environments. Meanwhile, recent advances in both of these areas have increasingly relied on conditioning policies on large context lengths. A natural question is if there is a limit to the performance benefits of increasing the context length if the computation needed is available. In this work, we establish a novel theoretical result that links the context length of a policy to the time needed to reliably evaluate its performance (i.e., its mixing time) in large scale partially observable reinforcement learning environments that exhibit latent sub-task structure. This analysis underscores a key tradeoff: when we extend the context length, our policy can more effectively model non-Markovian dependencies, but this comes at the cost of potentially slower policy evaluation and as a result slower downstream learning. Moreover, our empirical results highlight the relevance of this analysis when leveraging Transformer based neural networks. This perspective will become increasingly pertinent as the field scales towards larger and more realistic environments, opening up a number of potential future directions for improving the way we design learning agents.

Poster
Randomized algorithms and PAC bounds for inverse reinforcement learning in continuous spaces

Angeliki Kamoutsi, Peter Schmitt-Förster, Tobias Sutter, Volkan Cevher, John Lygeros

展开摘要

This work studies discrete-time discounted Markov decision processes with continuous state and action spaces and addresses the inverse problem of inferring a cost function from observed optimal behavior. We first consider the case in which we have access to the entire expert policy and characterize the set of solutions to the inverse problem by using occupation measures, linear duality, and complementary slackness conditions. To avoid trivial solutions and ill-posedness, we introduce a natural linear normalization constraint. This results in an infinite-dimensional linear feasibility problem, prompting a thorough analysis of its properties. Next, we use linear function approximators and adopt a randomized approach, namely the scenario approach and related probabilistic feasibility guarantees, to derive $\varepsilon$-optimal solutions for the inverse problem. We further discuss the sample complexity for a desired approximation accuracy. Finally, we deal with the more realistic case where we only have access to a finite set of expert demonstrations and a generative model and provide bounds on the error made when working with samples.

Poster
WizardArena: Post-training Large Language Models via Simulated Offline Chatbot Arena

Haipeng Luo, Qingfeng Sun, Can Xu, Pu Zhao, Qingwei Lin, Jian-Guang Lou, Shifeng Chen, Yansong Tang, Weizhu Chen

展开摘要

Recent work demonstrates that, post-training large language models with open-domain instruction following data have achieved colossal success. Simultaneously, human Chatbot Arena has emerged as one of the most reasonable benchmarks for model evaluation and developmental guidance. However, the processes of manually curating high-quality training data and utilizing online human evaluation platforms are both expensive and limited. To mitigate the manual and temporal costs associated with post-training, this paper introduces a Simulated Chatbot Arena named WizardArena, which is fully based on and powered by open-source LLMs. For evaluation scenario, WizardArena can efficiently predict accurate performance rankings among different models based on offline test set. For training scenario, we simulate arena battles among various state-of-the-art models on a large scale of instruction data, subsequently leveraging the battle results to constantly enhance target model in both the supervised fine-tuning and reinforcement learning . Experimental results demonstrate that our WizardArena aligns closely with the online human arena rankings, and our models trained on offline extensive battle data exhibit significant performance improvements during SFT, DPO, and PPO stages.

Poster
Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment

Weichao Zhou, Wenchao Li

展开摘要

Many imitation learning (IL) algorithms use inverse reinforcement learning (IRL) to infer a reward function that aligns with the demonstration. However, the inferred reward functions often fail to capture the underlying task objectives. In this paper, we propose a novel framework for IRL-based IL that prioritizes task alignment over conventional data alignment. Our framework is a semi-supervised approach that leverages expert demonstrations as weak supervision to derive a set of candidate reward functions that align with the task rather than only with the data. It then adopts an adversarial mechanism to train a policy with this set of reward functions to gain a collective validation of the policy's ability to accomplish the task. We provide theoretical insights into this framework's ability to mitigate task-reward misalignment and present a practical implementation. Our experimental results show that our framework outperforms conventional IL baselines in complex and transfer learning scenarios.

Poster
REBORN: Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR

Liang-Hsuan Tseng, En-Pei Hu, Cheng-Han Chiang, Yuan Tseng, Hung-Yi Lee, Lin-shan Lee, Shao-Hua Sun

展开摘要

Unsupervised automatic speech recognition (ASR) aims to learn the mapping between the speech signal and its corresponding textual transcription without the supervision of paired speech-text data. A word/phoneme in the speech signal is represented by a segment of speech signal with variable length and unknown boundary, and this segmental structure makes learning the mapping between speech and text challenging, especially without paired data. In this paper, we propose REBORN, Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR. REBORN alternates between (1) training a segmentation model that predicts the boundaries of the segmental structures in speech signals and (2) training the phoneme prediction model, whose input is a segmental structure segmented by the segmentation model, to predict a phoneme transcription. Since supervised data for training the segmentation model is not available, we use reinforcement learning to train the segmentation model to favor segmentations that yield phoneme sequence predictions with a lower perplexity. We conduct extensive experiments and find that under the same setting, REBORN outperforms all prior unsupervised ASR models on LibriSpeech, TIMIT, and five non-English languages in Multilingual LibriSpeech. We comprehensively analyze why the boundaries learned by REBORN improve the unsupervised ASR performance.

Poster
Maximum Entropy Inverse Reinforcement Learning of Diffusion Models with Energy-Based Models

Sangwoong Yoon, Himchan Hwang, Dohyun Kwon, Yung-Kyun Noh, Frank C. Park

展开摘要

We present a maximum entropy inverse reinforcement learning (IRL) approach for improving the sample quality of diffusion generative models, especially when the number of generation time steps is small. Similar to how IRL trains a policy based on the reward function learned from expert demonstrations, we train (or fine-tune) a diffusion model using the log probability density estimated from training data. Since we employ an energy-based model (EBM) to represent the log density, our approach boils down to the joint training of a diffusion model and an EBM. Our IRL formulation, named Diffusion by Maximum Entropy IRL (DxMI), is a minimax problem that reaches equilibrium when both models converge to the data distribution. The entropy maximization plays a key role in DxMI, facilitating the exploration of the diffusion model and ensuring the convergence of the EBM. We also propose Diffusion by Dynamic Programming (DxDP), a novel reinforcement learning algorithm for diffusion models, as a subroutine in DxMI. DxDP makes the diffusion model update in DxMI efficient by transforming the original problem into an optimal control formulation where value functions replace back-propagation in time. Our empirical studies show that diffusion models fine-tuned using DxMI can generate high-quality samples in as few as 4 and 10 steps. Additionally, DxMI enables the training of an EBM without MCMC, stabilizing EBM training dynamics and enhancing anomaly detection performance.

Oral
Safe and Efficient: A Primal-Dual Method for Offline Convex CMDPs under Partial Data Coverage

Haobo Zhang, Xiyue Peng, Honghao Wei, Xin Liu

展开摘要

Offline safe reinforcement learning (RL) aims to find an optimal policy using a pre-collected dataset when data collection is impractical or risky. We propose a novel linear programming (LP) based primal-dual algorithm for convex MDPs that incorporates ``uncertainty'' parameters to improve data efficiency while requiring only partial data coverage assumption. Our theoretical results achieve a sample complexity of $\mathcal{O}(1/(1-\gamma)\sqrt{n})$ under general function approximation, improving the current state-of-the-art by a factor of $1/(1-\gamma)$, where $n$ is the number of data samples in an offline dataset, and $\gamma$ is the discount factor. The numerical experiments validate our theoretical findings, demonstrating the practical efficacy of our approach in achieving improved safety and learning efficiency in safe offline settings.

Poster
AGILE: A Novel Reinforcement Learning Framework of LLM Agents

Peiyuan Feng, Yichen He, Guanhua Huang, Yuan Lin, Hanchong Zhang, Yuchen Zhang, Hang Li

展开摘要

We introduce a novel reinforcement learning framework of LLM agents named AGILE (AGent that Interacts and Learns from Environments) designed to perform complex conversational tasks with users, leveraging LLMs, memory, tools, and interactions with experts. The agent possesses capabilities beyond conversation, including reflection, tool usage, and expert consultation. We formulate the construction of such an LLM agent as a reinforcement learning (RL) problem, in which the LLM serves as the policy model. We fine-tune the LLM using labeled data of actions and the PPO algorithm. We focus on question answering and release a dataset for agents called ProductQA, comprising challenging questions in online shopping. Our extensive experiments on ProductQA, MedMCQA and HotPotQA show that AGILE agents based on 7B and 13B LLMs trained with PPO can outperform GPT-4 agents. Our ablation study highlights the indispensability of memory, tools, consultation, reflection, and reinforcement learning in achieving the agent's strong performance. Datasets and code are available at https://github.com/bytarnish/AGILE.

Poster
Improving Environment Novelty Quantification for Effective Unsupervised Environment Design

Jayden Teoh, Wenjun Li, Pradeep Varakantham

展开摘要

Unsupervised Environment Design (UED) formalizes the problem of autocurricula through interactive training between a teacher agent and a student agent. The teacher generates new training environments with high learning potential, curating an adaptive curriculum that strengthens the student's ability to handle unseen scenarios. Existing UED methods mainly rely on *regret*, a metric that measures the difference between the agent's optimal and actual performance, to guide curriculum design. Regret-driven methods generate curricula that progressively increase environment complexity for the student but overlook environment *novelty* — a critical element for enhancing an agent's generalizability. Measuring environment novelty is especially challenging due to the underspecified nature of environment parameters in UED, and existing approaches face significant limitations. To address this, this paper introduces the *Coverage-based Evaluation of Novelty In Environment* (CENIE) framework. CENIE proposes a scalable, domain-agnostic, and curriculum-aware approach to quantifying environment novelty by leveraging the student's state-action space coverage from previous curriculum experiences. We then propose an implementation of CENIE that models this coverage and measures environment novelty using Gaussian Mixture Models. By integrating both regret and novelty as complementary objectives for curriculum design, CENIE facilitates effective exploration across the state-action space while progressively increasing curriculum complexity. Empirical evaluations demonstrate that augmenting existing regret-based UED algorithms with CENIE achieves state-of-the-art performance across multiple benchmarks, underscoring the effectiveness of novelty-driven autocurricula for robust generalization.

Oral
A Tractable Inference Perspective of Offline RL

Xuejie Liu, Anji Liu, Guy Van den Broeck, Yitao Liang

展开摘要

A popular paradigm for offline Reinforcement Learning (RL) tasks is to first fit the offline trajectories to a sequence model, and then prompt the model for actions that lead to high expected return. In addition to obtaining accurate sequence models, this paper highlights that tractability, the ability to exactly and efficiently answer various probabilistic queries, plays an important role in offline RL. Specifically, due to the fundamental stochasticity from the offline data-collection policies and the environment dynamics, highly non-trivial conditional/constrained generation is required to elicit rewarding actions. While it is still possible to approximate such queries, we observe that such crude estimates undermine the benefits brought by expressive sequence models. To overcome this problem, this paper proposes Trifle (Tractable Inference for Offline RL), which leverages modern tractable generative models to bridge the gap between good sequence models and high expected returns at evaluation time. Empirically, Trifle achieves $7$ state-of-the-art scores and the highest average scores in $9$ Gym-MuJoCo benchmarks against strong baselines. Further, Trifle significantly outperforms prior approaches in stochastic environments and safe RL tasks with minimum algorithmic modifications.

Poster
SustainDC: Benchmarking for Sustainable Data Center Control

Avisek Naug, Antonio Guillen, Ricardo Luna Gutierrez, Vineet Gundecha, Cullen Bash, Sahand Ghorbanpour, Sajad Mousavi, Ashwin Ramesh Babu, Dejan Markovikj, Lekhapriya Dheeraj Kashyap, Desik Rengarajan, Soumyendu Sarkar

展开摘要

Machine learning has driven an exponential increase in computational demand, leading to massive data centers that consume significant amounts of energy and contribute to climate change. This makes sustainable data center control a priority. In this paper, we introduce SustainDC, a set of Python environments for benchmarking multi-agent reinforcement learning (MARL) algorithms for data centers (DC). SustainDC supports custom DC configurations and tasks such as workload scheduling, cooling optimization, and auxiliary battery management, with multiple agents managing these operations while accounting for the effects of each other. We evaluate various MARL algorithms on SustainDC, showing their performance across diverse DC designs, locations, weather conditions, grid carbon intensity, and workload requirements. Our results highlight significant opportunities for improvement of data center operations using MARL algorithms. Given the increasing use of DC due to AI, SustainDC provides a crucial platform for the development and benchmarking of advanced algorithms essential for achieving sustainable computing and addressing other heterogeneous real-world challenges.

Poster