NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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HyP-NeRF: Learning Improved NeRF Priors using a HyperNetwork

Bipasha Sen, Gaurav Singh, Aditya Agarwal, Rohith Agaram, Madhava Krishna, Srinath Sridhar

展开摘要

Neural Radiance Fields (NeRF) have become an increasingly popular representation to capture high-quality appearance and shape of scenes and objects. However, learning generalizable NeRF priors over categories of scenes or objects has been challenging due to the high dimensionality of network weight space. To address the limitations of existing work on generalization, multi-view consistency and to improve quality, we propose HyP-NeRF, a latent conditioning method for learning generalizable category-level NeRF priors using hypernetworks. Rather than using hypernetworks to estimate only the weights of a NeRF, we estimate both the weights and the multi-resolution hash encodings resulting in significant quality gains. To improve quality even further, we incorporate a denoise and finetune strategy that denoises images rendered from NeRFs estimated by the hypernetwork and finetunes it while retaining multiview consistency. These improvements enable us to use HyP-NeRF as a generalizable prior for multiple downstream tasks including NeRF reconstruction from single-view or cluttered scenes and text-to-NeRF. We provide qualitative comparisons and evaluate HyP-NeRF on three tasks: generalization, compression, and retrieval, demonstrating our state-of-the-art results.

Poster
Occ3D: A Large-Scale 3D Occupancy Prediction Benchmark for Autonomous Driving

Xiaoyu Tian, Tao Jiang, Longfei Yun, Yucheng Mao, Huitong Yang, Yue Wang, Yilun Wang, Hang Zhao

展开摘要

Robotic perception requires the modeling of both 3D geometry and semantics. Existing methods typically focus on estimating 3D bounding boxes, neglecting finer geometric details and struggling to handle general, out-of-vocabulary objects. 3D occupancy prediction, which estimates the detailed occupancy states and semantics of a scene, is an emerging task to overcome these limitations. To support 3D occupancy prediction, we develop a label generation pipeline that produces dense, visibility-aware labels for any given scene. This pipeline comprises three stages: voxel densification, occlusion reasoning, and image-guided voxel refinement. We establish two benchmarks, derived from the Waymo Open Dataset and the nuScenes Dataset, namely Occ3D-Waymo and Occ3D-nuScenes benchmarks. Furthermore, we provide an extensive analysis of the proposed dataset with various baseline models. Lastly, we propose a new model, dubbed Coarse-to-Fine Occupancy (CTF-Occ) network, which demonstrates superior performance on the Occ3D benchmarks.The code, data, and benchmarks are released at \url{https://tsinghua-mars-lab.github.io/Occ3D/}.

Poster
3D-Aware Visual Question Answering about Parts, Poses and Occlusions

Xingrui Wang, Wufei Ma, Zhuowan Li, Adam Kortylewski, Alan Yuille

展开摘要

Despite rapid progress in Visual question answering (\textit{VQA}), existing datasets and models mainly focus on testing reasoning in 2D. However, it is important that VQA models also understand the 3D structure of visual scenes, for example to support tasks like navigation or manipulation. This includes an understanding of the 3D object pose, their parts and occlusions. In this work, we introduce the task of 3D-aware VQA, which focuses on challenging questions that require a compositional reasoning over the 3D structure of visual scenes. We address 3D-aware VQA from both the dataset and the model perspective. First, we introduce Super-CLEVR-3D, a compositional reasoning dataset that contains questions about object parts, their 3D poses, and occlusions. Second, we propose PO3D-VQA, a 3D-aware VQA model that marries two powerful ideas: probabilistic neural symbolic program execution for reasoning and deep neural networks with 3D generative representations of objects for robust visual recognition. Our experimental results show our model PO3D-VQA outperforms existing methods significantly, but we still observe a significant performance gap compared to 2D VQA benchmarks, indicating that 3D-aware VQA remains an important open research area.

Poster
Estimating Generic 3D Room Structures from 2D Annotations

Denys Rozumnyi, Stefan Popov, Kevis-kokitsi Maninis, Matthias Nießner, Vittorio Ferrari

展开摘要

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2246 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments.

Poster
One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization

Minghua Liu, Chao Xu, Haian Jin, Linghao Chen, Mukund Varma T, Zexiang Xu, Hao Su

展开摘要

Single image 3D reconstruction is an important but challenging task that requires extensive knowledge of our natural world. Many existing methods solve this problem by optimizing a neural radiance field under the guidance of 2D diffusion models but suffer from lengthy optimization time, 3D inconsistency results, and poor geometry. In this work, we propose a novel method that takes a single image of any object as input and generates a full 360-degree 3D textured mesh in a single feed-forward pass. Given a single image, we first use a view-conditioned 2D diffusion model, Zero123, to generate multi-view images for the input view, and then aim to lift them up to 3D space. Since traditional reconstruction methods struggle with inconsistent multi-view predictions, we build our 3D reconstruction module upon an SDF-based generalizable neural surface reconstruction method and propose several critical training strategies to enable the reconstruction of 360-degree meshes. Without costly optimizations, our method reconstructs 3D shapes in significantly less time than existing methods. Moreover, our method favors better geometry, generates more 3D consistent results, and adheres more closely to the input image. We evaluate our approach on both synthetic data and in-the-wild images and demonstrate its superiority in terms of both mesh quality and runtime. In addition, our approach can seamlessly support the text-to-3D task by integrating with off-the-shelf text-to-image diffusion models.

Poster
NeRF-IBVS: Visual Servo Based on NeRF for Visual Localization and Navigation

Yuanze Wang, Yichao Yan, Dianxi Shi, Wenhan Zhu, Jianqiang Xia, Tan Jeff, Songchang Jin, KE GAO, Xiaobo Li, Xiaokang Yang

展开摘要

Visual localization is a fundamental task in computer vision and robotics. Training existing visual localization methods requires a large number of posed images to generalize to novel views, while state-of-the-art methods generally require dense ground truth 3D labels for supervision. However, acquiring a large number of posed images and dense 3D labels in the real world is challenging and costly. In this paper, we present a novel visual localization method that achieves accurate localization while using only a few posed images compared to other localization methods. To achieve this, we first use a few posed images with coarse pseudo-3D labels provided by NeRF to train a coordinate regression network. Then a coarse pose is estimated from the regression network with PNP. Finally, we use the image-based visual servo (IBVS) with the scene prior provided by NeRF for pose optimization. Furthermore, our method can provide effective navigation prior, which enable navigation based on IBVS without using custom markers and depth sensor. Extensive experiments on 7-Scenes and 12-Scenes datasets demonstrate that our method outperforms state-of-the-art methods under the same setting, with only 5\% to 25\% training data. Furthermore, our framework can be naturally extended to the visual navigation task based on IBVS, and its effectiveness is verified in simulation experiments.

Poster
Multi-body SE(3) Equivariance for Unsupervised Rigid Segmentation and Motion Estimation

Jia-Xing Zhong, Ta-Ying Cheng, Yuhang He, Kai Lu, Kaichen Zhou, Andrew Markham, Niki Trigoni

展开摘要

A truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion estimates, we present an SE(3) equivariant architecture and a training strategy to tackle this task in an unsupervised manner. Our architecture is composed of two interconnected, lightweight heads. These heads predict segmentation masks using point-level invariant features and estimate motion from SE(3) equivariant features, all without the need for category information. Our training strategy is unified and can be implemented online, which jointly optimizes the predicted segmentation and motion by leveraging the interrelationships among scene flow, segmentation mask, and rigid transformations. We conduct experiments on four datasets to demonstrate the superiority of our method. The results show that our method excels in both model performance and computational efficiency, with only 0.25M parameters and 0.92G FLOPs. To the best of our knowledge, this is the first work designed for category-agnostic part-level SE(3) equivariance in dynamic point clouds.

Poster
RangePerception: Taming LiDAR Range View for Efficient and Accurate 3D Object Detection

Yeqi BAI, Ben Fei, Youquan Liu, Tao MA, Yuenan Hou, Botian Shi, Yikang Li

展开摘要

LiDAR-based 3D detection methods currently use bird's-eye view (BEV) or range view (RV) as their primary basis. The former relies on voxelization and 3D convolutions, resulting in inefficient training and inference processes. Conversely, RV-based methods demonstrate higher efficiency due to their compactness and compatibility with 2D convolutions, but their performance still trails behind that of BEV-based methods. To eliminate this performance gap while preserving the efficiency of RV-based methods, this study presents an efficient and accurate RV-based 3D object detection framework termed RangePerception. Through meticulous analysis, this study identifies two critical challenges impeding the performance of existing RV-based methods: 1) there exists a natural domain gap between the 3D world coordinate used in output and 2D range image coordinate used in input, generating difficulty in information extraction from range images; 2) native range images suffer from vision corruption issue, affecting the detection accuracy of the objects located on the margins of the range images. To address the key challenges above, we propose two novel algorithms named Range Aware Kernel (RAK) and Vision Restoration Module (VRM), which facilitate information flow from range image representation and world-coordinate 3D detection results. With the help of RAK and VRM, our RangePerception achieves 3.25/4.18 higher averaged L1/L2 AP compared to previous state-of-the-art RV-based method RangeDet, on Waymo Open Dataset. For the first time as an RV-based 3D detection method, RangePerception achieves slightly superior averaged AP compared with the well-known BEV-based method CenterPoint and the inference speed of RangePerception is 1.3 times as fast as CenterPoint.

Poster
Generalizable One-shot 3D Neural Head Avatar

Xueting Li, Shalini De Mello, Sifei Liu, Koki Nagano, Umar Iqbal, Jan Kautz

展开摘要

We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize intricate appearance details beyond the facial region. To address these limitations, we propose a framework that not only generalizes to unseen identities based on a single-view image without requiring person-specific optimization, but also captures characteristic details within and beyond the face area (e.g. hairstyle, accessories, etc.). At the core of our method are three branches that produce three tri-planes representing the coarse 3D geometry, detailed appearance of a source image, as well as the expression of a target image. By applying volumetric rendering to the combination of the three tri-planes followed by a super-resolution module, our method yields a high fidelity image of the desired identity, expression and pose. Once trained, our model enables efficient 3D head avatar reconstruction and animation via a single forward pass through a network. Experiments show that the proposed approach generalizes well to unseen validation datasets, surpassing SOTA baseline methods by a large margin on head avatar reconstruction and animation.

Poster
OpenMask3D: Open-Vocabulary 3D Instance Segmentation

Ayça Takmaz, Elisabetta Fedele, Robert Sumner, Marc Pollefeys, Federico Tombari, Francis Engelmann

展开摘要

We introduce the task of open-vocabulary 3D instance segmentation. Current approaches for 3D instance segmentation can typically only recognize object categories from a pre-defined closed set of classes that are annotated in the training datasets. This results in important limitations for real-world applications where one might need to perform tasks guided by novel, open-vocabulary queries related to a wide variety of objects. Recently, open-vocabulary 3D scene understanding methods have emerged to address this problem by learning queryable features for each point in the scene. While such a representation can be directly employed to perform semantic segmentation, existing methods cannot separate multiple object instances. In this work, we address this limitation, and propose OpenMask3D, which is a zero-shot approach for open-vocabulary 3D instance segmentation. Guided by predicted class-agnostic 3D instance masks, our model aggregates per-mask features via multi-view fusion of CLIP-based image embeddings. Experiments and ablation studies on ScanNet200 and Replica show that OpenMask3D outperforms other open-vocabulary methods, especially on the long-tail distribution. Qualitative experiments further showcase OpenMask3D’s ability to segment object properties based on free-form queries describing geometry, affordances, and materials.

Poster
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations

Varun Jampani, Kevis-kokitsi Maninis, Andreas Engelhardt, Arjun Karpur, Karen Truong, Kyle Sargent, Stefan Popov, Andre Araujo, Ricardo Martin Brualla, Kaushal Patel, Daniel Vlasic, Vittorio Ferrari, Ameesh Makadia, Ce Liu, Yuanzhen Li, Howard Zhou

展开摘要

Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where SfM techniques can provide ground-truth (GT) camera poses. We note that SfM techniques tend to fail on in-the-wild image collections such as image search results with varying backgrounds and illuminations. To enable systematic research progress on 3D reconstruction from casual image captures, we propose `NAVI': a new dataset of category-agnostic image collections of objects with high-quality 3D scans along with per-image 2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D alignments allow us to extract accurate derivative annotations such as dense pixel correspondences, depth and segmentation maps. We demonstrate the use of NAVI image collections on different problem settings and show that NAVI enables more thorough evaluations that were not possible with existing datasets. We believe NAVI is beneficial for systematic research progress on 3D reconstruction and correspondence estimation.

Poster
3D Indoor Instance Segmentation in an Open-World

Mohamed El Amine Boudjoghra, Salwa K. Al Khatib, Jean Lahoud, Hisham Cholakkal, Rao Muhammad Anwer, Salman Khan, Fahad Khan

展开摘要

Existing 3D instance segmentation methods typically assume that all semantic classes to be segmented would be available during training and only seen categories are segmented at inference. We argue that such a closed-world assumption is restrictive and explore for the first time 3D indoor instance segmentation in an open-world setting, where the model is allowed to distinguish a set of known classes as well as identify an unknown object as unknown and then later incrementally learning the semantic category of the unknown when the corresponding category labels are available. To this end, we introduce an open-world 3D indoor instance segmentation method, where an auto-labeling scheme is employed to produce pseudo-labels during training and induce separation to separate known and unknown category labels. We further improve the pseudo-labels quality at inference by adjusting the unknown class probability based on the objectness score distribution. We also introduce carefully curated open-world splits leveraging realistic scenarios based on inherent object distribution, region-based indoor scene exploration and randomness aspect of open-world classes. Extensive experiments reveal the efficacy of the proposed contributions leading to promising open-world 3D instance segmentation performance. Code and splits are available at: https://github.com/aminebdj/3D-OWIS.

Poster
Geometry-Informed Neural Operator for Large-Scale 3D PDEs

Zongyi Li, Nikola Borislavov Kovachki, Chris Choy, Boyi Li, Jean Kossaifi, Shourya Prakash Otta, Mohammad Amin Nabian, Maximilian Stadler, Christian Hundt, Kamyar Azizzadenesheli, Anima Anandkumar

展开摘要

We propose the geometry-informed neural operator (GINO), a highly efficient approach for learning the solution operator of large-scale partial differential equations with varying geometries. GINO uses a signed distance function (SDF) representation of the input shape and neural operators based on graph and Fourier architectures to learn the solution operator. The graph neural operator handles irregular grids and transforms them into and from regular latent grids on which Fourier neural operator can be efficiently applied. We provide an efficient implementation of GINO using an optimized hashing approach, which allows efficient learning in a shared, compressed latent space with reduced computation and memory costs. GINO is discretization-invariant, meaning the trained model can be applied to arbitrary discretizations of the continuous domain and applies to any shape or resolution. To empirically validate the performance of our method on large-scale simulation, we generate the industry-standard aerodynamics dataset of 3D vehicle geometries with Reynolds numbers as high as five million. For this large-scale 3D fluid simulation, numerical methods are expensive to compute surface pressure. We successfully trained GINO to predict the pressure on car surfaces using only five hundred data points. The cost-accuracy experiments show a 26,000x speed-up compared to optimized GPU-based computational fluid dynamics (CFD) simulators on computing the drag coefficient. When tested on new combinations of geometries and boundary conditions (inlet velocities), GINO obtains a one-fourth reduction in error rate compared to deep neural network approaches.

Poster
A Comprehensive Benchmark for Neural Human Radiance Fields

Kenkun Liu, Derong Jin, Ailing Zeng, Xiaoguang Han, Lei Zhang

展开摘要

The past two years have witnessed a significant increase in interest concerning NeRF-based human body rendering. While this surge has propelled considerable advancements, it has also led to an influx of methods and datasets. This explosion complicates experimental settings and makes fair comparisons challenging. In this work, we design and execute thorough studies into unified evaluation settings and metrics to establish a fair and reasonable benchmark for human NeRF models. To reveal the effects of extant models, we benchmark them against diverse and hard scenes. Additionally, we construct a cross-subject benchmark pre-trained on large-scale datasets to assess generalizable methods. Finally, we analyze the essential components for animatability and generalizability, and make HumanNeRF from monocular videos generalizable, as the inaugural baseline. We hope these benchmarks and analyses could serve the community.

Poster
Structure from Duplicates: Neural Inverse Graphics from a Pile of Objects

Tianhang Cheng, Wei-Chiu Ma, Kaiyu Guan, Antonio Torralba, Shenlong Wang

展开摘要

Abstract Our world is full of identical objects (\emph{e.g.}, cans of coke, cars of same model). These duplicates, when seen together, provide additional and strong cues for us to effectively reason about 3D. Inspired by this observation, we introduce Structure from Duplicates (SfD), a novel inverse graphics framework that reconstructs geometry, material, and illumination from a single image containing multiple identical objects. SfD begins by identifying multiple instances of an object within an image, and then jointly estimates the 6DoF pose for all instances. An inverse graphics pipeline is subsequently employed to jointly reason about the shape, material of the object, and the environment light, while adhering to the shared geometry and material constraint across instances. Our primary contributions involve utilizing object duplicates as a robust prior for single-image inverse graphics and proposing an in-plane rotation-robust Structure from Motion (SfM) formulation for joint 6-DoF object pose estimation. By leveraging multi-view cues from a single image, SfD generates more realistic and detailed 3D reconstructions, significantly outperforming existing single image reconstruction models and multi-view reconstruction approaches with a similar or greater number of observations.

Poster
Humans in Kitchens: A Dataset for Multi-Person Human Motion Forecasting with Scene Context

Julian Alexander Tanke, Oh-Hun Kwon, Felix Benjamin Mueller, Andreas Doering, Juergen Gall

展开摘要

Forecasting human motion of multiple persons is very challenging. It requires to model the interactions between humans and the interactions with objects and the environment. For example, a person might want to make a coffee, but if the coffee machine is already occupied the person will have to wait. These complex relations between scene geometry and persons arise constantly in our daily lives, and models that wish to accurately forecast human behavior will have to take them into consideration. To facilitate research in this direction, we propose Humans in Kitchens, a large-scale multi-person human motion dataset with annotated 3D human poses, scene geometry and activities per person and frame. Our dataset consists of over 7.3h recorded data of up to 16 persons at the same time in four kitchen scenes, with more than 4M annotated human poses, represented by a parametric 3D body model. In addition, dynamic scene geometry and objects like chair or cupboard are annotated per frame. As first benchmarks, we propose two protocols for short-term and long-term human motion forecasting.

Poster
DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Field

Chenyangguang Zhang, Yan Di, Ruida Zhang, Guangyao Zhai, Fabian Manhardt, Federico Tombari, Xiangyang Ji

展开摘要

Reconstructing hand-held objects from a single RGB image is an important and challenging problem. Existing works utilizing Signed Distance Fields (SDF) reveal limitations in comprehensively capturing the complex hand-object interactions, since SDF is only reliable within the proximity of the target, and hence, infeasible to simultaneously encode local hand and object cues. To address this issue, we propose DDF-HO, a novel approach leveraging Directed Distance Field (DDF) as the shape representation. Unlike SDF, DDF maps a ray in 3D space, consisting of an origin and a direction, to corresponding DDF values, including a binary visibility signal determining whether the ray intersects the objects and a distance value measuring the distance from origin to target in the given direction. We randomly sample multiple rays and collect local to global geometric features for them by introducing a novel 2D ray-based feature aggregation scheme and a 3D intersection-aware hand pose embedding, combining 2D-3D features to model hand-object interactions. Extensive experiments on synthetic and real-world datasets demonstrate that DDF-HO consistently outperforms all baseline methods by a large margin, especially under Chamfer Distance, with about 80% leap forward. Codes are available at https://github.com/ZhangCYG/DDFHO.

Poster
Uni3DETR: Unified 3D Detection Transformer

Zhenyu Wang, Ya-Li Li, Xi Chen, Hengshuang Zhao, Shengjin Wang

展开摘要

Existing point cloud based 3D detectors are designed for the particular scene, either indoor or outdoor ones. Because of the substantial differences in object distribution and point density within point clouds collected from various environments, coupled with the intricate nature of 3D metrics, there is still a lack of a unified network architecture that can accommodate diverse scenes. In this paper, we propose Uni3DETR, a unified 3D detector that addresses indoor and outdoor 3D detection within the same framework. Specifically, we employ the detection transformer with point-voxel interaction for object prediction, which leverages voxel features and points for cross-attention and behaves resistant to the discrepancies from data. We then propose the mixture of query points, which sufficiently exploits global information for dense small-range indoor scenes and local information for large-range sparse outdoor ones. Furthermore, our proposed decoupled IoU provides an easy-to-optimize training target for localization by disentangling the $xy$ and $z$ space. Extensive experiments validate that Uni3DETR exhibits excellent performance consistently on both indoor and outdoor 3D detection. In contrast to previous specialized detectors, which may perform well on some particular datasets but suffer a substantial degradation on different scenes, Uni3DETR demonstrates the strong generalization ability under heterogeneous conditions (Fig. 1).

Poster
GeoTMI: Predicting Quantum Chemical Property with Easy-to-Obtain Geometry via Positional Denoising

Hyeonsu Kim, Jeheon Woo, Seonghwan Kim, Seokhyun Moon, Jun Hyeong Kim, Woo Youn Kim

展开摘要

As quantum chemical properties have a dependence on their geometries, graph neural networks (GNNs) using 3D geometric information have achieved high prediction accuracy in many tasks. However, they often require 3D geometries obtained from high-level quantum mechanical calculations, which are practically infeasible, limiting their applicability to real-world problems. To tackle this, we propose a new training framework, GeoTMI, that employs denoising process to predict properties accurately using easy-to-obtain geometries (corrupted versions of correct geometries, such as those obtained from low-level calculations). Our starting point was the idea that the correct geometry is the best description of the target property. Hence, to incorporate information of the correct, GeoTMI aims to maximize mutual information between three variables: the correct and the corrupted geometries and the property. GeoTMI also explicitly updates the corrupted input to approach the correct geometry as it passes through the GNN layers, contributing to more effective denoising. We investigated the performance of the proposed method using 3D GNNs for three prediction tasks: molecular properties, a chemical reaction property, and relaxed energy in a heterogeneous catalytic system. Our results showed consistent improvements in accuracy across various tasks, demonstrating the effectiveness and robustness of GeoTMI.

Poster