NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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主题: 强化学习 · 484 篇论文 · 重置筛选

Provably Efficient Algorithm for Nonstationary Low-Rank MDPs

Yuan Cheng, Jing Yang, Yingbin Liang

展开摘要

Reinforcement learning (RL) under changing environment models many real-world applications via nonstationary Markov Decision Processes (MDPs), and hence gains considerable interest. However, theoretical studies on nonstationary MDPs in the literature have mainly focused on tabular and linear (mixture) MDPs, which do not capture the nature of unknown representation in deep RL. In this paper, we make the first effort to investigate nonstationary RL under episodic low-rank MDPs, where both transition kernels and rewards may vary over time, and the low-rank model contains unknown representation in addition to the linear state embedding function. We first propose a parameter-dependent policy optimization algorithm called PORTAL, and further improve PORTAL to its parameter-free version of Ada-PORTAL, which is able to tune its hyper-parameters adaptively without any prior knowledge of nonstationarity. For both algorithms, we provide upper bounds on the average dynamic suboptimality gap, which show that as long as the nonstationarity is not significantly large, PORTAL and Ada-PORTAL are sample-efficient and can achieve arbitrarily small average dynamic suboptimality gap with polynomial sample complexity.

Poster
Regret-Optimal Model-Free Reinforcement Learning for Discounted MDPs with Short Burn-In Time

Xiang Ji, Gen Li

展开摘要

A crucial problem in reinforcement learning is learning the optimal policy. We study this in tabular infinite-horizon discounted Markov decision processes under the online setting. The existing algorithms either fail to achieve regret optimality or have to incur a high memory and computational cost. In addition, existing optimal algorithms all require a long burn-in time in order to achieve optimal sample efficiency, i.e., their optimality is not guaranteed unless sample size surpasses a high threshold. We address both open problems by introducing a model-free algorithm that employs variance reduction and a novel technique that switches the execution policy in a slow-yet-adaptive manner. This is the first regret-optimal model-free algorithm in the discounted setting, with the additional benefit of a low burn-in time.

Poster
Training Transitive and Commutative Multimodal Transformers with LoReTTa

Manuel Tran, Yashin Dicente Cid, Amal Lahiani, Fabian J Theis, Tingying Peng, Eldad Klaiman

展开摘要

Training multimodal foundation models is challenging due to the limited availability of multimodal datasets. While many public datasets pair images with text, few combine images with audio or text with audio. Even rarer are datasets that align all three modalities at once. Critical domains such as healthcare, infrastructure, or transportation are particularly affected by missing modalities. This makes it difficult to integrate all modalities into a large pre-trained neural network that can be used out-of-the-box or fine-tuned for different downstream tasks. We introduce LoReTTa ($\textbf{L}$inking m$\textbf{O}$dalities with a t$\textbf{R}$ansitive and commutativ$\textbf{E}$ pre-$\textbf{T}$raining s$\textbf{T}$r$\textbf{A}$tegy) to address this understudied problem. Our self-supervised framework unifies causal modeling and masked modeling with the rules of commutativity and transitivity. This allows us to transition within and between modalities. As a result, our pre-trained models are better at exploring the true underlying joint probability distribution. Given a dataset containing only the disjoint combinations $(A, B)$ and $(B, C)$, LoReTTa can model the relation $A \leftrightarrow C$ with $A \leftrightarrow B \leftrightarrow C$. In particular, we show that a transformer pre-trained with LoReTTa can handle any mixture of modalities at inference time, including the never-seen pair $(A, C)$ and the triplet $(A, B, C)$. We extensively evaluate our approach on a synthetic, medical, and reinforcement learning dataset. Across different domains, our universal multimodal transformer consistently outperforms strong baselines such as GPT, BERT, and CLIP on tasks involving the missing modality tuple.

Poster
Thinker: Learning to Plan and Act

Stephen Chung, Ivan Anokhin, David Krueger

展开摘要

We propose the Thinker algorithm, a novel approach that enables reinforcement learning agents to autonomously interact with and utilize a learned world model. The Thinker algorithm wraps the environment with a world model and introduces new actions designed for interacting with the world model. These model-interaction actions enable agents to perform planning by proposing alternative plans to the world model before selecting a final action to execute in the environment. This approach eliminates the need for handcrafted planning algorithms by enabling the agent to learn how to plan autonomously and allows for easy interpretation of the agent's plan with visualization. We demonstrate the algorithm's effectiveness through experimental results in the game of Sokoban and the Atari 2600 benchmark, where the Thinker algorithm achieves state-of-the-art performance and competitive results, respectively. Visualizations of agents trained with the Thinker algorithm demonstrate that they have learned to plan effectively with the world model to select better actions. Thinker is the first work showing that an RL agent can learn to plan with a learned world model in complex environments.

Poster
Optimizing Solution-Samplers for Combinatorial Problems: The Landscape of Policy-Gradient Method

Constantine Caramanis, Dimitris Fotakis, Alkis Kalavasis, Vasilis Kontonis, Christos Tzamos

展开摘要

Deep Neural Networks and Reinforcement Learning methods have empirically shown great promise in tackling challenging combinatorial problems. In those methods a deep neural network is used as a solution generator which is then trained by gradient-based methods (e.g., policy gradient) to successively obtain better solution distributions. In this work we introduce a novel theoretical framework for analyzing the effectiveness of such methods. We ask whether there exist generative models that (i) are expressive enough to generate approximately optimal solutions; (ii) have a tractable, i.e, polynomial in the size of the input, number of parameters; (iii) their optimization landscape is benign in the sense that it does not contain sub-optimal stationary points. Our main contribution is a positive answer to this question. Our result holds for a broad class of combinatorial problems including Max- and Min-Cut, Max-$k$-CSP, Maximum-Weight-Bipartite-Matching, and the Traveling Salesman Problem. As a byproduct of our analysis we introduce a novel regularization process over vanilla gradient descent and provide theoretical and experimental evidence that it helps address vanishing-gradient issues and escape bad stationary points.

Oral
Beyond Average Return in Markov Decision Processes

Alexandre Marthe, Aurélien Garivier, Claire Vernade

展开摘要

What are the functionals of the reward that can be computed and optimized exactly in Markov Decision Processes? In the finite-horizon, undiscounted setting, Dynamic Programming (DP) can only handle these operations efficiently for certain classes of statistics. We summarize the characterization of these classes for policy evaluation, and give a new answer for the planning problem. Interestingly, we prove that only generalized means can be optimized exactly, even in the more general framework of Distributional Reinforcement Learning (DistRL). DistRL permits, however, to evaluate other functionals approximately. We provide error bounds on the resulting estimators, and discuss the potential of this approach as well as its limitations. These results contribute to advancing the theory of Markov Decision Processes by examining overall characteristics of the return, and particularly risk-conscious strategies.

Poster
SEENN: Towards Temporal Spiking Early Exit Neural Networks

Yuhang Li, Tamar Geller, Youngeun Kim, Priyadarshini Panda

展开摘要

Spiking Neural Networks (SNNs) have recently become more popular as a biologically plausible substitute for traditional Artificial Neural Networks (ANNs). SNNs are cost-efficient and deployment-friendly because they process input in both spatial and temporal manner using binary spikes. However, we observe that the information capacity in SNNs is affected by the number of timesteps, leading to an accuracy-efficiency tradeoff. In this work, we study a fine-grained adjustment of the number of timesteps in SNNs. Specifically, we treat the number of timesteps as a variable conditioned on different input samples to reduce redundant timesteps for certain data. We call our method Spiking Early-Exit Neural Networks (**SEENNs**). To determine the appropriate number of timesteps, we propose SEENN-I which uses a confidence score thresholding to filter out the uncertain predictions, and SEENN-II which determines the number of timesteps by reinforcement learning. Moreover, we demonstrate that SEENN is compatible with both the directly trained SNN and the ANN-SNN conversion. By dynamically adjusting the number of timesteps, our SEENN achieves a remarkable reduction in the average number of timesteps during inference. For example, our SEENN-II ResNet-19 can achieve **96.1**\% accuracy with an average of **1.08** timesteps on the CIFAR-10 test dataset. Code is shared at https://github.com/Intelligent-Computing-Lab-Yale/SEENN.

Poster
Reining Generalization in Offline Reinforcement Learning via Representation Distinction

Yi Ma, Hongyao Tang, Dong Li, Zhaopeng Meng

展开摘要

Offline Reinforcement Learning (RL) aims to address the challenge of distribution shift between the dataset and the learned policy, where the value of out-of-distribution (OOD) data may be erroneously estimated due to overgeneralization. It has been observed that a considerable portion of the benefits derived from the conservative terms designed by existing offline RL approaches originates from their impact on the learned representation. This observation prompts us to scrutinize the learning dynamics of offline RL, formalize the process of generalization, and delve into the prevalent overgeneralization issue in offline RL. We then investigate the potential to rein the generalization from the representation perspective to enhance offline RL. Finally, we present Representation Distinction (RD), an innovative plug-in method for improving offline RL algorithm performance by explicitly differentiating between the representations of in-sample and OOD state-action pairs generated by the learning policy. Considering scenarios in which the learning policy mirrors the behavioral policy and similar samples may be erroneously distinguished, we suggest a dynamic adjustment mechanism for RD based on an OOD data generator to prevent data representation collapse and further enhance policy performance. We demonstrate the efficacy of our approach by applying RD to specially-designed backbone algorithms and widely-used offline RL algorithms. The proposed RD method significantly improves their performance across various continuous control tasks on D4RL datasets, surpassing several state-of-the-art offline RL algorithms.

Poster
Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games

Youbang Sun, Tao Liu, Ruida Zhou, Panganamala Kumar, Shahin Shahrampour

展开摘要

This work studies an independent natural policy gradient (NPG) algorithm for the multi-agent reinforcement learning problem in Markov potential games. It is shown that, under mild technical assumptions and the introduction of the \textit{suboptimality gap}, the independent NPG method with an oracle providing exact policy evaluation asymptotically reaches an $\epsilon$-Nash Equilibrium (NE) within $\mathcal{O}(1/\epsilon)$ iterations. This improves upon the previous best result of $\mathcal{O}(1/\epsilon^2)$ iterations and is of the same order, $\mathcal{O}(1/\epsilon)$, that is achievable for the single-agent case. Empirical results for a synthetic potential game and a congestion game are presented to verify the theoretical bounds.

Poster
Efficient Hyper-parameter Optimization with Cubic Regularization

Zhenqian Shen, Hansi Yang, Yong Li, James Kwok, Quanming Yao

展开摘要

As hyper-parameters are ubiquitous and can significantly affect the model performance, hyper-parameter optimization is extremely important in machine learning. In this paper, we consider a sub-class of hyper-parameter optimization problems, where the hyper-gradients are not available. Such problems frequently appear when the performance metric is non-differentiable or the hyper-parameter is not continuous. However, existing algorithms, like Bayesian optimization and reinforcement learning, often get trapped in local optimals with poor performance. To address the above limitations, we propose to use cubic regularization to accelerate convergence and avoid saddle points. First, we adopt stochastic relaxation, which allows obtaining gradient and Hessian information without hyper-gradients. Then, we exploit the rich curvature information by cubic regularization. Theoretically, we prove that the proposed method can converge to approximate second-order stationary points, and the convergence is also guaranteed when the lower-level problem is inexactly solved. Experiments on synthetic and real-world data demonstrate the effectiveness of our proposed method.

Poster
H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation

Yanjie Ze, Yuyao Liu, Ruizhe Shi, Jiaxin Qin, Zhecheng Yuan, Jiashun Wang, Huazhe Xu

展开摘要

Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and-$\textbf{In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDex}$) with reinforcement learning. Our framework consists of three stages: $\textit{(i)}$ pre-training representations with 3D human hand pose estimation, $\textit{(ii)}$ offline adapting representations with self-supervised keypoint detection, and $\textit{(iii)}$ reinforcement learning with exponential moving average BatchNorm. The last two stages only modify $0.36$% parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study $\textbf{12}$ challenging dexterous manipulation tasks and find that $\textbf{H-InDex}$ largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https://yanjieze.com/H-InDex .

Poster
Sample Complexity for Quadratic Bandits: Hessian Dependent Bounds and Optimal Algorithms

Qian Yu, Yining Wang, Baihe Huang, Qi Lei, Jason D. Lee

展开摘要

In stochastic zeroth-order optimization, a problem of practical relevance is understanding how to fully exploit the local geometry of the underlying objective function. We consider a fundamental setting in which the objective function is quadratic, and provide the first tight characterization of the optimal Hessian-dependent sample complexity. Our contribution is twofold. First, from an information-theoretic point of view, we prove tight lower bounds on Hessian-dependent complexities by introducing a concept called \emph{energy allocation}, which captures the interaction between the searching algorithm and the geometry of objective functions. A matching upper bound is obtained by solving the optimal energy spectrum. Then, algorithmically, we show the existence of a Hessian-independent algorithm that universally achieves the asymptotic optimal sample complexities for all Hessian instances. The optimal sample complexities achieved by our algorithm remain valid for heavy-tailed noise distributions, which are enabled by a truncation method.

Poster
Flexible Attention-Based Multi-Policy Fusion for Efficient Deep Reinforcement Learning

Zih-Yun Chiu, Yi-Lin Tuan, William Yang Wang, Michael C. Yip

展开摘要

Reinforcement learning (RL) agents have long sought to approach the efficiency of human learning. Humans are great observers who can learn by aggregating external knowledge from various sources, including observations from others' policies of attempting a task. Prior studies in RL have incorporated external knowledge policies to help agents improve sample efficiency. However, it remains non-trivial to perform arbitrary combinations and replacements of those policies, an essential feature for generalization and transferability. In this work, we present Knowledge-Grounded RL (KGRL), an RL paradigm fusing multiple knowledge policies and aiming for human-like efficiency and flexibility. We propose a new actor architecture for KGRL, Knowledge-Inclusive Attention Network (KIAN), which allows free knowledge rearrangement due to embedding-based attentive action prediction. KIAN also addresses entropy imbalance, a problem arising in maximum entropy KGRL that hinders an agent from efficiently exploring the environment, through a new design of policy distributions. The experimental results demonstrate that KIAN outperforms alternative methods incorporating external knowledge policies and achieves efficient and flexible learning. Our implementation is available at https://github.com/Pascalson/KGRL.git .

Poster
Rewarded soups: towards Pareto-optimal alignment by interpolating weights fine-tuned on diverse rewards

Alexandre Rame, Guillaume Couairon, Corentin Dancette, Jean-Baptiste Gaya, Mustafa Shukor, Laure Soulier, Matthieu Cord

展开摘要

Foundation models are first pre-trained on vast unsupervised datasets and then fine-tuned on labeled data. Reinforcement learning, notably from human feedback (RLHF), can further align the network with the intended usage. Yet the imperfections in the proxy reward may hinder the training and lead to suboptimal results; the diversity of objectives in real-world tasks and human opinions exacerbate the issue. This paper proposes embracing the heterogeneity of diverse rewards by following a multi-policy strategy. Rather than focusing on a single a priori reward, we aim for Pareto-optimal generalization across the entire space of preferences. To this end, we propose rewarded soup, first specializing multiple networks independently (one for each proxy reward) and then interpolating their weights linearly. This succeeds empirically because we show that the weights remain linearly connected when fine-tuned on diverse rewards from a shared pre-trained initialization. We demonstrate the effectiveness of our approach for text-to-text (summarization, Q&A, helpful assistant, review), text-image (image captioning, text-to-image generation, visual grounding), and control (locomotion) tasks. We hope to enhance the alignment of deep models, and how they interact with the world in all its diversity.

Poster
Social Motion Prediction with Cognitive Hierarchies

Wentao Zhu, Jason Qin, Yuke Lou, Hang Ye, Xiaoxuan Ma, Hai Ci, Yizhou Wang

展开摘要

Humans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach.

Poster
Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning

Stephen Marcus McAleer, Gabriele Farina, Gaoyue Zhou, Mingzhi Wang, Yaodong Yang, Tuomas Sandholm

展开摘要

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same reward with every other member of that team, and each team has the negative of the reward of the other team. A popular solution concept in this setting, called TMECor, assumes that teams can jointly correlate their strategies before play, but are not able to communicate during play. This setting is harder than two-player zero-sum games because each player on a team has different information and must use their public actions to signal to other members of the team. Prior works either have game-theoretic guarantees but only work in very small games, or are able to scale to large games but do not have game-theoretic guarantees. In this paper we introduce two algorithms: Team-PSRO, an extension of PSRO from two-player games to team games, and Team-PSRO Mix-and-Match which improves upon Team PSRO by better using population policies. In Team-PSRO, in every iteration both teams learn a joint best response to the opponent's meta-strategy via reinforcement learning. As the reinforcement learning joint best response approaches the optimal best response, Team-PSRO is guaranteed to converge to a TMECor. In experiments on Kuhn poker and Liar's Dice, we show that a tabular version of Team-PSRO converges to TMECor, and a version of Team PSRO using deep cooperative reinforcement learning beats self-play reinforcement learning in the large game of Google Research Football.

Poster
Unsupervised Learning for Solving the Travelling Salesman Problem

Yimeng Min, Yiwei Bai, Carla P Gomes

展开摘要

We propose UTSP, an Unsupervised Learning (UL) framework for solving the Travelling Salesman Problem (TSP). We train a Graph Neural Network (GNN) using a surrogate loss. The GNN outputs a heat map representing the probability for each edge to be part of the optimal path. We then apply local search to generate our final prediction based on the heat map. Our loss function consists of two parts: one pushes the model to find the shortest path and the other serves as a surrogate for the constraint that the route should form a Hamiltonian Cycle. Experimental results show that UTSP outperforms the existing data-driven TSP heuristics. Our approach is parameter efficient as well as data efficient: the model takes $\sim$ 10\% of the number of parameters and $\sim$ 0.2\% of training samples compared with Reinforcement Learning or Supervised Learning methods.

Poster
TradeMaster: A Holistic Quantitative Trading Platform Empowered by Reinforcement Learning

Shuo Sun, Molei Qin, Wentao Zhang, Haochong Xia, Chuqiao Zong, Jie Ying, Yonggang Xie, Lingxuan Zhao, Xinrun Wang, Bo An

展开摘要

The financial markets, which involve over \$90 trillion market capitals, attract the attention of innumerable profit-seeking investors globally. Recent explosion of reinforcement learning in financial trading (RLFT) research has shown stellar performance on many quantitative trading tasks. However, it is still challenging to deploy reinforcement learning (RL) methods into real-world financial markets due to the highly composite nature of this domain, which entails design choices and interactions between components that collect financial data, conduct feature engineering, build market environments, make investment decisions, evaluate model behaviors and offers user interfaces. Despite the availability of abundant financial data and advanced RL techniques, a remarkable gap still exists between the potential and realized utilization of RL in financial trading. In particular, orchestrating an RLFT project lifecycle poses challenges in engineering (i.e. hard to build), benchmarking (i.e. hard to compare) and usability (i.e. hard to optimize, maintain and use). To overcome these challenges, we introduce TradeMaster, a holistic open-source RLFT platform that serves as a i) software toolkit, ii) empirical benchmark, and iii) user interface. Our ultimate goal is to provide infrastructures for transparent and reproducible RLFT research and facilitate their real-world deployment with industry impact. TradeMaster will be updated continuously and welcomes contributions from both RL and finance communities.

Poster
BIRD: Generalizable Backdoor Detection and Removal for Deep Reinforcement Learning

Xuan Chen, Wenbo Guo, Guanhong Tao, Xiangyu Zhang, Dawn Song

展开摘要

Backdoor attacks pose a severe threat to the supply chain management of deep reinforcement learning (DRL) policies. Despite initial defenses proposed in recent studies, these methods have very limited generalizability and scalability. To address this issue, we propose BIRD, a technique to detect and remove backdoors from a pretrained DRL policy in a clean environment without requiring any knowledge about the attack specifications and accessing its training process. By analyzing the unique properties and behaviors of backdoor attacks, we formulate trigger restoration as an optimization problem and design a novel metric to detect backdoored policies. We also design a finetuning method to remove the backdoor, while maintaining the agent's performance in the clean environment. We evaluate BIRD against three backdoor attacks in ten different single-agent or multi-agent environments. Our results verify the effectiveness, efficiency, and generalizability of BIRD, as well as its robustness to different attack variations and adaptions.

Poster
Look Beneath the Surface: Exploiting Fundamental Symmetry for Sample-Efficient Offline RL

Peng Cheng, Xianyuan Zhan, Zhihao Wu, Wenjia Zhang, Youfang Lin, Shou cheng Song, Han Wang, Li Jiang

展开摘要

Offline reinforcement learning (RL) offers an appealing approach to real-world tasks by learning policies from pre-collected datasets without interacting with the environment. However, the performance of existing offline RL algorithms heavily depends on the scale and state-action space coverage of datasets. Real-world data collection is often expensive and uncontrollable, leading to small and narrowly covered datasets and posing significant challenges for practical deployments of offline RL. In this paper, we provide a new insight that leveraging the fundamental symmetry of system dynamics can substantially enhance offline RL performance under small datasets. Specifically, we propose a Time-reversal symmetry (T-symmetry) enforced Dynamics Model (TDM), which establishes consistency between a pair of forward and reverse latent dynamics. TDM provides both well-behaved representations for small datasets and a new reliability measure for OOD samples based on compliance with the T-symmetry. These can be readily used to construct a new offline RL algorithm (TSRL) with less conservative policy constraints and a reliable latent space data augmentation procedure. Based on extensive experiments, we find TSRL achieves great performance on small benchmark datasets with as few as 1% of the original samples, which significantly outperforms the recent offline RL algorithms in terms of data efficiency and generalizability. Code is available at: https://github.com/pcheng2/TSRL

Poster