NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

录用类型

3,584篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

浏览全部论文

Where Did I Come From? Origin Attribution of AI-Generated Images

Zhenting Wang, Chen Chen, Yi Zeng, Lingjuan Lyu, Shiqing Ma

展开摘要

Image generation techniques have been gaining increasing attention recently, but concerns have been raised about the potential misuse and intellectual property (IP) infringement associated with image generation models. It is, therefore, necessary to analyze the origin of images by inferring if a specific image was generated by a particular model, i.e., origin attribution. Existing methods only focus on specific types of generative models and require additional procedures during the training phase or generation phase. This makes them unsuitable for pre-trained models that lack these specific operations and may impair generation quality. To address this problem, we first develop an alteration-free and model-agnostic origin attribution method via reverse-engineering on image generation models, i.e., inverting the input of a particular model for a specific image. Given a particular model, we first analyze the differences in the hardness of reverse-engineering tasks for generated samples of the given model and other images. Based on our analysis, we then propose a method that utilizes the reconstruction loss of reverse-engineering to infer the origin. Our proposed method effectively distinguishes between generated images of a specific generative model and other images, i.e., images generated by other models and real images.

Poster
Prioritizing Samples in Reinforcement Learning with Reducible Loss

Shiva Kanth Sujit, Somjit Nath, Pedro Braga, Samira Ebrahimi Kahou

展开摘要

Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a naïve strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that across multiple domains our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay.

Poster
BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing

Dongxu Li, Junnan Li, Steven Hoi

展开摘要

Subject-driven text-to-image generation models create novel renditions of an input subject based on text prompts. Existing models suffer from lengthy fine-tuning and difficulties preserving the subject fidelity. To overcome these limitations, we introduce BLIP-Diffusion, a new subject-driven image generation model that supports multimodal control which consumes inputs of subject images and text prompts. Unlike other subject-driven generation models, BLIP-Diffusion introduces a new multimodal encoder which is pre-trained to provide subject representation. We first pre-train the multimodal encoder following BLIP-2 to produce visual representation aligned with the text. Then we design a subject representation learning task which enables a diffusion model to leverage such visual representation and generates new subject renditions. Compared with previous methods such as DreamBooth, our model enables zero-shot subject-driven generation, and efficient fine-tuning for customized subject with up to 20x speedup. We also demonstrate that BLIP-Diffusion can be flexibly combined with existing techniques such as ControlNet and prompt-to-prompt to enable novel subject-driven generation and editing applications. Implementations are available at: https://github.com/salesforce/LAVIS/tree/main/projects/blip-diffusion.

Poster
Auslan-Daily: Australian Sign Language Translation for Daily Communication and News

Xin Shen, Shaozu Yuan, Hongwei Sheng, Heming Du, Xin Yu

展开摘要

Sign language translation (SLT) aims to convert a continuous sign language video clip into a spoken language. Considering different geographic regions generally have their own native sign languages, it is valuable to establish corresponding SLT datasets to support related communication and research. Auslan, as a sign language specific to Australia, still lacks a dedicated large-scale dataset for SLT. To fill this gap, we curate an Australian Sign Language translation dataset, dubbed Auslan-Daily, which is collected from the Auslan educational TV series and Auslan TV programs. The former involves daily communications among multiple signers in the wild, while the latter comprises sign language videos for up-to-date news, weather forecasts, and documentaries. In particular, Auslan-Daily has two main features: (1) the topics are diverse and signed by multiple signers, and (2) the scenes in our dataset are more complex, e.g., captured in various environments, gesture interference during multi-signers' interactions and various camera positions. With a collection of more than 45 hours of high-quality Auslan video materials, we invite Auslan experts to align different fine-grained visual and language pairs, including video $\leftrightarrow$ fingerspelling, video $\leftrightarrow$ gloss, and video $\leftrightarrow$ sentence. As a result, Auslan-Daily contains multi-grained annotations that can be utilized to accomplish various fundamental sign language tasks, such as signer detection, sign spotting, fingerspelling detection, isolated sign language recognition, sign language translation and alignment. Moreover, we benchmark results with state-of-the-art models for each task in Auslan-Daily. Experiments indicate that Auslan-Daily is a highly challenging SLT dataset, and we hope this dataset will contribute to the development of Auslan and the advancement of sign languages worldwide in a broader context. All datasets and benchmarks are available at Auslan-Daily.

Poster
Transformers over Directed Acyclic Graphs

Yuankai Luo, Veronika Thost, Lei Shi

展开摘要

Transformer models have recently gained popularity in graph representation learning as they have the potential to learn complex relationships beyond the ones captured by regular graph neural networks. The main research question is how to inject the structural bias of graphs into the transformer architecture, and several proposals have been made for undirected molecular graphs and, recently, also for larger network graphs. In this paper, we study transformers over directed acyclic graphs (DAGs) and propose architecture adaptations tailored to DAGs: (1) An attention mechanism that is considerably more efficient than the regular quadratic complexity of transformers and at the same time faithfully captures the DAG structure, and (2) a positional encoding of the DAG's partial order, complementing the former. We rigorously evaluate our approach over various types of tasks, ranging from classifying source code graphs to nodes in citation networks, and show that it is effective in two important aspects: in making graph transformers generally outperform graph neural networks tailored to DAGs and in improving SOTA graph transformer performance in terms of both quality and efficiency.

Poster
Incentivizing Honesty among Competitors in Collaborative Learning and Optimization

Florian E. Dorner, Nikola Konstantinov, Georgi Stoyanov Pashaliev, Martin Vechev

展开摘要

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity’s data. However, in many cases, potential participants in such collaborative schemes are competitors on a downstream task, such as firms that each aim to attract customers by providing the best recommendations. This can incentivize dishonest updates that damage other participants' models, potentially undermining the benefits of collaboration. In this work, we formulate a game that models such interactions and study two learning tasks within this framework: single-round mean estimation and multi-round SGD on strongly-convex objectives. For a natural class of player actions, we show that rational clients are incentivized to strongly manipulate their updates, preventing learning. We then propose mechanisms that incentivize honest communication and ensure learning quality comparable to full cooperation. Lastly, we empirically demonstrate the effectiveness of our incentive scheme on a standard non-convex federated learning benchmark. Our work shows that explicitly modeling the incentives and actions of dishonest clients, rather than assuming them malicious, can enable strong robustness guarantees for collaborative learning.

Poster
LART: Neural Correspondence Learning with Latent Regularization Transformer for 3D Motion Transfer

Haoyu Chen, Hao Tang, Radu Timofte, Luc Van Gool, Guoying Zhao

展开摘要

3D motion transfer aims at transferring the motion from a dynamic input sequence to a static 3D object and outputs an identical motion of the target with high-fidelity and realistic visual effects. In this work, we propose a novel 3D Transformer framework called LART for 3D motion transfer. With carefully-designed architectures, LART is able to implicitly learn the correspondence via a flexible geometry perception. Thus, unlike other existing methods, LART does not require any key point annotations or pre-defined correspondence between the motion source and target meshes and can also handle large-size full-detailed unseen 3D targets. Besides, we introduce a novel latent metric regularization on the Transformer for better motion generation. Our rationale lies in the observation that the decoded motions can be approximately expressed as linearly geometric distortion at the frame level. The metric preservation of motions could be translated to the formation of linear paths in the underlying latent space as a rigorous constraint to control the synthetic motions occurring in the construction of the latent space. The proposed LART shows a high learning efficiency with the need for a few samples from the AMASS dataset to generate motions with plausible visual effects. The experimental results verify the potential of our generative model in applications of motion transfer, content generation, temporal interpolation, and motion denoising. The code is made available: https://github.com/mikecheninoulu/LART.

Poster
MIMEx: Intrinsic Rewards from Masked Input Modeling

Toru Lin, Allan Jabri

展开摘要

Exploring in environments with high-dimensional observations is hard. One promising approach for exploration is to use intrinsic rewards, which often boils down to estimating "novelty" of states, transitions, or trajectories with deep networks. Prior works have shown that conditional prediction objectives such as masked autoencoding can be seen as stochastic estimation of pseudo-likelihood. We show how this perspective naturally leads to a unified view on existing intrinsic reward approaches: they are special cases of conditional prediction, where the estimation of novelty can be seen as pseudo-likelihood estimation with different mask distributions. From this view, we propose a general framework for deriving intrinsic rewards -- Masked Input Modeling for Exploration (MIMEx) -- where the mask distribution can be flexibly tuned to control the difficulty of the underlying conditional prediction task. We demonstrate that MIMEx can achieve superior results when compared against competitive baselines on a suite of challenging sparse-reward visuomotor tasks.

Poster
BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Dataset

Jiaming Ji, Mickel Liu, Juntao Dai, Xuehai Pan, Chi Zhang, Ce Bian, Boyuan Chen, Ruiyang Sun, Yizhou Wang, Yaodong Yang

展开摘要

In this paper, we introduce the BeaverTails dataset, aimed at fostering research on safety alignment in large language models (LLMs). This dataset uniquely separates annotations of helpfulness and harmlessness for question-answering pairs, thus offering distinct perspectives on these crucial attributes. In total, we have gathered safety meta-labels for 333,963 question-answer (QA) pairs and 361,903 pairs of expert comparison data for both the helpfulness and harmlessness metrics. We further showcase applications of BeaverTails in content moderation and reinforcement learning with human feedback (RLHF), emphasizing its potential for practical safety measures in LLMs. We believe this dataset provides vital resources for the community, contributing towards the safe development and deployment of LLMs. Our project page is available at the following URL: https://sites.google.com/view/pku-beavertails.

Poster
Supported Value Regularization for Offline Reinforcement Learning

Yixiu Mao, Hongchang Zhang, Chen Chen, Yi Xu, Xiangyang Ji

展开摘要

Offline reinforcement learning suffers from the extrapolation error and value overestimation caused by out-of-distribution (OOD) actions. To mitigate this issue, value regularization approaches aim to penalize the learned value functions to assign lower values to OOD actions. However, existing value regularization methods lack a proper distinction between the regularization effects on in-distribution (ID) and OOD actions, and fail to guarantee optimal convergence results of the policy. To this end, we propose Supported Value Regularization (SVR), which penalizes the Q-values for all OOD actions while maintaining standard Bellman updates for ID ones. Specifically, we utilize the bias of importance sampling to compute the summation of Q-values over the entire OOD region, which serves as the penalty for policy evaluation. This design automatically separates the regularization for ID and OOD actions without manually distinguishing between them. In tabular MDP, we show that the policy evaluation operator of SVR is a contraction, whose fixed point outputs unbiased Q-values for ID actions and underestimated Q-values for OOD actions. Furthermore, the policy iteration with SVR guarantees strict policy improvement until convergence to the optimal support-constrained policy in the dataset. Empirically, we validate the theoretical properties of SVR in a tabular maze environment and demonstrate its state-of-the-art performance on a range of continuous control tasks in the D4RL benchmark.

Poster
Template-free Articulated Neural Point Clouds for Reposable View Synthesis

Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer

展开摘要

Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses challenging. Moreover, the state of the art dynamic models are often limited by low visual fidelity, long reconstruction time or specificity to narrow application domains.  In this paper, we present a novel method utilizing a point-based representation and Linear Blend Skinning (LBS) to jointly learn a Dynamic NeRF and an associated skeletal model from even sparse multi-view video. Our forward-warping approach achieves state-of-the-art visual fidelity when synthesizing novel views and poses while significantly reducing the necessary learning time when compared to existing work. We demonstrate the versatility of our representation on a variety of articulated objects from common datasets and obtain reposable 3D reconstructions without the need of object-specific skeletal templates.

Poster
Neural (Tangent Kernel) Collapse

Mariia Seleznova, Dana Weitzner, Raja Giryes, Gitta Kutyniok, Hung-Hsu Chou

展开摘要

This work bridges two important concepts: the Neural Tangent Kernel (NTK), which captures the evolution of deep neural networks (DNNs) during training, and the Neural Collapse (NC) phenomenon, which refers to the emergence of symmetry and structure in the last-layer features of well-trained classification DNNs. We adopt the natural assumption that the empirical NTK develops a block structure aligned with the class labels, i.e., samples within the same class have stronger correlations than samples from different classes. Under this assumption, we derive the dynamics of DNNs trained with mean squared (MSE) loss and break them into interpretable phases. Moreover, we identify an invariant that captures the essence of the dynamics, and use it to prove the emergence of NC in DNNs with block-structured NTK. We provide large-scale numerical experiments on three common DNN architectures and three benchmark datasets to support our theory.

Poster
Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping

Tianhao Wu, Mingdong Wu, Jiyao Zhang, Yunchong Gan, Hao Dong

展开摘要

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field (GraspGF), and a history-conditional residual policy. GraspGF learns 'how' to grasp by estimating the gradient of a synthesised success grasping example set, while the residual policy determines 'when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at https://sites.google.com/view/graspgf.

Poster
Sensitivity in Translation Averaging

Lalit Manam, Venu Madhav Govindu

展开摘要

In 3D computer vision, translation averaging solves for absolute translations given a set of pairwise relative translation directions. While there has been much work on robustness to outliers and studies on the uniqueness of the solution, this paper deals with a distinctly different problem of sensitivity in translation averaging under uncertainty. We first analyze sensitivity in estimating scales corresponding to relative directions under small perturbations of the relative directions. Then, we formally define the conditioning of the translation averaging problem, which assesses the reliability of estimated translations based solely on the input directions. We give a sufficient criterion to ensure that the problem is well-conditioned. Subsequently, we provide an efficient algorithm to identify and remove combinations of directions which make the problem ill-conditioned while ensuring uniqueness of the solution. We demonstrate the utility of such analysis in global structure-from-motion pipelines for obtaining 3D reconstructions, which reveals the benefits of filtering the ill-conditioned set of directions in translation averaging in terms of reduced translation errors, a higher number of 3D points triangulated and faster convergence of bundle adjustment.

Poster
InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback

John Yang, Akshara Prabhakar, Karthik R Narasimhan, Shunyu Yao

展开摘要

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding benchmarks mostly consider a static instruction-to-code sequence transduction process, which has the potential for error propagation and a disconnect between the generated code and its final execution environment. To address this gap, we introduce InterCode, a lightweight, flexible, and easy-to-use framework of interactive coding as a standard reinforcement learning (RL) environment, with code as actions and execution feedback as observations. Our framework is language and platform agnostic, uses self-contained Docker environments to provide safe and reproducible execution, and is compatible out-of-the-box with traditional seq2seq coding methods, while enabling the development of new methods for interactive code generation. We use InterCode to create three interactive code environments with Bash, SQL, and Python as action spaces, leveraging data from the static NL2Bash, Spider, and MBPP datasets. We demonstrate InterCode’s viability as a testbed by evaluating multiple state-of-the-art LLMs configured with different prompting strategies such as ReAct and Plan & Solve. Our results showcase the benefits of interactive code generation and demonstrate that InterCode can serve as a challenging benchmark for advancing code understanding and generation capabilities. InterCode is designed to be easily extensible and can even be used to create new tasks such as Capture the Flag, a popular coding puzzle that is inherently multi-step and involves multiple programming languages.

Poster
Demo2Code: From Summarizing Demonstrations to Synthesizing Code via Extended Chain-of-Thought

Huaxiaoyue Wang, Gonzalo Gonzalez-Pumariega, Yash Sharma, Sanjiban Choudhury

展开摘要

Language instructions and demonstrations are two natural ways for users to teach robots personalized tasks. Recent progress in Large Language Models (LLMs) has shown impressive performance in translating language instructions into code for robotic tasks. However, translating demonstrations into task code continues to be a challenge due to the length and complexity of both demonstrations and code, making learning a direct mapping intractable. This paper presents Demo2Code, a novel framework that generates robot task code from demonstrations via an extended chain-of-thought and defines a common latent specification to connect the two. Our framework employs a robust two-stage process: (1) a recursive summarization technique that condenses demonstrations into concise specifications, and (2) a code synthesis approach that expands each function recursively from the generated specifications. We conduct extensive evaluation on various robot task benchmarks, including a novel game benchmark Robotouille, designed to simulate diverse cooking tasks in a kitchen environment.

Poster
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene

Jiaming Gu, Minchao Jiang, Hongsheng Li, Xiaoyuan Lu, Guangming Zhu, Syed Afaq Ali Shah, Liang Zhang, Mohammed Bennamoun

展开摘要

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.

Poster
Compositional Abilities Emerge Multiplicatively: Exploring Diffusion Models on a Synthetic Task

Maya Okawa, Ekdeep Singh Lubana, Robert P. Dick, Hidenori Tanaka

展开摘要

Modern generative models exhibit unprecedented capabilities to generate extremely realistic data. However, given the inherent compositionality of the real world, reliable use of these models in practical applications requires that they exhibit the capability to compose a novel set of concepts to generate outputs not seen in the training data set. Prior work demonstrates that recent diffusion models do exhibit intriguing compositional generalization abilities, but also fail unpredictably. Motivated by this, we perform a controlled study for understanding compositional generalization in conditional diffusion models in a synthetic setting, varying different attributes of the training data and measuring the model's ability to generate samples out-of-distribution. Our results show: (i) the order in which the ability to generate samples from a concept and compose them emerges is governed by the structure of the underlying data-generating process; (ii) performance on compositional tasks exhibits a sudden "emergence" due to multiplicative reliance on the performance of constituent tasks, partially explaining emergent phenomena seen in generative models; and (iii) composing concepts with lower frequency in the training data to generate out-of-distribution samples requires considerably more optimization steps compared to generating in-distribution samples. Overall, our study lays a foundation for understanding emergent capabilities and compositionality in generative models from a data-centric perspective.

Poster
Meek Separators and Their Applications in Targeted Causal Discovery

Kirankumar Shiragur, Jiaqi Zhang, Caroline Uhler

展开摘要

Learning causal structures from interventional data is a fundamental problem with broad applications across various fields. While many previous works have focused on recovering the entire causal graph, in practice, there are scenarios where learning only part of the causal graph suffices. This is called \emph{targeted} causal discovery. In our work, we focus on two such well-motivated problems: subset search and causal matching. We aim to minimize the number of interventions in both cases. Towards this, we introduce the \emph{Meek separator}, which is a subset of vertices that, when intervened, decomposes the remaining unoriented edges into smaller connected components. We then present an efficient algorithm to find Meek separators that are of small sizes. Such a procedure is helpful in designing various divide-and-conquer-based approaches. In particular, we propose two randomized algorithms that achieve logarithmic approximation for subset search and causal matching, respectively. Our results provide the first known average-case provable guarantees for both problems. We believe that this opens up possibilities to design near-optimal methods for many other targeted causal structure learning problems arising from various applications.

Poster
Agnostically Learning Single-Index Models using Omnipredictors

Aravind Gollakota, Parikshit Gopalan, Adam Klivans, Konstantinos Stavropoulos

展开摘要

We give the first result for agnostically learning Single-Index Models (SIMs) with arbitrary monotone and Lipschitz activations. All prior work either held only in the realizable setting or required the activation to be known. Moreover, we only require the marginal to have bounded second moments, whereas all prior work required stronger distributional assumptions (such as anticoncentration or boundedness). Our algorithm is based on recent work by Gopalan et al. [2023] on Omniprediction using predictors satisfying calibrated multiaccuracy. Our analysis is simple and relies on the relationship between Bregman divergences (or matching losses) and $\ell_p$ distances. We also provide new guarantees for standard algorithms like GLMtron and logistic regression in the agnostic setting.

Poster