NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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Hypothesis Selection with Memory Constraints

Maryam Aliakbarpour, Mark Bun, Adam Smith

展开摘要

Hypothesis selection is a fundamental problem in learning theory and statistics. Given a dataset and a finite set of candidate distributions, the goal is to select a distribution that matches the data as well as possible. More specifically, suppose we have sample access to an unknown distribution $P$ over a domain $\mathcal{X}$ that we know is well-approximated by one of a a class of $n$ distributions (a.k.a. hypotheses), $\mathcal{H} \coloneqq \{H_1, H_2, \ldots, H_n\}$. The goal is to design an algorithm that outputs a distribution $\hat{H} \in \mathcal{H}$ whose total variation distance from $P$ is nearly minimal. In this work, we study the hypothesis selection problem under memory constraints. We consider a model where samples from $P$ are presented in a stream and we access each sample $x$ via ``PDF-comparison'' queries that allow us to compare the probability densities of any pair of hypotheses at the domain point $x$ (i.e., is $H_i(x) < H_j(x)$?). This model allows us to study how much memory is needed at any point in time to store information about the portion of the stream seen so far. Our main result is an algorithm that achieves a nearly optimal tradeoff between memory usage and the number of samples required. In particular, given $b$ bits of memory (for $b$ roughly between $\log n$ and $n$), our algorithm solves the hypothesis selection problem with $s$ samples, where $b \cdot s = O(n \log n)$. This result is optimal up to an $O(\log n)$ factor, for all $b$.

Poster
On the Interplay between Social Welfare and Tractability of Equilibria

Ioannis Anagnostides, Tuomas Sandholm

展开摘要

Computational tractability and social welfare (aka. efficiency) of equilibria are two fundamental but in general orthogonal considerations in algorithmic game theory. Nevertheless, we show that when (approximate) full efficiency can be guaranteed via a smoothness argument a la Roughgarden, Nash equilibria are approachable under a family of no-regret learning algorithms, thereby enabling fast and decentralized computation. We leverage this connection to obtain new convergence results in large games---wherein the number of players $n \gg 1$---under the well-documented property of full efficiency via smoothness in the limit. Surprisingly, our framework unifies equilibrium computation in disparate classes of problems including games with vanishing strategic sensitivity and two-player zero-sum games, illuminating en route an immediate but overlooked equivalence between smoothness and a well-studied condition in the optimization literature known as the Minty property. Finally, we establish that a family of no-regret dynamics attains a welfare bound that improves over the smoothness framework while at the same time guaranteeing convergence to the set of coarse correlated equilibria. We show this by employing the clairvoyant mirror descent algortihm recently introduced by Piliouras et al.

Poster
PDP: Parameter-free Differentiable Pruning is All You Need

Minsik Cho, Saurabh Adya, Devang Naik

展开摘要

DNN pruning is a popular way to reduce the size of a model, improve the inference latency, and minimize the power consumption on DNN accelerators. However, existing approaches might be too complex, expensive or ineffective to apply to a variety of vision/language tasks, DNN architectures and to honor structured pruning constraints. In this paper, we propose an efficient yet effective train-time pruning scheme, Parameter-free Differentiable Pruning (PDP), which offers state- of-the-art qualities in model size, accuracy, and training cost. PDP uses a dynamic function of weights during training to generate soft pruning masks for the weights in a parameter-free manner for a given pruning target. While differentiable, the simplicity and efficiency of PDP make it universal enough to deliver state-of-the-art random/structured/channel pruning results on various vision and natural language tasks. For example, for MobileNet-v1, PDP can achieve 68.2% top-1 ImageNet1k accuracy at 86.6% sparsity, which is 1.7% higher accuracy than those from the state-of-the-art algorithms. Also, PDP yields over 83.1% accuracy on Multi-Genre Natural Language Inference with 90% sparsity for BERT, while the next best from the existing techniques shows 81.5% accuracy. In addition, PDP can be applied to structured pruning, such as N:M pruning and channel pruning. For 1:4 structured pruning of ResNet18, PDP improved the top-1 ImageNet1k accuracy by over 3.6% over the state-of-the-art. For channel pruning of ResNet50, PDP reduced the top-1 ImageNet1k accuracy by 0.6% from the state-of-the-art.

Poster
Unlimiformer: Long-Range Transformers with Unlimited Length Input

Amanda Bertsch, Uri Alon, Graham Neubig, Matthew R. Gormley

展开摘要

Since the proposal of transformers, these models have been limited to bounded input lengths, because of their need to attend to every token in the input. In this work, we propose Unlimiformer: a general approach that wraps any existing pretrained encoder-decoder transformer, and offloads the cross-attention computation to a single $k$-nearest-neighbor ($k$NN) index, while the returned $k$NN distances are the attention dot-product scores. This $k$NN index can be kept on either the GPU or CPU memory and queried in sub-linear time; this way, we can index practically unlimited input sequences, while every attention head in every decoder layer retrieves its top-$k$ keys, instead of attending to every key. We evaluate Unlimiformer on several long-document and book-summarization benchmarks, showing that it can process even **500k** token-long inputs from the BookSum dataset, without any input truncation at test time. We demonstrate that Unlimiformer improves pretrained models such as BART and Longformer by extending them to unlimited inputs without additional learned weights and without modifying their code. Our code and models are publicly available at https://github.com/abertsch72/unlimiformer , and support LLaMA-2 as well.

Poster
Gold-YOLO: Efficient Object Detector via Gather-and-Distribute Mechanism

Chengcheng Wang, Wei He, Ying Nie, Jianyuan Guo, Chuanjian Liu, Yunhe Wang, Kai Han

展开摘要

In the past years, YOLO-series models have emerged as the leading approaches in the area of real-time object detection. Many studies pushed up the baseline to a higher level by modifying the architecture, augmenting data and designing new losses. However, we find previous models still suffer from information fusion problem, although Feature Pyramid Network (FPN) and Path Aggregation Network (PANet) have alleviated this. Therefore, this study provides an advanced Gatherand-Distribute mechanism (GD) mechanism, which is realized with convolution and self-attention operations. This new designed model named as Gold-YOLO, which boosts the multi-scale feature fusion capabilities and achieves an ideal balance between latency and accuracy across all model scales. Additionally, we implement MAE-style pretraining in the YOLO-series for the first time, allowing YOLOseries models could be to benefit from unsupervised pretraining. Gold-YOLO-N attains an outstanding 39.9% AP on the COCO val2017 datasets and 1030 FPS on a T4 GPU, which outperforms the previous SOTA model YOLOv6-3.0-N with similar FPS by +2.4%. The PyTorch code is available at https://github.com/huawei-noah/Efficient-Computing/tree/master/Detection/Gold-YOLO, and the MindSpore code is available at https://gitee.com/mindspore/models/tree/master/research/cv/Gold_YOLO.

Poster
The CLIP Model is Secretly an Image-to-Prompt Converter

Yuxuan Ding, Chunna Tian, Haoxuan Ding, Lingqiao Liu

展开摘要

The Stable Diffusion model is a prominent text-to-image generation model that relies on a text prompt as its input, which is encoded using the Contrastive Language-Image Pre-Training (CLIP). However, text prompts have limitations when it comes to incorporating implicit information from reference images. Existing methods have attempted to address this limitation by employing expensive training procedures involving millions of training samples for image-to-image generation. In contrast, this paper demonstrates that the CLIP model, as utilized in Stable Diffusion, inherently possesses the ability to instantaneously convert images into text prompts. Such an image-to-prompt conversion can be achieved by utilizing a linear projection matrix that is calculated in a closed form. Moreover, the paper showcases that this capability can be further enhanced by either utilizing a small amount of similar-domain training data (approximately 100 images) or incorporating several online training steps (around 30 iterations) on the reference images. By leveraging these approaches, the proposed method offers a simple and flexible solution to bridge the gap between images and text prompts. This methodology can be applied to various tasks such as image variation and image editing, facilitating more effective and seamless interaction between images and textual prompts.

Poster
AutoGO: Automated Computation Graph Optimization for Neural Network Evolution

Mohammad Salameh, Keith G. Mills, Negar Hassanpour, Fred X. Han, Shuting Zhang, Wei Lu, SHANGLING JUI, CHUNHUA ZHOU, Fengyu Sun, Di Niu

展开摘要

Optimizing Deep Neural Networks (DNNs) to obtain high-quality models for efficient real-world deployment has posed multi-faceted challenges to machine learning engineers. Existing methods either search for neural architectures in heuristic design spaces or apply low-level adjustments to computation primitives to improve inference efficiency on hardware. We present Automated Graph Optimization (AutoGO), a framework to evolve neural networks in a low-level Computation Graph (CG) of primitive operations to improve both its performance and hardware friendliness. Through a tokenization scheme, AutoGO performs variable-sized segment mutations, making both primitive changes and larger-grained changes to CGs. We introduce our segmentation and mutation algorithms, efficient frequent segment mining technique, as well as a pretrained context-aware predictor to estimate the impact of segment replacements. Extensive experimental results show that AutoGO can automatically evolve several typical large convolutional networks to achieve significant task performance improvement and FLOPs reduction on a range of CV tasks, ranging from Classification, Semantic Segmentation, Human Pose Estimation, to Super Resolution, yet without introducing any newer primitive operations. We also demonstrate the lightweight deployment results of AutoGO-optimized super-resolution and denoising U-Nets on a cycle simulator for a Neural Processing Unit (NPU), achieving PSNR improvement and latency/power reduction simultaneously. Code available at https://github.com/Ascend-Research/AutoGO.

Poster
An information-theoretic quantification of the content of communication between brain regions

Marco Celotto, Jan Bím, Alejandro Tlaie, Vito De Feo, Alessandro Toso, Stefan M Lemke, Daniel Chicharro, Hamed Nili, Malte Bieler, Ileana Livia Hanganu-Opatz, Tobias H. Donner, Andrea Brovelli, Stefano Panzeri

展开摘要

Quantifying the amount, content and direction of communication between brain regions is key to understanding brain function. Traditional methods to analyze brain activity based on the Wiener-Granger causality principle quantify the overall information propagated by neural activity between simultaneously recorded brain regions, but do not reveal the information flow about specific features of interest (such as sensory stimuli). Here, we develop a new information theoretic measure termed Feature-specific Information Transfer (FIT), quantifying how much information about a specific feature flows between two regions. FIT merges the Wiener-Granger causality principle with information-content specificity. We first derive FIT and prove analytically its key properties. We then illustrate and test them with simulations of neural activity, demonstrating that FIT identifies, within the total information propagated between regions, the information that is transmitted about specific features. We then analyze three neural datasets obtained with different recording methods, magneto- and electro-encephalography, and spiking activity, to demonstrate the ability of FIT to uncover the content and direction of information flow between brain regions beyond what can be discerned with traditional analytical methods. FIT can improve our understanding of how brain regions communicate by uncovering previously unaddressed feature-specific information flow.

Poster
Interactive Visual Reasoning under Uncertainty

Manjie Xu, Guangyuan Jiang, Wei Liang, Chi Zhang, Yixin Zhu

展开摘要

One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the **IVRE** (pronounced as *"ivory"*) environment for evaluating artificial agents' reasoning ability under uncertainty. **IVRE** is an interactive environment featuring rich scenarios centered around *Blicket* detection. Agents in **IVRE** are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in **IVRE**, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.

Poster
Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning

Stephen Marcus McAleer, Gabriele Farina, Gaoyue Zhou, Mingzhi Wang, Yaodong Yang, Tuomas Sandholm

展开摘要

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same reward with every other member of that team, and each team has the negative of the reward of the other team. A popular solution concept in this setting, called TMECor, assumes that teams can jointly correlate their strategies before play, but are not able to communicate during play. This setting is harder than two-player zero-sum games because each player on a team has different information and must use their public actions to signal to other members of the team. Prior works either have game-theoretic guarantees but only work in very small games, or are able to scale to large games but do not have game-theoretic guarantees. In this paper we introduce two algorithms: Team-PSRO, an extension of PSRO from two-player games to team games, and Team-PSRO Mix-and-Match which improves upon Team PSRO by better using population policies. In Team-PSRO, in every iteration both teams learn a joint best response to the opponent's meta-strategy via reinforcement learning. As the reinforcement learning joint best response approaches the optimal best response, Team-PSRO is guaranteed to converge to a TMECor. In experiments on Kuhn poker and Liar's Dice, we show that a tabular version of Team-PSRO converges to TMECor, and a version of Team PSRO using deep cooperative reinforcement learning beats self-play reinforcement learning in the large game of Google Research Football.

Poster
Adversarial Learning for Feature Shift Detection and Correction

Míriam Barrabés, Daniel Mas Montserrat, Margarita Geleta, Xavier Giró-i-Nieto, Alexander G Ioannidis

展开摘要

Data shift is a phenomenon present in many real-world applications, and while there are multiple methods attempting to detect shifts, the task of localizing and correcting the features originating such shifts has not been studied in depth. Feature shifts can occur in many datasets, including in multi-sensor data, where some sensors are malfunctioning, or in tabular and structured data, including biomedical, financial, and survey data, where faulty standardization and data processing pipelines can lead to erroneous features. In this work, we explore using the principles of adversarial learning, where the information from several discriminators trained to distinguish between two distributions is used to both detect the corrupted features and fix them in order to remove the distribution shift between datasets. We show that mainstream supervised classifiers, such as random forest or gradient boosting trees, combined with simple iterative heuristics, can localize and correct feature shifts, outperforming current statistical and neural network-based techniques. The code is available at https://github.com/AI-sandbox/DataFix.

Poster
Normalization Layers Are All That Sharpness-Aware Minimization Needs

Maximilian Mueller, Tiffany Joyce Vlaar, David Rolnick, Matthias Hein

展开摘要

Sharpness-aware minimization (SAM) was proposed to reduce sharpness of minima and has been shown to enhance generalization performance in various settings. In this work we show that perturbing only the affine normalization parameters (typically comprising 0.1% of the total parameters) in the adversarial step of SAM can outperform perturbing all of the parameters. This finding generalizes to different SAM variants and both ResNet (Batch Normalization) and Vision Transformer (Layer Normalization) architectures. We consider alternative sparse perturbation approaches and find that these do not achieve similar performance enhancement at such extreme sparsity levels, showing that this behaviour is unique to the normalization layers. Although our findings reaffirm the effectiveness of SAM in improving generalization performance, they cast doubt on whether this is solely caused by reduced sharpness.

Poster
DrugCLIP: Contrastive Protein-Molecule Representation Learning for Virtual Screening

Bowen Gao, Bo Qiang, Haichuan Tan, Yinjun Jia, Minsi Ren, Minsi Lu, Jingjing Liu, Wei-Ying Ma, Yanyan Lan

展开摘要

Virtual screening, which identifies potential drugs from vast compound databases to bind with a particular protein pocket, is a critical step in AI-assisted drug discovery. Traditional docking methods are highly time-consuming, and can only work with a restricted search library in real-life applications. Recent supervised learning approaches using scoring functions for binding-affinity prediction, although promising, have not yet surpassed docking methods due to their strong dependency on limited data with reliable binding-affinity labels. In this paper, we propose a novel contrastive learning framework, DrugCLIP, by reformulating virtual screening as a dense retrieval task and employing contrastive learning to align representations of binding protein pockets and molecules from a large quantity of pairwise data without explicit binding-affinity scores. We also introduce a biological-knowledge inspired data augmentation strategy to learn better protein-molecule representations. Extensive experiments show that DrugCLIP significantly outperforms traditional docking and supervised learning methods on diverse virtual screening benchmarks with highly reduced computation time, especially in zero-shot setting.

Poster
Unsupervised Learning for Solving the Travelling Salesman Problem

Yimeng Min, Yiwei Bai, Carla P Gomes

展开摘要

We propose UTSP, an Unsupervised Learning (UL) framework for solving the Travelling Salesman Problem (TSP). We train a Graph Neural Network (GNN) using a surrogate loss. The GNN outputs a heat map representing the probability for each edge to be part of the optimal path. We then apply local search to generate our final prediction based on the heat map. Our loss function consists of two parts: one pushes the model to find the shortest path and the other serves as a surrogate for the constraint that the route should form a Hamiltonian Cycle. Experimental results show that UTSP outperforms the existing data-driven TSP heuristics. Our approach is parameter efficient as well as data efficient: the model takes $\sim$ 10\% of the number of parameters and $\sim$ 0.2\% of training samples compared with Reinforcement Learning or Supervised Learning methods.

Poster
Globally solving the Gromov-Wasserstein problem for point clouds in low dimensional Euclidean spaces

Martin Ryner, Jan Kronqvist, Johan Karlsson

展开摘要

This paper presents a framework for computing the Gromov-Wasserstein problem between two sets of points in low dimensional spaces, where the discrepancy is the squared Euclidean norm. The Gromov-Wasserstein problem is a generalization of the optimal transport problem that finds the assignment between two sets preserving pairwise distances as much as possible. This can be used to quantify the similarity between two formations or shapes, a common problem in AI and machine learning. The problem can be formulated as a Quadratic Assignment Problem (QAP), which is in general computationally intractable even for small problems. Our framework addresses this challenge by reformulating the QAP as an optimization problem with a low-dimensional domain, leveraging the fact that the problem can be expressed as a concave quadratic optimization problem with low rank. The method scales well with the number of points, and it can be used to find the global solution for large-scale problems with thousands of points. We compare the computational complexity of our approach with state-of-the-art methods on synthetic problems and apply it to a near-symmetrical problem which is of particular interest in computational biology.

Poster
Visual Instruction Inversion: Image Editing via Image Prompting

Thao Nguyen, Yuheng Li, Utkarsh Ojha, Yong Jae Lee

展开摘要

Text-conditioned image editing has emerged as a powerful tool for editing images. However, in many situations, language can be ambiguous and ineffective in describing specific image edits. When faced with such challenges, visual prompts can be a more informative and intuitive way to convey ideas. We present a method for image editing via visual prompting. Given pairs of example that represent the "before" and "after" images of an edit, our goal is to learn a text-based editing direction that can be used to perform the same edit on new images. We leverage the rich, pretrained editing capabilities of text-to-image diffusion models by inverting visual prompts into editing instructions. Our results show that with just one example pair, we can achieve competitive results compared to state-of-the-art text-conditioned image editing frameworks.

Poster
TradeMaster: A Holistic Quantitative Trading Platform Empowered by Reinforcement Learning

Shuo Sun, Molei Qin, Wentao Zhang, Haochong Xia, Chuqiao Zong, Jie Ying, Yonggang Xie, Lingxuan Zhao, Xinrun Wang, Bo An

展开摘要

The financial markets, which involve over \$90 trillion market capitals, attract the attention of innumerable profit-seeking investors globally. Recent explosion of reinforcement learning in financial trading (RLFT) research has shown stellar performance on many quantitative trading tasks. However, it is still challenging to deploy reinforcement learning (RL) methods into real-world financial markets due to the highly composite nature of this domain, which entails design choices and interactions between components that collect financial data, conduct feature engineering, build market environments, make investment decisions, evaluate model behaviors and offers user interfaces. Despite the availability of abundant financial data and advanced RL techniques, a remarkable gap still exists between the potential and realized utilization of RL in financial trading. In particular, orchestrating an RLFT project lifecycle poses challenges in engineering (i.e. hard to build), benchmarking (i.e. hard to compare) and usability (i.e. hard to optimize, maintain and use). To overcome these challenges, we introduce TradeMaster, a holistic open-source RLFT platform that serves as a i) software toolkit, ii) empirical benchmark, and iii) user interface. Our ultimate goal is to provide infrastructures for transparent and reproducible RLFT research and facilitate their real-world deployment with industry impact. TradeMaster will be updated continuously and welcomes contributions from both RL and finance communities.

Poster
Generative Category-level Object Pose Estimation via Diffusion Models

Jiyao Zhang, Mingdong Wu, Hao Dong

展开摘要

Object pose estimation plays a vital role in embodied AI and computer vision, enabling intelligent agents to comprehend and interact with their surroundings. Despite the practicality of category-level pose estimation, current approaches encounter challenges with partially observed point clouds, known as the multihypothesis issue. In this study, we propose a novel solution by reframing categorylevel object pose estimation as conditional generative modeling, departing from traditional point-to-point regression. Leveraging score-based diffusion models, we estimate object poses by sampling candidates from the diffusion model and aggregating them through a two-step process: filtering out outliers via likelihood estimation and subsequently mean-pooling the remaining candidates. To avoid the costly integration process when estimating the likelihood, we introduce an alternative method that distils an energy-based model from the original score-based model, enabling end-to-end likelihood estimation. Our approach achieves state-of-the-art performance on the REAL275 dataset, surpassing 50% and 60% on strict 5 ◦ 2cm and 5 ◦ 5cm metrics, respectively. Furthermore, our method demonstrates strong generalization to novel categories without the need for fine-tuning and can readily adapt to object pose tracking tasks, yielding comparable results to the current state-of-the-art baselines. Our checkpoints and demonstrations can be found at https://sites.google.com/view/genpose.

Poster
Practical Contextual Bandits with Feedback Graphs

Mengxiao Zhang, Yuheng Zhang, Olga Vrousgou, Haipeng Luo, Paul Mineiro

展开摘要

While contextual bandit has a mature theory, effectively leveraging different feedback patterns to enhance the pace of learning remains unclear. Bandits with feedback graphs, which interpolates between the full information and bandit regimes, provides a promising framework to mitigate the statistical complexity of learning. In this paper, we propose and analyze an approach to contextual bandits with feedback graphs based upon reduction to regression. The resulting algorithms are computationally practical and achieve established minimax rates, thereby reducing the statistical complexity in real-world applications.

Poster
Fine-Grained Visual Prompting

Lingfeng Yang, Yueze Wang, Xiang Li, Xinlong Wang, Jian Yang

展开摘要

Vision-Language Models (VLMs), such as CLIP, have demonstrated impressive zero-shot transfer capabilities in image-level visual perception. However, these models have shown limited performance in instance-level tasks that demand precise localization and recognition. Previous works have suggested that incorporating visual prompts, such as colorful boxes or circles, can improve the ability of models to recognize objects of interest. Nonetheless, compared to language prompting, visual prompting designs are rarely explored. Existing approaches, which employ coarse visual cues such as colorful boxes or circles, often result in sub-optimal performance due to the inclusion of irrelevant and noisy pixels. In this paper, we carefully study the visual prompting designs by exploring more fine-grained markings, such as segmentation masks and their variations. In addition, we introduce a new zero-shot framework that leverages pixel-level annotations acquired from a generalist segmentation model for fine-grained visual prompting. Consequently, our investigation reveals that a straightforward application of blur outside the target mask, referred to as the Blur Reverse Mask, exhibits exceptional effectiveness. This proposed prompting strategy leverages the precise mask annotations to reduce focus on weakly related regions while retaining spatial coherence between the target and the surrounding background. Our **F**ine-**G**rained **V**isual **P**rompting (**FGVP**) demonstrates superior performance in zero-shot comprehension of referring expressions on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks. It outperforms prior methods by an average margin of 3.0\% to 4.6\%, with a maximum improvement of 12.5\% on the RefCOCO+ testA subset. The part detection experiments conducted on the PACO dataset further validate the preponderance of FGVP over existing visual prompting techniques. Code is available at https://github.com/ylingfeng/FGVP.

Poster