NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

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The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning

Kaiwen Wang, Kevin Zhou, Runzhe Wu, Nathan Kallus, Wen Sun

展开摘要

While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered. This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost. Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small. As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks. In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs. As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.

Poster
Feature Selection in the Contrastive Analysis Setting

Ethan Weinberger, Ian Connick Covert, Su-In Lee

展开摘要

Contrastive analysis (CA) refers to the exploration of variations uniquely enriched in a _target_ dataset as compared to a corresponding _background_ dataset generated from sources of variation that are irrelevant to a given task. For example, a biomedical data analyst may wish to find a small set of genes to use as a proxy for variations in genomic data only present among patients with a given disease (target) as opposed to healthy control subjects (background). However, as of yet the problem of feature selection in the CA setting has received little attention from the machine learning community. In this work we present contrastive feature selection (CFS), a method for performing feature selection in the CA setting. We motivate our approach with a novel information-theoretic analysis of representation learning in the CA setting, and we empirically validate CFS on a semi-synthetic dataset and four real-world biomedical datasets. We find that our method consistently outperforms previously proposed state-of-the-art supervised and fully unsupervised feature selection methods not designed for the CA setting. An open-source implementation of our method is available at https://github.com/suinleelab/CFS.

Poster
Advice Querying under Budget Constraint for Online Algorithms

Ziyad Benomar, Vianney Perchet

展开摘要

Several problems have been extensively studied in the learning-augmented setting, where the algorithm has access to some, possibly incorrect, predictions. However, it is assumed in most works that the predictions are provided to the algorithm as input, with no constraint on their size. In this paper, we consider algorithms with access to a limited number of predictions, that they can request at any time during their execution. We study three classical problems in competitive analysis, the ski rental problem, the secretary problem, and the non-clairvoyant job scheduling. We address the question of when to query predictions and how to use them.

Poster
Selective Sampling and Imitation Learning via Online Regression

Ayush Sekhari, Karthik Sridharan, Wen Sun, Runzhe Wu

展开摘要

We consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not practical in many applications. In fact, when one only has access to noisy expert feedback, algorithms that rely on purely offline data (non-interactive IL) can be shown to need a prohibitively large number of samples to be successful. In contrast, in this work, we provide an interactive algorithm for IL that uses selective sampling to actively query the noisy expert for feedback. Our contributions are twofold: First, we provide a new selective sampling algorithm that works with general function classes and multiple actions, and obtains the best-known bounds for the regret and the number of queries. Next, we extend this analysis to the problem of IL with noisy expert feedback and provide a new IL algorithm that makes limited queries. Our algorithm for selective sampling leverages function approximation, and relies on an online regression oracle w.r.t.~the given model class to predict actions, and to decide whether to query the expert for its label. On the theoretical side, the regret bound of our algorithm is upper bounded by the regret of the online regression oracle, while the query complexity additionally depends on the eluder dimension of the model class. We complement this with a lower bound that demonstrates that our results are tight. We extend our selective sampling algorithm for IL with general function approximation and provide bounds on both the regret and the number of queries made to the noisy expert. A key novelty here is that our regret and query complexity bounds only depend on the number of times the optimal policy (and not the noisy expert, or the learner) go to states that have a small margin.

Poster
The Gain from Ordering in Online Learning

Vasilis Kontonis, Mingchen Ma, Christos Tzamos

展开摘要

We study fixed-design online learning where the learner is allowed to choose the order of the datapoints in order to minimize their regret (aka self-directed online learning). We focus on the fundamental task of online linear regression: the learner is given a dataset $X$ with $n$ examples in $d$ dimensions and at step $t$ they select a point $x_t \in X$, predict a value $\widetilde y_t$, and suffer loss $(\widetilde y_t - w^\ast \cdot x_t)^2$. The goal is to design algorithms that order the examples and achieve better regret than random- or worst-order online algorithms. For an arbitrary dataset $X$, we show that, under the Exponential Time Hypothesis, no efficient algorithm can approximate the optimal (best-order) regret within a factor of $d^{1/\poly(\log \log d)}$. We then show that, for structured datasets, we can bypass the above hardness result and achieve nearly optimal regret. When the examples of $X$ are drawn i.i.d.\ from the uniform distribution on the sphere, we present an algorithm based on the greedy heuristic of selecting ``easiest'' examples first that achieves a $\log d$-approximation of the optimal regret.

Poster
Blocked Collaborative Bandits: Online Collaborative Filtering with Per-Item Budget Constraints

Soumyabrata Pal, Arun Suggala, Karthikeyan Shanmugam, Prateek Jain

展开摘要

We consider the problem of \emph{blocked} collaborative bandits where there are multiple users, each with an associated multi-armed bandit problem. These users are grouped into \emph{latent} clusters such that the mean reward vectors of users within the same cluster are identical. Our goal is to design algorithms that maximize the cumulative reward accrued by all the users over time, under the \emph{constraint} that no arm of a user is pulled more than $\mathsf{B}$ times. This problem has been originally considered by \cite{Bresler:2014}, and designing regret-optimal algorithms for it has since remained an open problem. In this work, we propose an algorithm called B-LATTICE (Blocked Latent bAndiTs via maTrIx ComplEtion) that collaborates across users, while simultaneously satisfying the budget constraints, to maximize their cumulative rewards. Theoretically, under certain reasonable assumptions on the latent structure, with $\mathsf{M}$ users, $\mathsf{N}$ arms, $\mathsf{T}$ rounds per user, and $\mathsf{C}=O(1)$ latent clusters, B-LATTICE achieves a per-user regret of $\widetilde{O}(\sqrt{\mathsf{T}(1 + \mathsf{N}\mathsf{M}^{-1})})$ under a budget constraint of $\mathsf{B}=\Theta(\log \mathsf{T})$. These are the first sub-linear regret bounds for this problem, and match the minimax regret bounds when $\mathsf{B}=\mathsf{T}$. Empirically, we demonstrate that our algorithm has superior performance over baselines even when $\mathsf{B}=1$. B-LATTICE is a phased algorithm where in each phase it clusters users into groups and collaborates across users within a group to quickly learn their reward models.

Poster
Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning

Gen Li, Wenhao Zhan, Jason D. Lee, Yuejie Chi, Yuxin Chen

展开摘要

This paper studies tabular reinforcement learning (RL) in the hybrid setting, which assumes access to both an offline dataset and online interactions with the unknown environment. A central question boils down to how to efficiently utilize online data to strengthen and complement the offline dataset and enable effective policy fine-tuning. Leveraging recent advances in reward-agnostic exploration and offline RL, we design a three-stage hybrid RL algorithm that beats the best of both worlds --- pure offline RL and pure online RL --- in terms of sample complexities. The proposed algorithm does not require any reward information during data collection. Our theory is developed based on a new notion called **single-policy partial concentrability**, which captures the trade-off between distribution mismatch and miscoverage and guides the interplay between offline and online data.

Poster
Alternation makes the adversary weaker in two-player games

Volkan Cevher, Ashok Cutkosky, Ali Kavis, Georgios Piliouras, Stratis Skoulakis, Luca Viano

展开摘要

Motivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. The learner then experiences cost $(c^t + c^{t-1})^\top x^t$ instead of $(c^t)^\top x^t$ as in standard OLO. We establish that under this small twist, the $\Omega(\sqrt{T})$ lower bound on the regret is no longer valid. More precisely, we present two online learning algorithms for alternating OLO that respectively admit $\mathcal{O}((\log n)^{4/3} T^{1/3})$ regret for the $n$-dimensional simplex and $\mathcal{O}(\rho \log T)$ regret for the ball of radius $\rho>0$. Our results imply that in alternating game-play, an agent can always guarantee $\mathcal{\tilde{O}}((\log n)^{4/3} T^{1/3})$ regardless the strategies of the other agent while the regret bound improves to $\mathcal{O}(\log T)$ in case the agent admits only two actions.

Spotlight
Online Learning under Adversarial Nonlinear Constraints

Pavel Kolev, Georg Martius, Michael Muehlebach

展开摘要

In many applications, learning systems are required to process continuous non-stationary data streams. We study this problem in an online learning framework and propose an algorithm that can deal with adversarial time-varying and nonlinear constraints. As we show in our work, the algorithm called Constraint Violation Velocity Projection (CVV-Pro) achieves $\sqrt{T}$ regret and converges to the feasible set at a rate of $1/\sqrt{T}$, despite the fact that the feasible set is slowly time-varying and a priori unknown to the learner. CVV-Pro only relies on local sparse linear approximations of the feasible set and therefore avoids optimizing over the entire set at each iteration, which is in sharp contrast to projected gradients or Frank-Wolfe methods. We also empirically evaluate our algorithm on two-player games, where the players are subjected to a shared constraint.

Poster
Nash Regret Guarantees for Linear Bandits

Ayush Sawarni, Soumyabrata Pal, Siddharth Barman

展开摘要

We obtain essentially tight upper bounds for a strengthened notion of regret in the stochastic linear bandits framework. The strengthening---referred to as Nash regret---is defined as the difference between the (a priori unknown) optimum and the geometric mean of expected rewards accumulated by the linear bandit algorithm. Since the geometric mean corresponds to the well-studied Nash social welfare (NSW) function, this formulation quantifies the performance of a bandit algorithm as the collective welfare it generates across rounds. NSW is known to satisfy fairness axioms and, hence, an upper bound on Nash regret provides a principled fairness guarantee. We consider the stochastic linear bandits problem over a horizon of $\mathsf{T}$ rounds and with a set of arms ${\cal X}$ in ambient dimension $d$. Furthermore, we focus on settings in which the stochastic reward---associated with each arm in ${\cal X}$---is a non-negative, sub-Poisson random variable. For this setting, we develop an algorithm that achieves a Nash regret of $O\left( \sqrt{\frac{d}{\mathsf{T}}} \log(\mathsf{T} |{\cal X}|)\right)$. In addition, addressing linear bandit instances in which the set of arms ${\cal X}$ is not necessarily finite, we obtain a Nash regret upper bound of $O\left( \frac{d^\frac{5}{4}}{\sqrt{\mathsf{T}}} \log(\mathsf{T})\right)$. Since bounded random variables are sub-Poisson, these results hold for bounded, non-negative rewards. Our linear bandit algorithm is built upon the successive elimination method with novel technical insights, including tailored concentration bounds and the use of sampling via John ellipsoid in conjunction with the Kiefer–Wolfowitz optimal design.

Poster
Adversarial Attacks on Online Learning to Rank with Click Feedback

Jinhang Zuo, Zhiyao Zhang, Zhiyong Wang, Shuai Li, Mohammad Hajiesmaili, Adam Wierman

展开摘要

Online learning to rank (OLTR) is a sequential decision-making problem where a learning agent selects an ordered list of items and receives feedback through user clicks. Although potential attacks against OLTR algorithms may cause serious losses in real-world applications, there is limited knowledge about adversarial attacks on OLTR. This paper studies attack strategies against multiple variants of OLTR. Our first result provides an attack strategy against the UCB algorithm on classical stochastic bandits with binary feedback, which solves the key issues caused by bounded and discrete feedback that previous works cannot handle. Building on this result, we design attack algorithms against UCB-based OLTR algorithms in position-based and cascade models. Finally, we propose a general attack strategy against any algorithm under the general click model. Each attack algorithm manipulates the learning agent into choosing the target attack item $T-o(T)$ times, incurring a cumulative cost of $o(T)$. Experiments on synthetic and real data further validate the effectiveness of our proposed attack algorithms.

Poster
Sharp Spectral Rates for Koopman Operator Learning

Vladimir R Kostic, Karim Lounici, Pietro Novelli, Massimiliano Pontil

展开摘要

Non-linear dynamical systems can be handily described by the associated Koopman operator, whose action evolves every observable of the system forward in time. Learning the Koopman operator and its spectral decomposition from data is enabled by a number of algorithms. In this work we present for the first time non-asymptotic learning bounds for the Koopman eigenvalues and eigenfunctions. We focus on time-reversal-invariant stochastic dynamical systems, including the important example of Langevin dynamics. We analyze two popular estimators: Extended Dynamic Mode Decomposition (EDMD) and Reduced Rank Regression (RRR). Our results critically hinge on novel {minimax} estimation bounds for the operator norm error, that may be of independent interest. Our spectral learning bounds are driven by the simultaneous control of the operator norm error and a novel metric distortion functional of the estimated eigenfunctions. The bounds indicates that both EDMD and RRR have similar variance, but EDMD suffers from a larger bias which might be detrimental to its learning rate. Our results shed new light on the emergence of spurious eigenvalues, an issue which is well known empirically. Numerical experiments illustrate the implications of the bounds in practice.

Spotlight
Residual Q-Learning: Offline and Online Policy Customization without Value

Chenran Li, Chen Tang, Haruki Nishimura, Jean Mercat, Masayoshi Tomizuka, Wei Zhan

展开摘要

Imitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to mimic human expert behavior. However, the learned imitative policy can only follow the behavior in the demonstration. When applying the imitative policy, we may need to customize the policy behavior to meet different requirements coming from diverse downstream tasks. Meanwhile, we still want the customized policy to maintain its imitative nature. To this end, we formulate a new problem setting called policy customization. It defines the learning task as training a policy that inherits the characteristics of the prior policy while satisfying some additional requirements imposed by a target downstream task. We propose a novel and principled approach to interpret and determine the trade-off between the two task objectives. Specifically, we formulate the customization problem as a Markov Decision Process (MDP) with a reward function that combines 1) the inherent reward of the demonstration; and 2) the add-on reward specified by the downstream task. We propose a novel framework, Residual Q-learning, which can solve the formulated MDP by leveraging the prior policy without knowing the inherent reward or value function of the prior policy. We derive a family of residual Q-learning algorithms that can realize offline and online policy customization, and show that the proposed algorithms can effectively accomplish policy customization tasks in various environments. Demo videos and code are available on our website: https://sites.google.com/view/residualq-learning.

Poster
Online Label Shift: Optimal Dynamic Regret meets Practical Algorithms

Dheeraj Baby, Saurabh Garg, Tzu-Ching Yen, Sivaraman Balakrishnan, Zachary Chase Lipton, Yu-Xiang Wang

展开摘要

This paper focuses on supervised and unsupervised online label shift, where the class marginals $Q(y)$ varies but the class-conditionals $Q(x|y)$ remain invariant. In the unsupervised setting, our goal is to adapt a learner, trained on some offline labeled data, to changing label distributions given unlabeled online data. In the supervised setting, we must both learn a classifier and adapt to the dynamically evolving class marginals given only labeled online data. We develop novel algorithms that reduce the adaptation problem to online regression and guarantee optimal dynamic regret without any prior knowledge of the extent of drift in the label distribution. Our solution is based on bootstrapping the estimates of *online regression oracles* that track the drifting proportions. Experiments across numerous simulated and real-world online label shift scenarios demonstrate the superior performance of our proposed approaches, often achieving 1-3% improvement in accuracy while being sample and computationally efficient. Code is publicly available at https://github.com/Anon-djiwh/OnlineLabelShift

Spotlight
Faster Relative Entropy Coding with Greedy Rejection Coding

Gergely Flamich, Stratis Markou, José Miguel Hernández-Lobato

展开摘要

Relative entropy coding (REC) algorithms encode a sample from a target distribution $Q$ using a proposal distribution $P$ using as few bits as possible. Unlike entropy coding, REC does not assume discrete distributions and require quantisation. As such, it can be naturally integrated into communication pipelines such as learnt compression and differentially private federated learning. Unfortunately, despite their practical benefits, REC algorithms have not seen widespread application, due to their prohibitively slow runtimes or restrictive assumptions. In this paper, we make progress towards addressing these issues. We introduce Greedy Rejection Coding (GRC), which generalises the rejection sampling-based algorithm of Harsha et al. (2007) to arbitrary probability spaces and partitioning schemes. We first show that GRC terminates almost surely and returns unbiased samples from $Q$, and then focus on two variants of GRC, namely GRCS and GRCD. We show that for continuous $Q$ and $P$ over $\mathbb{R}$ with unimodal $dQ/dP$, the expected runtime of GRCS is upper bounded by $\beta D_{KL}(Q||P) + \mathcal{O}(1)$ where $\beta \approx 4.82$, and its expected codelength is optimal. This makes GRCS the first REC algorithm with guaranteed optimal runtime for this class of distributions, up to the multiplicative constant $\beta$. This significantly improves upon the previous state-of-the-art method, A* coding (Flamich et al., 2022). Under the same assumptions, we experimentally observe and conjecture that the expected runtime and codelength of GRCD are upper bounded by $D_{KL}(Q||P) + \mathcal{O}(1)$. Finally, we evaluate GRC in a compression pipeline with variational autoencoders on MNIST, and show that a modified training objective and a codelength-compression method can further improve compression efficiency.

Poster
Quantifying & Modeling Multimodal Interactions: An Information Decomposition Framework

Paul Pu Liang, Yun Cheng, Xiang Fan, Chun Kai Ling, Suzanne Nie, Richard J. Chen, Zihao Deng, Nicholas Allen, Randy Auerbach, Faisal Mahmood, Ruslan Salakhutdinov, Louis-Philippe Morency

展开摘要

The recent explosion of interest in multimodal applications has resulted in a wide selection of datasets and methods for representing and integrating information from different modalities. Despite these empirical advances, there remain fundamental research questions: How can we quantify the interactions that are necessary to solve a multimodal task? Subsequently, what are the most suitable multimodal models to capture these interactions? To answer these questions, we propose an information-theoretic approach to quantify the degree of redundancy, uniqueness, and synergy relating input modalities with an output task. We term these three measures as the PID statistics of a multimodal distribution (or PID for short), and introduce two new estimators for these PID statistics that scale to high-dimensional distributions. To validate PID estimation, we conduct extensive experiments on both synthetic datasets where the PID is known and on large-scale multimodal benchmarks where PID estimations are compared with human annotations. Finally, we demonstrate their usefulness in (1) quantifying interactions within multimodal datasets, (2) quantifying interactions captured by multimodal models, (3) principled approaches for model selection, and (4) three real-world case studies engaging with domain experts in pathology, mood prediction, and robotic perception where our framework helps to recommend strong multimodal models for each application.

Poster
Smoothed Online Learning for Prediction in Piecewise Affine Systems

Adam Block, Max Simchowitz, Russ Tedrake

展开摘要

The problem of piecewise affine (PWA) regression and planning is of foundational importance to the study of online learning, control, and robotics, where it provides a theoretically and empirically tractable setting to study systems undergoing sharp changes in the dynamics. Unfortunately, due to the discontinuities that arise when crossing into different ``pieces,'' learning in general sequential settings is impossible and practical algorithms are forced to resort to heuristic approaches. This paper builds on the recently developed smoothed online learning framework and provides the first algorithms for prediction and simulation in PWA systems whose regret is polynomial in all relevant problem parameters under a weak smoothness assumption; moreover, our algorithms are efficient in the number of calls to an optimization oracle. We further apply our results to the problems of one-step prediction and multi-step simulation regret in piecewise affine dynamical systems, where the learner is tasked with simulating trajectories and regret is measured in terms of the Wasserstein distance between simulated and true data. Along the way, we develop several technical tools of more general interest.

Spotlight
Online Performative Gradient Descent for Learning Nash Equilibria in Decision-Dependent Games

Zihan Zhu, Ethan X Fang, Zhuoran Yang

展开摘要

We study the multi-agent game within the innovative framework of decision-dependent games, which establishes a feedback mechanism that population data reacts to agents’ actions and further characterizes the strategic interactions between agents. We focus on finding the Nash equilibrium of decision-dependent games in the bandit feedback setting. However, since agents are strategically coupled, traditional gradient-based methods are infeasible without the gradient oracle. To overcome this challenge, we model the strategic interactions by a general parametric model and propose a novel online algorithm, Online Performative Gradient Descent (OPGD), which leverages the ideas of online stochastic approximation and projected gradient descent to learn the Nash equilibrium in the context of function approximation for the unknown gradient. In particular, under mild assumptions on the function classes defined in the parametric model, we prove that OPGD can find the Nash equilibrium efficiently for strongly monotone decision-dependent games. Synthetic numerical experiments validate our theory.

Poster
Towards Characterizing the First-order Query Complexity of Learning (Approximate) Nash Equilibria in Zero-sum Matrix Games

Hedi Hadiji, Sarah Sachs, Tim van Erven, Wouter M Koolen

展开摘要

In the first-order query model for zero-sum $K\times K$ matrix games, players observe the expected pay-offs for all their possible actions under the randomized action played by their opponent. This classical model has received renewed interest after the discovery by Rakhlin and Sridharan that $\epsilon$-approximate Nash equilibria can be computed efficiently from $O(\frac{\ln K}{\epsilon})$ instead of $O(\frac{\ln K}{\epsilon^2})$ queries. Surprisingly, the optimal number of such queries, as a function of both $\epsilon$ and $K$, is not known. We make progress on this question on two fronts. First, we fully characterise the query complexity of learning exact equilibria ($\epsilon=0$), by showing that they require a number of queries that is linear in $K$, which means that it is essentially as hard as querying the whole matrix, which can also be done with $K$ queries. Second, for $\epsilon > 0$, the current query complexity upper bound stands at $O(\min(\frac{\ln(K)}{\epsilon} , K))$. We argue that, unfortunately, obtaining a matching lower bound is not possible with existing techniques: we prove that no lower bound can be derived by constructing hard matrices whose entries take values in a known countable set, because such matrices can be fully identified by a single query. This rules out, for instance, reducing to an optimization problem over the hypercube by encoding it as a binary payoff matrix. We then introduce a new technique for lower bounds, which allows us to obtain lower bounds of order $\tilde\Omega(\log(\frac{1}{K\epsilon})$ for any $\epsilon \leq 1 / (cK^4)$, where $c$ is a constant independent of $K$. We further discuss possible future directions to improve on our techniques in order to close the gap with the upper bounds.

Poster
Learning in the Presence of Low-dimensional Structure: A Spiked Random Matrix Perspective

Jimmy Ba, Murat A Erdogdu, Taiji Suzuki, Zhichao Wang, Denny Wu

展开摘要

We consider the learning of a single-index target function $f_*: \mathbb{R}^d\to\mathbb{R}$ under spiked covariance data: $$f_*(\boldsymbol{x}) = \textstyle\sigma_*(\frac{1}{\sqrt{1+\theta}}\langle\boldsymbol{x},\boldsymbol{\mu}\rangle), ~~ \boldsymbol{x}\overset{\small\mathrm{i.i.d.}}{\sim}\mathcal{N}(0,\boldsymbol{I_d} + \theta\boldsymbol{\mu}\boldsymbol{\mu}^\top), ~~ \theta\asymp d^{\beta} \text{ for } \beta\in[0,1), $$ where the link function $\sigma_*:\mathbb{R}\to\mathbb{R}$ is a degree-$p$ polynomial with information exponent $k$ (defined as the lowest degree in the Hermite expansion of $\sigma_*$), and it depends on the projection of input $\boldsymbol{x}$ onto the spike (signal) direction $\boldsymbol{\mu}\in\mathbb{R}^d$. In the proportional asymptotic limit where the number of training examples $n$ and the dimensionality $d$ jointly diverge: $n,d\to\infty, n/d\to\psi\in(0,\infty)$, we ask the following question: how large should the spike magnitude $\theta$ (i.e., the strength of the low-dimensional component) be, in order for $(i)$ kernel methods, $(ii)$ neural networks optimized by gradient descent, to learn $f_*$? We show that for kernel ridge regression, $\beta\ge 1-\frac{1}{p}$ is both sufficient and necessary. Whereas for two-layer neural networks trained with gradient descent, $\beta>1-\frac{1}{k}$ suffices. Our results demonstrate that both kernel methods and neural networks benefit from low-dimensional structures in the data. Further, since $k\le p$ by definition, neural networks can adapt to such structures more effectively.

Poster