NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

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    40011.2%
  • Poster
    3,10786.7%

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Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability

Revan MacQueen, James R. Wright

展开摘要

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dramatically different behavior than the learner came to expect by interacting with itself. For the special case of two-player constant-sum games, self-play that reaches Nash equilibrium is guaranteed to produce strategies that perform well against any post-training opponent; however, no such guarantee exists for multiplayer games. We show that in games that approximately decompose into a set of two-player constant-sum games (called constant-sum polymatrix games) where global $\epsilon$-Nash equilibria are boundedly far from Nash equilibria in each subgame (called subgame stability), any no-external-regret algorithm that learns by self-play will produce a strategy with bounded vulnerability. For the first time, our results identify a structural property of multiplayer games that enable performance guarantees for the strategies produced by a broad class of self-play algorithms. We demonstrate our findings through experiments on Leduc poker.

Poster
Decompose a Task into Generalizable Subtasks in Multi-Agent Reinforcement Learning

Zikang Tian, Ruizhi Chen, Xing Hu, Ling Li, Rui Zhang, Fan Wu, Shaohui Peng, Jiaming Guo, Zidong Du, Qi Guo, Yunji Chen

展开摘要

In recent years, Multi-Agent Reinforcement Learning (MARL) techniques have made significant strides in achieving high asymptotic performance in single task. However, there has been limited exploration of model transferability across tasks. Training a model from scratch for each task can be time-consuming and expensive, especially for large-scale Multi-Agent Systems. Therefore, it is crucial to develop methods for generalizing the model across tasks. Considering that there exist task-independent subtasks across MARL tasks, a model that can decompose such subtasks from the source task could generalize to target tasks. However, ensuring true task-independence of subtasks poses a challenge. In this paper, we propose to \textbf{d}ecompose a \textbf{t}ask in\textbf{to} a series of \textbf{g}eneralizable \textbf{s}ubtasks (DT2GS), a novel framework that addresses this challenge by utilizing a scalable subtask encoder and an adaptive subtask semantic module. We show that these components endow subtasks with two properties critical for task-independence: avoiding overfitting to the source task and maintaining consistent yet scalable semantics across tasks. Empirical results demonstrate that DT2GS possesses sound zero-shot generalization capability across tasks, exhibits sufficient transferability, and outperforms existing methods in both multi-task and single-task problems.

Poster
Fast and Regret Optimal Best Arm Identification: Fundamental Limits and Low-Complexity Algorithms

Qining Zhang, Lei Ying

展开摘要

This paper considers a stochastic Multi-Armed Bandit (MAB) problem with dual objectives: (i) quick identification and commitment to the optimal arm, and (ii) reward maximization throughout a sequence of $T$ consecutive rounds. Though each objective has been individually well-studied, i.e., best arm identification for (i) and regret minimization for (ii), the simultaneous realization of both objectives remains an open problem, despite its practical importance. This paper introduces \emph{Regret Optimal Best Arm Identification} (ROBAI) which aims to achieve these dual objectives. To solve ROBAI with both pre-determined stopping time and adaptive stopping time requirements, we present an algorithm called EOCP and its variants respectively, which not only achieve asymptotic optimal regret in both Gaussian and general bandits, but also commit to the optimal arm in $\mathcal{O}(\log T)$ rounds with pre-determined stopping time and $\mathcal{O}(\log^2 T)$ rounds with adaptive stopping time. We further characterize lower bounds on the commitment time (equivalent to the sample complexity) of ROBAI, showing that EOCP and its variants are sample optimal with pre-determined stopping time, and almost sample optimal with adaptive stopping time. Numerical results confirm our theoretical analysis and reveal an interesting ``over-exploration'' phenomenon carried by classic UCB algorithms, such that EOCP has smaller regret even though it stops exploration much earlier than UCB, i.e., $\mathcal{O}(\log T)$ versus $\mathcal{O}(T)$, which suggests over-exploration is unnecessary and potentially harmful to system performance.

Poster
Learning Regularized Monotone Graphon Mean-Field Games

Fengzhuo Zhang, Vincent TAN, Zhaoran Wang, Zhuoran Yang

展开摘要

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker conditions than previous works analyzing both unregularized GMFGs ($\lambda=0$) and $\lambda$-regularized MFGs, which are special cases of GMFGs. Second, we propose provably efficient algorithms to learn the NE in weakly monotone GMFGs, motivated by Lasry and Lions (2007). Previous literature either only analyzed continuous-time algorithms or required extra conditions to analyze discrete-time algorithms. In contrast, we design a discrete-time algorithm and derive its convergence rate solely under weakly monotone conditions. Furthermore, we develop and analyze the action-value function estimation procedure during the online learning process, which is absent from algorithms for monotone GMFGs. This serves as a sub-module in our optimization algorithm. The efficiency of the designed algorithm is corroborated by empirical evaluations.

Poster
Safety Gymnasium: A Unified Safe Reinforcement Learning Benchmark

Jiaming Ji, Borong Zhang, Jiayi Zhou, Xuehai Pan, Weidong Huang, Ruiyang Sun, Yiran Geng, Yifan Zhong, Josef Dai, Yaodong Yang

展开摘要

Artificial intelligence (AI) systems possess significant potential to drive societal progress. However, their deployment often faces obstacles due to substantial safety concerns. Safe reinforcement learning (SafeRL) emerges as a solution to optimize policies while simultaneously adhering to multiple constraints, thereby addressing the challenge of integrating reinforcement learning in safety-critical scenarios. In this paper, we present an environment suite called Safety-Gymnasium, which encompasses safety-critical tasks in both single and multi-agent scenarios, accepting vector and vision-only input. Additionally, we offer a library of algorithms named Safe Policy Optimization (SafePO), comprising 16 state-of-the-art SafeRL algorithms. This comprehensive library can serve as a validation tool for the research community. By introducing this benchmark, we aim to facilitate the evaluation and comparison of safety performance, thus fostering the development of reinforcement learning for safer, more reliable, and responsible real-world applications. The website of this project can be accessed at https://sites.google.com/view/safety-gymnasium.

Poster
Orthogonal Non-negative Tensor Factorization based Multi-view Clustering

Jing Li, Quanxue Gao, Qianqian Wang, Ming Yang, Wei Xia

展开摘要

Multi-view clustering (MVC) based on non-negative matrix factorization (NMF) and its variants have attracted much attention due to their advantages in clustering interpretability. However, existing NMF-based multi-view clustering methods perform NMF on each view respectively and ignore the impact of between-view. Thus, they can't well exploit the within-view spatial structure and between-view complementary information. To resolve this issue, we present orthogonal non-negative tensor factorization (Orth-NTF) and develop a novel multi-view clustering based on Orth-NTF with one-side orthogonal constraint. Our model directly performs Orth-NTF on the 3rd-order tensor which is composed of anchor graphs of views. Thus, our model directly considers the between-view relationship. Moreover, we use the tensor Schatten $p$-norm regularization as a rank approximation of the 3rd-order tensor which characterizes the cluster structure of multi-view data and exploits the between-view complementary information. In addition, we provide an optimization algorithm for the proposed method and prove mathematically that the algorithm always converges to the stationary KKT point. Extensive experiments on various benchmark datasets indicate that our proposed method is able to achieve satisfactory clustering performance.

Poster
Approximate Heavy Tails in Offline (Multi-Pass) Stochastic Gradient Descent

Krunoslav Lehman Pavasovic, Alain Durmus, Umut Simsekli

展开摘要

A recent line of empirical studies has demonstrated that SGD might exhibit a heavy-tailed behavior in practical settings, and the heaviness of the tails might correlate with the overall performance. In this paper, we investigate the emergence of such heavy tails. Previous works on this problem only considered, up to our knowledge, online (also called single-pass) SGD, in which the emergence of heavy tails in theoretical findings is contingent upon access to an infinite amount of data. Hence, the underlying mechanism generating the reported heavy-tailed behavior in practical settings, where the amount of training data is finite, is still not well-understood. Our contribution aims to fill this gap. In particular, we show that the stationary distribution of offline (also called multi-pass) SGD exhibits ‘approximate’ power-law tails and the approximation error is controlled by how fast the empirical distribution of the training data converges to the true underlying data distribution in the Wasserstein metric. Our main takeaway is that, as the number of data points increases, offline SGD will behave increasingly ‘power-law-like’. To achieve this result, we first prove nonasymptotic Wasserstein convergence bounds for offline SGD to online SGD as the number of data points increases, which can be interesting on their own. Finally, we illustrate our theory on various experiments conducted on synthetic data and neural networks.

Spotlight
Multi-Agent First Order Constrained Optimization in Policy Space

Youpeng Zhao, Yaodong Yang, Zhenbo Lu, Wengang Zhou, Houqiang Li

展开摘要

In the realm of multi-agent reinforcement learning (MARL), achieving high performance is crucial for a successful multi-agent system. Meanwhile, the ability to avoid unsafe actions is becoming an urgent and imperative problem to solve for real-life applications. Whereas, it is still challenging to develop a safety-aware method for multi-agent systems in MARL. In this work, we introduce a novel approach called Multi-Agent First Order Constrained Optimization in Policy Space (MAFOCOPS), which effectively addresses the dual objectives of attaining satisfactory performance and enforcing safety constraints. Using data generated from the current policy, MAFOCOPS first finds the optimal update policy by solving a constrained optimization problem in the nonparameterized policy space. Then, the update policy is projected back into the parametric policy space to achieve a feasible policy. Notably, our method is first-order in nature, ensuring the ease of implementation, and exhibits an approximate upper bound on the worst-case constraint violation. Empirical results show that our approach achieves remarkable performance while satisfying safe constraints on several safe MARL benchmarks.

Poster
Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning

Mathias Lechner, Lianhao Yin, Tim Seyde, Tsun-Hsuan Wang, Wei Xiao, Ramin Hasani, Joshua Rountree, Daniela Rus

展开摘要

Multi-agent reinforcement learning (MARL) research is faced with a trade-off: it either uses complex environments requiring large compute resources, which makes it inaccessible to researchers with limited resources, or relies on simpler dynamics for faster execution, which makes the transferability of the results to more realistic tasks challenging. Motivated by these challenges, we present Gigastep, a fully vectorizable, MARL environment implemented in JAX, capable of executing up to one billion environment steps per second on consumer-grade hardware. Its design allows for comprehensive MARL experimentation, including a complex, high-dimensional space defined by 3D dynamics, stochasticity, and partial observations. Gigastep supports both collaborative and adversarial tasks, continuous and discrete action spaces, and provides RGB image and feature vector observations, allowing the evaluation of a wide range of MARL algorithms. We validate Gigastep's usability through an extensive set of experiments, underscoring its role in widening participation and promoting inclusivity in the MARL research community.

Poster
Fast Asymptotically Optimal Algorithms for Non-Parametric Stochastic Bandits

Dorian Baudry, Fabien Pesquerel, Rémy Degenne, odalric-ambrym maillard

展开摘要

We consider the problem of regret minimization in non-parametric stochastic bandits. When the rewards are known to be bounded from above, there exists asymptotically optimal algorithms, with asymptotic regret depending on an infimum of Kullback-Leibler divergences (KL). These algorithms are computationally expensive and require storing all past rewards, thus simpler but non-optimal algorithms are often used instead. We introduce several methods to approximate the infimum KL which reduce drastically the computational and memory costs of existing optimal algorithms, while keeping their regret guaranties. We apply our findings to design new variants of the MED and IMED algorithms, and demonstrate their interest with extensive numerical simulations.

Poster
Tracking Most Significant Shifts in Nonparametric Contextual Bandits

Joe Suk, Samory Kpotufe

展开摘要

We study nonparametric contextual bandits where Lipschitz mean reward functions may change over time. We first establish the minimax dynamic regret rate in this less understood setting in terms of number of changes $L$ and total-variation $V$, both capturing all changes in distribution over context space, and argue that state-of-the-art procedures are suboptimal in this setting. Next, we tend to the question of an _adaptivity_ for this setting, i.e. achieving the minimax rate without knowledge of $L$ or $V$. Quite importantly, we posit that the bandit problem, viewed locally at a given context $X_t$, should not be affected by reward changes in other parts of context space $\cal X$. We therefore propose a notion of _change_, which we term _experienced significant shifts_, that better accounts for locality, and thus counts considerably less changes than $L$ and $V$. Furthermore, similar to recent work on non-stationary MAB (Suk & Kpotufe, 2022), _experienced significant shifts_ only count the most _significant_ changes in mean rewards, e.g., severe best-arm changes relevant to observed contexts. Our main result is to show that this more tolerant notion of change can in fact be adapted to.

Poster
GenS: Generalizable Neural Surface Reconstruction from Multi-View Images

Rui Peng, Xiaodong Gu, Luyang Tang, Shihe Shen, Fanqi Yu, Ronggang Wang

展开摘要

Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring long-time per-scene optimizations and cannot generalize to new scenes. In this paper, we present GenS, an end-to-end generalizable neural surface reconstruction model. Unlike coordinate-based methods that train a separate network for each scene, we construct a generalized multi-scale volume to directly encode all scenes. Compared with existing solutions, our representation is more powerful, which can recover high-frequency details while maintaining global smoothness. Meanwhile, we introduce a multi-scale feature-metric consistency to impose the multi-view consistency in a more discriminative multi-scale feature space, which is robust to the failures of the photometric consistency. And the learnable feature can be self-enhanced to continuously improve the matching accuracy and mitigate aggregation ambiguity. Furthermore, we design a view contrast loss to force the model to be robust to those regions covered by few viewpoints through distilling the geometric prior from dense input to sparse input. Extensive experiments on popular benchmarks show that our model can generalize well to new scenes and outperform existing state-of-the-art methods even those employing ground-truth depth supervision. Code will be available at https://github.com/prstrive/GenS.

Poster
BanditPAM++: Faster $k$-medoids Clustering

Mo Tiwari, Ryan Kang, Donghyun Lee, Sebastian Thrun, Ilan Shomorony, Martin Jinye Zhang

展开摘要

Clustering is a fundamental task in data science with wide-ranging applications. In $k$-medoids clustering, cluster centers must be actual datapoints and arbitrary distance metrics may be used; these features allow for greater interpretability of the cluster centers and the clustering of exotic objects in $k$-medoids clustering, respectively. $k$-medoids clustering has recently grown in popularity due to the discovery of more efficient $k$-medoids algorithms. In particular, recent research has proposed BanditPAM, a randomized $k$-medoids algorithm with state-of-the-art complexity and clustering accuracy. In this paper, we present BanditPAM++, which accelerates BanditPAM via two algorithmic improvements, and is $O(k)$ faster than BanditPAM in complexity and substantially faster than BanditPAM in wall-clock runtime. First, we demonstrate that BanditPAM has a special structure that allows the reuse of clustering information $\textit{within}$ each iteration. Second, we demonstrate that BanditPAM has additional structure that permits the reuse of information $\textit{across}$ different iterations. These observations inspire our proposed algorithm, BanditPAM++, which returns the same clustering solutions as BanditPAM but often several times faster. For example, on the CIFAR10 dataset, BanditPAM++ returns the same results as BanditPAM but runs over 10$\times$ faster. Finally, we provide a high-performance C++ implementation of BanditPAM++, callable from Python and R, that may be of interest to practitioners at https://github.com/motiwari/BanditPAM. Auxiliary code to reproduce all of our experiments via a one-line script is available at https://github.com/ThrunGroup/BanditPAM_plusplus_experiments.

Poster
EHRXQA: A Multi-Modal Question Answering Dataset for Electronic Health Records with Chest X-ray Images

Seongsu Bae, Daeun Kyung, Jaehee Ryu, Eunbyeol Cho, Gyubok Lee, Sunjun Kweon, Jungwoo Oh, Lei Ji, Eric I-Chao Chang, Tackeun Kim, Edward Choi

展开摘要

Electronic Health Records (EHRs), which contain patients' medical histories in various multi-modal formats, often overlook the potential for joint reasoning across imaging and table modalities underexplored in current EHR Question Answering (QA) systems. In this paper, we introduce EHRXQA, a novel multi-modal question answering dataset combining structured EHRs and chest X-ray images. To develop our dataset, we first construct two uni-modal resources: 1) The MIMIC- CXR-VQA dataset, our newly created medical visual question answering (VQA) benchmark, specifically designed to augment the imaging modality in EHR QA, and 2) EHRSQL (MIMIC-IV), a refashioned version of a previously established table-based EHR QA dataset. By integrating these two uni-modal resources, we successfully construct a multi-modal EHR QA dataset that necessitates both uni-modal and cross-modal reasoning. To address the unique challenges of multi-modal questions within EHRs, we propose a NeuralSQL-based strategy equipped with an external VQA API. This pioneering endeavor enhances engagement with multi-modal EHR sources and we believe that our dataset can catalyze advances in real-world medical scenarios such as clinical decision-making and research. EHRXQA is available at https://github.com/baeseongsu/ehrxqa.

Poster
Policy Space Diversity for Non-Transitive Games

Jian Yao, Weiming Liu, Haobo Fu, Yaodong Yang, Stephen Marcus McAleer, Qiang Fu, Yang Wei

展开摘要

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness with existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving of PSRO, we obtain a new PSRO variant, \textit{Policy Space Diversity} PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on single-state games, Leduc, and Goofspiel demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.

Poster
Learning Multi-agent Behaviors from Distributed and Streaming Demonstrations

Shicheng Liu, Minghui Zhu

展开摘要

This paper considers the problem of inferring the behaviors of multiple interacting experts by estimating their reward functions and constraints where the distributed demonstrated trajectories are sequentially revealed to a group of learners. We formulate the problem as a distributed online bi-level optimization problem where the outer-level problem is to estimate the reward functions and the inner-level problem is to learn the constraints and corresponding policies. We propose a novel ``multi-agent behavior inference from distributed and streaming demonstrations" (MA-BIRDS) algorithm that allows the learners to solve the outer-level and inner-level problems in a single loop through intermittent communications. We formally guarantee that the distributed learners achieve consensus on reward functions, constraints, and policies, the average local regret (over $N$ online iterations) decreases at the rate of $O(1/N^{1-\eta_1}+1/N^{1-\eta_2}+1/N)$, and the cumulative constraint violation increases sub-linearly at the rate of $O(N^{\eta_2}+1)$ where $\eta_1,\eta_2\in (1/2,1)$.

Poster
Rigorous Runtime Analysis of MOEA/D for Solving Multi-Objective Minimum Weight Base Problems

Anh Viet Do, Aneta Neumann, Frank Neumann, Andrew M. Sutton

展开摘要

We study the multi-objective minimum weight base problem, an abstraction of classical NP-hard combinatorial problems such as the multi-objective minimum spanning tree problem. We prove some important properties of the convex hull of the non-dominated front, such as its approximation quality and an upper bound on the number of extreme points. Using these properties, we give the first run-time analysis of the MOEA/D algorithm for this problem, an evolutionary algorithm that effectively optimizes by decomposing the objectives into single-objective components. We show that the MOEA/D, given an appropriate decomposition setting, finds all extreme points within expected fixed-parameter polynomial time, in the oracle model. Experiments are conducted on random bi-objective minimum spanning tree instances, and the results agree with our theoretical findings. Furthermore, compared with a previously studied evolutionary algorithm for the problem GSEMO, MOEA/D finds all extreme points much faster across all instances.

Poster
An $\varepsilon$-Best-Arm Identification Algorithm for Fixed-Confidence and Beyond

Marc Jourdan, Rémy Degenne, Emilie Kaufmann

展开摘要

We propose EB-TC$\varepsilon$, a novel sampling rule for $\varepsilon$-best arm identification in stochastic bandits. It is the first instance of Top Two algorithm analyzed for approximate best arm identification. EB-TC$\varepsilon$ is an *anytime* sampling rule that can therefore be employed without modification for fixed confidence or fixed budget identification (without prior knowledge of the budget). We provide three types of theoretical guarantees for EB-TC$\varepsilon$. First, we prove bounds on its expected sample complexity in the fixed confidence setting, notably showing its asymptotic optimality in combination with an adaptive tuning of its exploration parameter. We complement these findings with upper bounds on its probability of error at any time and for any slack parameter, which further yield upper bounds on its simple regret at any time. Finally, we show through numerical simulations that EB-TC$\varepsilon$ performs favorably compared to existing algorithms for different approximate best arm identification tasks.

Poster
Scalable Primal-Dual Actor-Critic Method for Safe Multi-Agent RL with General Utilities

Donghao Ying, Yunkai Zhang, Yuhao Ding, Alec Koppel, Javad Lavaei

展开摘要

We investigate safe multi-agent reinforcement learning, where agents seek to collectively maximize an aggregate sum of local objectives while satisfying their own safety constraints. The objective and constraints are described by general utilities, i.e., nonlinear functions of the long-term state-action occupancy measure, which encompass broader decision-making goals such as risk, exploration, or imitations. The exponential growth of the state-action space size with the number of agents presents challenges for global observability, further exacerbated by the global coupling arising from agents' safety constraints. To tackle this issue, we propose a primal-dual method utilizing shadow reward and $\kappa$-hop neighbor truncation under a form of correlation decay property, where $\kappa$ is the communication radius. In the exact setting, our algorithm converges to a first-order stationary point (FOSP) at the rate of $\mathcal{O}\left(T^{-2/3}\right)$. In the sample-based setting, we demonstrate that, with high probability, our algorithm requires $\widetilde{\mathcal{O}}\left(\epsilon^{-3.5}\right)$ samples to achieve an $\epsilon$-FOSP with an approximation error of $\mathcal{O}(\phi_0^{2\kappa})$, where $\phi_0\in (0,1)$. Finally, we demonstrate the effectiveness of our model through extensive numerical experiments.

Poster
Information Design in Multi-Agent Reinforcement Learning

Yue Lin, Wenhao Li, Hongyuan Zha, Baoxiang Wang

展开摘要

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

Poster