NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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  • Oral
    772.1%
  • Spotlight
    40011.2%
  • Poster
    3,10786.7%

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NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videos

Jinxi Li, Ziyang Song, Bo Yang

展开摘要

In this paper, we aim to model 3D scene dynamics from multi-view videos. Unlike the majority of existing works which usually focus on the common task of novel view synthesis within the training time period, we propose to simultaneously learn the geometry, appearance, and physical velocity of 3D scenes only from video frames, such that multiple desirable applications can be supported, including future frame extrapolation, unsupervised 3D semantic scene decomposition, and dynamic motion transfer. Our method consists of three major components, 1) the keyframe dynamic radiance field, 2) the interframe velocity field, and 3) a joint keyframe and interframe optimization module which is the core of our framework to effectively train both networks. To validate our method, we further introduce two dynamic 3D datasets: 1) Dynamic Object dataset, and 2) Dynamic Indoor Scene dataset. We conduct extensive experiments on multiple datasets, demonstrating the superior performance of our method over all baselines, particularly in the critical tasks of future frame extrapolation and unsupervised 3D semantic scene decomposition.

Poster
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision

Ayush Tewari, Tianwei Yin, George Cazenavette, Semon Rezchikov, Joshua B. Tenenbaum, Fredo Durand, William T. Freeman, Vincent Sitzmann

展开摘要

Denoising diffusion models are a powerful type of generative models used to capture complex distributions of real-world signals. However, their applicability is limited to scenarios where training samples are readily available, which is not always the case in real-world applications. For example, in inverse graphics, the goal is to generate samples from a distribution of 3D scenes that align with a given image, but ground-truth 3D scenes are unavailable and only 2D images are accessible. To address this limitation, we propose a novel class of denoising diffusion probabilistic models that learn to sample from distributions of signals that are never directly observed. Instead, these signals are measured indirectly through a known differentiable forward model, which produces partial observations of the unknown signal. Our approach involves integrating the forward model directly into the denoising process. A key contribution of our work is the integration of a differentiable forward model into the denoising process. This integration effectively connects the generative modeling of observations with the generative modeling of the underlying signals, allowing for end-to-end training of a conditional generative model over signals. During inference, our approach enables sampling from the distribution of underlying signals that are consistent with a given partial observation. We demonstrate the effectiveness of our method on three challenging computer vision tasks. For instance, in the context of inverse graphics, our model enables direct sampling from the distribution of 3D scenes that align with a single 2D input image.

Spotlight
Reducing Shape-Radiance Ambiguity in Radiance Fields with a Closed-Form Color Estimation Method

Qihang Fang, Yafei Song, Keqiang Li, Liefeng Bo

展开摘要

A neural radiance field (NeRF) enables the synthesis of cutting-edge realistic novel view images of a 3D scene. It includes density and color fields to model the shape and radiance of a scene, respectively. Supervised by the photometric loss in an end-to-end training manner, NeRF inherently suffers from the shape-radiance ambiguity problem, i.e., it can perfectly fit training views but does not guarantee decoupling the two fields correctly. To deal with this issue, existing works have incorporated prior knowledge to provide an independent supervision signal for the density field, including total variation loss, sparsity loss, distortion loss, etc. These losses are based on general assumptions about the density field, e.g., it should be smooth, sparse, or compact, which are not adaptive to a specific scene. In this paper, we propose a more adaptive method to reduce the shape-radiance ambiguity. The key is a rendering method that is only based on the density field. Specifically, we first estimate the color field based on the density field and posed images in a closed form. Then NeRF's rendering process can proceed. We address the problems in estimating the color field, including occlusion and non-uniformly distributed views. Afterwards, it is applied to regularize NeRF's density field. As our regularization is guided by photometric loss, it is more adaptive compared to existing ones. Experimental results show that our method improves the density field of NeRF both qualitatively and quantitatively. Our code is available at https://github.com/qihangGH/Closed-form-color-field.

Poster
Slot-guided Volumetric Object Radiance Fields

DI QI, Tong Yang, Xiangyu Zhang

展开摘要

We present a novel framework for 3D object-centric representation learning. Our approach effectively decomposes complex scenes into individual objects from a single image in an unsupervised fashion. This method, called \underline{s}lot-guided \underline{V}olumetric \underline{O}bject \underline{R}adiance \underline{F}ields~(sVORF), composes volumetric object radiance fields with object slots as a guidance to implement unsupervised 3D scene decomposition. Specifically, sVORF obtains object slots from a single image via a transformer module, maps these slots to volumetric object radiance fields with a hypernetwork and composes object radiance fields with the guidance of object slots at a 3D location. Moreover, sVORF significantly reduces memory requirement due to small-sized pixel rendering during training. We demonstrate the effectiveness of our approach by showing top results in scene decomposition and generation tasks of complex synthetic datasets (e.g., Room-Diverse). Furthermore, we also confirm the potential of sVORF to segment objects in real-world scenes (e.g., the LLFF dataset). We hope our approach can provide preliminary understanding of the physical world and help ease future research in 3D object-centric representation learning.

Poster
Triangulation Residual Loss for Data-efficient 3D Pose Estimation

Jiachen Zhao, Tao Yu, Liang An, Yipeng Huang, Fang Deng, Qionghai Dai

展开摘要

This paper presents Triangulation Residual loss (TR loss) for multiview 3D pose estimation in a data-efficient manner. Existing 3D supervised models usually require large-scale 3D annotated datasets, but the amount of existing data is still insufficient to train supervised models to achieve ideal performance, especially for animal pose estimation. To employ unlabeled multiview data for training, previous epipolar-based consistency provides a self-supervised loss that considers only the local consistency in pairwise views, resulting in limited performance and heavy calculations. In contrast, TR loss enables self-supervision with global multiview geometric consistency. Starting from initial 2D keypoint estimates, the TR loss can fine-tune the corresponding 2D detector without 3D supervision by simply minimizing the smallest singular value of the triangulation matrix in an end-to-end fashion. Our method achieves the state-of-the-art 25.8mm MPJPE and competitive 28.7mm MPJPE with only 5\% 2D labeled training data on the Human3.6M dataset. Experiments on animals such as mice demonstrate our TR loss's data-efficient training ability.

Poster
NeRF Revisited: Fixing Quadrature Instability in Volume Rendering

Mikaela Angelina Uy, Kiyohiro Nakayama, Guandao Yang, Rahul Krishna Thomas, Leonidas Guibas, Ke Li

展开摘要

Neural radiance fields (NeRF) rely on volume rendering to synthesize novel views. Volume rendering requires evaluating an integral along each ray, which is numerically approximated with a finite sum that corresponds to the exact integral along the ray under piecewise constant volume density. As a consequence, the rendered result is unstable w.r.t. the choice of samples along the ray, a phenomenon that we dub quadrature instability. We propose a mathematically principled solution by reformulating the sample-based rendering equation so that it corresponds to the exact integral under piecewise linear volume density. This simultaneously resolves multiple issues: conflicts between samples along different rays, imprecise hierarchical sampling, and non-differentiability of quantiles of ray termination distances w.r.t. model parameters. We demonstrate several benefits over the classical sample-based rendering equation, such as sharper textures, better geometric reconstruction, and stronger depth supervision. Our proposed formulation can be also be used as a drop-in replacement to the volume rendering equation of existing NeRF-based methods. Our project page can be found at pl-nerf.github.io.

Poster
LART: Neural Correspondence Learning with Latent Regularization Transformer for 3D Motion Transfer

Haoyu Chen, Hao Tang, Radu Timofte, Luc Van Gool, Guoying Zhao

展开摘要

3D motion transfer aims at transferring the motion from a dynamic input sequence to a static 3D object and outputs an identical motion of the target with high-fidelity and realistic visual effects. In this work, we propose a novel 3D Transformer framework called LART for 3D motion transfer. With carefully-designed architectures, LART is able to implicitly learn the correspondence via a flexible geometry perception. Thus, unlike other existing methods, LART does not require any key point annotations or pre-defined correspondence between the motion source and target meshes and can also handle large-size full-detailed unseen 3D targets. Besides, we introduce a novel latent metric regularization on the Transformer for better motion generation. Our rationale lies in the observation that the decoded motions can be approximately expressed as linearly geometric distortion at the frame level. The metric preservation of motions could be translated to the formation of linear paths in the underlying latent space as a rigorous constraint to control the synthetic motions occurring in the construction of the latent space. The proposed LART shows a high learning efficiency with the need for a few samples from the AMASS dataset to generate motions with plausible visual effects. The experimental results verify the potential of our generative model in applications of motion transfer, content generation, temporal interpolation, and motion denoising. The code is made available: https://github.com/mikecheninoulu/LART.

Poster
Template-free Articulated Neural Point Clouds for Reposable View Synthesis

Lukas Uzolas, Elmar Eisemann, Petr Kellnhofer

展开摘要

Dynamic Neural Radiance Fields (NeRFs) achieve remarkable visual quality when synthesizing novel views of time-evolving 3D scenes. However, the common reliance on backward deformation fields makes reanimation of the captured object poses challenging. Moreover, the state of the art dynamic models are often limited by low visual fidelity, long reconstruction time or specificity to narrow application domains.  In this paper, we present a novel method utilizing a point-based representation and Linear Blend Skinning (LBS) to jointly learn a Dynamic NeRF and an associated skeletal model from even sparse multi-view video. Our forward-warping approach achieves state-of-the-art visual fidelity when synthesizing novel views and poses while significantly reducing the necessary learning time when compared to existing work. We demonstrate the versatility of our representation on a variety of articulated objects from common datasets and obtain reposable 3D reconstructions without the need of object-specific skeletal templates.

Poster
Sensitivity in Translation Averaging

Lalit Manam, Venu Madhav Govindu

展开摘要

In 3D computer vision, translation averaging solves for absolute translations given a set of pairwise relative translation directions. While there has been much work on robustness to outliers and studies on the uniqueness of the solution, this paper deals with a distinctly different problem of sensitivity in translation averaging under uncertainty. We first analyze sensitivity in estimating scales corresponding to relative directions under small perturbations of the relative directions. Then, we formally define the conditioning of the translation averaging problem, which assesses the reliability of estimated translations based solely on the input directions. We give a sufficient criterion to ensure that the problem is well-conditioned. Subsequently, we provide an efficient algorithm to identify and remove combinations of directions which make the problem ill-conditioned while ensuring uniqueness of the solution. We demonstrate the utility of such analysis in global structure-from-motion pipelines for obtaining 3D reconstructions, which reveals the benefits of filtering the ill-conditioned set of directions in translation averaging in terms of reduced translation errors, a higher number of 3D points triangulated and faster convergence of bundle adjustment.

Poster
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene

Jiaming Gu, Minchao Jiang, Hongsheng Li, Xiaoyuan Lu, Guangming Zhu, Syed Afaq Ali Shah, Liang Zhang, Mohammed Bennamoun

展开摘要

Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD) techniques, we trained meshes of varying levels of detail for different observation levels. Our approach combines with the rasterization pipeline in Unreal Engine 4 (UE4), achieving real-time rendering of large-scale scenes at 4K resolution with a frame rate of up to 43 FPS. Rendering within UE4 also facilitates scene editing in subsequent stages. Furthermore, through experiments, we have demonstrated that our method achieves rendering quality comparable to state-of-the-art approaches. Project page: https://jamchaos.github.io/UE4-NeRF/.

Poster
CityRefer: Geography-aware 3D Visual Grounding Dataset on City-scale Point Cloud Data

Taiki Miyanishi, Fumiya Kitamori, Shuhei Kurita, Jungdae Lee, Motoaki Kawanabe, Nakamasa Inoue

展开摘要

City-scale 3D point cloud is a promising way to express detailed and complicated outdoor structures. It encompasses both the appearance and geometry features of segmented city components, including cars, streets, and buildings that can be utilized for attractive applications such as user-interactive navigation of autonomous vehicles and drones. However, compared to the extensive text annotations available for images and indoor scenes, the scarcity of text annotations for outdoor scenes poses a significant challenge for achieving these applications. To tackle this problem, we introduce the CityRefer dataset for city-level visual grounding. The dataset consists of 35k natural language descriptions of 3D objects appearing in SensatUrban city scenes and 5k landmarks labels synchronizing with OpenStreetMap. To ensure the quality and accuracy of the dataset, all descriptions and labels in the CityRefer dataset are manually verified. We also have developed a baseline system that can learn encoded language descriptions, 3D object instances, and geographical information about the city's landmarks to perform visual grounding on the CityRefer dataset. To the best of our knowledge, the CityRefer dataset is the largest city-level visual grounding dataset for localizing specific 3D objects.

Poster
Prototypical Variational Autoencoder for 3D Few-shot Object Detection

Weiliang Tang, Biqi YANG, Xianzhi Li, Yun-Hui Liu, Pheng-Ann Heng, Chi-Wing Fu

展开摘要

Few-Shot 3D Point Cloud Object Detection (FS3D) is a challenging task, aiming to detect 3D objects of novel classes using only limited annotated samples for training. Considering that the detection performance highly relies on the quality of the latent features, we design a VAE-based prototype learning scheme, named prototypical VAE (P-VAE), to learn a probabilistic latent space for enhancing the diversity and distinctiveness of the sampled features. The network encodes a multi-center GMM-like posterior, in which each distribution centers at a prototype. For regularization, P-VAE incorporates a reconstruction task to preserve geometric information. To adopt P-VAE for the detection framework, we formulate Geometric-informative Prototypical VAE (GP-VAE) to handle varying geometric components and Class-specific Prototypical VAE (CP-VAE) to handle varying object categories. In the first stage, we harness GP-VAE to aid feature extraction from the input scene. In the second stage, we cluster the geometric-informative features into per-instance features and use CP-VAE to refine each instance feature with category-level guidance. Experimental results show the top performance of our approach over the state of the arts on two FS3D benchmarks. Quantitative ablations and qualitative prototype analysis further demonstrate that our probabilistic modeling can significantly boost prototype learning for FS3D.

Poster
LEPARD: Learning Explicit Part Discovery for 3D Articulated Shape Reconstruction

Di Liu, Anastasis Stathopoulos, Qilong Zhangli, Yunhe Gao, Dimitris N. Metaxas

展开摘要

Reconstructing the 3D articulated shape of an animal from a single in-the-wild image is a challenging task. We propose LEPARD, a learning-based framework that discovers semantically meaningful 3D parts and reconstructs 3D shapes in a part-based manner. This is advantageous as 3D parts are robust to pose variations due to articulations and their shape is typically simpler than the overall shape of the object. In our framework, the parts are explicitly represented as parameterized primitive surfaces with global and local deformations in 3D that deform to match the image evidence. We propose a kinematics-inspired optimization to guide each transformation of the primitive deformation given 2D evidence. Similar to recent approaches, LEPARD is only trained using off-the-shelf deep features from DINO and does not require any form of 2D or 3D annotations. Experiments on 3D animal shape reconstruction, demonstrate significant improvement over existing alternatives in terms of both the overall reconstruction performance as well as the ability to discover semantically meaningful and consistent parts.

Poster
Learning Dictionary for Visual Attention

Yingjie Liu, Xuan Liu, Hui Yu, Xuan Tang, Xian Wei

展开摘要

Recently, the attention mechanism has shown outstanding competence in capturing global structure information and long-range relationships within data, thus enhancing the performance of deep vision models on various computer vision tasks. In this work, we propose a novel dictionary learning-based attention (\textit{Dic-Attn}) module, which models this issue as a decomposition and reconstruction problem with the sparsity prior, inspired by sparse coding in the human visual perception system. The proposed \textit{Dic-Attn} module decomposes the input into a dictionary and corresponding sparse representations, allowing for the disentanglement of underlying nonlinear structural information in visual data and the reconstruction of an attention embedding. By applying transformation operations in the spatial and channel domains, the module dynamically selects the dictionary's atoms and sparse representations. Finally, the updated dictionary and sparse representations capture the global contextual information and reconstruct the attention maps. The proposed \textit{Dic-Attn} module is designed with plug-and-play compatibility, allowing for integration into deep attention encoders. Our approach offers an intuitive and elegant means to exploit the discriminative information from data, promoting visual attention construction. Extensive experimental results on various computer vision tasks, e.g., image and point cloud classification, validate that our method achieves promising performance, and shows a strong competitive comparison with state-of-the-art attention methods.

Poster
Unleash the Potential of Image Branch for Cross-modal 3D Object Detection

Yifan Zhang, Qijian Zhang, Junhui Hou, Yixuan Yuan, Guoliang Xing

展开摘要

To achieve reliable and precise scene understanding, autonomous vehicles typically incorporate multiple sensing modalities to capitalize on their complementary attributes. However, existing cross-modal 3D detectors do not fully utilize the image domain information to address the bottleneck issues of the LiDAR-based detectors. This paper presents a new cross-modal 3D object detector, namely UPIDet, which aims to unleash the potential of the image branch from two aspects. First, UPIDet introduces a new 2D auxiliary task called normalized local coordinate map estimation. This approach enables the learning of local spatial-aware features from the image modality to supplement sparse point clouds. Second, we discover that the representational capability of the point cloud backbone can be enhanced through the gradients backpropagated from the training objectives of the image branch, utilizing a succinct and effective point-to-pixel module. Extensive experiments and ablation studies validate the effectiveness of our method. Notably, we achieved the top rank in the highly competitive cyclist class of the KITTI benchmark at the time of submission. The source code is available at https://github.com/Eaphan/UPIDet.

Poster
XAGen: 3D Expressive Human Avatars Generation

Zhongcong Xu, Jianfeng Zhang, Jun Hao Liew, Jiashi FENG, Mike Zheng Shou

展开摘要

Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on. In this work, we present XAGen, the first 3D generative model for human avatars capable of expressive control over body, face, and hands. To enhance the fidelity of small-scale regions like face and hands, we devise a multi-scale and multi-part 3D representation that models fine details. Based on this representation, we propose a multi-part rendering technique that disentangles the synthesis of body, face, and hands to ease model training and enhance geometric quality. Furthermore, we design multi-part discriminators that evaluate the quality of the generated avatars with respect to their appearance and fine-grained control capabilities. Experiments show that XAGen surpasses state-of-the-art methods in terms of realism, diversity, and expressive control abilities. Code and data will be made available at https://showlab.github.io/xagen.

Poster
AD-PT: Autonomous Driving Pre-Training with Large-scale Point Cloud Dataset

Jiakang Yuan, Bo Zhang, Xiangchao Yan, Botian Shi, Tao Chen, Yikang Li, Yu Qiao

展开摘要

It is a long-term vision for Autonomous Driving (AD) community that the perception models can learn from a large-scale point cloud dataset, to obtain unified representations that can achieve promising results on different tasks or benchmarks. Previous works mainly focus on the self-supervised pre-training pipeline, meaning that they perform the pre-training and fine-tuning on the same benchmark, which is difficult to attain the performance scalability and cross-dataset application for the pre-training checkpoint. In this paper, for the first time, we are committed to building a large-scale pre-training point-cloud dataset with diverse data distribution, and meanwhile learning generalizable representations from such a diverse pre-training dataset. We formulate the point-cloud pre-training task as a semi-supervised problem, which leverages the few-shot labeled and massive unlabeled point-cloud data to generate the unified backbone representations that can be directly applied to many baseline models and benchmarks, decoupling the AD-related pre-training process and downstream fine-tuning task. During the period of backbone pre-training, by enhancing the scene- and instance-level distribution diversity and exploiting the backbone's ability to learn from unknown instances, we achieve significant performance gains on a series of downstream perception benchmarks including Waymo, nuScenes, and KITTI, under different baseline models like PV-RCNN++, SECOND, CenterPoint.

Poster
GMSF: Global Matching Scene Flow

Yushan Zhang, Johan Edstedt, Bastian Wandt, Per-Erik Forssen, Maria Magnusson, Michael Felsberg

展开摘要

We tackle the task of scene flow estimation from point clouds. Given a source and a target point cloud, the objective is to estimate a translation from each point in the source point cloud to the target, resulting in a 3D motion vector field. Previous dominant scene flow estimation methods require complicated coarse-to-fine or recurrent architectures as a multi-stage refinement. In contrast, we propose a significantly simpler single-scale one-shot global matching to address the problem. Our key finding is that reliable feature similarity between point pairs is essential and sufficient to estimate accurate scene flow. We thus propose to decompose the feature extraction step via a hybrid local-global-cross transformer architecture which is crucial to accurate and robust feature representations. Extensive experiments show that the proposed Global Matching Scene Flow (GMSF) sets a new state-of-the-art on multiple scene flow estimation benchmarks. On FlyingThings3D, with the presence of occlusion points, GMSF reduces the outlier percentage from the previous best performance of 27.4% to 5.6%. On KITTI Scene Flow, without any fine-tuning, our proposed method shows state-of-the-art performance. On the Waymo-Open dataset, the proposed method outperforms previous methods by a large margin. The code is available at https://github.com/ZhangYushan3/GMSF.

Poster
Equivariant Single View Pose Prediction Via Induced and Restriction Representations

Owen Lewis Howell, David Klee, Ondrej Biza, Linfeng Zhao, Robin Walters

展开摘要

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing $SO(3)$-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of $SO(3)$ will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain consistency properties which we formulate as $SO(2)$-equivariance constraints. We use the induced representation of $SO(2)$ on $SO(3)$ to construct and classify architectures that have two-dimensional inputs and which satisfy these consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.

Poster
3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

Yunhao Ge, Hong-Xing Yu, Cheng Zhao, Yuliang Guo, Xinyu Huang, Liu Ren, Laurent Itti, Jiajun Wu

展开摘要

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/.

Poster