NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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主题: 强化学习 · 484 篇论文 · 重置筛选

Future-Dependent Value-Based Off-Policy Evaluation in POMDPs

Masatoshi Uehara, Haruka Kiyohara, Andrew Bennett, Victor Chernozhukov, Nan Jiang, Nathan Kallus, Chengchun Shi, Wen Sun

展开摘要

We study off-policy evaluation (OPE) for partially observable MDPs (POMDPs) with general function approximation. Existing methods such as sequential importance sampling estimators and fitted-Q evaluation suffer from the curse of horizon in POMDPs. To circumvent this problem, we develop a novel model-free OPE method by introducing future-dependent value functions that take future proxies as inputs. Future-dependent value functions play similar roles as classical value functions in fully-observable MDPs. We derive a new off-policy Bellman equation for future-dependent value functions as conditional moment equations that use history proxies as instrumental variables. We further propose a minimax learning method to learn future-dependent value functions using the new Bellman equation. We obtain the PAC result, which implies our OPE estimator is close to the true policy value as long as futures and histories contain sufficient information about latent states, and the Bellman completeness. Our code is available at https://github.com/aiueola/neurips2023-future-dependent-ope

Spotlight
Ensemble-based Deep Reinforcement Learning for Vehicle Routing Problems under Distribution Shift

Yuan Jiang, Zhiguang Cao, Yaoxin Wu, Wen Song, Jie Zhang

展开摘要

While performing favourably on the independent and identically distributed (i.i.d.) instances, most of the existing neural methods for vehicle routing problems (VRPs) struggle to generalize in the presence of a distribution shift. To tackle this issue, we propose an ensemble-based deep reinforcement learning method for VRPs, which learns a group of diverse sub-policies to cope with various instance distributions. In particular, to prevent convergence of the parameters to the same one, we enforce diversity across sub-policies by leveraging Bootstrap with random initialization. Moreover, we also explicitly pursue inequality between sub-policies by exploiting regularization terms during training to further enhance diversity. Experimental results show that our method is able to outperform the state-of-the-art neural baselines on randomly generated instances of various distributions, and also generalizes favourably on the benchmark instances from TSPLib and CVRPLib, which confirmed the effectiveness of the whole method and the respective designs.

Poster
Video Prediction Models as Rewards for Reinforcement Learning

Alejandro Escontrela, Ademi Adeniji, Wilson Yan, Ajay Jain, Xue Bin Peng, Ken Goldberg, Youngwoon Lee, Danijar Hafner, Pieter Abbeel

展开摘要

Specifying reward signals that allow agents to learn complex behaviors is a long-standing challenge in reinforcement learning. A promising approach is to extract preferences for behaviors from unlabeled videos, which are widely available on the internet. We present Video Prediction Rewards (VIPER), an algorithm that leverages pretrained video prediction models as action-free reward signals for reinforcement learning. Specifically, we first train an autoregressive transformer on expert videos and then use the video prediction likelihoods as reward signals for a reinforcement learning agent. VIPER enables expert-level control without programmatic task rewards across a wide range of DMC, Atari, and RLBench tasks. Moreover, generalization of the video prediction model allows us to derive rewards for an out-of-distribution environment where no expert data is available, enabling cross-embodiment generalization for tabletop manipulation. We see our work as starting point for scalable reward specification from unlabeled videos that will benefit from the rapid advances in generative modeling. Source code and datasets are available on the project website: https://ViperRL.com

Poster
On the Convergence and Sample Complexity Analysis of Deep Q-Networks with $\epsilon$-Greedy Exploration

Shuai Zhang, Hongkang Li, Meng Wang, Miao Liu, Pin-Yu Chen, Songtao Lu, Sijia Liu, Keerthiram Murugesan, Subhajit Chaudhury

展开摘要

This paper provides a theoretical understanding of deep Q-Network (DQN) with the $\varepsilon$-greedy exploration in deep reinforcement learning. Despite the tremendous empirical achievement of the DQN, its theoretical characterization remains underexplored. First, the exploration strategy is either impractical or ignored in the existing analysis. Second, in contrast to conventional Q-learning algorithms, the DQN employs the target network and experience replay to acquire an unbiased estimation of the mean-square Bellman error (MSBE) utilized in training the Q-network. However, the existing theoretical analysis of DQNs lacks convergence analysis or bypasses the technical challenges by deploying a significantly overparameterized neural network, which is not computationally efficient. This paper provides the first theoretical convergence and sample complexity analysis of the practical setting of DQNs with $\epsilon$-greedy policy. We prove an iterative procedure with decaying $\epsilon$ converges to the optimal Q-value function geometrically. Moreover, a higher level of $\epsilon$ values enlarges the region of convergence but slows down the convergence, while the opposite holds for a lower level of $\epsilon$ values. Experiments justify our established theoretical insights on DQNs.

Poster
Online RL in Linearly $q^\pi$-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore

Gellért Weisz, András György, Csaba Szepesvari

展开摘要

We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions of state-action features. This class is known to be more general than linear MDPs, where the transition kernel and the reward function are assumed to be linear functions of the feature vectors. As our first contribution, we show that the difference between the two classes is the presence of states in linearly $q^\pi$-realizable MDPs where for any policy, all the actions have approximately equal values, and skipping over these states by following an arbitrarily fixed policy in those states transforms the problem to a linear MDP. Based on this observation, we derive a novel (computationally inefficient) learning algorithm for linearly $q^\pi$-realizable MDPs that simultaneously learns what states should be skipped over and runs another learning algorithm on the linear MDP hidden in the problem. The method returns an $\epsilon$-optimal policy after $\text{polylog}(H, d)/\epsilon^2$ interactions with the MDP, where $H$ is the time horizon and $d$ is the dimension of the feature vectors, giving the first polynomial-sample-complexity online RL algorithm for this setting. The results are proved for the misspecified case, where the sample complexity is shown to degrade gracefully with the misspecification error.

Oral
Direct Preference Optimization: Your Language Model is Secretly a Reward Model

Rafael Rafailov, Archit Sharma, Eric Mitchell, Christopher D Manning, Stefano Ermon, Chelsea Finn

展开摘要

While large-scale unsupervised language models (LMs) learn broad world knowledge and some reasoning skills, achieving precise control of their behavior is difficult due to the completely unsupervised nature of their training. Existing methods for gaining such steerability collect human labels of the relative quality of model generations and fine-tune the unsupervised LM to align with these preferences, often with reinforcement learning from human feedback (RLHF). However, RLHF is a complex and often unstable procedure, first fitting a reward model that reflects the human preferences, and then fine-tuning the large unsupervised LM using reinforcement learning to maximize this estimated reward without drifting too far from the original model. In this paper, we leverage a mapping between reward functions and optimal policies to show that this constrained reward maximization problem can be optimized exactly with a single stage of policy training, essentially solving a classification problem on the human preference data. The resulting algorithm, which we call Direct Preference Optimization (DPO), is stable, performant, and computationally lightweight, eliminating the need for fitting a reward model, sampling from the LM during fine-tuning, or performing significant hyperparameter tuning. Our experiments show that DPO can fine-tune LMs to align with human preferences as well as or better than existing methods. Notably, fine-tuning with DPO exceeds RLHF's ability to control sentiment of generations and improves response quality in summarization and single-turn dialogue while being substantially simpler to implement and train.

Oral
Aligning Language Models with Human Preferences via a Bayesian Approach

Jiashuo Wang, Haozhao Wang, Shichao Sun, Wenjie Li

展开摘要

In the quest to advance human-centric natural language generation (NLG) systems, ensuring alignment between NLG models and human preferences is crucial. For this alignment, current popular methods leverage a reinforcement learning (RL) approach with a reward model trained on feedback from humans. However, inherent disagreements due to the subjective nature of human preferences pose a significant challenge for training the reward model, resulting in a deterioration of the NLG performance. To tackle this issue, previous approaches typically rely on majority voting or averaging to consolidate multiple inconsistent preferences into a merged one. Although straightforward to understand and execute, such methods suffer from an inability to capture the nuanced degrees of disaggregation among humans and may only represent a specialized subset of individuals, thereby lacking the ability to quantitatively disclose the universality of human preferences. To address this challenge, this paper proposes a novel approach, which employs a Bayesian framework to account for the distribution of disagreements among human preferences as training a preference model, and names it as $\textbf{d-PM}$. Besides, considering the RL strategy's inefficient and complex training process over the training efficiency, we further propose utilizing the contrastive learning strategy to train the NLG model with the preference scores derived from the d-PM model. Extensive experiments on two human-centric NLG tasks, i.e., emotional support conversation and integrity ``Rule-of-Thumb'' generation, show that our method consistently exceeds previous SOTA models in both automatic and human evaluations.

Poster
Bi-Level Offline Policy Optimization with Limited Exploration

Wenzhuo Zhou

展开摘要

We study offline reinforcement learning (RL) which seeks to learn a good policy based on a fixed, pre-collected dataset. A fundamental challenge behind this task is the distributional shift due to the dataset lacking sufficient exploration, especially under function approximation. To tackle this issue, we propose a bi-level structured policy optimization algorithm that models a hierarchical interaction between the policy (upper-level) and the value function (lower-level). The lower level focuses on constructing a confidence set of value estimates that maintain sufficiently small weighted average Bellman errors, while controlling uncertainty arising from distribution mismatch. Subsequently, at the upper level, the policy aims to maximize a conservative value estimate from the confidence set formed at the lower level. This novel formulation preserves the maximum flexibility of the implicitly induced exploratory data distribution, enabling the power of model extrapolation. In practice, it can be solved through a computationally efficient, penalized adversarial estimation procedure. Our theoretical regret guarantees do not rely on any data-coverage and completeness-type assumptions, only requiring realizability. These guarantees also demonstrate that the learned policy represents the ``best effort'' among all policies, as no other policies can outperform it. We evaluate our model using a blend of synthetic, benchmark, and real-world datasets for offline RL, showing that it performs competitively with state-of-the-art methods.

Poster
Combining Behaviors with the Successor Features Keyboard

Wilka Carvalho, Andre Saraiva, Angelos Filos, Andrew Kyle Lampinen, Loic Matthey, Richard Lewis, Honglak Lee, Satinder Singh, Danilo Jimenez Rezende, Daniel Zoran

展开摘要

The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-features and task encodings which are cumbersome to design for every new environment. In this work, we propose the "Successor Features Keyboard" (SFK), which enables transfer with discovered state-features and task encodings. To enable discovery, we propose the "Categorical Successor Feature Approximator" (CSFA), a novel learning algorithm for estimating SFs while jointly discovering state-features and task encodings. With SFK and CSFA, we achieve the first demonstration of transfer with SFs in a challenging 3D environment where all the necessary representations are discovered. We first compare CSFA against other methods for approximating SFs and show that only CSFA discovers representations compatible with SF&GPI at this scale. We then compare SFK against transfer learning baselines and show that it transfers most quickly to long-horizon tasks.

Poster
Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning

Mitsuhiko Nakamoto, Yuexiang Zhai, Anikait Singh, Max Sobol Mark, Yi Ma, Chelsea Finn, Aviral Kumar, Sergey Levine

展开摘要

A compelling use case of offline reinforcement learning (RL) is to obtain a policy initialization from existing datasets followed by fast online fine-tuning with limited interaction. However, existing offline RL methods tend to behave poorly during fine-tuning. In this paper, we devise an approach for learning an effective initialization from offline data that also enables fast online fine-tuning capabilities. Our approach, calibrated Q-learning (Cal-QL), accomplishes this by learning a conservative value function initialization that underestimates the value of the learned policy from offline data, while also being calibrated, in the sense that the learned Q-values are at a reasonable scale. We refer to this property as calibration, and define it formally as providing a lower bound on the true value function of the learned policy and an upper bound on the value of some other (suboptimal) reference policy, which may simply be the behavior policy. We show that offline RL algorithms that learn such calibrated value functions lead to effective online fine-tuning, enabling us to take the benefits of offline initializations in online fine-tuning. In practice, Cal-QL can be implemented on top of the conservative Q learning (CQL) for offline RL within a one-line code change. Empirically, Cal-QL outperforms state-of-the-art methods on 9/11 fine-tuning benchmark tasks that we study in this paper. Code and video are available at https://nakamotoo.github.io/Cal-QL

Poster
Domain Adaptive Imitation Learning with Visual Observation

Sungho Choi, Seungyul Han, Woojun Kim, Jongseong Chae, Whiyoung Jung, Youngchul Sung

展开摘要

In this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift.

Poster
Facing Off World Model Backbones: RNNs, Transformers, and S4

Fei Deng, Junyeong Park, Sungjin Ahn

展开摘要

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

Poster
TaskMet: Task-driven Metric Learning for Model Learning

Dishank Bansal, Ricky T. Q. Chen, Mustafa Mukadam, Brandon Amos

展开摘要

Deep learning models are often used with some downstream task. Models solely trained to achieve accurate predictions may struggle to perform well on the desired downstream tasks. We propose using the task loss to learn a metric which parameterizes a loss to train the model. This approach does not alter the optimal prediction model itself, but rather changes the model learning to emphasize the information important for the downstream task. This enables us to achieve the best of both worlds: a prediction model trained in the original prediction space while also being valuable for the desired downstream task. We validate our approach through experiments conducted in two main settings: 1) decision-focused model learning scenarios involving portfolio optimization and budget allocation, and 2) reinforcement learning in noisy environments with distracting states.

Poster
Guide Your Agent with Adaptive Multimodal Rewards

Changyeon Kim, Younggyo Seo, Hao Liu, Lisa Lee, Jinwoo Shin, Honglak Lee, Kimin Lee

展开摘要

Developing an agent capable of adapting to unseen environments remains a difficult challenge in imitation learning. This work presents Adaptive Return-conditioned Policy (ARP), an efficient framework designed to enhance the agent's generalization ability using natural language task descriptions and pre-trained multimodal encoders. Our key idea is to calculate a similarity between visual observations and natural language instructions in the pre-trained multimodal embedding space (such as CLIP) and use it as a reward signal. We then train a return-conditioned policy using expert demonstrations labeled with multimodal rewards. Because the multimodal rewards provide adaptive signals at each timestep, our ARP effectively mitigates the goal misgeneralization. This results in superior generalization performances even when faced with unseen text instructions, compared to existing text-conditioned policies. To improve the quality of rewards, we also introduce a fine-tuning method for pre-trained multimodal encoders, further enhancing the performance. Video demonstrations and source code are available on the project website: \url{https://sites.google.com/view/2023arp}.

Poster
Data Quality in Imitation Learning

Suneel Belkhale, Yuchen Cui, Dorsa Sadigh

展开摘要

In supervised learning, the question of data quality and curation has been sidelined in recent years in favor of increasingly more powerful and expressive models that can ingest internet-scale data. However, in offline learning for robotics, we simply lack internet scale data, and so high quality datasets are a necessity. This is especially true in imitation learning (IL), a sample efficient paradigm for robot learning using expert demonstrations. Policies learned through IL suffer from state distribution shift at test time due to compounding errors in action prediction, which leads to unseen states that the policy cannot recover from. Instead of designing new algorithms to address distribution shift, an alternative perspective is to develop new ways of assessing and curating datasets. There is growing evidence that the same IL algorithms can have substantially different performance across different datasets. This calls for a formalism for defining metrics of "data quality" that can further be leveraged for data curation. In this work, we take the first step toward formalizing data quality for imitation learning through the lens of distribution shift: a high quality dataset encourages the policy to stay in distribution at test time. We propose two fundamental properties that are necessary for a high quality datasets: i) action divergence: the mismatch between the expert and learned policy at certain states; and ii) transition diversity: the noise present in the system for a given state and action. We investigate the combined effect of these two key properties in imitation learning theoretically, and we empirically analyze models trained on a variety of different data sources. We show that state diversity is not always beneficial, and we demonstrate how action divergence and transition diversity interact in practice.

Poster
RiskQ: Risk-sensitive Multi-Agent Reinforcement Learning Value Factorization

Siqi Shen, Chennan Ma, Chao Li, Weiquan Liu, Yongquan Fu, Songzhu Mei, Xinwang Liu, Cheng Wang

展开摘要

Multi-agent systems are characterized by environmental uncertainty, varying policies of agents, and partial observability, which result in significant risks. In the context of Multi-Agent Reinforcement Learning (MARL), learning coordinated and decentralized policies that are sensitive to risk is challenging. To formulate the coordination requirements in risk-sensitive MARL, we introduce the Risk-sensitive Individual-Global-Max (RIGM) principle as a generalization of the Individual-Global-Max (IGM) and Distributional IGM (DIGM) principles. This principle requires that the collection of risk-sensitive action selections of each agent should be equivalent to the risk-sensitive action selection of the central policy. Current MARL value factorization methods do not satisfy the RIGM principle for common risk metrics such as the Value at Risk (VaR) metric or distorted risk measurements. Therefore, we propose RiskQ to address this limitation, which models the joint return distribution by modeling quantiles of it as weighted quantile mixtures of per-agent return distribution utilities. RiskQ satisfies the RIGM principle for the VaR and distorted risk metrics. We show that RiskQ can obtain promising performance through extensive experiments. The source code of RiskQ is available in https://github.com/xmu-rl-3dv/RiskQ.

Poster
Robust Multi-Agent Reinforcement Learning via Adversarial Regularization: Theoretical Foundation and Stable Algorithms

Alexander Bukharin, Yan Li, Yue Yu, Qingru Zhang, Zhehui Chen, Simiao Zuo, Chao Zhang, Songan Zhang, Tuo Zhao

展开摘要

Multi-Agent Reinforcement Learning (MARL) has shown promising results across several domains. Despite this promise, MARL policies often lack robustness and are therefore sensitive to small changes in their environment. This presents a serious concern for the real world deployment of MARL algorithms, where the testing environment may slightly differ from the training environment. In this work we show that we can gain robustness by controlling a policy’s Lipschitz constant, and under mild conditions, establish the existence of a Lipschitz and close-to-optimal policy. Motivated by these insights, we propose a new robust MARL framework, ERNIE, that promotes the Lipschitz continuity of the policies with respect to the state observations and actions by adversarial regularization. The ERNIE framework provides robustness against noisy observations, changing transition dynamics, and malicious actions of agents. However, ERNIE’s adversarial regularization may introduce some training instability. To reduce this instability, we reformulate adversarial regularization as a Stackelberg game. We demonstrate the effectiveness of the proposed framework with extensive experiments in traffic light control and particle environments. In addition, we extend ERNIE to mean-field MARL with a formulation based on distributionally robust optimization that outperforms its non-robust counterpart and is of independent interest. Our code is available at https://github.com/abukharin3/ERNIE.

Poster
Direct Preference-based Policy Optimization without Reward Modeling

Gaon An, Junhyeok Lee, Xingdong Zuo, Norio Kosaka, Kyung-Min Kim, Hyun Oh Song

展开摘要

Preference-based reinforcement learning (PbRL) is an approach that enables RL agents to learn from preference, which is particularly useful when formulating a reward function is challenging. Existing PbRL methods generally involve a two-step procedure: they first learn a reward model based on given preference data and then employ off-the-shelf reinforcement learning algorithms using the learned reward model. However, obtaining an accurate reward model solely from preference information, especially when the preference is from human teachers, can be difficult. Instead, we propose a PbRL algorithm that directly learns from preference without requiring any reward modeling. To achieve this, we adopt a contrastive learning framework to design a novel policy scoring metric that assigns a high score to policies that align with the given preferences. We apply our algorithm to offline RL tasks with actual human preference labels and show that our algorithm outperforms or is on par with the existing PbRL methods. Notably, on high-dimensional control tasks, our algorithm surpasses offline RL methods that learn with ground-truth reward information. Finally, we show that our algorithm can be successfully applied to fine-tune large language models.

Poster
Constraint-Conditioned Policy Optimization for Versatile Safe Reinforcement Learning

Yihang Yao, Zuxin Liu, Zhepeng Cen, Jiacheng Zhu, Wenhao Yu, Tingnan Zhang, Ding Zhao

展开摘要

Safe reinforcement learning (RL) focuses on training reward-maximizing agents subject to pre-defined safety constraints. Yet, learning versatile safe policies that can adapt to varying safety constraint requirements during deployment without retraining remains a largely unexplored and challenging area. In this work, we formulate the versatile safe RL problem and consider two primary requirements: training efficiency and zero-shot adaptation capability. To address them, we introduce the Conditioned Constrained Policy Optimization (CCPO) framework, consisting of two key modules: (1) Versatile Value Estimation (VVE) for approximating value functions under unseen threshold conditions, and (2) Conditioned Variational Inference (CVI) for encoding arbitrary constraint thresholds during policy optimization. Our extensive experiments demonstrate that CCPO outperforms the baselines in terms of safety and task performance while preserving zero-shot adaptation capabilities to different constraint thresholds data-efficiently. This makes our approach suitable for real-world dynamic applications.

Poster
Hyperbolic VAE via Latent Gaussian Distributions

Seunghyuk Cho, Juyong Lee, Dongwoo Kim

展开摘要

We propose a Gaussian manifold variational auto-encoder (GM-VAE) whose latent space consists of a set of Gaussian distributions. It is known that the set of the univariate Gaussian distributions with the Fisher information metric form a hyperbolic space, which we call a Gaussian manifold. To learn the VAE endowed with the Gaussian manifolds, we propose a pseudo-Gaussian manifold normal distribution based on the Kullback-Leibler divergence, a local approximation of the squared Fisher-Rao distance, to define a density over the latent space. We demonstrate the efficacy of GM-VAE on two different tasks: density estimation of image datasets and state representation learning for model-based reinforcement learning. GM-VAE outperforms the other variants of hyperbolic- and Euclidean-VAEs on density estimation tasks and shows competitive performance in model-based reinforcement learning. We observe that our model provides strong numerical stability, addressing a common limitation reported in previous hyperbolic-VAEs. The implementation is available at https://github.com/ml-postech/GM-VAE.

Poster