NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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    40011.2%
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主题: 扩散模型 · 327 篇论文 · 重置筛选

A Diffusion-Model of Joint Interactive Navigation

Matthew Niedoba, Jonathan Wilder Lavington, Yunpeng Liu, Vasileios Lioutas, Justice Sefas, Xiaoxuan Liang, Dylan Green, Setareh Dabiri, Berend Zwartsenberg, Adam Scibior, Frank Wood

展开摘要

Simulation of autonomous vehicle systems requires that simulated traffic participants exhibit diverse and realistic behaviors. The use of prerecorded real-world traffic scenarios in simulation ensures realism but the rarity of safety critical events makes large scale collection of driving scenarios expensive. In this paper, we present DJINN -- a diffusion based method of generating traffic scenarios. Our approach jointly diffuses the trajectories of all agents, conditioned on a flexible set of state observations from the past, present, or future. On popular trajectory forecasting datasets, we report state of the art performance on joint trajectory metrics. In addition, we demonstrate how DJINN flexibly enables direct test-time sampling from a variety of valuable conditional distributions including goal-based sampling, behavior-class sampling, and scenario editing.

Poster
TopP&R: Robust Support Estimation Approach for Evaluating Fidelity and Diversity in Generative Models

Pum Jun Kim, Yoojin Jang, Jisu Kim, Jaejun Yoo

展开摘要

We propose a robust and reliable evaluation metric for generative models called Topological Precision and Recall (TopP&R, pronounced “topper”), which systematically estimates supports by retaining only topologically and statistically significant features with a certain level of confidence. Existing metrics, such as Inception Score (IS), Frechet Inception Distance (FID), and various Precision and Recall (P&R) variants, rely heavily on support estimates derived from sample features. However, the reliability of these estimates has been overlooked, even though the quality of the evaluation hinges entirely on their accuracy. In this paper, we demonstrate that current methods not only fail to accurately assess sample quality when support estimation is unreliable, but also yield inconsistent results. In contrast, TopP&R reliably evaluates the sample quality and ensures statistical consistency in its results. Our theoretical and experimental findings reveal that TopP&R provides a robust evaluation, accurately capturing the true trend of change in samples, even in the presence of outliers and non-independent and identically distributed (Non-IID) perturbations where other methods result in inaccurate support estimations. To our knowledge, TopP&R is the first evaluation metric specifically focused on the robust estimation of supports, offering statistical consistency under noise conditions.

Poster
Unifying Predictions of Deterministic and Stochastic Physics in Mesh-reduced Space with Sequential Flow Generative Model

Luning Sun, XU HAN, Han Gao, Jian-Xun Wang, Liping Liu

展开摘要

Accurate prediction of dynamical systems in unstructured meshes has recently shown successes in scientific simulations. Many dynamical systems have a nonnegligible level of stochasticity introduced by various factors (e.g. chaoticity), so there is a need for a unified framework that captures both deterministic and stochastic components in the rollouts of these systems. Inspired by regeneration learning, we propose a new model that combines generative and sequential networks to model dynamical systems. Specifically, we use an autoencoder to learn compact representations of full-space physical variables in a low-dimensional space. We then integrate a transformer with a conditional normalizing flow model to model the temporal sequence of latent representations. We evaluate the new model in both deterministic and stochastic systems. The model outperforms several competitive baseline models and makes more accurate predictions of deterministic systems. Its own prediction error is also reflected in its uncertainty estimations. When predicting stochastic systems, the proposed model generates high-quality rollout samples. The mean and variance of these samples well match the statistics of samples computed from expensive numerical simulations.

Spotlight
Constructing Non-isotropic Gaussian Diffusion Model Using Isotropic Gaussian Diffusion Model for Image Editing

Xi Yu, Xiang Gu, Haozhi Liu, Jian Sun

展开摘要

Score-based diffusion models (SBDMs) have achieved state-of-the-art results in image generation. In this paper, we propose a Non-isotropic Gaussian Diffusion Model (NGDM) for image editing, which requires editing the source image while preserving the image regions irrelevant to the editing task. We construct NGDM by adding independent Gaussian noises with different variances to different image pixels. Instead of specifically training the NGDM, we rectify the NGDM into an isotropic Gaussian diffusion model with different pixels having different total forward diffusion time. We propose to reverse the diffusion by designing a sampling method that starts at different time for different pixels for denoising to generate images using the pre-trained isotropic Gaussian diffusion model. Experimental results show that NGDM achieves state-of-the-art performance for image editing tasks, considering the trade-off between the fidelity to the source image and alignment with the desired editing target.

Poster
Any-to-Any Generation via Composable Diffusion

Zineng Tang, Ziyi Yang, Chenguang Zhu, Michael Zeng, Mohit Bansal

展开摘要

We present Composable Diffusion (CoDi), a novel generative model capable of generating any combination of output modalities, such as language, image, video, or audio, from any combination of input modalities. Unlike existing generative AI systems, CoDi can generate multiple modalities in parallel and its input is not limited to a subset of modalities like text or image. Despite the absence of training datasets for many combinations of modalities, we propose to align modalities in both the input and output space. This allows CoDi to freely condition on any input combination and generate any group of modalities, even if they are not present in the training data. CoDi employs a novel composable generation strategy which involves building a shared multimodal space by bridging alignment in the diffusion process, enabling the synchronized generation of intertwined modalities, such as temporally aligned video and audio. Highly customizable and flexible, CoDi achieves strong joint-modality generation quality, and outperforms or is on par with the unimodal state-of-the-art for single-modality synthesis.

Poster
DOSE: Diffusion Dropout with Adaptive Prior for Speech Enhancement

Wenxin Tai, Yue Lei, Fan Zhou, Goce Trajcevski, Ting Zhong

展开摘要

Speech enhancement (SE) aims to improve the intelligibility and quality of speech in the presence of non-stationary additive noise. Deterministic deep learning models have traditionally been used for SE, but recent studies have shown that generative approaches, such as denoising diffusion probabilistic models (DDPMs), can also be effective. However, incorporating condition information into DDPMs for SE remains a challenge. We propose a model-agnostic method called DOSE that employs two efficient condition-augmentation techniques to address this challenge, based on two key insights: (1) We force the model to prioritize the condition factor when generating samples by training it with dropout operation; (2) We inject the condition information into the sampling process by providing an informative adaptive prior. Experiments demonstrate that our approach yields substantial improvements in high-quality and stable speech generation, consistency with the condition factor, and inference efficiency. Codes are publicly available at https://github.com/ICDM-UESTC/DOSE.

Poster
Solving Inverse Physics Problems with Score Matching

Benjamin Holzschuh, Simona Vegetti, Nils Thuerey

展开摘要

We propose to solve inverse problems involving the temporal evolution of physics systems by leveraging recent advances from diffusion models. Our method moves the system's current state backward in time step by step by combining an approximate inverse physics simulator and a learned correction function. A central insight of our work is that training the learned correction with a single-step loss is equivalent to a score matching objective, while recursively predicting longer parts of the trajectory during training relates to maximum likelihood training of a corresponding probability flow. We highlight the advantages of our algorithm compared to standard denoising score matching and implicit score matching, as well as fully learned baselines for a wide range of inverse physics problems. The resulting inverse solver has excellent accuracy and temporal stability and, in contrast to other learned inverse solvers, allows for sampling the posterior of the solutions. Code and experiments are available at https://github.com/tum-pbs/SMDP.

Poster
DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models

Tsun-Hsuan Wang, Juntian Zheng, Pingchuan Ma, Yilun Du, Byungchul Kim, Andrew Everett Spielberg, Joshua B. Tenenbaum, Chuang Gan, Daniela Rus

展开摘要

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/

Oral
Decorate3D: Text-Driven High-Quality Texture Generation for Mesh Decoration in the Wild

Yanhui Guo, Xinxin Zuo, Peng Dai, Juwei Lu, Xiaolin Wu, Li Cheng, Youliang Yan, Songcen Xu, Xiaofei Wu

展开摘要

This paper presents Decorate3D, a versatile and user-friendly method for the creation and editing of 3D objects using images. Decorate3D models a real-world object of interest by neural radiance field (NeRF) and decomposes the NeRF representation into an explicit mesh representation, a view-dependent texture, and a diffuse UV texture. Subsequently, users can either manually edit the UV or provide a prompt for the automatic generation of a new 3D-consistent texture. To achieve high-quality 3D texture generation, we propose a structure-aware score distillation sampling method to optimize a neural UV texture based on user-defined text and empower an image diffusion model with 3D-consistent generation capability. Furthermore, we introduce a few-view resampling training method and utilize a super-resolution model to obtain refined high-resolution UV textures (2048$\times$2048) for 3D texturing. Extensive experiments collectively validate the superior performance of Decorate3D in retexturing real-world 3D objects. Project page: https://decorate3d.github.io/Decorate3D/.

Poster
Energy Discrepancies: A Score-Independent Loss for Energy-Based Models

Tobias Schröder, Zijing Ou, Jen Ning Lim, Yingzhen Li, Sebastian Josef Vollmer, Andrew Duncan

展开摘要

Energy-based models are a simple yet powerful class of probabilistic models, but their widespread adoption has been limited by the computational burden of training them. We propose a novel loss function called Energy Discrepancy (ED) which does not rely on the computation of scores or expensive Markov chain Monte Carlo. We show that energy discrepancy approaches the explicit score matching and negative log-likelihood loss under different limits, effectively interpolating between both. Consequently, minimum energy discrepancy estimation overcomes the problem of nearsightedness encountered in score-based estimation methods, while also enjoying theoretical guarantees. Through numerical experiments, we demonstrate that ED learns low-dimensional data distributions faster and more accurately than explicit score matching or contrastive divergence. For high-dimensional image data, we describe how the manifold hypothesis puts limitations on our approach and demonstrate the effectiveness of energy discrepancy by training the energy-based model as a prior of a variational decoder model.

Poster
Energy Guided Diffusion for Generating Neurally Exciting Images

Paweł A. Pierzchlewicz, Konstantin Friedrich Willeke, Arne Nix, Pavithra Elumalai, Kelli Restivo, Tori Shinn, Cate Nealley, Gabrielle Rodriguez, Saumil Patel, Katrin Franke, Andreas S. Tolias, Fabian H. Sinz

展开摘要

In recent years, most exciting inputs (MEIs) synthesized from encoding models of neuronal activity have become an established method for studying tuning properties of biological and artificial visual systems. However, as we move up the visual hierarchy, the complexity of neuronal computations increases. Consequently, it becomes more challenging to model neuronal activity, requiring more complex models. In this study, we introduce a novel readout architecture inspired by the mechanism of visual attention. This new architecture, which we call attention readout, together with a data-driven convolutional core outperforms previous task-driven models in predicting the activity of neurons in macaque area V4. However, as our predictive network becomes deeper and more complex, synthesizing MEIs via straightforward gradient ascent (GA) can struggle to produce qualitatively good results and overfit to idiosyncrasies of a more complex model, potentially decreasing the MEI's model-to-brain transferability. To solve this problem, we propose a diffusion-based method for generating MEIs via Energy Guidance (EGG). We show that for models of macaque V4, EGG generates single neuron MEIs that generalize better across varying model architectures than the state-of-the-art GA, while at the same time reducing computational costs by a factor of 4.7x, facilitating experimentally challenging closed-loop experiments. Furthermore, EGG diffusion can be used to generate other neurally exciting images, like most exciting naturalistic images that are on par with a selection of highly activating natural images, or image reconstructions that generalize better across architectures. Finally, EGG is simple to implement, requires no retraining of the diffusion model, and can easily be generalized to provide other characterizations of the visual system, such as invariances. Thus, EGG provides a general and flexible framework to study the coding properties of the visual system in the context of natural images.

Poster
Exploring the Optimal Choice for Generative Processes in Diffusion Models: Ordinary vs Stochastic Differential Equations

Yu Cao, Jingrun Chen, Yixin Luo, Xiang Zhou

展开摘要

The diffusion model has shown remarkable success in computer vision, but it remains unclear whether the ODE-based probability flow or the SDE-based diffusion model is more superior and under what circumstances. Comparing the two is challenging due to dependencies on data distributions, score training, and other numerical issues. In this paper, we study the problem mathematically for two limiting scenarios: the zero diffusion (ODE) case and the large diffusion case. We first introduce a pulse-shape error to perturb the score function and analyze error accumulation of sampling quality, followed by a thorough analysis for generalization to arbitrary error. Our findings indicate that when the perturbation occurs at the end of the generative process, the ODE model outperforms the SDE model with a large diffusion coefficient. However, when the perturbation occurs earlier, the SDE model outperforms the ODE model, and we demonstrate that the error of sample generation due to such a pulse-shape perturbation is exponentially suppressed as the diffusion term's magnitude increases to infinity. Numerical validation of this phenomenon is provided using Gaussian, Gaussian mixture, and Swiss roll distribution, as well as realistic datasets like MNIST and CIFAR-10.

Poster
Implicit Transfer Operator Learning: Multiple Time-Resolution Models for Molecular Dynamics

Mathias Schreiner, Ole Winther, Simon Olsson

展开摘要

Computing properties of molecular systems rely on estimating expectations of the (unnormalized) Boltzmann distribution. Molecular dynamics (MD) is a broadly adopted technique to approximate such quantities. However, stable simulations rely on very small integration time-steps ($10^{-15}\,\mathrm{s}$), whereas convergence of some moments, e.g. binding free energy or rates, might rely on sampling processes on time-scales as long as $10^{-1}\, \mathrm{s}$, and these simulations must be repeated for every molecular system independently. Here, we present Implicit Transfer Operator (ITO) Learning, a framework to learn surrogates of the simulation process with multiple time-resolutions. We implement ITO with denoising diffusion probabilistic models with a new SE(3) equivariant architecture and show the resulting models can generate self-consistent stochastic dynamics across multiple time-scales, even when the system is only partially observed. Finally, we present a coarse-grained CG-SE3-ITO model which can quantitatively model all-atom molecular dynamics using only coarse molecular representations. As such, ITO provides an important step towards multiple time- and space-resolution acceleration of MD. Code is available at \href{https://github.com/olsson-group/ito}{https://github.com/olsson-group/ito}.

Poster
Convolutional State Space Models for Long-Range Spatiotemporal Modeling

Jimmy T.H. Smith, Shalini De Mello, Jan Kautz, Scott Linderman, Wonmin Byeon

展开摘要

Effectively modeling long spatiotemporal sequences is challenging due to the need to model complex spatial correlations and long-range temporal dependencies simultaneously. ConvLSTMs attempt to address this by updating tensor-valued states with recurrent neural networks, but their sequential computation makes them slow to train. In contrast, Transformers can process an entire spatiotemporal sequence, compressed into tokens, in parallel. However, the cost of attention scales quadratically in length, limiting their scalability to longer sequences. Here, we address the challenges of prior methods and introduce convolutional state space models (ConvSSM) that combine the tensor modeling ideas of ConvLSTM with the long sequence modeling approaches of state space methods such as S4 and S5. First, we demonstrate how parallel scans can be applied to convolutional recurrences to achieve subquadratic parallelization and fast autoregressive generation. We then establish an equivalence between the dynamics of ConvSSMs and SSMs, which motivates parameterization and initialization strategies for modeling long-range dependencies. The result is ConvS5, an efficient ConvSSM variant for long-range spatiotemporal modeling. ConvS5 significantly outperforms Transformers and ConvLSTM on a long horizon Moving-MNIST experiment while training $3\times$ faster than ConvLSTM and generating samples $400\times$ faster than Transformers. In addition, ConvS5 matches or exceeds the performance of state-of-the-art methods on challenging DMLab, Minecraft and Habitat prediction benchmarks and enables new directions for modeling long spatiotemporal sequences.

Poster
Tanh Works Better with Asymmetry

Dongjin Kim, Woojeong Kim, Suhyun Kim

展开摘要

Batch Normalization is commonly located in front of activation functions, as proposed by the original paper. Swapping the order, i.e., using Batch Normalization after activation functions, has also been attempted, but its performance is generally not much different from the conventional order when ReLU or a similar activation function is used. However, in the case of bounded activation functions like Tanh, we discovered that the swapped order achieves considerably better performance than the conventional order on various benchmarks and architectures. This paper reports this remarkable phenomenon and closely examines what contributes to this performance improvement. By looking at the output distributions of individual activation functions, not the whole layers, we found that many of them are asymmetrically saturated. The experiments designed to induce a different degree of asymmetric saturation support the hypothesis that asymmetric saturation helps improve performance. In addition, Batch Normalization after bounded activation functions relocates the asymmetrically saturated output of activation functions near zero, enabling the swapped model to have high sparsity, further improving performance. Extensive experiments with Tanh, LeCun Tanh, and Softsign show that the swapped models achieve improved performance with a high degree of asymmetric saturation. Finally, based on this investigation, we test a Tanh function shifted to be asymmetric. This shifted Tanh function that is manipulated to have consistent asymmetry shows even higher accuracy than the original Tanh used in the swapped order, confirming the asymmetry's importance. The code is available at https://github.com/hipros/tanh_works_better_with_asymmetry.

Poster
CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion

Guangyao Zhai, Evin Pinar Örnek, Shun-Cheng Wu, Yan Di, Federico Tombari, Nassir Navab, Benjamin Busam

展开摘要

Controllable scene synthesis aims to create interactive environments for numerous industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to the lack of a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT, where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset are available on the website.

Poster
Re-Think and Re-Design Graph Neural Networks in Spaces of Continuous Graph Diffusion Functionals

Tingting Dan, Jiaqi Ding, Ziquan Wei, Shahar Z Kovalsky, Minjeong Kim, Won Hwa Kim, Guorong Wu

展开摘要

Graphs are ubiquitous in various domains, such as social networks and biological systems. Despite the great successes of graph neural networks (GNNs) in modeling and analyzing complex graph data, the inductive bias of locality assumption, which involves exchanging information only within neighboring connected nodes, restricts GNNs in capturing long-range dependencies and global patterns in graphs. Inspired by the classic Brachistochrone problem, we seek how to devise a new inductive bias for cutting-edge graph application and present a general framework through the lens of variational analysis. The backbone of our framework is a two-way mapping between the discrete GNN model and continuous diffusion functional, which allows us to design application-specific objective function in the continuous domain and engineer discrete deep model with mathematical guarantees. First, we address over-smoothing in current GNNs. Specifically, our inference reveals that the existing layer-by-layer models of graph embedding learning are equivalent to a ${\ell _2}$-norm integral functional of graph gradients, which is the underlying cause of the over-smoothing problem. Similar to edge-preserving filters in image denoising, we introduce the total variation (TV) to promote alignment of the graph diffusion pattern with the global information present in community topologies. On top of this, we devise a new selective mechanism for inductive bias that can be easily integrated into existing GNNs and effectively address the trade-off between model depth and over-smoothing. Second, we devise a novel generative adversarial network (GAN) to predict the spreading flows in the graph through a neural transport equation. To avoid the potential issue of vanishing flows, we tailor the objective function to minimize the transportation within each community while maximizing the inter-community flows. Our new GNN models achieve state-of-the-art (SOTA) performance on graph learning benchmarks such as Cora, Citeseer, and Pubmed.

Poster
HeadSculpt: Crafting 3D Head Avatars with Text

Xiao Han, Yukang Cao, Kai Han, Xiatian Zhu, Jiankang Deng, Yi-Zhe Song, Tao Xiang, Kwan-Yee K. Wong

展开摘要

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods still struggle to create high-fidelity 3D head avatars in two aspects: (1) They rely mostly on a pre-trained text-to-image diffusion model whilst missing the necessary 3D awareness and head priors. This makes them prone to inconsistency and geometric distortions in the generated avatars. (2) They fall short in fine-grained editing. This is primarily due to the inherited limitations from the pre-trained 2D image diffusion models, which become more pronounced when it comes to 3D head avatars. In this work, we address these challenges by introducing a versatile coarse-to-fine pipeline dubbed HeadSculpt for crafting (i.e., generating and editing) 3D head avatars from textual prompts. Specifically, we first equip the diffusion model with 3D awareness by leveraging landmark-based control and a learned textual embedding representing the back view appearance of heads, enabling 3D-consistent head avatar generations. We further propose a novel identity-aware editing score distillation strategy to optimize a textured mesh with a high-resolution differentiable rendering technique. This enables identity preservation while following the editing instruction. We showcase HeadSculpt's superior fidelity and editing capabilities through comprehensive experiments and comparisons with existing methods.

Poster
Collaborative Score Distillation for Consistent Visual Editing

Subin Kim, Kyungmin Lee, June Suk Choi, Jongheon Jeong, Kihyuk Sohn, Jinwoo Shin

展开摘要

Generative priors of large-scale text-to-image diffusion models enable a wide range of new generation and editing applications on diverse visual modalities. However, when adapting these priors to complex visual modalities, often represented as multiple images (e.g., video or 3D scene), achieving consistency across a set of images is challenging. In this paper, we address this challenge with a novel method, Collaborative Score Distillation (CSD). CSD is based on the Stein Variational Gradient Descent (SVGD). Specifically, we propose to consider multiple samples as “particles” in the SVGD update and combine their score functions to distill generative priors over a set of images synchronously. Thus, CSD facilitates the seamless integration of information across 2D images, leading to a consistent visual synthesis across multiple samples. We show the effectiveness of CSD in a variety of editing tasks, encompassing the visual editing of panorama images, videos, and 3D scenes. Our results underline the competency of CSD as a versatile method for enhancing inter-sample consistency, thereby broadening the applicability of text-to-image diffusion models.

Poster
Score-based Generative Models with Lévy Processes

Eunbi Yoon, Keehun Park, Sungwoong Kim, Sungbin Lim

展开摘要

Investigating the optimal stochastic process beyond Gaussian for noise injection in a score-based generative model remains an open question. Brownian motion is a light-tailed process with continuous paths, which leads to a slow convergence rate for the Number of Function Evaluation (NFE). Recent studies have shown that diffusion models suffer from mode-collapse issues on imbalanced data. In order to overcome the limitations of Brownian motion, we introduce a novel score-based generative model referred to as Lévy-Itō Model (LIM). This model utilizes isotropic $\alpha$-stable Lévy processes. We first derive an exact reverse-time stochastic differential equation driven by the Lévy process and develop the corresponding fractional denoising score matching. The proposed generative model takes advantage of the heavy-tailed properties of the Lévy process. Our experimental results show LIM allows for faster and more diverse sampling while maintaining high fidelity compared to existing diffusion models across various image datasets such as CIFAR10, CelebA, and imbalanced dataset CIFAR10LT. Comparing our results to those of DDPM with 3.21 Fréchet Inception Distance (FID) and 0.6437 Recall on the CelebA dataset, we achieve 1.58 FID and 0.7006 Recall using the same architecture. LIM shows the best performance in NFE 500 with $2\times$ faster total wall-clock time than the baseline.

Spotlight