NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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主题: 强化学习 · 484 篇论文 · 重置筛选

The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning

Kaiwen Wang, Kevin Zhou, Runzhe Wu, Nathan Kallus, Wen Sun

展开摘要

While distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered. This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost. Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small. As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks. In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs. As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest. Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage.

Poster
Self-Refine: Iterative Refinement with Self-Feedback

Aman Madaan, Niket Tandon, Prakhar Gupta, Skyler Hallinan, Luyu Gao, Sarah Wiegreffe, Uri Alon, Nouha Dziri, Shrimai Prabhumoye, Yiming Yang, Shashank Gupta, Bodhisattwa Prasad Majumder, Katherine Hermann, Sean Welleck, Amir Yazdanbakhsh, Peter Clark

展开摘要

Like humans, large language models (LLMs) do not always generate the best output on their first try. Motivated by how humans refine their written text, we introduce Self-Refine, an approach for improving initial outputs from LLMs through iterative feedback and refinement. The main idea is to generate an initial output using an LLMs; then, the same LLMs provides *feedback* for its output and uses it to *refine* itself, iteratively. Self-Refine does not require any supervised training data, additional training, or reinforcement learning, and instead uses a single LLM as the generator, refiner and the feedback provider. We evaluate Self-Refine across 7 diverse tasks, ranging from dialog response generation to mathematical reasoning, using state-of-the-art (GPT-3.5, ChatGPT, and GPT-4) LLMs. Across all evaluated tasks, outputs generated with Self-Refine are preferred by humans and automatic metrics over those generated with the same LLM using conventional one-step generation, improving by $\sim$20\% absolute on average in task performance. Our work demonstrates that even state-of-the-art LLMs like GPT-4 can be further improved at test-time using our simple, standalone approach.

Poster
Transportability for Bandits with Data from Different Environments

Alexis Bellot, Alan Malek, Silvia Chiappa

展开摘要

A unifying theme in the design of intelligent agents is to efficiently optimize a policy based on what prior knowledge of the problem is available and what actions can be taken to learn more about it. Bandits are a canonical instance of this task that has been intensely studied in the literature. Most methods, however, typically rely solely on an agent's experimentation in a single environment (or multiple closely related environments). In this paper, we relax this assumption and consider the design of bandit algorithms from a combination of batch data and qualitative assumptions about the relatedness across different environments, represented in the form of causal models. In particular, we show that it is possible to exploit invariances across environments, wherever they may occur in the underlying causal model, to consistently improve learning. The resulting bandit algorithm has a sub-linear regret bound with an explicit dependency on a term that captures how informative related environments are for the task at hand; and may have substantially lower regret than experimentation-only bandit instances.

Poster
RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

Zhecheng Yuan, Sizhe Yang, Pu Hua, Can Chang, Kaizhe Hu, Huazhe Xu

展开摘要

Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel **R**einforcement **L**earning Benchmark for **Vi**sual **Gen**eralization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.

Poster
A Partially-Supervised Reinforcement Learning Framework for Visual Active Search

Anindya Sarkar, Nathan Jacobs, Yevgeniy Vorobeychik

展开摘要

Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search approaches by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. In addition, we develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.

Poster
Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Nikki Lijing Kuang, Ming Yin, Mengdi Wang, Yu-Xiang Wang, Yian Ma

展开摘要

Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce \textit{Delayed-PSVI}, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling. We provide the first analysis for posterior sampling algorithms with delayed feedback in RL and show our algorithm achieves $\widetilde{O}(\sqrt{d^3H^3 T} + d^2H^2 \mathbb{E}[\tau])$ worst-case regret in the presence of unknown stochastic delays. Here $\mathbb{E}[\tau]$ is the expected delay. To further improve its computational efficiency and to expand its applicability in high-dimensional RL problems, we incorporate a gradient-based approximate sampling scheme via Langevin dynamics for \textit{Delayed-LPSVI}, which maintains the same order-optimal regret guarantee with $\widetilde{O}(dHK)$ computational cost. Empirical evaluations are performed to demonstrate the statistical and computational efficacy of our algorithms.

Poster
On Imitation in Mean-field Games

Giorgia Ramponi, Pavel Kolev, Olivier Pietquin, Niao He, Mathieu Lauriere, Matthieu Geist

展开摘要

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent IL, particularly when both the reward function and the transition kernel depend on the population distribution. In this paper, departing from the existing literature on IL for MFGs, we introduce a new solution concept called the Nash imitation gap. Then we show that when only the reward depends on the population distribution, IL in MFGs can be reduced to single-agent IL with similar guarantees. However, when the dynamics is population-dependent, we provide a novel upper-bound that suggests IL is harder in this setting. To address this issue, we propose a new adversarial formulation where the reinforcement learning problem is replaced by a mean-field control (MFC) problem, suggesting progress in IL within MFGs may have to build upon MFC.

Poster
Elastic Decision Transformer

Yueh-Hua Wu, Xiaolong Wang, Masashi Hamaya

展开摘要

This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectories. The proposed EDT differentiates itself by facilitating trajectory stitching during action inference at test time, achieved by adjusting the history length maintained in DT. Further, the EDT optimizes the trajectory by retaining a longer history when the previous trajectory is optimal and a shorter one when it is sub-optimal, enabling it to "stitch" with a more optimal trajectory. Extensive experimentation demonstrates EDT's ability to bridge the performance gap between DT-based and Q Learning-based approaches. In particular, the EDT outperforms Q Learning-based methods in a multi-task regime on the D4RL locomotion benchmark and Atari games.

Poster
Sorting with Predictions

Xingjian Bai, Christian Coester

展开摘要

We explore the fundamental problem of sorting through the lens of learning-augmented algorithms, where algorithms can leverage possibly erroneous predictions to improve their efficiency. We consider two different settings: In the first setting, each item is provided a prediction of its position in the sorted list. In the second setting, we assume there is a ``quick-and-dirty'' way of comparing items, in addition to slow-and-exact comparisons. For both settings, we design new and simple algorithms using only $O(\sum_i \log \eta_i)$ exact comparisons, where $\eta_i$ is a suitably defined prediction error for the $i$th element. In particular, as the quality of predictions deteriorates, the number of comparisons degrades smoothly from $O(n)$ to $O(n\log n)$. We prove that this comparison complexity is theoretically optimal with respect to the examined error measures. An experimental evaluation against existing adaptive and non-adaptive sorting algorithms demonstrates the potential of applying learning-augmented algorithms in sorting tasks.

Poster
Convergence of Actor-Critic with Multi-Layer Neural Networks

HAOXING TIAN, Alex Olshevsky, Ioannis Paschalidis

展开摘要

The early theory of actor-critic methods considered convergence using linear function approximators for the policy and value functions. Recent work has established convergence using neural network approximators with a single hidden layer. In this work we are taking the natural next step and establish convergence using deep neural networks with an arbitrary number of hidden layers, thus closing a gap between theory and practice. We show that actor-critic updates projected on a ball around the initial condition will converge to a neighborhood where the average of the squared gradients is $\tilde{O} \left( 1/\sqrt{m} \right) + O \left( \epsilon \right)$, with $m$ being the width of the neural network and $\epsilon$ the approximation quality of the best critic neural network over the projected set.

Poster
Goal-conditioned Offline Planning from Curious Exploration

Marco Bagatella, Georg Martius

展开摘要

Curiosity has established itself as a powerful exploration strategy in deep reinforcement learning. Notably, leveraging expected future novelty as intrinsic motivation has been shown to efficiently generate exploratory trajectories, as well as a robust dynamics model. We consider the challenge of extracting goal-conditioned behavior from the products of such unsupervised exploration techniques, without any additional environment interaction. We find that conventional goal-conditioned reinforcement learning approaches for extracting a value function and policy fall short in this difficult offline setting. By analyzing the geometry of optimal goal-conditioned value functions, we relate this issue to a specific class of estimation artifacts in learned values. In order to mitigate their occurrence, we propose to combine model-based planning over learned value landscapes with a graph-based value aggregation scheme. We show how this combination can correct both local and global artifacts, obtaining significant improvements in zero-shot goal-reaching performance across diverse simulated environments.

Poster
Fractal Landscapes in Policy Optimization

Tao Wang, Sylvia Lee Herbert, Sicun Gao

展开摘要

Policy gradient lies at the core of deep reinforcement learning (RL) in continuous domains. Despite much success, it is often observed in practice that RL training with policy gradient can fail for many reasons, even on standard control problems with known solutions. We propose a framework for understanding one inherent limitation of the policy gradient approach: the optimization landscape in the policy space can be extremely non-smooth or fractal for certain classes of MDPs, such that there does not exist gradient to be estimated in the first place. We draw on techniques from chaos theory and non-smooth analysis, and analyze the maximal Lyapunov exponents and H\"older exponents of the policy optimization objectives. Moreover, we develop a practical method that can estimate the local smoothness of objective function from samples to identify when the training process has encountered fractal landscapes. We show experiments to illustrate how some failure cases of policy optimization can be explained by such fractal landscapes.

Poster
Nearly Tight Bounds For Differentially Private Multiway Cut

Mina Dalirrooyfard, Slobodan Mitrovic, Yuriy Nevmyvaka

展开摘要

Finding min $s$-$t$ cuts in graphs is a basic algorithmic tool, with applications in image segmentation, community detection, reinforcement learning, and data clustering. In this problem, we are given two nodes as terminals and the goal is to remove the smallest number of edges from the graph so that these two terminals are disconnected. We study the complexity of differential privacy for the min $s$-$t$ cut problem and show nearly tight lower and upper bounds where we achieve privacy at no cost for running time efficiency. We also develop a differentially private algorithm for the multiway $k$-cut problem, in which we are given $k$ nodes as terminals that we would like to disconnect. As a function of $k$, we obtain privacy guarantees that are exponentially more efficient than applying the advanced composition theorem to known algorithms for multiway $k$-cut. Finally, we empirically evaluate the approximation of our differentially private min $s$-$t$ cut algorithm and show that it almost matches the quality of the output of non-private ones.

Oral
Refining Diffusion Planner for Reliable Behavior Synthesis by Automatic Detection of Infeasible Plans

Kyowoon Lee, Seongun Kim, Jaesik Choi

展开摘要

Diffusion-based planning has shown promising results in long-horizon, sparse-reward tasks by training trajectory diffusion models and conditioning the sampled trajectories using auxiliary guidance functions. However, due to their nature as generative models, diffusion models are not guaranteed to generate feasible plans, resulting in failed execution and precluding planners from being useful in safety-critical applications. In this work, we propose a novel approach to refine unreliable plans generated by diffusion models by providing refining guidance to error-prone plans. To this end, we suggest a new metric named restoration gap for evaluating the quality of individual plans generated by the diffusion model. A restoration gap is estimated by a gap predictor which produces restoration gap guidance to refine a diffusion planner. We additionally present an attribution map regularizer to prevent adversarial refining guidance that could be generated from the sub-optimal gap predictor, which enables further refinement of infeasible plans. We demonstrate the effectiveness of our approach on three different benchmarks in offline control settings that require long-horizon planning. We also illustrate that our approach presents explainability by presenting the attribution maps of the gap predictor and highlighting error-prone transitions, allowing for a deeper understanding of the generated plans.

Poster
OneNet: Enhancing Time Series Forecasting Models under Concept Drift by Online Ensembling

Yifan Zhang, Qingsong Wen, Xue Wang, Weiqi Chen, Liang Sun, Zhang Zhang, Liang Wang, Rong Jin, Tieniu Tan

展开摘要

Online updating of time series forecasting models aims to address the concept drifting problem by efficiently updating forecasting models based on streaming data. Many algorithms are designed for online time series forecasting, with some exploiting cross-variable dependency while others assume independence among variables. Given every data assumption has its own pros and cons in online time series modeling, we propose **On**line **e**nsembling **Net**work (**OneNet**). It dynamically updates and combines two models, with one focusing on modeling the dependency across the time dimension and the other on cross-variate dependency. Our method incorporates a reinforcement learning-based approach into the traditional online convex programming framework, allowing for the linear combination of the two models with dynamically adjusted weights. OneNet addresses the main shortcoming of classical online learning methods that tend to be slow in adapting to the concept drift. Empirical results show that OneNet reduces online forecasting error by more than $\mathbf{50}\\%$ compared to the State-Of-The-Art (SOTA) method.

Poster
Learning Exponential Families from Truncated Samples

Jane Lee, Andre Wibisono, Manolis Zampetakis

展开摘要

Missing data problems have many manifestations across many scientific fields. A fundamental type of missing data problem arises when samples are \textit{truncated}, i.e., samples that lie in a subset of the support are not observed. Statistical estimation from truncated samples is a classical problem in statistics which dates back to Galton, Pearson, and Fisher. A recent line of work provides the first efficient estimation algorithms for the parameters of a Gaussian distribution and for linear regression with Gaussian noise. In this paper we generalize these results to log-concave exponential families. We provide an estimation algorithm that shows that \textit{extrapolation} is possible for a much larger class of distributions while it maintains a polynomial sample and time complexity on average. Our algorithm is based on Projected Stochastic Gradient Descent and is not only applicable in a more general setting but is also simpler and more efficient than recent algorithms. Our work also has interesting implications for learning general log-concave distributions and sampling given only access to truncated data.

Poster
Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach

Riccardo Poiani, Nicole Nobili, Alberto Maria Metelli, Marcello Restelli

展开摘要

Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of *fixed length* within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we consider as quality index the variance of an unbiased policy return estimator that uses trajectories of different lengths, i.e., *truncated*. We first derive a closed-form expression of this variance that clearly shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially might be able to allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the variance of the final estimate. Building on these findings, we present an *adaptive* algorithm called **R**obust and **I**terative **D**ata collection strategy **O**ptimization (RIDO). The main intuition behind RIDO is to split the available interaction budget into mini-batches. At each round, the agent determines the most convenient schedule of trajectories that minimizes an empirical and robust estimate of the estimator's variance. After discussing the theoretical properties of our method, we conclude by assessing its performance across multiple domains. Our results show that RIDO can adapt its trajectory schedule toward timesteps where more sampling is required to increase the quality of the final estimation.

Poster
Behavior Alignment via Reward Function Optimization

Dhawal Gupta, Yash Chandak, Scott M. Jordan, Philip S. Thomas, Bruno Castro da Silva

展开摘要

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards. Our approach automatically determines the most effective way to blend these types of feedback, thereby enhancing robustness against heuristic reward misspecification. Remarkably, it can also adapt an agent's policy optimization process to mitigate suboptimalities resulting from limitations and biases inherent in the underlying RL algorithms. We evaluate our method's efficacy on a diverse set of tasks, from small-scale experiments to high-dimensional control challenges. We investigate heuristic auxiliary rewards of varying quality---some of which are beneficial and others detrimental to the learning process. Our results show that our framework offers a robust and principled way to integrate designer-specified heuristics. It not only addresses key shortcomings of existing approaches but also consistently leads to high-performing solutions, even when given misaligned or poorly-specified auxiliary reward functions.

Spotlight
Interpretable and Explainable Logical Policies via Neurally Guided Symbolic Abstraction

Quentin Delfosse, Hikaru Shindo, Devendra Singh Dhami, Kristian Kersting

展开摘要

The limited priors required by neural networks make them the dominating choice to encode and learn policies using reinforcement learning (RL). However, they are also black-boxes, making it hard to understand the agent's behavior, especially when working on the image level. Therefore, neuro-symbolic RL aims at creating policies that are interpretable in the first place. Unfortunately, interpretability is not explainability. To achieve both, we introduce Neurally gUided Differentiable loGic policiEs (NUDGE). NUDGE exploits trained neural network-based agents to guide the search of candidate-weighted logic rules, then uses differentiable logic to train the logic agents. Our experimental evaluation demonstrates that NUDGE agents can induce interpretable and explainable policies while outperforming purely neural ones and showing good flexibility to environments of different initial states and problem sizes.

Poster
Performance Bounds for Policy-Based Average Reward Reinforcement Learning Algorithms

Yashaswini Murthy, Mehrdad Moharrami, R. Srikant

展开摘要

Many policy-based reinforcement learning (RL) algorithms can be viewed as instantiations of approximate policy iteration (PI), i.e., where policy improvement and policy evaluation are both performed approximately. In applications where the average reward objective is the meaningful performance metric, often discounted reward formulations are used with the discount factor being close to $1,$ which is equivalent to making the expected horizon very large. However, the corresponding theoretical bounds for error performance scale with the square of the horizon. Thus, even after dividing the total reward by the length of the horizon, the corresponding performance bounds for average reward problems go to infinity. Therefore, an open problem has been to obtain meaningful performance bounds for approximate PI and RL algorithms for the average-reward setting. In this paper, we solve this open problem by obtaining the first non-trivial finite time error bounds for average-reward MDPs which go to zero in the limit as policy evaluation and policy improvement errors go to zero.

Poster