NeurIPS 2023 论文列表

Conference on Neural Information Processing Systems

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3,584篇论文

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主题: 强化学习 · 484 篇论文 · 重置筛选

Regret Minimization via Saddle Point Optimization

Johannes Kirschner, Alireza Bakhtiari, Kushagra Chandak, Volodymyr Tkachuk, Csaba Szepesvari

展开摘要

A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an adversarial max-player that chooses confusing models leading to large regret. The most recent instantiation of this idea is the decision-estimation coefficient (DEC), which was shown to provide nearly tight lower and upper bounds on the worst-case expected regret in structured bandits and reinforcement learning. By re-parametrizing the offset DEC with the confidence radius and solving the corresponding min-max program, we derive an anytime variant of the Estimation-To-Decisions algorithm (Anytime-E2D). Importantly, the algorithm optimizes the exploration-exploitation trade-off online instead of via the analysis. Our formulation leads to a practical algorithm for finite model classes and linear feedback models. We further point out connections to the information ratio, decoupling coefficient and PAC-DEC, and numerically evaluate the performance of E2D on simple examples.

Poster
Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning

Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori, Yu Murata, Keigo Habara, Haruka Kita, Shin Ishii

展开摘要

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to thousands of simultaneous simulations over accelerators. In our experiments on a DGX-A100 workstation, we discovered that Pgx can simulate RL environments 10-100x faster than existing implementations available in Python. Pgx includes RL environments commonly used as benchmarks in RL research, such as backgammon, chess, shogi, and Go. Additionally, Pgx offers miniature game sets and baseline models to facilitate rapid research cycles. We demonstrate the efficient training of the Gumbel AlphaZero algorithm with Pgx environments. Overall, Pgx provides high-performance environment simulators for researchers to accelerate their RL experiments. Pgx is available at https://github.com/sotetsuk/pgx.

Poster
Guiding Large Language Models via Directional Stimulus Prompting

Zekun Li, Baolin Peng, Pengcheng He, Michel Galley, Jianfeng Gao, Xifeng Yan

展开摘要

We introduce Directional Stimulus Prompting, a novel framework for guiding black-box large language models (LLMs) towards specific desired outputs. Instead of directly adjusting LLMs, our method employs a small tunable policy model (e.g., T5) to generate an auxiliary directional stimulus prompt for each input instance. These directional stimulus prompts act as nuanced, instance-specific hints and clues to guide LLMs in generating desired outcomes, such as including specific keywords in the generated summary. Our approach sidesteps the challenges of direct LLM tuning by optimizing the policy model to explore directional stimulus prompts that align LLMs with desired behaviors. The policy model can be optimized through 1) supervised fine-tuning using labeled data and 2) reinforcement learning from offline or online rewards based on the LLM's output. We evaluate our method across various tasks, including summarization, dialogue response generation, and chain-of-thought reasoning. Our experiments indicate a consistent improvement in the performance of LLMs such as ChatGPT, Codex, and InstructGPT on these supervised tasks with minimal labeled data. Remarkably, by utilizing merely 80 dialogues from the MultiWOZ dataset, our approach boosts ChatGPT's performance by a relative 41.4%, achieving or exceeding the performance of some fully supervised state-of-the-art models. Moreover, the instance-specific chain-of-thought prompt generated through our method enhances InstructGPT's reasoning accuracy, outperforming both generalized human-crafted prompts and those generated through automatic prompt engineering. The code and data are publicly available at https://github.com/Leezekun/Directional-Stimulus-Prompting.

Poster
Multi-Agent First Order Constrained Optimization in Policy Space

Youpeng Zhao, Yaodong Yang, Zhenbo Lu, Wengang Zhou, Houqiang Li

展开摘要

In the realm of multi-agent reinforcement learning (MARL), achieving high performance is crucial for a successful multi-agent system. Meanwhile, the ability to avoid unsafe actions is becoming an urgent and imperative problem to solve for real-life applications. Whereas, it is still challenging to develop a safety-aware method for multi-agent systems in MARL. In this work, we introduce a novel approach called Multi-Agent First Order Constrained Optimization in Policy Space (MAFOCOPS), which effectively addresses the dual objectives of attaining satisfactory performance and enforcing safety constraints. Using data generated from the current policy, MAFOCOPS first finds the optimal update policy by solving a constrained optimization problem in the nonparameterized policy space. Then, the update policy is projected back into the parametric policy space to achieve a feasible policy. Notably, our method is first-order in nature, ensuring the ease of implementation, and exhibits an approximate upper bound on the worst-case constraint violation. Empirical results show that our approach achieves remarkable performance while satisfying safe constraints on several safe MARL benchmarks.

Poster
Gigastep - One Billion Steps per Second Multi-agent Reinforcement Learning

Mathias Lechner, Lianhao Yin, Tim Seyde, Tsun-Hsuan Wang, Wei Xiao, Ramin Hasani, Joshua Rountree, Daniela Rus

展开摘要

Multi-agent reinforcement learning (MARL) research is faced with a trade-off: it either uses complex environments requiring large compute resources, which makes it inaccessible to researchers with limited resources, or relies on simpler dynamics for faster execution, which makes the transferability of the results to more realistic tasks challenging. Motivated by these challenges, we present Gigastep, a fully vectorizable, MARL environment implemented in JAX, capable of executing up to one billion environment steps per second on consumer-grade hardware. Its design allows for comprehensive MARL experimentation, including a complex, high-dimensional space defined by 3D dynamics, stochasticity, and partial observations. Gigastep supports both collaborative and adversarial tasks, continuous and discrete action spaces, and provides RGB image and feature vector observations, allowing the evaluation of a wide range of MARL algorithms. We validate Gigastep's usability through an extensive set of experiments, underscoring its role in widening participation and promoting inclusivity in the MARL research community.

Poster
Double Gumbel Q-Learning

David Yu-Tung Hui, Aaron Courville, Pierre-Luc Bacon

展开摘要

We show that Deep Neural Networks introduce two heteroscedastic Gumbel noise sources into Q-Learning. To account for these noise sources, we propose Double Gumbel Q-Learning, a Deep Q-Learning algorithm applicable for both discrete and continuous control. In discrete control, we derive a closed-form expression for the loss function of our algorithm. In continuous control, this loss function is intractable and we therefore derive an approximation with a hyperparameter whose value regulates pessimism in Q-Learning. We present a default value for our pessimism hyperparameter that enables DoubleGum to outperform DDPG, TD3, SAC, XQL, quantile regression, and Mixture-of-Gaussian Critics in aggregate over 33 tasks from DeepMind Control, MuJoCo, MetaWorld, and Box2D and show that tuning this hyperparameter may further improve sample efficiency.

Spotlight
Provably Safe Reinforcement Learning with Step-wise Violation Constraints

Nuoya Xiong, Yihan Du, Longbo Huang

展开摘要

We investigate a novel safe reinforcement learning problem with step-wise violation constraints. Our problem differs from existing works in that we focus on stricter step-wise violation constraints and do not assume the existence of safe actions, making our formulation more suitable for safety-critical applications that need to ensure safety in all decision steps but may not always possess safe actions, e.g., robot control and autonomous driving. We propose an efficient algorithm SUCBVI, which guarantees $\widetilde{\mathcal{O}}(\sqrt{ST})$ or gap-dependent $\widetilde{\mathcal{O}}(S/\mathcal{C}_{\mathrm{gap}} + S^2AH^2)$ step-wise violation and $\widetilde{\mathcal{O}}(\sqrt{H^3SAT})$ regret. Lower bounds are provided to validate the optimality in both violation and regret performance with respect to the number of states $S$ and the total number of steps $T$. Moreover, we further study an innovative safe reward-free exploration problem with step-wise violation constraints. For this problem, we design algorithm SRF-UCRL to find a near-optimal safe policy, which achieves nearly state-of-the-art sample complexity $\widetilde{\mathcal{O}}((\frac{S^2AH^2}{\varepsilon}+\frac{H^4SA}{\varepsilon^2})(\log(\frac{1}{\delta})+S))$, and guarantees $\widetilde{\mathcal{O}}(\sqrt{ST})$ violation during exploration. Experimental results demonstrate the superiority of our algorithms in safety performance and corroborate our theoretical results.

Poster
Loss Dynamics of Temporal Difference Reinforcement Learning

Blake Bordelon, Paul Masset, Henry Kuo, Cengiz Pehlevan

展开摘要

Reinforcement learning has been successful across several applications in which agents have to learn to act in environments with sparse feedback. However, despite this empirical success there is still a lack of theoretical understanding of how the parameters of reinforcement learning models and the features used to represent states interact to control the dynamics of learning. In this work, we use concepts from statistical physics, to study the typical case learning curves for temporal difference learning of a value function with linear function approximators. Our theory is derived under a Gaussian equivalence hypothesis where averages over the random trajectories are replaced with temporally correlated Gaussian feature averages and we validate our assumptions on small scale Markov Decision Processes. We find that the stochastic semi-gradient noise due to subsampling the space of possible episodes leads to significant plateaus in the value error, unlike in traditional gradient descent dynamics. We study how learning dynamics and plateaus depend on feature structure, learning rate, discount factor, and reward function. We then analyze how strategies like learning rate annealing and reward shaping can favorably alter learning dynamics and plateaus. To conclude, our work introduces new tools to open a new direction towards developing a theory of learning dynamics in reinforcement learning.

Poster
Beyond Uniform Sampling: Offline Reinforcement Learning with Imbalanced Datasets

Zhang-Wei Hong, Aviral Kumar, Sathwik Karnik, Abhishek Bhandwaldar, Akash Srivastava, Joni Pajarinen, Romain Laroche, Abhishek Gupta, Pulkit Agrawal

展开摘要

Offline reinforcement learning (RL) enables learning a decision-making policy without interaction with the environment. This makes it particularly beneficial in situations where such interactions are costly. However, a known challenge for offline RL algorithms is the distributional mismatch between the state-action distributions of the learned policy and the dataset, which can significantly impact performance. State-of-the-art algorithms address it by constraining the policy to align with the state-action pairs in the dataset. However, this strategy struggles on datasets that predominantly consist of trajectories collected by low-performing policies and only a few trajectories from high-performing ones. Indeed, the constraint to align with the data leads the policy to imitate low-performing behaviors predominating the dataset. Our key insight to address this issue is to constrain the policy to the policy that collected the good parts of the dataset rather than all data. To this end, we optimize the importance sampling weights to emulate sampling data from a data distribution generated by a nearly optimal policy. Our method exhibits considerable performance gains (up to five times better) over the existing approaches in state-of-the-art offline RL algorithms over 72 imbalanced datasets with varying types of imbalance.

Poster
Scalarization for Multi-Task and Multi-Domain Learning at Scale

Amelie Royer, Tijmen Blankevoort, Babak Ehteshami Bejnordi

展开摘要

Training a single model on multiple input domains and/or output tasks allows for compressing information from multiple sources into a unified backbone hence improves model efficiency. It also enables potential positive knowledge transfer across tasks/domains, leading to improved accuracy and data-efficient training. However, optimizing such networks is a challenge, in particular due to discrepancies between the different tasks or domains: Despite several hypotheses and solutions proposed over the years, recent work has shown that uniform scalarization training, i.e., simply minimizing the average of the task losses, yields on-par performance with more costly SotA optimization methods. This raises the issue of how well we understand the training dynamics of multi-task and multi-domain networks. In this work, we first devise a large-scale unified analysis of multi-domain and multi-task learning to better understand the dynamics of scalarization across varied task/domain combinations and model sizes. Following these insights, we then propose to leverage population-based training to efficiently search for the optimal scalarization weights when dealing with a large number of tasks or domains.

Poster
Context Shift Reduction for Offline Meta-Reinforcement Learning

Yunkai Gao, Rui Zhang, Jiaming Guo, Fan Wu, Qi Yi, Shaohui Peng, Siming Lan, Ruizhi Chen, Zidong Du, Xing Hu, Qi Guo, Ling Li, Yunji Chen

展开摘要

Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.

Poster
Classical Simulation of Quantum Circuits: Parallel Environments and Benchmark

Xiao-Yang Liu, Zeliang Zhang

展开摘要

Google's quantum supremacy announcement has received broad questions from academia and industry due to the debatable estimate of 10,000 years' running time for the classical simulation task on the Summit supercomputer. Has quantum supremacy already come? Or will it come in one or two decades later? To avoid hasty advertisements of quantum supremacy by tech giants or quantum startups and eliminate the cost of dedicating a team to the classical simulation task, we advocate an open-source approach to maintain a trustable benchmark performance. In this paper, we take a reinforcement learning approach for the classical simulation of quantum circuits and demonstrate its great potential by reporting an estimated simulation time of less than 4 days, a speedup of 5.40x over the state-of-the-art method. Specifically, we formulate the classical simulation task as a tensor network contraction ordering problem using the K-spin Ising model and employ a novel Hamiltonina-based reinforcement learning algorithm. Then, we establish standard criteria to evaluate the performance of classical simulation of quantum circuits. We develop a dozen of massively parallel environments to simulate quantum circuits. We open-source our parallel gym environments and benchmarks. We hope the AI/ML community and quantum physics community will collaborate to maintain reference curves for validating an unequivocal first demonstration of empirical quantum supremacy.

Poster
Offline Reinforcement Learning for Mixture-of-Expert Dialogue Management

Dhawal Gupta, Yinlam Chow, Azamat Tulepbergenov, Mohammad Ghavamzadeh, Craig Boutilier

展开摘要

Reinforcement learning (RL) has shown great promise for developing agents for dialogue management (DM) that are non-myopic, conduct rich conversations, and maximize overall user satisfaction. Despite the advancements in RL and language models (LMs), employing RL to drive conversational chatbots still poses significant challenges. A primary issue stems from RL’s dependency on online exploration for effective learning, a process that can be costly. Moreover, engaging in online interactions with humans during the training phase can raise safety concerns, as the LM can potentially generate unwanted outputs. This issue is exacerbated by the combinatorial action spaces facing these algorithms, as most LM agents generate responses at the word level. We develop various RL algorithms, specialized in dialogue planning, that leverage recent Mixture-of-Expert Language Models (MoE-LMs)---models that capture diverse semantics, generate utterances reflecting different intents, and are amenable for multi-turn DM. By exploiting the MoE-LM structure, our methods significantly reduce the size of the action space and improve the efficacy of RL-based DM. We evaluate our methods in open-domain dialogue to demonstrate their effectiveness with respect to the diversity of intent in generated utterances and overall DM performance.

Poster
Solving a Class of Non-Convex Minimax Optimization in Federated Learning

Xidong Wu, Jianhui Sun, Zhengmian Hu, Aidong Zhang, Heng Huang

展开摘要

The minimax problems arise throughout machine learning applications, ranging from adversarial training and policy evaluation in reinforcement learning to AUROC maximization. To address the large-scale distributed data challenges across multiple clients with communication-efficient distributed training, federated learning (FL) is gaining popularity. Many optimization algorithms for minimax problems have been developed in the centralized setting (\emph{i.e.}, single-machine). Nonetheless, the algorithm for minimax problems under FL is still underexplored. In this paper, we study a class of federated nonconvex minimax optimization problems. We propose FL algorithms (FedSGDA+ and FedSGDA-M) and reduce existing complexity results for the most common minimax problems. For nonconvex-concave problems, we propose FedSGDA+ and reduce the communication complexity to $O(\varepsilon^{-6})$. Under nonconvex-strongly-concave and nonconvex-PL minimax settings, we prove that FedSGDA-M has the best-known sample complexity of $O(\kappa^{3} N^{-1}\varepsilon^{-3})$ and the best-known communication complexity of $O(\kappa^{2}\varepsilon^{-2})$. FedSGDA-M is the first algorithm to match the best sample complexity $O(\varepsilon^{-3})$ achieved by the single-machine method under the nonconvex-strongly-concave setting. Extensive experimental results on fair classification and AUROC maximization show the efficiency of our algorithms.

Poster
Bayesian Risk-Averse Q-Learning with Streaming Observations

Yuhao Wang, Enlu Zhou

展开摘要

We consider a robust reinforcement learning problem, where a learning agent learns from a simulated training environment. To account for the model mis-specification between this training environment and the true environment due to lack of data, we adopt a formulation of Bayesian risk MDP (BRMDP) with infinite horizon, which uses Bayesian posterior to estimate the transition model and impose a risk functional to account for the model uncertainty. Observations from the real environment that is out of the agent's control arrive periodically and are utilized by the agent to update the Bayesian posterior to reduce model uncertainty. We theoretically demonstrate that BRMDP balances the trade-off between robustness and conservativeness, and we further develop a multi-stage Bayesian risk-averse Q-learning algorithm to solve BRMDP with streaming observations from real environment. The proposed algorithm learns a risk-averse yet optimal policy that depends on the availability of real-world observations. We provide a theoretical guarantee of strong convergence for the proposed algorithm.

Poster
Sampling from Gaussian Process Posteriors using Stochastic Gradient Descent

Jihao Andreas Lin, Javier Antoran, Shreyas Padhy, David Janz, José Miguel Hernández-Lobato, Alexander Terenin

展开摘要

Gaussian processes are a powerful framework for quantifying uncertainty and for sequential decision-making but are limited by the requirement of solving linear systems. In general, this has a cubic cost in dataset size and is sensitive to conditioning. We explore stochastic gradient algorithms as a computationally efficient method of approximately solving these linear systems: we develop low-variance optimization objectives for sampling from the posterior and extend these to inducing points. Counterintuitively, stochastic gradient descent often produces accurate predictions, even in cases where it does not converge quickly to the optimum. We explain this through a spectral characterization of the implicit bias from non-convergence. We show that stochastic gradient descent produces predictive distributions close to the true posterior both in regions with sufficient data coverage, and in regions sufficiently far away from the data. Experimentally, stochastic gradient descent achieves state-of-the-art performance on sufficiently large-scale or ill-conditioned regression tasks. Its uncertainty estimates match the performance of significantly more expensive baselines on a large-scale Bayesian~optimization~task.

Oral
Optimistic Exploration in Reinforcement Learning Using Symbolic Model Estimates

Sarath Sreedharan, Michael Katz

展开摘要

There has been an increasing interest in using symbolic models along with reinforcement learning (RL) problems, where these coarser abstract models are used as a way to provide RL agents with higher level guidance. However, most of these works are inherently limited by their assumption of having an access to a symbolic approximation of the underlying problem. To address this issue, we introduce a new method for learning optimistic symbolic approximations of the underlying world model. We will see how these representations, coupled with fast diverse planners developed by the automated planning community, provide us with a new paradigm for optimistic exploration in sparse reward settings. We investigate the possibility of speeding up the learning process by generalizing learned model dynamics across similar actions with minimal human input. Finally, we evaluate the method, by testing it on multiple benchmark domains and compare it with other RL strategies.

Poster
Distributional Model Equivalence for Risk-Sensitive Reinforcement Learning

Tyler Kastner, Murat A Erdogdu, Amir-massoud Farahmand

展开摘要

We consider the problem of learning models for risk-sensitive reinforcement learning. We theoretically demonstrate that proper value equivalence, a method of learning models which can be used to plan optimally in the risk-neutral setting, is not sufficient to plan optimally in the risk-sensitive setting. We leverage distributional reinforcement learning to introduce two new notions of model equivalence, one which is general and can be used to plan for any risk measure, but is intractable; and a practical variation which allows one to choose which risk measures they may plan optimally for. We demonstrate how our models can be used to augment any model-free risk-sensitive algorithm, and provide both tabular and large-scale experiments to demonstrate our method’s ability.

Poster
SARAMIS: Simulation Assets for Robotic Assisted and Minimally Invasive Surgery

Nina Montana-Brown, Shaheer U. Saeed, Ahmed Abdulaal, Thomas Dowrick, Yakup Kilic, Sophie Wilkinson, Jack Gao, Meghavi Mashar, Chloe He, Alkisti Stavropoulou, Emma L Thomson, Zachary Baum, Simone Foti, Brian Davidson, Yipeng Hu, Matthew John Clarkson

展开摘要

Minimally-invasive surgery (MIS) and robot-assisted minimally invasive (RAMIS) surgery offer well-documented benefits to patients such as reduced post-operative pain and shorter hospital stays. However, the automation of MIS and RAMIS through the use of AI has been slow due to difficulties in data acquisition and curation, partially caused by the ethical considerations of training, testing and deploying AI models in medical environments. We introduce \texttt{SARAMIS}, the first large-scale dataset of anatomically derived 3D rendering assets of the human abdominal anatomy. Using previously existing, open-source CT datasets of the human anatomy, we derive novel 3D meshes, tetrahedral volumes, textures and diffuse maps for over 104 different anatomical targets in the human body, representing the largest, open-source dataset of 3D rendering assets for synthetic simulation of vision tasks in MIS+RAMIS, increasing the availability of openly available 3D meshes in the literature by three orders of magnitude. We supplement our dataset with a series of GPU-enabled rendering environments, which can be used to generate datasets for realistic MIS/RAMIS tasks. Finally, we present an example of the use of \texttt{SARAMIS} assets for an autonomous navigation task in colonoscopy from CT abdomen-pelvis scans for the first time in the literature. \texttt{SARAMIS} is publically made available at https://github.com/NMontanaBrown/saramis/, with assets released under a CC-BY-NC-SA license.

Poster
Posterior Sampling for Competitive RL: Function Approximation and Partial Observation

Shuang Qiu, Ziyu Dai, Han Zhong, Zhaoran Wang, Zhuoran Yang, Tong Zhang

展开摘要

This paper investigates posterior sampling algorithms for competitive reinforcement learning (RL) in the context of general function approximations. Focusing on zero-sum Markov games (MGs) under two critical settings, namely self-play and adversarial learning, we first propose the self-play and adversarial generalized eluder coefficient (GEC) as complexity measures for function approximation, capturing the exploration-exploitation trade-off in MGs. Based on self-play GEC, we propose a model-based self-play posterior sampling method to control both players to learn Nash equilibrium, which can successfully handle the partial observability of states. Furthermore, we identify a set of partially observable MG models fitting MG learning with the adversarial policies of the opponent. Incorporating the adversarial GEC, we propose a model-based posterior sampling method for learning adversarial MG with potential partial observability. We further provide low regret bounds for proposed algorithms that can scale sublinearly with the proposed GEC and the number of episodes $T$. To the best of our knowledge, we for the first time develop generic model-based posterior sampling algorithms for competitive RL that can be applied to a majority of tractable zero-sum MG classes in both fully observable and partially observable MGs with self-play and adversarial learning.

Poster