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Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio

Xudong Xu, Dejan Markovic, Jacob Sandakly, Todd Keebler, Steven Krenn, Alexander Richard

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we present a model that can generate accurate 3D spatial audio for full human bodies. The system consumes, as input, audio signals from headset microphones and body pose, and produces, as output, a 3D sound field surrounding the transmitter's body, from which spatial audio can be rendered at any arbitrary position in the 3D space. We collect a first-of-its-kind multimodal dataset of human bodies, recorded with multiple cameras and a spherical array of 345 microphones. In an empirical evaluation, we demonstrate that our model can produce accurate body-induced sound fields when trained with a suitable loss. Dataset and code are available online.

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Siamese Masked Autoencoders

Agrim Gupta, Jiajun Wu, Jia Deng, Li Fei-Fei

Establishing correspondence between images or scenes is a significant challenge in computer vision, especially given occlusions, viewpoint changes, and varying object appearances. In this paper, we present Siamese Masked Autoencoders (SiamMAE), a simple extension of Masked Autoencoders (MAE) for learning visual correspondence from videos. SiamMAE operates on pairs of randomly sampled video frames and asymmetrically masks them. These frames are processed independently by an encoder network, and a decoder composed of a sequence of cross-attention layers is tasked with predicting the missing patches in the future frame. By masking a large fraction (95%) of patches in the future frame while leaving the past frame unchanged, SiamMAE encourages the network to focus on object motion and learn object-centric representations. Despite its conceptual simplicity, features learned via SiamMAE outperform state-of-the-art self-supervised methods on video object segmentation, pose keypoint propagation, and semantic part propagation tasks. SiamMAE achieves competitive results without relying on data augmentation, handcrafted tracking-based pretext tasks, or other techniques to prevent representational collapse.

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Visual Instruction Tuning

Haotian Liu, Chunyuan Li, Qingyang Wu, Yong Jae Lee

Instruction tuning large language models (LLMs) using machine-generated instruction-following data has been shown to improve zero-shot capabilities on new tasks, but the idea is less explored in the multimodal field. We present the first attempt to use language-only GPT-4 to generate multimodal language-image instruction-following data. By instruction tuning on such generated data, we introduce LLaVA: Large Language and Vision Assistant, an end-to-end trained large multimodal model that connects a vision encoder and an LLM for general-purpose visual and language understanding. To facilitate future research on visual instruction following, we construct two evaluation benchmarks with diverse and challenging application-oriented tasks. Our experiments show that LLaVA demonstrates impressive multimodal chat abilities, sometimes exhibiting the behaviors of multimodal GPT-4 on unseen images/instructions, and yields a 85.1% relative score compared with GPT-4 on a synthetic multimodal instruction-following dataset. When fine-tuned on Science QA, the synergy of LLaVA and GPT-4 achieves a new state-of-the-art accuracy of 92.53%. We make GPT-4 generated visual instruction tuning data, our model, and code publicly available.

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Modeling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network

Zitang Sun, Yen-Ju Chen, Yung-Hao Yang, Shin'ya Nishida

Visual motion processing is essential for humans to perceive and interact with dynamic environments. Despite extensive research in cognitive neuroscience, image-computable models that can extract informative motion flow from natural scenes in a manner consistent with human visual processing have yet to be established. Meanwhile, recent advancements in computer vision (CV), propelled by deep learning, have led to significant progress in optical flow estimation, a task closely related to motion perception. Here we propose an image-computable model of human motion perception by bridging the gap between biological and CV models. Specifically, we introduce a novel two-stages approach that combines trainable motion energy sensing with a recurrent self-attention network for adaptive motion integration and segregation. This model architecture aims to capture the computations in V1-MT, the core structure for motion perception in the biological visual system, while providing the ability to derive informative motion flow for a wide range of stimuli, including complex natural scenes. In silico neurophysiology reveals that our model's unit responses are similar to mammalian neural recordings regarding motion pooling and speed tuning. The proposed model can also replicate human responses to a range of stimuli examined in past psychophysical studies. The experimental results on the Sintel benchmark demonstrate that our model predicts human responses better than the ground truth, whereas the state-of-the-art CV models show the opposite. Our study provides a computational architecture consistent with human visual motion processing, although the physiological correspondence may not be exact.

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AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis

Susan Liang, Chao Huang, Yapeng Tian, Anurag Kumar, Chenliang Xu

Can machines recording an audio-visual scene produce realistic, matching audio-visual experiences at novel positions and novel view directions? We answer it by studying a new task---real-world audio-visual scene synthesis---and a first-of-its-kind NeRF-based approach for multimodal learning. Concretely, given a video recording of an audio-visual scene, the task is to synthesize new videos with spatial audios along arbitrary novel camera trajectories in that scene. We propose an acoustic-aware audio generation module that integrates prior knowledge of audio propagation into NeRF, in which we implicitly associate audio generation with the 3D geometry and material properties of a visual environment. Furthermore, we present a coordinate transformation module that expresses a view direction relative to the sound source, enabling the model to learn sound source-centric acoustic fields. To facilitate the study of this new task, we collect a high-quality Real-World Audio-Visual Scene (RWAVS) dataset. We demonstrate the advantages of our method on this real-world dataset and the simulation-based SoundSpaces dataset. Notably, we refer readers to view our demo videos for convincing comparisons.

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Weakly-Supervised Audio-Visual Segmentation

Shentong Mo, Bhiksha Raj

Audio-visual segmentation is a challenging task that aims to predict pixel-level masks for sound sources in a video. Previous work applied a comprehensive manually designed architecture with countless pixel-wise accurate masks as supervision. However, these pixel-level masks are expensive and not available in all cases. In this work, we aim to simplify the supervision as the instance-level annotation, $\textit{i.e.}$, weakly-supervised audio-visual segmentation. We present a novel Weakly-Supervised Audio-Visual Segmentation framework, namely WS-AVS, that can learn multi-scale audio-visual alignment with multi-scale multiple-instance contrastive learning for audio-visual segmentation. Extensive experiments on AVSBench demonstrate the effectiveness of our WS-AVS in the weakly-supervised audio-visual segmentation of single-source and multi-source scenarios.

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Convolutional Visual Prompt for Robust Visual Perception

Yun-Yun Tsai, Chengzhi Mao, Junfeng Yang

Vision models are often vulnerable to out-of-distribution (OOD) samples without adapting. While visual prompts offer a lightweight method of input-space adaptation for large-scale vision models, they rely on a high-dimensional additive vector and labeled data. This leads to overfitting when adapting models in a self-supervised test-time setting without labels. We introduce convolutional visual prompts (CVP) for label-free test-time adaptation for robust visual perception. The structured nature of CVP demands fewer trainable parameters, less than 1\% compared to standard visual prompts, combating overfitting. Extensive experiments and analysis on a wide variety of OOD visual perception tasks show that our approach is effective, improving robustness by up to 5.87\% over several large-scale models.

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Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models

Simian Luo, Chuanhao Yan, Chenxu Hu, Hang Zhao

The Video-to-Audio (V2A) model has recently gained attention for its practical application in generating audio directly from silent videos, particularly in video/film production. However, previous methods in V2A have limited generation quality in terms of temporal synchronization and audio-visual relevance. We present Diff-Foley, a synchronized Video-to-Audio synthesis method with a latent diffusion model (LDM) that generates high-quality audio with improved synchronization and audio-visual relevance. We adopt contrastive audio-visual pretraining (CAVP) to learn more temporally and semantically aligned features, then train an LDM with CAVP-aligned visual features on spectrogram latent space. The CAVP-aligned features enable LDM to capture the subtler audio-visual correlation via a cross-attention module. We further significantly improve sample quality with `double guidance'. Diff-Foley achieves state-of-the-art V2A performance on current large scale V2A dataset. Furthermore, we demonstrate Diff-Foley practical applicability and adaptability via customized downstream finetuning. Project Page: https://diff-foley.github.io/

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Brain Dissection: fMRI-trained Networks Reveal Spatial Selectivity in the Processing of Natural Images

Gabriel Herbert Sarch, Michael J. Tarr, Katerina Fragkiadaki, Leila Wehbe

The alignment between deep neural network (DNN) features and cortical responses currently provides the most accurate quantitative explanation for higher visual areas. At the same time, these model features have been critiqued as uninterpretable explanations, trading one black box (the human brain) for another (a neural network). In this paper, we train networks to directly predict, from scratch, brain responses to images from a large-scale dataset of natural scenes (Allen et. al., 2021). We then use "network dissection" (Bau et. al., 2017), an explainable AI technique used for enhancing neural network interpretability by identifying and localizing the most significant features in images for individual units of a trained network, and which has been used to study category selectivity in the human brain (Khosla & Wehbe, 2022). We adapt this approach to create a hypothesis-neutral model that is then used to explore the tuning properties of specific visual regions beyond category selectivity, which we call "brain dissection". We use brain dissection to examine a range of ecologically important, intermediate properties, including depth, surface normals, curvature, and object relations across sub-regions of the parietal, lateral, and ventral visual streams, and scene-selective regions. Our findings reveal distinct preferences in brain regions for interpreting visual scenes, with ventro-lateral areas favoring closer and curvier features, medial and parietal areas opting for more varied and flatter 3D elements, and the parietal region uniquely preferring spatial relations. Scene-selective regions exhibit varied preferences, as the retrosplenial complex prefers distant and outdoor features, while the occipital and parahippocampal place areas favor proximity, verticality, and in the case of the OPA, indoor elements. Such findings show the potential of using explainable AI to uncover spatial feature selectivity across the visual cortex, contributing to a deeper, more fine-grained understanding of the functional characteristics of human visual cortex when viewing natural scenes.

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Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser

Yung-Hsuan Lai, Yen-Chun Chen, Yu-Chiang Frank Wang

Audio-visual learning has been a major pillar of multi-modal machine learning, where the community mostly focused on its $\textit{modality-aligned}$ setting, $\textit{i.e.}$, the audio and visual modality are $\textit{both}$ assumed to signal the prediction target. With the Look, Listen, and Parse dataset (LLP), we investigate the under-explored $\textit{unaligned}$ setting, where the goal is to recognize audio and visual events in a video with only weak labels observed. Such weak video-level labels only tell what events happen without knowing the modality they are perceived (audio, visual, or both). To enhance learning in this challenging setting, we incorporate large-scale contrastively pre-trained models as the modality teachers. A simple, effective, and generic method, termed $\textbf{V}$isual-$\textbf{A}$udio $\textbf{L}$abel Elab$\textbf{or}$ation (VALOR), is innovated to harvest modality labels for the training events. Empirical studies show that the harvested labels significantly improve an attentional baseline by $\textbf{8.0}$ in average F-score (Type@AV). Surprisingly, we found that modality-independent teachers outperform their modality-fused counterparts since they are noise-proof from the other potentially unaligned modality. Moreover, our best model achieves the new state-of-the-art on all metrics of LLP by a substantial margin ($\textbf{+5.4}$ F-score for Type@AV). VALOR is further generalized to Audio-Visual Event Localization and achieves the new state-of-the-art as well.

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Cinematic Mindscapes: High-quality Video Reconstruction from Brain Activity

Zijiao Chen, Jiaxin Qing, Juan Helen Zhou

Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain recordings, work on recovering continuous visual experiences in the form of videos is limited. In this work, we propose Mind-Video that learns spatiotemporal information from continuous fMRI data of the cerebral cortex progressively through masked brain modeling, multimodal contrastive learning with spatiotemporal attention, and co-training with an augmented Stable Diffusion model that incorporates network temporal inflation. We show that high-quality videos of arbitrary frame rates can be reconstructed with Mind-Video using adversarial guidance. The recovered videos were evaluated with various semantic and pixel-level metrics. We achieved an average accuracy of 85% in semantic classification tasks and 0.19 in structural similarity index (SSIM), outperforming the previous state-of-the-art by 45%. We also show that our model is biologically plausible and interpretable, reflecting established physiological processes.

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A polar prediction model for learning to represent visual transformations

Pierre-Étienne H Fiquet, Eero P Simoncelli

All organisms make temporal predictions, and their evolutionary fitness level depends on the accuracy of these predictions. In the context of visual perception, the motions of both the observer and objects in the scene structure the dynamics of sensory signals, allowing for partial prediction of future signals based on past ones. Here, we propose a self-supervised representation-learning framework that extracts and exploits the regularities of natural videos to compute accurate predictions. We motivate the polar architecture by appealing to the Fourier shift theorem and its group-theoretic generalization, and we optimize its parameters on next-frame prediction. Through controlled experiments, we demonstrate that this approach can discover the representation of simple transformation groups acting in data. When trained on natural video datasets, our framework achieves better prediction performance than traditional motion compensation and rivals conventional deep networks, while maintaining interpretability and speed. Furthermore, the polar computations can be restructured into components resembling normalized simple and direction-selective complex cell models of primate V1 neurons. Thus, polar prediction offers a principled framework for understanding how the visual system represents sensory inputs in a form that simplifies temporal prediction.

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Learning Modulated Transformation in GANs

Ceyuan Yang, Qihang Zhang, Yinghao Xu, Jiapeng Zhu, Yujun Shen, Bo Dai

The success of style-based generators largely benefits from style modulation, which helps take care of the cross-instance variation within data. However, the instance-wise stochasticity is typically introduced via regular convolution, where kernels interact with features at some fixed locations, limiting its capacity for modeling geometric variation. To alleviate this problem, we equip the generator in generative adversarial networks (GANs) with a plug-and-play module, termed as modulated transformation module (MTM). This module predicts spatial offsets under the control of latent codes, based on which the convolution operation can be applied at variable locations for different instances, and hence offers the model an additional degree of freedom to handle geometry deformation. Extensive experiments suggest that our approach can be faithfully generalized to various generative tasks, including image generation, 3D-aware image synthesis, and video generation, and get compatible with state-of-the-art frameworks without any hyper-parameter tuning. It is noteworthy that, towards human generation on the challenging TaiChi dataset, we improve the FID of StyleGAN3 from 21.36 to 13.60, demonstrating the efficacy of learning modulated geometry transformation. Code and models are available at https://github.com/limbo0000/mtm.

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Learning Dictionary for Visual Attention

Yingjie Liu, Xuan Liu, Hui Yu, Xuan Tang, Xian Wei

Recently, the attention mechanism has shown outstanding competence in capturing global structure information and long-range relationships within data, thus enhancing the performance of deep vision models on various computer vision tasks. In this work, we propose a novel dictionary learning-based attention (\textit{Dic-Attn}) module, which models this issue as a decomposition and reconstruction problem with the sparsity prior, inspired by sparse coding in the human visual perception system. The proposed \textit{Dic-Attn} module decomposes the input into a dictionary and corresponding sparse representations, allowing for the disentanglement of underlying nonlinear structural information in visual data and the reconstruction of an attention embedding. By applying transformation operations in the spatial and channel domains, the module dynamically selects the dictionary's atoms and sparse representations. Finally, the updated dictionary and sparse representations capture the global contextual information and reconstruct the attention maps. The proposed \textit{Dic-Attn} module is designed with plug-and-play compatibility, allowing for integration into deep attention encoders. Our approach offers an intuitive and elegant means to exploit the discriminative information from data, promoting visual attention construction. Extensive experimental results on various computer vision tasks, e.g., image and point cloud classification, validate that our method achieves promising performance, and shows a strong competitive comparison with state-of-the-art attention methods.

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Resilient Multiple Choice Learning: A learned scoring scheme with application to audio scene analysis

Victor Letzelter, Mathieu Fontaine, Mickael Chen, Patrick Perez, Slim Essid, Gaël Richard

We introduce Resilient Multiple Choice Learning (rMCL), an extension of the MCL approach for conditional distribution estimation in regression settings where multiple targets may be sampled for each training input. Multiple Choice Learning is a simple framework to tackle multimodal density estimation, using the Winner-Takes-All (WTA) loss for a set of hypotheses. In regression settings, the existing MCL variants focus on merging the hypotheses, thereby eventually sacrificing the diversity of the predictions. In contrast, our method relies on a novel learned scoring scheme underpinned by a mathematical framework based on Voronoi tessellations of the output space, from which we can derive a probabilistic interpretation. After empirically validating rMCL with experiments on synthetic data, we further assess its merits on the sound source localization problem, demonstrating its practical usefulness and the relevance of its interpretation.

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Revisiting Visual Model Robustness: A Frequency Long-Tailed Distribution View

Zhiyu Lin, Yifei Gao, Yunfan Yang, Jitao Sang

A widely discussed hypothesis regarding the cause of visual models' lack of robustness is that they can exploit human-imperceptible high-frequency components (HFC) in images, which in turn leads to model vulnerabilities, such as the adversarial examples. However, (1) inconsistent findings regarding the validation of this hypothesis reflect in a limited understanding of HFC, and (2) solutions inspired by the hypothesis tend to involve a robustness-accuracy trade-off and leaning towards suppressing the model's learning on HFC. In this paper, inspired by the long-tailed characteristic observed in frequency spectrum, we first formally define the HFC from long-tailed perspective and then revisit the relationship between HFC and model robustness. In the frequency long-tailed scenario, experimental results on common datasets and various network structures consistently indicate that models in standard training exhibit high sensitivity to HFC. We investigate the reason of the sensitivity, which reflects in model's under-fitting behavior on HFC. Furthermore, the cause of the model's under-fitting behavior is attributed to the limited information content in HFC. Based on these findings, we propose a Balance Spectrum Sampling (BaSS) strategy, which effectively counteracts the long-tailed effect and enhances the model's learning on HFC. Extensive experimental results demonstrate that our method achieves a substantially better robustness-accuracy trade-off when combined with existing defense methods, while also indicating the potential of encouraging HFC learning in improving model performance.

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Revisit Weakly-Supervised Audio-Visual Video Parsing from the Language Perspective

Yingying Fan, Yu Wu, Bo Du, Yutian Lin

We focus on the weakly-supervised audio-visual video parsing task (AVVP), which aims to identify and locate all the events in audio/visual modalities. Previous works only concentrate on video-level overall label denoising across modalities, but overlook the segment-level label noise, where adjacent video segments (i.e., 1-second video clips) may contain different events. However, recognizing events on the segment is challenging because its label could be any combination of events that occur in the video. To address this issue, we consider tackling AVVP from the language perspective, since language could freely describe how various events appear in each segment beyond fixed labels. Specifically, we design language prompts to describe all cases of event appearance for each video. Then, the similarity between language prompts and segments is calculated, where the event of the most similar prompt is regarded as the segment-level label. In addition, to deal with the mislabeled segments, we propose to perform dynamic re-weighting on the unreliable segments to adjust their labels. Experiments show that our simple yet effective approach outperforms state-of-the-art methods by a large margin.

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Self-Supervised Visual Acoustic Matching

Arjun Somayazulu, Changan Chen, Kristen Grauman

Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio---without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.

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MoVie: Visual Model-Based Policy Adaptation for View Generalization

Sizhe Yang, Yanjie Ze, Huazhe Xu

Visual Reinforcement Learning (RL) agents trained on limited views face significant challenges in generalizing their learned abilities to unseen views. This inherent difficulty is known as the problem of $\textit{view generalization}$. In this work, we systematically categorize this fundamental problem into four distinct and highly challenging scenarios that closely resemble real-world situations. Subsequently, we propose a straightforward yet effective approach to enable successful adaptation of visual $\textbf{Mo}$del-based policies for $\textbf{Vie}$w generalization ($\textbf{MoVie}$) during test time, without any need for explicit reward signals and any modification during training time. Our method demonstrates substantial advancements across all four scenarios encompassing a total of $\textbf{18}$ tasks sourced from DMControl, xArm, and Adroit, with a relative improvement of $\mathbf{33}$%, $\mathbf{86}$%, and $\mathbf{152}$% respectively. The superior results highlight the immense potential of our approach for real-world robotics applications. Code and videos are available at https://yangsizhe.github.io/MoVie/.

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BadTrack: A Poison-Only Backdoor Attack on Visual Object Tracking

Bin Huang, Jiaqian Yu, Yiwei Chen, Siyang Pan, Qiang Wang, Zhi Wang

Visual object tracking (VOT) is one of the most fundamental tasks in computer vision community. State-of-the-art VOT trackers extract positive and negative examples that are used to guide the tracker to distinguish the object from the background. In this paper, we show that this characteristic can be exploited to introduce new threats and hence propose a simple yet effective poison-only backdoor attack. To be specific, we poison a small part of the training data by attaching a predefined trigger pattern to the background region of each video frame, so that the trigger appears almost exclusively in the extracted negative examples. To the best of our knowledge, this is the first work that reveals the threat of poison-only backdoor attack on VOT trackers. We experimentally show that our backdoor attack can significantly degrade the performance of both two-stream Siamese and one-stream Transformer trackers on the poisoned data while gaining comparable performance with the benign trackers on the clean data.

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