NeurIPS 2022 论文列表

Conference on Neural Information Processing Systems

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Semi-Supervised Generative Models for Multiagent Trajectories

Dennis Fassmeyer, Pascal Fassmeyer, Ulf Brefeld

展开摘要

Analyzing the spatiotemporal behavior of multiple agents is of great interest to many communities. Existing probabilistic models in this realm are formalized either in an unsupervised framework, where the latent space is described by discrete or continuous variables, or in a supervised framework, where weakly preserved labels add explicit information to continuous latent representations. To overcome inherent limitations, we propose a novel objective function for processing multi-agent trajectories based on semi-supervised variational autoencoders, where equivariance and interaction of agents are captured via customized graph networks. The resulting architecture disentangles discrete and continuous latent effects and provides a natural solution for injecting expensive domain knowledge into interactive sequential systems. Empirically, our model not only outperforms various state-of-the-art baselines in trajectory forecasting, but also learns to effectively leverage unsupervised multi-agent sequences for classification tasks on interactive real-world sports datasets.

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Delving into Out-of-Distribution Detection with Vision-Language Representations

Yifei Ming, Ziyang Cai, Jiuxiang Gu, Yiyou Sun, Wei Li, Yixuan Li

展开摘要

Recognizing out-of-distribution (OOD) samples is critical for machine learning systems deployed in the open world. The vast majority of OOD detection methods are driven by a single modality (e.g., either vision or language), leaving the rich information in multi-modal representations untapped. Inspired by the recent success of vision-language pre-training, this paper enriches the landscape of OOD detection from a single-modal to a multi-modal regime. Particularly, we propose Maximum Concept Matching (MCM), a simple yet effective zero-shot OOD detection method based on aligning visual features with textual concepts. We contribute in-depth analysis and theoretical insights to understand the effectiveness of MCM. Extensive experiments demonstrate that MCM achieves superior performance on a wide variety of real-world tasks. MCM with vision-language features outperforms a common baseline with pure visual features on a hard OOD task with semantically similar classes by 13.1% (AUROC) Code is available at https://github.com/deeplearning-wisc/MCM.

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Sparse Probabilistic Circuits via Pruning and Growing

Meihua Dang, Anji Liu, Guy Van den Broeck

展开摘要

Probabilistic circuits (PCs) are a tractable representation of probability distributions allowing for exact and efficient computation of likelihoods and marginals. There has been significant recent progress on improving the scale and expressiveness of PCs. However, PC training performance plateaus as model size increases. We discover that most capacity in existing large PC structures is wasted: fully-connected parameter layers are only sparsely used. We propose two operations: pruning and growing, that exploit the sparsity of PC structures. Specifically, the pruning operation removes unimportant sub-networks of the PC for model compression and comes with theoretical guarantees. The growing operation increases model capacity by increasing the dimensions of latent states. By alternatingly applying pruning and growing, we increase the capacity that is meaningfully used, allowing us to significantly scale up PC learning. Empirically, our learner achieves state-of-the-art likelihoods on MNIST-family image datasets and an Penn Tree Bank language data compared to other PC learners and less tractable deep generative models such as flow-based models and variational autoencoders (VAEs).

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Neural Transmitted Radiance Fields

Chengxuan Zhu, Renjie Wan, Boxin Shi

展开摘要

Neural radiance fields (NeRF) have brought tremendous progress to novel view synthesis. Though NeRF enables the rendering of subtle details in a scene by learning from a dense set of images, it also reconstructs the undesired reflections when we capture images through glass. As a commonly observed interference, the reflection would undermine the visibility of the desired transmitted scene behind glass by occluding the transmitted light rays. In this paper, we aim at addressing the problem of rendering novel transmitted views given a set of reflection-corrupted images. By introducing the transmission encoder and recurring edge constraints as guidance, our neural transmitted radiance fields can resist such reflection interference during rendering and reconstruct high-fidelity results even under sparse views. The proposed method achieves superior performance from the experiments on a newly collected dataset compared with state-of-the-art methods.

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TTOpt: A Maximum Volume Quantized Tensor Train-based Optimization and its Application to Reinforcement Learning

Konstantin Sozykin, Andrei Chertkov, Roman Schutski, ANH-HUY PHAN, Andrzej Cichocki, Ivan Oseledets

展开摘要

We present a novel procedure for optimization based on the combination of efficient quantized tensor train representation and a generalized maximum matrix volume principle. We demonstrate the applicability of the new Tensor Train Optimizer (TTOpt) method for various tasks, ranging from minimization of multidimensional functions to reinforcement learning. Our algorithm compares favorably to popular gradient-free methods and outperforms them by the number of function evaluations or execution time, often by a significant margin.

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Pseudo-Riemannian Graph Convolutional Networks

Bo Xiong, Shichao Zhu, Nico Potyka, Shirui Pan, Chuan Zhou, Steffen Staab

展开摘要

Graph Convolutional Networks (GCNs) are powerful frameworks for learning embeddings of graph-structured data. GCNs are traditionally studied through the lens of Euclidean geometry. Recent works find that non-Euclidean Riemannian manifolds provide specific inductive biases for embedding hierarchical or spherical data. However, they cannot align well with data of mixed graph topologies. We consider a larger class of pseudo-Riemannian manifolds that generalize hyperboloid and sphere. We develop new geodesic tools that allow for extending neural network operations into geodesically disconnected pseudo-Riemannian manifolds. As a consequence, we derive a pseudo-Riemannian GCN that models data in pseudo-Riemannian manifolds of constant nonzero curvature in the context of graph neural networks. Our method provides a geometric inductive bias that is sufficiently flexible to model mixed heterogeneous topologies like hierarchical graphs with cycles. We demonstrate the representational capabilities of this method by applying it to the tasks of graph reconstruction, node classification, and link prediction on a series of standard graphs with mixed topologies. Empirical results demonstrate that our method outperforms Riemannian counterparts when embedding graphs of complex topologies.

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Neural Circuit Architectural Priors for Embodied Control

Nikhil X. Bhattasali, Anthony M. Zador, Tatiana A Engel

展开摘要

Artificial neural networks for motor control usually adopt generic architectures like fully connected MLPs. While general, these tabula rasa architectures rely on large amounts of experience to learn, are not easily transferable to new bodies, and have internal dynamics that are difficult to interpret. In nature, animals are born with highly structured connectivity in their nervous systems shaped by evolution; this innate circuitry acts synergistically with learning mechanisms to provide inductive biases that enable most animals to function well soon after birth and learn efficiently. Convolutional networks inspired by visual circuitry have encoded useful biases for vision. However, it is unknown the extent to which ANN architectures inspired by neural circuitry can yield useful biases for other AI domains. In this work, we ask what advantages biologically inspired ANN architecture can provide in the domain of motor control. Specifically, we translate C. elegans locomotion circuits into an ANN model controlling a simulated Swimmer agent. On a locomotion task, our architecture achieves good initial performance and asymptotic performance comparable with MLPs, while dramatically improving data efficiency and requiring orders of magnitude fewer parameters. Our architecture is interpretable and transfers to new body designs. An ablation analysis shows that constrained excitation/inhibition is crucial for learning, while weight initialization contributes to good initial performance. Our work demonstrates several advantages of biologically inspired ANN architecture and encourages future work in more complex embodied control.

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Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning

Yuchen Xiao, Weihao Tan, Christopher Amato

展开摘要

Synchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute asynchronously instead. Such asynchronous methods also allow temporally extended actions that can take different amounts of time based on the situation and action executed. Unfortunately, current policy gradient methods are not applicable in asynchronous settings, as they assume that agents synchronously reason about action selection at every time step. To allow asynchronous learning and decision-making, we formulate a set of asynchronous multi-agent actor-critic methods that allow agents to directly optimize asynchronous policies in three standard training paradigms: decentralized learning, centralized learning, and centralized training for decentralized execution. Empirical results (in simulation and hardware) in a variety of realistic domains demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions.

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A Character-Level Length-Control Algorithm for Non-Autoregressive Sentence Summarization

Puyuan Liu, Xiang Zhang, Lili Mou

展开摘要

Sentence summarization aims at compressing a long sentence into a short one that keeps the main gist, and has extensive real-world applications such as headline generation. In previous work, researchers have developed various approaches to improve the ROUGE score, which is the main evaluation metric for summarization, whereas controlling the summary length has not drawn much attention. In our work, we address a new problem of explicit character-level length control for summarization, and propose a dynamic programming algorithm based on the Connectionist Temporal Classification (CTC) model. Results show that our approach not only achieves higher ROUGE scores but also yields more complete sentences.

Accept
ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model

Rao Fu, Xiao Zhan, YiWen Chen, Daniel Ritchie, Srinath Sridhar

展开摘要

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans tend to describe shapes recursively---we may start with an initial description and progressively add details based on intermediate results. To capture this recursive process, we introduce a method to generate a 3D shape distribution, conditioned on an initial phrase, that gradually evolves as more phrases are added. Since existing datasets are insufficient for training this approach, we present Text2Shape++, a large dataset of 369K shape--text pairs that supports recursive shape generation. To capture local details that are often used to refine shape descriptions, we build on top of vector-quantized deep implicit functions that generate a distribution of high-quality shapes. Results show that our method can generate shapes consistent with text descriptions, and shapes evolve gradually as more phrases are added. Our method supports shape editing, extrapolation, and can enable new applications in human--machine collaboration for creative design.

Accept
Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPs

Andrea Tirinzoni, Aymen Al Marjani, Emilie Kaufmann

展开摘要

In probably approximately correct (PAC) reinforcement learning (RL), an agent is required to identify an $\epsilon$-optimal policy with probability $1-\delta$. While minimax optimal algorithms exist for this problem, its instance-dependent complexity remains elusive in episodic Markov decision processes (MDPs). In this paper, we propose the first nearly matching (up to a horizon squared factor and logarithmic terms) upper and lower bounds on the sample complexity of PAC RL in deterministic episodic MDPs with finite state and action spaces. In particular, our bounds feature a new notion of sub-optimality gap for state-action pairs that we call the deterministic return gap. While our instance-dependent lower bound is written as a linear program, our algorithms are very simple and do not require solving such an optimization problem during learning. Their design and analyses employ novel ideas, including graph-theoretical concepts (minimum flows) and a new maximum-coverage exploration strategy.

Accept
CS-Shapley: Class-wise Shapley Values for Data Valuation in Classification

Stephanie Schoch, Haifeng Xu, Yangfeng Ji

展开摘要

Data valuation, or the valuation of individual datum contributions, has seen growing interest in machine learning due to its demonstrable efficacy for tasks such as noisy label detection. In particular, due to the desirable axiomatic properties, several Shapley value approximations have been proposed. In these methods, the value function is usually defined as the predictive accuracy over the entire development set. However, this limits the ability to differentiate between training instances that are helpful or harmful to their own classes. Intuitively, instances that harm their own classes may be noisy or mislabeled and should receive a lower valuation than helpful instances. In this work, we propose CS-Shapley, a Shapley value with a new value function that discriminates between training instances’ in-class and out-of-class contributions. Our theoretical analysis shows the proposed value function is (essentially) the unique function that satisfies two desirable properties for evaluating data values in classification. Further, our experiments on two benchmark evaluation tasks (data removal and noisy label detection) and four classifiers demonstrate the effectiveness of CS-Shapley over existing methods. Lastly, we evaluate the “transferability” of data values estimated from one classifier to others, and our results suggest Shapley-based data valuation is transferable for application across different models.

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Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Games

Brian Hu Zhang, Tuomas Sandholm

展开摘要

For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions---communication and certification equilibria---augment the game with a mediator that has the power to both send and receive messages to and from the players---and, in particular, to remember the messages. In this paper, we investigate both notions in extensive-form games from a computational lens. We show that optimal equilibria in both notions can be computed in polynomial time, the latter under a natural additional assumption known in the literature. Our proof works by constructing a {\em mediator-augmented game} of polynomial size that explicitly represents the mediator's decisions and actions. Our framework allows us to define an entire family of equilibria by varying the mediator's information partition, the players' ability to lie, and the players' ability to deviate. From this perspective, we show that other notions of equilibrium, such as extensive-form correlated equilibrium, correspond to the mediator having imperfect recall. This shows that, at least among all these equilibrium notions, the hardness of computation is driven by the mediator's imperfect recall. As special cases of our general construction, we recover the polynomial-time algorithm of Conitzer & Sandholm [2004] for automated mechanism design in Bayes-Nash equilibria, and the correlation DAG algorithm of Zhang et al [2022] for optimal correlation. Our algorithm is especially scalable when the equilibrium notion is what we define as the full-certification equilibrium, where players cannot lie about their information but they can be silent. We back up our theoretical claims with experiments on a suite of standard benchmark games.

Accept
Improved Coresets for Euclidean $k$-Means

Vincent Cohen-Addad, Kasper Green Larsen, David Saulpic, Chris Schwiegelshohn, Omar Ali Sheikh-Omar

展开摘要

Given a set of $n$ points in $d$ dimensions, the Euclidean $k$-means problem (resp. Euclidean $k$-median) consists of finding $k$ centers such that the sum of squared distances (resp. sum of distances) from every point to its closest center is minimized. The arguably most popular way of dealing with this problem in the big data setting is to first compress the data by computing a weighted subset known as a coreset and then run any algorithm on this subset. The guarantee of the coreset is that for any candidate solution, the ratio between coreset cost and the cost of the original instance is less than a $(1\pm \varepsilon)$ factor. The current state of the art coreset size is $\tilde O(\min(k^{2} \cdot \varepsilon^{-2},k\cdot \varepsilon^{-4}))$ for Euclidean $k$-means and $\tilde O(\min(k^{2} \cdot \varepsilon^{-2},k\cdot \varepsilon^{-3}))$ for Euclidean $k$-median. The best known lower bound for both problems is $\Omega(k\varepsilon^{-2})$. In this paper, we improve these bounds to $\tilde O(\min(k^{3/2} \cdot \varepsilon^{-2},k\cdot \varepsilon^{-4}))$ for Euclidean $k$-means and $\tilde O(\min(k^{4/3} \cdot \varepsilon^{-2},k\cdot \varepsilon^{-3}))$ for Euclidean $k$-median. In particular, ours is the first provable bound that breaks through the $k^2$ barrier while retaining an optimal dependency on $\varepsilon$.

Accept
Evaluating Latent Space Robustness and Uncertainty of EEG-ML Models under Realistic Distribution Shifts

Neeraj Wagh, Jionghao Wei, Samarth Rawal, Brent M. Berry, Yogatheesan Varatharajah

展开摘要

The recent availability of large datasets in bio-medicine has inspired the development of representation learning methods for multiple healthcare applications. Despite advances in predictive performance, the clinical utility of such methods is limited when exposed to real-world data. This study develops model diagnostic measures to detect potential pitfalls before deployment without assuming access to external data. Specifically, we focus on modeling realistic data shifts in electrophysiological signals (EEGs) via data transforms and extend the conventional task-based evaluations with analyses of a) the model's latent space and b) predictive uncertainty under these transforms. We conduct experiments on multiple EEG feature encoders and two clinically relevant downstream tasks using publicly available large-scale clinical EEGs. Within this experimental setting, our results suggest that measures of latent space integrity and model uncertainty under the proposed data shifts may help anticipate performance degradation during deployment.

Accept
Maximizing and Satisficing in Multi-armed Bandits with Graph Information

Parth Kashyap Thaker, Mohit Malu, Nikhil Rao, Gautam Dasarathy

展开摘要

Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision making and search under uncertainty. In modern applications however, one is often faced with a tremendously large number of options and even obtaining one observation per option may be too costly rendering traditional pure exploration algorithms ineffective. Fortunately, one often has access to similarity relationships amongst the options that can be leveraged. In this paper, we consider the pure exploration problem in stochastic multi-armed bandits where the similarities between the arms is captured by a graph and the rewards may be represented as a smooth signal on this graph. In particular, we consider the problem of finding the arm with the maximum reward (i.e., the maximizing problem) or one that has sufficiently high reward (i.e., the satisficing problem) under this model. We propose novel algorithms GRUB (GRaph based UcB) and zeta-GRUB for these problems and provide theoretical characterization of their performance which specifically elicits the benefit of the graph side information. We also prove a lower bound on the data requirement that shows a large class of problems where these algorithms are near-optimal. We complement our theory with experimental results that show the benefit of capitalizing on such side information.

Accept
Escaping Saddle Points with Bias-Variance Reduced Local Perturbed SGD for Communication Efficient Nonconvex Distributed Learning

Tomoya Murata, Taiji Suzuki

展开摘要

In recent centralized nonconvex distributed learning and federated learning, local methods are one of the promising approaches to reduce communication time. However, existing work has mainly focused on studying first-order optimality guarantees. On the other side, second-order optimality guaranteed algorithms, i.e., algorithms escaping saddle points, have been extensively studied in the non-distributed optimization literature. In this paper, we study a new local algorithm called Bias-Variance Reduced Local Perturbed SGD (BVR-L-PSGD), that combines the existing bias-variance reduced gradient estimator with parameter perturbation to find second-order optimal points in centralized nonconvex distributed optimization. BVR-L-PSGD enjoys second-order optimality with nearly the same communication complexity as the best known one of BVR-L-SGD to find first-order optimality. Particularly, the communication complexity is better than non-local methods when the local datasets heterogeneity is smaller than the smoothness of the local loss. In an extreme case, the communication complexity approaches to $\widetilde \Theta(1)$ when the local datasets heterogeneity goes to zero. Numerical results validate our theoretical findings.

Accept
Learning from a Sample in Online Algorithms

C.J. Argue, Alan Frieze, Anupam Gupta, Christopher Seiler

展开摘要

We consider three central problems in optimization: the restricted assignment load-balancing problem, the Steiner tree network design problem, and facility location clustering. We consider the online setting, where the input arrives over time, and irrevocable decisions must be made without knowledge of the future. For all these problems, any online algorithm must incur a cost that is approximately $\log |I|$ times the optimal cost in the worst-case, where $|I|$ is the length of the input. But can we go beyond the worst-case? In this work we give algorithms that perform substantially better when a $p$-fraction of the input is given as a sample: the algorithm use this sample to \emph{learn} a good strategy to use for the rest of the input.

Accept
Learning Dense Object Descriptors from Multiple Views for Low-shot Category Generalization

Stefan Stojanov, Ngoc Anh Thai, Zixuan Huang, James Matthew Rehg

展开摘要

A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations. This has been done for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines.

Accept
Identifiability and generalizability from multiple experts in Inverse Reinforcement Learning

Paul Rolland, Luca Viano, Norman Schuerhoff, Boris Nikolov, Volkan Cevher

展开摘要

While Reinforcement Learning (RL) aims to train an agent from a reward function in a given environment, Inverse Reinforcement Learning (IRL) seeks to recover the reward function from observing an expert's behavior. It is well known that, in general, various reward functions can lead to the same optimal policy, and hence, IRL is ill-defined. However, \cite{cao2021identifiability} showed that, if we observe two or more experts with different discount factors or acting in different environments, the reward function can under certain conditions be identified up to a constant. This work starts by showing an equivalent identifiability statement from multiple experts in tabular MDPs based on a rank condition, which is easily verifiable and is shown to be also necessary. We then extend our result to various different scenarios, i.e., we characterize reward identifiability in the case where the reward function can be represented as a linear combination of given features, making it more interpretable, or when we have access to approximate transition matrices. Even when the reward is not identifiable, we provide conditions characterizing when data on multiple experts in a given environment allows to generalize and train an optimal agent in a new environment. Our theoretical results on reward identifiability and generalizability are validated in various numerical experiments.

Accept