NeurIPS 2022 论文列表

Conference on Neural Information Processing Systems

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CLiMB: A Continual Learning Benchmark for Vision-and-Language Tasks

Tejas Srinivasan, Ting-Yun Chang, Leticia Leonor Pinto Alva, Georgios Chochlakis, Mohammad Rostami, Jesse Thomason

展开摘要

Current state-of-the-art vision-and-language models are evaluated on tasks either individually or in a multi-task setting, overlooking the challenges of continually learning (CL) tasks as they arrive. Existing CL benchmarks have facilitated research on task adaptation and mitigating "catastrophic forgetting", but are limited to vision-only and language-only tasks. We present CLiMB, a benchmark to study the challenge of learning multimodal tasks in a CL setting, and to systematically evaluate how upstream continual learning can rapidly generalize to new multimodal and unimodal tasks. CLiMB includes implementations of several CL algorithms and a modified Vision-Language Transformer (ViLT) model that can be deployed on both multimodal and unimodal tasks. We find that common CL methods can help mitigate forgetting during multimodal task learning, but do not enable cross-task knowledge transfer. We envision that CLiMB will facilitate research on a new class of CL algorithms for this challenging multimodal setting.

Accept
Geo-SIC: Learning Deformable Geometric Shapes in Deep Image Classifiers

Jian Wang, Miaomiao Zhang

展开摘要

Deformable shapes provide important and complex geometric features of objects presented in images. However, such information is oftentimes missing or underutilized as implicit knowledge in many image analysis tasks. This paper presents Geo-SIC, the first deep learning model to learn deformable shapes in a deformation space for an improved performance of image classification. We introduce a newly designed framework that (i) simultaneously derives features from both image and latent shape spaces with large intra-class variations; and (ii) gains increased model interpretability by allowing direct access to the underlying geometric features of image data. In particular, we develop a boosted classification network, equipped with an unsupervised learning of geometric shape representations characterized by diffeomorphic transformations within each class. In contrast to previous approaches using pre-extracted shapes, our model provides a more fundamental approach by naturally learning the most relevant shape features jointly with an image classifier. We demonstrate the effectiveness of our method on both simulated 2D images and real 3D brain magnetic resonance (MR) images. Experimental results show that our model substantially improves the image classification accuracy with an additional benefit of increased model interpretability. Our code is publicly available at https://github.com/jw4hv/Geo-SIC.

Accept
Gaussian Copula Embeddings

Chien Lu, Jaakko Peltonen

展开摘要

Learning latent vector representations via embedding models has been shown promising in machine learning. However, most of the embedding models are still limited to a single type of observation data. We propose a Gaussian copula embedding model to learn latent vector representations of items in a heterogeneous data setting. The proposed model can effectively incorporate different types of observed data and, at the same time, yield robust embeddings. We demonstrate the proposed model can effectively learn in many different scenarios, outperforming competing models in modeling quality and task performance.

Accept
Category-Level 6D Object Pose Estimation in the Wild: A Semi-Supervised Learning Approach and A New Dataset

Yang Fu, Xiaolong Wang

展开摘要

6D object pose estimation is one of the fundamental problems in computer vision and robotics research. While a lot of recent efforts have been made on generalizing pose estimation to novel object instances within the same category, namely category-level 6D pose estimation, it is still restricted in constrained environments given the limited number of annotated data. In this paper, we collect Wild6D, a new unlabeled RGBD object video dataset with diverse instances and backgrounds. We utilize this data to generalize category-level 6D object pose estimation in the wild with semi-supervised learning. We propose a new model, called Rendering for Pose estimation network RePoNet), that is jointly trained using the free ground-truths with the synthetic data, and a silhouette matching objective function on the real-world data. Without using any 3D annotations on real data, our method outperforms state-of-the-art methods on the previous dataset and our Wild6D test set (with manual annotations for evaluation) by a large margin. Project page with Wild6D data: \url{https://oasisyang.github.io/semi-pose/}.

Accept
On the Adversarial Robustness of Mixture of Experts

Joan Puigcerver, Rodolphe Jenatton, Carlos Riquelme Ruiz, Pranjal Awasthi, Srinadh Bhojanapalli

展开摘要

Adversarial robustness is a key desirable property of neural networks. It has been empirically shown to be affected by their sizes, with larger networks being typically more robust. Recently, \citet{bubeck2021universal} proved a lower bound on the Lipschitz constant of functions that fit the training data in terms of their number of parameters. This raises an interesting open question, do---and can---functions with more parameters, but not necessarily more computational cost, have better robustness? We study this question for sparse Mixture of Expert models (MoEs), that make it possible to scale up the model size for a roughly constant computational cost. We theoretically show that under certain conditions on the routing and the structure of the data, MoEs can have significantly smaller Lipschitz constants than their dense counterparts. The robustness of MoEs can suffer when the highest weighted experts for an input implement sufficiently different functions. We next empirically evaluate the robustness of MoEs on ImageNet using adversarial attacks and show they are indeed more robust than dense models with the same computational cost. We make key observations showing the robustness of MoEs to the choice of experts, highlighting the redundancy of experts in models trained in practice.

Accept
The Impact of Task Underspecification in Evaluating Deep Reinforcement Learning

Vindula Jayawardana, Catherine H Tang, Sirui Li, Dajiang Suo, Cathy Wu

展开摘要

Evaluations of Deep Reinforcement Learning (DRL) methods are an integral part of scientific progress of the field. Beyond designing DRL methods for general intelligence, designing task-specific methods is becoming increasingly prominent for real-world applications. In these settings, the standard evaluation practice involves using a few instances of Markov Decision Processes (MDPs) to represent the task. However, many tasks induce a large family of MDPs owing to variations in the underlying environment, particularly in real-world contexts. For example, in traffic signal control, variations may stem from intersection geometries and traffic flow levels. The select MDP instances may thus inadvertently cause overfitting, lacking the statistical power to draw conclusions about the method's true performance across the family. In this article, we augment DRL evaluations to consider parameterized families of MDPs. We show that in comparison to evaluating DRL methods on select MDP instances, evaluating the MDP family often yields a substantially different relative ranking of methods, casting doubt on what methods should be considered state-of-the-art. We validate this phenomenon in standard control benchmarks and the real-world application of traffic signal control. At the same time, we show that accurately evaluating on an MDP family is nontrivial. Overall, this work identifies new challenges for empirical rigor in reinforcement learning, especially as the outcomes of DRL trickle into downstream decision-making.

Accept
Online Allocation and Learning in the Presence of Strategic Agents

Steven Yin, Shipra Agrawal, assaf zeevi

展开摘要

We study the problem of allocating $T$ sequentially arriving items among $n$ homogenous agents under the constraint that each agent must receive a prespecified fraction of all items, with the objective of maximizing the agents' total valuation of items allocated to them. The agents' valuations for the item in each round are assumed to be i.i.d. but their distribution is apriori unknown to the central planner.vTherefore, the central planner needs to implicitly learn these distributions from the observed values in order to pick a good allocation policy. However, an added challenge here is that the agents are strategic with incentives to misreport their valuations in order to receive better allocations. This sets our work apart both from the online auction mechanism design settings which typically assume known valuation distributions and/or involve payments, and from the online learning settings that do not consider strategic agents. To that end, our main contribution is an online learning based allocation mechanism that is approximately Bayesian incentive compatible, and when all agents are truthful, guarantees a sublinear regret for individual agents' utility compared to that under the optimal offline allocation policy.

Accept
Pre-Trained Language Models for Interactive Decision-Making

Shuang Li, Xavier Puig, Chris Paxton, Yilun Du, Clinton Wang, Linxi Fan, Tao Chen, De-An Huang, Ekin Akyürek, Anima Anandkumar, Jacob Andreas, Igor Mordatch, Antonio Torralba, Yuke Zhu

展开摘要

Language model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43.6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25.1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e.g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing.

Accept
TA-MoE: Topology-Aware Large Scale Mixture-of-Expert Training

Chang Chen, Min Li, Zhihua Wu, Dianhai Yu, Chao Yang

展开摘要

Sparsely gated Mixture-of-Expert (MoE) has demonstrated its effectiveness in scaling up deep neural networks to an extreme scale. Despite that numerous efforts have been made to improve the performance of MoE from the model design or system optimization perspective, existing MoE dispatch patterns are still not able to fully exploit the underlying heterogeneous network environments. In this paper, we propose TA-MoE, a topology-aware routing strategy for large-scale MoE trainging, from a model-system co-design perspective, which can dynamically adjust the MoE dispatch pattern according to the network topology. Based on communication modeling, we abstract the dispatch problem into an optimization objective and obtain the approximate dispatch pattern under different topologies. On top of that, we design a topology-aware auxiliary loss, which can adaptively route the data to fit in the underlying topology without sacrificing the model accuracy. Experiments show that TA-MoE can substantially outperform its counterparts on various hardware and model configurations, with roughly 1.01x-1.61x, 1.01x-4.77x, 1.25x-1.54x improvements over the popular DeepSpeed-MoE, FastMoE and FasterMoE systems.

Accept
On-Demand Sampling: Learning Optimally from Multiple Distributions

Nika Haghtalab, Michael Jordan, Eric Zhao

展开摘要

Societal and real-world considerations such as robustness, fairness, social welfare and multi-agent tradeoffs have given rise to multi-distribution learning paradigms, such as collaborative [Blum et al. 2017], group distributionally robust [Sagawa et al. 2019], and fair federated learning [Mohri et al. 2019]. In each of these settings, a learner seeks to minimize its worstcase loss over a set of $n$ predefined distributions, while using as few samples as possible. In this paper, we establish the optimal sample complexity of these learning paradigms and give algorithms that meet this sample complexity. Importantly, our sample complexity bounds exceed that of the sample complexity of learning a single distribution only by an additive factor of $\frac{n\log(n)}{\epsilon^2}$. These improve upon the best known sample complexity of agnostic federated learning by Mohri et al. 2019 by a multiplicative factor of $n$, the sample complexity of collaborative learning by Nguyen and Zakynthinou 2018 by a multiplicative factor $\frac{\log(n)}{\epsilon^3}$, and give the first sample complexity bounds for the group DRO objective of Sagawa et al. 2019. To achieve optimal sample complexity, our algorithms learn to sample and learn from distributions on demand. Our algorithm design and analysis extends stochastic optimization techniques to solve zero-sum games in a new stochastic setting.

Accept
When Does Differentially Private Learning Not Suffer in High Dimensions?

Xuechen Li, Daogao Liu, Tatsunori Hashimoto, Huseyin A Inan, Janardhan Kulkarni, YinTat Lee, Abhradeep Guha Thakurta

展开摘要

Large pretrained models can be fine-tuned with differential privacy to achieve performance approaching that of non-private models. A common theme in these results is the surprising observation that high-dimensional models can achieve favorable privacy-utility trade-offs. This seemingly contradicts known results on the model-size dependence of differentially private convex learning and raises the following research question: When does the performance of differentially private learning not degrade with increasing model size? We identify that the magnitudes of gradients projected onto subspaces is a key factor that determines performance. To precisely characterize this for private convex learning, we introduce a condition on the objective that we term restricted Lipschitz continuity and derive improved bounds for the excess empirical and population risks that are dimension- independent under additional conditions. We empirically show that in private fine-tuning of large language models, gradients obtained during fine-tuning are mostly controlled by a few principal components. This behavior is similar to conditions under which we obtain dimension-independent bounds in convex settings. Our theoretical and empirical results together provide a possible explanation for the recent success of large-scale private fine-tuning. Code to reproduce our results can be found at https://github.com/lxuechen/private-transformers/tree/main/examples/classification/spectral_analysis.

Accept
Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning

Zhecheng Yuan, Zhengrong Xue, Bo Yuan, Xueqian Wang, Yi Wu, Yang Gao, Huazhe Xu

展开摘要

Learning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https://sites.google.com/view/pie-g/home.

Accept
DART: Articulated Hand Model with Diverse Accessories and Rich Textures

Daiheng Gao, Yuliang Xiu, Kailin Li, Lixin Yang, Feng Wang, Peng Zhang, Bang Zhang, Cewu Lu, Ping Tan

展开摘要

Hand, the bearer of human productivity and intelligence, is receiving much attention due to the recent fever of digital twins. Among different hand morphable models, MANO has been widely used in vision and graphics community. However, MANO disregards textures and accessories, which largely limits its power to synthesize photorealistic hand data. In this paper, we extend MANO with Diverse Accessories and Rich Textures, namely DART. DART is composed of 50 daily 3D accessories which varies in appearance and shape, and 325 hand-crafted 2D texture maps covers different kinds of blemishes or make-ups. Unity GUI is also provided to generate synthetic hand data with user-defined settings, e.g., pose, camera, background, lighting, textures, and accessories. Finally, we release DARTset, which contains large-scale (800K), high-fidelity synthetic hand images, paired with perfect-aligned 3D labels. Experiments demonstrate its superiority in diversity. As a complement to existing hand datasets, DARTset boosts the generalization in both hand pose estimation and mesh recovery tasks. Raw ingredients (textures, accessories), Unity GUI, source code and DARTset are publicly available at dart2022.github.io.

Accept
Off-Policy Evaluation with Policy-Dependent Optimization Response

Wenshuo Guo, Michael Jordan, Angela Zhou

展开摘要

The intersection of causal inference and machine learning for decision-making is rapidly expanding, but the default decision criterion remains an average of individual causal outcomes across a population. In practice, various operational restrictions ensure that a decision-maker's utility is not realized as an average but rather as an output of a downstream decision-making problem (such as matching, assignment, network flow, minimizing predictive risk). In this work, we develop a new framework for off-policy evaluation with policy-dependent linear optimization responses: causal outcomes introduce stochasticity in objective function coefficients. Under this framework, a decision-maker's utility depends on the policy-dependent optimization, which introduces a fundamental challenge of optimization bias even for the case of policy evaluation. We construct unbiased estimators for the policy-dependent estimand by a perturbation method, and discuss asymptotic variance properties for a set of adjusted plug-in estimators. Lastly, attaining unbiased policy evaluation allows for policy optimization: we provide a general algorithm for optimizing causal interventions. We corroborate our theoretical results with numerical simulations.

Accept
TREC: Transient Redundancy Elimination-based Convolution

Jiawei Guan, Feng Zhang, Jiesong Liu, Hsin-Hsuan Sung, Ruofan Wu, Xiaoyong Du, Xipeng Shen

展开摘要

The intensive computations in convolutional neural networks (CNNs) pose challenges for resource-constrained devices; eliminating redundant computations from convolution is essential. This paper gives a principled method to detect and avoid transient redundancy, a type of redundancy existing in input data or activation maps and hence changing across inferences. By introducing a new form of convolution (TREC), this new method makes transient redundancy detection and avoidance an inherent part of the CNN architecture, and the determination of the best configurations for redundancy elimination part of CNN backward propagation. We provide a rigorous proof of the robustness and convergence of TREC-equipped CNNs. TREC removes over 96% computations and achieves 3.51x average speedups on microcontrollers with minimal (about 0.7%) accuracy loss.

Accept
Monte Carlo Augmented Actor-Critic for Sparse Reward Deep Reinforcement Learning from Suboptimal Demonstrations

Albert Wilcox, Ashwin Balakrishna, Jules Dedieu, Wyame Benslimane, Daniel S. Brown, Ken Goldberg

展开摘要

Providing densely shaped reward functions for RL algorithms is often exceedingly challenging, motivating the development of RL algorithms that can learn from easier-to-specify sparse reward functions. This sparsity poses new exploration challenges. One common way to address this problem is using demonstrations to provide initial signal about regions of the state space with high rewards. However, prior RL from demonstrations algorithms introduce significant complexity and many hyperparameters, making them hard to implement and tune. We introduce Monte Carlo Actor-Critic (MCAC), a parameter free modification to standard actor-critic algorithms which initializes the replay buffer with demonstrations and computes a modified $Q$-value by taking the maximum of the standard temporal distance (TD) target and a Monte Carlo estimate of the reward-to-go. This encourages exploration in the neighborhood of high-performing trajectories by encouraging high $Q$-values in corresponding regions of the state space. Experiments across $5$ continuous control domains suggest that MCAC can be used to significantly increase learning efficiency across $6$ commonly used RL and RL-from-demonstrations algorithms. See https://sites.google.com/view/mcac-rl for code and supplementary material.

Accept
ZooD: Exploiting Model Zoo for Out-of-Distribution Generalization

Qishi Dong, Muhammad Awais, Fengwei Zhou, Chuanlong Xie, Tianyang Hu, Yongxin Yang, Sung-Ho Bae, Zhenguo Li

展开摘要

Recent advances on large-scale pre-training have shown great potentials of leveraging a large set of Pre-Trained Models (PTMs) for improving Out-of-Distribution (OoD) generalization, for which the goal is to perform well on possible unseen domains after fine-tuning on multiple training domains. However, maximally exploiting a zoo of PTMs is challenging since fine-tuning all possible combinations of PTMs is computationally prohibitive while accurate selection of PTMs requires tackling the possible data distribution shift for OoD tasks. In this work, we propose ZooD, a paradigm for PTMs ranking and ensemble with feature selection. Our proposed metric ranks PTMs by quantifying inter-class discriminability and inter-domain stability of the features extracted by the PTMs in a leave-one-domain-out cross-validation manner. The top-K ranked models are then aggregated for the target OoD task. To avoid accumulating noise induced by model ensemble, we propose an efficient variational EM algorithm to select informative features. We evaluate our paradigm on a diverse model zoo consisting of 35 models for various OoD tasks and demonstrate: (i) model ranking is better correlated with fine-tuning ranking than previous methods and up to 9859x faster than brute-force fine-tuning; (ii) OoD generalization after model ensemble with feature selection outperforms the state-of-the-art methods and the accuracy on most challenging task DomainNet is improved from 46.5\% to 50.6\%. Furthermore, we provide the fine-tuning results of 35 PTMs on 7 OoD datasets, hoping to help the research of model zoo and OoD generalization. Code will be available at \href{https://gitee.com/mindspore/models/tree/master/research/cv/zood}{https://gitee.com/mindspore/models/tree/master/research/cv/zood}.

Accept
LECO: Learnable Episodic Count for Task-Specific Intrinsic Reward

Daejin Jo, Sungwoong Kim, Daniel Wontae Nam, Taehwan Kwon, Seungeun Rho, Jongmin Kim, Donghoon Lee

展开摘要

Episodic count has been widely used to design a simple yet effective intrinsic motivation for reinforcement learning with a sparse reward. However, the use of episodic count in a high-dimensional state space as well as over a long episode time requires a thorough state compression and fast hashing, which hinders rigorous exploitation of it in such hard and complex exploration environments. Moreover, the interference from task-irrelevant observations in the episodic count may cause its intrinsic motivation to overlook task-related important changes of states, and the novelty in an episodic manner can lead to repeatedly revisit the familiar states across episodes. In order to resolve these issues, in this paper, we propose a learnable hash-based episodic count, which we name LECO, that efficiently performs as a task-specific intrinsic reward in hard exploration problems. In particular, the proposed intrinsic reward consists of the episodic novelty and the task-specific modulation where the former employs a vector quantized variational autoencoder to automatically obtain the discrete state codes for fast counting while the latter regulates the episodic novelty by learning a modulator to optimize the task-specific extrinsic reward. The proposed LECO specifically enables the automatic transition from exploration to exploitation during reinforcement learning. We experimentally show that in contrast to the previous exploration methods LECO successfully solves hard exploration problems and also scales to large state spaces through the most difficult tasks in MiniGrid and DMLab environments.

Accept
Consistency of Constrained Spectral Clustering under Graph Induced Fair Planted Partitions

Shubham Gupta, Ambedkar Dukkipati

展开摘要

Spectral clustering is popular among practitioners and theoreticians alike. While performance guarantees for spectral clustering are well understood, recent studies have focused on enforcing "fairness" in clusters, requiring them to be "balanced" with respect to a categorical sensitive node attribute (e.g. the race distribution in clusters must match the race distribution in the population). In this paper, we consider a setting where sensitive attributes indirectly manifest in an auxiliary representation graph rather than being directly observed. This graph specifies node pairs that can represent each other with respect to sensitive attributes and is observed in addition to the usual similarity graph. Our goal is to find clusters in the similarity graph while respecting a new individual-level fairness constraint encoded by the representation graph. We develop variants of unnormalized and normalized spectral clustering for this task and analyze their performance under a fair planted partition model induced by the representation graph. This model uses both the cluster membership of the nodes and the structure of the representation graph to generate random similarity graphs. To the best of our knowledge, these are the first consistency results for constrained spectral clustering under an individual-level fairness constraint. Numerical results corroborate our theoretical findings.

Accept
Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence

Rahul Jain, Georgios Piliouras, Ryann Sim

展开摘要

Recent advances in quantum computing and in particular, the introduction of quantum GANs, have led to increased interest in quantum zero-sum game theory, extending the scope of learning algorithms for classical games into the quantum realm. In this paper, we focus on learning in quantum zero-sum games under Matrix Multiplicative Weights Update (a generalization of the multiplicative weights update method) and its continuous analogue, Quantum Replicator Dynamics. When each player selects their state according to quantum replicator dynamics, we show that the system exhibits conservation laws in a quantum-information theoretic sense. Moreover, we show that the system exhibits Poincare recurrence, meaning that almost all orbits return arbitrarily close to their initial conditions infinitely often. Our analysis generalizes previous results in the case of classical games.

Accept