NeurIPS 2021 论文列表

Conference on Neural Information Processing Systems

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2,508篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    552.2%
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    26010.4%
  • Poster
    2,19387.4%

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Glance-and-Gaze Vision Transformer

Qihang Yu, Yingda Xia, Yutong Bai, Yongyi Lu, Alan Yuille, Wei Shen

展开摘要

Recently, there emerges a series of vision Transformers, which show superior performance with a more compact model size than conventional convolutional neural networks, thanks to the strong ability of Transformers to model long-range dependencies. However, the advantages of vision Transformers also come with a price: Self-attention, the core part of Transformer, has a quadratic complexity to the input sequence length. This leads to a dramatic increase of computation and memory cost with the increase of sequence length, thus introducing difficulties when applying Transformers to the vision tasks that require dense predictions based on high-resolution feature maps. In this paper, we propose a new vision Transformer, named Glance-and-Gaze Transformer (GG-Transformer), to address the aforementioned issues. It is motivated by the Glance and Gaze behavior of human beings when recognizing objects in natural scenes, with the ability to efficiently model both long-range dependencies and local context. In GG-Transformer, the Glance and Gaze behavior is realized by two parallel branches: The Glance branch is achieved by performing self-attention on the adaptively-dilated partitions of the input, which leads to a linear complexity while still enjoying a global receptive field; The Gaze branch is implemented by a simple depth-wise convolutional layer, which compensates local image context to the features obtained by the Glance mechanism. We empirically demonstrate our method achieves consistently superior performance over previous state-of-the-art Transformers on various vision tasks and benchmarks.

Poster
Baleen: Robust Multi-Hop Reasoning at Scale via Condensed Retrieval

Omar Khattab, Christopher Potts, Matei Zaharia

展开摘要

Multi-hop reasoning (i.e., reasoning across two or more documents) is a key ingredient for NLP models that leverage large corpora to exhibit broad knowledge. To retrieve evidence passages, multi-hop models must contend with a fast-growing search space across the hops, represent complex queries that combine multiple information needs, and resolve ambiguity about the best order in which to hop between training passages. We tackle these problems via Baleen, a system that improves the accuracy of multi-hop retrieval while learning robustly from weak training signals in the many-hop setting. To tame the search space, we propose condensed retrieval, a pipeline that summarizes the retrieved passages after each hop into a single compact context. To model complex queries, we introduce a focused late interaction retriever that allows different parts of the same query representation to match disparate relevant passages. Lastly, to infer the hopping dependencies among unordered training passages, we devise latent hop ordering, a weak-supervision strategy in which the trained retriever itself selects the sequence of hops. We evaluate Baleen on retrieval for two-hop question answering and many-hop claim verification, establishing state-of-the-art performance.

Spotlight
Federated Split Task-Agnostic Vision Transformer for COVID-19 CXR Diagnosis

Sangjoon Park, Gwanghyun Kim, Jeongsol Kim, Boah Kim, Jong Chul Ye

展开摘要

Federated learning, which shares the weights of the neural network across clients, is gaining attention in the healthcare sector as it enables training on a large corpus of decentralized data while maintaining data privacy. For example, this enables neural network training for COVID-19 diagnosis on chest X-ray (CXR) images without collecting patient CXR data across multiple hospitals. Unfortunately, the exchange of the weights quickly consumes the network bandwidth if highly expressive network architecture is employed. So-called split learning partially solves this problem by dividing a neural network into a client and a server part, so that the client part of the network takes up less extensive computation resources and bandwidth. However, it is not clear how to find the optimal split without sacrificing the overall network performance. To amalgamate these methods and thereby maximize their distinct strengths, here we show that the Vision Transformer, a recently developed deep learning architecture with straightforward decomposable configuration, is ideally suitable for split learning without sacrificing performance. Even under the non-independent and identically distributed data distribution which emulates a real collaboration between hospitals using CXR datasets from multiple sources, the proposed framework was able to attain performance comparable to data-centralized training. In addition, the proposed framework along with heterogeneous multi-task clients also improves individual task performances including the diagnosis of COVID-19, eliminating the need for sharing large weights with innumerable parameters. Our results affirm the suitability of Transformer for collaborative learning in medical imaging and pave the way forward for future real-world implementations.

Poster
A Regression Approach to Learning-Augmented Online Algorithms

Keerti Anand, Rong Ge, Amit Kumar, Debmalya Panigrahi

展开摘要

The emerging field of learning-augmented online algorithms uses ML techniques to predict future input parameters and thereby improve the performance of online algorithms. Since these parameters are, in general, real-valued functions, a natural approach is to use regression techniques to make these predictions. We introduce this approach in this paper, and explore it in the context of a general online search framework that captures classic problems like (generalized) ski rental, bin packing, minimum makespan scheduling, etc. We show nearly tight bounds on the sample complexity of this regression problem, and extend our results to the agnostic setting. From a technical standpoint, we show that the key is to incorporate online optimization benchmarks in the design of the loss function for the regression problem, thereby diverging from the use of off-the-shelf regression tools with standard bounds on statistical error.

Poster
Distributed Estimation with Multiple Samples per User: Sharp Rates and Phase Transition

Jayadev Acharya, Clement Louis Canonne, Yuhan Liu, Ziteng Sun, Himanshu Tyagi

展开摘要

We obtain tight minimax rates for the problem of distributed estimation of discrete distributions under communication constraints, where $n$ users observing $m $ samples each can broadcast only $\ell$ bits. Our main result is a tight characterization (up to logarithmic factors) of the error rate as a function of $m$, $\ell$, the domain size, and the number of users under most regimes of interest. While previous work focused on the setting where each user only holds one sample, we show that as $m$ grows the $\ell_1$ error rate gets reduced by a factor of $\sqrt{m}$ for small $m$. However, for large $m$ we observe an interesting phase transition: the dependence of the error rate on the communication constraint $\ell$ changes from $1/\sqrt{2^{\ell}}$ to $1/\sqrt{\ell}$.

Poster
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

Xiangyu Liu, Hangtian Jia, Ying Wen, Yujing Hu, Yingfeng Chen, Changjie Fan, Zhipeng Hu, Yaodong Yang

展开摘要

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD). At the trajectory distribution level, we re-define BD in the state-action space as the discrepancies of occupancy measures. For the reward dynamics, we propose RD to characterize diversity through the responses of policies when encountering different opponents. We also show that many current diversity measures fall in one of the categories of BD or RD but not both. With this unified diversity measure, we design the corresponding diversity-promoting objective and population effectivity when seeking the best responses in open-ended learning. We validate our methods in both relatively simple games like matrix game, non-transitive mixture model, and the complex \textit{Google Research Football} environment. The population found by our methods reveals the lowest exploitability, highest population effectivity in matrix game and non-transitive mixture model, as well as the largest goal difference when interacting with opponents of various levels in \textit{Google Research Football}.

Poster
Adversarial Intrinsic Motivation for Reinforcement Learning

Ishan Durugkar, Mauricio Tec, Scott Niekum, Peter Stone

展开摘要

Learning with an objective to minimize the mismatch with a reference distribution has been shown to be useful for generative modeling and imitation learning. In this paper, we investigate whether one such objective, the Wasserstein-1 distance between a policy's state visitation distribution and a target distribution, can be utilized effectively for reinforcement learning (RL) tasks. Specifically, this paper focuses on goal-conditioned reinforcement learning where the idealized (unachievable) target distribution has full measure at the goal. This paper introduces a quasimetric specific to Markov Decision Processes (MDPs) and uses this quasimetric to estimate the above Wasserstein-1 distance. It further shows that the policy that minimizes this Wasserstein-1 distance is the policy that reaches the goal in as few steps as possible. Our approach, termed Adversarial Intrinsic Motivation (AIM), estimates this Wasserstein-1 distance through its dual objective and uses it to compute a supplemental reward function. Our experiments show that this reward function changes smoothly with respect to transitions in the MDP and directs the agent's exploration to find the goal efficiently. Additionally, we combine AIM with Hindsight Experience Replay (HER) and show that the resulting algorithm accelerates learning significantly on several simulated robotics tasks when compared to other rewards that encourage exploration or accelerate learning.

Poster
Luna: Linear Unified Nested Attention

Xuezhe Ma, Xiang Kong, Sinong Wang, Chunting Zhou, Jonathan May, Hao Ma, Luke Zettlemoyer

展开摘要

The quadratic computational and memory complexities of the Transformer's attention mechanism have limited its scalability for modeling long sequences. In this paper, we propose Luna, a linear unified nested attention mechanism that approximates softmax attention with two nested linear attention functions, yielding only linear (as opposed to quadratic) time and space complexity. Specifically, with the first attention function, Luna packs the input sequence into a sequence of fixed length. Then, the packed sequence is unpacked using the second attention function. As compared to a more traditional attention mechanism, Luna introduces an additional sequence with a fixed length as input and an additional corresponding output, which allows Luna to perform attention operation linearly, while also storing adequate contextual information. We perform extensive evaluations on three benchmarks of sequence modeling tasks: long-context sequence modelling, neural machine translation and masked language modeling for large-scale pretraining. Competitive or even better experimental results demonstrate both the effectiveness and efficiency of Luna compared to a variety of strong baseline methods including the full-rank attention and other efficient sparse and dense attention methods.

Poster
Deep Extended Hazard Models for Survival Analysis

Qixian Zhong, Jonas Mueller, Jane-Ling Wang

展开摘要

Unlike standard prediction tasks, survival analysis requires modeling right censored data, which must be treated with care. While deep neural networks excel in traditional supervised learning, it remains unclear how to best utilize these models in survival analysis. A key question asks which data-generating assumptions of traditional survival models should be retained and which should be made more flexible via the function-approximating capabilities of neural networks. Rather than estimating the survival function targeted by most existing methods, we introduce a Deep Extended Hazard (DeepEH) model to provide a flexible and general framework for deep survival analysis. The extended hazard model includes the conventional Cox proportional hazards and accelerated failure time models as special cases, so DeepEH subsumes the popular Deep Cox proportional hazard (DeepSurv) and Deep Accelerated Failure Time (DeepAFT) models. We additionally provide theoretical support for the proposed DeepEH model by establishing consistency and convergence rate of the survival function estimator, which underscore the attractive feature that deep learning is able to detect low-dimensional structure of data in high-dimensional space. Numerical experiments also provide evidence that the proposed methods outperform existing statistical and deep learning approaches to survival analysis.

Poster
Numerical Composition of Differential Privacy

Sivakanth Gopi, Yin Tat Lee, Lukas Wutschitz

展开摘要

We give a fast algorithm to compose privacy guarantees of differentially private (DP) algorithms to arbitrary accuracy. Our method is based on the notion of privacy loss random variables to quantify the privacy loss of DP algorithms. The running time and memory needed for our algorithm to approximate the privacy curve of a DP algorithm composed with itself $k$ times is $\tilde{O}(\sqrt{k})$. This improves over the best prior method by Koskela et al. (2020) which requires $\tilde{\Omega}(k^{1.5})$ running time. We demonstrate the utility of our algorithm by accurately computing the privacy loss of DP-SGD algorithm of Abadi et al. (2016) and showing that our algorithm speeds up the privacy computations by a few orders of magnitude compared to prior work, while maintaining similar accuracy.

Spotlight
PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning

Tao Yu, Cuiling Lan, Wenjun Zeng, Mingxiao Feng, Zhizheng Zhang, Zhibo Chen

展开摘要

Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e., state-action sequences), the lack of data limits the use of them for better feature learning. In this work, we propose a novel method, dubbed PlayVirtual, which augments cycle-consistent virtual trajectories to enhance the data efficiency for RL feature representation learning. Specifically, PlayVirtual predicts future states in a latent space based on the current state and action by a dynamics model and then predicts the previous states by a backward dynamics model, which forms a trajectory cycle. Based on this, we augment the actions to generate a large amount of virtual state-action trajectories. Being free of groudtruth state supervision, we enforce a trajectory to meet the cycle consistency constraint, which can significantly enhance the data efficiency. We validate the effectiveness of our designs on the Atari and DeepMind Control Suite benchmarks. Our method achieves the state-of-the-art performance on both benchmarks. Our code is available at https://github.com/microsoft/Playvirtual.

Poster
Bootstrapping the Error of Oja's Algorithm

Robert Lunde, Purnamrita Sarkar, Rachel Ward

展开摘要

We consider the problem of quantifying uncertainty for the estimation error of the leading eigenvector from Oja's algorithm for streaming principal component analysis, where the data are generated IID from some unknown distribution. By combining classical tools from the U-statistics literature with recent results on high-dimensional central limit theorems for quadratic forms of random vectors and concentration of matrix products, we establish a weighted $\chi^2$ approximation result for the $\sin^2$ error between the population eigenvector and the output of Oja’s algorithm. Since estimating the covariance matrix associated with the approximating distribution requires knowledge of unknown model parameters, we propose a multiplier bootstrap algorithm that may be updated in an online manner. We establish conditions under which the bootstrap distribution is close to the corresponding sampling distribution with high probability, thereby establishing the bootstrap as a consistent inferential method in an appropriate asymptotic regime.

Spotlight
Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy Evaluation

Yunhao Tang, Tadashi Kozuno, Mark Rowland, Remi Munos, Michal Valko

展开摘要

Model-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework for estimating higher-order derivatives of value functions, based on off-policy evaluation. Our framework interprets a number of prior approaches as special cases and elucidates the bias and variance trade-off of Hessian estimates. This framework also opens the door to a new family of estimates, which can be easily implemented with auto-differentiation libraries, and lead to performance gains in practice.

Poster
A/B Testing for Recommender Systems in a Two-sided Marketplace

Preetam Nandy, Divya Venugopalan, Chun Lo, Shaunak Chatterjee

展开摘要

Two-sided marketplaces are standard business models of many online platforms (e.g., Amazon, Facebook, LinkedIn), wherein the platforms have consumers, buyers or content viewers on one side and producers, sellers or content-creators on the other. Consumer side measurement of the impact of a treatment variant can be done via simple online A/B testing. Producer side measurement is more challenging because the producer experience depends on the treatment assignment of the consumers. Existing approaches for producer side measurement are either based on graph cluster-based randomization or on certain treatment propagation assumptions. The former approach results in low-powered experiments as the producer-consumer network density increases and the latter approach lacks a strict notion of error control. In this paper, we propose (i) a quantification of the quality of a producer side experiment design, and (ii) a new experiment design mechanism that generates high-quality experiments based on this quantification. Our approach, called UniCoRn (Unifying Counterfactual Rankings), provides explicit control over the quality of the experiment and its computation cost. Further, we prove that our experiment design is optimal to the proposed design quality measure. Our approach is agnostic to the density of the producer-consumer network and does not rely on any treatment propagation assumption. Moreover, unlike the existing approaches, we do not need to know the underlying network in advance, making this widely applicable to the industrial setting where the underlying network is unknown and challenging to predict a priori due to its dynamic nature. We use simulations to validate our approach and compare it against existing methods. We also deployed UniCoRn in an edge recommendation application that serves tens of millions of members and billions of edge recommendations daily.

Poster
Ranking Policy Decisions

Hadrien Pouget, Hana Chockler, Youcheng Sun, Daniel Kroening

展开摘要

Policies trained via Reinforcement Learning (RL) without human intervention are often needlessly complex, making them difficult to analyse and interpret. In a run with $n$ time steps, a policy will make $n$ decisions on actions to take; we conjecture that only a small subset of these decisions delivers value over selecting a simple default action. Given a trained policy, we propose a novel black-box method based on statistical fault localisation that ranks the states of the environment according to the importance of decisions made in those states. We argue that among other things, the ranked list of states can help explain and understand the policy. As the ranking method is statistical, a direct evaluation of its quality is hard. As a proxy for quality, we use the ranking to create new, simpler policies from the original ones by pruning decisions identified as unimportant (that is, replacing them by default actions) and measuring the impact on performance. Our experimental results on a diverse set of standard benchmarks demonstrate that pruned policies can perform on a level comparable to the original policies. We show that naive approaches for ranking policies, e.g. ranking based on the frequency of visiting a state, do not result in high-performing pruned policies. To the best of our knowledge, there are no similar techniques for ranking RL policies' decisions.

Poster
Convergence of adaptive algorithms for constrained weakly convex optimization

Ahmet Alacaoglu, Yura Malitsky, Volkan Cevher

展开摘要

We analyze the adaptive first order algorithm AMSGrad, for solving a constrained stochastic optimization problem with a weakly convex objective. We prove the $\mathcal{\tilde O}(t^{-1/2})$ rate of convergence for the squared norm of the gradient of Moreau envelope, which is the standard stationarity measure for this class of problems. It matches the known rates that adaptive algorithms enjoy for the specific case of unconstrained smooth nonconvex stochastic optimization. Our analysis works with mini-batch size of $1$, constant first and second order moment parameters, and possibly unbounded optimization domains. Finally, we illustrate the applications and extensions of our results to specific problems and algorithms.

Poster
Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis

Tianchang Shen, Jun Gao, Kangxue Yin, Ming-Yu Liu, Sanja Fidler

展开摘要

We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel hybrid 3D representation. Compared to the current implicit approaches, which are trained to regress the signed distance values, DMTet directly optimizes for the reconstructed surface, which enables us to synthesize finer geometric details with fewer artifacts. Unlike deep 3D generative models that directly generate explicit representations such as meshes, our model can synthesize shapes with arbitrary topology. The core of DMTet includes a deformable tetrahedral grid that encodes a discretized signed distance function and a differentiable marching tetrahedra layer that converts the implicit signed distance representation to the explicit surface mesh representation. This combination allows joint optimization of the surface geometry and topology as well as generation of the hierarchy of subdivisions using reconstruction and adversarial losses defined explicitly on the surface mesh. Our approach significantly outperforms existing work on conditional shape synthesis from coarse voxel inputs, trained on a dataset of complex 3D animal shapes. Project page: https://nv-tlabs.github.io/DMTet/.

Poster
Adversarial GLUE: A Multi-Task Benchmark for Robustness Evaluation of Language Models

Boxin Wang, Chejian Xu, Shuohang Wang, Zhe Gan, Yu Cheng, Jianfeng Gao, Ahmed Hassan Awadallah, Bo Li

展开摘要

Large-scale pre-trained language models have achieved tremendous success across a wide range of natural language understanding (NLU) tasks, even surpassing human performance. However, recent studies reveal that the robustness of these models can be challenged by carefully crafted textual adversarial examples. While several individual datasets have been proposed to evaluate model robustness, a principled and comprehensive benchmark is still missing. In this paper, we present Adversarial GLUE (AdvGLUE), a new multi-task benchmark to quantitatively and thoroughly explore and evaluate the vulnerabilities of modern large-scale language models under various types of adversarial attacks. In particular, we systematically apply 14 textual adversarial attack methods to GLUE tasks to construct AdvGLUE, which is further validated by humans for reliable annotations. Our findings are summarized as follows. (i) Most existing adversarial attack algorithms are prone to generating invalid or ambiguous adversarial examples, with around 90% of them either changing the original semantic meanings or misleading human annotators as well. Therefore, we perform a careful filtering process to curate a high-quality benchmark. (ii) All the language models and robust training methods we tested perform poorly on AdvGLUE, with scores lagging far behind the benign accuracy. We hope our work will motivate the development of new adversarial attacks that are more stealthy and semantic-preserving, as well as new robust language models against sophisticated adversarial attacks. AdvGLUE is available at https://adversarialglue.github.io.

Poster
Optimality and Stability in Federated Learning: A Game-theoretic Approach

Kate Donahue, Jon Kleinberg

展开摘要

Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates of federated learning, but also provide certain guarantees around social good properties such as total error. One branch of this research has taken a game-theoretic approach, and in particular, prior work has viewed federated learning as a hedonic game, where error-minimizing players arrange themselves into federating coalitions. This past work proves the existence of stable coalition partitions, but leaves open a wide range of questions, including how far from optimal these stable solutions are. In this work, we motivate and define a notion of optimality given by the average error rates among federating agents (players). First, we provide and prove the correctness of an efficient algorithm to calculate an optimal (error minimizing) arrangement of players. Next, we analyze the relationship between the stability and optimality of an arrangement. First, we show that for some regions of parameter space, all stable arrangements are optimal (Price of Anarchy equal to 1). However, we show this is not true for all settings: there exist examples of stable arrangements with higher cost than optimal (Price of Anarchy greater than 1). Finally, we give the first constant-factor bound on the performance gap between stability and optimality, proving that the total error of the worst stable solution can be no higher than 9 times the total error of an optimal solution (Price of Anarchy bound of 9).

Poster
PLUR: A Unifying, Graph-Based View of Program Learning, Understanding, and Repair

Zimin Chen, Vincent Josua Hellendoorn, Pascal Lamblin, Petros Maniatis, Pierre-Antoine Manzagol, Daniel Tarlow, Subhodeep Moitra

展开摘要

Machine learning for understanding and editing source code has recently attracted significant interest, with many developments in new models, new code representations, and new tasks. This proliferation can appear disparate and disconnected, making each approach seemingly unique and incompatible, thus obscuring the core machine learning challenges and contributions. In this work, we demonstrate that the landscape can be significantly simplified by taking a general approach of mapping a graph to a sequence of tokens and pointers. Our main result is to show that 16 recently published tasks of different shapes can be cast in this form, based on which a single model architecture achieves near or above state-of-the-art results on nearly all tasks, outperforming custom models like code2seq and alternative generic models like Transformers. This unification further enables multi-task learning and a series of cross-cutting experiments about the importance of different modeling choices for code understanding and repair tasks. The full framework, called PLUR, is easily extensible to more tasks, and will be open-sourced (https://github.com/google-research/plur).

Spotlight