NeurIPS 2021 论文列表

Conference on Neural Information Processing Systems

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2,508篇论文

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    552.2%
  • Spotlight
    26010.4%
  • Poster
    2,19387.4%

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Optimal Algorithms for Stochastic Contextual Preference Bandits

Aadirupa Saha

展开摘要

We consider the problem of preference bandits in the contextual setting. At each round, the learner is presented with a context set of $K$ items, chosen randomly from a potentially infinite set of arms $\mathcal D \subseteq \mathbf R^d$. However, unlike classical contextual bandits, our framework only allows the learner to receive feedback in terms of item preferences: At each round, the learner is allowed to play a subset of size $q$ (any $q \in \{2,\ldots,K\}$) upon which only a (noisy) winner of the subset is revealed. Yet, same as the classical setup, the goal is still to compete against the best context arm at each round. The problem is relevant in various online decision-making scenarios, including recommender systems, information retrieval, tournament ranking--typically any application where it's easier to elicit the items' relative strength instead of their absolute scores. To the best of our knowledge, this work is the first to consider preference-based stochastic contextual bandits for potentially infinite decision spaces. We start with presenting two algorithms for the special case of pairwise preferences $(q=2)$: The first algorithm is simple and easy to implement with an $\tilde O(d\sqrt{T})$ regret guarantee, while the second algorithm is shown to achieve the optimal $\tilde O(\sqrt{dT})$ regret, as follows from our $\Omega(\sqrt {dT})$ matching lower bound analysis. We then proceed to analyze the problem for any general $q$-subsetwise preferences ($q \ge 2$), where surprisingly, our lower bound proves the fundamental performance limit to be $\Omega(\sqrt{d T})$ yet again, independent of the subsetsize $q$. Following this, we propose a matching upper bound algorithm justifying the tightness of our results. This implies having access to subsetwise preferences does not help in faster information aggregation for our feedback model. All the results are corroborated empirically against existing baselines.

Poster
HPOBench: A Collection of Reproducible Multi-Fidelity Benchmark Problems for HPO

Katharina Eggensperger, Philipp Müller, Neeratyoy Mallik, Matthias Feurer, Rene Sass, Aaron Klein, Noor Awad, Marius Lindauer, Frank Hutter

展开摘要

To achieve peak predictive performance, hyperparameter optimization (HPO) is a crucial component of machine learning and its applications. Over the last years, the number of efficient algorithms and tools for HPO grew substantially. At the same time, the community is still lacking realistic, diverse, computationally cheap, and standardized benchmarks. This is especially the case for multi-fidelity HPO methods. To close this gap, we propose HPOBench, which includes 7 existing and 5 new benchmark families, with a total of more than 100 multi-fidelity benchmark problems. HPOBench allows to run this extendable set of multi-fidelity HPO benchmarks in a reproducible way by isolating and packaging the individual benchmarks in containers. It also provides surrogate and tabular benchmarks for computationally affordable yet statistically sound evaluations. To demonstrate HPOBench’s broad compatibility with various optimization tools, as well as its usefulness, we conduct an exemplary large-scale study evaluating 13 optimizers from 6 optimization tools. We provide HPOBench here: https://github.com/automl/HPOBench.

Poster
Towards Best-of-All-Worlds Online Learning with Feedback Graphs

Liad Erez, Tomer Koren

展开摘要

We study the online learning with feedback graphs framework introduced by Mannor and Shamir (2011), in which the feedback received by the online learner is specified by a graph $G$ over the available actions. We develop an algorithm that simultaneously achieves regret bounds of the form: $O(\sqrt{\theta(G) T})$ with adversarial losses; $O(\theta(G)\mathrm{polylog}{T})$ with stochastic losses; and $O(\theta(G)\mathrm{polylog}{T} + \sqrt{\theta(G) C})$ with stochastic losses subject to $C$ adversarial corruptions. Here, $\theta(G)$ is the $clique~covering~number$ of the graph $G$. Our algorithm is an instantiation of Follow-the-Regularized-Leader with a novel regularization that can be seen as a product of a Tsallis entropy component (inspired by Zimmert and Seldin (2019)) and a Shannon entropy component (analyzed in the corrupted stochastic case by Amir et al. (2020)), thus subtly interpolating between the two forms of entropies. One of our key technical contributions is in establishing the convexity of this regularizer and controlling its inverse Hessian, despite its complex product structure.

Poster
Curriculum Learning for Vision-and-Language Navigation

Jiwen Zhang, Zhongyu Wei, Jianqing Fan, Jiajie Peng

展开摘要

Vision-and-Language Navigation (VLN) is a task where an agent navigates in an embodied indoor environment under human instructions. Previous works ignore the distribution of sample difficulty and we argue that this potentially degrade their agent performance. To tackle this issue, we propose a novel curriculum- based training paradigm for VLN tasks that can balance human prior knowledge and agent learning progress about training samples. We develop the principle of curriculum design and re-arrange the benchmark Room-to-Room (R2R) dataset to make it suitable for curriculum training. Experiments show that our method is model-agnostic and can significantly improve the performance, the generalizability, and the training efficiency of current state-of-the-art navigation agents without increasing model complexity.

Poster
Dealing With Misspecification In Fixed-Confidence Linear Top-m Identification

Clémence Réda, Andrea Tirinzoni, Rémy Degenne

展开摘要

We study the problem of the identification of m arms with largest means under a fixed error rate $\delta$ (fixed-confidence Top-m identification), for misspecified linear bandit models. This problem is motivated by practical applications, especially in medicine and recommendation systems, where linear models are popular due to their simplicity and the existence of efficient algorithms, but in which data inevitably deviates from linearity. In this work, we first derive a tractable lower bound on the sample complexity of any $\delta$-correct algorithm for the general Top-m identification problem. We show that knowing the scale of the deviation from linearity is necessary to exploit the structure of the problem. We then describe the first algorithm for this setting, which is both practical and adapts to the amount of misspecification. We derive an upper bound to its sample complexity which confirms this adaptivity and that matches the lower bound when $\delta \rightarrow 0$. Finally, we evaluate our algorithm on both synthetic and real-world data, showing competitive performance with respect to existing baselines.

Poster
Understanding Interlocking Dynamics of Cooperative Rationalization

Mo Yu, Yang Zhang, Shiyu Chang, Tommi S. Jaakkola

展开摘要

Selective rationalization explains the prediction of complex neural networks by finding a small subset of the input that is sufficient to predict the neural model output. The selection mechanism is commonly integrated into the model itself by specifying a two-component cascaded system consisting of a rationale generator, which makes a binary selection of the input features (which is the rationale), and a predictor, which predicts the output based only on the selected features. The components are trained jointly to optimize prediction performance. In this paper, we reveal a major problem with such cooperative rationalization paradigm --- model interlocking. Inter-locking arises when the predictor overfits to the features selected by the generator thus reinforcing the generator's selection even if the selected rationales are sub-optimal. The fundamental cause of the interlocking problem is that the rationalization objective to be minimized is concave with respect to the generator’s selection policy. We propose a new rationalization framework, called A2R, which introduces a third component into the architecture, a predictor driven by soft attention as opposed to selection. The generator now realizes both soft and hard attention over the features and these are fed into the two different predictors. While the generator still seeks to support the original predictor performance, it also minimizes a gap between the two predictors. As we will show theoretically, since the attention-based predictor exhibits a better convexity property, A2R can overcome the concavity barrier. Our experiments on two synthetic benchmarks and two real datasets demonstrate that A2R can significantly alleviate the interlock problem and find explanations that better align with human judgments.

Poster
Bridging Non Co-occurrence with Unlabeled In-the-wild Data for Incremental Object Detection

NA DONG, Yongqiang Zhang, Mingli Ding, Gim Hee Lee

展开摘要

Deep networks have shown remarkable results in the task of object detection. However, their performance suffers critical drops when they are subsequently trained on novel classes without any sample from the base classes originally used to train the model. This phenomenon is known as catastrophic forgetting. Recently, several incremental learning methods are proposed to mitigate catastrophic forgetting for object detection. Despite the effectiveness, these methods require co-occurrence of the unlabeled base classes in the training data of the novel classes. This requirement is impractical in many real-world settings since the base classes do not necessarily co-occur with the novel classes. In view of this limitation, we consider a more practical setting of complete absence of co-occurrence of the base and novel classes for the object detection task. We propose the use of unlabeled in-the-wild data to bridge the non co-occurrence caused by the missing base classes during the training of additional novel classes. To this end, we introduce a blind sampling strategy based on the responses of the base-class model and pre-trained novel-class model to select a smaller relevant dataset from the large in-the-wild dataset for incremental learning. We then design a dual-teacher distillation framework to transfer the knowledge distilled from the base- and novel-class teacher models to the student model using the sampled in-the-wild data. Experimental results on the PASCAL VOC and MS COCO datasets show that our proposed method significantly outperforms other state-of-the-art class-incremental object detection methods when there is no co-occurrence between the base and novel classes during training.

Poster
Probabilistic Tensor Decomposition of Neural Population Spiking Activity

Hugo Soulat, Sepiedeh Keshavarzi, Troy William Margrie, Maneesh Sahani

展开摘要

The firing of neural populations is coordinated across cells, in time, and across experimental conditions or repeated experimental trials; and so a full understanding of the computational significance of neural responses must be based on a separation of these different contributions to structured activity. Tensor decomposition is an approach to untangling the influence of multiple factors in data that is common in many fields. However, despite some recent interest in neuroscience, wider applicability of the approach is hampered by the lack of a full probabilistic treatment allowing principled inference of a decomposition from non-Gaussian spike-count data. Here, we extend the Pólya-Gamma (PG) augmentation, previously used in sampling-based Bayesian inference, to implement scalable variational inference in non-conjugate spike-count models. Using this new approach, we develop techniques related to automatic relevance determination to infer the most appropriate tensor rank, as well as to incorporate priors based on known brain anatomy such as the segregation of cell response properties by brain area. We apply the model to neural recordings taken under conditions of visual-vestibular sensory integration, revealing how the encoding of self- and visual-motion signals is modulated by the sensory information available to the animal.

Spotlight
Fast Federated Learning in the Presence of Arbitrary Device Unavailability

Xinran Gu, Kaixuan Huang, Jingzhao Zhang, Longbo Huang

展开摘要

Federated learning (FL) coordinates with numerous heterogeneous devices to collaboratively train a shared model while preserving user privacy. Despite its multiple advantages, FL faces new challenges. One challenge arises when devices drop out of the training process. In this case, the convergence of popular FL algorithms such as FedAvg is severely influenced by the straggling devices. To tackle this challenge, we study federated learning algorithms in the presence of arbitrary device unavailability and propose an algorithm named Memory-augmented Impatient Federated Averaging (MIFA). Our algorithm efficiently avoids excessive latency induced by inactive devices, and corrects the gradient bias using the memorized latest updates from them. We prove that MIFA achieves minimax optimal convergence rates on non-i.i.d. data for both strongly convex and non-convex smooth functions. We also provide an explicit characterization of the improvement over baseline algorithms through a case study, and validate the results by numerical experiments on real-world datasets.

Poster
Online Knapsack with Frequency Predictions

Sungjin Im, Ravi Kumar, Mahshid Montazer Qaem, Manish Purohit

展开摘要

There has been recent interest in using machine-learned predictions to improve the worst-case guarantees of online algorithms. In this paper we continue this line of work by studying the online knapsack problem, but with very weak predictions: in the form of knowing an upper and lower bound for the number of items of each value. We systematically derive online algorithms that attain the best possible competitive ratio for any fixed prediction; we also extend the results to more general settings such as generalized one-way trading and two-stage online knapsack. Our work shows that even seemingly weak predictions can be utilized effectively to provably improve the performance of online algorithms.

Poster
Towards Instance-Optimal Offline Reinforcement Learning with Pessimism

Ming Yin, Yu-Xiang Wang

展开摘要

We study the \emph{offline reinforcement learning} (offline RL) problem, where the goal is to learn a reward-maximizing policy in an unknown \emph{Markov Decision Process} (MDP) using the data coming from a policy $\mu$. In particular, we consider the sample complexity problems of offline RL for the finite horizon MDPs. Prior works derive the information-theoretical lower bounds based on different data-coverage assumptions and their upper bounds are expressed by the covering coefficients which lack the explicit characterization of system quantities. In this work, we analyze the \emph{Adaptive Pessimistic Value Iteration} (APVI) algorithm and derive the suboptimality upper bound that nearly matches \[ O\left(\sum_{h=1}^H\sum_{s_h,a_h}d^{\pi^\star}_h(s_h,a_h)\sqrt{\frac{\mathrm{Var}_{P_{s_h,a_h}}{(V^\star_{h+1}+r_h)}}{d^\mu_h(s_h,a_h)}}\sqrt{\frac{1}{n}}\right). \] We also prove an information-theoretical lower bound to show this quantity is required under the weak assumption that $d^\mu_h(s_h,a_h)>0$ if $d^{\pi^\star}_h(s_h,a_h)>0$. Here $\pi^\star$ is a optimal policy, $\mu$ is the behavior policy and $d(s_h,a_h)$ is the marginal state-action probability. We call this adaptive bound the \emph{intrinsic offline reinforcement learning bound} since it directly implies all the existing optimal results: minimax rate under uniform data-coverage assumption, horizon-free setting, single policy concentrability, and the tight problem-dependent results. Later, we extend the result to the \emph{assumption-free} regime (where we make no assumption on $ \mu$) and obtain the assumption-free intrinsic bound. Due to its generic form, we believe the intrinsic bound could help illuminate what makes a specific problem hard and reveal the fundamental challenges in offline RL.

Poster
A Comprehensively Tight Analysis of Gradient Descent for PCA

zhiqiang xu, Ping Li

展开摘要

We study the Riemannian gradient method for PCA on which a crucial fact is that despite the simplicity of the considered setting, i.e., deterministic version of Krasulina's method, the convergence rate has not been well-understood yet. In this work, we provide a general tight analysis for the gap-dependent rate at $O(\frac{1}{\Delta}\log\frac{1}{\epsilon})$ that holds for any real symmetric matrix. More importantly, when the gap $\Delta$ is significantly smaller than the target accuracy $\epsilon$ on the objective sub-optimality of the final solution, the rate of this type is actually not tight any more, which calls for a worst-case rate. We further give the first worst-case analysis that achieves a rate of convergence at $O(\frac{1}{\epsilon}\log\frac{1}{\epsilon})$. The two analyses naturally roll out a comprehensively tight convergence rate at $O(\frac{1}{\max\{\Delta,\epsilon\}}\hskip-.3em\log\frac{1}{\epsilon})$. Particularly, our gap-dependent analysis suggests a new promising learning rate for stochastic variance reduced PCA algorithms. Experiments are conducted to confirm our findings as well.

Poster
Understanding the Limits of Unsupervised Domain Adaptation via Data Poisoning

Akshay Mehra, Bhavya Kailkhura, Pin-Yu Chen, Jihun Hamm

展开摘要

Unsupervised domain adaptation (UDA) enables cross-domain learning without target domain labels by transferring knowledge from a labeled source domain whose distribution differs from that of the target. However, UDA is not always successful and several accounts of `negative transfer' have been reported in the literature. In this work, we prove a simple lower bound on the target domain error that complements the existing upper bound. Our bound shows the insufficiency of minimizing source domain error and marginal distribution mismatch for a guaranteed reduction in the target domain error, due to the possible increase of induced labeling function mismatch. This insufficiency is further illustrated through simple distributions for which the same UDA approach succeeds, fails, and may succeed or fail with an equal chance. Motivated from this, we propose novel data poisoning attacks to fool UDA methods into learning representations that produce large target domain errors. We evaluate the effect of these attacks on popular UDA methods using benchmark datasets where they have been previously shown to be successful. Our results show that poisoning can significantly decrease the target domain accuracy, dropping it to almost 0% in some cases, with the addition of only 10% poisoned data in the source domain. The failure of these UDA methods demonstrates their limitations at guaranteeing cross-domain generalization consistent with our lower bound. Thus, evaluating UDA methods in adversarial settings such as data poisoning provides a better sense of their robustness to data distributions unfavorable for UDA.

Poster
Exploiting Data Sparsity in Secure Cross-Platform Social Recommendation

Jamie Cui, Chaochao Chen, Lingjuan Lyu, Carl Yang, Wang Li

展开摘要

Social recommendation has shown promising improvements over traditional systems since it leverages social correlation data as an additional input. Most existing work assumes that all data are available to the recommendation platform. However, in practice, user-item interaction data (e.g.,rating) and user-user social data are usually generated by different platforms, and both of which contain sensitive information. Therefore, "How to perform secure and efficient social recommendation across different platforms, where the data are highly-sparse in nature" remains an important challenge. In this work, we bring secure computation techniques into social recommendation, and propose S3Rec, a sparsity-aware secure cross-platform social recommendation framework. As a result, our model can not only improve the recommendation performance of the rating platform by incorporating the sparse social data on the social platform, but also protect data privacy of both platforms. Moreover, to further improve model training efficiency, we propose two secure sparse matrix multiplication protocols based on homomorphic encryption and private information retrieval. Our experiments on two benchmark datasets demonstrate the effectiveness of S3Rec.

Poster
Convergence and Alignment of Gradient Descent with Random Backpropagation Weights

Ganlin Song, Ruitu Xu, John Lafferty

展开摘要

Stochastic gradient descent with backpropagation is the workhorse of artificial neural networks. It has long been recognized that backpropagation fails to be a biologically plausible algorithm. Fundamentally, it is a non-local procedure---updating one neuron's synaptic weights requires knowledge of synaptic weights or receptive fields of downstream neurons. This limits the use of artificial neural networks as a tool for understanding the biological principles of information processing in the brain. Lillicrap et al. (2016) propose a more biologically plausible "feedback alignment" algorithm that uses random and fixed backpropagation weights, and show promising simulations. In this paper we study the mathematical properties of the feedback alignment procedure by analyzing convergence and alignment for two-layer networks under squared error loss. In the overparameterized setting, we prove that the error converges to zero exponentially fast, and also that regularization is necessary in order for the  parameters to become aligned with the random backpropagation weights. Simulations are given that are consistent with this analysis and suggest further generalizations. These results contribute to our understanding of how biologically plausible algorithms might carry out weight learning in a manner different from Hebbian learning, with performance that is comparable with the full non-local backpropagation algorithm.

Poster
CLDA: Contrastive Learning for Semi-Supervised Domain Adaptation

Ankit Singh

展开摘要

Unsupervised Domain Adaptation (UDA) aims to align the labeled source distribution with the unlabeled target distribution to obtain domain invariant predictive models. However, the application of well-known UDA approaches does not generalize well in Semi-Supervised Domain Adaptation (SSDA) scenarios where few labeled samples from the target domain are available. This paper proposes a simple Contrastive Learning framework for semi-supervised Domain Adaptation (CLDA) that attempts to bridge the intra-domain gap between the labeled and unlabeled target distributions and the inter-domain gap between source and unlabeled target distribution in SSDA. We suggest employing class-wise contrastive learning to reduce the inter-domain gap and instance-level contrastive alignment between the original(input image) and strongly augmented unlabeled target images to minimize the intra-domain discrepancy. We have empirically shown that both of these modules complement each other to achieve superior performance. Experiments on three well-known domain adaptation benchmark datasets, namely DomainNet, Office-Home, and Office31, demonstrate the effectiveness of our approach. CLDA achieves state-of-the-art results on all the above datasets.

Poster
Learning in two-player zero-sum partially observable Markov games with perfect recall

Tadashi Kozuno, Pierre Menard, Remi Munos, Michal Valko

展开摘要

We study the problem of learning a Nash equilibrium (NE) in an extensive game with imperfect information (EGII) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular EGII under the \textit{perfect-recall} assumption where the only feedback is realizations of the game (bandit feedback). In particular the \textit{dynamics of the EGII is not known}---we can only access it by sampling or interacting with a game simulator. For this learning setting, we provide the Implicit Exploration Online Mirror Descent (IXOMD) algorithm. It is a model-free algorithm with a high-probability bound on convergence rate to the NE of order $1/\sqrt{T}$ where~$T$ is the number of played games. Moreover IXOMD is computationally efficient as it needs to perform the updates only along the sampled trajectory.

Poster
Representation Learning on Spatial Networks

Zheng Zhang, Liang Zhao

展开摘要

Spatial networks are networks for which the nodes and edges are constrained by geometry and embedded in real space, which has crucial effects on their topological properties. Although tremendous success has been achieved in spatial and network representation separately in recent years, there exist very little works on the representation of spatial networks. Extracting powerful representations from spatial networks requires the development of appropriate tools to uncover the pairing of both spatial and network information in the appearance of node permutation invariant, and rotation and translation invariant. Hence it can not be modeled merely with either spatial or network models individually. To address these challenges, this paper proposes a generic framework for spatial network representation learning. Specifically, a provably information-lossless and roto-translation invariant representation of spatial information on networks is presented. Then a higher-order spatial network convolution operation that adapts to our proposed representation is introduced. To ensure efficiency, we also propose a new approach that relied on sampling random spanning trees to reduce the time and memory complexity from $O(N^3)$ to $O(N)$. We demonstrate the strength of our proposed framework through extensive experiments on both synthetic and real-world datasets. The code for the proposed model is available at \url{https://github.com/rollingstonezz/SGMP_code}.

Poster
Collaborating with Humans without Human Data

DJ Strouse, Kevin R. McKee, Matthew Botvinick, Edward Hughes, Richard Everett

展开摘要

Collaborating with humans requires rapidly adapting to their individual strengths, weaknesses, and preferences. Unfortunately, most standard multi-agent reinforcement learning techniques, such as self-play (SP) or population play (PP), produce agents that overfit to their training partners and do not generalize well to humans. Alternatively, researchers can collect human data, train a human model using behavioral cloning, and then use that model to train "human-aware" agents ("behavioral cloning play", or BCP). While such an approach can improve the generalization of agents to new human co-players, it involves the onerous and expensive step of collecting large amounts of human data first. Here, we study the problem of how to train agents that collaborate well with human partners without using human data. We argue that the crux of the problem is to produce a diverse set of training partners. Drawing inspiration from successful multi-agent approaches in competitive domains, we find that a surprisingly simple approach is highly effective. We train our agent partner as the best response to a population of self-play agents and their past checkpoints taken throughout training, a method we call Fictitious Co-Play (FCP). Our experiments focus on a two-player collaborative cooking simulator that has recently been proposed as a challenge problem for coordination with humans. We find that FCP agents score significantly higher than SP, PP, and BCP when paired with novel agent and human partners. Furthermore, humans also report a strong subjective preference to partnering with FCP agents over all baselines.

Spotlight
Curriculum Design for Teaching via Demonstrations: Theory and Applications

Gaurav Raju Yengera, Rati Devidze, Parameswaran Kamalaruban, Adish Singla

展开摘要

We consider the problem of teaching via demonstrations in sequential decision-making settings. In particular, we study how to design a personalized curriculum over demonstrations to speed up the learner's convergence. We provide a unified curriculum strategy for two popular learner models: Maximum Causal Entropy Inverse Reinforcement Learning (MaxEnt-IRL) and Cross-Entropy Behavioral Cloning (CrossEnt-BC). Our unified strategy induces a ranking over demonstrations based on a notion of difficulty scores computed w.r.t. the teacher's optimal policy and the learner's current policy. Compared to the state of the art, our strategy doesn't require access to the learner's internal dynamics and still enjoys similar convergence guarantees under mild technical conditions. Furthermore, we adapt our curriculum strategy to the setting where no teacher agent is present using task-specific difficulty scores. Experiments on a synthetic car driving environment and navigation-based environments demonstrate the effectiveness of our curriculum strategy.

Poster