NeurIPS 2019 论文列表

Conference on Neural Information Processing Systems

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1,429篇论文

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  • Oral
    362.5%
  • Spotlight
    16411.5%
  • Poster
    1,22785.9%
  • 其他 / 未标注
    20.1%

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Powerset Convolutional Neural Networks

Chris Wendler, Markus Püschel, Dan Alistarh

展开摘要

We present a novel class of convolutional neural networks (CNNs) for set functions, i.e., data indexed with the powerset of a finite set. The convolutions are derived as linear, shift-equivariant functions for various notions of shifts on set functions. The framework is fundamentally different from graph convolutions based on the Laplacian, as it provides not one but several basic shifts, one for each element in the ground set. Prototypical experiments with several set function classification tasks on synthetic datasets and on datasets derived from real-world hypergraphs demonstrate the potential of our new powerset CNNs.

Poster
PowerSGD: Practical Low-Rank Gradient Compression for Distributed Optimization

Thijs Vogels, Sai Praneeth Karimireddy, Martin Jaggi

展开摘要

We study gradient compression methods to alleviate the communication bottleneck in data-parallel distributed optimization. Despite the significant attention received, current compression schemes either do not scale well, or fail to achieve the target test accuracy. We propose a low-rank gradient compressor that can i) compress gradients rapidly, ii) efficiently aggregate the compressed gradients using all-reduce, and iii) achieve test performance on par with SGD. The proposed algorithm is the only method evaluated that achieves consistent wall-clock speedups when benchmarked against regular SGD with an optimized communication backend. We demonstrate reduced training times for convolutional networks as well as LSTMs on common datasets.

Poster
Power analysis of knockoff filters for correlated designs

Jingbo Liu, Philippe Rigollet

展开摘要

The knockoff filter introduced by Barber and Cand\`es 2016 is an elegant framework for controlling the false discovery rate in variable selection. While empirical results indicate that this methodology is not too conservative, there is no conclusive theoretical result on its power. When the predictors are i.i.d.\ Gaussian, it is known that as the signal to noise ratio tend to infinity, the knockoff filter is consistent in the sense that one can make FDR go to 0 and power go to 1 simultaneously. In this work we study the case where the predictors have a general covariance matrix $\bsigma$. We introduce a simple functional called \emph{effective signal deficiency (ESD)} of the covariance matrix of the predictors that predicts consistency of various variable selection methods. In particular, ESD reveals that the structure of the precision matrix plays a central role in consistency and therefore, so does the conditional independence structure of the predictors. To leverage this connection, we introduce \emph{Conditional Independence knockoff}, a simple procedure that is able to compete with the more sophisticated knockoff filters and that is defined when the predictors obey a Gaussian tree graphical models (or when the graph is sufficiently sparse). Our theoretical results are supported by numerical evidence on synthetic data.

Poster
Post training 4-bit quantization of convolutional networks for rapid-deployment

Ron Banner, Yury Nahshan, Daniel Soudry

展开摘要

Convolutional neural networks require significant memory bandwidth and storage for intermediate computations, apart from substantial computing resources. Neural network quantization has significant benefits in reducing the amount of intermediate results, but it often requires the full datasets and time-consuming fine tuning to recover the accuracy lost after quantization. This paper introduces the first practical 4-bit post training quantization approach: it does not involve training the quantized model (fine-tuning), nor it requires the availability of the full dataset. We target the quantization of both activations and weights and suggest three complementary methods for minimizing quantization error at the tensor level, two of whom obtain a closed-form analytical solution. Combining these methods, our approach achieves accuracy that is just a few percents less the state-of-the-art baseline across a wide range of convolutional models. The source code to replicate all experiments is available on GitHub: \url{https://github.com/submission2019/cnn-quantization}.

Poster
Positive-Unlabeled Compression on the Cloud

Yixing Xu, Yunhe Wang, Hanting Chen, Kai Han, Chunjing Xu, Dacheng Tao, Chang Xu

展开摘要

Many attempts have been done to extend the great success of convolutional neural networks (CNNs) achieved on high-end GPU servers to portable devices such as smart phones. Providing compression and acceleration service of deep learning models on the cloud is therefore of significance and is attractive for end users. However, existing network compression and acceleration approaches usually fine-tuning the svelte model by requesting the entire original training data (e.g. ImageNet), which could be more cumbersome than the network itself and cannot be easily uploaded to the cloud. In this paper, we present a novel positive-unlabeled (PU) setting for addressing this problem. In practice, only a small portion of the original training set is required as positive examples and more useful training examples can be obtained from the massive unlabeled data on the cloud through a PU classifier with an attention based multi-scale feature extractor. We further introduce a robust knowledge distillation (RKD) scheme to deal with the class imbalance problem of these newly augmented training examples. The superiority of the proposed method is verified through experiments conducted on the benchmark models and datasets. We can use only 8% of uniformly selected data from the ImageNet to obtain an efficient model with comparable performance to the baseline ResNet-34.

Poster
Positional Normalization

Boyi Li, Felix Wu, Kilian Q Weinberger, Serge Belongie

展开摘要

A widely deployed method for reducing the training time of deep neural networks is to normalize activations at each layer. Although various normalization schemes have been proposed, they all follow a common theme: normalize across spatial dimensions and discard the extracted statistics. In this paper, we propose a novel normalization method that deviates from this theme. Our approach, which we refer to as Positional Normalization (PONO), normalizes exclusively across channels, which allows us to capture structural information of the input image in the first and second moments. Instead of disregarding this information, we inject it into later layers to preserve or transfer structural information in generative networks. We show that PONO significantly improves the performance of deep networks across a wide range of model architectures and image generation tasks.

Spotlight
Polynomial Cost of Adaptation for X-Armed Bandits

Hedi Hadiji

展开摘要

In the context of stochastic continuum-armed bandits, we present an algorithm that adapts to the unknown smoothness of the objective function. We exhibit and compute a polynomial cost of adaptation to the Hölder regularity for regret minimization. To do this, we first reconsider the recent lower bound of Locatelli and Carpentier, 2018, and define and characterize admissible rate functions. Our new algorithm matches any of these minimal rate functions. We provide a finite-time analysis and a thorough discussion about asymptotic optimality.

Poster
Policy Poisoning in Batch Reinforcement Learning and Control

Yuzhe Ma, Xuezhou Zhang, Wen Sun, Xiaojin Zhu

展开摘要

We study a security threat to batch reinforcement learning and control where the attacker aims to poison the learned policy. The victim is a reinforcement learner / controller which first estimates the dynamics and the rewards from a batch data set, and then solves for the optimal policy with respect to the estimates. The attacker can modify the data set slightly before learning happens, and wants to force the learner into learning a target policy chosen by the attacker. We present a unified framework for solving batch policy poisoning attacks, and instantiate the attack on two standard victims: tabular certainty equivalence learner in reinforcement learning and linear quadratic regulator in control. We show that both instantiation result in a convex optimization problem on which global optimality is guaranteed, and provide analysis on attack feasibility and attack cost. Experiments show the effectiveness of policy poisoning attacks.

Poster
Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games

Kaiqing Zhang, Zhuoran Yang, Tamer Basar

展开摘要

We study the global convergence of policy optimization for finding the Nash equilibria (NE) in zero-sum linear quadratic (LQ) games. To this end, we first investigate the landscape of LQ games, viewing it as a nonconvex-nonconcave saddle-point problem in the policy space. Specifically, we show that despite its nonconvexity and nonconcavity, zero-sum LQ games have the property that the stationary point of the objective function with respect to the linear feedback control policies constitutes the NE of the game. Building upon this, we develop three projected nested-gradient methods that are guaranteed to converge to the NE of the game. Moreover, we show that all these algorithms enjoy both globally sublinear and locally linear convergence rates. Simulation results are also provided to illustrate the satisfactory convergence properties of the algorithms. To the best of our knowledge, this work appears to be the first one to investigate the optimization landscape of LQ games, and provably show the convergence of policy optimization methods to the NE. Our work serves as an initial step toward understanding the theoretical aspects of policy-based reinforcement learning algorithms for zero-sum Markov games in general.

Poster
Policy Learning for Fairness in Ranking

Ashudeep Singh, Thorsten Joachims

展开摘要

Conventional Learning-to-Rank (LTR) methods optimize the utility of the rankings to the users, but they are oblivious to their impact on the ranked items. However, there has been a growing understanding that the latter is important to consider for a wide range of ranking applications (e.g. online marketplaces, job placement, admissions). To address this need, we propose a general LTR framework that can optimize a wide range of utility metrics (e.g. NDCG) while satisfying fairness of exposure constraints with respect to the items. This framework expands the class of learnable ranking functions to stochastic ranking policies, which provides a language for rigorously expressing fairness specifications. Furthermore, we provide a new LTR algorithm called Fair-PG-Rank for directly searching the space of fair ranking policies via a policy-gradient approach. Beyond the theoretical evidence in deriving the framework and the algorithm, we provide empirical results on simulated and real-world datasets verifying the effectiveness of the approach in individual and group-fairness settings.

Poster
Policy Evaluation with Latent Confounders via Optimal Balance

Andrew Bennett, Nathan Kallus

展开摘要

Evaluating novel contextual bandit policies using logged data is crucial in applications where exploration is costly, such as medicine. But it usually relies on the assumption of no unobserved confounders, which is bound to fail in practice. We study the question of policy evaluation when we instead have proxies for the latent confounders and develop an importance weighting method that avoids fitting a latent outcome regression model. Surprisingly, we show that there exist no single set of weights that give unbiased evaluation regardless of outcome model, unlike the case with no unobserved confounders where density ratios are sufficient. Instead, we propose an adversarial objective and weights that minimize it, ensuring sufficient balance in the latent confounders regardless of outcome model. We develop theory characterizing the consistency of our method and tractable algorithms for it. Empirical results validate the power of our method when confounders are latent.

Poster
Policy Continuation with Hindsight Inverse Dynamics

Hao Sun, Zhizhong Li, Xiaotong Liu, Bolei Zhou, Dahua Lin

展开摘要

Solving goal-oriented tasks is an important but challenging problem in reinforcement learning (RL). For such tasks, the rewards are often sparse, making it difficult to learn a policy effectively. To tackle this difficulty, we propose a new approach called Policy Continuation with Hindsight Inverse Dynamics (PCHID). This approach learns from Hindsight Inverse Dynamics based on Hindsight Experience Replay. Enabling the learning process in a self-imitated manner and thus can be trained with supervised learning. This work also extends it to multi-step settings with Policy Continuation. The proposed method is general, which can work in isolation or be combined with other on-policy and off-policy algorithms. On two multi-goal tasks GridWorld and FetchReach, PCHID significantly improves the sample efficiency as well as the final performance.

Spotlight
Poisson-Randomized Gamma Dynamical Systems

Aaron Schein, Scott Linderman, Mingyuan Zhou, David Blei, Hanna Wallach

展开摘要

This paper presents the Poisson-randomized gamma dynamical system (PRGDS), a model for sequentially observed count tensors that encodes a strong inductive bias toward sparsity and burstiness. The PRGDS is based on a new motif in Bayesian latent variable modeling, an alternating chain of discrete Poisson and continuous gamma latent states that is analytically convenient and computationally tractable. This motif yields closed-form complete conditionals for all variables by way of the Bessel distribution and a novel discrete distribution that we call the shifted confluent hypergeometric distribution. We draw connections to closely related models and compare the PRGDS to these models in studies of real-world count data sets of text, international events, and neural spike trains. We find that a sparse variant of the PRGDS, which allows the continuous gamma latent states to take values of exactly zero, often obtains better predictive performance than other models and is uniquely capable of inferring latent structures that are highly localized in time.

Poster
Poisson-Minibatching for Gibbs Sampling with Convergence Rate Guarantees

Ruqi Zhang, Christopher M De Sa

展开摘要

Gibbs sampling is a Markov chain Monte Carlo method that is often used for learning and inference on graphical models. Minibatching, in which a small random subset of the graph is used at each iteration, can help make Gibbs sampling scale to large graphical models by reducing its computational cost. In this paper, we propose a new auxiliary-variable minibatched Gibbs sampling method, {\it Poisson-minibatching Gibbs}, which both produces unbiased samples and has a theoretical guarantee on its convergence rate. In comparison to previous minibatched Gibbs algorithms, Poisson-minibatching Gibbs supports fast sampling from continuous state spaces and avoids the need for a Metropolis-Hastings correction on discrete state spaces. We demonstrate the effectiveness of our method on multiple applications and in comparison with both plain Gibbs and previous minibatched methods.

Spotlight
PointDAN: A Multi-Scale 3D Domain Adaption Network for Point Cloud Representation

Can Qin, Haoxuan You, Lichen Wang, C.-C. Jay Kuo, Yun Fu

展开摘要

Domain Adaptation (DA) approaches achieved significant improvements in a wide range of machine learning and computer vision tasks (i.e., classification, detection, and segmentation). However, as far as we are aware, there are few methods yet to achieve domain adaptation directly on 3D point cloud data. The unique challenge of point cloud data lies in its abundant spatial geometric information, and the semantics of the whole object is contributed by including regional geometric structures. Specifically, most general-purpose DA methods that struggle for global feature alignment and ignore local geometric information are not suitable for 3D domain alignment. In this paper, we propose a novel 3D Domain Adaptation Network for point cloud data (PointDAN). PointDAN jointly aligns the global and local features in multi-level. For local alignment, we propose Self-Adaptive (SA) node module with an adjusted receptive field to model the discriminative local structures for aligning domains. To represent hierarchically scaled features, node-attention module is further introduced to weight the relationship of SA nodes across objects and domains. For global alignment, an adversarial-training strategy is employed to learn and align global features across domains. Since there is no common evaluation benchmark for 3D point cloud DA scenario, we build a general benchmark (i.e., PointDA-10) extracted from three popular 3D object/scene datasets (i.e., ModelNet, ShapeNet and ScanNet) for cross-domain 3D objects classification fashion. Extensive experiments on PointDA-10 illustrate the superiority of our model over the state-of-the-art general-purpose DA methods.

Poster
Point-Voxel CNN for Efficient 3D Deep Learning

Zhijian Liu, Haotian Tang, Yujun Lin, Song Han

展开摘要

We present Point-Voxel CNN (PVCNN) for efficient, fast 3D deep learning. Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory footprints of the voxel-based models grow cubically with the input resolution, making it memory-prohibitive to scale up the resolution. As for point-based networks, up to 80% of the time is wasted on dealing with the sparse data which have rather poor memory locality, not on the actual feature extraction. In this paper, we propose PVCNN that represents the 3D input data in points to reduce the memory consumption, while performing the convolutions in voxels to reduce the irregular, sparse data access and improve the locality. Our PVCNN model is both memory and computation efficient. Evaluated on semantic and part segmentation datasets, it achieves much higher accuracy than the voxel-based baseline with 10× GPU memory reduction; it also outperforms the state-of-the-art point-based models with 7× measured speedup on average. Remarkably, the narrower version of PVCNN achieves 2× speedup over PointNet (an extremely efficient model) on part and scene segmentation benchmarks with much higher accuracy. We validate the general effectiveness of PVCNN on 3D object detection: by replacing the primitives in Frustrum PointNet with PVConv, it outperforms Frustrum PointNet++ by 2.4% mAP on average with 1.5× measured speedup and GPU memory reduction.

Spotlight
Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

Emmanouil-Vasileios Vlatakis-Gkaragkounis, Lampros Flokas, Georgios Piliouras

展开摘要

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'{e} recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems.

Spotlight
Planning with Goal-Conditioned Policies

Soroush Nasiriany, Vitchyr Pong, Steven Lin, Sergey Levine

展开摘要

Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can be incorporated into planning, such that a planner can focus on which states to reach, rather than how those states are reached. However, with complex state observations such as images, not all inputs represent valid states. We therefore also propose using a latent variable model to compactly represent the set of valid states for the planner, such that the policies provide an abstraction of actions, and the latent variable model provides an abstraction of states. We compare our method with planning-based and model-free methods and find that our method significantly outperforms prior work when evaluated on image-based tasks that require non-greedy, multi-staged behavior.

Poster
Planning in entropy-regularized Markov decision processes and games

Jean-Bastien Grill, Omar Darwiche Domingues, Pierre Menard, Remi Munos, Michal Valko

展开摘要

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon^4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.

Poster
Piecewise Strong Convexity of Neural Networks

Tristan Milne

展开摘要

We study the loss surface of a feed-forward neural network with ReLU non-linearities, regularized with weight decay. We show that the regularized loss function is piecewise strongly convex on an important open set which contains, under some conditions, all of its global minimizers. This is used to prove that local minima of the regularized loss function in this set are isolated, and that every differentiable critical point in this set is a local minimum, partially addressing an open problem given at the Conference on Learning Theory (COLT) 2015; our result is also applied to linear neural networks to show that with weight decay regularization, there are no non-zero critical points in a norm ball obtaining training error below a given threshold. We also include an experimental section where we validate our theoretical work and show that the regularized loss function is almost always piecewise strongly convex when restricted to stochastic gradient descent trajectories for three standard image classification problems.

Poster