NeurIPS 2018 论文列表

Conference on Neural Information Processing Systems

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1,009篇论文

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  • Oral
    303.0%
  • Spotlight
    16716.6%
  • Poster
    81280.5%

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Learning towards Minimum Hyperspherical Energy

Weiyang Liu, Rongmei Lin, Zhen Liu, Lixin Liu, Zhiding Yu, Bo Dai, Le Song

展开摘要

Neural networks are a powerful class of nonlinear functions that can be trained end-to-end on various applications. While the over-parametrization nature in many neural networks renders the ability to fit complex functions and the strong representation power to handle challenging tasks, it also leads to highly correlated neurons that can hurt the generalization ability and incur unnecessary computation cost. As a result, how to regularize the network to avoid undesired representation redundancy becomes an important issue. To this end, we draw inspiration from a well-known problem in physics -- Thomson problem, where one seeks to find a state that distributes N electrons on a unit sphere as evenly as possible with minimum potential energy. In light of this intuition, we reduce the redundancy regularization problem to generic energy minimization, and propose a minimum hyperspherical energy (MHE) objective as generic regularization for neural networks. We also propose a few novel variants of MHE, and provide some insights from a theoretical point of view. Finally, we apply neural networks with MHE regularization to several challenging tasks. Extensive experiments demonstrate the effectiveness of our intuition, by showing the superior performance with MHE regularization.

Poster
Learning to Teach with Dynamic Loss Functions

Lijun Wu, Fei Tian, Yingce Xia, Yang Fan, Tao Qin, Lai Jian-Huang, Tie-Yan Liu

展开摘要

Teaching is critical to human society: it is with teaching that prospective students are educated and human civilization can be inherited and advanced. A good teacher not only provides his/her students with qualified teaching materials (e.g., textbooks), but also sets up appropriate learning objectives (e.g., course projects and exams) considering different situations of a student. When it comes to artificial intelligence, treating machine learning models as students, the loss functions that are optimized act as perfect counterparts of the learning objective set by the teacher. In this work, we explore the possibility of imitating human teaching behaviors by dynamically and automatically outputting appropriate loss functions to train machine learning models. Different from typical learning settings in which the loss function of a machine learning model is predefined and fixed, in our framework, the loss function of a machine learning model (we call it student) is defined by another machine learning model (we call it teacher). The ultimate goal of teacher model is cultivating the student to have better performance measured on development dataset. Towards that end, similar to human teaching, the teacher, a parametric model, dynamically outputs different loss functions that will be used and optimized by its student model at different training stages. We develop an efficient learning method for the teacher model that makes gradient based optimization possible, exempt of the ineffective solutions such as policy optimization. We name our method as ``learning to teach with dynamic loss functions'' (L2T-DLF for short). Extensive experiments on real world tasks including image classification and neural machine translation demonstrate that our method significantly improves the quality of various student models.

Poster
Learning to Specialize with Knowledge Distillation for Visual Question Answering

Jonghwan Mun, Kimin Lee, Jinwoo Shin, Bohyung Han

展开摘要

Visual Question Answering (VQA) is a notoriously challenging problem because it involves various heterogeneous tasks defined by questions within a unified framework. Learning specialized models for individual types of tasks is intuitively attracting but surprisingly difficult; it is not straightforward to outperform naive independent ensemble approach. We present a principled algorithm to learn specialized models with knowledge distillation under a multiple choice learning (MCL) framework, where training examples are assigned dynamically to a subset of models for updating network parameters. The assigned and non-assigned models are learned to predict ground-truth answers and imitate their own base models before specialization, respectively. Our approach alleviates the limitation of data deficiency in existing MCL frameworks, and allows each model to learn its own specialized expertise without forgetting general knowledge. The proposed framework is model-agnostic and applicable to any tasks other than VQA, e.g., image classification with a large number of labels but few per-class examples, which is known to be difficult under existing MCL schemes. Our experimental results indeed demonstrate that our method outperforms other baselines for VQA and image classification.

Poster
Learning to Solve SMT Formulas

Mislav Balunovic, Pavol Bielik, Martin Vechev

展开摘要

We present a new approach for learning to solve SMT formulas. We phrase the challenge of solving SMT formulas as a tree search problem where at each step a transformation is applied to the input formula until the formula is solved. Our approach works in two phases: first, given a dataset of unsolved formulas we learn a policy that for each formula selects a suitable transformation to apply at each step in order to solve the formula, and second, we synthesize a strategy in the form of a loop-free program with branches. This strategy is an interpretable representation of the policy decisions and is used to guide the SMT solver to decide formulas more efficiently, without requiring any modification to the solver itself and without needing to evaluate the learned policy at inference time. We show that our approach is effective in practice - it solves 17% more formulas over a range of benchmarks and achieves up to 100x runtime improvement over a state-of-the-art SMT solver.

Oral
Learning to Share and Hide Intentions using Information Regularization

DJ Strouse, Max Kleiman-Weiner, Josh Tenenbaum, Matt Botvinick, David J. Schwab

展开摘要

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games.

Poster
Learning to Repair Software Vulnerabilities with Generative Adversarial Networks

Jacob Harer, Onur Ozdemir, Tomo Lazovich, Christopher Reale, Rebecca Russell, Louis Kim, Peter Chin

展开摘要

Motivated by the problem of automated repair of software vulnerabilities, we propose an adversarial learning approach that maps from one discrete source domain to another target domain without requiring paired labeled examples or source and target domains to be bijections. We demonstrate that the proposed adversarial learning approach is an effective technique for repairing software vulnerabilities, performing close to seq2seq approaches that require labeled pairs. The proposed Generative Adversarial Network approach is application-agnostic in that it can be applied to other problems similar to code repair, such as grammar correction or sentiment translation.

Poster
Learning to Reconstruct Shapes from Unseen Classes

Xiuming Zhang, Zhoutong Zhang, Chengkai Zhang, Josh Tenenbaum, Bill Freeman, Jiajun Wu

展开摘要

From a single image, humans are able to perceive the full 3D shape of an object by exploiting learned shape priors from everyday life. Contemporary single-image 3D reconstruction algorithms aim to solve this task in a similar fashion, but often end up with priors that are highly biased by training classes. Here we present an algorithm, Generalizable Reconstruction (GenRe), designed to capture more generic, class-agnostic shape priors. We achieve this with an inference network and training procedure that combine 2.5D representations of visible surfaces (depth and silhouette), spherical shape representations of both visible and non-visible surfaces, and 3D voxel-based representations, in a principled manner that exploits the causal structure of how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe performs well on single-view shape reconstruction, and generalizes to diverse novel objects from categories not seen during training.

Oral
Learning to Reason with Third Order Tensor Products

Imanol Schlag, Jurgen Schmidhuber

展开摘要

We combine Recurrent Neural Networks with Tensor Product Representations to learn combinatorial representations of sequential data. This improves symbolic interpretation and systematic generalisation. Our architecture is trained end-to-end through gradient descent on a variety of simple natural language reasoning tasks, significantly outperforming the latest state-of-the-art models in single-task and all-tasks settings. We also augment a subset of the data such that training and test data exhibit large systematic differences and show that our approach generalises better than the previous state-of-the-art.

Poster
Learning to Play With Intrinsically-Motivated, Self-Aware Agents

Nick Haber, Damian Mrowca, Stephanie Wang, Li F Fei-Fei, Daniel L Yamins

展开摘要

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its world-model. It then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in realistic physical environments.

Poster
Learning to Optimize Tensor Programs

Tianqi Chen, Lianmin Zheng, Eddie Yan, Ziheng Jiang, Thierry Moreau, Luis Ceze, Carlos Guestrin, Arvind Krishnamurthy

展开摘要

We introduce a learning-based framework to optimize tensor programs for deep learning workloads. Efficient implementations of tensor operators, such as matrix multiplication and high dimensional convolution are key enablers of effective deep learning systems. However, existing systems rely on manually optimized libraries such as cuDNN where only a narrow range of server class GPUs are well-supported. The reliance on hardware specific operator libraries limits the applicability of high-level graph optimizations and incurs significant engineering costs when deploying to new hardware targets. We use learning to remove this engineering burden. We learn domain specific statistical cost models to guide the search of tensor operator implementations over billions of possible program variants. We further accelerate the search by effective model transfer across workloads. Experimental results show that our framework delivers performance competitive with state-of-the-art hand-tuned libraries for low-power CPU, mobile GPU, and server-class GPU.

Spotlight
Learning to Navigate in Cities Without a Map

Piotr Mirowski, Matt Grimes, Mateusz Malinowski, Karl Moritz Hermann, Keith Anderson, Denis Teplyashin, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell

展开摘要

Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. A key contribution of this paper is an interactive navigation environment that uses Google Street View for its photographic content and worldwide coverage. Our baselines demonstrate that deep reinforcement learning agents can learn to navigate in multiple cities and to traverse to target destinations that may be kilometres away. A video summarizing our research and showing the trained agent in diverse city environments as well as on the transfer task is available at: https://sites.google.com/view/learn-navigate-cities-nips18

Poster
Learning to Multitask

Yu Zhang, Ying Wei, Qiang Yang

展开摘要

Multitask learning has shown promising performance in many applications and many multitask models have been proposed. In order to identify an effective multitask model for a given multitask problem, we propose a learning framework called Learning to MultiTask (L2MT). To achieve the goal, L2MT exploits historical multitask experience which is organized as a training set consisting of several tuples, each of which contains a multitask problem with multiple tasks, a multitask model, and the relative test error. Based on such training set, L2MT first uses a proposed layerwise graph neural network to learn task embeddings for all the tasks in a multitask problem and then learns an estimation function to estimate the relative test error based on task embeddings and the representation of the multitask model based on a unified formulation. Given a new multitask problem, the estimation function is used to identify a suitable multitask model. Experiments on benchmark datasets show the effectiveness of the proposed L2MT framework.

Poster
Learning to Infer Graphics Programs from Hand-Drawn Images

Kevin Ellis, Daniel Ritchie, Armando Solar-Lezama, Josh Tenenbaum

展开摘要

We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX.~The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that proposes plausible drawing primitives that explain an image. These drawing primitives are a specification (spec) of what the graphics program needs to draw. We learn a model that uses program synthesis techniques to recover a graphics program from that spec. These programs have constructs like variable bindings, iterative loops, or simple kinds of conditionals. With a graphics program in hand, we can correct errors made by the deep network and extrapolate drawings.

Spotlight
Learning to Exploit Stability for 3D Scene Parsing

Yilun Du, Zhijian Liu, Hector Basevi, Ales Leonardis, Bill Freeman, Josh Tenenbaum, Jiajun Wu

展开摘要

Human scene understanding uses a variety of visual and non-visual cues to perform inference on object types, poses, and relations. Physics is a rich and universal cue which we exploit to enhance scene understanding. We integrate the physical cue of stability into the learning process using a REINFORCE approach coupled to a physics engine, and apply this to the problem of producing the 3D bounding boxes and poses of objects in a scene. We first show that applying physics supervision to an existing scene understanding model increases performance, produces more stable predictions, and allows training to an equivalent performance level with fewer annotated training examples. We then present a novel architecture for 3D scene parsing named Prim R-CNN, learning to predict bounding boxes as well as their 3D size, translation, and rotation. With physics supervision, Prim R-CNN outperforms existing scene understanding approaches on this problem. Finally, we show that applying physics supervision on unlabeled real images improves real domain transfer of models training on synthetic data.

Poster
Learning to Decompose and Disentangle Representations for Video Prediction

Jun-Ting Hsieh, Bingbin Liu, De-An Huang, Li F Fei-Fei, Juan Carlos Niebles

展开摘要

Our goal is to predict future video frames given a sequence of input frames. Despite large amounts of video data, this remains a challenging task because of the high-dimensionality of video frames. We address this challenge by proposing the Decompositional Disentangled Predictive Auto-Encoder (DDPAE), a framework that combines structured probabilistic models and deep networks to automatically (i) decompose the high-dimensional video that we aim to predict into components, and (ii) disentangle each component to have low-dimensional temporal dynamics that are easier to predict. Crucially, with an appropriately specified generative model of video frames, our DDPAE is able to learn both the latent decomposition and disentanglement without explicit supervision. For the Moving MNIST dataset, we show that DDPAE is able to recover the underlying components (individual digits) and disentanglement (appearance and location) as we would intuitively do. We further demonstrate that DDPAE can be applied to the Bouncing Balls dataset involving complex interactions between multiple objects to predict the video frame directly from the pixels and recover physical states without explicit supervision.

Poster
Learning sparse neural networks via sensitivity-driven regularization

Enzo Tartaglione, Skjalg Lepsøy, Attilio Fiandrotti, Gianluca Francini

展开摘要

The ever-increasing number of parameters in deep neural networks poses challenges for memory-limited applications. Regularize-and-prune methods aim at meeting these challenges by sparsifying the network weights. In this context we quantify the output sensitivity to the parameters (i.e. their relevance to the network output) and introduce a regularization term that gradually lowers the absolute value of parameters with low sensitivity. Thus, a very large fraction of the parameters approach zero and are eventually set to zero by simple thresholding. Our method surpasses most of the recent techniques both in terms of sparsity and error rates. In some cases, the method reaches twice the sparsity obtained by other techniques at equal error rates.

Poster
Learning semantic similarity in a continuous space

Michel Deudon

展开摘要

We address the problem of learning semantic representation of questions to measure similarity between pairs as a continuous distance metric. Our work naturally extends Word Mover’s Distance (WMD) [1] by representing text documents as normal distributions instead of bags of embedded words. Our learned metric measures the dissimilarity between two questions as the minimum amount of distance the intent (hidden representation) of one question needs to "travel" to match the intent of another question. We first learn to repeat, reformulate questions to infer intents as normal distributions with a deep generative model [2] (variational auto encoder). Semantic similarity between pairs is then learned discriminatively as an optimal transport distance metric (Wasserstein 2) with our novel variational siamese framework. Among known models that can read sentences individually, our proposed framework achieves competitive results on Quora duplicate questions dataset. Our work sheds light on how deep generative models can approximate distributions (semantic representations) to effectively measure semantic similarity with meaningful distance metrics from Information Theory.

Poster
Learning long-range spatial dependencies with horizontal gated recurrent units

Drew Linsley, Junkyung Kim, Vijay Veerabadran, Charles Windolf, Thomas Serre

展开摘要

Progress in deep learning has spawned great successes in many engineering applications. As a prime example, convolutional neural networks, a type of feedforward neural networks, are now approaching -- and sometimes even surpassing -- human accuracy on a variety of visual recognition tasks. Here, however, we show that these neural networks and their recent extensions struggle in recognition tasks where co-dependent visual features must be detected over long spatial ranges. We introduce a visual challenge, Pathfinder, and describe a novel recurrent neural network architecture called the horizontal gated recurrent unit (hGRU) to learn intrinsic horizontal connections -- both within and across feature columns. We demonstrate that a single hGRU layer matches or outperforms all tested feedforward hierarchical baselines including state-of-the-art architectures with orders of magnitude more parameters.

Poster
Learning latent variable structured prediction models with Gaussian perturbations

Kevin Bello, Jean Honorio

展开摘要

The standard margin-based structured prediction commonly uses a maximum loss over all possible structured outputs. The large-margin formulation including latent variables not only results in a non-convex formulation but also increases the search space by a factor of the size of the latent space. Recent work has proposed the use of the maximum loss over random structured outputs sampled independently from some proposal distribution, with theoretical guarantees. We extend this work by including latent variables. We study a new family of loss functions under Gaussian perturbations and analyze the effect of the latent space on the generalization bounds. We show that the non-convexity of learning with latent variables originates naturally, as it relates to a tight upper bound of the Gibbs decoder distortion with respect to the latent space. Finally, we provide a formulation using random samples and relaxations that produces a tighter upper bound of the Gibbs decoder distortion up to a statistical accuracy, which enables a polynomial time evaluation of the objective function. We illustrate the method with synthetic experiments and a computer vision application.

Poster
Learning in Games with Lossy Feedback

Zhengyuan Zhou, Panayotis Mertikopoulos, Susan Athey, Nicholas Bambos, Peter W. Glynn, Yinyu Ye

展开摘要

We consider a game-theoretical multi-agent learning problem where the feedback information can be lost during the learning process and rewards are given by a broad class of games known as variationally stable games. We propose a simple variant of the classical online gradient descent algorithm, called reweighted online gradient descent (ROGD) and show that in variationally stable games, if each agent adopts ROGD, then almost sure convergence to the set of Nash equilibria is guaranteed, even when the feedback loss is asynchronous and arbitrarily corrrelated among agents. We then extend the framework to deal with unknown feedback loss probabilities by using an estimator (constructed from past data) in its replacement. Finally, we further extend the framework to accomodate both asynchronous loss and stochastic rewards and establish that multi-agent ROGD learning still converges to the set of Nash equilibria in such settings. Together, these results contribute to the broad lanscape of multi-agent online learning by significantly relaxing the feedback information that is required to achieve desirable outcomes.

Poster