NeurIPS 2017 论文列表

Conference on Neural Information Processing Systems

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688篇论文

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One-Sided Unsupervised Domain Mapping

Sagie Benaim, Lior Wolf

展开摘要

In unsupervised domain mapping, the learner is given two unmatched datasets $A$ and $B$. The goal is to learn a mapping $G_{AB}$ that translates a sample in $A$ to the analog sample in $B$. Recent approaches have shown that when learning simultaneously both $G_{AB}$ and the inverse mapping $G_{BA}$, convincing mappings are obtained. In this work, we present a method of learning $G_{AB}$ without learning $G_{BA}$. This is done by learning a mapping that maintains the distance between a pair of samples. Moreover, good mappings are obtained, even by maintaining the distance between different parts of the same sample before and after mapping. We present experimental results that the new method not only allows for one sided mapping learning, but also leads to preferable numerical results over the existing circularity-based constraint. Our entire code is made publicly available at~\url{https://github.com/sagiebenaim/DistanceGAN}.

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On the Complexity of Learning Neural Networks

Le Song, Santosh Vempala, John Wilmes, Bo Xie

展开摘要

The stunning empirical successes of neural networks currently lack rigorous theoretical explanation. What form would such an explanation take, in the face of existing complexity-theoretic lower bounds? A first step might be to show that data generated by neural networks with a single hidden layer, smooth activation functions and benign input distributions can be learned efficiently. We demonstrate here a comprehensive lower bound ruling out this possibility: for a wide class of activation functions (including all currently used), and inputs drawn from any logconcave distribution, there is a family of one-hidden-layer functions whose output is a sum gate that are hard to learn in a precise sense: any statistical query algorithm (which includes all known variants of stochastic gradient descent with any loss function) needs an exponential number of queries even using tolerance inversely proportional to the input dimensionality. Moreover, this hard family of functions is realizable with a small (sublinear in dimension) number of activation units in the single hidden layer. The lower bound is also robust to small perturbations of the true weights. Systematic experiments illustrate a phase transition in the training error as predicted by the analysis.

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On Separability of Loss Functions, and Revisiting Discriminative Vs Generative Models

Adarsh Prasad, Alexandru Niculescu-Mizil, Pradeep K Ravikumar

展开摘要

We revisit the classical analysis of generative vs discriminative models for general exponential families, and high-dimensional settings. Towards this, we develop novel technical machinery, including a notion of separability of general loss functions, which allow us to provide a general framework to obtain l∞ convergence rates for general M-estimators. We use this machinery to analyze l∞ and l2 convergence rates of generative and discriminative models, and provide insights into their nuanced behaviors in high-dimensions. Our results are also applicable to differential parameter estimation, where the quantity of interest is the difference between generative model parameters.

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On Frank-Wolfe and Equilibrium Computation

Jacob D Abernethy, Jun-Kun Wang

展开摘要

We consider the Frank-Wolfe (FW) method for constrained convex optimization, and we show that this classical technique can be interpreted from a different perspective: FW emerges as the computation of an equilibrium (saddle point) of a special convex-concave zero sum game. This saddle-point trick relies on the existence of no-regret online learning to both generate a sequence of iterates but also to provide a proof of convergence through vanishing regret. We show that our stated equivalence has several nice properties, as it exhibits a modularity that gives rise to various old and new algorithms. We explore a few such resulting methods, and provide experimental results to demonstrate correctness and efficiency.

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Nonlinear random matrix theory for deep learning

Jeffrey Pennington, Pratik Worah

展开摘要

Neural network configurations with random weights play an important role in the analysis of deep learning. They define the initial loss landscape and are closely related to kernel and random feature methods. Despite the fact that these networks are built out of random matrices, the vast and powerful machinery of random matrix theory has so far found limited success in studying them. A main obstacle in this direction is that neural networks are nonlinear, which prevents the straightforward utilization of many of the existing mathematical results. In this work, we open the door for direct applications of random matrix theory to deep learning by demonstrating that the pointwise nonlinearities typically applied in neural networks can be incorporated into a standard method of proof in random matrix theory known as the moments method. The test case for our study is the Gram matrix $Y^TY$, $Y=f(WX)$, where $W$ is a random weight matrix, $X$ is a random data matrix, and $f$ is a pointwise nonlinear activation function. We derive an explicit representation for the trace of the resolvent of this matrix, which defines its limiting spectral distribution. We apply these results to the computation of the asymptotic performance of single-layer random feature methods on a memorization task and to the analysis of the eigenvalues of the data covariance matrix as it propagates through a neural network. As a byproduct of our analysis, we identify an intriguing new class of activation functions with favorable properties.

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Net-Trim: Convex Pruning of Deep Neural Networks with Performance Guarantee

Alireza Aghasi, Afshin Abdi, Nam Nguyen, Justin Romberg

展开摘要

We introduce and analyze a new technique for model reduction for deep neural networks. While large networks are theoretically capable of learning arbitrarily complex models, overfitting and model redundancy negatively affects the prediction accuracy and model variance. Our Net-Trim algorithm prunes (sparsifies) a trained network layer-wise, removing connections at each layer by solving a convex optimization program. This program seeks a sparse set of weights at each layer that keeps the layer inputs and outputs consistent with the originally trained model. The algorithms and associated analysis are applicable to neural networks operating with the rectified linear unit (ReLU) as the nonlinear activation. We present both parallel and cascade versions of the algorithm. While the latter can achieve slightly simpler models with the same generalization performance, the former can be computed in a distributed manner. In both cases, Net-Trim significantly reduces the number of connections in the network, while also providing enough regularization to slightly reduce the generalization error. We also provide a mathematical analysis of the consistency between the initial network and the retrained model. To analyze the model sample complexity, we derive the general sufficient conditions for the recovery of a sparse transform matrix. For a single layer taking independent Gaussian random vectors of length $N$ as inputs, we show that if the network response can be described using a maximum number of $s$ non-zero weights per node, these weights can be learned from $\mathcal{O}(s\log N)$ samples.

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Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration

Jason Altschuler, Jonathan Niles-Weed, Philippe Rigollet

展开摘要

Computing optimal transport distances such as the earth mover's distance is a fundamental problem in machine learning, statistics, and computer vision. Despite the recent introduction of several algorithms with good empirical performance, it is unknown whether general optimal transport distances can be approximated in near-linear time. This paper demonstrates that this ambitious goal is in fact achieved by Cuturi's Sinkhorn Distances. This result relies on a new analysis of Sinkhorn iterations, which also directly suggests a new greedy coordinate descent algorithm Greenkhorn with the same theoretical guarantees. Numerical simulations illustrate that Greenkhorn significantly outperforms the classical Sinkhorn algorithm in practice.

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Natural Value Approximators: Learning when to Trust Past Estimates

Zhongwen Xu, Joseph Modayil, Hado P van Hasselt, Andre Barreto, David Silver, Tom Schaul

展开摘要

Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm.

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Multiresolution Kernel Approximation for Gaussian Process Regression

Yi Ding, Risi Kondor, Jonathan Eskreis-Winkler

展开摘要

Gaussian process regression generally does not scale to beyond a few thousands data points without applying some sort of kernel approximation method. Most approximations focus on the high eigenvalue part of the spectrum of the kernel matrix, $K$, which leads to bad performance when the length scale of the kernel is small. In this paper we introduce Multiresolution Kernel Approximation (MKA), the first true broad bandwidth kernel approximation algorithm. Important points about MKA are that it is memory efficient, and it is a direct method, which means that it also makes it easy to approximate $K^{-1}$ and $\mathop{\textrm{det}}(K)$.

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Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos

Gerasimos Palaiopanos, Ioannis Panageas, Georgios Piliouras

展开摘要

The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\gamma$ and then rescaled to ensure that the new values form a distribution. We analyze MWU in congestion games where agents use \textit{arbitrary admissible constants} as learning rates $\epsilon$ and prove convergence to \textit{exact Nash equilibria}. Interestingly, this convergence result does not carry over to the nearly homologous MWU variant where at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon)^{C(\gamma)}$ even for the simplest case of two-agent, two-strategy load balancing games, where such dynamics can provably lead to limit cycles or even chaotic behavior.

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Multi-Information Source Optimization

Matthias Poloczek, Jialei Wang, Peter Frazier

展开摘要

We consider Bayesian methods for multi-information source optimization (MISO), in which we seek to optimize an expensive-to-evaluate black-box objective function while also accessing cheaper but biased and noisy approximations ("information sources"). We present a novel algorithm that outperforms the state of the art for this problem by using a Gaussian process covariance kernel better suited to MISO than those used by previous approaches, and an acquisition function based on a one-step optimality analysis supported by efficient parallelization. We also provide a novel technique to guarantee the asymptotic quality of the solution provided by this algorithm. Experimental evaluations demonstrate that this algorithm consistently finds designs of higher value at less cost than previous approaches.

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Monte-Carlo Tree Search by Best Arm Identification

Emilie Kaufmann, Wouter M Koolen

展开摘要

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal is to quickly identify the optimal move in a given game tree by sequentially sampling its stochastic payoffs. We develop new algorithms for trees of arbitrary depth, that operate by summarizing all deeper levels of the tree into confidence intervals at depth one, and applying a best arm identification procedure at the root. We prove new sample complexity guarantees with a refined dependence on the problem instance. We show experimentally that our algorithms outperform existing elimination-based algorithms and match previous special-purpose methods for depth-two trees.

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Modulating early visual processing by language

Harm de Vries, Florian Strub, Jeremie Mary, Hugo Larochelle, Olivier Pietquin, Aaron C. Courville

展开摘要

It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view dominates the current literature in computational models for language-vision tasks, where visual and linguistic inputs are mostly processed independently before being fused into a single representation. In this paper, we deviate from this classic pipeline and propose to modulate the \emph{entire visual processing} by a linguistic input. Specifically, we introduce Conditional Batch Normalization (CBN) as an efficient mechanism to modulate convolutional feature maps by a linguistic embedding. We apply CBN to a pre-trained Residual Network (ResNet), leading to the MODulatEd ResNet (\MRN) architecture, and show that this significantly improves strong baselines on two visual question answering tasks. Our ablation study confirms that modulating from the early stages of the visual processing is beneficial.

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Minimal Exploration in Structured Stochastic Bandits

Richard Combes, Stefan Magureanu, Alexandre Proutiere

展开摘要

This paper introduces and addresses a wide class of stochastic bandit problems where the function mapping the arm to the corresponding reward exhibits some known structural properties. Most existing structures (e.g. linear, lipschitz, unimodal, combinatorial, dueling,...) are covered by our framework. We derive an asymptotic instance-specific regret lower bound for these problems, and develop OSSB, an algorithm whose regret matches this fundamental limit. OSSB is not based on the classical principle of ``optimism in the face of uncertainty'' or on Thompson sampling, and rather aims at matching the minimal exploration rates of sub-optimal arms as characterized in the derivation of the regret lower bound. We illustrate the efficiency of OSSB using numerical experiments in the case of the linear bandit problem and show that OSSB outperforms existing algorithms, including Thompson sampling

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Mean teachers are better role models: Weight-averaged consistency targets improve semi-supervised deep learning results

Antti Tarvainen, Harri Valpola

展开摘要

The recently proposed Temporal Ensembling has achieved state-of-the-art results in several semi-supervised learning benchmarks. It maintains an exponential moving average of label predictions on each training example, and penalizes predictions that are inconsistent with this target. However, because the targets change only once per epoch, Temporal Ensembling becomes unwieldy when learning large datasets. To overcome this problem, we propose Mean Teacher, a method that averages model weights instead of label predictions. As an additional benefit, Mean Teacher improves test accuracy and enables training with fewer labels than Temporal Ensembling. Without changing the network architecture, Mean Teacher achieves an error rate of 4.35% on SVHN with 250 labels, outperforming Temporal Ensembling trained with 1000 labels. We also show that a good network architecture is crucial to performance. Combining Mean Teacher and Residual Networks, we improve the state of the art on CIFAR-10 with 4000 labels from 10.55% to 6.28%, and on ImageNet 2012 with 10% of the labels from 35.24% to 9.11%.

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Maximizing Subset Accuracy with Recurrent Neural Networks in Multi-label Classification

Jinseok Nam, Eneldo Loza Mencia, Hyunwoo J Kim, Johannes Fürnkranz

展开摘要

Multi-label classification is the task of predicting a set of labels for a given input instance. Classifier chains are a state-of-the-art method for tackling such problems, which essentially converts this problem into a sequential prediction problem, where the labels are first ordered in an arbitrary fashion, and the task is to predict a sequence of binary values for these labels. In this paper, we replace classifier chains with recurrent neural networks, a sequence-to-sequence prediction algorithm which has recently been successfully applied to sequential prediction tasks in many domains. The key advantage of this approach is that it allows to focus on the prediction of the positive labels only, a much smaller set than the full set of possible labels. Moreover, parameter sharing across all classifiers allows to better exploit information of previous decisions. As both, classifier chains and recurrent neural networks depend on a fixed ordering of the labels, which is typically not part of a multi-label problem specification, we also compare different ways of ordering the label set, and give some recommendations on suitable ordering strategies.

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Matrix Norm Estimation from a Few Entries

Ashish Khetan, Sewoong Oh

展开摘要

Singular values of a data in a matrix form provide insights on the structure of the data, the effective dimensionality, and the choice of hyper-parameters on higher-level data analysis tools. However, in many practical applications such as collaborative filtering and network analysis, we only get a partial observation. Under such scenarios, we consider the fundamental problem of recovering various spectral properties of the underlying matrix from a sampling of its entries. We propose a framework of first estimating the Schatten $k$-norms of a matrix for several values of $k$, and using these as surrogates for estimating spectral properties of interest, such as the spectrum itself or the rank. This paper focuses on the technical challenges in accurately estimating the Schatten norms from a sampling of a matrix. We introduce a novel unbiased estimator based on counting small structures in a graph and provide guarantees that match its empirical performances. Our theoretical analysis shows that Schatten norms can be recovered accurately from strictly smaller number of samples compared to what is needed to recover the underlying low-rank matrix. Numerical experiments suggest that we significantly improve upon a competing approach of using matrix completion methods.

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Linear Convergence of a Frank-Wolfe Type Algorithm over Trace-Norm Balls

Zeyuan Allen-Zhu, Elad Hazan, Wei Hu, Yuanzhi Li

展开摘要

We propose a rank-k variant of the classical Frank-Wolfe algorithm to solve convex optimization over a trace-norm ball. Our algorithm replaces the top singular-vector computation (1-SVD) in Frank-Wolfe with a top-k singular-vector computation (k-SVD), which can be done by repeatedly applying 1-SVD k times. Alternatively, our algorithm can be viewed as a rank-k restricted version of projected gradient descent. We show that our algorithm has a linear convergence rate when the objective function is smooth and strongly convex, and the optimal solution has rank at most k. This improves the convergence rate and the total time complexity of the Frank-Wolfe method and its variants.

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Limitations on Variance-Reduction and Acceleration Schemes for Finite Sums Optimization

Yossi Arjevani

展开摘要

We study the conditions under which one is able to efficiently apply variance-reduction and acceleration schemes on finite sums problems. First, we show that perhaps surprisingly, the finite sum structure, by itself, is not sufficient for obtaining a complexity bound of $\tilde{\cO}((n+L/\mu)\ln(1/\epsilon))$ for $L$-smooth and $\mu$-strongly convex finite sums - one must also know exactly which individual function is being referred to by the oracle at each iteration. Next, we show that for a broad class of first-order and coordinate-descent finite sums algorithms (including, e.g., SDCA, SVRG, SAG), it is not possible to get an `accelerated' complexity bound of $\tilde{\cO}((n+\sqrt{n L/\mu})\ln(1/\epsilon))$, unless the strong convexity parameter is given explicitly. Lastly, we show that when this class of algorithms is used for minimizing $L$-smooth and non-strongly convex finite sums, the optimal complexity bound is $\tilde{\cO}(n+L/\epsilon)$, assuming that (on average) the same update rule is used for any iteration, and $\tilde{\cO}(n+\sqrt{nL/\epsilon})$, otherwise.

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Learning multiple visual domains with residual adapters

Sylvestre-Alvise Rebuffi, Hakan Bilen, Andrea Vedaldi

展开摘要

There is a growing interest in learning data representations that work well for many different types of problems and data. In this paper, we look in particular at the task of learning a single visual representation that can be successfully utilized in the analysis of very different types of images, from dog breeds to stop signs and digits. Inspired by recent work on learning networks that predict the parameters of another, we develop a tunable deep network architecture that, by means of adapter residual modules, can be steered on the fly to diverse visual domains. Our method achieves a high degree of parameter sharing while maintaining or even improving the accuracy of domain-specific representations. We also introduce the Visual Decathlon Challenge, a benchmark that evaluates the ability of representations to capture simultaneously ten very different visual domains and measures their ability to recognize well uniformly.

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