IROS 2024 论文列表

IEEE/RSJ International Conference on Intelligent Robots and Systems

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Grid-based Submap Joining: An Efficient Algorithm for Simultaneously Optimizing Global Occupancy Map and Local Submap Frames

Yingyu Wang, Liang Zhao, Shoudong Huang

展开摘要

Optimizing robot poses and the map simultaneously has been shown to provide more accurate SLAM results. However, for non-feature based SLAM approaches, directly optimizing all the robot poses and the whole map will greatly increase the computational cost, making SLAM problems difficult to solve in large-scale environments. To solve the 2D non-feature based SLAM problem in large-scale environments more accurately and efficiently, we propose the grid-based submap joining method. Specifically, we first formulate the 2D grid-based submap joining problem as a non-linear least squares (NLLS) form to optimize the global occupancy map and local submap frames simultaneously. We then prove that in solving the NLLS problem using Gauss-Newton (GN) method, the increments of the poses in each iteration are independent of the occupancy values of the global occupancy map. Based on this property, we propose a pose-only GN algorithm equivalent to full GN method to solve the NLLS problem. The proposed submap joining algorithm is very efficient due to the independent property and the pose-only solution. Evaluations using simulations and publicly available practical 2D laser datasets confirm the outperformance of our proposed method compared to the state-of-the-art methods in terms of efficiency and accuracy, as well as the ability to solve the grid-based SLAM problem in very large-scale environments.

Poster
Greedy Perspectives: Multi-Drone View Planning for Collaborative Perception in Cluttered Environments

Krishna Suresh, Aditya Rauniyar, Micah Corah, Sebastian Scherer

展开摘要

Deployment of teams of aerial robots could enable large-scale filming of dynamic groups of people (actors) in complex environments for applications in areas such as team sports and cinematography. Toward this end, methods for submodular maximization via sequential greedy planning can enable scalable optimization of camera views across teams of robots but face challenges with efficient coordination in cluttered environments. Obstacles can produce occlusions and increase chances of inter-robot collision which can violate requirements for near-optimality guarantees. To coordinate teams of aerial robots in filming groups of people in dense environments, a more general view-planning approach is required. We explore how collision and occlusion impact performance in filming applications through the development of a multi-robot multi-actor view planner with an occlusion-aware objective for filming groups of people and compare with a formation planner and a greedy planner that ignores inter-robot collisions. We evaluate our approach based on five test environments and complex multi-actor behaviors. Compared with a formation planner, our sequential planner generates 14% greater view reward for filming the actors in three scenarios and comparable performance to formation planning on two others. We also observe near identical view rewards for sequential planning both with and without inter-robot collision constraints which indicates that robots are able to avoid collisions without impairing performance in the perception task. Overall, we demonstrate effective coordination of teams of aerial robots in environments cluttered with obstacles that may cause collisions or occlusions and for filming groups that may split, merge, or spread apart. Our implementation and the data used to produce results for this paper are available via the companion website: https://greedyperspectives.github.io/

Poster
Gravity-aware Grasp Generation with Implicit Grasp Mode Selection for Underactuated Hands

Tianyi Ko, Takuya Ikeda, Thomas Stewart, Robert Lee, Koichi Nishiwaki

展开摘要

Learning-based grasp detectors typically assume a precision grasp, where each finger only has one contact point, and estimate the grasp probability. In this work, we propose a data generation and learning pipeline that can leverage power grasping, which has more contact points with an enveloping configuration and is robust against both positioning error and force disturbance. To train a grasp detector to prioritize power grasping while still keeping precision grasping as the secondary choice, we propose to train the network against the magnitude of disturbance in the gravity direction a grasp can resist (gravity-rejection score) rather than the binary classification of success. We also provide an efficient data generation pipeline for a dataset with gravity-rejection score annotation. Evaluation in both simulation and real-robot clarifies the significant improvement in our approach, especially when the objects are heavy.

Poster
Grasping Trajectory Optimization with Point Clouds

Yu Xiang, Sai Haneesh Allu, Rohith Peddi, Tyler Summers, Vibhav Gogate

展开摘要

We introduce a new trajectory optimization method for robotic grasping based on a point-cloud representation of robots and task spaces. In our method, robots are represented by 3D points on their link surfaces. The task space of a robot is represented by a point cloud that can be obtained from depth sensors. Using the point-cloud representation, goal reaching in grasping can be formulated as point matching, while collision avoidance can be efficiently achieved by querying the signed distance values of the robot points in the signed distance field of the scene points. Consequently, a constrained nonlinear optimization problem is formulated to solve the joint motion and grasp planning problem. The advantage of our method is that the point-cloud representation is general to be used with any robot in any environment. We demonstrate the effectiveness of our method by performing experiments on a tabletop scene and a shelf scene for grasping with a Fetch mobile manipulator and a Franka Panda arm.1

Poster
GraspContrast: Self-supervised Contrastive Learning with False Negative Elimination for 6-DoF Grasp Detection

Wenshuo Wang, Haiyue Zhu, Marcelo H Ang

展开摘要

Robotic manipulation is a grand domain that primarily involves the use of robotic arms to interact with objects in the environment. While proposed methods have achieved advancements in grasping objects, they rely heavily on extensive training data that presents a significant challenge due to the labor-intensive process of human annotation. To address the issue, we propose GraspContrast, a self-supervised contrastive learning framework leveraging unlabeled RGB-D images to enhance point-wise feature representations for 6-DoF grasp detection. Our method designs a dual-branch network architecture to learn transformations that embed positive point pairs nearby, while pushing negative point pairs far apart. Specifically, we discuss a false negative elimination strategy to explicitly detect and remove the false negative samples that undesirably repel the point instances from the geometrically similar samples. Our method exhibits consistent improvements over existing learning-based grasp detection methods on both the GraspNet-1B benchmark and physical UR10e platform. These significant performance gains demonstrate the effectiveness of our proposed framework.

Poster
Graph Neural Network-based Multi-agent Reinforcement Learning for Resilient Distributed Coordination of Multi-Robot Systems

Anthony Goeckner, Yueyuan Sui, Nicolas Martinet, Xinliang Li, Qi Zhu

展开摘要

Existing multi-agent coordination techniques are often fragile and vulnerable to anomalies such as agent attrition and communication disturbances, which are quite common in the real-world deployment of systems like field robotics. To better prepare these systems for the real world, we present a graph neural network (GNN)-based multi-agent reinforcement learning (MARL) method for resilient distributed coordination of a multi-robot system. Our method, Multi-Agent Graph Embedding-based Coordination (MAGEC), is trained using multi-agent proximal policy optimization (PPO) and enables distributed coordination around global objectives under agent attrition, partial observability, and limited or disturbed communications. We use a multi-robot patrolling scenario to demonstrate our MAGEC method in a ROS 2-based simulator and then compare its performance with prior coordination approaches. Results demonstrate that MAGEC outperforms existing methods in several experiments involving agent attrition and communication disturbance, and provides competitive results in scenarios without such anomalies.

Poster
Gradual Receptive Expansion Using Vision Transformer for Online 3D Bin Packing

Minjae Kang, Hogun Kee, Yoseph Park, Junseok Kim, Jaeyeon Jeong, Geunje Cheon, Jaewon Lee, Songhwai Oh

展开摘要

The bin packing problem (BPP) is a challenging combinatorial optimization problem with a number of practical applications. This paper focuses on online 3D-BPP, where the packer makes immediate decisions for a loading position as items continually arrive. We propose a novel reinforcement learning algorithm, GREViT, which utilizes a vision transformer to tackle online 3D-BPP for the first time. By introducing the gradual receptive expansion technique, GREViT overcomes the limitations inherent in learning-based methods that only excel in their trained bins. As a result, GREViT surpasses existing BPP algorithms in packing ratio across various bin sizes. The effectiveness of GREViT in real-world scenarios is validated by its successful demonstrations using a real robot for solving 3D-BPP. The attached video demonstrates GREViT undertaking 3D-BPP in both simulated and real-world environments.

Poster
Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning

I Lee, Hoang–Giang Cao, Cong-Tinh Dao, Yu-Cheng Chen, I-Chen Wu

展开摘要

Deep Reinforcement Learning (DRL) has achieved remarkable success, ranging from complex computer games to real-world applications, showing the potential for intelligent agents capable of learning in dynamic environments. However, its application in real-world scenarios presents challenges, including the jerky problem, in which jerky trajectories not only compromise system safety but also increase power consumption and shorten the service life of robotic and autonomous systems. To address jerky actions, a method called conditioning for action policy smoothness (CAPS) was proposed by adding regularization terms to reduce the action changes. This paper further proposes a novel method, named Gradient-based CAPS (Grad-CAPS), that modifies CAPS by reducing the difference in the gradient of action and then uses displacement normalization to enable the agent to adapt to invariant action scales. Consequently, our method effectively reduces zigzagging action sequences while enhancing policy expressiveness and the adaptability of our method across diverse scenarios and environments. In the experiments, we integrated Grad-CAPS with different reinforcement learning algorithms and evaluated its performance on various robotic-related tasks in DeepMind Control Suite and OpenAI Gym environments. The results demonstrate that Grad-CAPS effectively improves performance while maintaining a comparable level of smoothness compared to CAPS and Vanilla agents.

Poster
Good Things Come in Threes: The Impact of Robot Responsiveness on Workload and Trust in Multi-User Human-Robot Collaboration

Francesco Semeraro, Jon Carberry, James Leadbetter, Angelo Cangelosi

展开摘要

Human-robot collaboration has the potential of unlocking new manufacturing paradigms thanks to the introduction of a robotic architecture in a production chain that involves human workers. A possible innovative declination of this is the use of collaborative robots to enable two workers to concurrently act on the same manufacturing target without causing mutual disturbances. By doing so, the efficiency of the process would be preserved while reducing the production times. This work designs a physical collaborative task that involves two users and one collaborative robot. The users act in the scenario in a concurrent way on the same target object, while the robot physically intervenes in the scene as a mediator by adjusting the position and orientation of the object to accommodate both users at the same time. Through this experimental setup, 78 apprentices and teachers of the BAE Systems Academy for Skills and Knowledge Centre were recruited to investigate the users’ perception of the task workload and trust towards the robotic system. Specifically, they performed the same task under two experimental conditions, in which the robot responded to changes in the interaction in a reactive or timed way, respectively. The statistical analysis showed that a timed response of the robot was associated with lower perceived workload and higher predictability of the system.

Poster
Goal Estimation-based Adaptive Shared Control for Brain-Machine Interfaces Remote Robot Navigation

Tomoka Muraoka, Tatsuya Aoki, Masayuki Hirata, Tadahiro Taniguchi, Takato Horii, Takayuki Nagai

展开摘要

In this study, we propose a shared control method for teleoperated mobile robots using brain-machine interfaces (BMI). The control commands generated through BMI for robot operation face issues of low input frequency, discreteness, and uncertainty due to noise. To address these challenges, our method estimates the user’s intended goal from their commands and uses this goal to generate auxiliary commands through the autonomous system that are both at a higher input frequency and more continuous. Furthermore, by defining the confidence level of the estimation, we adaptively calculated the weights for combining user and autonomous commands, thus achieving shared control. We conducted navigation experiments in both simulated environments and participant experiments in real environments including user ratings, using a pseudo-BMI setup. As a result, the proposed method significantly reduced obstacle collisions in all experiments. It markedly shortened path lengths under almost all conditions in simulations and, in participant experiments, especially when user inputs become more discrete and noisy (p<0.01). Furthermore, under such challenging conditions, it was demonstrated that users could operate more easily, with greater confidence, and at a comfortable pace through this system.

Poster
Geometry-aided Underwater 3D Mapping Using Side-scan Sonar

Yiqiao Yang, Chenglin Pang, Chengdong Wu, Zheng Fang

展开摘要

In recent years, the interest in underwater exploration with Autonomous Underwater Vehicles (AUVs) equipped with side-scan sonars (SSS) has grown considerably. However, state-of-the-art SSS Simultaneous Localization and Mapping (SLAM) systems encounter challenges in data association across large viewpoint changes. Additionally, these systems assume that the seabed is a flat surface, leading to significant mapping error in uneven underwater terrains. To address these challenges, we propose a framework that leverages the side-scan sonar geometry to facilitate data association and improve mapping accuracy. The framework begins with a preprocessing module that extracts feature points and provides initial estimates of the elevation angles of the landmarks. Then, a non-consecutive data association module applies epipolar line search to establish correspondences between the current and historical frames. Finally, the mapping module uses side-scan sonar bundle adjustment to recover the positions of the landmarks. The proposed method is evaluated using an underwater terraced fields dataset. Our method achieves over 90% matching rate and reduces the average mapping error from 3.799 to 0.134.

Poster
Geolocation on Cartographic Maps with Multi-Modal Fusion

Mengjie Zhou, Liu Liu, Yiran Zhong, Andrew Calway

展开摘要

We explore the geolocation problem, aiming to localize ground-view images on cartographic maps, without the need of any GPS priors. This task mimics the human wayfinding ability and offers high scalability and robustness by using the compact and semantic representations of maps. Current methods often rely on 2D maps to encode dense contextual information for ground-to-map matching. In this paper, we lift ground-to-map matching to a 2.5D space, where heights of structures (e.g. buildings) provide richer geometric information to guide the matching process. We propose a new approach to learning representative embeddings from multi-modal data. Specifically, we establish a projection relationship between 2D and 2.5D space. The projection is further used to combine multi-modal features from the 2D and 2.5D maps using an effective pixel-to-point fusion method. By encoding crucial geometric cues, our method learns discriminative location embeddings for matching panoramic images and maps. Additionally, we construct the first large-scale multi-modal geolocation dataset to validate our method and facilitate future research. Both single-image based and route based geolocation experiments are conducted to test our method. Extensive experiments demonstrate that the proposed method achieves significantly higher geolocation accuracy and faster convergence than previous 2D map-based approaches.

Poster
Generating Force Vectors from Projective Truncated Signed Distance Fields for Collision Avoidance and Haptic Feedback

Seongjin Bien, Abdeldjallil Naceri, Luis Figueredo, Sami Haddadin

展开摘要

Signed Distance Fields are a common surface representation method widely used for both 3D mapping and obstacle avoidance. While the former traditionally uses projective Truncated Signed Distance Fields (TSDF), the latter often requires a complete Euclidean Signed Distance Field (ESDF) representation of the environment. In this paper, we propose a unified system by combining both methods to generate force vectors to nearby obstacles from a TSDF-based 3D reconstruction. We introduce a new merging scheme to better capture the geometry of the object, with no post-processing requirements, and a way to increase the effective range of the system. Validation experiments demonstrate the accuracy of the force vector calculation by comparing it against an ideal simulated environment. The flexibility of the system is demonstrated by implementing a haptic feedback teleoperation setup, which is validated through a user study in a teleoperation task. Through this, it is shown that the proposed method provides a statistically significant improvement to the task. Finally, a brief description on future improvements to the system is presented.

Poster
Generating Continuous Paths On Learned Constraint Manifolds Using Policy Search

Ethan Canzini, Simon Pope, Ashutosh Tiwari

展开摘要

Many robotic manipulation tasks are constrained due to kinematic limitations placed on the object being manipulated. This increases the complexity of manipulation tasks that operate in high dimensions, leading to increased risk that sampling based planners are unable to find optimal solutions. Whilst trajectory optimisation methods provide guaranteed optimal solutions when implementing constraints, they only provide locally optimal solutions in sequential decision-making and struggle to provide globally optimal paths. These constraints can be incorporated into the probabilistic latent spaces by using demonstrations that satisfy the constraint function. However whenever constraints change or a manipulator must perform different tasks the network must be retrained to accommodate the new constraints. In this paper, we provide an approach that allows the training of a single learned manifold that can be augmented to determine the constraint manifold for the manipulation task. Using this manifold, the geodesic between two points can be computed using policy search to solve the cost function associated with the geodesic curve length {\mathcal{L}_\gamma }{\mathcal{L}_\gamma }. We provide comparisons in terms of path length against popular path planning algorithms with different kinematic constraints, demonstrating our method’s ability to find optimal shortest paths on constraint manifolds.

Poster
GenerOcc: Self-supervised Framework of Real-time 3D Occupancy Prediction for Monocular Generic Cameras

Xianghui Pan, Jiayuan Du, Shuai Su, Wenhao Zong, Xiao Wang, Chengju Liu, Qijun Chen

展开摘要

In the context of 3D scene perception tasks, the significance of 3D occupancy prediction has been progressively growing, aiming to forecast the occupancy state of voxels in a discrete 3D space. However, existing methods typically exhibit several limitations, such as restricted adaptability to non-pinhole cameras due to fixed camera parameters, heavy reliance on 3D annotations because of the inability to project 3D output back to the camera plane, and inferior real-time inference performance resulting from the conversion process from 2D to 3D features. To address these constrains, we introduce GenerOcc, a self-supervised framework of real-time 3D occupancy prediction for monocular generic cameras. We have collected the fisheye Dominant dataset to confirm the compatibility of our ray-based camera model with non-pinhole cameras. By transforming the occupancy prediction task into a depth estimation task in a self-supervised manner, we eliminate dependency on 3D annotations. Furthermore, we propose a parametric voxel probability distribution module that leverages 2D features to quickly predict 3D occupancy without 3D representations of the scene. Additionally, our GenerOcc has been extensively evaluated on public pinhole Occ3D-nuScenes dataset and our proprietary fisheye Dominant dataset, both yielding impressive performance.

Poster
GenCHiP: Generating Robot Policy Code for High-Precision and Contact-Rich Manipulation Tasks

Kaylee Burns, Ajinkya Jain, Keegan Go, Fei Xia, Michael Stark, Stefan Schaal, Karol Hausman

展开摘要

Large Language Models (LLMs) have been successful at generating robot policy code, but so far these results have been limited to high-level tasks that do not require precise movement. It is an open question how well such approaches work for tasks that require reasoning over contact forces and working within tight success tolerances. We find that, with the right action space, LLMs are capable of successfully generating policies for a variety of contact-rich and high-precision manipulation tasks, even under noisy conditions, such as perceptual errors or grasping inaccuracies. Specifically, we reparameterize the action space to include compliance with constraints on the interaction forces and stiffnesses involved in reaching a target pose. We validate this approach on subtasks derived from the Functional Manipulation Benchmark (FMB) and NIST Task Board Benchmarks. Exposing this action space alongside methods for estimating object poses improves policy generation with an LLM by greater than 3x and 4x when compared to non-compliant action spaces. More material is available on our project webpage: https://dex-code-gen.github.io/dex-code-gen/

Poster
GeRM: A Generalist Robotic Model with Mixture-of-experts for Quadruped Robot

Wenxuan Song, Han Zhao, Pengxiang Ding, Can Cui, Shangke Lyu, Yaning Fan, Donglin Wang

展开摘要

Multi-task robot learning holds significant importance in tackling diverse and complex scenarios. However, current approaches are hindered by performance issues and difficulties in collecting training datasets. In this paper, we propose GeRM (Generalist Robotic Model). We utilize offline reinforcement learning to optimize data utilization strategies to learn from both demonstrations and sub-optimal data, thus surpassing the limitations of human demonstrations. Thereafter, we employ a transformer-based VLA network to process multi-modal inputs and output actions. By introducing the Mixture-of-Experts structure, GeRM allows faster inference speed with higher whole model capacity, and thus resolves the issue of limited RL parameters, enhancing model performance in multi-task learning while controlling computational costs. Through a series of experiments, we demonstrate that GeRM outperforms other methods across all tasks, while also validating its efficiency in both training and inference processes. Additionally, we uncover its potential to acquire emergent skills. Additionally, we contribute the QUARD-Auto dataset, collected automatically to support our training approach and foster advancements in multi-task quadruped robot learning. This work presents a new paradigm for reducing the cost of collecting robot data and driving progress in the multi-task learning community.You can reach our project and video through the link: https://songwxuan.github.io/GeRM/.

Poster
Gaining the Sparse Rewards by Exploring Lottery Tickets in Spiking Neural Networks

Hao Cheng, Jiahang Cao, Erjia Xiao, Mengshu Sun, Renjing Xu

展开摘要

Deploying energy-efficient deep learning algorithms on computational-limited devices, such as robots, is still a pressing issue for real-world applications. Spiking Neural Networks (SNNs), a novel brain-inspired algorithm, offer a promising solution due to their low-latency and low-energy properties over traditional Artificial Neural Networks (ANNs). Despite their advantages, the dense structure of deep SNNs can still result in extra energy consumption. The Lottery Ticket Hypothesis (LTH) posits that within dense neural networks, there exist winning Lottery Tickets (LTs), namely sub-networks, that can be obtained without compromising performance. Inspired by this, this paper delves into the spiking-based LTs (SLTs), examining their unique properties and potential for extreme efficiency. Then, two significant sparse Rewards are gained through comprehensive explorations and meticulous experiments on SLTs across various dense structures. Moreover, a sparse algorithm tailored for spiking transformer structure, which incorporates convolution operations into the Patch Embedding Projection (ConvPEP) module, has been proposed to achieve Multi-level Sparsity (MultiSp). MultiSp refers to (1) Patch number sparsity; (2) ConvPEP weights sparsity and binarization; and (3) ConvPEP activation layer binarization. Extensive experiments demonstrate that our method achieves extreme sparsity with only a slight performance decrease, paving the way for deploying energy-efficient neural networks in robotics and beyond.

Poster
GV-Bench: Benchmarking Local Feature Matching for Geometric Verification of Long-term Loop Closure Detection

Jingwen Yu, Hanjing Ye, Jianhao Jiao, Ping Tan, Hong Zhang

展开摘要

Visual loop closure detection is an important module in visual simultaneous localization and mapping (SLAM), which associates current camera observation with previously visited places. Loop closures correct drifts in trajectory estimation to build a globally consistent map. However, a false loop closure can be fatal, so verification is required as an additional step to ensure robustness by rejecting the false positive loops. Geometric verification has been a well-acknowledged solution that leverages spatial clues provided by local feature matching to find true positives. Existing feature matching methods focus on homography and pose estimation in long-term visual localization, lacking references for geometric verification. To fill the gap, this paper proposes a unified benchmark targeting geometric verification of loop closure detection under long-term conditional variations. Furthermore, we evaluate six representative local feature matching methods (handcrafted and learning-based) under the benchmark, with in-depth analysis for limitations and future directions.

Poster
GSRM: Building Roadmaps for Query-Efficient and Near-Optimal Path Planning Using a Reaction Diffusion System

Christian Henkel, Marc Toussaint, Wolfgang Hönig

展开摘要

Mobile robots frequently navigate on roadmaps, i.e., graphs where edges represent safe motions, in applications such as healthcare, hospitality, and warehouse automation. Often the environment is quasi-static, i.e., it is sufficient to construct a roadmap once and then use it for any future planning queries. Roadmaps are typically used with graph search algorithm to find feasible paths for the robots. Therefore, the roadmap should be well-connected, and graph searches should produce near-optimal solutions with short solution paths while simultaneously be computationally efficient to execute queries quickly.We propose a new method to construct roadmaps based on the Gray-Scott reaction diffusion system and Delaunay triangulation. Our approach, GSRM, produces roadmaps with evenly distributed vertices and edges that are well-connected even in environments with challenging narrow passages. Empirically, we compare to classical roadmaps generated by 8-connected grids, probabilistic roadmaps (PRM, SPARS2), and optimized roadmap graphs (ORM). Our results show that GSRM consistently produces superior roadmaps that are well-connected, have high query efficiency, and result in short solution paths.

Poster