IROS 2024 论文列表

IEEE/RSJ International Conference on Intelligent Robots and Systems

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MAkEable: Memory-centered and Affordance-based Task Execution Framework for Transferable Mobile Manipulation Skills

Christoph Pohl, Fabian Reister, Fabian Peller-Konrad, Tamim Asfour

展开摘要

To perform versatile mobile manipulation tasks in human-centered environments, the ability to efficiently transfer learned skills, knowledge, and experiences from one robot to another or across different environments is critical. In this paper, we present MAkEable, a versatile uni- and multi-manual mobile manipulation framework that facilitates the transfer of capabilities and knowledge across different tasks, environments, and robots. Our framework integrates an affordance-based task description into the memory-centric cognitive architecture of the ARMAR humanoid robot family, which supports the sharing of experiences and demonstrations for transferring mobile manipulation skills. By representing mobile manipulation actions through affordances, i. e., interaction possibilities of the robot with its environment, we provide a unifying framework for the autonomous uni- and multi-manual manipulation of known and unknown objects in various environments. We demonstrate MAkEable’s applicability in real-world experiments for multiple robots, tasks, and environments. This includes grasping known and unknown objects, object placing, bimanual object grasping, memory-enabled skill transfer in a drawer opening scenario across two different humanoid robots, and a pouring task learned from human demonstration. Code is available through our project page1.

Poster
MARVIS: Motion & Geometry Aware Real and Virtual Image Segmentation

Jiayi Wu, Xiaomin Lin, Shahriar Negahdaripour, Cornelia Fermuller, Yiannis Aloimonos

展开摘要

Tasks such as autonomous navigation, 3D reconstruction, and object recognition near the water surfaces are crucial in marine robotics applications. However, challenges arise due to dynamic disturbances, e.g., light reflections and refraction from the random air-water interface, irregular liquid flow, and similar factors, which can lead to potential failures in perception and navigation systems. Traditional computer vision algorithms struggle to differentiate between real and virtual image regions, significantly complicating tasks. A virtual image region is an apparent representation formed by the redirection of light rays, typically through reflection or refraction, creating the illusion of an object’s presence without its actual physical location. This work proposes a novel approach for segmentation on real and virtual image regions, exploiting synthetic images combined with domain-invariant information, a Motion Entropy Kernel, and Epipolar Geometric Consistency. Our segmentation network does not need to be re-trained if the domain changes. We show this by deploying the same segmentation network in two different domains: simulation and the real world. By creating realistic synthetic images that mimic the complexities of the water surface, we provide fine-grained training data for our network (MARVIS) to discern between real and virtual images effectively. By motion & geometry-aware design choices and through comprehensive experimental analysis, we achieve state-of-the-art real-virtual image segmentation performance in unseen real world domain, achieving an IoU over 78% and a F1-Score over 86% while ensuring a small computational footprint. MARVIS offers over 43 FPS (8 FPS) inference rates on a single GPU (CPU core). Our code and dataset are available here https://github.com/jiayi-wu-umd/MARVIS.

Poster
MARPF: Multi-Agent and Multi-Rack Path Finding

Hiroya Makino, Yoshihiro Ohama, Seigo Ito

展开摘要

In environments where many automated guided vehicles (AGVs) operate, planning efficient, collision-free paths is essential. Related research has mainly focused on environments with pre-defined passages, resulting in space inefficiency. We attempt to relax this assumption. In this study, we define multi-agent and multi-rack path finding (MARPF) as the problem of planning paths for AGVs to convey target racks to their designated locations in environments without passages. In such environments, an AGV without a rack can pass under racks, whereas one with a rack cannot pass under racks to avoid collisions. MARPF entails conveying the target racks without collisions, while the obstacle racks are relocated to prevent any interference with the target racks. We formulated MARPF as an integer linear programming problem in a network flow. To distinguish situations in which an AGV is or is not loading a rack, the proposed method introduces two virtual layers into the network. We optimized the AGVs’ movements to move obstacle racks and convey the target racks. The formulation and applicability of the algorithm were validated through numerical experiments. The results indicated that the proposed algorithm addressed issues in environments with dense racks.

Poster
MAP-NBV: Multi-agent Prediction-guided Next-Best-View Planning for Active 3D Object Reconstruction

Harnaik Dhami, Vishnu Dutt Sharma, Pratap Tokekar

展开摘要

Next-Best View (NBV) planning is a long-standing problem of determining where to obtain the next best view of an object from, by a robot that is viewing the object. There are a number of methods for choosing NBV based on the observed part of the object. In this paper, we investigate how predicting the unobserved part helps with the efficiency of reconstructing the object. We present, Multi-Agent Prediction-Guided NBV (MAP-NBV), a decentralized coordination algorithm for active 3D reconstruction with multi-agent systems. Prediction-based approaches have shown great improvement in active perception tasks by learning the cues about structures in the environment from data. However, these methods primarily focus on single-agent systems. We design a decentralized next-best-view approach that utilizes geometric measures over the predictions and jointly optimizes the information gain and control effort for efficient collaborative 3D reconstruction of the object. Our method achieves 19% improvement over the non-predictive multi-agent approach in simulations using AirSim and ShapeNet. We make our code publicly available through our project website: http://raaslab.org/projects/MAPNBV/.

Poster
MANIP: A Modular Architecture for Integrating Interactive Perception for Robot Manipulation

Justin Yu, Tara Sadjadpour, Abby O’Neill, Mehdi Khfifi, Lawrence Yunliang Chen, Richard Cheng, Muhammad Zubair Irshad, Ashwin Balakrishna, Thomas Kollar, Ken Goldberg

展开摘要

We propose a modular systems architecture, MANIP, that can facilitate the design and development of robot manipulation systems by systematically combining learned subpolicies with well-established procedural algorithmic primitives such as Inverse Kinematics, Kalman Filters, RANSAC outlier rejection, PID modules, etc. (aka "Good Old Fashioned Engineering (GOFE)"). The MANIP architecture grew from our lab’s experience developing robot systems for folding clothes, routing cables, and untangling knots. To address failure modes, MANIP can facilitate inclusion of "interactive perception" subpolicies that execute robot actions to modify system state to bring the system into alignment with the training distribution and / or to disambiguate system state when system state confidence is low. We demonstrate how MANIP can be applied with 3 case studies and then describe a detailed case study in cable tracing with experiments that suggest MANIP can improve performance by up to 88%. Code and details are available at: https://berkeleyautomation.github.io/MANIP/

Poster
Low-Cost Urban Localization with Magnetometer and LoRa Technology

Derek Benham, Ashton Palacios, Philip Lundrigan, Joshua G. Mangelson

展开摘要

With the goal of developing low-cost and innovative perception and localization techniques for autonomous vehicles, this work explores a system that solely relies on a LoRa receiver and a magnetometer for agent localization within urban environments. Using the received signal strength from LoRa beacons distributed across a test area of 16,000 square meters, a model of expected RSSI values per beacon is estimated using Gaussian Process (GP) regression. Motion is estimated using a probabilistic signal similarity classifier, and localization is obtained via a particle filter. Our experiments demonstrate that our proposed system is able to estimate our location to within three meters RMSE when the agent is within the convex hull of prior data. In real-world scenarios, characterized by signal interference and environmental complexities, our approach highlights the potential of leveraging affordable technology such as LoRa receivers and magnetometers for robust and accurate location estimation in complex urban environments. The integration of low-cost LoRa devices, Gaussian Process regression, particle filtering and our novel signal similarity motion estimator offers a promising avenue for achieving cost-effective localization solutions without compromising accuracy or reliability.

Poster
Low-Cost Air Hockey Robot Using a Five-Bar Linkage Mechanism Driven by Position-Control Servomotors

Mirai Shinjo, Cristian C. Beltran-Hernandez, Masashi Hamaya, Kazutoshi Tanaka

展开摘要

In human-robot interaction (HRI) research, ball games pose significant challenges that demand robotic solutions that are both cost-effective and user-friendly for non-experts. Air hockey, characterized by safe, non-direct-contact play and a simplified state-action space, emerges as an ideal platform for such research. Despite the availability of various air hockey robots, their high cost and complexity have limited widespread use among researchers requiring robotics expertise. Addressing this gap, we introduce a low-cost, accessible air hockey robot designed to facilitate HRI studies. Featuring a lightweight five-bar linkage mechanism powered by low-cost servomotors for position control, this robot combines efficiency with ease of use. The complete robot’s cost is estimated at $346.8, with the arm weighing a mere 19 grams. The robot precisely returns the puck by intermittently adjusting its target joint positions, achieving a play with an average return error of 42.6 mm. These characteristics affirm the robot’s potential as a valuable tool for advancing HRI research.

Poster
Loss Distillation via Gradient Matching for Point Cloud Completion with Weighted Chamfer Distance

Fangzhou Lin, Haotian Liu, Haoying Zhou, Songlin Hou, Kazunori D Yamada, Gregory S. Fischer, Yanhua Li, Haichong K. Zhang, Ziming Zhang

展开摘要

3D point clouds enhanced the robot’s ability to perceive the geometrical information of the environments, making it possible for many downstream tasks such as grasp pose detection and scene understanding. The performance of these tasks, though, heavily relies on the quality of data input, as incomplete can lead to poor results and failure cases. Recent training loss functions designed for deep learning-based point cloud completion, such as Chamfer distance (CD) and its variants (e.g. HyperCD [1]), imply a good gradient weighting scheme can significantly boost performance. However, these CD-based loss functions usually require data-related parameter tuning, which can be time-consuming for data-extensive tasks. To address this issue, we aim to find a family of weighted training losses (weighted CD) that requires no parameter tuning. To this end, we propose a search scheme, Loss Distillation via Gradient Matching, to find good candidate loss functions by mimicking the learning behavior in backpropagation between HyperCD and weighted CD. Once this is done, we propose a novel bilevel optimization formula to train the backbone network based on the weighted CD loss. We observe that: (1) with proper weighted functions, the weighted CD can always achieve similar performance to HyperCD, and (2) the Landau weighted CD, namely Landau CD, can outperform HyperCD for point cloud completion and lead to new state-of-the-art results on several benchmark datasets. Our demo code is available at https://github.com/Zhang-VISLab/IROS2024-LossDistillationWeightedCD.

Poster
Look Gauss, No Pose: Novel View Synthesis using Gaussian Splatting without Accurate Pose Initialization

Christian Schmidt, Jens Piekenbrinck, Bastian Leibe

展开摘要

3D Gaussian Splatting has recently emerged as a powerful tool for fast and accurate novel-view synthesis from a set of posed input images. However, like most novel-view synthesis approaches, it relies on accurate camera pose information, limiting its applicability in real-world scenarios where acquiring accurate camera poses can be challenging or even impossible. We propose an extension to the 3D Gaussian Splatting framework by optimizing the extrinsic camera parameters with respect to photometric residuals. We derive the analytical gradients and integrate their computation with the existing high-performance CUDA implementation. This enables downstream tasks such as 6-DoF camera pose estimation as well as joint reconstruction and camera refinement. In particular, we achieve rapid convergence and high accuracy for pose estimation on real-world scenes. Our method enables fast reconstruction of 3D scenes without requiring accurate pose information by jointly optimizing geometry and camera poses, while achieving state-of-the-art results in novel-view synthesis. Our approach is considerably faster to optimize than most competing methods, and several times faster in rendering. We show results on real-world scenes and complex trajectories through simulated environments, achieving state-of-the-art results on LLFF while reducing runtime by two to four times compared to the most efficient competing method. Source code will be available at https://github.com/Schmiddo/noposegs.

Poster
Look Before You Leap: Socially Acceptable High-Speed Ground Robot Navigation in Crowded Hallways

Lakshay Sharma, Nicolaniello Buono, Ashton Flather, Xiaoyi Cai, JONATHAN P HOW

展开摘要

To operate safely and efficiently, autonomous warehouse/delivery robots must be able to accomplish tasks while navigating in dynamic environments and handling the large uncertainties associated with the motions/behaviors of other robots and/or humans. A key scenario in such environments is the hallway problem, where robots must operate in the same narrow corridor as human traffic going in one or both directions. Traditionally, robot planners have tended to focus on socially acceptable behavior in the hallway scenario at the expense of performance. This paper proposes a planner that aims to address the consequent "robot freezing problem" in hallways by allowing for "peek-and-pass" maneuvers. We then go on to demonstrate in simulation how this planner improves robot time to goal without violating social norms. Finally, we show initial hardware demonstrations of this planner in the real world, along with a novel STAR (Socially Trained Agile Robot) platform designed with human comfort in mind.

Poster
Long-Term Map-Maintenance in Changing Environments using Ray-Bundle-Impact-Factor Estimation

Matthias Breitfuss, Marcus Geimer, Christoph Gruber

展开摘要

Ensuring an accurate and robust localization is one of the most significant problems in the field of mobile robotics. In this context, map-based localization methods utilizing 3D LiDARS for environmental perception are widely used. Even if there exist multiple promising techniques in this field, the majority of approaches can only guarantee an accurate and robust operation if there is no deviation between the map and the real surroundings. Consequently, state of the art localization methods frequently suffer from unreliable results or even complete failure in the case of changing environments. In this paper, we propose an efficient technique for a precise and robust maintenance of localization maps through real-time incorporation of 3D LiDAR scans. Our map update procedure is based on a novel way of estimating the interference between laserbeams and map contents, denoted as Ray-Bundle-Impact-Factor (RBIF). Our technique additionally solves the widespread problem of disruptive hole creation caused by discretization effects. Experiments on real-world as well as synthetic data demonstrate the precision and stability of our method under various challenging conditions and evaluate our approach in comparison to multiple SOTA map maintenance algorithms.

Poster
LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-Manipulators

Changyi Lin, Xingyu Liu, Yuxiang Yang, Yaru Niu, Wenhao Yu, Tingnan Zhang, Jie Tan, Byron Boots, Ding Zhao

展开摘要

Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot’s inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot’s operational dexterity, efficiency, and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.

Poster
Loco-Manipulation with Nonimpulsive Contact-Implicit Planning in a Slithering Robot

Adarsh Salagame, Kruthika Gangaraju, Harin Kumar Nallaguntla, Eric Sihite, Gunar Schirner, Alireza Ramezani

展开摘要

Object manipulation has been extensively studied in the context of fixed base and mobile manipulators. However, the overactuated locomotion modality employed by snake robots allows for a unique blend of object manipulation through locomotion, referred to as loco-manipulation. The following work presents an optimization approach to solving the loco-manipulation problem based on non-impulsive implicit contact path planning for our snake robot COBRA. We present the mathematical framework and show high-fidelity simulation results and experiments to demonstrate the effectiveness of our approach.

Poster
Local Path Planning among Pushable Objects based on Reinforcement Learning

Linghong Yao, Valerio Modugno, Andromachi Maria Delfaki, Yuanchang Liu, Danail Stoyanov, Dimitrios Kanoulas

展开摘要

In this paper, we introduce a method to tackle the problem of robot local path planning among pushable objects –an open problem in robotics. In particular, we simultaneously train multiple agents in a physics-based simulation environment, utilizing an Advantage Actor-Critic algorithm coupled with a deep neural network. The developed online policy enables these agents to push obstacles in ways that are not limited to axial alignments, adapt to unforeseen changes in obstacle dynamics instantaneously, and effectively tackle local path planning in confined areas. We tested the method in various simulated environments to prove the adaptation effectiveness to various unseen scenarios in unfamiliar settings. Moreover, we have successfully applied this policy on an actual quadruped robot, confirming its capability to handle the unpredictability and noise associated with real-world sensors and the inherent uncertainties in unexplored object-pushing tasks.

Poster
Local Linearity is All You Need (in Data-Driven Teleoperation)

Michael Przystupa, Gauthier Gidel, Matthew E. Taylor, Martin Jagersand, Justus Piater, Samuele Tosatto

展开摘要

One of the critical aspects of assistive robotics is to provide a control system of a high-dimensional robot from a low-dimensional user input (i.e. a 2D joystick). Data-driven teleoperation seeks to provide an intuitive user interface called an action map to map the low dimensional input to robot velocities from human demonstrations. Action maps are machine learning models trained on robotic demonstration data to map user input directly to desired movements as opposed to aspects of robot pose ("move to cup or pour content" vs. "move along x- or y-axis"). Many works have investigated nonlinear action maps with multi-layer perceptrons, but recent work suggests that local-linear neural approximations provide better control of the system. However, local linear models assume actions exist on a linear subspace and may not capture nuanced motions in training data. In this work, we hypothesize that local-linear neural networks are effective because they make the action map odd w.r.t. the user input, enhancing the intuitiveness of the controller. Based on this assumption, we propose two nonlinear means of encoding odd behavior that do not constrain the action map to a local linear function. However, our analysis reveals that these models effectively behave like local linear models for relevant mappings between user joysticks and robot movements. We support this claim in simulation, and show on a realworld use case that there is no statistical benefit of using non-linear maps, according to the users experience. These negative results suggest that further investigation into model architectures beyond local linear models may offer diminishing returns for improving user experience in data-driven teleoperation systems.

Poster
Lightweight Fisheye Object Detection Network with Transformer-based Feature Enhancement for Autonomous Driving

Hu Cao, Yanpeng Li, Yinlong Liu, Xinyi Li, Guang Chen, Alois Knoll

展开摘要

Fisheye cameras, offering a wide field of view (FOV) of 360◦, are extensively employed for surround-view perception in autonomous driving. Compared with the object detection on the standard images, it lacks studies for fisheye images. Moreover, efficient perception is crucial for autonomous vehicles with limited computational capability. In this work, we introduce a lightweight fisheye object detection network with transformer-based feature enhancement for autonomous driving. Specifically, we leverage ShuffleNet V2 as a feature extraction network to reduce computation complexity and develop a transformer-based feature enhancement module (TFEM) to integrate multi-level features. Notably, we observe that data augmentation methods like mix-up and mosaic, effective on standard images, do not yield positive results on fisheye images. The results on the WoodScape dataset demonstrate that our method can achieve better performance with fewer parameters and floating-point operations per second (FLOPs). Extending our evaluation to the Microsoft Common Objects in Context (MS COCO) dataset shows that the proposed method has excellent generalization capability.

Poster
LiOn-XA: Unsupervised Domain Adaptation via LiDAR-Only Cross-Modal Adversarial Training

Thomas Kreutz, Jens Lemke, Max Mühlhäuser, Alejandro Sanchez Guinea

展开摘要

In this paper, we propose LiOn-XA, an unsupervised domain adaptation (UDA) approach that combines LiDAR-Only Cross-Modal (X) learning with Adversarial training for 3D LiDAR point cloud semantic segmentation to bridge the domain gap arising from environmental and sensor setup changes. Unlike existing works that exploit multiple data modalities like point clouds and RGB image data, we address UDA in scenarios where RGB images might not be available and show that two distinct LiDAR data representations can learn from each other for UDA. More specifically, we leverage 3D voxelized point clouds to preserve important geometric structure in combination with 2D projection-based range images that provide information such as object orientations or surfaces. To further align the feature space between both domains, we apply adversarial training using both features and predictions of both 2D and 3D neural networks. Our experiments on 3 real-to-real adaptation scenarios demonstrate the effectiveness of our approach, achieving new state-of-the-art performance when compared to previous uni- and multi-model UDA methods. Our source code is publicly available at https://github.com/JensLe97/lion-xa.

Poster
LiDAR-camera Online Calibration by Representing Local Feature and Global Spatial Context

SeongJoo Moon, Sebin Lee, Dong He, Sung-Eui Yoon

展开摘要

LiDAR-camera calibration plays a crucial role in autonomous driving. However, operation-induced factors such as physical vibrations and temperature variations degrade the pre-deployment calibration accuracy, leading to the environmental perception performance deterioration. Recent recalibration methods have achieved online calibration without a target board by leveraging the relative attributes of LiDAR and camera. Nevertheless, we proposes a novel framework for LiDAR-camera online calibration which employs a Transformer network to learn crucial interactions between cameras and LiDAR sensors. Additionally, our novel framework design enables the effective calibration by utilizing correspondence point information between the two sensors. This allows the utilization of global spatial context and achieves high performance by integrating information across modalities. Experimental results indicate that our method demonstrates superior performance compared to state-of-the-art benchmarks.

Poster
LiDAR-based HD Map Localization using Semantic Generalized ICP with Road Marking Detection

Yansong Gong, Xinglian Zhang, Jingyi Feng, Xiao He, Dan Zhang

展开摘要

In GPS-denied scenarios, a robust environmental perception and localization system becomes crucial for autonomous driving. In this paper, a LiDAR-based online localization system is developed, incorporating road marking detection and registration on a high-definition (HD) map. Within our system, a road marking detection approach is proposed with realtime performance, in which an adaptive segmentation technique is first introduced to isolate high-reflectance points correlated with road markings, enhancing real-time efficiency. Then, a spatio-temporal probabilistic local map is formed by aggregating historical LiDAR scans, providing a dense point cloud. Finally, a LiDAR bird’s-eye view (LiBEV) image is generated, and an instance segmentation network is applied to accurately label the road markings. For road marking registration, a semantic generalized iterative closest point (SG-ICP) algorithm is designed. Linear road markings are modeled as 1-manifolds embedded in 2D space, mitigating the influence of constraints along the linear direction, addressing the under-constrained problem and achieving a lower localization errors on HD maps than ICP. Extensive experiments are conducted in real-world scenarios, demonstrating the effectiveness and robustness of our system.

Poster
LiDAR-based 4D Occupancy Completion and Forecasting

XinHao Liu, Moonjun Gong, Qi Fang, Haoyu Xie, Yiming Li, Hang Zhao, Chen Feng

展开摘要

Scene completion and forecasting are two popular perception problems in research for mobile agents like autonomous vehicles. Existing approaches treat the two problems in isolation, resulting in a separate perception of the two aspects. In this paper, we introduce a novel LiDAR perception task of Occupancy Completion and Forecasting (OCF) in the context of autonomous driving to unify these aspects into a cohesive framework. This task requires new algorithms to address three challenges altogether: (1) sparse-to-dense reconstruction, (2) partial-to-complete hallucination, and (3) 3D-to-4D prediction. To enable supervision and evaluation, we curate a large-scale dataset termed OCFBench from public autonomous driving datasets. We analyze the performance of closely related existing baselines and variants on our dataset. We envision that this research will inspire and call for further investigation in this evolving and crucial area of 4D perception. Our code for data curation and baseline implementation is available at https://github.com/ai4ce/Occ4cast.

Poster