ICRA 2024 论文列表

IEEE International Conference on Robotics and Automation

录用类型

1,760篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    1,760100.0%

Top 10 主题(点击筛选)

暂无主题数据。

全部 207 个研究方向的趋势

浏览全部论文

How to Prompt Your Robot: A PromptBook for Manipulation Skills with Code as Policies

Montserrat Gonzalez Arenas, Ted Xiao, Sumeet Singh, Vidhi Jain, Allen Ren, Quan Vuong, Jake Varley, Alexander Herzog, Isabel Leal, Sean Kirmani, Mario Prats, Dorsa Sadigh, Vikas Sindhwani, Kanishka Rao, Jacky Liang, Andy Zeng

展开摘要

Large Language Models (LLMs) have demonstrated the ability to perform semantic reasoning, planning and write code for robotics tasks. However, most methods rely on pre-existing primitives (i.e. pick, open drawer) or similar examples of robot code alone, which heavily limits their scalability to new scenarios. We present PromptBook, a collection of different prompting paradigms to generate code for successfully executing new manipulation skills. We demonstrate example-based, instruction-based and chain-of-thought to write robot code; as well as a method to build the prompt leveraging LLMs and human feedback. We show PromptBook enables LLMs to write code for new low-level manipulation skills in a zero-shot manner: from picking diverse objects, opening/closing drawers, to whisking, and waving hello. We evaluate the new skills on a mobile manipulator with 83% success rate at picking, 50-71% at opening drawers and 100% at closing them. Notably, the LLM is able to infer gripper orientation for grasping a drawer handle (z-axis aligned) vs. a top-down grasp (x-axis aligned).

Poster
How Many Views Are Needed to Reconstruct an Unknown Object Using NeRF?

Sicong Pan, Liren Jin, Hao Hu, Marija Popović, Maren Bennewitz

展开摘要

Neural Radiance Fields (NeRFs) are gaining significant interest for online active object reconstruction due to their exceptional memory efficiency and requirement for only posed RGB inputs. Previous NeRF-based view planning methods exhibit computational inefficiency since they rely on an iterative paradigm, consisting of (1) retraining the NeRF when new images arrive; and (2) planning a path to the next best view only. To address these limitations, we propose a non-iterative pipeline based on the Prediction of the Required number of Views (PRV). The key idea behind our approach is that the required number of views to reconstruct an object depends on its complexity. Therefore, we design a deep neural network, named PRVNet, to predict the required number of views, allowing us to tailor the data acquisition based on the object complexity and plan a globally shortest path. To train our PRVNet, we generate supervision labels using the ShapeNet dataset. Simulated experiments show that our PRV-based view planning method outperforms baselines, achieving good reconstruction quality while significantly reducing movement cost and planning time. We further justify the generalization ability of our approach in a real-world experiment.

Poster
How Does Perception Affect Safety: New Metrics and Strategy

Xiaotong Zhang, Jinger Chong, Kamal Youcef-Toumi

展开摘要

Perception plays a pivotal role in enhancing the functionality of autonomous agents. However, the intricate relationship between robotic perception metrics and actuation metrics remains unclear, leading to ambiguity in the development and fine-tuning of perception algorithms. In this paper, we introduce a methodology for quantifying this relationship, taking into account factors such as detection rate, detection quality, and latency. Furthermore, we introduce two novel perception metrics for Human-Robot Collaboration safety predicated upon basic perception metrics: Critical Collision Probability (CCP) and Average Collision Probability (ACP). To validate the utility of these metrics in facilitating algorithm development and tuning, we develop an attentive processing strategy that focuses exclusively on key input features. This approach significantly reduces computational time while preserving a similar level of accuracy. Experimental findings demonstrate that integrating this strategy into an object detector results in a notable maximum reduction of 30.09% in inference time and 26.53% in total time per frame. Additionally, the strategy lowers the CCP and ACP in a baseline model by 11.25% and 13.50%, respectively.

Poster
History-Aware Planning for Risk-free Autonomous Navigation on Unknown Uneven Terrain

Yinchuan Wang, Nianfei Du, Yongsen Qin, Xiang Zhang, Rui Song, Chaoqun Wang

展开摘要

It is challenging for the mobile robot to achieve autonomous and mapless navigation in the unknown environment with uneven terrain. In this study, we present a layered and systematic pipeline. At the local level, we maintain a tree structure that is dynamically extended with the navigation. This structure unifies the planning with the terrain identification. Besides, it contributes to explicitly identifying the hazardous areas on uneven terrain. In particular, certain nodes of the tree are consistently kept to form a sparse graph at the global level, which records the history of the exploration. A series of subgoals that can be obtained in the tree and the graph are utilized for leading the navigation. To determine a subgoal, we develop an evaluation method whose input elements can be efficiently obtained on the layered structure. We conduct both simulation and real-world experiments to evaluate the developed method and its key modules. The experimental results demonstrate the effectiveness and efficiency of our method. The robot can travel through the unknown uneven region safely and reach the target rapidly without a preconstructed map.

Poster
Highway-Driving with Safe Velocity Bounds on Occluded Traffic

Truls Nyberg, Jonne van Haastregt, Jana Tumova

展开摘要

Limited visibility and sensor occlusions pose pressing safety challenges for advanced driver-assistance systems (ADAS) and autonomous vehicles (AVs). In this work, our pursuit was to strike a balance: a method that ensures safety in occluded scenarios while preventing overly cautious behavior. We argue that such approaches are crucial for AVs’ future, particularly when navigating alongside human drivers on highways at high speeds. To this end, we used reachability analysis to find safe velocity bounds on occluded traffic participants. Compared to state-of-the-art methods, we achieved velocity increases in more than 60% of the 230 cut-in scenarios from the highD dataset, without sacrificing safety.

Poster
High-throughput Visual Nano-drone to Nano-drone Relative Localization using Onboard Fully Convolutional Networks

Luca Crupi, Alessandro Giusti, Daniele Palossi

展开摘要

Relative drone-to-drone localization is a fundamental building block for any swarm operations. We address this task in the context of miniaturized nano-drones, i.e., ∼10cm in diameter, which show an ever-growing interest due to novel use cases enabled by their reduced form factor. The price for their versatility comes with limited onboard resources, i.e., sensors, processing units, and memory, which limits the complexity of the onboard algorithms. A traditional solution to overcome these limitations is represented by lightweight deep learning models directly deployed aboard nano-drones. This work tackles the challenging relative pose estimation between nano-drones using only a gray-scale low-resolution camera and an ultra-low-power System-on-Chip (SoC) hosted onboard. We present a vertically integrated system based on a novel vision-based fully convolutional neural network (FCNN), which runs at 39Hz within 101mW onboard a Crazyflie nano-drone extended with the GWT GAP8 SoC. We compare our FCNN against three State-of-the-Art (SoA) systems. Considering the best-performing SoA approach, our model results in a R2 improvement from 32 to 47% on the horizontal image coordinate and from 18 to 55% on the vertical image coordinate, on a real-world dataset of ∼30k images. Finally, our in-field tests show a reduction of the average tracking error of 37% compared to a previous SoA work and an endurance performance up to the entire battery lifetime of 4min.

Poster
High-speed interfacial flight of an insect-scale robot

Hang Gao, Sunghwan Jung, E. Farrell Helbling

展开摘要

Several insect species are able to locomote across the air-water interface by leveraging surface tension to remain above the water surface. A subset of these insects, such as the stonefly and waterlily beetle, flap their wings to actively move around the two dimensional surface — a locomotion strategy referred to as interfacial flight. Here, we present an insect-scale robot, the γ-bot, inspired by these interfacial fliers. The robot is comprised of a flapping-wing vehicle that generates a thrust force parallel to the water surface, and three passive legs utilize surface tension to support the body mass and maintain contact with the air-water interface. We developed and validated a simple model to characterize the drag forces acting on the vehicle and estimate the robot’s velocity. This 112 mg robot can reach maximum velocities of 0.9 ms−1 (corresponding to 15 BLs−1) and can initiate both left and right turns, demonstrating high maneuverability along the air-water interface. In addition, the robot can carry an additional 419 mg, enabling future sensing, control, and power autonomous operation.

Poster
High-Dimensional Controller Tuning through Latent Representations

Alireza Sarmadi, Prashanth Krishnamurthy, Farshad Khorrami

展开摘要

In this paper, we propose a method to automatically and efficiently tune high-dimensional vectors of controller parameters. The proposed method first learns a mapping from the high-dimensional controller parameter space to a lower dimensional space using a machine learning-based algorithm. This mapping is then utilized in an actor-critic framework using Bayesian optimization (BO). The proposed approach is applicable to complex systems (such as quadruped robots). In addition, the proposed approach also enables efficient generalization to different control tasks while also reducing the number of evaluations required while tuning the controller parameters. We evaluate our method on a legged locomotion application. We show the efficacy of the algorithm in tuning the high-dimensional controller parameters and also reducing the number of evaluations required for the tuning. Moreover, it is shown that the method is successful in generalizing to new tasks and is also transferable to other robot dynamics.

Poster
High-Degrees-of-Freedom Dynamic Neural Fields for Robot Self-Modeling and Motion Planning

Lennart Schulze, Hod Lipson

展开摘要

A robot self-model is a task-agnostic representation of the robot’s physical morphology that can be used for motion planning tasks in the absence of a classical geometric kinematic model. In particular, when the latter is hard to engineer or the robot’s kinematics change unexpectedly, human-free self-modeling is a necessary feature of truly autonomous agents. In this work, we leverage neural fields to allow a robot to self-model its kinematics as a neural-implicit query model learned only from 2D images annotated with camera poses and configurations. This enables significantly greater applicability than existing approaches which have been dependent on depth images or geometry knowledge. To this end, alongside a curricular data sampling strategy, we propose a new encoder-based neural density field architecture for dynamic object-centric scenes conditioned on high numbers of degrees of freedom (DOFs). In a 7-DOF robot test setup, the learned self-model achieves a Chamfer-L2 distance of 2% of the robot’s workspace dimension. We demonstrate the capabilities of this model on motion planning tasks as an exemplary downstream application.

Poster
High-Curvature, High-Force, Vine Robot for Inspection

Mijaíl Jaén Mendoza, Nicholas D. Naclerio, Elliot W. Hawkes

展开摘要

Robot performance has advanced considerably both in and out of the factory, however in tightly constrained, unknown environments such as inside a jet engine or the human heart, current robots are less adept. In such cases where a borescope or endoscope can’t reach, disassembly or surgery are costly. One promising inspection device inspired by plant growth are "vine robots" that can navigate cluttered environments by extending from their tip. Yet, these vine robots are currently limited in their ability to simultaneously steer into tight curvatures and apply substantial forces to the environment. Here, we propose a plant-inspired method of steering by asymmetrically lengthening one side of the vine robot to enable high curvature and large force application. Our key development is the introduction of an extremely anisotropic, composite, wrinkled film with elastic moduli 400x different in orthogonal directions. The film is used as the vine robot body, oriented such that it can stretch over 120% axially, but only 3% circumferentially. With the addition of controlled layer jamming, this film enables a steering method inspired by plants in which the circumference of the robot is inextensible, but the sides can stretch to allow turns. This steering method and body pressure do not work against each other, allowing the robot to exhibit higher forces and tighter curvatures than previous vine robot architectures. This work advances the abilities of vine robots–and robots more generally–to not only access tightly constrained environments, but perform useful work once accessed.

Poster
High stimuli virtual reality training for a brain controlled robotic wheelchair

Alexander Thomas, Jianan Chen, Anna Hella-Szabo, Merlin Kelly, Tom Carlson

展开摘要

Smart robotic wheelchairs, as well as other assistive robotic devices, can provide an effective form of independent mobility for those who suffer with motor disabilities. Although many control interfaces exist to operate these devices, brain computer interfaces (BCI) offer a control modality for those who have little to no motor function, as well as being able to re-associate movement with brain functionality. Although BCIs have been designed for robotic wheelchairs, more research and development is required before they can be adopted for use in the ‘real world’. One key challenge on that journey is the user training required to achieve an acceptable accuracy of the control. In this paper, we aim to identify the best training method by comparing users trained on a simple task, in a simulated environment on a 2D display (VR-2DD) and in a virtual environment using a virtual reality headset (VR-HMD). We trained 15 participants in mix of high and low noise virtual environments or on a simple training task, and found a significant improvement in the classification accuracies of the participants who trained using the VR-2DD task compared with those who were trained with the simple task. We also carried out active (online) tests across all participants in the same virtual training environment, with a varying level of external stimuli, and found a significant improvement in the performance of participants in both VR groups compared to participants in the simple task group.

Poster
High Precision Paint Deposition Modeling Considering Variable Posture of Spray Painting Robot

Genichiro Tanaka, Yoshinobu Takahashi, Hiroyasu Iwata

展开摘要

This study developed a high-precision paint deposition model that considers the position and direction of a spray-painting gun. Our angle-specific paint deposition model focused on the change in paint deposition due to the change in the painting angle; however, there was a problem with its versatility. We analyzed this problem, and the solution was achieved by separately modeling changes in the film thickness distribution using impact angle and spray distance, which were previously modeled together. For higher accuracy, a special function was proposed to convert the three-dimensional vector into two-dimensional coordinate values in the distribution function upper plane. To confirm the validity of our model, a painting test on an L-shaped surface was conducted, and the measured and predicted values were compared. The L-shaped surface is a typical shape in which the film thickness distribution changes with the angle; a complex path with varying distances and angles was employed. The results confirmed that the predicted values agreed well with the measured values in the L-shaped surface painting test, validating the developed model.

Poster
Hierarchical Point Attention for Indoor 3D Object Detection

Manli Shu, Le Xue, Ning Yu, Roberto Martín-Martín, Caiming Xiong, Tom Goldstein, Juan Carlos Niebles, Ran Xu

展开摘要

3D object detection is an essential vision technique for various robotic systems, such as augmented reality and domestic robots. Transformers as versatile network architectures have recently seen great success in 3D point cloud object detection. However, the lack of hierarchy in a plain transformer restrains its ability to learn features at different scales. Such limitation makes transformer detectors perform worse on smaller objects and affects their reliability in indoor environments where small objects are the majority. This work proposes two novel attention operations as generic hierarchical designs for point-based transformer detectors. First, we propose Aggregated Multi-Scale Attention (MS-A) that builds multi-scale tokens from a single-scale input feature to enable more fine-grained feature learning. Second, we propose Size-Adaptive Local Attention (Local-A) with adaptive attention regions for localized feature aggregation within bounding box proposals. Both attention operations are model-agnostic network modules that can be plugged into existing point cloud transformers for end-to-end training. We evaluate our method on two widely used indoor detection benchmarks. By plugging our proposed modules into the state-of-the-art transformer-based 3D detectors, we improve the previous best results on both benchmarks, with more significant improvements on smaller objects.

Poster
Hierarchical Planning for Long-Horizon Multi-Agent Collective Construction

Shambhavi Singh, Zejian Huang, Akshaya Kesarimangalam Srinivasan, Geordan Gutow, Bhaskar Vundurthy, Howie Choset

展开摘要

We develop a planner that directs robots to construct a 3D target structure composed of blocks. The robots themselves are cubes of the same size as the blocks, and they may place, carry, or remove one block at a time. When moving, robots are also allowed to climb or descend a block. A construction plan may thus build a staircase-like scaffolding of blocks to reach other blocks at higher levels. The order of block placement is important; for example, a block that sits atop other blocks must be placed after the blocks below it, and a block that needs scaffolding cannot be placed until after the scaffolding is. Prior works focus on end-to-end approaches that simultaneously plan for block placement order and inter-robot collisions. Larger structures are either intractable or yield high-cost solutions. A prior approach mitigates this by decomposing the structure into smaller components that can be planned for independently, but the computational challenge remains. We present a hierarchical approach that first 1) uses A* to determine a sequence of block placements and removals while ignoring inter-robot collision, then 2) identifies ordering constraints between block placement and removal actions, and finally (3) computes collision-free paths for multiple robots to perform said actions. Compared to an optimization approach that minimizes the number of timesteps to complete the structure, we observe a 100x reduction in computation time for comparable solutions.

Poster
Hierarchical Optimization-based Control for Whole-body Loco-manipulation of Heavy Objects

Alberto Rigo, Muqun Hu, Satyandra K. Gupta, Quan Nguyen

展开摘要

In recent years, the field of legged robotics has seen growing interest in enhancing the capabilities of these robots through the integration of articulated robotic arms. However, achieving successful loco-manipulation, especially involving interaction with heavy objects, is far from straightforward, as object manipulation can introduce substantial disturbances that impact the robot’s locomotion. This paper presents a novel framework for legged loco-manipulation that considers whole-body coordination through a hierarchical optimization-based control framework. First, an online manipulation planner computes the manipulation forces and manipulated object task-based reference trajectory. Then, pose optimization aligns the robot’s trajectory with kinematic constraints. The resultant robot reference trajectory is executed via a linear MPC controller incorporating the desired manipulation forces into its prediction model. Our approach has been validated in simulation and hardware experiments, highlighting the necessity of whole-body optimization compared to the baseline locomotion MPC when interacting with heavy objects. Experimental results with Unitree Aliengo, equipped with a custom-made robotic arm, showcase its ability to lift and carry an 8kg payload and manipulate doors.

Poster
Hierarchical Meta-learning-based Adaptive Controller

Fengze Xie, Guanya Shi, Michael O’Connell, Yisong Yue, Soon-Jo Chung

展开摘要

We study how to design learning-based adaptive controllers that enable fast and accurate online adaptation in changing environments. In these settings, learning is typically done during an initial (offline) design phase, where the vehicle is exposed to different environmental conditions and disturbances (e.g., a drone exposed to different winds) to collect training data. Our work is motivated by the observation that real-world disturbances fall into two categories: 1) those that can be directly monitored or controlled during training, which we call "manageable"; and 2) those that cannot be directly measured or controlled (e.g., nominal model mismatch, air plate effects, and unpredictable wind), which we call "latent". Imprecise modeling of these effects can result in degraded control performance, particularly when latent disturbances continuously vary. This paper presents the Hierarchical Meta-learning-based Adaptive Controller (HMAC) to learn and adapt to such multi-source disturbances. Within HMAC, we develop two techniques: 1) Hierarchical Iterative Learning, which jointly trains representations to caption the various sources of disturbances, and 2) Smoothed Streaming Meta-Learning, which learns to capture the evolving structure of latent disturbances over time (in addition to standard meta-learning on the manageable disturbances). Experimental results demonstrate that HMAC exhibits more precise and rapid adaptation to multi-source disturbances than other adaptive controllers. 1

Poster
Hierarchical Learned Risk-Aware Planning Framework for Human Driving Modeling

Nathan Ludlow, Yiwei Lyu, John Dolan

展开摘要

This paper presents a novel approach to modeling human driving behavior, designed for use in evaluating autonomous vehicle control systems in a simulation environments. Our methodology leverages a hierarchical forward-looking, risk-aware estimation framework with learned parameters to generate human-like driving trajectories, accommodating multiple driver levels determined by model parameters. This approach is grounded in multimodal trajectory prediction, using a deep neural network with LSTM-based social pooling to predict the trajectories of surrounding vehicles. These trajectories are used to compute forward-looking risk assessments along the ego vehicle’s path, guiding its navigation. Our method aims to replicate human driving behaviors by learning parameters that emulate human decision-making during driving. We ensure that our model exhibits robust generalization capabilities by conducting simulations, employing real-world driving data to validate the accuracy of our approach in modeling human behavior. The results reveal that our model effectively captures human behavior, showcasing its versatility in modeling human drivers in diverse highway scenarios.

Poster
Hierarchical Human-to-Robot Imitation Learning for Long-Horizon Tasks via Cross-Domain Skill Alignment

Zhenyang Lin, Yurou Chen, Zhiyong Liu

展开摘要

For a general-purpose robot, it is desirable to imitate human demonstration videos that can effectively solve long-horizon tasks and perform novel ones. Recent advances in skill-based imitation learning have shown that extracting skill embedding from raw human videos is a promising paradigm to enable robots to cope with long-horizon tasks. However, generalization to unseen tasks in a different domain with a human prompt video poses a significant challenge due to the big embodiment and environment difference. To this end, we present Hierarchical Human-to-Robot Imitation Learning (H2RIL) that learns the mapping of cross-domain sensorimotor skills and utilizes it to generalize to unseen tasks given a human video in a different environment. To allow for generalizing zero-shot across environments and embodiments, H2RIL leverages task-agnostic play data for low-level policy training and paired human-robot data for both semantic and temporal skill embedding alignment. Extensive experiments in a simulated kitchen environment demonstrate that H2RIL significantly outperforms other prior baselines and is capable of generalizing to composable new tasks and adapting to Out-of-Distribution (OOD) tasks.

Poster
Hierarchical Experience-informed Navigation for Multi-modal Quadrupedal Rebar Grid Traversal

Max Asselmeier, Jane Ivanova, Ziyi Zhou, Patricio A. Vela, Ye Zhao

展开摘要

This study focuses on a layered, experience-based, multi-modal contact planning framework for agile quadrupedal locomotion over a constrained rebar environment. To this end, our hierarchical planner incorporates locomotion-specific modules into the high-level contact sequence planner and performs kinodynamically-aware trajectory optimization as the low-level motion planner. Through quantitative analysis of the experience accumulation process and experimental validation of the kinodynamic feasibility of the generated locomotion trajectories, we demonstrate that the planning heuristic of experience offers an effective way of providing candidate footholds for a legged contact planner. Additionally, we introduce a guiding torso path heuristic at the global planning level to enhance the navigation success rate in the presence of environmental obstacles. Our results indicate that the torso-path guided experience accumulation requires significantly fewer offline trials to successfully reach the goal compared to regular experience accumulation. Finally, our planning framework is validated in both dynamics simulations and real hardware implementations on a quadrupedal robot provided by Skymul Inc.

Poster
Hierarchical Deep Learning for Intention Estimation of Teleoperation Manipulation in Assembly Tasks

Mingyu Cai, Karankumar Patel, Soshi Iba, Songpo Li

展开摘要

In human-robot collaboration, shared control presents an opportunity to teleoperate robotic manipulation to improve the efficiency of manufacturing and assembly processes. Robots are expected to assist in executing the user’s intentions. To this end, robust and prompt intention estimation is needed, relying on behavioral observations. The framework presents an intention estimation technique at hierarchical levels i.e., low-level actions and high-level tasks, by incorporating multi-scale hierarchical information in neural networks. Technically, we employ hierarchical dependency loss to boost overall accuracy. Furthermore, we propose a multi-window method that assigns proper hierarchical prediction windows of input data. An analysis of the predictive power with various inputs demonstrates the predominance of the deep hierarchical model in the sense of prediction accuracy and early intention identification. We implement the algorithm on a virtual reality (VR) setup to teleoperate robotic hands in a simulation with various assembly tasks to show the effectiveness of online estimation. Video demonstration is available at: https://youtu.be/CMYDgcI4j1g.

Poster