ICRA 2023 论文列表

IEEE International Conference on Robotics and Automation

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KubeROS: A Unified Platform for Automated and Scalable Deployment of ROS2-based Multi-Robot Applications

Yongzhou Zhang, Christian Wurll, Björn Hein

展开摘要

As advanced algorithms enable robots to handle more challenging tasks and operate more autonomously, the on-board computer cannot meet the increased demands regarding computing power and memory storage in an efficient way. Leveraging the massive computing power of the cloud and low-latency connectivity to the edge can compensate for this lack of computing resources. However, this introduces a new challenge related to the deployment of complex robotic software across multiple devices, especially in a large-scale system. This paper presents KubeROS, a unified and fully managed platform for automated deployment of robotic applications developed on top of Robot Operating System 2 (ROS2), in a hybrid computing infrastructure with robots, edge and cloud. KubeROS uses Kubernetes from Cloud Native Computing as its underlying software orchestration framework. It aims to help researchers and developers with no prior cloud computing knowledge deploy their ROS2-based robotic applications at any scale. KubeROS eliminates the need for system configuration and network setup. We demonstrate the applicability of KubeROS by deploying a fleet of simulated mobile manipulators in a clas-sical pick-and-place application. The experiments demonstrate the effects of different deployment strategies for vision-based motion planning under different fleet sizes and workloads. In addition, KubeROS improves task performance by using high-performance computing at the edge and in the cloud, and achieves high resource efficiency when using the shared deployment strategy.

Poster
Knowledge Distillation for Feature Extraction in Underwater VSLAM

Jinghe Yang*, Mingming Gong, Girish Nair, Jung Hoon Lee, Jason Monty, Ye Pu

展开摘要

In recent years, learning-based feature detection and matching have outperformed manually-designed methods in in-air cases. However, it is challenging to learn the features in the underwater scenario due to the absence of annotated underwater datasets. This paper proposes a cross-modal knowl-edge distillation framework for training an underwater feature detection and matching network (UFEN). In particular, we use in-air RGBD data to generate synthetic underwater images based on a physical underwater imaging formation model and employ these as the medium to distil knowledge from a teacher model SuperPoint pretrained on in-air images. We embed UFEN into the ORB-SLAM3 framework to replace the ORB feature by introducing an additional binarization layer. To test the effectiveness of our method, we built a new underwater dataset with groundtruth measurements named EASI (https://github.com/Jinghe-mel/UFEN-SLAM), recorded in an indoor water tank for different turbidity levels. The experimental results on the existing dataset and our new dataset demonstrate the effectiveness of our method.

Poster
Kinodynamic Rapidly-exploring Random Forest for Rearrangement-Based Nonprehensile Manipulation

Kejia Ren, Podshara Chanrungmaneekul, Lydia E. Kavraki, Kaiyu Hang

展开摘要

Rearrangement-based nonprehensile manipulation still remains as a challenging problem due to the high-dimensional problem space and the complex physical uncertainties it entails. We formulate this class of problems as a coupled problem of local rearrangement and global action optimization by incorporating free-space transit motions between constrained rearranging actions. We propose a forest-based kinodynamic planning framework to concurrently search in multiple problem regions, so as to enable global exploration of the most task-relevant subspaces, while facilitating effective switches between local rearranging actions. By interleaving dynamic horizon planning and action execution, our framework can adaptively handle real-world uncertainties. With extensive experiments, we show that our framework significantly improves the planning efficiency and manipulation effectiveness while being robust against various uncertainties.

Poster
Kinematic Analysis and Design of a Novel (6+3)-DoF Parallel Robot with Fixed Actuators

Arda Yiğit, David Breton, Zhou Zhou, Thierry Laliberté, Clément Gosselin

展开摘要

A novel kinematically redundant (6+36+3) -DoF parallel robot is presented in this paper. Three identical 3-DoF RU/2-RUS legs are attached to a configurable platform through spherical joints. With the selected leg mechanism, the motors are mounted at the base, reducing the reflected inertia. The robot is intended to be actuated with direct-drive motors in order to perform intuitive physical human-robot interaction. The design of the leg mechanism maximizes the workspace in which the end-effector of the leg can have a 2g acceleration in all directions. All singularities of the leg mechanism are identified under a simplifying assumption. A CAD model of the (6+3)-DoF robot is presented in order to illustrate the preliminary design of the robot.

Poster
Keypoint-GraspNet: Keypoint-based 6-DoF Grasp Generation from the Monocular RGB-D input

Yiye Chen, Yunzhi Lin, Ruinian Xu, Patricio A. Vela

展开摘要

The success of 6-DoF grasp learning with point cloud input is tempered by the computational costs resulting from their unordered nature and pre-processing needs for reducing the point cloud to a manageable size. These properties lead to failure on small objects with low point cloud cardinality. Instead of point clouds, this manuscript explores grasp generation directly from the RGB-D image input. The approach, called Keypoint-GraspNet (KGN), operates in perception space by detecting projected gripper keypoints in the image, then recovering their SE(3) poses with a \mathrm{P}n\mathrm{P}\mathrm{P}n\mathrm{P} algorithm. Training of the network involves a synthetic dataset derived from primitive shape objects with known continuous grasp families. Trained with only single-object synthetic data, Keypoint-GraspNet achieves superior result on our single-object dataset, comparable performance with state-of-art baselines on a multi-object test set, and outperforms the most competitive baseline on small objects. Keypoint-GraspNet is more than 3x faster than tested point cloud methods. Robot experiments show high success rate, demonstrating KGN's practical potential.

Poster
KRIS: A Novel Device for Kinesthetic Corrective Feedback during Robot Motion

Jorn Verheggen, Kim Baraka

展开摘要

This paper presents a novel device that can be used to perform kinesthetic corrective feedback for robotic systems. KRIS (Kinesthetic Robotic Interaction System) is a device that can be mounted on the end-effector of an articulated robot. From here it can be manipulated by a human to give corrective feedback to the robot system during execution and in an intuitive way. The device can provide feedback in six degrees of freedom while giving passive haptic feedback to the user about both the position, rotation, and movement of the robot. We evaluated KRIS in a user study with respect to a baseline based on keyboard feedback in the areas of usability, intuitiveness, accuracy of corrections, and user task load. KRIS outperformed our baseline on the first three metrics and performed similar on task load. We believe that KRIS can enable a wide variety of robots to be taught interactively by non-expert humans in diverse collaborative settings.

Poster
KGNet: Knowledge-Guided Networks for Category-Level 6D Object Pose and Size Estimation

Qiwei Meng, Jason Gu, Shiqiang Zhu, Jianfeng Liao, Tianlei Jin, Fangtai Guo, Wen Wang, Wei Song

展开摘要

Despite the giant leap made in object 6D pose estimation and robotic grasping under structured scenarios, most approaches depend heavily on the exact CAD models of target objects beforehand, thereby limiting their wide applications. To address this, we propose a novel knowledge-guided network - KGNet to estimate the pose and size of category-level unseen objects. This network includes three primary innovations: knowledge-guided categorical model generation, pointwise deformation probability matrix and synergetic RGBD feature fusion, with the former two leveraging categorical object knowledge for unseen object reconstruction and the latter one facilitating pose-sensitive feature extraction. Exten-sive experiments on CAMERA25 and REAL275 verify their effectiveness, and KGNet achieves the SOTA performance on these two acknowledged benchmarks. Additionally, a real-world robotic grasping experiment is conducted, and its results further qualitatively prove the practicability and robustness of KGNet.

Poster
Just Round: Quantized Observation Spaces Enable Memory Efficient Learning of Dynamic Locomotion

Lev Grossman, Brian Plancher

展开摘要

Deep reinforcement learning (DRL) is one of the most powerful tools for synthesizing complex robotic behaviors. But training DRL models is incredibly compute and memory intensive, requiring large training datasets and replay buffers to achieve performant results. This poses a challenge for the next generation of field robots that will need to learn on the edge to adapt to their environment. In this paper, we begin to address this issue through observation space quantization. We evaluate our approach using four simulated robot locomotion tasks and two state-of-the-art DRL algorithms, the on-policy Proximal Policy Optimization (PPO) and off-policy Soft Actor-Critic (SAC) and find that observation space quantization reduces overall memory costs by as much as 4.2\times4.2\times without impacting learning performance.

Poster
Joint Semi-Supervised and Active Learning via 3D Consistency for 3D Object Detection

Sihwan Hwang, Sanmin Kim, Youngseok Kim, Dongsuk Kum

展开摘要

Autonomous driving powered by deep learning requires large-scale, high-quality training data from diverse driving environments to operate effectively worldwide. However, collecting and annotating such data is costly and time-consuming. To address this challenge, active learning methods have been explored to select the most informative data samples for training. Nevertheless, most existing methods focus on 2D tasks and do not fully exploit the value of unlabeled data. In this paper, we propose a semi-supervised active learning approach for 3D object detection tasks that leverages the potential of collected data and reduces annotation costs. Our method considers the 3D consistency of bounding box predictions in both semi-supervised and active learning processes, thereby improving the performance of point cloud-based 3D object detection models. Our framework specifically utilizes self-supervision to decrease bounding box uncertainties. Moreover, it selects objects that are either occluded or distant and still exhibit high uncertainty for annotation even after semi-supervised training has decreased their uncertainty. Experiments on the KITTI dataset demonstrate that our semi-supervised active learning approach selects objects with high measurement uncertainties and enhances the model's ability to detect occluded objects. Our approach improves the baseline by more than 60% (+17.12 mAP) when using only 1500 annotated frames.

Poster
Joint Segmentation and Grasp Pose Detection with Multi-Modal Feature Fusion Network

Xiaozheng Liu, Yunzhou Zhang, He CAO, Dexing Shan, Jiaqi Zhao

展开摘要

Efficient grasp pose detection is essential for robotic manipulation in cluttered scenes. However, most methods only utilize point clouds or images for prediction, ignoring the advantages of different features. In this paper, we present a multi-modal fusion network for joint segmentation and grasp pose detection. We design a point cloud and image co-guided feature fusion module that can be used to fuse features and adaptively estimate the importance of the point-pixel feature pairs. Moreover, we develop a seed point sampling algorithm that simultaneously considers the distance, semantics and attention scores. For selected seed points, we adopt a local feature aggregation module to fully utilize the local spatial features in the grasp region. Experimental results on the GraspNet-lBillion Dataset show that our network outperforms several state-of-the-art methods. We also conduct real robot grasping experiments to demonstrate the effectiveness of our approach.

Poster
Joint Camera Intrinsic and LiDAR-Camera Extrinsic Calibration

Guohang Yan, Feiyu He, Chunlei Shi, Pengjin Wei, Xinyu Cai, Yikang Li

展开摘要

Sensor-based environmental perception is a crucial step for autonomous driving systems, for which an accurate calibration between multiple sensors plays a critical role. For the calibration of LiDAR and camera, the existing method is generally to calibrate the intrinsic of the camera first and then calibrate the extrinsic of the LiDAR and camera. If the camera's intrinsic is not calibrated correctly in the first stage, it is not easy to calibrate the LiDAR-camera extrinsic accurately. Due to the complex internal structure of the camera and the lack of an effective quantitative evaluation method for the camera's intrinsic calibration, in the actual calibration, the accuracy of extrinsic parameter calibration is often reduced due to the tiny error of the camera's intrinsic parameters. To this end, we propose a novel target-based joint calibration method of the camera intrinsic and LiDAR-camera extrinsic parameters. Firstly, we design a novel calibration board pattern, adding four circular holes around the checkerboard for locating the LiDAR pose. Subsequently, a cost function defined under the reprojection constraints of the checkerboard and circular holes features is designed to solve the camera's intrinsic parameters, distortion factor, and LiDAR-camera extrinsic parameter. In the end, quantitative and qualitative experiments are conducted in actual and simulated environments, and the result shows the proposed method can achieve accuracy and robust performance. The open-source code is available at https://github.com/OpenCalib/JointCalib.

Poster
It Takes Two: Learning to Plan for Human-Robot Cooperative Carrying

Eley Ng, Ziang Liu, Monroe Kennedy

展开摘要

Cooperative table-carrying is a complex task due to the continuous nature of the action and state-spaces, multimodality of strategies, and the need for instantaneous adaptation to other agents. In this work, we present a method for predicting realistic motion plans for cooperative human-robot teams on the task. Using a Variational Recurrent Neural Network (VRNN) to model the variation in the trajectory of a human-robot team across time, we are able to capture the distribution over the team's future states while leveraging information from interaction history. The key to our approach is leveraging human demonstration data to generate trajectories that synergize well with humans during test time in a receding horizon fashion. Comparison between a baseline, sampling-based planner RRT (Rapidly-exploring Random Trees) and the VRNN planner in centralized planning shows that the VRNN generates motion more similar to the distribution of human-human demonstrations than the RRT. Results in a human-in-the-loop user study show that the VRNN planner outperforms decentralized RRT on task-related metrics, and is significantly more likely to be perceived as human than the RRT planner. Finally, we demonstrate the VRNN planner on a real robot paired with a human teleoperating another robot.

Poster
Inverted Landing in a Small Aerial Robot via Deep Reinforcement Learning for Triggering and Control of Rotational Maneuvers

Bryan Habas, Jack W. Langelaan, Bo Cheng

展开摘要

Inverted landing in a rapid and robust manner is a challenging feat for aerial robots, especially while depending entirely on onboard sensing and computation. In spite of this, this feat is routinely performed by biological fliers such as bats, flies, and bees. Our previous work has identified a direct causal connection between a series of onboard visual cues and kinematic actions that allow for reliable execution of this challenging aerobatic maneuver in small aerial robots. In this work, we utilized Deep Reinforcement Learning and a physics-based simulation to obtain a general, optimal control policy for robust inverted landing starting from any arbitrary approach condition. This optimized control policy provides a computationally-efficient mapping from the system's emulated observational space to its motor command action space, including both triggering and control of rotational maneuvers. This was accomplished by training the system over a large range of approach flight velocities that varied with magnitude and direction. Next, we performed a sim-to-real transfer and experimental validation of the learned policy via domain randomization, by varying the robot's inertial parameters in the simulation. Through experimental trials, we identified several dominant factors which greatly improved landing robustness and the primary mechanisms that determined inverted landing success. We expect the reinforcement learning framework developed in this study can be generalized to solve more challenging tasks, such as utilizing noisy onboard sensory data, landing on surfaces of various orientations, or landing on dynamically-moving surfaces.

Poster
Inverse Reinforcement Learning Framework for Transferring Task Sequencing Policies from Humans to Robots in Manufacturing Applications

Omey M. Manyar, Zachary McNulty, Stefanos Nikolaidis, Satyandra K. Gupta

展开摘要

In this work, we present an inverse reinforcement learning approach for solving the problem of task sequencing for robots in complex manufacturing processes. Our proposed framework is adaptable to variations in process and can perform sequencing for entirely new parts. We prescribe an approach to capture feature interactions in a demonstration dataset based on a metric that computes feature interaction coverage. We then actively learn the expert's policy by keeping the expert in the loop. Our training and testing results reveal that our model can successfully learn the expert's policy. We demonstrate the performance of our method on a real-world manufacturing application where we transfer the policy for task sequencing to a manipulator. Our experiments show that the robot can perform these tasks to produce human-competitive performance. Code and video can be found at: https://sites.google.com/usc.edu/irlfortasksequencing

Poster
Inverse Perspective Mapping-Based Neural Occupancy Grid Map for Visual Parking

Xiangru Mu, Haoyang Ye, Daojun Zhu, Tongqing Chen, Tong Qin

展开摘要

Sensing environmental obstacles and establishing an occupancy map of surroundings are critical to achieving automated parking for autonomous vehicles. This paper presents a method to obtain surrounding occupancy information from inverse perspective mapping (IPM) images. This method uses the easily-accessed pseudo-labels from LiDAR to supervise a visual network, which can detect occupied boundaries of obstacles. Fusing this visual occupancy with ego-motion information, we develop a multi-frame fusion approach to build a local OGM to realize online environment mapping. Compared with other learning-based occupancy approaches, our method does not require time-consuming and labor-intensive labeling for the environment due to the ground truth of surrounding occupancy coming from LiDAR easily. The proposed method achieves LiDAR-like performance with pure visual inputs, which greatly decreases the cost of real products. Experiments on driving and parking environments prove that our method can accurately sense surrounding occupancy information and build a robust occupancy map of the environment.

Poster
Intuitive Telemanipulation of Hyper-Redundant Snake Robots within Locomotion and Reorientation using Task-Priority Inverse Kinematics

Tim-Lukas Habich, Melvin Hueter, Moritz Schappler, Svenja Spindeldreier

展开摘要

Snake robots offer considerable potential for endoscopic interventions due to their ability to follow curvilinear paths. Telemanipulation is an open problem due to hyper-redundancy, as input devices only allow a specification of six degrees of freedom. Our work addresses this by presenting a unified telemanipulation strategy which enables follow-the-leader locomotion and reorientation keeping the shape change as small as possible. The basis for this is a novel shape-fitting approach for solving the inverse kinematics in only a few milliseconds. Shape fitting is performed by maximizing the similarity of two curves using Fréchet distance while simultaneously specifying the position and orientation of the end effector. Telemanipulation performance is investigated in a study in which 14 participants controlled a simulated snake robot to locomote into the target area. In a final validation, pivot reorientation within the target area is addressed.

Poster
Intuitive Robot Integration via Virtual Reality Workspaces

Minh Q. Tram, Joseph M. Cloud, William J. Beksi

展开摘要

As robots become increasingly prominent in di-verse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic component, or adding more robots into an existing infrastructure, remains a challenge. This is due to both the logistics of acquiring a robot and the need for expert knowledge in setting it up. In this paper, we address these concerns by developing a purely virtual simulation of a robotic system. Our proposed framework enables natural human-robot interaction through a visually immersive representation of the workspace. The main advantages of our approach are the following: (i) independence from a physical system, (ii) flexibility in defining the workspace and robotic tasks, and (iii) an intuitive interaction between the operator and the simulated environment. Not only does our system provide an enhanced understanding of 3D space to the operator, but it also encourages a hands-on way to perform robot programming. We evaluate the effectiveness of our method in applying novel automation assignments by training a robot in virtual reality and then executing the task on a real robot.

Poster
Interpretable and Flexible Target-Conditioned Neural Planners For Autonomous Vehicles

Haolan Liu, Jishen Zhao, Liangjun Zhang

展开摘要

Learning-based approaches to autonomous vehicle planners have the potential to scale to many complicated real-world driving scenarios by leveraging huge amounts of driver demonstrations. However, prior work only learns to estimate a single planning trajectory, while there may be multiple acceptable plans in real-world scenarios. To solve the problem, we propose an interpretable neural planner to regress a heatmap, which effectively represents multiple potential goals in the bird's-eye view for an autonomous vehicle. The planner employs an adaptive Gaussian kernel and relaxed hourglass loss to better capture the uncertainty of planning problems. We also use a negative Gaussian kernel to add supervision to the heatmap regression, enabling the model to learn collision avoidance effectively. Our systematic evaluation on the Lyft Open Dataset across a diverse range of real-world driving scenarios shows that our model achieves a safer and more flexible driving performance than prior works.

Poster
Intermittent diffusion-based path planning for heterogeneous groups of mobile sensors in cluttered environments

Christina Frederick, Haomin Zhou, Frank Crosby

展开摘要

This paper presents a method for task-oriented path planning and collision avoidance for a group of heterogeneous holonomic mobile sensors. It is a generalization of the authors' prior work on diffusion-based path planning. The proposed variant allows one to plan paths in environments cluttered with obstacles. The agents follow flow dynamics, i.e., the negative gradient of a function that is the sum of two functions: the first minimizes the distance from desired target regions and the second captures distance from other agents within a field of view. When it becomes necessary to steer around an obstacle, this function is augmented by a projection term that is carefully designed in terms of obstacle boundaries. More importantly, a diffusion term is added intermittently so that agents can exit local minima. In addition, the new approach skips the offline planning phase in the prior approach to improve computational performance and handle collision avoidance with a completely decentralized method. This approach also provably finds collision-free paths under certain conditions. Numerical simulations of three deployment missions further support the performance of ID-based diffusion.

Poster
Interactive Object Segmentation in 3D Point Clouds

Theodora Kontogianni, Ekin Celikkan, Siyu Tang, Konrad Schindler

展开摘要

We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects directly in a 3D point cloud. Current methods for 3D instance segmentation are generally trained in a fully-supervised fashion, which requires large amounts of costly training labels, and does not generalize well to classes unseen during training. Few works have attempted to obtain 3D segmentation masks using human interactions. Existing methods rely on user feedback in the 2D image domain. As a consequence, users are required to constantly switch between 2D images and 3D representations, and custom architectures are employed to combine multiple input modalities. Therefore, integration with existing standard 3D models is not straightforward. The core idea of this work is to enable users to interact directly with 3D point clouds by clicking on desired 3D objects of interest (or their background) to interactively segment the scene in an open-world setting. Specifically, our method does not require training data from any target domain and can adapt to new environments where no appropriate training sets are available. Our system continuously adjusts the object segmentation based on the user feedback and achieves accurate dense 3D segmentation masks with minimal human effort (few clicks per object). Besides its potential for efficient labeling of large-scale and varied 3D datasets, our approach, where the user directly interacts with the 3D environment, enables new AR/VR and human-robot interaction applications.

Poster