ICRA 2023 论文列表

IEEE International Conference on Robotics and Automation

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Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments

Mingyo Seo, Ryan Gupta, Yifeng Zhu, Alexy Skoutnev, Luis Sentis, Yuke Zhu

展开摘要

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.

Poster
Learning to View: Decision Transformers for Active Object Detection

Wenhao Ding, Nathalie Majcherczyk, Mohit Deshpande, Xuewei Qi, Ding Zhao, Rajasimman Madhivanan, Arnie Sen

展开摘要

Active perception describes a broad class of techniques that couple planning and perception systems to move the robot in a way to give the robot more information about the environment. In most robotic systems, perception is typically independent of motion planning. For example, traditional object detection is passive: it operates only on the images it receives. However, we have a chance to improve the results if we allow planning to consume detection signals and move the robot to collect views that maximize the quality of the results. In this paper, we use reinforcement learning (RL) methods to control the robot in order to obtain images that maximize the detection quality. Specifically, we propose using a Decision Transformer with online fine-tuning, which first optimizes the policy with a pre-collected expert dataset and then improves the learned policy by exploring better solutions in the environment. We evaluate the performance of proposed method on an interactive dataset collected from an indoor scenario simulator. Experimental results demonstrate that our method outperforms all baselines, including expert policy and pure offline RL methods. We also provide exhaustive analyses of the reward distribution and observation space.

Poster
Learning to Predict Action Feasibility for Task and Motion Planning in 3D Environments

Smail Ait Bouhsain, Rachid Alami, Thierry Simeon

展开摘要

In Task and motion planning (TAMP), symbolic search is combined with continuous geometric planning. A task planner finds an action sequence while a motion planner checks its feasibility and plans the corresponding sequence of motions. However, due to the high combinatorial complexity of discrete search, the number of calls to the geometric planner can be very large. Previous works [1] [2] leverage learning methods to efficiently predict the feasibility of actions, much like humans do, on tabletop scenarios. This way, the time spent on motion planning can be greatly reduced. In this work, we generalize these methods to 3D environments, thus covering the whole workspace of the robot. We propose an efficient method for 3D scene representation, along with a deep neural network capable of predicting the probability of feasibility of an action. We develop a simple TAMP algorithm that integrates the trained classifier, and demonstrate the performance gain of using our approach on multiple problem domains. On complex problems, our method can reduce the time spent on geometric planning by up to 90%.

Poster
Learning to Influence Vehicles' Routing in Mixed-Autonomy Networks by Dynamically Controlling the Headway of Autonomous Cars

Xiaoyu Ma, Negar Mehr

展开摘要

It is known that autonomous cars can increase road capacities by maintaining a smaller headway through vehicle platooning. Recent works have shown that these capacity increases can influence vehicles' route choices in unexpected ways similar to the well-known Braess's paradox, such that the network congestion might increase. In this paper, we propose that in mixed-autonomy networks, i.e., networks where roads are shared between human-driven and autonomous cars, the headway of autonomous cars can be directly controlled to influence vehicles' routing and reduce congestion. We argue that the headway of autonomous cars - and consequently the capacity of link segments - is not just a fixed design choice; but rather, it can be leveraged as an infrastructure control strategy to dynamically regulate capacities. Imagine that similar to variable speed limits which regulate the maximum speed of vehicles on a road segment, a control policy regulates the headway of autonomous cars along each road segment. We seek to influence vehicles' route choices by directly controlling the headway of autonomous cars to prevent Braess-like unexpected outcomes and increase network efficiency. We model the dynamics of mixed-autonomy traffic networks while accounting for the vehicles' route choice dynamics. We train an RL policy that learns to regulate the headway of autonomous cars such that the total travel time in the network is minimized. We will show empirically that our trained policy can not only prevent Braess-like inefficiencies but also decrease total travel time11The code is available at: https://github.com/labicon/RL-Traffic-Dynamics.

Poster
Learning to Forecast Aleatoric and Epistemic Uncertainties over Long Horizon Trajectories

Aastha Acharya, Rebecca Russell, Nisar R. Ahmed

展开摘要

Giving autonomous agents the ability to forecast their own outcomes and uncertainty will allow them to communicate their competencies and be used more safely. We accomplish this by using a learned world model of the agent system to forecast full agent trajectories over long time horizons. Real world systems involve significant sources of both aleatoric and epistemic uncertainty that compound and interact over time in the trajectory forecasts. We develop a deep generative world model that quantifies aleatoric uncertainty while incorporating the effects of epistemic uncertainty during the learning process. We show on two reinforcement learning problems that our uncertainty model produces calibrated outcome uncertainty estimates over the full trajectory horizon.

Poster
Learning to Explore Informative Trajectories and Samples for Embodied Perception

Ya Jing, Tao Kong

展开摘要

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will help various relevant applications (e.g., home robots). Unlike static perception methods trained on pre-collected images, the embodied agent can move around in the environment and obtain images of objects from any viewpoints. Therefore, efficiently learning the exploration policy and collection method to gather informative training samples is the key to this task. To do this, we first build a 3D semantic distribution map to train the exploration policy self-supervised by introducing the semantic distribution disagreement and the semantic distribution uncertainty rewards. Note that the map is generated from multi-view observations and can weaken the impact of misidentification from an unfamiliar viewpoint. Our agent is then encouraged to explore the objects with different semantic distributions across viewpoints, or uncertain semantic distributions. With the explored informative trajectories, we propose to select hard samples on trajectories based on the semantic distribution uncertainty to reduce unnecessary observations that can be correctly identified. Experiments show that the perception model fine-tuned with our method outperforms the baselines trained with other exploration policies. Further, we demonstrate the robustness of our method in real-robot experiments.

Poster
Learning to Estimate 3-D States of Deformable Linear Objects from Single-Frame Occluded Point Clouds

Kangchen Lv, Mingrui Yu, Yifan Pu, Xin Jiang, Gao Huang, Xiang Li

展开摘要

Accurately and robustly estimating the state of deformable linear objects (DLOs), such as ropes and wires, is crucial for DLO manipulation and other applications. However, it remains a challenging open issue due to the high dimensionality of the state space, frequent occlusions, and noises. This paper focuses on learning to robustly estimate the states of DLOs from single-frame point clouds in the presence of occlusions using a data-driven method. We propose a novel two-branch network architecture to exploit global and local information of input point cloud respectively and design a fusion module to effectively leverage the advantages of both methods. Simulation and real-world experimental results demonstrate that our method can generate globally smooth and locally precise DLO state estimation results even with heavily occluded point clouds, which can be directly applied to real-world robotic manipulation of DLOs in 3-D space.

Poster
Learning on the Job: Self-Rewarding Offline-to-Online Finetuning for Industrial Insertion of Novel Connectors from Vision

Ashvin Nair, Brian Zhu, Gokul Narayanan, Eugen Solowjow, Sergey Levine

展开摘要

Learning-based methods in robotics hold the promise of generalization, but what can be done if a learned policy does not generalize to a new situation? In principle, if an agent can at least evaluate its own success (i.e., with a reward classifier that generalizes well even when the policy does not), it could actively practice the task and finetune the policy in this situation. We study this problem in the setting of industrial insertion tasks, such as inserting connectors in sockets and setting screws. Existing algorithms rely on precise localization of the connector or socket and carefully managed physical setups, such as assembly lines, to succeed at the task. But in unstructured environments such as homes or even some industrial settings, robots cannot rely on precise localization and may be tasked with previously unseen connectors. Offline reinforcement learning on a variety of connector insertion tasks is a potential solution, but what if the robot is tasked with inserting previously unseen connector? In such a scenario, we will still need methods that can robustly solve such tasks with online practice. One of the main observations we make in this work is that, with a suitable representation learning and domain generalization approach, it can be significantly easier for the reward function to generalize to a new but structurally similar task (e.g., inserting a new type of connector) than for the policy. This means that a learned reward function can be used to facilitate the finetuning of the robot's policy in situations where the policy fails to generalize in zero shot, but the reward function generalizes successfully. We show that such an approach can be instantiated in the real world, pretrained on 50 different connectors, and successfully finetuned to new connectors via the learned reward function. Videos and visualizations can be viewed at sites.google.com/view/learningonthejob

Poster
Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method

Alvin Shek, Bo Ying Su, Rui Chen, Changliu Liu

展开摘要

For robots to be effectively deployed in novel environments and tasks, they must be able to understand the feedback expressed by humans during intervention. This can either correct undesirable behavior or indicate additional preferences. Existing methods either require repeated episodes of interactions or assume prior known reward features, which is data-inefficient and can hardly transfer to new tasks. We relax these assumptions by describing human tasks in terms of object-centric sub-tasks and interpreting physical interventions in relation to specific objects. Our method, Object Preference Adaptation (OPA), is composed of two key stages: 1) pre-training a base policy to produce a wide variety of behaviors, and 2) online-updating according to human feedback. The key to our fast, yet simple adaptation is that general interaction dynamics between agents and objects are fixed, and only object-specific preferences are updated. Our adaptation occurs online, requires only one human intervention (one-shot), and produces new behaviors never seen during training. Trained on cheap synthetic data instead of expensive human demonstrations, our policy correctly adapts to human perturbations on realistic tasks on a physical 7DOF robot. Videos, code, and supplementary material: https://alvinosaur.github.io/AboutMe/projects/opa.

Poster
Learning and Blending Robot Hugging Behaviors in Time and Space

Michael Drolet, Joseph Campbell, Heni Ben Amor

展开摘要

We introduce an imitation learning-based physical human-robot interaction algorithm capable of predicting appropriate robot responses in complex interactions involving a superposition of multiple interactions. Our proposed algorithm, Blending Bayesian Interaction Primitives (B-BIP) allows us to achieve responsive interactions in complex hugging scenarios, capable of reciprocating and adapting to a hug's motion and timing. We show that this algorithm is a generalization of prior work, for which the original formulation reduces to the particular case of a single interaction, and evaluate our method through both an extensive user study and empirical experiments. Our algorithm yields significantly better quantitative prediction error and more-favorable participant responses with respect to accuracy, responsiveness, and timing, when compared to existing state-of-the-art methods.

Poster
Learning an Efficient Terrain Representation for Haptic Localization of a Legged Robot

Damian Sójka, Michał R. Nowicki, Piotr Skrzypczyński

展开摘要

Although haptic sensing has recently been used for legged robot localization in extreme environments where a camera or LiDAR might fail, the problem of efficiently representing the haptic signatures in a learned prior map is still open. This paper introduces an approach to terrain representation for haptic localization inspired by recent trends in machine learning. It combines this approach with the proven Monte Carlo algorithm to obtain an accurate, computation-efficient, and practical method for localizing legged robots under adversarial environmental conditions. We apply the triplet loss concept to learn highly descriptive embeddings in a transformer-based neural network. As the training haptic data are not labeled, the positive and negative examples are discriminated by their geometric locations discovered while training. We demonstrate experimentally that the proposed approach outperforms by a large margin the previous solutions to haptic localization of legged robots concerning the accuracy, inference time, and the amount of data stored in the map. As far as we know, this is the first approach that completely removes the need to use a dense terrain map for accurate haptic localization, thus paving the way to practical applications.

Poster
Learning a Single Near-hover Position Controller for Vastly Different Quadcopters

Dingqi Zhang, Antonio Loquercio, Xiangyu Wu, Ashish Kumar, Jitendra Malik, Mark W. Mueller

展开摘要

This paper proposes an adaptive near-hover position controller for quadcopters, which can be deployed to quadcopters of very different mass, size and motor constants, and also shows rapid adaptation to unknown disturbances during runtime. The core algorithmic idea is to learn a single policy that can adapt online at test time not only to the disturbances applied to the drone, but also to the robot dynamics and hardware in the same framework. We achieve this by training a neural network to estimate a latent representation of the robot and environment parameters, which is used to condition the behaviour of the controller, also represented as a neural network. We train both networks exclusively in simulation with the goal of flying the quadcopters to goal positions and avoiding crashes to the ground. We directly deploy the same controller trained in the simulation without any modifications on two quadcopters in the real world with differences in mass, size, motors, and propellers with mass differing by 4.5 times. In addition, we show rapid adaptation to sudden and large disturbances up to one-third of the mass of the quadcopters. We perform an extensive evaluation in both simulation and the physical world, where we outperform a state-of-the-art learning-based adaptive controller and a traditional PID controller specifically tuned to each platform individually. Video results can be found at https://youtu.be/U-c-LbTfvoA.

Poster
Learning Visual-Audio Representations for Voice-Controlled Robots

Peixin Chang, Shuijing Liu, D. Livingston McPherson, Katherine Driggs-Campbell

展开摘要

Based on the recent advancements in representation learning, we propose a novel pipeline for task-oriented voice-controlled robots with raw sensor inputs. Previous methods rely on a large number of labels and task-specific reward functions. Not only can such an approach hardly be improved after the deployment, but also has limited generalization across robotic platforms and tasks. To address these problems, our pipeline first learns a visual-audio representation (VAR) that associates images and sound commands. Then the robot learns to fulfill the sound command via reinforcement learning using the reward generated by the VAR. We demonstrate our approach with various sound types, robots, and tasks. We show that our method outperforms previous work with much fewer labels. We show in both the simulated and real-world experiments that the system can self-improve in previously unseen scenarios given a reasonable number of newly labeled data.

Poster
Learning Visual Locomotion with Cross-Modal Supervision

Antonio Loquercio, Ashish Kumar, Jitendra Malik

展开摘要

In this work, we show how to learn a visual walking policy that only uses a monocular RGB camera and proprioception. Since simulating RGB is hard, we necessarily have to learn vision in the real world. We start with a blind walking policy trained in simulation. This policy can traverse some terrains in the real world but often struggles since it lacks knowledge of the upcoming geometry. This can be resolved with the use of vision. We train a visual module in the real world to predict the upcoming terrain with our proposed algorithm Cross-Modal Supervision (CMS). CMS uses time-shifted proprioception to supervise vision and allows the policy to continually improve with more real-world experience. We evaluate our vision-based walking policy over a diverse set of terrains including stairs (up to 19cm high), slippery slopes (inclination of 35°), curbs and tall steps (up to 20cm), and complex discrete terrains. We achieve this performance with less than 30 minutes of real-world data. Finally, we show that our policy can adapt to shifts in the visual field with a limited amount of real-world experience.

Poster
Learning Video-Conditioned Policies for Unseen Manipulation Tasks

Elliot Chane-Sane, Cordelia Schmid, Ivan Laptev

展开摘要

The ability to specify robot commands by a non-expert user is critical for building generalist agents capable of solving a large variety of tasks. One convenient way to specify the intended robot goal is by a video of a person demonstrating the target task. While prior work typically aims to imitate human demonstrations performed in robot environments, here we focus on a more realistic and challenging setup with demonstrations recorded in natural and diverse human environments. We propose Video-conditioned Policy learning (ViP), a data-driven approach that maps human demonstrations of previously unseen tasks to robot manipulation skills. To this end, we learn our policy to generate appropriate actions given current scene observations and a video of the target task. To encourage generalization to new tasks, we avoid particular tasks during training and learn our policy from unlabelled robot trajectories and corresponding robot videos. Both robot and human videos in our framework are represented by video embeddings pre-trained for human action recognition. At test time we first translate human videos to robot videos in the common video embedding space, and then use resulting embeddings to condition our policies. Notably, our approach enables robot control by human demonstrations in a zero-shot manner, i.e., without using robot trajectories paired with human instructions during training. We validate our approach on a set of challenging multi-task robot manipulation environments and outperform state of the art. Our method also demonstrates excellent performance in a new challenging zero-shot setup where no paired data is used during training.

Poster
Learning Tool Morphology for Contact-Rich Manipulation Tasks with Differentiable Simulation

Mengxi Li, Rika Antonova, Dorsa Sadigh, Jeannette Bohg

展开摘要

When humans perform contact-rich manipulation tasks, customized tools are often necessary to simplify the task. For instance, we use various utensils for handling food, such as knives, forks and spoons. Similarly, robots may benefit from specialized tools that enable them to more easily complete a variety of tasks. We present an end-to-end framework to automatically learn tool morphology for contact-rich manipulation tasks by leveraging differentiable physics simulators. Previous work relied on manually constructed priors requiring detailed specification of a 3D object model, grasp pose and task description to facilitate the search or optimization process. Our approach only requires defining the objective with respect to task performance and enables learning a robust morphology through randomizing variations of the task. We make this optimization tractable by casting it as a continual learning problem. We demonstrate the effectiveness of our method for designing new tools in several scenarios, such as winding ropes, flipping a box and pushing peas onto a scoop in simulation. Additionally, experiments with real robots show that the tool shapes discovered by our method help them succeed in these scenarios.

Poster
Learning Tethered Perching for Aerial Robots

Fabian Hauf, Basaran Bahadir Kocer, Alan Slatter, Hai-Nguyen Nguyen, Oscar Pang, Ronald Clark, Edward Johns, Mirko Kovač

展开摘要

Aerial robots have a wide range of applications, such as collecting data in hard-to-reach areas. This requires the longest possible operation time. However, because currently available commercial batteries have limited specific energy of roughly 300 W h kg-1, a drone's flight time is a bottleneck for sustainable long-term data collection. Inspired by birds in nature, a possible approach to tackle this challenge is to perch drones on trees, and environmental or man-made structures, to save energy whilst in operation. In this paper, we propose an algorithm to automatically generate trajectories for a drone to perch on a tree branch, using the proposed tethered perching mechanism with a pendulum-like structure. This enables a drone to perform an energy-optimised, controlled 180° flip to safely disarm upside down. To fine-tune a set of reachable trajectories, a soft actor critic-based reinforcement algorithm is used. Our experimental results show the feasibility of the set of trajectories with successful perching. Our findings demonstrate that the proposed approach enables energy-efficient landing for long-term data collection tasks.

Poster
Learning State Conditioned Linear Mappings for Low-Dimensional Control of Robotic Manipulators

Michael Przystupa, Kerrick Johnstonbaugh, Zichen Zhang, Laura Petrich, Masood Dehghan, Faezeh Haghverd, Martin Jagersand

展开摘要

Identifying an appropriate task space can simplify solving robotic manipulation problems. One solution is deploying control algorithms in a learned low-dimensional action space. Linear and nonlinear action mapping methods have trade-offs between simplicity and the ability to express motor commands outside of a single low-dimensional subspace. We propose that learning local linear action representations can achieve both of these benefits. Our state-conditioned linear maps ensure that for any given state, the high-dimensional robotic actuation is linear in the low-dimensional actions. As the robot state evolves, so do the action mappings, so that necessary motions can be performed during a task. These local linear representations guarantee desirable theoretical properties by design. We validate these findings empirically through two user studies. Results suggest state-conditioned linear maps outperform conditional autoencoder and PCA baselines on a pick-and-place task and perform comparably to mode switching in a more complex pouring task.

Poster
Learning Stable Dynamics via Iterative Quadratic Programming

Paul Gesel, Momotaz Begum

展开摘要

This paper proposes a novel autonomous dynamic system (ADS) based controller for trajectory learning from demonstration (LfD). We call our method Learning Stable Dynamics via Iterative Quadratic Programming (LSD-IQP). LSD-IQP learns an energy function and an ADS from demonstrations via semi-infinite quadratic programming. Energy function constraints are imposed on the learned ADS to ensure convergence to a single goal position. Unlike other energy-based methods, LSD-IQP allows the energy function to have both local maximums and saddle points. This flexibility enables LSD-IQP to learn a broader class of motions compared to other ADS-based controllers. We demonstrate the capabilities of LSD-IQP via several experiments, including: 1) learning handwritten symbols and comparing the swept error area to several other ADS methods 2) learning a pick-and-place task with novel goal positions for a robot, and 3) learning a point to point motion in the presence of a non-convex obstacle for a robot.

Poster
Learning Stabilization Control from Observations by Learning Lyapunov-like Proxy Models

Milan Ganai, Chiaki Hirayama, Ya-Chien Chang, Sicun Gao

展开摘要

The deployment of Reinforcement Learning to robotics applications faces the difficulty of reward engineering. Therefore, approaches have focused on creating reward functions by Learning from Observations (LfO) which is the task of learning policies from expert trajectories that only contain state sequences. We propose new methods for LfO for the important class of continuous control problems of learning to stabilize, by introducing intermediate proxy models acting as reward functions between the expert and the agent policy based on Lyapunov stability theory. Our LfO training process consists of two steps. The first step attempts to learn a Lyapunov-like landscape proxy model from expert state sequences without access to any kinematics model, and the second step uses the learned landscape model to guide in training the learner's policy. We formulate novel learning objectives for the two steps that are important for overall training success. We evaluate our methods in real automobile robot environments and other simulated stabilization control problems in model-free settings, like Quadrotor control and maintaining upright positions of Hopper in MuJoCo. We compare with state-of-the-art approaches and show the proposed methods can learn efficiently with less expert observations.

Poster