ICRA 2022 论文列表

IEEE International Conference on Robotics and Automation

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931篇论文

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Learning Periodic Tasks from Human Demonstrations

Jingyun Yang, Junwu Zhang, Connor Settle, Akshara Rai, Rika Antonova, Jeannette Bohg

展开摘要

We develop a method for learning periodic tasks from visual demonstrations. The core idea is to leverage periodicity in the policy structure to model periodic aspects of the tasks. We use active learning to optimize parameters of rhythmic dynamic movement primitives (rDMPs) and propose an objective to maximize the similarity between the motion of objects manipulated by the robot and the desired motion in human video demonstrations. We consider tasks with deformable objects and granular matter whose states are challenging to represent and track: wiping surfaces with a cloth, winding cables, and stirring granular matter with a spoon. Our method does not require tracking markers or manual annotations. The initial training data consists of 10-minute videos of random unpaired interactions with objects by the robot and human. We use these for unsupervised learning of a keypoint model to get task-agnostic visual correspondences. Then, we use Bayesian optimization to optimize rDMPs from a single human video demonstration within few robot trials. We present simulation and hardware experiments to validate our approach.

Poster
Learning Observation-Based Certifiable Safe Policy for Decentralized Multi-Robot Navigation

Yuxiang Cui, Longzhong Lin, Xiaolong Huang, Dongkun Zhang, Yunkai Wang, Wei Jing, Junbo Chen, Rong Xiong, Yue Wang

展开摘要

Safety is of great importance in multi-robot navigation problems. In this paper, we propose a control barrier function (CBF) based optimizer that ensures robot safety with both high probability and flexibility, using only sensor measurement. The optimizer takes action commands from the policy network as initial values and provides refinement to drive the potentially dangerous ones back into safe regions. With the help of a deep world model that predicts the evolution of surrounding dynamics and the consequences of different actions, the CBF module can guide the optimization within a reasonable time horizon. We also present a novel joint training framework that improves the cooperation between the Reinforcement Learning (RL) based policy and the CBF-based optimizer by utilizing reward feedback from the CBF module. We observe that our policy can achieve a higher success rate while maintaining the safety of multiple robots in significantly fewer episodes. Experiments are conducted in multiple scenarios both in simulation and the real world, the results demonstrate the effectiveness of our method in maintaining the safety of multiple robots. Code is available at https://github.com/YuxiangCui/MARL-OCBF.

Poster
Learning Object Relations with Graph Neural Networks for Target-Driven Grasping in Dense Clutter

Xibai Lou, Yang Yang, Changhyun Choi

展开摘要

Robots in the real world frequently come across identical objects in dense clutter. When evaluating grasp poses in these scenarios, a target-driven grasping system requires knowledge of spatial relations between scene objects (e.g., proximity, adjacency, and occlusions). To efficiently complete this task, we propose a target-driven grasping system that simultaneously considers object relations and predicts 6-DoF grasp poses. A densely cluttered scene is first formulated as a grasp graph with nodes representing object geometries in the grasp coordinate frame and edges indicating spatial relations between the objects. We design a Grasp Graph Neural Network (G2N2) that evaluates the grasp graph and finds the most feasible 6-DoF grasp pose for a target object. Additionally, we develop a shape completion-assisted grasp pose sampling method that improves sample quality and consequently grasping efficiency. We compare our method against several baselines in both simulated and real settings. In real-world experiments with novel objects, our approach achieves a 77.78% grasping accuracy in densely cluttered scenarios, surpassing the best-performing baseline by more than 15%. Supplementary material is available at https://sites.google.com/umn.edu/graph-grasping.

Poster
Learning Multi-step Robotic Manipulation Policies from Visual Observation of Scene and Q-value Predictions of Previous Action

Sulabh Kumra, Shirin Joshi, Ferat Sahin

展开摘要

In this work, we focus on multi-step manipulation tasks that involve long-horizon planning and considers progress reversal. Such tasks interlace high-level reasoning that consists of the expected states that can be attained to achieve an overall task and low-level reasoning that decides what actions will yield these states. We propose a sample efficient Previous Action Conditioned Robotic Manipulation Network (PAC-RoManNet) to learn the action-value functions and predict manipulation action candidates from visual observation of the scene and action-value predictions of the previous action. We define a Task Progress based Gaussian (TPG) reward function that computes the reward based on actions that lead to successful motion primitives and progress towards the overall task goal. To balance the ratio of exploration/exploitation, we introduce a Loss Adjusted Exploration (LAE) policy that determines actions from the action candidates according to the Boltzmann distribution of loss estimates. We demonstrate the effectiveness of our approach by training PAC-RoManNet to learn several challenging multi-step robotic manipulation tasks in both simulation and real-world. Experimental results show that our method outperforms the existing methods and achieves state-of-the-art performance in terms of success rate and action efficiency. The ablation studies show that TPG and LAE are especially beneficial for tasks like multiple block stacking. Additional experiments on Ravens-10 benchmark tasks suggest good generalizability of the proposed PAC-RoManNet.

Poster
Learning Multi-Task Transferable Rewards via Variational Inverse Reinforcement Learning

Se-Wook Yoo, Seung-Woo Seo

展开摘要

Many robotic tasks are composed of a lot of temporally correlated sub-tasks in a highly complex environment. It is important to discover situational intentions and proper actions by deliberating on temporal abstractions to solve problems effectively. To understand the intention separated from changing task dynamics, we extend an empowerment-based regularization technique to situations with multiple tasks based on the framework of a generative adversarial network. Under the multitask environments with unknown dynamics, we focus on learning a reward and policy from the unlabeled expert examples. In this study, we define situational empowerment as the maximum of mutual information representing how an action conditioned on both a certain state and sub-task affects the future. Our proposed method derives the variational lower bound of the situational mutual information to optimize it. We simultaneously learn the transferable multi-task reward function and policy by adding an induced term to the objective function. By doing so, the multi-task reward function helps to learn a robust policy for environmental change. We validate the advantages of our approach on multi-task learning and multi-task transfer learning. We demonstrate our proposed method has the robustness of both randomness and changing task dynamics. Finally, we prove that our method has significantly better performance and data efficiency than existing imitation learning methods on various benchmarks.

Poster
Learning Model Predictive Control for Quadrotors

Guanrui Li, Alex Tunchez, Giuseppe Loianno

展开摘要

Aerial robots can enhance their safe and agile navigation in complex and cluttered environments by efficiently exploiting the information collected during a given task. In this paper, we address the learning model predictive control problem for quadrotors. We design a learning receding-horizon nonlinear control strategy directly formulated on the system nonlinear manifold configuration space SO(3)×R3. The proposed approach exploits past successful task iterations to improve the system performance over time while respecting system dynamics and actuator constraints. We further relax its computational complexity making it compatible with real-time quadrotor control requirements. We show the effectiveness of the proposed approach in learning a minimum time control task, respecting dynamics, actuators, and environment constraints. Several experiments in simulation and real-world set-up validate the proposed approach.

Poster
Learning Local Event-based Descriptor for Patch-based Stereo Matching

Peigen Liu, Guang Chen, Zhijun Li, Huajin Tang, Alois Knoll

展开摘要

Stereo matching is an indispensable function that enables machine vision system to obtain depth information of its environment. However, most of existing algorithms rely on conventional camera, which follows the frame-based scheme and has several shortcomings: low dynamic range, low temporal resolution and high power consumption. To address these issues, we propose two novel patch-based stereo matching methods that exploit the output from a pair of neuromorphic vision sensors. Compared to frame-based camera, neuromorphic vision sensor has independent pixels that generates events at the time intensity changes occur. Based on this unique output, we first construct event representations and present a novel encoding method, which integrates with attention mechanism to encode rich spatial-temporal information of event streams. Then, we design efficient and accuracy networks and propose corresponding loss to train them, which are used to extract event-based descriptors from representations. Finally, the disparity maps are calculated based on local features and refined by two simple smoothing methods. Extensive experiments on the Multi Vehicle Stereo Event Camera Dataset demonstrate the effectiveness of our methods.

Poster
Learning Latent Graph Dynamics for Visual Manipulation of Deformable Objects

Xiao Ma, David Hsu, Wee Sun Lee

展开摘要

Manipulating deformable objects, such as ropes and clothing, is a long-standing challenge in robotics, because of their large degrees of freedom, complex non-linear dynamics, and self-occlusion in visual perception. The key difficulty is a suitable representation, rich enough to capture the object shape, dynamics for manipulation and yet simple enough to be estimated reliably from visual observations. This work aims to learn latent Graph dynamics for DefOrmable Object Manipulation (G-DOOM). G-DOOM approximates a deformable object as a sparse set of interacting keypoints, which are extracted automatically from images via unsupervised learning. It learns a graph neural network that captures abstractly the geometry and the interaction dynamics of the keypoints. To handle object self-occlusion, G-DOOM uses a recurrent neural network to track the keypoints over time and condition their interactions on the history. We then train the resulting recurrent graph dynamics model through contrastive learning in a high-fidelity simulator. For manipulation planning, G-DOOM reasons explicitly about the learned dynamics model through model-predictive control applied at each keypoint. Preliminary experiments of G-DOOM on a set of challenging rope and cloth manipulation tasks indicate strong performance, compared with state-of-the-art methods. Although trained in a simulator, G-DOOM transfers directly to a real robot for both rope and cloth manipulation 11Demo video available online at https://youtu.be/oCfbNMx2sQI.

Poster
Learning Latent Actions without Human Demonstrations

Shaunak A. Mehta, Sagar Parekh, Dylan P. Losey

展开摘要

We can make it easier for disabled users to control assistive robots by mapping the user's low-dimensional joystick inputs to high-dimensional, complex actions. Prior works learn these mappings from human demonstrations: a non-disabled human either teleoperates or kinesthetically guides the robot arm through a variety of motions, and the robot learns to reproduce the demonstrated behaviors. But this framework is often impractical — disabled users will not always have access to external demonstrations! Here we instead learn diverse teleoperation mappings without either human demonstrations or pre-defined tasks. Under our unsupervised approach the robot first optimizes for object state entropy: i.e., the robot autonomously learns to push, pull, open, close, or otherwise change the state of nearby objects. We then embed these diverse, object-oriented behaviors into a latent space for real-time control: now pressing the joystick causes the robot to perform dexterous motions like pushing or opening. We experimentally show that — with a best-case human operator — our unsupervised approach actually outperforms the teleoperation mappings learned from human demonstrations, particularly if those demonstrations are noisy or imperfect. But our user study results were less clear-cut: although our approach enabled participants to complete tasks more quickly and with fewer changes of direction, users were confused when the unsupervised robot learned unexpected behaviors. See videos of the user study here: https://youtu.be/BkqHQjsUKDg

Poster
Learning Interactive Driving Policies via Data-driven Simulation

Tsun-Hsuan Wang, Alexander Amini, Wilko Schwarting, Igor Gilitschenski, Sertac Karaman, Daniela Rus

展开摘要

Data-driven simulators promise high data-efficiency for driving policy learning. When used for modelling interactions, this data-efficiency becomes a bottleneck: small underlying datasets often lack interesting and challenging edge cases for learning interactive driving. We address this challenge by proposing a data-driven simulation engine† that uses inpainted ado vehicles for learning robust driving policies. Thus, our approach can be used to learn policies that involve multi-agent interactions and allows for training via state-of-the-art policy learning methods. We evaluate the approach for learning standard interaction scenarios in driving. In extensive experiments, our work demonstrates that the resulting policies can be directly transferred to a full-scale autonomous vehicle without making use of any traditional sim-to-real transfer techniques such as domain randomization.

Poster
Learning Insertion Primitives with Discrete-Continuous Hybrid Action Space for Robotic Assembly Tasks

Xiang Zhang, Shiyu Jin, Changhao Wang, Xinghao Zhu, Masayoshi Tomizuka

展开摘要

This paper introduces a discrete-continuous action space to learn insertion primitives for robotic assembly tasks. Primitives are sequences of elementary actions with certain exit conditions, such as “pushing down the peg until contact”. Since the primitive is an abstraction of robot control commands and encodes human prior knowledge, it reduces the exploration difficulty and yields better learning efficiency. In this paper, we learn robot assembly skills via primitives. Specifically, we formulate insertion primitives as parameterized actions: hybrid actions consisting of discrete primitive types and continuous primitive parameters. Compared with the previous work using a set of discretized parameters for each primitive, the agent in our method can freely choose primitive parameters from a continuous space, which is more flexible and efficient. To learn these insertion primitives, we propose Twin-Smoothed Multi-pass Deep Q-Network (TS-MP-DQN), an advanced version of MP-DQN with twin Q-network to reduce the Q-value over-estimation. Extensive experiments are conducted in the simulation and real world for validation. From experiment results, our approach achieves higher success rates than three baselines: MP-DQN with parameterized actions, primitives with discrete parameters, and continuous velocity control. Furthermore, learned primitives are robust to sim-to-real transfer and can generalize to challenging assembly tasks such as tight round peg-hole and complex shaped electric connectors with promising success rates. Experiment videos are available at https://msc.berkeley.edu/research/insertion-primitives.html.

Poster
Learning Friction Model for Magnet-Actuated Tethered Capsule Robot

Yi Wang, Yuyang Tu, Yuchen He, Xutian Deng, Ziwei Lei, Jianwei Zhang, Miao Li

展开摘要

The potential diagnostic applications of magnet-actuated capsules have been greatly increased in recent years. For most of these potential applications, accurate position control of the capsule have been highly demanding. However, the friction between the robot and the environment as well as the drag force from the tether play a significant role during the motion control of the capsule. Moreover, these forces especially the friction force are typically hard to model beforehand. In this paper, we first designed a magnet-actuated tethered capsule robot, where the driving magnet is mounted on the end of a robotic arm. Then, we proposed a learning-based approach to model the friction force between the capsule and the environment, with the goal of increasing the control accuracy of the whole system. Finally, several real robot experiments are demonstrated to showcase the effectiveness of our proposed approach.

Poster
Learning Emergent Discrete Message Communication for Cooperative Reinforcement Learning

Sheng Li, Yutai Zhou, Ross Allen, Mykel J Kochenderfer

展开摘要

Communication is an important factor that en-ables agents to work cooperatively in multi-agent reinforcement learning (MARL) contexts. Prior work used continuous message communication whose high representational capacity comes at the expense of interpretability. Allowing agents to learn their own discrete emergent message communication protocols can increase the interpretability for human designers and other agents. This paper proposes a method to generate discrete messages analogous to human languages. Discrete message communication is achieved by a broadcast-and-listen mecha-nism based on self-attention. We show that discrete message communication has performance comparable to continuous message communication but with a much smaller vocabulary size. Discrete message communication protocols can potentially be used for human-agent interaction.

Poster
Learning Efficient and Robust Multi-Modal Quadruped Locomotion: A Hierarchical Approach

Shaohang Xu, Lijun Zhu, Chin Pang Ho

展开摘要

Four-legged animals are able to change their gaits adaptively for lower energy consumption. However, designing a robust controller for their robot counterparts with multi-modal locomotion remains challenging. In this paper, we present a hierarchical control framework that decomposes this challenge into two kinds of problems: high-level decision-making for gait selection and robust low-level control in complex application environments. For gait transitions, we use reinforcement learning (RL) to design a gait policy that selects the optimal gaits in different environments. After the gait is decided, model predictive control (MPC) is applied to implement the desired gait. To improve the robustness of the locomotion, a model adaptation policy is developed to optimize the input parameters of our MPC controller adaptively. The control framework is first trained and tested in simulation, and then it is applied directly to a quadruped robot in real without any fine-tuning. We show that our control framework is more energy efficient by choosing different gaits and is more robust by adjusting model parameters compared to baseline controllers.

Poster
Learning Design and Construction with Varying-Sized Materials via Prioritized Memory Resets

Yunfei Li, Tao Kong, Lei Li, Yi Wu

展开摘要

Can a robot autonomously learn to design and construct a bridge from varying-sized blocks without a blueprint? It is a challenging task with long horizon and sparse reward - the robot has to figure out physically stable design schemes and feasible actions to manipulate and transport blocks. Due to diverse block sizes, the state space and action trajectories are vast to explore. In this paper, we propose a hierarchical approach for this problem. It consists of a reinforcement-learning designer to propose high-level building instructions and a motion-planning-based action generator to manipulate blocks at the low level. For high-level learning, we develop a novel technique, prioritized memory resetting (PMR) to improve exploration. PMR adaptively resets the state to those most critical configurations from a replay buffer so that the robot can resume training on partial architectures instead of from scratch. Furthermore, we augment PMR with auxiliary training objectives and fine-tune the designer with the locomotion generator. Our experiments in simulation and on a real deployed robotic system demonstrate that it is able to effectively construct bridges with blocks of varying sizes at a high success rate. Demos can be found at https://sites.google.com/view/bridge-pmr.

Poster
Learning Crowd-Aware Robot Navigation from Challenging Environments via Distributed Deep Reinforcement Learning

Sango Matsuzaki, Yuji Hasegawa

展开摘要

This paper presents a deep reinforcement learning (DRL) sframework for safe and efficient navigation in crowded environments. Here, the robot learns cooperative behavior using a new reward function that penalizes robot actions interfering with the pedestrian's movement. Also, we propose a simulated pedestrian policy reflecting data from actual pedestrian movements. Furthermore, we introduce a collision detection that considers the pedestrian's personal space to generate affinity robot behavior. To efficiently explore this simulation environment, we propose distributed learning using Ape-X [1]. We deployed the robot in a real environment and verified its crowd-aware navigation performance compared with an actual human in terms of path length, travel time, and the number of abrupt avoidances.

Poster
Learning Controller Gains on Bipedal Walking Robots via User Preferences

Noel Csomay-Shanklin, Maegan Tucker, Min Dai, Jenna Reher, Aaron D. Ames

展开摘要

Experimental demonstration of complex robotic behaviors relies heavily on finding the correct controller gains. This painstaking process is often completed by a domain expert, requiring deep knowledge of the relationship between parameter values and the resulting behavior of the system. Even when such knowledge is possessed, it can take significant effort to navigate the nonintuitive landscape of possible parameter combinations. In this work, we explore the extent to which preference-based learning can be used to optimize controller gains online by repeatedly querying the user for their preferences. This general methodology is applied to two variants of control Lyapunov function based nonlinear controllers framed as quadratic programs, which provide theoretical guarantees but are challenging to realize in practice. These controllers are successfully demonstrated both on the planar underactuated biped, AMBER, and on the 3D underactuated biped, Cassie. We experimentally evaluate the performance of the learned controllers and show that the proposed method is repeatably able to learn gains that yield stable and robust locomotion.

Poster
Learning 6-DoF Object Poses to Grasp Category-Level Objects by Language Instructions

Chilam Cheang, Haitao Lin, Yanwei Fu, Xiangyang Xue

展开摘要

This paper studies the task of any objects grasping from the known categories by free-form language instructions. This task demands the technique in computer vision, natural language processing, and robotics. We bring these disciplines together on this open challenge, which is essential to human-robot interaction. Critically, the key challenge lies in inferring the category of objects from linguistic instructions and accurately estimating the 6-DoF information of unseen objects from the known classes. In contrast, previous works focus on inferring the pose of object candidates at the instance level. This significantly limits its applications in real-world scenarios. In this paper, we propose a language-guided 6-DoF category-level object localization model to achieve robotic grasping by comprehending human intention. To this end, we propose a novel two-stage method. Particularly, the first stage grounds the target in the RGB image through language description of names, attributes, and spatial relations of objects. The second stage extracts and segments point clouds from the cropped depth image and estimates the full 6-DoF object pose at category-level. Under such a manner, our approach can locate the specific object by following human instructions, and estimate the full 6-DoF pose of a category-known but unseen instance which is not utilized for training the model. Extensive experimental results show that our method is competitive with the state-of-the-art language-conditioned grasp method. Importantly, we deploy our approach on a physical robot to validate the usability of our framework in real-world applications. Please refer to the supplementary for the demo videos of our robot experiments.

Poster
Learn to Grasp with Less Supervision: A Data-Efficient Maximum Likelihood Grasp Sampling Loss

Xinghao Zhu, Yefan Zhou, Yongxiang Fan, Lingfeng Sun, Jianyu Chen, Masayoshi Tomizuka

展开摘要

Robotic grasping for a diverse set of objects is essential in many robot manipulation tasks. One promising approach is to learn deep grasping models from large training datasets of object images and grasp labels. However, empirical grasping datasets are typically sparsely labeled (i.e., a small number of successful grasp labels**Labels refer to marking the image to indicate a successful robotic grasp. in each image). The data sparsity issue can lead to insufficient supervision and false-negative labels, and thus results in poor learning results. This paper proposes a Maximum Likelihood Grasp Sampling Loss (MLGSL) to tackle the data sparsity issue. The proposed method supposes that successful grasps are stochastically sampled from the predicted grasp distribution and maximizes the observing likelihood. MLGSL is utilized for training a fully convolutional network that generates thousands of grasps simultaneously. Training results suggest that models based on MLGSL can learn to grasp with datasets composing of 2 labels per image. Compared to previous works, which require training datasets of 16 labels per image, MLGSL is 8× more data-efficient. Meanwhile, physical robot experiments demonstrate an equivalent performance at a 90.7% grasp success rate on household objects. Codes and videos are available at [1].

Poster
Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing

Axel Brunnbauer, Luigi Berducci, Andreas Brandstátter, Mathias Lechner, Ramin Hasani, Daniela Rus, Radu Grosu

展开摘要

World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become practicable on standard RL benchmarks and some games, their effectiveness in real-world robotics applications has not been explored. In this paper, we investigate how such agents generalize to real-world autonomous vehicle control tasks, where advanced model-free deep RL algorithms fail. In particular, we set up a series of time-lap tasks for an F1TENTH racing robot, equipped with a high-dimensional LiDAR sensor, on a set of test tracks with a gradual increase in their complexity. In this continuous-control setting, we show that model-based agents capable of learning in imagination substantially outperform model-free agents with respect to performance, sample efficiency, successful task completion, and generalization. Moreover, we show that the generalization ability of model-based agents strongly depends on the choice of their observation model. We provide extensive empirical evidence for the effectiveness of world models provided with long enough memory horizons in sim2real tasks.

Poster