ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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主题: 强化学习 · 405 篇论文 · 重置筛选

AssistanceZero: Scalably Solving Assistance Games

Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca Dragan

展开摘要

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Code and videos are available at https://anonymous.4open.science/w/scalably-solving-assistance-games/.

Poster
Discriminative Policy Optimization for Token-Level Reward Models

Hongzhan Chen, Tao Yang, Shiping Gao, Ruijun Chen, Xiaojun Quan, Hongtao Tian, Ting Yao

展开摘要

Process reward models (PRMs) provide more nuanced supervision compared to outcome reward models (ORMs) for optimizing policy models, positioning them as a promising approach to enhancing the capabilities of LLMs in complex reasoning tasks. Recent efforts have advanced PRMs from step-level to token-level granularity by integrating reward modeling into the training of generative models, with reward scores derived from token generation probabilities. However, the conflict between generative language modeling and reward modeling may introduce instability and lead to inaccurate credit assignments. To address this challenge, we revisit token-level reward assignment by decoupling reward modeling from language generation and derive a token-level reward model through the optimization of a discriminative policy, termed the Q-function Reward Model (Q-RM). We theoretically demonstrate that Q-RM explicitly learns token-level Q-functions from preference data without relying on fine-grained annotations. In our experiments, Q-RM consistently outperforms all baseline methods across various benchmarks. For example, when integrated into PPO/REINFORCE algorithms, Q-RM enhances the average Pass@1 score by 5.85/4.70 points on mathematical reasoning tasks compared to the ORM baseline, and by 4.56/5.73 points compared to the token-level PRM counterpart. Moreover, reinforcement learning with Q-RM significantly enhances training efficiency, achieving convergence 12× faster than ORM on GSM8K and 11× faster than step-level PRM on MATH. Code and data are available at https://github.com/homzer/Q-RM.

Poster
Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning

Motoki Omura, Kazuki Ota, Takayuki Osa, YUSUKE Mukuta, Tatsuya Harada

展开摘要

For continuous action spaces, actor-critic methods are widely used in online reinforcement learning (RL). However, unlike RL algorithms for discrete actions, which generally model the optimal value function using the Bellman optimality operator, RL algorithms for continuous actions typically model Q-values for the current policy using the Bellman operator. These algorithms for continuous actions rely exclusively on policy updates for improvement, which often results in low sample efficiency. This study examines the effectiveness of incorporating the Bellman optimality operator into actor-critic frameworks. Experiments in a simple environment show that modeling optimal values accelerates learning but leads to overestimation bias. To address this, we propose an annealing approach that gradually transitions from the Bellman optimality operator to the Bellman operator, thereby accelerating learning while mitigating bias. Our method, combined with TD3 and SAC, significantly outperforms existing approaches across various locomotion and manipulation tasks, demonstrating improved performance and robustness to hyperparameters related to optimality.

Poster
Multi-Turn Code Generation Through Single-Step Rewards

Arnav Kumar Jain, Gonzalo Gonzalez-Pumariega, Wayne Chen, Alexander M Rush, Wenting Zhao, Sanjiban Choudhury

展开摘要

We address the problem of code generation from multi-turn execution feedback. Existing methods either generate code without feedback or use complex, hierarchical reinforcement learning to optimize multi-turn rewards. We propose a simple yet scalable approach, $\mu$CODE, that solves multi-turn code generation using only single-step rewards. Our key insight is that code generation is a one-step recoverable MDP, where the correct code can be recovered from any intermediate code state in a single turn. $\mu$CODE iteratively trains both a generator to provide code solutions conditioned on multi-turn execution feedback and a verifier to score the newly generated code. Experimental evaluations show that our approach achieves significant improvements over state-of-the-art baselines. We provide analysis of the design choices of the reward models and policy, and show the efficacy of $\mu$CODE at utilizing the execution feedback.

Spotlight
Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorization

Chenbei Lu, Laixi Shi, Zaiwei Chen, Chenye Wu, Adam Wierman

展开摘要

Factored Markov Decision Processes (FMDPs) offer a promising framework for overcoming the curse of dimensionality in reinforcement learning (RL) by decomposing high-dimensional MDPs into smaller and independently evolving components. Despite their potential, existing studies on FMDPs face three key limitations: reliance on perfectly factorizable models, suboptimal sample complexity guarantees for model-based algorithms, and the absence of model-free algorithms. To address these challenges, we introduce approximate factorization, which extends FMDPs to handle imperfectly factored models. Moreover, we develop a model-based algorithm and a model-free algorithm (in the form of variance-reduced Q-learning), both achieving the first near-minimax sample complexity guarantees for FMDPs. A key novelty in the design of these two algorithms is the development of a graph-coloring-based optimal synchronous sampling strategy. Numerical simulations based on the wind farm storage control problem corroborate our theoretical findings.

Poster
Unraveling the Interplay between Carryover Effects and Reward Autocorrelations in Switchback Experiments

Qianglin Wen, Chengchun Shi, YingYang, Niansheng Tang, Hongtu Zhu

展开摘要

A/B testing has become the gold standard for modern technological industries for policy evaluation. Motivated by the widespread use of switchback experiments in A/B testing, this paper conducts a comprehensive comparative analysis of various switchback designs in Markovian environments. Unlike many existing works which derive the optimal design based on specific and relatively simple estimators, our analysis covers a range of state-of-the-art estimators developed in the reinforcement learning literature. It reveals that the effectiveness of different switchback designs depends crucially on (i) the size of the carryover effect and (ii) the autocorrelations among reward errors over time. Meanwhile, these findings are estimator-agnostic, i.e., they apply to all the aforementioned estimators. Based on these insights, we provide a workflow to offer guidelines for practitioners on designing switchback experiments in A/B testing.

Poster
Private Federated Learning using Preference-Optimized Synthetic Data

Charlie Hou, Mei-Yu Wang, Yige Zhu, Daniel Lazar, Giulia Fanti

展开摘要

In practical settings, differentially private federated learning (DP-FL) is the dominant method for training models from private, on-device client data. Recent work has suggested that DP-FL may be enhanced or outperformed by methods that use DP synthetic data (Wu et al., 2024; Hou et al., 2024). The primary algorithms for generating DP synthetic data for FL applications require careful prompt engineering based on public information and/or iterative private client feedback. Our key insight is that the private client feedback collected by prior DP synthetic data methods (Hou et al., 2024; Xie et al., 2024) can be viewed as a preference ranking. Our algorithm, Preference Optimization for Private Client Data (POPri) harnesses client feedback using preference optimization algorithms such as Direct Preference Optimization (DPO) to fine-tune LLMs to generate high-quality DP synthetic data. To evaluate POPri, we release LargeFedBench, a new federated text benchmark for uncontaminated LLM evaluations on federated client data. POPri closes the gap in next-token prediction accuracy between the fully-private and non-private settings by up to 68%, compared to 52% for prior synthetic data methods, and 10% for state-of-the-art DP federated learning methods. The code and data are available at https://github.com/meiyuw/POPri.

Poster
Stealing That Free Lunch: Exposing the Limits of Dyna-Style Reinforcement Learning

Brett Barkley, David Fridovich-Keil

展开摘要

Dyna-style off-policy model-based reinforcement learning (DMBRL) algorithms are a family of techniques for generating synthetic state transition data and thereby enhancing the sample efficiency of off-policy RL algorithms. This paper identifies and investigates a surprising performance gap observed when applying DMBRL algorithms across different benchmark environments with proprioceptive observations. We show that, while DMBRL algorithms perform well in control tasks in OpenAI Gym, their performance can drop significantly in DeepMind Control Suite (DMC), even though these settings offer similar tasks and identical physics backends. Modern techniques designed to address several key issues that arise in these settings do not provide a consistent improvement across all environments, and overall our results show that adding synthetic rollouts to the training process --- the backbone of Dyna-style algorithms --- significantly degrades performance across most DMC environments. Our findings contribute to a deeper understanding of several fundamental challenges in model-based RL and show that, like many optimization fields, there is no free lunch when evaluating performance across diverse benchmarks in RL.

Poster
Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

Jinmin He, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

展开摘要

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

Poster
Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning

Zhiyao Zhang, Myeung Suk Oh, FNU Hairi, Ziyue Luo, Alvaro Velasquez, Jia Liu

展开摘要

Actor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of $\mathcal{O}(1/T)$, where $T$ is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results.

Poster
Optimizing Language Models for Inference Time Objectives using Reinforcement Learning

Yunhao Tang, Kunhao Zheng, Gabriel Synnaeve, Remi Munos

展开摘要

In this work, we investigate the merits of explicitly optimizing for inference time algorithmic performance during model training. We show how optimizing for inference time performance can improve overall model efficacy. We consider generic inference time objectives with $k$ samples, with focus on pass@$k$ and majority voting as two main applications. With language model training on reasoning datasets, we showcase the performance trade-off enabled by training with such objectives. When training on code generation tasks, we show that the approach significantly improves pass@$k$ objectives compared to the baseline method.

Poster
MARGE: Improving Math Reasoning with Guided Exploration

Jingyue Gao, Runji Lin, Keming Lu, Bowen Yu, Junyang Lin, Jianyu Chen

展开摘要

Large Language Models (LLMs) exhibit strong potential in mathematical reasoning, yet their effectiveness is often limited by a shortage of high-quality queries. This limitation necessitates scaling up computational responses through self-generated data, yet current methods struggle due to spurious correlated data caused by ineffective exploration across all reasoning stages. To address such challenge, we introduce **MARGE**: Improving **Ma**th **R**easoning with **G**uided **E**xploration, a novel method that enhances mathematical reasoning through hit-guided exploration. MARGE systematically explores intermediate reasoning states derived from self-generated solutions, enabling adequate exploration and improved credit assignment throughout the reasoning process. Notably, MARGE improves both single-shot accuracy and exploration diversity, mitigating a common trade-off in alignment methods. These results demonstrate MARGE's effectiveness in enhancing mathematical reasoning capabilities and unlocking the potential of scaling self-generated training data.

Poster
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models

Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk, Pavel Kolev, Georg Martius

展开摘要

Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children’s play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.

Poster
Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning

Yuhui Wang, Qingyuan Wu, Dylan R. Ashley, Francesco Faccio, Weida Li, Chao Huang, Jürgen Schmidhuber

展开摘要

The Value Iteration Network (VIN) is an end-to-end differentiable neural network architecture for planning. It exhibits strong generalization to unseen domains by incorporating a differentiable planning module that operates on a latent Markov Decision Process (MDP). However, VINs struggle to scale to long-term and large-scale planning tasks, such as navigating a $100\times 100$ maze---a task that typically requires thousands of planning steps to solve. We observe that this deficiency is due to two issues: the representation capacity of the latent MDP and the planning module's depth. We address these by augmenting the latent MDP with a dynamic transition kernel, dramatically improving its representational capacity, and, to mitigate the vanishing gradient problem, introduce an "adaptive highway loss" that constructs skip connections to improve gradient flow. We evaluate our method on 2D/3D maze navigation environments, continuous control, and the real-world Lunar rover navigation task. We find that our new method, named Dynamic Transition VIN (DT-VIN), scales to 5000 layers and solves challenging versions of the above tasks. Altogether, we believe that DT-VIN represents a concrete step forward in performing long-term large-scale planning in complex environments.

Poster
Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation

Haozhe Ma, Fangling Li, Jing Yu Lim, Zhengding Luo, Thanh Vinh Vo, Tze-Yun Leong

展开摘要

Existing reward shaping techniques for sparse-reward reinforcement learning generally fall into two categories: novelty-based exploration bonuses and significance-based hidden state values. The former promotes exploration but can lead to distraction from task objectives, while the latter facilitates stable convergence but often lacks sufficient early exploration. To address these limitations, we propose Dual Random Networks Distillation (DuRND), a novel reward shaping framework that efficiently balances exploration and exploitation in a unified mechanism. DuRND leverages two lightweight random network modules to simultaneously compute two complementary rewards: a novelty reward to encourage directed exploration and a contribution reward to assess progress toward task completion. With low computational overhead, DuRND excels in high-dimensional environments with challenging sparse rewards, such as Atari, VizDoom, and MiniWorld, outperforming several benchmarks.

Poster
Symmetric Reinforcement Learning Loss for Robust Learning on Diverse Tasks and Model Scales

JU-SEUNG BYUN, Andrew Perrault

展开摘要

Reinforcement learning (RL) training is inherently unstable due to factors such as moving targets and high gradient variance. Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning from AI Feedback (RLAIF) introduce additional challenges. For instance, diverse preferences complicate the alignment process, and prediction errors in a trained reward model can become more severe as the LLM generates unseen outputs. These RL challenges create confusion about whether the probability of an action for a given state should be increased or decreased, similar to the noise in labels for classification tasks. In this work, we focus on RL algorithms that share learning difficulties with cross-entropy loss, especially for low-probability predictions. To enhance stability, we adapt reverse cross-entropy (RCE) from supervised learning for noisy data, defining a symmetric RL loss. We demonstrate performance improvements across various tasks and scales. We conduct experiments in discrete action tasks (Atari games) and continuous action space tasks (MuJoCo benchmark and Box2D) using Symmetric A2C (SA2C) and Symmetric PPO (SPPO). Notably, SPPO shows strong performance across different hyperparameters. Furthermore, we validate the symmetric RL loss in the RLHF framework using PPO for natural language processing tasks such as IMDB positive sentiment and TL;DR summarization.

Poster
Imitation Learning from a Single Temporally Misaligned Video

William Huey, Huaxiaoyue Wang, Anne Wu, Yoav Artzi, Sanjiban Choudhury

展开摘要

We examine the problem of learning sequential tasks from a single visual demonstration. A key challenge arises when demonstrations are temporally misaligned due to variations in timing, differences in embodiment, or inconsistencies in execution. Existing approaches treat imitation as a distribution-matching problem, aligning individual frames between the agent and the demonstration. However, we show that such frame-level matching fails to enforce temporal ordering or ensure consistent progress. Our key insight is that matching should instead be defined at the level of sequences. We propose that perfect matching occurs when one sequence successfully covers all the subgoals in the same order as the other sequence. We present ORCA (ORdered Coverage Alignment), a dense per-timestep reward function that measures the probability of the agent covering demonstration frames in the correct order. On temporally misaligned demonstrations, we show that agents trained with the ORCA reward achieve $4.5$x improvement ($0.11 \rightarrow 0.50$ average normalized returns) for Meta-world tasks and $6.6$x improvement ($6.55 \rightarrow 43.3$ average returns) for Humanoid-v4 tasks compared to the best frame-level matching algorithms. We also provide empirical analysis showing that ORCA is robust to varying levels of temporal misalignment. The project website is at https://portal-cornell.github.io/orca/

Poster
Reward Translation via Reward Machine in Semi-Alignable MDPs

Yun Hua, Haosheng Chen, Wenhao Li, Bo Jin, Baoxiang Wang, Hongyuan Zha, Xiangfeng Wang

展开摘要

Addressing reward design complexities in deep reinforcement learning is facilitated by knowledge transfer across different domains. To this end, we define \textit{reward translation} to describe the cross-domain reward transfer problem. However, current methods struggle with non-pairable and non-time-alignable incompatible MDPs. This paper presents an adaptable reward translation framework \textit{neural reward translation} featuring \textit{semi-alignable MDPs}, which allows efficient reward translation under relaxed constraints while handling the intricacies of incompatible MDPs. Given the inherent difficulty of directly mapping semi-alignable MDPs and transferring rewards, we introduce an indirect mapping method through reward machines, created using limited human input or LLM-based automated learning. Graph-matching techniques establish links between reward machines from distinct environments, thus enabling cross-domain reward translation within semi-alignable MDP settings. This broadens the applicability of DRL across multiple domains. Experiments substantiate our approach's effectiveness in tasks under environments with semi-alignable MDPs.

Poster
RobustLight: Improving Robustness via Diffusion Reinforcement Learning for Traffic Signal Control

Mingyuan Li, Jiahao Wang, Guangsheng Yu, Xu Wang, Qianrun Chen, Wei Ni, Lixiang Li, Haipeng Peng

展开摘要

Reinforcement Learning (RL) optimizes Traffic Signal Control (TSC) to reduce congestion and emissions, but real-world TSC systems face challenges like adversarial attacks and missing data, leading to incorrect signal decisions and increased congestion. Existing methods, limited to offline data predictions, address only one issue and fail to meet TSC's dynamic, real-time needs. We propose RobustLight, a novel framework with an enhanced, plug-and-play diffusion model to improve TSC robustness against noise, missing data, and complex patterns by restoring attacked data. RobustLight integrates two algorithms to recover original data states without altering existing TSC platforms. Using a dynamic state infilling algorithm, it trains the diffusion model online. Experiments on real-world datasets show RobustLight improves recovery performance by up to 50.43\% compared to baseline scenarios. It effectively counters diverse adversarial attacks and missing data. The relevant datasets and code are available at Github.

Poster
Learning Mean Field Control on Sparse Graphs

Christian Fabian, Kai Cui, Heinz Koeppl

展开摘要

Large agent networks are abundant in applications and nature and pose difficult challenges in the field of multi-agent reinforcement learning (MARL) due to their computational and theoretical complexity. While graphon mean field games and their extensions provide efficient learning algorithms for dense and moderately sparse agent networks, the case of realistic sparser graphs remains largely unsolved. Thus, we propose a novel mean field control model inspired by local weak convergence to include sparse graphs such as power law networks with coefficients above two. Besides a theoretical analysis, we design scalable learning algorithms which apply to the challenging class of graph sequences with finite first moment. We compare our model and algorithms for various examples on synthetic and real world networks with mean field algorithms based on Lp graphons and graphexes. As it turns out, our approach outperforms existing methods in many examples and on various networks due to the special design aiming at an important, but so far hard to solve class of MARL problems.

Poster