ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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主题: 强化学习 · 405 篇论文 · 重置筛选

Reinforcement Learning with Random Time Horizons

Enric Ribera Borrell, Lorenz Richter, Christof Schuette

展开摘要

We extend the standard reinforcement learning framework to random time horizons. While the classical setting typically assumes finite and deterministic or infinite runtimes of trajectories, we argue that multiple real-world applications naturally exhibit random (potentially trajectory-dependent) stopping times. Since those stopping times typically depend on the policy, their randomness has an effect on policy gradient formulas, which we (mostly for the first time) derive rigorously in this work both for stochastic and deterministic policies. We present two complementary perspectives, trajectory or state-space based, and establish connections to optimal control theory. Our numerical experiments demonstrate that using the proposed formulas can significantly improve optimization convergence compared to traditional approaches.

Poster
Chip Placement with Diffusion Models

Vint Lee, Minh Nguyen, Leena Elzeiny, Chun Deng, Pieter Abbeel, John Wawrzynek

展开摘要

Macro placement is a vital step in digital circuit design that defines the physical location of large collections of components, known as macros, on a 2D chip. Because key performance metrics of the chip are determined by the placement, optimizing it is crucial. Existing learning-based methods typically fall short because of their reliance on reinforcement learning (RL), which is slow and struggles to generalize, requiring online training on each new circuit. Instead, we train a diffusion model capable of placing new circuits zero-shot, using guided sampling in lieu of RL to optimize placement quality. To enable such models to train at scale, we designed a capable yet efficient architecture for the denoising model, and propose a novel algorithm to generate large synthetic datasets for pre-training. To allow zero-shot transfer to real circuits, we empirically study the design decisions of our dataset generation algorithm, and identify several key factors enabling generalization. When trained on our synthetic data, our models generate high-quality placements on unseen, realistic circuits, achieving competitive performance on placement benchmarks compared to state-of-the-art methods.

Poster
The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks

Walter Mayor, Johan Obando-Ceron, Aaron Courville, Pablo Samuel Castro

展开摘要

The use of parallel actors for data collection has been an effective technique used in reinforcement learning (RL) algorithms. The manner in which data is collected in these algorithms, controlled via the number of parallel environments and the rollout length, induces a form of bias-variance trade-off; the number of training passes over the collected data, on the other hand, must strike a balance between sample efficiency and overfitting. We conduct an empirical analysis of these trade-offs on PPO, one of the most popular RL algorithms that uses parallel actors, and establish connections to network plasticity and, more generally, optimization stability. We examine its impact on network architectures, as well as the hyper-parameter sensitivity when scaling data. Our analyses indicate that larger dataset sizes can increase final performance across a variety of settings, and that scaling parallel environments is more effective than increasing rollout lengths. These findings highlight the critical role of data collection strategies in improving agent performance.

Poster
EVOLvE: Evaluating and Optimizing LLMs For In-Context Exploration

Allen Nie, Yi Su, Bo Chang, Jonathan Lee, Ed H. Chi, Quoc V Le, Minmin Chen

展开摘要

Despite their success in many domains, large language models (LLMs) remain under-studied in scenarios requiring optimal decision-making under uncertainty. This is crucial as many real-world applications, ranging from personalized recommendations to healthcare interventions, demand that LLMs not only predict but also actively learn to make optimal decisions through exploration. In this work, we measure LLMs' (in)ability to make optimal decisions in bandits, a state-less reinforcement learning setting relevant to many applications. We develop a comprehensive suite of environments, including both context-free and contextual bandits with varying task difficulties, to benchmark LLMs' performance. Motivated by the existence of optimal exploration algorithms, we propose efficient ways to integrate this algorithmic knowledge into LLMs: by providing explicit algorithm-guided support during inference; and through algorithm distillation via in-context demonstrations and fine-tuning, using synthetic data generated from these algorithms. Impressively, these techniques allow us to achieve superior exploration performance with smaller models, surpassing larger models on various tasks. We conducted an extensive ablation study to shed light on various factors, such as task difficulty and data representation, that influence the efficiency of LLM exploration. Additionally, we conduct a rigorous analysis of the LLM's exploration efficiency using the concept of regret, linking its ability to explore to the model size and underlying algorithm.

Poster
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games

Tong Yang, Bo Dai, Lin Xiao, Yuejie Chi

展开摘要

Multi-agent reinforcement learning (MARL) lies at the heart of a plethora of applications involving the interaction of a group of agents in a shared unknown environment. A prominent framework for studying MARL is Markov games, with the goal of finding various notions of equilibria in a sample-efficient manner, such as the Nash equilibrium (NE) and the coarse correlated equilibrium (CCE). However, existing sample-efficient approaches either require tailored uncertainty estimation under function approximation, or careful coordination of the players. In this paper, we propose a novel model-based algorithm, called VMG, that incentivizes exploration via biasing the empirical estimate of the model parameters towards those with a higher collective best-response values of all the players when fixing the other players' policies, thus encouraging the policy to deviate from its current equilibrium for more exploration. VMG is oblivious to different forms of function approximation, and permits simultaneous and uncoupled policy updates of all players. Theoretically, we also establish that VMG achieves a near-optimal regret for finding both the NEs of two-player zero-sum Markov games and CCEs of multi-player general-sum Markov games under linear function approximation in an online environment, which nearly match their counterparts with sophisticated uncertainty quantification.

Poster
Comparing Few to Rank Many: Active Human Preference Learning Using Randomized Frank-Wolfe Method

Kiran Koshy Thekumparampil, Gaurush Hiranandani, Kousha Kalantari, Shoham Sabach, Branislav Kveton

展开摘要

We study learning human preferences from limited comparison feedback, a core machine learning problem that is at the center of reinforcement learning from human feedback (RLHF). We formulate the problem as learning a Plackett-Luce (PL) model from a limited number of $K$-subset comparisons over a universe of $N$ items, where typically $K \ll N$. Our objective is to select the $K$-subsets such that all items can be ranked with minimal mistakes within the budget. We solve the problem using the D-optimal design, which minimizes the worst-case ranking loss under the estimated PL model. All known algorithms for this problem are computationally infeasible in our setting because we consider exponentially many subsets in $K$. To address this challenge, we propose a randomized Frank-Wolfe algorithm with memoization and sparse updates that has a low $O(N^2 + K^2)$ per-iteration complexity. We analyze it and demonstrate its empirical superiority on synthetic and open-source NLP datasets.

Poster
Guided Zeroth-Order Methods for Stochastic Non-convex Problems with Decision-Dependent Distributions

Yuya Hikima, Hiroshi Sawada, Akinori Fujino

展开摘要

In this study, we tackle an optimization problem with a known function and an unknown decision-dependent distribution, which arises in a variety of applications and is often referred to as a performative prediction problem. To solve the problem, several zeroth-order methods have been developed because the gradient of the objective function cannot be obtained explicitly due to the unknown distribution. Although these methods have theoretical convergence, they cannot utilize the information on the known function, which limits their efficiency in reducing the objective value. To overcome this issue, we propose new zeroth-order methods that generate effective update directions by utilizing information on the known function. As theoretical results, we show the convergence of our methods to stationary points and provide the worst-case sample complexity analysis, which improves the state of the arts when the maximum objective value dominates the cube root of the decision variable's dimensionality in order. Our simulation experiments on multiple applications show that our methods output solutions with lower objective values than the existing zeroth-order methods do.

Poster
Learning Fused State Representations for Control from Multi-View Observations

Zeyu Wang, Yao-Hui Li, Xin Li, Hongyu Zang, Romain Laroche, Riashat Islam

展开摘要

Multi-View Reinforcement Learning (MVRL) seeks to provide agents with multi-view observations, enabling them to perceive environment with greater effectiveness and precision. Recent advancements in MVRL focus on extracting latent representations from multiview observations and leveraging them in control tasks. However, it is not straightforward to learn compact and task-relevant representations, particularly in the presence of redundancy, distracting information, or missing views. In this paper, we propose **M**ulti-view **F**usion **S**tate for **C**ontrol (**MFSC**), firstly incorporating bisimulation metric learning into MVRL to learn task-relevant representations. Furthermore, we propose a multiview-based mask and latent reconstruction auxiliary task that exploits shared information across views and improves MFSC’s robustness in missing views by introducing a mask token. Extensive experimental results demonstrate that our method outperforms existing approaches in MVRL tasks. Even in more realistic scenarios with interference or missing views, MFSC consistently maintains high performance. The project code is available at [https://github.com/zpwdev/MFSC](https://github.com/zpwdev/MFSC).

Poster
A Computationally Efficient Algorithm for Infinite-Horizon Average-Reward Linear MDPs

Kihyuk Hong, Ambuj Tewari

展开摘要

We study reinforcement learning in infinite-horizon average-reward settings with linear MDPs. Previous work addresses this problem by approximating the average-reward setting by discounted setting and employing a value iteration-based algorithm that uses clipping to constrain the span of the value function for improved statistical efficiency. However, the clipping procedure requires computing the minimum of the value function over the entire state space, which is prohibitive since the state space in linear MDP setting can be large or even infinite. In this paper, we introduce a value iteration method with efficient clipping operation that only requires computing the minimum of value functions over the set of states visited by the algorithm. Our algorithm enjoys the same regret bound as the previous work while being computationally efficient, with computational complexity that is independent of the size of the state space.

Poster
Controlling Large Language Model with Latent Action

Chengxing Jia, Ziniu Li, Pengyuan Wang, Yi-Chen Li, Zhenyu Hou, Yuxiao Dong, Yang Yu

展开摘要

Adapting Large Language Models (LLMs) to downstream tasks using Reinforcement Learning (RL) has proven to be an effective approach. However, LLMs do not inherently define the structure of an agent for RL training, particularly in terms of specifying the action space. This paper studies learning a compact latent action space to enhance the controllability and exploration of RL for LLMs. Inspired by reinforcement learning from observations, we propose **Co**ntrolling Large Language Models with **L**atent **A**ctions **CoLA**, a framework that integrates a latent action space into pre-trained LLMs. **CoLA** employs an \emph{inverse dynamics model} to extract latent actions conditioned on future tokens, ensuring that the next token prediction is partially influenced by these actions. Simultaneously, **CoLA** fine-tunes the pre-trained LLM to function as a \emph{language world model}, capable of incorporating latent actions as inputs. Additionally, **CoLA** trains a \emph{policy model} to generate actions within this language world model. The policy model can be trained via behavior cloning to mimic a standard language model or through RL to maximize task-specific rewards. In this work, we apply **CoLA** to the Llama-3.1-8B model. Our experiments demonstrate that, compared to RL with token-level actions, **CoLA**'s latent actions enable greater semantic diversity. For enhancing downstream tasks, we show that **CoLA** with RL achieves a score of 42.4 on the \emph{math500} benchmark, surpassing the baseline score of 38.2, and reaches 68.2 when augmented with a Monte Carlo Tree Search variant. Furthermore, **CoLA** with RL consistently improves performance on agent-based tasks without degrading the pre-trained LLM's capabilities, unlike the baseline. Finally, **CoLA** reduces computation time by half in tasks involving enhanced thinking prompts for LLMs via RL. These results highlight **CoLA**'s potential to advance RL-based adaptation of LLMs for downstream applications. The CoLA model is available at \url{https://huggingface.co/LAMDA-RL/Llama-3.1-CoLA-10B}.

Poster
Learning Policy Committees for Effective Personalization in MDPs with Diverse Tasks

Luise Ge, Michael Lanier, Anindya Sarkar, Bengisu Guresti, Chongjie Zhang, Yevgeniy Vorobeychik

展开摘要

Many dynamic decision problems, such as robotic control, involve a series of tasks, many of which are unknown at training time. Typical approaches for these problems, such as multi-task and meta reinforcement learning, do not generalize well when the tasks are diverse. On the other hand, approaches that aim to tackle task diversity, such as using task embedding as policy context and task clustering, typically lack performance guarantees and require a large number of training tasks. To address these challenges, we propose a novel approach for learning a policy committee that includes at least one near-optimal policy with high probability for tasks encountered during execution. While we show that this problem is in general inapproximable, we present two practical algorithmic solutions. The first yields provable approximation and task sample complexity guarantees when tasks are low-dimensional (the best we can do due to inapproximability), whereas the second is a general and practical gradient-based approach. In addition, we provide a provable sample complexity bound for few-shot learning. Our experiments on MuJoCo and Meta-World show that the proposed approach outperforms state-of-the-art multi-task, meta-, and task clustering baselines in training, generalization, and few-shot learning, often by a large margin. Our code is available at https://github.com/CERL-WUSTL/PACMAN.

Poster
ReVISE: Learning to Refine at Test-Time via Intrinsic Self-Verification

Hyunseok Lee, Seunghyuk Oh, Jaehyung Kim, Jinwoo Shin, Jihoon Tack

展开摘要

Self-awareness, i.e., the ability to assess and correct one's generation, is a fundamental aspect of human intelligence, making its replication in large language models (LLMs) an important yet challenging task. Previous works tackle this by employing extensive reinforcement learning or relying on large external verifiers. In this work, we propose Refine via Intrinsic Self-Verification (ReVISE), an efficient and effective framework that enables LLMs to self-correct their outputs through self-verification. The core idea of ReVISE is to enable LLMs to verify their reasoning processes and continually rethink reasoning trajectories based on its verification. To implement this efficiently, we introduce a structured curriculum based on preference learning. Specifically, as ReVISE involves two challenging tasks (i.e., self-verification and reasoning correction), we tackle each task sequentially using curriculum learning, collecting both failed and successful reasoning paths to construct preference pairs for efficient training. During inference, our approach enjoys natural test-time scaling by integrating self-verification and correction capabilities, further enhanced by our proposed confidence-aware decoding mechanism. Our experiments on various reasoning tasks demonstrate that ReVISE achieves efficient self-correction and significantly improves the reasoning performance of LLMs.

Poster
Partially Observable Reinforcement Learning with Memory Traces

Onno Eberhard, Michael Muehlebach, Claire Vernade

展开摘要

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce *memory traces*. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

Poster
AdvAgent: Controllable Blackbox Red-teaming on Web Agents

Chejian Xu, Mintong Kang, Jiawei Zhang, Zeyi Liao, Lingbo Mo, Mengqi Yuan, Huan Sun, Bo Li

展开摘要

Foundation model-based agents are increasingly used to automate complex tasks, enhancing efficiency and productivity. However, their access to sensitive resources and autonomous decision-making also introduce significant security risks, where successful attacks could lead to severe consequences. To systematically uncover these vulnerabilities, we propose AdvAgent, a black-box red-teaming framework for attacking web agents. Unlike existing approaches, AdvAgent employs a reinforcement learning-based pipeline to train an adversarial prompter model that optimizes adversarial prompts using feedback from the black-box agent. With careful attack design, these prompts effectively exploit agent weaknesses while maintaining stealthiness and controllability. Extensive evaluations demonstrate that AdvAgent achieves high success rates against state-of-the-art GPT-4-based web agents across diverse web tasks. Furthermore, we find that existing prompt-based defenses provide only limited protection, leaving agents vulnerable to our framework. These findings highlight critical vulnerabilities in current web agents and emphasize the urgent need for stronger defense mechanisms. We release code at https://ai-secure.github.io/AdvAgent/.

Poster
Intersectional Fairness in Reinforcement Learning with Large State and Constraint Spaces

ERIC EATON, Marcel Hussing, Michael Kearns, Aaron Roth, Sikata Bela Sengupta, Jessica Sorrell

展开摘要

In traditional reinforcement learning (RL), the learner aims to solve a single objective optimization problem: find the policy that maximizes expected reward. However, in many real-world settings, it is important to optimize over multiple objectives simultaneously. For example, when we are interested in fairness, states might have feature annotations corresponding to multiple (intersecting) demographic groups to whom reward accrues, and our goal might be to maximize the reward of the group receiving the minimal reward. In this work, we consider a multi-objective optimization problem in which each objective is defined by a state-based reweighting of a single scalar reward function. This generalizes the problem of maximizing the reward of the minimum reward group. We provide oracle-efficient algorithms to solve these multi-objective RL problems even when the number of objectives is very large --- for tabular MDPs, as well as for large MDPs when the group functions have additional structure. The contribution of this paper is that we are able to solve this class of multi-objective RL problems with a possibly *exponentially* large class of constraints over intersecting groups in both tabular and large state space MDPs in an oracle-efficient manner. Finally, we experimentally validate our theoretical results and demonstrate applications on a preferential attachment graph MDP.

Poster
Robust Multi-Agent Reinforcement Learning with Stochastic Adversary

Ziyuan Zhou, Guanjun Liu, Mengchu Zhou, Weiran Guo

展开摘要

The performance of models trained by Multi-Agent Reinforcement Learning (MARL) is sensitive to perturbations in observations, lowering their trustworthiness in complex environments. Adversarial training is a valuable approach to enhance their performance robustness. However, existing methods often overfit to adversarial perturbations of observations and fail to incorporate prior information about the policy adopted by their protagonist agent, i.e., the primary one being trained. To address this important issue, this paper introduces Adversarial Training with Stochastic Adversary (ATSA), where the proposed adversary is trained online alongside the protagonist agent. The former consists of Stochastic Director (SDor) and SDor-guided generaTor (STor). SDor performs policy perturbations by minimizing the expected team reward of protagonists and maximizing the entropy of its policy, while STor generates adversarial perturbations of observations by following SDor's guidance. We prove that SDor's soft policy converges to a global optimum according to factorized maximum-entropy MARL and leads to the optimal adversary. This paper also introduces an SDor-STor loss function to quantify the difference between a) perturbations in the agent's policy and b) those advised by SDor. We evaluate our ATSA on StarCraft II tasks and autonomous driving scenarios, demonstrating that a) it is robust against diverse perturbations of observations while maintaining outstanding performance in perturbation-free environments, and b) it outperforms the state-of-the-art methods.

Poster
Scaling Test-Time Compute Without Verification or RL is Suboptimal

Amrith Setlur, Nived Rajaraman, Sergey Levine, Aviral Kumar

展开摘要

Despite substantial advances in scaling test-time compute, an ongoing debate in the community is how it should be scaled up to enable continued and efficient improvements with scaling. There are largely two approaches: (i) distilling successful search or thinking traces; and (ii), using verification (e.g., 0/1 outcome rewards, or verifiers) to guide reinforcement learning (RL) and search algorithms. In this paper, we prove that finetuning LLMs with verifier-based (VB) methods based on RL or search is far superior to verifier-free (VF) approaches based on distilling or cloning search traces, given a fixed amount of compute/data budget. Further, we show that as we scale test-time compute (measured as the output token length) and training data, suboptimality of VF methods scales poorly compared to VB when the base pre-trained LLM presents a heterogeneous distribution over correct solution traces (e.g., different lengths, styles, etc.) and admits a non-sharp distribution over rewards on traces sampled from it. We formalize this condition using anti-concentration [Erdős 1945], implying a stronger result that VB methods scale better asymptotically, with the performance gap between VB and VF widening as test-time budget grows. We corroborate our theory empirically on didactic and math reasoning problems with 3/8/32B-sized pre-trained LLMs, where we find verification is crucial for scaling test-time compute.

Spotlight
Polynomial-Time Approximability of Constrained Reinforcement Learning

Jeremy McMahan

展开摘要

We study the computational complexity of approximating general constrained Markov decision processes. Our primary contribution is the design of a polynomial time $(0,\epsilon)$-additive bicriteria approximation algorithm for finding optimal constrained policies across a broad class of recursively computable constraints, including almost-sure, chance, expectation, and their anytime variants. Matching lower bounds imply our approximation guarantees are optimal so long as $P \neq NP$. The generality of our approach results in answers to several long-standing open complexity questions in the constrained reinforcement learning literature. Specifically, we are the first to prove polynomial-time approximability for the following settings: policies under chance constraints, deterministic policies under multiple expectation constraints, policies under non-homogeneous constraints (i.e., constraints of different types), and policies under constraints for continuous-state processes.

Poster
Multi-Session Budget Optimization for Forward Auction-based Federated Learning

Xiaoli Tang, Han Yu, Zengxiang Li, Xiaoxiao Li

展开摘要

Auction-based Federated Learning (AFL) has emerged as an important research field in recent years. The prevailing strategies for FL data consumers (DCs) assume that the entire team of the required data owners (DOs) for an FL task must be assembled before training can commence. In practice, a DC can trigger the FL training process multiple times. DOs can thus be gradually recruited over multiple FL model training sessions. Existing bidding strategies for AFL DCs are not designed to handle such scenarios. Therefore, the problem of multi-session AFL remains open. To address this problem, we propose the Multi-session Budget Optimization Strategy for forward Auction-based Federated Learning (MBOS-AFL). Based on hierarchical reinforcement learning, MBOS-AFL jointly optimizes intersession budget pacing and intra-session bidding for AFL DCs, with the objective of maximizing the total utility. Extensive experiments on six benchmark datasets show that it significantly outperforms seven state-of-the-art approaches. On average, MBOS-AFL achieves 12.28% higher utility, 14.52% more data acquired through auctions for a given budget, and 1.23% higher test accuracy achieved by the resulting FL model compared to the best baseline. To the best of our knowledge, it is the first budget optimization decision support method with budget pacing capability designed for DCs in multi-session forward AFL.

Poster
Language Models as Implicit Tree Search

Ziliang Chen, Zhao-Rong Lai, Yufeng Yang, Liangda Fang, Zhanfu Yang, Liang Lin

展开摘要

Despite advancing language model (LM) alignment, direct preference optimization (DPO) falls short in LM reasoning with the free lunch from reinforcement learning (RL). As the breakthrough, this work proposes a new RL-free preference optimization method aiming to achieve DPO along with learning another LM, whose response generation policy holds the asymptotic equivalence with AlphaZero-like search, the apex of algorithms for complex reasoning missions like chess Go. While circumventing explicit value and reward modeling, the neural implicit tree search executed by the extra LM remains seeking to equip DPO with reasoning procedure technically akin to AlphaZero. Our experiments demonstrate that our methodology outperforms both regular DPO variants in human preference alignment, and MCTS-based LMs in mathematical reasoning and planning tasks.

Poster