ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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DIME: Diffusion-Based Maximum Entropy Reinforcement Learning

Onur Celik, Zechu Li, Denis Blessing, Ge Li, Daniel Palenicek, Jan Peters, Georgia Chalvatzaki, Gerhard Neumann

展开摘要

Maximum entropy reinforcement learning (MaxEnt-RL) has become the standard approach to RL due to its beneficial exploration properties. Traditionally, policies are parameterized using Gaussian distributions, which significantly limits their representational capacity. Diffusion-based policies offer a more expressive alternative, yet integrating them into MaxEnt-RL poses challenges—primarily due to the intractability of computing their marginal entropy. To overcome this, we propose Diffusion-Based Maximum Entropy RL (DIME). DIME leverages recent advances in approximate inference with diffusion models to derive a lower bound on the maximum entropy objective. Additionally, we propose a policy iteration scheme that provably converges to the optimal diffusion policy. Our method enables the use of expressive diffusion-based policies while retaining the principled exploration benefits of MaxEnt-RL, significantly outperforming other diffusion-based methods on challenging high-dimensional control benchmarks. It is also competitive with state-of-the-art non-diffusion based RL methods while requiring fewer algorithmic design choices and smaller update-to-data ratios, reducing computational complexity.

Poster
Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network

Jijia Liu, Feng Gao, Qingmin Liao, Chao Yu, Yu Wang

展开摘要

Reinforcement learning (RL) for continuous control often requires large amounts of online interaction data. Value-based RL methods can mitigate this burden by offering relatively high sample efficiency. Some studies further enhance sample efficiency by incorporating offline demonstration data to “kick-start” training, achieving promising results in continuous control. However, they typically compute the Q-function independently for each action dimension, neglecting interdependencies and making it harder to identify optimal actions when learning from suboptimal data, such as non-expert demonstration and online-collected data during the training process. To address these issues, we propose Auto-Regressive Soft Q-learning (ARSQ), a value-based RL algorithm that models Q-values in a coarse-to-fine, auto-regressive manner. First, ARSQ decomposes the continuous action space into discrete spaces in a coarse-to-fine hierarchy, enhancing sample efficiency for fine-grained continuous control tasks. Next, it auto-regressively predicts dimensional action advantages within each decision step, enabling more effective decision-making in continuous control tasks. We evaluate ARSQ on two continuous control benchmarks, RLBench and D4RL, integrating demonstration data into online training. On D4RL, which includes non-expert demonstrations, ARSQ achieves an average 1.62× performance improvement over SOTA value-based baseline. On RLBench, which incorporates expert demonstrations, ARSQ surpasses various baselines, demonstrating its effectiveness in learning from suboptimal online-collected data.

Poster
C2IQL: Constraint-Conditioned Implicit Q-learning for Safe Offline Reinforcement Learning

Zifan LIU, Xinran Li, Jun Zhang

展开摘要

Safe offline reinforcement learning aims to develop policies that maximize cumulative rewards while satisfying safety constraints without the need for risky online interaction. However, existing methods often struggle with the out-of-distribution (OOD) problem, leading to potentially unsafe and suboptimal policies. To address this issue, we first propose Constrained Implicit Q-learning (CIQL), a novel algorithm designed to avoid the OOD problem. In particular, CIQL expands the implicit update of reward value functions to constrained settings and then estimates cost value functions under the same implicit policy. Despite its advantages, the further performance improvement of CIQL is still hindered by the inaccurate discounted approximations of constraints. Thus, we further propose Constraint-Conditioned Implicit Q-learning (C2IQL). Building upon CIQL, C2IQL employs a cost reconstruction model to derive non-discounted cumulative costs from discounted values and incorporates a flexible, constraint-conditioned mechanism to accommodate dynamic safety constraints. Experiment results on DSRL benchmarks demonstrate the superiority of C2IQL compared to baseline methods in achieving higher rewards while guaranteeing safety constraints under different threshold conditions.

Poster
Maximum Total Correlation Reinforcement Learning

Bang You, Puze Liu, Huaping Liu, Jan Peters, Oleg Arenz

展开摘要

Simplicity is a powerful inductive bias. In reinforcement learning, regularization is used for simpler policies, data augmentation for simpler representations, and sparse reward functions for simpler objectives, all that, with the underlying motivation to increase generalizability and robustness by focusing on the essentials. Supplementary to these techniques, we investigate how to promote simple behavior throughout the episode. To that end, we introduce a modification of the reinforcement learning problem that additionally maximizes the total correlation within the induced trajectories. We propose a practical algorithm that optimizes all models, including policy and state representation, based on a lower-bound approximation. In simulated robot environments, our method naturally generates policies that induce periodic and compressible trajectories, and that exhibit superior robustness to noise and changes in dynamics compared to baseline methods, while also improving performance in the original tasks.

Poster
Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning

Seungho Baek, taegeon park, Jongchan Park, Seungjun Oh, Yusung Kim

展开摘要

Existing offline hierarchical reinforcement learning methods rely on high-level policy learning to generate subgoal sequences. However, their efficiency degrades as task horizons increase, and they lack effective strategies for stitching useful state transitions across different trajectories. We propose Graph-Assisted Stitching (GAS), a novel framework that formulates subgoal selection as a graph search problem rather than learning an explicit high-level policy. By embedding states into a Temporal Distance Representation (TDR) space, GAS clusters semantically similar states from different trajectories into unified graph nodes, enabling efficient transition stitching. A shortest-path algorithm is then applied to select subgoal sequences within the graph, while a low-level policy learns to reach the subgoals. To improve graph quality, we introduce the Temporal Efficiency (TE) metric, which filters out noisy or inefficient transition states, significantly enhancing task performance. GAS outperforms prior offline HRL methods across locomotion, navigation, and manipulation tasks. Notably, in the most stitching-critical task, it achieves a score of 88.3, dramatically surpassing the previous state-of-the-art score of 1.0. Our source code is available at: https://github.com/qortmdgh4141/GAS.

Poster
Conservative Offline Goal-Conditioned Implicit V-Learning

Kaiqiang Ke, Qian Lin, Zongkai Liu, Shenghong He, Chao Yu

展开摘要

Offline goal-conditioned reinforcement learning (GCRL) learns a goal-conditioned value function to train policies for diverse goals with pre-collected datasets. Hindsight experience replay addresses the issue of sparse rewards by treating intermediate states as goals but fails to complete goal-stitching tasks where achieving goals requires stitching different trajectories. While cross-trajectory sampling is a potential solution that associates states and goals belonging to different trajectories, we demonstrate that this direct method degrades performance in goal-conditioned tasks due to the overestimation of values on unconnected pairs. To this end, we propose Conservative Goal-Conditioned Implicit Value Learning (CGCIVL), a novel algorithm that introduces a penalty term to penalize value estimation for unconnected state-goal pairs and leverages the quasimetric framework to accurately estimate values for connected pairs. Evaluations on OGBench, a benchmark for offline GCRL, demonstrate that CGCIVL consistently surpasses state-of-the-art methods across diverse tasks.

Poster
Position: Constants are Critical in Regret Bounds for Reinforcement Learning

Simone Drago, Marco Mussi, Alberto Maria Metelli

展开摘要

Mainstream research in theoretical RL is currently focused on designing online learning algorithms with regret bounds that match the corresponding regret lower bound up to multiplicative constants (and, sometimes, logarithmic terms). In this position paper, we constructively question this trend, arguing that algorithms should be designed to at least minimize the amount of unnecessary exploration, and we highlight the significant role constants play in algorithms' actual performances. This trend also exacerbates the misalignment between theoretical researchers and practitioners. As an emblematic example, we consider the case of regret minimization in finite-horizon tabular MDPs. Starting from the well-known UCBVI algorithm, we improve the bonus terms and the corresponding regret analysis. Additionally, we compare our version of UCBVI with both its original version and the state-of-the-art MVP algorithm. Our empirical validation successfully demonstrates how improving the multiplicative constants has significant positive effects on the actual empirical performances of the algorithm under analysis. This raises the question of whether ignoring constants when assessing whether algorithms match is the proper approach.

Poster
Actor-Critics Can Achieve Optimal Sample Efficiency

Kevin Tan, Wei Fan, Yuting Wei

展开摘要

Actor-critic algorithms have become a cornerstone in reinforcement learning (RL), leveraging the strengths of both policy-based and value-based methods. Despite recent progress in understanding their statistical efficiency, no existing work has successfully learned an $\epsilon$-optimal policy with a sample complexity of $O(1/\epsilon^2)$ trajectories with general function approximation when strategic exploration is necessary. We address this open problem by introducing a novel actor-critic algorithm that attains a sample-complexity of $O(dH^5 \log|\mathcal{A}|/\epsilon^2 + d H^4 \log|\mathcal{F}|/ \epsilon^2)$ trajectories, and accompanying $\sqrt{T}$ regret when the Bellman eluder dimension $d$ does not increase with $T$ at more than a $\log T$ rate. Here, $\mathcal{F}$ is the critic function class, and $\mathcal{A}$ is the action space. Our algorithm integrates optimism, off-policy critic estimation targeting the optimal Q-function, and rare-switching policy resets. We extend this to the setting of Hybrid RL, where we show that initializing the critic with offline data yields sample efficiency gains, and also provide a \textit{non-optimistic} provably efficient actor-critic algorithm, addressing another open problem in the literature. Numerical experiments support our theoretical findings.

Poster
Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals

Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen

展开摘要

Hierarchical reinforcement learning (HRL) learns to make decisions on multiple levels of temporal abstraction. A key challenge in HRL is that the low-level policy changes over time, making it difficult for the high-level policy to generate effective subgoals. To address this issue, the high-level policy must capture a complex subgoal distribution while also accounting for uncertainty in its estimates. We propose an approach that trains a conditional diffusion model regularized by a Gaussian Process (GP) prior to generate a complex variety of subgoals while leveraging principled GP uncertainty quantification. Building on this framework, we develop a strategy that selects subgoals from both the diffusion policy and GP's predictive mean. Our approach outperforms prior HRL methods in both sample efficiency and performance on challenging continuous control benchmarks.

Poster
Reinforcement Learning with Segment Feedback

Yihan Du, Anna Winnicki, Gal Dalal, Shie Mannor, R. Srikant

展开摘要

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.

Poster