ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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On the Resilience of LLM-Based Multi-Agent Collaboration with Faulty Agents

Jen-tse Huang, Jiaxu Zhou, Tailin Jin, Xuhui Zhou, Zixi Chen, Wenxuan Wang, Youliang Yuan, Michael Lyu, Maarten Sap

展开摘要

Large language model-based multi-agent systems have shown great abilities across various tasks due to the collaboration of expert agents, each focusing on a specific domain. However, the impact of clumsy or even malicious agents—those who frequently make errors in their tasks—on the overall performance of the system remains underexplored. This paper investigates: (1) What is the resilience of various system structures (e.g., A$\rightarrow$B$\rightarrow$C, A$\leftrightarrow$B$\leftrightarrow$C) under faulty agents, on different downstream tasks? (2) How can we increase system resilience to defend against these agents? To simulate faulty agents, we propose two approaches—AutoTransform and AutoInject—which introduce mistakes into the agents' responses. Experiments on four downstream tasks using six systems show that the "hierarchical" structure, i.e., A$\rightarrow$(B$\leftrightarrow$C), exhibits superior resilience with the lowest performance drop of 5.5%, compared to 10.5% and 23.7% of other two structures. To further improve resilience, we introduce (1) Challenger, that introduces a mechanism for each agent to challenge others' outputs, and (2) Inspector, an additional agent to review and correct messages, recovering up to 96.4% errors made by faulty agents. Our code and data are available at https://github.com/CUHK-ARISE/MAS-Resilience.

Poster
DSP: Dynamic Sequence Parallelism for Multi-Dimensional Transformers

Xuanlei Zhao, Shenggan Cheng, Chang Chen, Zangwei Zheng, Ziming Liu, Zheming Yang, Yang You

展开摘要

Scaling multi-dimensional transformers to long sequences is indispensable across various domains. However, the challenges of large memory requirements and slow speeds of such sequences necessitate sequence parallelism. All existing approaches fall under the category of embedded sequence parallelism, which are limited to shard along a single sequence dimension, thereby introducing significant communication overhead. However, the nature of multi-dimensional transformers involves independent calculations across multiple sequence dimensions. To this end, we propose Dynamic Sequence Parallelism (DSP) as a novel abstraction of sequence parallelism. DSP dynamically switches the parallel dimension among all sequences according to the computation stage with efficient resharding strategy. DSP offers significant reductions in communication costs, adaptability across modules, and ease of implementation with minimal constraints. Experimental evaluations demonstrate DSP's superiority over state-of-the-art embedded sequence parallelism methods by remarkable throughput improvements ranging from 32.2% to 10x, with less than 25% communication volume.

Poster
AssistanceZero: Scalably Solving Assistance Games

Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca Dragan

展开摘要

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Code and videos are available at https://anonymous.4open.science/w/scalably-solving-assistance-games/.

Poster
Deep Fuzzy Multi-view Learning for Reliable Classification

Siyuan Duan, Yuan Sun, Dezhong Peng, Guiduo Duan, Xi Peng, Peng Hu

展开摘要

Multi-view learning methods primarily focus on enhancing decision accuracy but often neglect the uncertainty arising from the intrinsic drawbacks of data, such as noise, conflicts, etc. To address this issue, several trusted multi-view learning approaches based on the Evidential Theory have been proposed to capture uncertainty in multi-view data. However, their performance is highly sensitive to conflicting views, and their uncertainty estimates, which depend on the total evidence and the number of categories, often underestimate uncertainty for conflicting multi-view instances due to the neglect of inherent conflicts between belief masses. To accurately classify conflicting multi-view instances and precisely estimate their intrinsic uncertainty, we present a novel Deep \underline{Fu}zzy \underline{M}ulti-View \underline{L}earning (\textbf{FUML}) method. Specifically, FUML leverages Fuzzy Set Theory to model the outputs of a classification neural network as fuzzy memberships, incorporating both possibility and necessity measures to quantify category credibility. A tailored loss function is then proposed to optimize the category credibility. To further enhance uncertainty estimation, we propose an entropy-based uncertainty estimation method leveraging category credibility. Additionally, we develop a Dual Reliable Multi-view Fusion (DRF) strategy that accounts for both view-specific uncertainty and inter-view conflict to mitigate the influence of conflicting views in multi-view fusion. Extensive experiments demonstrate that our FUML achieves state-of-the-art performance in terms of both accuracy and reliability.

Poster
Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning

Zhiyao Zhang, Myeung Suk Oh, FNU Hairi, Ziyue Luo, Alvaro Velasquez, Jia Liu

展开摘要

Actor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of $\mathcal{O}(1/T)$, where $T$ is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results.

Poster
Learning Mean Field Control on Sparse Graphs

Christian Fabian, Kai Cui, Heinz Koeppl

展开摘要

Large agent networks are abundant in applications and nature and pose difficult challenges in the field of multi-agent reinforcement learning (MARL) due to their computational and theoretical complexity. While graphon mean field games and their extensions provide efficient learning algorithms for dense and moderately sparse agent networks, the case of realistic sparser graphs remains largely unsolved. Thus, we propose a novel mean field control model inspired by local weak convergence to include sparse graphs such as power law networks with coefficients above two. Besides a theoretical analysis, we design scalable learning algorithms which apply to the challenging class of graph sequences with finite first moment. We compare our model and algorithms for various examples on synthetic and real world networks with mean field algorithms based on Lp graphons and graphexes. As it turns out, our approach outperforms existing methods in many examples and on various networks due to the special design aiming at an important, but so far hard to solve class of MARL problems.

Poster
EARL-BO: Reinforcement Learning for Multi-Step Lookahead, High-Dimensional Bayesian Optimization

Mujin Cheon, Jay H Lee, Dong-Yeun Koh, Calvin Tsay

展开摘要

To avoid myopic behavior, multi-step lookahead Bayesian optimization (BO) algorithms consider the sequential nature of BO and have demonstrated promising results in recent years. However, owing to the curse of dimensionality, most of these methods make significant approximations or suffer scalability issues. This paper presents a novel reinforcement learning (RL)-based framework for multi-step lookahead BO in high-dimensional black-box optimization problems. The proposed method enhances the scalability and decision-making quality of multi-step lookahead BO by efficiently solving the sequential dynamic program of the BO process in a near-optimal manner using RL. We first introduce an Attention-DeepSets encoder to represent the state of knowledge to the RL agent and subsequently propose a multi-task, fine-tuning procedure based on end-to-end (encoder-RL) on-policy learning. We evaluate the proposed method, EARL-BO (Encoder Augmented RL for BO), on synthetic benchmark functions and hyperparameter tuning problems, finding significantly improved performance compared to existing multi-step lookahead and high-dimensional BO methods.

Poster
MVA: Linear Attention with High-order Query-Keys Integration and Multi-level Vocabulary Decomposition

wang ning, Zekun Li, Tongxin Bai, Man Yao, Zhen Qin, Guoqi Li

展开摘要

Linear attention offers the advantages of linear inference time and fixed memory usage compared to Softmax attention. However, training large-scale language models with linear attention from scratch remains prohibitively expensive and exhibits significant performance gaps compared to Softmax-based models. To address these challenges, we focus on transforming pre-trained Softmax-based language models into linear attention models. We unify mainstream linear attention methods using a **high-order QK integration theory** and a **multi-level vocabulary decomposition**. Specifically, the QK integration theory explains the efficacy of combining linear and sparse attention from the perspective of information collection across different frequency bands. The multi-level vocabulary decomposition exponentially expands memory capacity by recursively exploiting compression loss from compressed states. Through detailed error analysis, we demonstrate superior approximation of Softmax attention achieved by our approach. To further improve performance and reduce training costs, we adopt a **soft integration strategy** with attention scores, effectively combining a sliding window mechanism. With less than 100M tokens, our method fine-tunes models to achieve linear complexity while retaining 99\% of their original performance. Compared to state-of-the-art linear attention model and method, our approach improves MMLU scores by 1.2 percentage points with minimal fine-tuning. Furthermore, even without the sliding window mechanism, our method achieves state-of-the-art performance on all test sets with 10B tokens.

Poster
Fast Incomplete Multi-view Clustering by Flexible Anchor Learning

Yalan Qin, Guorui Feng, Xinpeng Zhang

展开摘要

Multi-view clustering aims to improve the final performance by taking advantages of complementary and consistent information of all views. In real world, data samples with partially available information are common and the issue regarding the clustering for incomplete multi-view data is inevitably raised. To deal with the partial data with large scales, some fast clustering approaches for incomplete multi-view data have been presented. Despite the significant success, few of these methods pay attention to learning anchors with high quality in a unified framework for incomplete multi-view clustering, while ensuring the scalability for large-scale incomplete datasets. In addition, most existing approaches based on incomplete multi-view clustering ignore to build the relation between anchor graph and similarity matrix in symmetric nonnegative matrix factorization and then directly conduct graph partition based on the anchor graph to reduce the space and time consumption. In this paper, we propose a novel fast incomplete multi-view clustering method for the data with large scales, termed Fast Incomplete Multi-view clustering by flexible anchor Learning (FIML), where graph construction, anchor learning and graph partition are simultaneously integrated into a unified framework for fast incomplete multi-view clustering. To be specific, we learn a shared anchor graph to guarantee the consistency among multiple views and employ a adaptive weight coefficient to balance the impact for each view. The relation between anchor graph and similarity matrix in symmetric nonnegative matrix factorization can also be built, i.e., each entry in the anchor graph can characterize the similarity between the anchor and original data sample. We then adopt an alternative algorithm for solving the formulated problem. Experiments conducted on different datasets confirm the superiority of FIML compared with other clustering methods for incomplete multi-view data.

Poster
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale

Rogerio Bonatti, Dan Zhao, Francesco Bonacci, Dillon Dupont, Sara Abdali, Yinheng Li, Yadong Lu, Justin Wagle, Kazuhito Koishida, Arthur Bucker, Lawrence Keunho Jang, Zheng Hui

展开摘要

Large language models (LLMs) show potential as computer agents, enhancing productivity and software accessibility in multi-modal tasks. However, measuring agent performance in sufficiently realistic and complex environments becomes increasingly challenging as: (i) most benchmarks are limited to specific modalities/domains (e.g., text-only, web navigation, Q&A) and (ii) full benchmark evaluations are slow (on order of magnitude of multiple hours/days) given the multi-step sequential nature of tasks. To address these challenges, we introduce Windows Agent Arena: a general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real OS to use the same applications and tools available to human users when performing tasks. We create 150+ diverse tasks across representative domains that require agentic abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized for a full benchmark evaluation in as little as $20$ minutes. Our work not only speeds up the development and evaluation cycle of multi-modal agents, but also highlights and analyzes existing shortfalls in the agentic abilities of several multimodal LLMs as agents within the Windows computing environment---with the best achieving only a 19.5\% success rate compared to a human success rate of 74.5\%.

Poster
LLM-Assisted Semantically Diverse Teammate Generation for Efficient Multi-agent Coordination

Lihe Li, Lei Yuan, Pengsen Liu, Tao Jiang, Yang Yu

展开摘要

Training with diverse teammates is the key for learning generalizable agents. Typical approaches aim to generate diverse teammates by utilizing techniques like randomization, designing regularization terms, or reducing policy compatibility, etc. However, such teammates lack semantic information, resulting in inefficient teammate generation and poor adaptability of the agents. To tackle these challenges, we propose Semantically Diverse Teammate Generation (SemDiv), a novel framework leveraging the capabilities of large language models (LLMs) to discover and learn diverse coordination behaviors at the semantic level. In each iteration, SemDiv first generates a novel coordination behavior described in natural language, then translates it into a reward function to train a teammate policy. Once the policy is verified to be meaningful, novel, and aligned with the behavior, the agents train a policy for coordination. Through this iterative process, SemDiv efficiently generates a diverse set of semantically grounded teammates, enabling agents to develop specialized policies, and select the most suitable ones through language-based reasoning to adapt to unseen teammates. Experiments show that SemDiv generates teammates covering a wide range of coordination behaviors, including those unreachable by baseline methods. Evaluation across four MARL environments, each with five unseen representative teammates, demonstrates SemDiv's superior coordination and adaptability. Our code is available at https://github.com/lilh76/SemDiv.

Poster
R3DM: Enabling Role Discovery and Diversity Through Dynamics Models in Multi-agent Reinforcement Learning

Harsh Goel, Mohammad Omama, Behdad Chalaki, Vaishnav Tadiparthi, Ehsan Moradi Pari, Sandeep P. Chinchali

展开摘要

Multi-agent reinforcement learning (MARL) has achieved significant progress in large-scale traffic control, autonomous vehicles, and robotics. Drawing inspiration from biological systems where roles naturally emerge to enable coordination, role-based MARL methods have been proposed to enhance cooperation learning for complex tasks. However, existing methods exclusively derive roles from an agent's past experience during training, neglecting their influence on its future trajectories. This paper introduces a key insight: an agent’s role should shape its future behavior to enable effective coordination. Hence, we propose Role Discovery and Diversity through Dynamics Models (R3DM), a novel role-based MARL framework that learns emergent roles by maximizing the mutual information between agents' roles, observed trajectories, and expected future behaviors. R3DM optimizes the proposed objective through contrastive learning on past trajectories to first derive intermediate roles that shape intrinsic rewards to promote diversity in future behaviors across different roles through a learned dynamics model. Benchmarking on SMAC and SMACv2 environments demonstrates that R3DM outperforms state-of-the-art MARL approaches, improving multi-agent coordination to increase win rates by up to 20%. The code is available at https://github.com/UTAustin-SwarmLab/R3DM.

Poster
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC

Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare

展开摘要

Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures.

Poster
Training a Generally Curious Agent

Fahim Tajwar, Yiding Jiang, Abitha Thankaraj, Sumaita Sadia Rahman, J Zico Kolter, Jeff Schneider, Russ Salakhutdinov

展开摘要

Efficient exploration is essential for intelligent systems interacting with their environment, but existing language models often fall short in scenarios that require strategic information gathering. In this paper, we present **Paprika**, a fine-tuning approach that enables language models to develop general decision-making capabilities that are not confined to particular environments. By training on synthetic interaction data from different tasks that require diverse strategies, Paprika teaches models to explore and adapt their behavior on a new task based on environment feedback in-context without more gradient updates. Experimental results show that models fine-tuned with Paprika can effectively transfer their learned decision-making capabilities to entirely unseen tasks without additional training. Unlike traditional training, our approach's primary bottleneck lies in sampling useful interaction data instead of model updates. To improve sample efficiency, we propose a curriculum learning strategy that prioritizes sampling trajectories from tasks with high learning potential. These results suggest a promising path towards AI systems that can autonomously solve novel sequential decision-making problems that require interactions with the external world.

Oral
Super Deep Contrastive Information Bottleneck for Multi-modal Clustering

Zhengzheng Lou, Ke Zhang, Yucong Wu, Shizhe Hu

展开摘要

In an era of increasingly diverse information sources, multi-modal clustering (MMC) has become a key technology for processing multi-modal data. It can apply and integrate the feature information and potential relationships of different modalities. Although there is a wealth of research on MMC, due to the complexity of datasets, a major challenge remains in how to deeply explore the complex latent information and interdependencies between modalities. To address this issue, this paper proposes a method called super deep contrastive information bottleneck (SDCIB) for MMC, which aims to explore and utilize all types of latent information to the fullest extent. Specifically, the proposed SDCIB explicitly introduces the rich information contained in the encoder's hidden layers into the loss function for the first time, thoroughly mining both modal features and the hidden relationships between modalities. Moreover, the proposed SDCIB performs dual optimization by simultaneously considering consistency information from both the feature distribution and clustering assignment perspectives, the proposed SDCIB significantly improves clustering accuracy and robustness. We conducted experiments on 4 multi-modal datasets and the accuracy of the method on the ESP dataset improved by 9.3\%. The results demonstrate the superiority and clever design of the proposed SDCIB. The source code is available on https://github.com/ShizheHu.

Poster
Enhancing Cooperative Multi-Agent Reinforcement Learning with State Modelling and Adversarial Exploration

Andreas Kontogiannis, Konstantinos Papathanasiou, Yi Shen, Giorgos Stamou, Michael M. Zavlanos, George Vouros

展开摘要

Learning to cooperate in distributed partially observable environments with no communication abilities poses significant challenges for multi-agent deep reinforcement learning (MARL). This paper addresses key concerns in this domain, focusing on inferring state representations from individual agent observations and leveraging these representations to enhance agents' exploration and collaborative task execution policies. To this end, we propose a novel state modelling framework for cooperative MARL, where agents infer meaningful belief representations of the non-observable state, with respect to optimizing their own policies, while filtering redundant and less informative joint state information. Building upon this framework, we propose the MARL SMPE$^2$ algorithm. In SMPE$^2$, agents enhance their own policy's discriminative abilities under partial observability, explicitly by incorporating their beliefs into the policy network, and implicitly by adopting an adversarial type of exploration policies which encourages agents to discover novel, high-value states while improving the discriminative abilities of others. Experimentally, we show that SMPE$^2$ outperforms a plethora of state-of-the-art MARL algorithms in complex fully cooperative tasks from the MPE, LBF, and RWARE benchmarks.

Poster
PokéChamp: an Expert-level Minimax Language Agent

Seth Karten, Andy Luu Nguyen, Chi Jin

展开摘要

We introduce PokéChamp, a minimax agent powered by Large Language Models (LLMs) for Pokémon battles. Built on a general framework for two-player competitive games, PokéChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate PokéChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76\% against the best existing LLM-based bot and 84\% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8-billion-parameter Llama 3.1 model, PokéChamp consistently outperforms the previous best LLM-based bot, Pokéllmon powered by GPT-4o, with a 64\% win rate. PokéChamp attains a projected Elo of 1300-1500 on the Pokémon Showdown online ladder, placing it among the top 30\%-10\% of human players. In addition, this work compiles the largest real-player Pokémon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. This work establishes Pokémon as a benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multi-agent problems. Videos, code, and dataset are available online.

Spotlight
Boosting Multi-Domain Fine-Tuning of Large Language Models through Evolving Interactions between Samples

Xize Liang, Lin Yang, Jie Wang, Yiyang Lu, Runyu Wu, Hanzhu Chen, Jianye Hao

展开摘要

The multi-domain fine-tuning of large language models (LLMs) confronts a notorious trade-off among abilities across domains. Existing studies attribute this trade-off to the conflicts between samples rooted in inherent semantics. Recent approaches attempt to mitigate these conflicts through the empirical investigation or heuristic strategies. However, without a fundamental understanding of interactions between samples, they yield only marginal improvements, while incurring substantial trial-and-error costs. To address this challenge, we move beyond empirical studies by modeling interactions between samples as their influence on each other's loss, estimated using gradients. Intriguingly, we find that these interactions **evolve throughout training** rather than being purely determined by inherent semantics. Building on this insight, we propose **EV**olving **I**nteraction-guided **C**urriculum (**EVIC**), which iteratively selects samples that positively influence the overall dataset for training. By dynamically adapting the training curriculum to prioritize samples that contribute the most to the model training, EVIC effectively mitigates conflicts and improves the sample efficiency. Extensive experiments on a mixed dataset covering coding, math, and general tasks with several model architectures show that EVIC significantly outperforms all baselines across diverse capabilities.

Poster
Multi-objective Linear Reinforcement Learning with Lexicographic Rewards

Bo Xue, Dake Bu, Ji Cheng, Yuanyu Wan, Qingfu Zhang

展开摘要

Reinforcement Learning (RL) with linear transition kernels and reward functions has recently attracted growing attention due to its computational efficiency and theoretical advancements. However, prior theoretical research in RL has primarily focused on single-objective problems, resulting in limited theoretical development for multi-objective reinforcement learning (MORL). To bridge this gap, we examine MORL under lexicographic reward structures, where rewards comprise $m$ hierarchically ordered objectives. In this framework, the agent the agent maximizes objectives sequentially, prioritizing the highest-priority objective before considering subsequent ones. We introduce the first MORL algorithm with provable regret guarantees. For any objective $i \in \\{1, 2, \ldots, m\\}$, our algorithm achieves a regret bound of $\widetilde{O}(\Lambda^i(\lambda) \cdot \sqrt{d^2H^4 K})$, where $\Lambda^i(\lambda) = 1 + \lambda + \cdots + \lambda^{i-1}$, $\lambda$ quantifies the trade-off between conflicting objectives, $d$ is the feature dimension, $H$ is the episode length, and $K$ is the number of episodes. Furthermore, our algorithm can be applied in the misspecified setting, where the regret bound for the $i$-th objective becomes $\widetilde{O}(\Lambda^i(\lambda)\cdot(\sqrt{d^2H^4K}+\epsilon dH^2K))$, with $\epsilon$ denoting the degree of misspecification.

Poster
From Debate to Equilibrium: Belief‑Driven Multi‑Agent LLM Reasoning via Bayesian Nash Equilibrium

Xie Yi, Zhanke Zhou, Chentao Cao, Qiyu Niu, Tongliang Liu, Bo Han

展开摘要

Multi-agent frameworks can substantially boost the reasoning power of large language models (LLMs), but they typically incur heavy computational costs and lack convergence guarantees. To overcome these challenges, we recast multi-LLM coordination as an incomplete-information game and seek a Bayesian Nash equilibrium (BNE), in which each agent optimally responds to its probabilistic beliefs about the strategies of others. We introduce Efficient Coordination via Nash Equilibrium (ECON), a hierarchical reinforcement-learning paradigm that marries distributed reasoning with centralized final output. Under ECON, each LLM independently selects responses that maximize its expected reward, conditioned on its beliefs about co-agents, without requiring costly inter-agent exchanges. We mathematically prove that ECON attains a markedly tighter regret bound than non-equilibrium multi-agent schemes. Empirically, ECON outperforms existing multi-LLM approaches by 11.2% on average across six benchmarks spanning complex reasoning and planning tasks. Further experiments demonstrate ECON’s ability to flexibly incorporate additional models, confirming its scalability and paving the way toward larger, more powerful multi-LLM ensembles. The code is publicly available at: https://github.com/tmlr-group/ECON.

Poster