ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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主题: 强化学习 · 405 篇论文 · 重置筛选

Rank-One Modified Value Iteration

Arman Sharifi Kolarijani, Tolga Ok, Peyman Mohajerin Esfahani, Mohamad Amin Sharifi Kolarijani

展开摘要

In this paper, we provide a novel algorithm for solving planning and learning problems of Markov decision processes. The proposed algorithm follows a policy iteration-type update by using a rank-one approximation of the transition probability matrix in the policy evaluation step. This rank-one approximation is closely related to the stationary distribution of the corresponding transition probability matrix, which is approximated using the power method. We provide theoretical guarantees for the convergence of the proposed algorithm to optimal (action-)value function with the same rate and computational complexity as the value iteration algorithm in the planning problem and as the Q-learning algorithm in the learning problem. Through our extensive numerical simulations, however, we show that the proposed algorithm consistently outperforms first-order algorithms and their accelerated versions for both planning and learning problems.

Poster
Rejecting Hallucinated State Targets during Planning

Harry Zhao, Tristan Sylvain, Romain Laroche, Doina Precup, Yoshua Bengio

展开摘要

Generative models can be used in planning to propose targets corresponding to states that agents deem either likely or advantageous to experience. However, imperfections, common in learned models, lead to infeasible hallucinated targets, which can cause delusional behaviors and thus safety concerns. This work first categorizes and investigates the properties of several kinds of infeasible targets. Then, we devise a strategy to reject infeasible targets with a generic target evaluator, which trains alongside planning agents as an add-on without the need to change the behavior nor the architectures of the agent (and the generative model) it is attached to. We highlight that, without proper design, the evaluator can produce delusional estimates, rendering the strategy futile. Thus, to learn correct evaluations of infeasible targets, we propose to use a combination of learning rule, architecture, and two assistive hindsight relabeling strategies. Our experiments validate significant reductions in delusional behaviors and performance improvements for several kinds of existing planning agents.

Poster
Position: Constants are Critical in Regret Bounds for Reinforcement Learning

Simone Drago, Marco Mussi, Alberto Maria Metelli

展开摘要

Mainstream research in theoretical RL is currently focused on designing online learning algorithms with regret bounds that match the corresponding regret lower bound up to multiplicative constants (and, sometimes, logarithmic terms). In this position paper, we constructively question this trend, arguing that algorithms should be designed to at least minimize the amount of unnecessary exploration, and we highlight the significant role constants play in algorithms' actual performances. This trend also exacerbates the misalignment between theoretical researchers and practitioners. As an emblematic example, we consider the case of regret minimization in finite-horizon tabular MDPs. Starting from the well-known UCBVI algorithm, we improve the bonus terms and the corresponding regret analysis. Additionally, we compare our version of UCBVI with both its original version and the state-of-the-art MVP algorithm. Our empirical validation successfully demonstrates how improving the multiplicative constants has significant positive effects on the actual empirical performances of the algorithm under analysis. This raises the question of whether ignoring constants when assessing whether algorithms match is the proper approach.

Poster
Off-Policy Actor-Critic for Adversarial Observation Robustness: Virtual Alternative Training via Symmetric Policy Evaluation

Kosuke Nakanishi, Akihiro Kubo, Yuji Yasui, Shin Ishii

展开摘要

Recently, robust reinforcement learning (RL) methods designed to handle adversarial input observations have received significant attention, motivated by RL's inherent vulnerabilities. While existing approaches have demonstrated reasonable success, addressing worst-case scenarios over long time horizons requires both minimizing the agent's cumulative rewards for adversaries and training agents to counteract them through alternating learning. However, this process introduces mutual dependencies between the agent and the adversary, making interactions with the environment inefficient and hindering the development of off-policy methods. In this work, we propose a novel off-policy method that eliminates the need for additional environmental interactions by reformulating adversarial learning as a soft-constrained optimization problem. Our approach is theoretically supported by the symmetric property of policy evaluation between the agent and the adversary. The implementation is available at https://github.com/nakanakakosuke/VALT_SAC.

Poster
AlphaQCM: Alpha Discovery in Finance with Distributional Reinforcement Learning

Zhoufan Zhu, Ke Zhu

展开摘要

For researchers and practitioners in finance, finding synergistic formulaic alphas is very important but challenging. In this paper, we reconsider the discovery of synergistic formulaic alphas from the viewpoint of sequential decision-making, and conceptualize the entire alpha discovery process as a non-stationary and reward-sparse Markov decision process. To overcome the challenges of non-stationarity and reward-sparsity, we propose the AlphaQCM method, a novel distributional reinforcement learning method designed to search for synergistic formulaic alphas efficiently. The AlphaQCM method first learns the Q function and quantiles via a Q network and a quantile network, respectively. Then, the AlphaQCM method applies the quantiled conditional moment method to learn unbiased variance from the potentially biased quantiles. Guided by the learned Q function and variance, the AlphaQCM method navigates the non-stationarity and reward-sparsity to explore the vast search space of formulaic alphas with high efficacy. Empirical applications to real-world datasets demonstrate that our AlphaQCM method significantly outperforms its competitors, particularly when dealing with large datasets comprising numerous stocks.

Poster
Improving Parallel Program Performance with LLM Optimizers via Agent-System Interfaces

Anjiang Wei, Allen Nie, Thiago S. F. X. Teixeira, Rohan Yadav, Wonchan Lee, Ke Wang, Alex Aiken

展开摘要

Modern scientific discovery increasingly relies on high-performance computing for complex modeling and simulation. A key challenge in improving parallel program performance is efficiently mapping tasks to processors and data to memory, a process dictated by intricate, low-level system code known as *mappers*. Developing high-performance mappers demands days of manual tuning, posing a significant barrier for domain scientists without systems expertise. We introduce a framework that automates mapper development with generative optimization, leveraging richer feedback beyond scalar performance metrics. Our approach features the Agent-System Interface, which includes a Domain-Specific Language (DSL) to abstract away the low-level complexity of system code and define a structured search space, as well as AutoGuide, a mechanism that interprets raw execution output into actionable feedback. Unlike traditional reinforcement learning methods such as OpenTuner, which rely solely on scalar feedback, our method finds superior mappers in far fewer iterations. With just 10 iterations, it outperforms OpenTuner even after 1000 iterations, achieving $3.8\times$ faster performance. Our approach finds mappers that surpass expert-written mappers by up to $1.34\times$ speedup across nine benchmarks while reducing tuning time from days to minutes.

Poster
Extreme Value Policy Optimization for Safe Reinforcement Learning

Shiqing Gao, Yihang Zhou, Shuai Shao, Haoyu Luo, Yiheng Bing, Jiaxin Ding, Luoyi Fu, Xinbing Wang

展开摘要

Ensuring safety is a critical challenge in applying Reinforcement Learning (RL) to real-world scenarios. Constrained Reinforcement Learning (CRL) addresses this by maximizing returns under predefined constraints, typically formulated as the expected cumulative cost. However, expectation-based constraints overlook rare but high-impact extreme value events in the tail distribution, such as black swan incidents, which can lead to severe constraint violations. To address this issue, we propose the Extreme Value policy Optimization (EVO) algorithm, leveraging Extreme Value Theory (EVT) to model and exploit extreme reward and cost samples, reducing constraint violations. EVO introduces an extreme quantile optimization objective to explicitly capture extreme samples in the cost tail distribution. Additionally, we propose an extreme prioritization mechanism during replay, amplifying the learning signal from rare but high-impact extreme samples. Theoretically, we establish upper bounds on expected constraint violations during policy updates, guaranteeing strict constraint satisfaction at a zero-violation quantile level. Further, we demonstrate that EVO achieves a lower probability of constraint violations than expectation-based methods and exhibits lower variance than quantile regression methods. Extensive experiments show that EVO significantly reduces constraint violations during training while maintaining competitive policy performance compared to baselines.

Poster
Design Considerations in Offline Preference-based RL

Alekh Agarwal, Christoph Dann, Teodor Vanislavov Marinov

展开摘要

Offline algorithms for Reinforcement Learning from Human Preferences (RLHF), which use only a fixed dataset of sampled responses given an input, and preference feedback among these responses, have gained increasing prominence in the literature on aligning language models. In this paper, we study how the different design choices made in methods such as DPO, IPO, SLiC and many variants influence the quality of the learned policy, from a theoretical perspective. Our treatment yields insights into the choices of loss function, the policy which is used to normalize log-likelihoods, and also the role of the data sampling policy. Notably, our results do not rely on the standard reparameterization-style arguments used to motivate some of the algorithms in this family, which allows us to give a unified treatment to a broad class of methods. We also conduct a small empirical study to verify some of the theoretical findings on a standard summarization benchmark.

Poster
Adaptive Exploration for Multi-Reward Multi-Policy Evaluation

Alessio Russo, Aldo Pacchiano

展开摘要

We study the policy evaluation problem in an online multi-reward multi-policy discounted setting, where multiple reward functions must be evaluated simultaneously for different policies. We adopt an $(\epsilon,\delta)$-PAC perspective to achieve $\epsilon$-accurate estimates with high confidence across finite or convex sets of rewards, a setting that has not been investigated in the literature. Building on prior work on Multi-Reward Best Policy Identification, we adapt the MR-NaS exploration scheme to jointly minimize sample complexity for evaluating different policies across different reward sets. Our approach leverages an instance-specific lower bound revealing how the sample complexity scales with a measure of value deviation, guiding the design of an efficient exploration policy. Although computing this bound entails a hard non-convex optimization, we propose an efficient convex approximation that holds for both finite and convex reward sets. Experiments in tabular domains demonstrate the effectiveness of this adaptive exploration scheme.

Poster
Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning

Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Kanghoon Lee, Woohyung Lim

展开摘要

Multi-Agent Reinforcement Learning (MARL) struggles with coordination in sparse reward environments. Macro-actions —sequences of actions executed as single decisions— facilitate long-term planning but introduce asynchrony, complicating Centralized Training with Decentralized Execution (CTDE). Existing CTDE methods use padding to handle asynchrony, risking misaligned asynchronous experiences and spurious correlations. We propose the Agent-Centric Actor-Critic (ACAC) algorithm to manage asynchrony without padding. ACAC uses agent-centric encoders for independent trajectory processing, with an attention-based aggregation module integrating these histories into a centralized critic for improved temporal abstractions. The proposed structure is trained via a PPO-based algorithm with a modified Generalized Advantage Estimation for asynchronous environments. Experiments show ACAC accelerates convergence and enhances performance over baselines in complex MARL tasks.

Poster
Latent Action Learning Requires Supervision in the Presence of Distractors

Alexander Nikulin, Ilya Zisman, Denis Tarasov, Lyubaykin Nikita, Andrei Polubarov, Igor Kiselev, Vladislav Kurenkov

展开摘要

Recently, latent action learning, pioneered by Latent Action Policies (LAPO), have shown remarkable pre-training efficiency on observation-only data, offering potential for leveraging vast amounts of video available on the web for embodied AI. However, prior work has focused on distractor-free data, where changes between observations are primarily explained by ground-truth actions. Unfortunately, real-world videos contain action-correlated distractors that may hinder latent action learning. Using Distracting Control Suite (DCS) we empirically investigate the effect of distractors on latent action learning and demonstrate that LAPO struggle in such scenario. We propose LAOM, a simple LAPO modification that improves the quality of latent actions by **8x**, as measured by linear probing. Importantly, we show that providing supervision with ground-truth actions, as few as 2.5% of the full dataset, during latent action learning improves downstream performance by **4.2x** on average. Our findings suggest that integrating supervision during Latent Action Models (LAM) training is critical in the presence of distractors, challenging the conventional pipeline of first learning LAM and only then decoding from latent to ground-truth actions.

Poster
Score-Based Diffusion Policy Compatible with Reinforcement Learning via Optimal Transport

Mingyang Sun, Pengxiang Ding, Weinan Zhang, Donglin Wang

展开摘要

Diffusion policies have shown promise in learning complex behaviors from demonstrations, particularly for tasks requiring precise control and long-term planning. However, they face challenges in robustness when encountering distribution shifts. This paper explores improving diffusion-based imitation learning models through online interactions with the environment. We propose OTPR (Optimal Transport-guided score-based diffusion Policy for Reinforcement learning fine-tuning), a novel method that integrates diffusion policies with RL using optimal transport theory. OTPR leverages the Q-function as a transport cost and views the policy as an optimal transport map, enabling efficient and stable fine-tuning. Moreover, we introduce masked optimal transport to guide state-action matching using expert keypoints and a compatibility-based resampling strategy to enhance training stability. Experiments on three simulation tasks demonstrate OTPR's superior performance and robustness compared to existing methods, especially in complex and sparse-reward environments. In sum, OTPR provides an effective framework for combining IL and RL, achieving versatile and reliable policy learning.

Poster
M³HF: Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality

Ziyan Wang, Zhicheng Zhang, Fei Fang, Yali Du

展开摘要

Designing effective reward functions in multi-agent reinforcement learning (MARL) is a significant challenge, often leading to suboptimal or misaligned behaviors in complex, coordinated environments. We introduce Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality ($\text{M}^3\text{HF}$), a novel framework that integrates multi-phase human feedback of mixed quality into the MARL training process. By involving humans with diverse expertise levels to provide iterative guidance, $\text{M}^3\text{HF}$ leverages both expert and non-expert feedback to continuously refine agents' policies. During training, we strategically pause agent learning for human evaluation, parse feedback using large language models to assign it appropriately and update reward functions through predefined templates and adaptive weights by using weight decay and performance-based adjustments. Our approach enables the integration of nuanced human insights across various levels of quality, enhancing the interpretability and robustness of multi-agent cooperation. Empirical results in challenging environments demonstrate that $\text{M}^3\text{HF}$ significantly outperforms state-of-the-art methods, effectively addressing the complexities of reward design in MARL and enabling broader human participation in the training process.

Poster
Improving Reward Model Generalization from Adversarial Process Enhanced Preferences

Zhilong Zhang, Tian Xu, Xinghao Du, Xingchen Cao, Yihao Sun, Yang Yu

展开摘要

In sequential decision-making, the reward function serves as the primary supervision signal, guiding agents to acquire the desired behaviors. Traditional reward modeling methods rely heavily on human expertise, limiting their scalability. Automated preference generation from suboptimal demonstrations has emerged as a promising alternative to address this limitation. This approach first generates preference data from suboptimal demonstrations and then trains reward models based on these preferences. Despite its potential, existing methods often struggle to generate preference data with sufficient coverage, limiting the accuracy and generalizability of the resulting reward models. To overcome this limitation, we propose APEC (Automated Preference generation with Enhanced Coverage), a novel method that improves the coverage of preference data. APEC achieves this by selecting policy pairs with significantly different iteration indices from the whole adversarial imitation learning process. We provide a theoretical analysis to validate that the selected policy pairs provably hold preference relationships. Experimental results demonstrate that APEC consistently outperforms baseline methods in generating preferences with broader coverage across both vector-based and pixel-based control tasks. Consequently, the reward models trained with APEC align more closely with ground-truth rewards, deriving improved policy performance.

Poster
Actor-Critics Can Achieve Optimal Sample Efficiency

Kevin Tan, Wei Fan, Yuting Wei

展开摘要

Actor-critic algorithms have become a cornerstone in reinforcement learning (RL), leveraging the strengths of both policy-based and value-based methods. Despite recent progress in understanding their statistical efficiency, no existing work has successfully learned an $\epsilon$-optimal policy with a sample complexity of $O(1/\epsilon^2)$ trajectories with general function approximation when strategic exploration is necessary. We address this open problem by introducing a novel actor-critic algorithm that attains a sample-complexity of $O(dH^5 \log|\mathcal{A}|/\epsilon^2 + d H^4 \log|\mathcal{F}|/ \epsilon^2)$ trajectories, and accompanying $\sqrt{T}$ regret when the Bellman eluder dimension $d$ does not increase with $T$ at more than a $\log T$ rate. Here, $\mathcal{F}$ is the critic function class, and $\mathcal{A}$ is the action space. Our algorithm integrates optimism, off-policy critic estimation targeting the optimal Q-function, and rare-switching policy resets. We extend this to the setting of Hybrid RL, where we show that initializing the critic with offline data yields sample efficiency gains, and also provide a \textit{non-optimistic} provably efficient actor-critic algorithm, addressing another open problem in the literature. Numerical experiments support our theoretical findings.

Poster
Provable Zero-Shot Generalization in Offline Reinforcement Learning

Zhiyong Wang, Chen Yang, John C.S. Lui, Dongruo Zhou

展开摘要

In this work, we study offline reinforcement learning (RL) with zero-shot generalization property (ZSG), where the agent has access to an offline dataset including experiences from different environments, and the goal of the agent is to train a policy over the training environments which performs well on test environments without further interaction. Existing work showed that classical offline RL fails to generalize to new, unseen environments. We propose pessimistic empirical risk minimization (PERM) and pessimistic proximal policy optimization (PPPO), which leverage pessimistic policy evaluation to guide policy learning and enhance generalization. We show that both PERM and PPPO are capable of finding a near-optimal policy with ZSG. Our result serves as a first step in understanding the foundation of the generalization phenomenon in offline reinforcement learning.

Poster
Reinforced Lifelong Editing for Language Models

Zherui Li, Houcheng Jiang, Hao Chen, Baolong Bi, Zhenhong Zhou, Fei Sun, Junfeng Fang, Xiang Wang

展开摘要

Large language models (LLMs) acquire information from pre-training corpora, but their stored knowledge can become inaccurate or outdated over time. Model editing addresses this challenge by modifying model parameters without retraining, and prevalent approaches leverage hypernetworks to generate these parameter updates. However, they face significant challenges in lifelong editing due to their incompatibility with LLM parameters that dynamically change during the editing process. To address this, we observed that hypernetwork-based lifelong editing aligns with reinforcement learning modeling and proposed **RLEdit**, an RL-based editing method. By treating editing losses as rewards and optimizing hypernetwork parameters at the full knowledge sequence level, we enable it to precisely capture LLM changes and generate appropriate parameter updates. Our extensive empirical evaluation across several LLMs demonstrates that RLEdit outperforms existing methods in lifelong editing with superior effectiveness and efficiency, achieving a **59.24%** improvement while requiring only **2.11%** of the time compared to most approaches.

Poster
Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals

Vivienne Huiling Wang, Tinghuai Wang, Joni Pajarinen

展开摘要

Hierarchical reinforcement learning (HRL) learns to make decisions on multiple levels of temporal abstraction. A key challenge in HRL is that the low-level policy changes over time, making it difficult for the high-level policy to generate effective subgoals. To address this issue, the high-level policy must capture a complex subgoal distribution while also accounting for uncertainty in its estimates. We propose an approach that trains a conditional diffusion model regularized by a Gaussian Process (GP) prior to generate a complex variety of subgoals while leveraging principled GP uncertainty quantification. Building on this framework, we develop a strategy that selects subgoals from both the diffusion policy and GP's predictive mean. Our approach outperforms prior HRL methods in both sample efficiency and performance on challenging continuous control benchmarks.

Poster
Reinforcement Learning with Segment Feedback

Yihan Du, Anna Winnicki, Gal Dalal, Shie Mannor, R. Srikant

展开摘要

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.

Poster
Learning to Reuse Policies in State Evolvable Environments

Ziqian Zhang, Bohan Yang, Lihe Li, Yuqi Bian, Ruiqi Xue, Feng Chen, Yi-Chen Li, Lei Yuan, Yang Yu

展开摘要

The policy trained via reinforcement learning (RL) makes decisions based on sensor-derived state features. It is common for state features to evolve for reasons such as periodic sensor maintenance or the addition of new sensors for performance improvement. The deployed policy fails in new state space when state features are unseen during training. Previous work tackles this challenge by training a sensor-invariant policy or generating multiple policies and selecting the appropriate one with limited samples. However, both directions struggle to guarantee the performance when faced with unpredictable evolutions. In this paper, we formalize this problem as state evolvable reinforcement learning (SERL), where the agent is required to mitigate policy degradation after state evolutions without costly exploration. We propose **Lapse** by reusing policies learned from the old state space in two distinct aspects. On one hand, Lapse directly reuses the *robust* old policy by composing it with a learned state reconstruction model to handle vanishing sensors. On the other hand, the behavioral experience from the old policy is reused by Lapse to train a newly adaptive policy through offline learning, better utilizing new sensors. To leverage advantages of both policies in different scenarios, we further propose *automatic ensemble weight adjustment* to effectively aggregate them. Theoretically, we justify that robust policy reuse helps mitigate uncertainty and error from both evolution and reconstruction. Empirically, Lapse achieves a significant performance improvement, outperforming the strongest baseline by about $2\times$ in benchmark environments.

Poster