ICML 2025 论文列表

International Conference on Machine Learning

录用类型

3,342篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1213.6%
  • Spotlight
    2256.7%
  • Poster
    2,99689.6%

浏览全部论文

Trajectory World Models for Heterogeneous Environments

Shaofeng Yin, Jialong Wu, Siqiao Huang, Xingjian Su, Xu He, Jianye Hao, Mingsheng Long

展开摘要

Heterogeneity in sensors and actuators across environments poses a significant challenge to building large-scale pre-trained world models on top of this low-dimensional sensor information. In this work, we explore pre-training world models for heterogeneous environments by addressing key transfer barriers in both data diversity and model flexibility. We introduce UniTraj, a unified dataset comprising over one million trajectories from 80 environments, designed to scale data while preserving critical diversity. Additionally, we propose TrajWorld, a novel architecture capable of flexibly handling varying sensor and actuator information and capturing environment dynamics in-context. Pre-training TrajWorld on UniTraj yields substantial gains in transition prediction, achieves a new state-of-the-art for off-policy evaluation, and also delivers superior online performance of model predictive control. To the best of our knowledge, this work, for the first time, demonstrates the transfer benefits of world models across heterogeneous and complex control environments. Code and data are available at https://github.com/thuml/TrajWorld.

Poster
PlaySlot: Learning Inverse Latent Dynamics for Controllable Object-Centric Video Prediction and Planning

Angel Villar-Corrales, Sven Behnke

展开摘要

Predicting future scene representations is a crucial task for enabling robots to understand and interact with the environment. However, most existing methods rely on videos and simulations with precise action annotations, limiting their ability to leverage the large amount of avail- able unlabeled video data. To address this challenge, we propose PlaySlot, an object-centric video prediction model that infers object representations and latent actions from unlabeled video sequences. It then uses these representations to forecast future object states and video frames. PlaySlot allows the generation of multiple possible futures conditioned on latent actions, which can be inferred from video dynamics, provided by a user, or generated by a learned action policy, thus enabling versatile and interpretable world modeling. Our results show that PlaySlot outperforms both stochastic and object-centric baselines for video prediction across different environments. Furthermore, we show that our inferred latent actions can be used to learn robot behaviors sample-efficiently from unlabeled video demonstrations. Videos and code are available on our project website.

Poster
Improving Transformer World Models for Data-Efficient RL

Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lazaro-Gredilla, Kevin Patrick Murphy

展开摘要

We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves $53.2\%$, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.

Poster
Scaling Laws for Pre-training Agents and World Models

Tim Pearce, Tabish Rashid, David Bignell, Raluca Georgescu, Sam Devlin, Katja Hofmann

展开摘要

The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video games, when generative learning objectives on offline datasets (pre-training) are used to model an agent's behavior (imitation learning) or their environment (world modeling). This paper characterizes the role of scale in these tasks more precisely. Going beyond the simple intuition that `bigger is better', we show that the same types of power laws found in language modeling also arise in world modeling and imitation learning (e.g. between loss and optimal model size). However, the coefficients of these laws are heavily influenced by the tokenizer, task \& architecture -- this has important implications on the optimal sizing of models and data.

Poster
How Far Is Video Generation from World Model: A Physical Law Perspective

Bingyi Kang, Yang Yue, Rui Lu, Zhijie Lin, Yang Zhao, Kaixin Wang, Gao Huang, Jiashi FENG

展开摘要

Scaling video generation models is believed to be promising in building world models that adhere to fundamental physical laws. However, whether these models can discover physical laws purely from vision can be questioned. A world model learning the true law should give predictions robust to nuances and correctly extrapolate on unseen scenarios. In this work, we evaluate across three key scenarios: in-distribution, out-of-distribution, and combinatorial generalization. We developed a 2D simulation testbed for object movement and collisions to generate videos deterministically governed by one or more classical mechanics laws. We focus on the scaling behavior of training diffusion-based video generation models to predict object movements based on initial frames. Our scaling experiments show perfect generalization within the distribution, measurable scaling behavior for combinatorial generalization, but failure in out-of-distribution scenarios. Further experiments reveal two key insights about the generalization mechanisms of these models: (1) the models fail to abstract general physical rules and instead exhibit "case-based" generalization behavior, i.e., mimicking the closest training example; (2) when generalizing to new cases, models are observed to prioritize different factors when referencing training data: color $>$ size $>$ velocity $>$ shape. Our study suggests that scaling alone is insufficient for video generation models to uncover fundamental physical laws.

Poster
DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning

Gaoyue Zhou, Hengkai Pan, Yann LeCun, Lerrel Pinto

展开摘要

The ability to predict future outcomes given control actions is fundamental for physical reasoning. However, such predictive models, often called world models, remain challenging to learn and are typically developed for task-specific solutions with online policy learning. To unlock world models' true potential, we argue that they should 1) be trainable on offline, pre-collected trajectories, 2) support test-time behavior optimization, and 3) facilitate task-agnostic reasoning. To this end, we present DINO World Model (DINO-WM), a new method to model visual dynamics without reconstructing the visual world. DINO-WM leverages spatial patch features pre-trained with DINOv2, enabling it to learn from offline behavioral trajectories by predicting future patch features. This allows DINO-WM to achieve observational goals through action sequence optimization, facilitating task-agnostic planning by treating goal features as prediction targets. We demonstrate that DINO-WM achieves zero-shot behavioral solutions at test time on six environments without expert demonstrations, reward modeling, or pre-learned inverse models, outperforming prior state-of-the-art work across diverse task families such as arbitrarily configured mazes, push manipulation with varied object shapes, and multi-particle scenarios.

Poster
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning

Adrià López Escoriza, Nicklas Hansen, Stone Tao, Tongzhou Mu, Hao Su

展开摘要

Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO³, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult tasks compared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.

Poster