ICML 2025 论文列表

International Conference on Machine Learning

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3,342篇论文

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Linear $Q$-Learning Does Not Diverge in $L^2$: Convergence Rates to a Bounded Set

Xinyu Liu, Zixuan Xie, Shangtong Zhang

展开摘要

$Q$-learning is one of the most fundamental reinforcement learning algorithms. It is widely believed that $Q$-learning with linear function approximation (i.e., linear $Q$-learning) suffers from possible divergence until the recent work Meyn (2024) which establishes the ultimate almost sure boundedness of the iterates of linear $Q$-learning. Building on this success, this paper further establishes the first $L^2$ convergence rate of linear $Q$-learning iterates (to a bounded set). Similar to Meyn (2024), we do not make any modification to the original linear $Q$-learning algorithm, do not make any Bellman completeness assumption, and do not make any near-optimality assumption on the behavior policy. All we need is an $\epsilon$-softmax behavior policy with an adaptive temperature. The key to our analysis is the general result of stochastic approximations under Markovian noise with fast-changing transition functions. As a side product, we also use this general result to establish the $L^2$ convergence rate of tabular $Q$-learning with an $\epsilon$-softmax behavior policy, for which we rely on a novel pseudo-contraction property of the weighted Bellman optimality operator.

Poster
Reinforcement Learning with Random Time Horizons

Enric Ribera Borrell, Lorenz Richter, Christof Schuette

展开摘要

We extend the standard reinforcement learning framework to random time horizons. While the classical setting typically assumes finite and deterministic or infinite runtimes of trajectories, we argue that multiple real-world applications naturally exhibit random (potentially trajectory-dependent) stopping times. Since those stopping times typically depend on the policy, their randomness has an effect on policy gradient formulas, which we (mostly for the first time) derive rigorously in this work both for stochastic and deterministic policies. We present two complementary perspectives, trajectory or state-space based, and establish connections to optimal control theory. Our numerical experiments demonstrate that using the proposed formulas can significantly improve optimization convergence compared to traditional approaches.

Poster
The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks

Walter Mayor, Johan Obando-Ceron, Aaron Courville, Pablo Samuel Castro

展开摘要

The use of parallel actors for data collection has been an effective technique used in reinforcement learning (RL) algorithms. The manner in which data is collected in these algorithms, controlled via the number of parallel environments and the rollout length, induces a form of bias-variance trade-off; the number of training passes over the collected data, on the other hand, must strike a balance between sample efficiency and overfitting. We conduct an empirical analysis of these trade-offs on PPO, one of the most popular RL algorithms that uses parallel actors, and establish connections to network plasticity and, more generally, optimization stability. We examine its impact on network architectures, as well as the hyper-parameter sensitivity when scaling data. Our analyses indicate that larger dataset sizes can increase final performance across a variety of settings, and that scaling parallel environments is more effective than increasing rollout lengths. These findings highlight the critical role of data collection strategies in improving agent performance.

Poster
Learning Policy Committees for Effective Personalization in MDPs with Diverse Tasks

Luise Ge, Michael Lanier, Anindya Sarkar, Bengisu Guresti, Chongjie Zhang, Yevgeniy Vorobeychik

展开摘要

Many dynamic decision problems, such as robotic control, involve a series of tasks, many of which are unknown at training time. Typical approaches for these problems, such as multi-task and meta reinforcement learning, do not generalize well when the tasks are diverse. On the other hand, approaches that aim to tackle task diversity, such as using task embedding as policy context and task clustering, typically lack performance guarantees and require a large number of training tasks. To address these challenges, we propose a novel approach for learning a policy committee that includes at least one near-optimal policy with high probability for tasks encountered during execution. While we show that this problem is in general inapproximable, we present two practical algorithmic solutions. The first yields provable approximation and task sample complexity guarantees when tasks are low-dimensional (the best we can do due to inapproximability), whereas the second is a general and practical gradient-based approach. In addition, we provide a provable sample complexity bound for few-shot learning. Our experiments on MuJoCo and Meta-World show that the proposed approach outperforms state-of-the-art multi-task, meta-, and task clustering baselines in training, generalization, and few-shot learning, often by a large margin. Our code is available at https://github.com/CERL-WUSTL/PACMAN.

Poster
Partially Observable Reinforcement Learning with Memory Traces

Onno Eberhard, Michael Muehlebach, Claire Vernade

展开摘要

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce *memory traces*. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.

Poster
Polynomial-Time Approximability of Constrained Reinforcement Learning

Jeremy McMahan

展开摘要

We study the computational complexity of approximating general constrained Markov decision processes. Our primary contribution is the design of a polynomial time $(0,\epsilon)$-additive bicriteria approximation algorithm for finding optimal constrained policies across a broad class of recursively computable constraints, including almost-sure, chance, expectation, and their anytime variants. Matching lower bounds imply our approximation guarantees are optimal so long as $P \neq NP$. The generality of our approach results in answers to several long-standing open complexity questions in the constrained reinforcement learning literature. Specifically, we are the first to prove polynomial-time approximability for the following settings: policies under chance constraints, deterministic policies under multiple expectation constraints, policies under non-homogeneous constraints (i.e., constraints of different types), and policies under constraints for continuous-state processes.

Poster
Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorization

Chenbei Lu, Laixi Shi, Zaiwei Chen, Chenye Wu, Adam Wierman

展开摘要

Factored Markov Decision Processes (FMDPs) offer a promising framework for overcoming the curse of dimensionality in reinforcement learning (RL) by decomposing high-dimensional MDPs into smaller and independently evolving components. Despite their potential, existing studies on FMDPs face three key limitations: reliance on perfectly factorizable models, suboptimal sample complexity guarantees for model-based algorithms, and the absence of model-free algorithms. To address these challenges, we introduce approximate factorization, which extends FMDPs to handle imperfectly factored models. Moreover, we develop a model-based algorithm and a model-free algorithm (in the form of variance-reduced Q-learning), both achieving the first near-minimax sample complexity guarantees for FMDPs. A key novelty in the design of these two algorithms is the development of a graph-coloring-based optimal synchronous sampling strategy. Numerical simulations based on the wind farm storage control problem corroborate our theoretical findings.

Poster
Stealing That Free Lunch: Exposing the Limits of Dyna-Style Reinforcement Learning

Brett Barkley, David Fridovich-Keil

展开摘要

Dyna-style off-policy model-based reinforcement learning (DMBRL) algorithms are a family of techniques for generating synthetic state transition data and thereby enhancing the sample efficiency of off-policy RL algorithms. This paper identifies and investigates a surprising performance gap observed when applying DMBRL algorithms across different benchmark environments with proprioceptive observations. We show that, while DMBRL algorithms perform well in control tasks in OpenAI Gym, their performance can drop significantly in DeepMind Control Suite (DMC), even though these settings offer similar tasks and identical physics backends. Modern techniques designed to address several key issues that arise in these settings do not provide a consistent improvement across all environments, and overall our results show that adding synthetic rollouts to the training process --- the backbone of Dyna-style algorithms --- significantly degrades performance across most DMC environments. Our findings contribute to a deeper understanding of several fundamental challenges in model-based RL and show that, like many optimization fields, there is no free lunch when evaluating performance across diverse benchmarks in RL.

Poster
Reward Translation via Reward Machine in Semi-Alignable MDPs

Yun Hua, Haosheng Chen, Wenhao Li, Bo Jin, Baoxiang Wang, Hongyuan Zha, Xiangfeng Wang

展开摘要

Addressing reward design complexities in deep reinforcement learning is facilitated by knowledge transfer across different domains. To this end, we define \textit{reward translation} to describe the cross-domain reward transfer problem. However, current methods struggle with non-pairable and non-time-alignable incompatible MDPs. This paper presents an adaptable reward translation framework \textit{neural reward translation} featuring \textit{semi-alignable MDPs}, which allows efficient reward translation under relaxed constraints while handling the intricacies of incompatible MDPs. Given the inherent difficulty of directly mapping semi-alignable MDPs and transferring rewards, we introduce an indirect mapping method through reward machines, created using limited human input or LLM-based automated learning. Graph-matching techniques establish links between reward machines from distinct environments, thus enabling cross-domain reward translation within semi-alignable MDP settings. This broadens the applicability of DRL across multiple domains. Experiments substantiate our approach's effectiveness in tasks under environments with semi-alignable MDPs.

Poster
Activation by Interval-wise Dropout: A Simple Way to Prevent Neural Networks from Plasticity Loss

Sangyeon Park, Isaac Han, Seungwon Oh, KyungJoong Kim

展开摘要

Plasticity loss, a critical challenge in neural network training, limits a model's ability to adapt to new tasks or shifts in data distribution. While widely used techniques like L2 regularization and Layer Normalization have proven effective in mitigating this issue, Dropout remains notably ineffective. This paper introduces AID (Activation by Interval-wise Dropout), a novel method inspired by Dropout, designed to address plasticity loss. Unlike Dropout, AID generates subnetworks by applying Dropout with different probabilities on each preactivation interval. Theoretical analysis reveals that AID regularizes the network, promoting behavior analogous to that of deep linear networks, which do not suffer from plasticity loss. We validate the effectiveness of AID in maintaining plasticity across various benchmarks, including continual learning tasks on standard image classification datasets such as CIFAR10, CIFAR100, and TinyImageNet. Furthermore, we show that AID enhances reinforcement learning performance in the Arcade Learning Environment benchmark.

Poster
KEA: Keeping Exploration Alive by Proactively Coordinating Exploration Strategies

Shih-Min Yang, Martin Magnusson, Johannes A. Stork, Todor Stoyanov

展开摘要

Soft Actor-Critic (SAC) has achieved notable success in continuous control tasks but struggles in sparse reward settings, where infrequent rewards make efficient exploration challenging. While novelty-based exploration methods address this issue by encouraging the agent to explore novel states, they are not trivial to apply to SAC. In particular, managing the interaction between novelty-based exploration and SAC’s stochastic policy can lead to inefficient exploration and redundant sample collection. In this paper, we propose KEA (Keeping Exploration Alive) which tackles the inefficiencies in balancing exploration strategies when combining SAC with novelty-based exploration. KEA integrates a novelty-augmented SAC with a standard SAC agent, proactively coordinated via a switching mechanism. This coordination allows the agent to maintain stochasticity in high-novelty regions, enhancing exploration efficiency and reducing repeated sample collection. We first analyze this potential issue in a 2D navigation task, and then evaluate KEA on the DeepSea hard-exploration benchmark as well as sparse reward control tasks from the DeepMind Control Suite. Compared to state-of-the-art novelty-based exploration baselines, our experiments show that KEA significantly improves learning efficiency and robustness in sparse reward setups.

Poster
Task-Aware Virtual Training: Enhancing Generalization in Meta-Reinforcement Learning for Out-of-Distribution Tasks

Jeongmo Kim, Yisak Park, Minung Kim, Seungyul Han

展开摘要

Meta reinforcement learning aims to develop policies that generalize to unseen tasks sampled from a task distribution. While context-based meta-RL methods improve task representation using task latents, they often struggle with out-of-distribution (OOD) tasks. To address this, we propose Task-Aware Virtual Training (TAVT), a novel algorithm that accurately captures task characteristics for both training and OOD scenarios using metric-based representation learning. Our method successfully preserves task characteristics in virtual tasks and employs a state regularization technique to mitigate overestimation errors in state-varying environments. Numerical results demonstrate that TAVT significantly enhances generalization to OOD tasks across various MuJoCo and MetaWorld environments. Our code is available at https://github.com/JM-Kim-94/tavt.git.

Poster
Beyond CVaR: Leveraging Static Spectral Risk Measures for Enhanced Decision-Making in Distributional Reinforcement Learning

Mehrdad Moghimi, Hyejin Ku

展开摘要

In domains such as finance, healthcare, and robotics, managing worst-case scenarios is critical, as failure to do so can lead to catastrophic outcomes. Distributional Reinforcement Learning (DRL) provides a natural framework to incorporate risk sensitivity into decision-making processes. However, existing approaches face two key limitations: (1) the use of fixed risk measures at each decision step often results in overly conservative policies, and (2) the interpretation and theoretical properties of the learned policies remain unclear. While optimizing a static risk measure addresses these issues, its use in the DRL framework has been limited to the simple static CVaR risk measure. In this paper, we present a novel DRL algorithm with convergence guarantees that optimizes for a broader class of static Spectral Risk Measures (SRM). Additionally, we provide a clear interpretation of the learned policy by leveraging the distribution of returns in DRL and the decomposition of static coherent risk measures. Extensive experiments demonstrate that our model learns policies aligned with the SRM objective, and outperforms existing risk-neutral and risk-sensitive DRL models in various settings.

Poster
The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning

Jiashun Liu, Johan Obando-Ceron, Pablo Samuel Castro, Aaron Courville, Ling Pan

展开摘要

Off-policy deep reinforcement learning (RL) agents typically leverage replay buffers for reusing past experiences during learning. This can help sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it has the effect of ``polluting'' the replay buffer with data that can exacerbate optimization challenges in addition to wasting environment interactions due to redundant sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the **sunk cost fallacy** which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose the *learn to stop* (**LEAST**) mechanism which uses statistics based on $Q$-values and gradient to guide early episode termination which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.

Poster
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC

Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare

展开摘要

Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures.

Poster
Beyond Bradley-Terry Models: A General Preference Model for Language Model Alignment

Yifan Zhang, Ge Zhang, Yue Wu, Kangping Xu, Quanquan Gu

展开摘要

Modeling human preferences is crucial for aligning foundation models with human values. Traditional reward modeling methods, such as the Bradley-Terry (BT) reward model, fall short in expressiveness, particularly in addressing intransitive preferences. In this paper, we introduce \emph{preference embedding}, an approach that embeds responses into a latent space to capture intricate preference structures efficiently, achieving linear query complexity. Additionally, we propose preference score-based General Preference Optimization (GPO), which generalizes reward-based reinforcement learning from human feedback (RLHF). Experimental results show that our General Preference embedding Model (GPM) consistently outperforms the BT reward model on the RewardBench benchmark and effectively models cyclic preferences where any BT reward model behaves like a random guess. Furthermore, evaluations on downstream tasks such as AlpacaEval2.0, following the language model post-training with GPO and our general preference model, reveal performance improvements over BT models. These findings indicate that our method may enhance the alignment of foundation models with nuanced human values. The code is available at https://github.com/general-preference/general-preference-model.

Poster
Gradient Boosting Reinforcement Learning

Benjamin Fuhrer, Chen Tessler, Gal Dalal

展开摘要

We present Gradient Boosting Reinforcement Learning (GBRL), a framework that adapts the strengths of Gradient Boosting Trees (GBT) to reinforcement learning (RL) tasks. While neural networks (NNs) have become the de facto choice for RL, they face significant challenges with structured and categorical features and tend to generalize poorly to out-of-distribution samples. These are challenges for which GBTs have traditionally excelled in supervised learning. However, GBT's application in RL has been limited. The design of traditional GBT libraries is optimized for static datasets with fixed labels, making them incompatible with RL's dynamic nature, where both state distributions and reward signals evolve during training. GBRL overcomes this limitation by continuously interleaving tree construction with environment interaction. Through extensive experiments, we demonstrate that GBRL outperforms NNs in domains with structured observations and categorical features, while maintaining competitive performance on standard continuous control benchmarks. Like its supervised learning counterpart, GBRL demonstrates superior robustness to out-of-distribution samples and better handles irregular state-action relationships.

Poster
Sleeping Reinforcement Learning

Simone Drago, Marco Mussi, Alberto Maria Metelli

展开摘要

In the standard Reinforcement Learning (RL) paradigm, the action space is assumed to be fixed and immutable throughout the learning process. However, in many real-world scenarios, not all actions are available at every decision stage. The available action set may depend on the current environment state, domain-specific constraints, or other (potentially stochastic) factors outside the agent's control. To address these realistic scenarios, we introduce a novel paradigm called *Sleeping Reinforcement Learning*, where the available action set varies during the interaction with the environment. We start with the simpler scenario in which the available action sets are revealed at the beginning of each episode. We show that a modification of UCBVI achieves regret of order $\widetilde{\mathcal{O}}(H\sqrt{SAT})$, where $H$ is the horizon, $S$ and $A$ are the cardinalities of the state and action spaces, respectively, and $T$ is the learning horizon. Next, we address the more challenging and realistic scenario in which the available actions are disclosed only at each decision stage. By leveraging a novel construction, we establish a minimax lower bound of order $\Omega(\sqrt{T 2^{A/2}})$ when the availability of actions is governed by a Markovian process, establishing a statistical barrier of the problem. Focusing on the statistically tractable case where action availability depends only on the current state and stage, we propose a new optimistic algorithm that achieves regret guarantees of order $\widetilde{\mathcal{O}}(H\sqrt{SAT})$, showing that the problem shares the same complexity of standard RL.

Poster
Distributionally Robust Policy Learning under Concept Drifts

Jingyuan Wang, Zhimei Ren, Ruohan Zhan, Zhengyuan Zhou

展开摘要

Distributionally robust policy learning aims to find a policy that performs well under the worst-case distributional shift, and yet most existing methods for robust policy learning consider the worst-case *joint* distribution of the covariate and the outcome. The joint-modeling strategy can be unnecessarily conservative when we have more information on the source of distributional shifts. This paper studies a more nuanced problem --- robust policy learning under the *concept drift*, when only the conditional relationship between the outcome and the covariate changes. To this end, we first provide a doubly-robust estimator for evaluating the worst-case average reward of a given policy under a set of perturbed conditional distributions. We show that the policy value estimator enjoys asymptotic normality even if the nuisance parameters are estimated with a slower-than-root-$n$ rate. We then propose a learning algorithm that outputs the policy maximizing the estimated policy value within a given policy class $\Pi$, and show that the sub-optimality gap of the proposed algorithm is of the order $\kappa(\Pi)n^{-1/2}$, where $\kappa(\Pi)$ is the entropy integral of $\Pi$ under the Hamming distance and $n$ is the sample size. A matching lower bound is provided to show the optimality of the rate. The proposed methods are implemented and evaluated in numerical studies, demonstrating substantial improvement compared with existing benchmarks.

Poster
Regret-Free Reinforcement Learning for Temporal Logic Specifications

R Majumdar, Mahmoud Salamati, Sadegh Soudjani

展开摘要

Learning to control an unknown dynamical system with respect to high-level temporal specifications is an important problem in control theory. We present the first regret-free online algorithm for learning a controller for linear temporal logic (LTL) specifications for systems with unknown dynamics. We assume that the underlying (unknown) dynamics is modeled by a finite-state and action Markov decision process (MDPs). Our core technical result is a regret-free learning algorithm for infinite-horizon reach-avoid problems on MDPs. For general LTL specifications, we show that the synthesis problem can be reduced to a reach-avoid problem once the graph structure is known. Additionally, we provide an algorithm for learning the graph structure, assuming knowledge of a minimum transition probability, which operates independently of the main regret-free algorithm. Our LTL controller synthesis algorithm provides sharp bounds on how close we are to achieving optimal behavior after a finite number of learning episodes. In contrast, previous algorithms for LTL synthesis only provide asymptotic guarantees, which give no insight into the transient performance during the learning phase.

Poster