ICML 2024 论文列表

International Conference on Machine Learning

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2,610篇论文

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  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Adaptive Stabilization Based on Machine Learning for Column Generation

Yunzhuang Shen, Yuan Sun, Xiaodong Li, Zhiguang Cao, Andrew Eberhard, Guangquan Zhang

展开摘要

Column generation (CG) is a well-established method for solving large-scale linear programs. It involves iteratively optimizing a subproblem containing a subset of columns and using its dual solution to generate new columns with negative reduced costs. This process continues until the dual values converge to the optimal dual solution to the original problem. A natural phenomenon in CG is the heavy oscillation of the dual values during iterations, which can lead to a substantial slowdown in the convergence rate. *Stabilization* techniques are devised to accelerate the convergence of dual values by using information beyond the state of the current subproblem. However, there remains a significant gap in obtaining more accurate dual values at an earlier stage. To further narrow this gap, this paper introduces a novel approach consisting of 1) a *machine learning* approach for accurate prediction of optimal dual solutions and 2) an *adaptive stabilization* technique that effectively capitalizes on accurate predictions. On the graph coloring problem, we show that our method achieves a significantly improved convergence rate compared to traditional methods.

Poster
Multicalibration for Confidence Scoring in LLMs

Gianluca Detommaso, Martin Bertran Lopez, Riccardo Fogliato, Aaron Roth

展开摘要

This paper proposes the use of "multicalibration": to yield interpretable and reliable confidence scores for outputs generated by large language models (LLMs). Multicalibration asks for calibration not just marginally, but simultaneously across various intersecting groupings of the data. We show how to form groupings for prompt/completion pairs that are correlated with the probability of correctness via two techniques: clustering within an embedding space, and "self-annotation" - querying the LLM by asking it various yes-or-no questions about the prompt. We also develop novel variants of multicalibration algorithms that offer performance improvements by reducing their tendency to overfit. Through systematic benchmarking across various question answering datasets and LLMs, we show how our techniques can yield confidence scores that provide substantial improvements in fine-grained measures of both calibration and accuracy compared to existing methods.

Poster
Code as Reward: Empowering Reinforcement Learning with VLMs

David Venuto, Mohammad Sami Nur Islam, Martin Klissarov, Doina Precup, Sherry Yang, Ankit Anand

展开摘要

Pre-trained Vision-Language Models (VLMs) are able to understand visual concepts, describe and decompose complex tasks into sub-tasks, and provide feedback on task completion. In this paper, we aim to leverage these capabilities to support the training of reinforcement learning (RL) agents. In principle, VLMs are well suited for this purpose, as they can naturally analyze image-based observations and provide feedback (reward) on learning progress. However, inference in VLMs is computationally expensive, so querying them frequently to compute rewards would significantly slowdown the training of an RL agent. To address this challenge, we propose a framework named Code as Reward (VLM-CaR). VLM-CaR produces dense reward functions from VLMs through code generation, thereby significantly reducing the computational burden of querying the VLM directly. We show that the dense rewards generated through our approach are very accurate across a diverse set of discrete and continuous environments, and can be more effective in training RL policies than the original sparse environment rewards.

Spotlight
Hyperbolic Geometric Latent Diffusion Model for Graph Generation

Xingcheng Fu, Yisen Gao, Yuecen Wei, Qingyun Sun, Hao Peng, Jianxin Li, Xianxian LI

展开摘要

Diffusion models have made significant contributions to computer vision, sparking a growing interest in the community recently regarding the application of it to graph generation. The existing discrete graph diffusion models exhibit heightened computational complexity and diminished training efficiency. A preferable and natural way is to directly diffuse the graph within the latent space. However, due to the non-Euclidean structure of graphs is not isotropic in the latent space, the existing latent diffusion models effectively make it difficult to capture and preserve the topological information of graphs. To address the above challenges, we propose a novel geometrically latent diffusion framework HypDiff. Specifically, we first establish a geometrically latent space with interpretability measures based on hyperbolic geometry, to define anisotropic latent diffusion processes for graphs. Then, we propose a geometrically latent diffusion process that is constrained by both radial and angular geometric properties, thereby ensuring the preservation of the original topological properties in the generative graphs. Extensive experimental results demonstrate the superior effectiveness of HypDiff for graph generation with various topologies.

Poster
When Will Gradient Regularization Be Harmful?

Yang Zhao, Hao Zhang, Xiuyuan Hu

展开摘要

Gradient regularization (GR), which aims to penalize the gradient norm atop the loss function, has shown promising results in training modern over-parameterized deep neural networks. However, can we trust this powerful technique? This paper reveals that GR can cause performance degeneration in adaptive optimization scenarios, particularly with learning rate warmup. Our empirical and theoretical analyses suggest this is due to GR inducing instability and divergence in gradient statistics of adaptive optimizers at the initial training stage. Inspired by the warmup heuristic, we propose three GR warmup strategies, each relaxing the regularization effect to a certain extent during the warmup course to ensure the accurate and stable accumulation of gradients. With experiments on Vision Transformer family, we confirm the three GR warmup strategies can effectively circumvent these issues, thereby largely improving the model performance. Meanwhile, we note that scalable models tend to rely more on the GR warmup, where the performance can be improved by up to 3% on Cifar10 compared to baseline GR. Code is available at https://github.com/zhaoyang-0204/gnp.

Poster
Fast Text-to-3D-Aware Face Generation and Manipulation via Direct Cross-modal Mapping and Geometric Regularization

Jinlu Zhang, Yiyi Zhou, Qiancheng Zheng, Xiaoxiong Du, Gen Luo, Jun Peng, Xiaoshuai Sun, Rongrong Ji

展开摘要

Text-to-3D-aware face (T3D Face) generation and manipulation is an emerging research hot spot in machine learning, which still suffers from low efficiency and poor quality. In this paper, we propose an ***E**nd-to-End **E**fficient and **E**ffective* network for fast and accurate T3D face generation and manipulation, termed $E^3$-FaceNet. Different from existing complex generation paradigms, $E^3$-FaceNet resorts to a direct mapping from text instructions to 3D-aware visual space. We introduce a novel *Style Code Enhancer* to enhance cross-modal semantic alignment, alongside an innovative *Geometric Regularization* objective to maintain consistency across multi-view generations. Extensive experiments on three benchmark datasets demonstrate that $E^3$-FaceNet can not only achieve picture-like 3D face generation and manipulation, but also improve inference speed by orders of magnitudes. For instance, compared with Latent3D, $E^3$-FaceNet speeds up the five-view generations by almost 470 times, while still exceeding in generation quality. Our code is released at <https://github.com/Aria-Zhangjl/E3-FaceNet>.

Poster
Case-Based or Rule-Based: How Do Transformers Do the Math?

Yi Hu, Xiaojuan Tang, Haotong Yang, Muhan Zhang

展开摘要

Despite the impressive performance in a variety of complex tasks, modern large language models (LLMs) still have trouble dealing with some math problems that are simple and intuitive for humans, such as addition. While we can easily learn basic *rules* of addition and apply them to new problems of any length, LLMs struggle to do the same. Instead, they may rely on similar *cases* seen in the training corpus for help. We define these two different reasoning mechanisms as "*rule-based reasoning*" and "*case-based reasoning*". Since rule-based reasoning is essential for acquiring systematic generalization ability, we aim to explore exactly whether transformers use rule-based or case-based reasoning for math problems. Through carefully designed intervention experiments on five math tasks, we confirm that transformers are performing case-based reasoning, no matter whether scratchpad is used, which aligns with the previous observations that transformers use subgraph matching/shortcut learning to reason. To mitigate such problems, we propose a Rule-Following Fine-Tuning (RFFT) technique to teach transformers to perform rule-based reasoning. Specifically, we provide explicit rules in the input and then instruct transformers to recite and follow the rules step by step. Through RFFT, we successfully enable LLMs fine-tuned on 1-5 digit addition to generalize to up to 12-digit addition with over 95% accuracy, which is over 40% higher than scratchpad. The significant improvement demonstrates that teaching LLMs to use rules explicitly helps them learn rule-based reasoning and generalize better in length. Code is available at https://github.com/GraphPKU/Case_or_Rule.

Poster
To the Max: Reinventing Reward in Reinforcement Learning

Grigorii Veviurko, Wendelin Boehmer, Mathijs de Weerdt

展开摘要

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce *max-reward RL*, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.

Poster
Aligned Objective for Soft-Pseudo-Label Generation in Supervised Learning

Ning Xu, Yihao Hu, Congyu Qiao, Xin Geng

展开摘要

Soft pseudo-labels, generated by the softmax predictions of the trained networks, offer a probabilistic rather than binary form, and have been shown to improve the performance of deep neural networks in supervised learning. Most previous methods adopt classification loss to train a classifier as the soft-pseudo-label generator and fail to fully exploit their potential due to the misalignment with the target of soft-pseudo-label generation, aimed at capturing the knowledge in the data rather than making definitive classifications. Nevertheless, manually designing an effective objective function for a soft-pseudo-label generator is challenging, primarily because datasets typically lack ground-truth soft labels, complicating the evaluation of the soft pseudo-label accuracy. To deal with this problem, we propose a novel framework that alternately trains the predictive model and the soft-pseudo-label generator guided by a meta-network-parameterized objective function. The parameters of the objective function are optimized based on the feedback from both the performance of the predictive model and the soft-pseudo-label generator in the learning task. Additionally, the framework offers versatility across different learning tasks by allowing direct modifications to the task loss. Experiments on the benchmark datasets validate the effectiveness of the proposed framework.

Poster
EAGLE: Speculative Sampling Requires Rethinking Feature Uncertainty

Yuhui Li, Fangyun Wei, Chao Zhang, Hongyang Zhang

展开摘要

Autoregressive decoding makes the inference of Large Language Models (LLMs) time-consuming. In this paper, we reconsider speculative sampling and derive two key observations. Firstly, autoregression at the feature (second-to-top-layer) level is more straightforward than at the token level. Secondly, the inherent uncertainty in feature (second-to-top-layer) level autoregression constrains its performance. Based on these insights, we introduce EAGLE (Extrapolation Algorithm for Greater Language-model Efficiency), a simple yet highly efficient speculative sampling framework. By incorporating a token sequence advanced by one time step, EAGLE effectively resolves the uncertainty, enabling precise second-to-top-layer feature prediction with minimal overhead. We conducted comprehensive evaluations of EAGLE, including all models from the Vicuna and LLaMA2-Chat series, the MoE model Mixtral 8x7B Instruct, and tasks in dialogue, code generation, mathematical reasoning, and instruction following. For LLaMA2-Chat 70B, EAGLE achieved a latency speedup ratio of **2.7x-3.5x**, doubled throughput, while maintaining the distribution of the generated text.

Poster
DAG-Based Column Generation for Adversarial Team Games

Youzhi Zhang, Bo An, Daniel Dajun Zeng

展开摘要

Many works recently have focused on computing optimal solutions for the ex ante coordination of a team for solving sequential adversarial team games, where a team of players coordinate against an opponent (or a team of players) in a zero-sum extensive-form game. However, it is challenging to directly compute such an optimal solution because the team’s coordinated strategy space is exponential in the size of the game tree due to the asymmetric information of team members. Column Generation (CG) algorithms have been proposed to overcome this challenge by iteratively expanding the team’s coordinated strategy space via a Best Response Oracle (BRO). More recently, more compact representations (particularly, the Team Belief Directed Acyclic Graph (TB-DAG)) of the team’s coordinated strategy space have been proposed, but the TB-DAG-based algorithms only outperform the CG-based algorithms in games with a small TB-DAG. Unfortunately, it is inefficient to directly apply CG to the TB-DAG because the size of the TB-DAG is still exponential in the size of the game tree and then makes the BRO unscalable. To this end, we develop our novel TB-DAG CG (DCG) algorithm framework by computing a coordinated best response in the original game first and then transforming this strategy into the TB-DAG form. To further improve the scalability, we propose a more suitable BRO for DCG to reduce the cost of the transformation at each iteration. We theoretically show that our algorithm converges exponentially faster than the state-of-the-art CG algorithms, and experimental results show that our algorithm is at least two orders of magnitude faster than the state-of-the-art baselines.

Poster