ICML 2024 论文列表

International Conference on Machine Learning

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2,610篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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主题: 强化学习 · 356 篇论文 · 重置筛选

Pausing Policy Learning in Non-stationary Reinforcement Learning

Hyunin Lee, Ming Jin, Javad Lavaei, Somayeh Sojoudi

展开摘要

Real-time inference is a challenge of real-world reinforcement learning due to temporal differences in time-varying environments: the system collects data from the past, updates the decision model in the present, and deploys it in the future. We tackle a common belief that continually updating the decision is optimal to minimize the temporal gap. We propose forecasting an online reinforcement learning framework and show that strategically pausing decision updates yields better overall performance by effectively managing aleatoric uncertainty. Theoretically, we compute an optimal ratio between policy update and hold duration, and show that a non-zero policy hold duration provides a sharper upper bound on the dynamic regret. Our experimental evaluations on three different environments also reveal that a non-zero policy hold duration yields higher rewards compared to continuous decision updates.

Oral
Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning

Matteo Bettini, Ryan Kortvelesy, Amanda Prorok

展开摘要

The study of behavioral diversity in Multi-Agent Reinforcement Learning (MARL) is a nascent yet promising field. In this context, the present work deals with the question of how to control the diversity of a multi-agent system. With no existing approaches to control diversity to a set value, current solutions focus on blindly promoting it via intrinsic rewards or additional loss functions, effectively changing the learning objective and lacking a principled measure for it. To address this, we introduce Diversity Control (DiCo), a method able to control diversity to an exact value of a given metric by representing policies as the sum of a parameter-shared component and dynamically scaled per-agent components. By applying constraints directly to the policy architecture, DiCo leaves the learning objective unchanged, enabling its applicability to any actor-critic MARL algorithm. We theoretically prove that DiCo achieves the desired diversity, and we provide several experiments, both in cooperative and competitive tasks, that show how DiCo can be employed as a novel paradigm to increase performance and sample efficiency in MARL. Multimedia results are available on the paper's website: https://sites.google.com/view/dico-marl

Poster
DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems

Kaibo He, Chenhui Zuo, Chengtian Ma, Yanan Sui

展开摘要

Learning an effective policy to control high-dimensional, overactuated systems is a significant challenge for deep reinforcement learning algorithms. Such control scenarios are often observed in the neural control of vertebrate musculoskeletal systems. The study of these control mechanisms will provide insights into the control of high-dimensional, overactuated systems. The coordination of actuators, known as muscle synergies in neuromechanics, is considered a presumptive mechanism that simplifies the generation of motor commands. The dynamical structure of a system is the basis of its function, allowing us to derive a synergistic representation of actuators. Motivated by this theory, we propose the *Dynamical Synergistic Representation (DynSyn)* algorithm. DynSyn aims to generate synergistic representations from dynamical structures and perform task-specific, state-dependent adaptation to the representations to improve motor control. We demonstrate DynSyn's efficiency across various tasks involving different musculoskeletal models, achieving state-of-the-art sample efficiency and robustness compared to baseline algorithms. DynSyn generates interpretable synergistic representations that capture the essential features of dynamical structures and demonstrates generalizability across diverse motor tasks.

Poster
Learning from Streaming Data when Users Choose

Jinyan Su, Sarah Dean

展开摘要

In digital markets comprised of many competing services, each user chooses between multiple service providers according to their preferences, and the chosen service makes use of the user data to incrementally improve its model. The service providers' models influence which service the user will choose at the next time step, and the user's choice, in return, influences the model update, leading to a feedback loop. In this paper, we formalize the above dynamics and develop a simple and efficient decentralized algorithm to locally minimize the overall user loss. Theoretically, we show that our algorithm asymptotically converges to stationary points of of the overall loss almost surely. We also experimentally demonstrate the utility of our algorithm with real world data.

Poster
Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty

Laixi Shi, Eric Mazumdar, Yuejie Chi, Adam Wierman

展开摘要

To overcome the sim-to-real gap in reinforcement learning (RL), learned policies must maintain robustness against environmental uncertainties. While robust RL has been widely studied in single-agent regimes, in multi-agent environments, the problem remains understudied---despite the fact that the problems posed by environmental uncertainties are often exacerbated by strategic interactions. This work focuses on learning in distributionally robust Markov games (RMGs), a robust variant of standard Markov games, wherein each agent aims to learn a policy that maximizes its own worst-case performance when the deployed environment deviates within its own prescribed uncertainty set. This results in a set of robust equilibrium strategies for all agents that align with classic notions of game-theoretic equilibria. Assuming a non-adaptive sampling mechanism from a generative model, we propose a sample-efficient model-based algorithm (DRNVI) with finite-sample complexity guarantees for learning robust variants of various notions of game-theoretic equilibria. We also establish an information-theoretic lower bound for solving RMGs, which confirms the near-optimal sample complexity of DRNVI with respect to problem-dependent factors such as the size of the state space, the target accuracy, and the horizon length.

Poster
In-Context Reinforcement Learning for Variable Action Spaces

Viacheslav Sinii, Alexander Nikulin, Vladislav Kurenkov, Ilya Zisman, Sergey Kolesnikov

展开摘要

Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations.

Poster
Fair Off-Policy Learning from Observational Data

Dennis Frauen, Valentyn Melnychuk, Stefan Feuerriegel

展开摘要

Algorithmic decision-making in practice must be fair for legal, ethical, and societal reasons. To achieve this, prior research has contributed various approaches that ensure fairness in machine learning predictions, while comparatively little effort has focused on fairness in decision-making, specifically off-policy learning. In this paper, we propose a novel framework for fair off-policy learning: we learn decision rules from observational data under different notions of fairness, where we explicitly assume that observational data were collected under a different -- potentially discriminatory -- behavioral policy. Importantly, our framework applies to different fairness notions for off-policy learning, where fairness is formalized based on actions or policy values. As our main contribution, we propose a neural network-based framework to learn optimal policies under different fairness notions. We further provide theoretical guarantees in the form of generalization bounds for the finite-sample version of our framework. We demonstrate the effectiveness of our framework through extensive numerical experiments using both simulated and real-world data. Altogether, our work enables algorithmic decision-making in a wide array of practical applications where fairness must be ensured.

Poster
Robust Inverse Constrained Reinforcement Learning under Model Misspecification

Sheng Xu, Guiliang Liu

展开摘要

To solve safety-critical decision-making problems, Inverse Constrained Reinforcement Learning (ICRL) infers constraints from expert demonstrations and seeks to imitate expert preference by utilizing these constraints. While prior ICRL research commonly overlooks the discrepancy between the training and deploying environments, we demonstrate that such a discrepancy can significantly compromise the reliability of the inferred constraints and thus induce unsafe movements. Motivated by this finding, we propose the Robust Constraint Inference (RCI) problem and an Adaptively Robust ICRL (AR-ICRL) algorithm to solve RCI efficiently. Specifically, we model the impact of misspecified dynamics with an opponent policy and learn a robust policy to facilitate safe control in a Markov Game. Subsequently, we adjust our constraint model to align the learned policies to expert demonstrations, accommodating both soft and hard optimality in our behavioral models. Empirical results demonstrate the significance of robust constraints and the effectiveness of the proposed AR-ICRL algorithm under continuous and discrete domains. The code is available at https://github.com/Jasonxu1225/AR-ICRL.

Poster
DiffStitch: Boosting Offline Reinforcement Learning with Diffusion-based Trajectory Stitching

Guanghe Li, Yixiang Shan, Zhengbang Zhu, Ting Long, Weinan Zhang

展开摘要

In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, the offline dataset contains very limited optimal trajectories in many cases. This poses a challenge for offline RL algorithms, as agents must acquire the ability to transit to high-reward regions. To address this issue, we introduce Diffusionbased Trajectory Stitching (DiffStitch), a novel diffusion-based data augmentation pipeline that systematically generates stitching transitions between trajectories. DiffStitch effectively connects low-reward trajectories with high-reward trajectories, forming globally optimal trajectories and thereby mitigating the challenges faced by offline RL algorithms in learning trajectory stitching. Empirical experiments conducted on D4RL datasets demonstrate the effectiveness of our pipeline across RL methodologies. Notably, DiffStitch demonstrates substantial enhancements in the performance of one-step methods(IQL), imitation learning methods(TD3+BC) and trajectory optimization methods(DT). Our code is publicly available at https://github.com/guangheli12/DiffStitch

Poster
Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error

Haoran Li, Zicheng Zhang, Wang Luo, Congying Han, Yudong Hu, Tiande Guo, Shichen Liao

展开摘要

Establishing robust policies is essential to counter attacks or disturbances affecting deep reinforcement learning (DRL) agents. Recent studies explore state-adversarial robustness and suggest the potential lack of an optimal robust policy (ORP), posing challenges in setting strict robustness constraints. This work further investigates ORP: At first, we introduce a consistency assumption of policy (CAP) stating that optimal actions in the Markov decision process remain consistent with minor perturbations, supported by empirical and theoretical evidence. Building upon CAP, we crucially prove the existence of a deterministic and stationary ORP that aligns with the Bellman optimal policy. Furthermore, we illustrate the necessity of $L^{\infty}$-norm when minimizing Bellman error to attain ORP. This finding clarifies the vulnerability of prior DRL algorithms that target the Bellman optimal policy with $L^{1}$-norm and motivates us to train a Consistent Adversarial Robust Deep Q-Network (CAR-DQN) by minimizing a surrogate of Bellman Infinity-error. The top-tier performance of CAR-DQN across various benchmarks validates its practical effectiveness and reinforces the soundness of our theoretical analysis.

Oral
Subgoal-based Demonstration Learning for Formal Theorem Proving

Xueliang Zhao, Wenda Li, Lingpeng Kong

展开摘要

Large language models (LLMs) present a promising pathway for advancing the domain of formal theorem proving. In this paper, we aim to improve the performance of LLMs in formal theorem proving by thoroughly examining the structure and organization of demonstrative in-context examples. We introduce a subgoal-based demonstration learning framework, specifically designed to enhance the efficiency of proof search in LLMs. First, drawing upon the insights of subgoal learning from reinforcement learning and robotics, we propose the construction of distinct subgoals for each demonstration example and refine these subgoals in accordance with the pertinent theories of subgoal learning. Second, we build upon recent advances in diffusion models to predict the optimal organization, simultaneously addressing two intricate issues that persist within the domain of demonstration organization: subset selection and order determination. Our integration of subgoal-based learning has notably increased proof accuracy from 38.9% to 44.1% on the miniF2F benchmark. Furthermore, the adoption of diffusion models for demonstration organization can lead to an additional enhancement in accuracy to 45.5%, or a $5\times$ improvement in sampling efficiency compared to previously established methods.

Poster
Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

Dan Qiao, Yu-Xiang Wang

展开摘要

We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints --- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $\Omega(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.

Poster
SF-DQN: Provable Knowledge Transfer using Successor Feature for Deep Reinforcement Learning

Shuai Zhang, Heshan Devaka Fernando, Miao Liu, Keerthiram Murugesan, Songtao Lu, Pin-Yu Chen, Tianyi Chen, Meng Wang

展开摘要

This paper studies the transfer reinforcement learning (RL) problem where multiple RL problems have different reward functions but share the same underlying transition dynamics. In this setting, the Q-function of each RL problem (task) can be decomposed into a successor feature (SF) and a reward mapping: the former characterizes the transition dynamics, and the latter characterizes the task-specific reward function. This Q-function decomposition, coupled with a policy improvement operator known as generalized policy improvement (GPI), reduces the sample complexity of finding the optimal Q-function, and thus the SF & GPI framework exhibits promising empirical performance compared to traditional RL methods like Q-learning. However, its theoretical foundations remain largely unestablished, especially when learning the successor features using deep neural networks (SF-DQN). This paper studies the provable knowledge transfer using SFs-DQN in transfer RL problems. We establish the first convergence analysis with provable generalization guarantees for SF-DQN with GPI. The theory reveals that SF-DQN with GPI outperforms conventional RL approaches, such as deep Q-network, in terms of both faster convergence rate and better generalization. Numerical experiments on real and synthetic RL tasks support the superior performance of SF-DQN & GPI, aligning with our theoretical findings.

Poster
QORA: Zero-Shot Transfer via Interpretable Object-Relational Model Learning

Gabriel Stella, Dmitri Loguinov

展开摘要

Although neural networks have demonstrated significant success in various reinforcement-learning tasks, even the highest-performing deep models often fail to generalize. As an alternative, object-oriented approaches offer a promising path towards better efficiency and generalization; however, they typically address narrow problem classes and require extensive domain knowledge. To overcome these limitations, we introduce *QORA*, an algorithm that constructs models expressive enough to solve a variety of domains, including those with stochastic transition functions, directly from a domain-agnostic object-based state representation. We also provide a novel benchmark suite to evaluate learners' generalization capabilities. In our test domains, QORA achieves 100% predictive accuracy using almost four orders of magnitude fewer observations than a neural-network baseline, demonstrates zero-shot transfer to modified environments, and adapts rapidly when applied to tasks involving previously unseen object interactions. Finally, we give examples of QORA's learned rules, showing them to be easily interpretable.

Poster
Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

Xutong Liu, Siwei Wang, Jinhang Zuo, Han Zhong, Xuchuang Wang, Zhiyong Wang, Shuai Li, Mohammad Hajiesmaili, John C.S. Lui, Wei Chen

展开摘要

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.

Poster
RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

Boning Li, Zhixuan Fang, Longbo Huang

展开摘要

Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of $64\pm 11$ and $84\pm 17$ mbb/hand, respectively.

Poster
Q-value Regularized Transformer for Offline Reinforcement Learning

Shengchao Hu, Ziqing Fan, Chaoqin Huang, Li Shen, Ya Zhang, Yanfeng Wang, Dacheng Tao

展开摘要

Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of Conditional Sequence Modeling (CSM), a paradigm that learns the action distribution based on history trajectory and target returns for each state. However, these methods often struggle with stitching together optimal trajectories from sub-optimal ones due to the inconsistency between the sampled returns within individual trajectories and the optimal returns across multiple trajectories. Fortunately, Dynamic Programming (DP) methods offer a solution by leveraging a value function to approximate optimal future returns for each state, while these techniques are prone to unstable learning behaviors, particularly in long-horizon and sparse-reward scenarios. Building upon these insights, we propose the Q-value regularized Transformer (QT), which combines the trajectory modeling ability of the Transformer with the predictability of optimal future returns from DP methods. QT learns an action-value function and integrates a term maximizing action-values into the training loss of CSM, which aims to seek optimal actions that align closely with the behavior policy. Empirical evaluations on D4RL benchmark datasets demonstrate the superiority of QT over traditional DP and CSM methods, highlighting the potential of QT to enhance the state-of-the-art in offline RL.

Poster
How to Leverage Diverse Demonstrations in Offline Imitation Learning

Sheng Yue, Jiani Liu, Xingyuan Hua, Ju Ren, Sen Lin, Junshan Zhang, Yaoxue Zhang

展开摘要

Offline Imitation Learning (IL) with imperfect demonstrations has garnered increasing attention owing to the scarcity of expert data in many real-world domains. A fundamental problem in this scenario is *how to extract positive behaviors from noisy data*. In general, current approaches to the problem select data building on state-action similarity to given expert demonstrations, neglecting precious information in (potentially abundant) *diverse* state-actions that deviate from expert ones. In this paper, we introduce a simple yet effective data selection method that identifies positive behaviors based on their *resultant states* - a more informative criterion enabling explicit utilization of dynamics information and effective extraction of both expert and beneficial diverse behaviors. Further, we devise a lightweight behavior cloning algorithm capable of leveraging the expert and selected data correctly. In the experiments, we evaluate our method on a suite of complex and high-dimensional offline IL benchmarks, including continuous-control and vision-based tasks. The results demonstrate that our method achieves state-of-the-art performance, outperforming existing methods on **20/21** benchmarks, typically by **2-5x**, while maintaining a comparable runtime to Behavior Cloning (BC).

Poster
Position: Amazing Things Come From Having Many Good Models

Cynthia Rudin, Chudi Zhong, Lesia Semenova, Margo Seltzer, Ronald Parr, Jiachang Liu, Srikar Katta, Jon Donnelly, Harry Chen, Zachery Boner

展开摘要

The *Rashomon Effect*, coined by Leo Breiman, describes the phenomenon that there exist many equally good predictive models for the same dataset. This phenomenon happens for many real datasets and when it does, it sparks both magic and consternation, but mostly magic. In light of the Rashomon Effect, this perspective piece proposes reshaping the way we think about machine learning, particularly for tabular data problems in the nondeterministic (noisy) setting. We address how the Rashomon Effect impacts (1) the existence of simple-yet-accurate models, (2) flexibility to address user preferences, such as fairness and monotonicity, without losing performance, (3) uncertainty in predictions, fairness, and explanations, (4) reliable variable importance, (5) algorithm choice, specifically, providing advanced knowledge of which algorithms might be suitable for a given problem, and (6) public policy. We also discuss a theory of when the Rashomon Effect occurs and why. Our goal is to illustrate how the Rashomon Effect can have a massive impact on the use of machine learning for complex problems in society.

Spotlight
BRAIn: Bayesian Reward-conditioned Amortized Inference for natural language generation from feedback

Gaurav Pandey, Yatin Nandwani, Tahira Naseem, Mayank Mishra, Guangxuan Xu, Dinesh Raghu, Sachindra Joshi, Asim Munawar, Ramón Fernandez Astudillo

展开摘要

Distribution matching methods for language model alignment such as Generation with Distributional Control (GDC) and Distributional Policy Gradient (DPG) have not received the same level of attention in reinforcement learning from human feedback (RLHF) as contrastive methods such as Sequence Likelihood Calibration (SLiC), Direct Preference Optimization (DPO) and its variants. We identify high variance of the gradient estimate as the primary reason for the lack of success of these methods and propose a self-normalized baseline to reduce the variance. We further generalize the target distribution in DPG, GDC and DPO by using Bayes' rule to define the reward-conditioned posterior. The resulting approach, referred to as BRAIn - Bayesian Reward-conditioned Amortized Inference acts as a bridge between distribution matching methods and DPO and significantly outperforms prior art in summarization and Antropic HH tasks.

Poster