ICML 2024 论文列表

International Conference on Machine Learning

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2,610篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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A Contextual Combinatorial Bandit Approach to Negotiation

Yexin Li, Zhancun Mu, Siyuan Qi

展开摘要

Learning effective negotiation strategies poses two key challenges: the exploration-exploitation dilemma and dealing with large action spaces. However, there is an absence of learning-based approaches that effectively address these challenges in negotiation. This paper introduces a comprehensive formulation to tackle various negotiation problems. Our approach leverages contextual combinatorial multi-armed bandits, with the bandits resolving the exploration-exploitation dilemma, and the combinatorial nature handles large action spaces. Building upon this formulation, we introduce NegUCB, a novel method that also handles common issues such as partial observations and complex reward functions in negotiation. NegUCB is contextual and tailored for full-bandit feedback without constraints on the reward functions. Under mild assumptions, it ensures a sub-linear regret upper bound. Experiments conducted on three negotiation tasks demonstrate the superiority of our approach.

Poster
ReconBoost: Boosting Can Achieve Modality Reconcilement

Cong Hua, Qianqian Xu, Shilong Bao, Zhiyong Yang, Qingming Huang

展开摘要

This paper explores a novel multi-modal *alternating* learning paradigm pursuing a reconciliation between the exploitation of uni-modal features and the exploration of cross-modal interactions. This is motivated by the fact that current paradigms of multi-modal learning tend to explore multi-modal features simultaneously. The resulting gradient prohibits further exploitation of the features in the weak modality, leading to modality competition, where the dominant modality overpowers the learning process. To address this issue, we study the modality-alternating learning paradigm to achieve reconcilement. Specifically, we propose a new method called *ReconBoost* to update a fixed modality each time. Herein, the learning objective is dynamically adjusted with a reconcilement regularization against competition with the historical models. By choosing a KL-based reconcilement, we show that the proposed method resembles Friedman's Gradient-Boosting (GB) algorithm, where the updated learner can correct errors made by others and help enhance the overall performance. The major difference with the classic GB is that we only preserve the newest model for each modality to avoid overfitting caused by ensembling strong learners. Furthermore, we propose a memory consolidation scheme and a global rectification scheme to make this strategy more effective. Experiments over six multi-modal benchmarks speak to the efficacy of the proposed method.

Poster
Online Learning with Bounded Recall

Jon Schneider, Kiran Vodrahalli

展开摘要

We study the problem of full-information online learning in the ``bounded recall'' setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$-*bounded-recall* if its output at time $t$ can be written as a function of the $M$ previous rewards (and not e.g. any other internal state of $\mathcal{A}$). We first demonstrate that a natural approach to constructing bounded-recall algorithms from mean-based no-regret learning algorithms (e.g., running Hedge over the last $M$ rounds) fails, and that any such algorithm incurs constant regret per round. We then construct a stationary bounded-recall algorithm that achieves a per-round regret of $\Theta(1/\sqrt{M})$, which we complement with a tight lower bound. Finally, we show that unlike the perfect recall setting, any low regret bound bounded-recall algorithm must be aware of the ordering of the past $M$ losses -- any bounded-recall algorithm which plays a symmetric function of the past $M$ losses must incur constant regret per round.

Poster
Stochastic Bandits with ReLU Neural Networks

Kan Xu, Hamsa Bastani, Surbhi Goel, Osbert Bastani

展开摘要

We study the stochastic bandit problem with ReLU neural network structure. We show that a $\tilde{O}(\sqrt{T})$ regret guarantee is achievable by considering bandits with one-layer ReLU neural networks; to the best of our knowledge, our work is the first to achieve such a guarantee. In this specific setting, we propose an OFU-ReLU algorithm that can achieve this upper bound. The algorithm first explores randomly until it reaches a *linear* regime, and then implements a UCB-type linear bandit algorithm to balance exploration and exploitation. Our key insight is that we can exploit the piecewise linear structure of ReLU activations and convert the problem into a linear bandit in a transformed feature space, once we learn the parameters of ReLU relatively accurately during the exploration stage. To remove dependence on model parameters, we design an OFU-ReLU+ algorithm based on a batching strategy, which can provide the same theoretical guarantee.

Poster
Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction

Riccardo De Santi, Federico Arangath Joseph, Noah Liniger, Mirco Mutti, Andreas Krause

展开摘要

How can a scientist use a Reinforcement Learning (RL) algorithm to design experiments over a dynamical system's state space? In the case of finite and Markovian systems, an area called *Active Exploration* (AE) relaxes the optimization problem of experiments design into Convex RL, a generalization of RL admitting a wider notion of reward. Unfortunately, this framework is currently not scalable and the potential of AE is hindered by the vastness of experiments spaces typical of scientific discovery applications. However, these spaces are often endowed with natural geometries, e.g., permutation invariance in molecular design, that an agent could leverage to improve the statistical and computational efficiency of AE. To achieve this, we bridge AE and MDP homomorphisms, which offer a way to exploit known geometric structures via abstraction. Towards this goal, we make two fundamental contributions: we extend MDP homomorphisms formalism to Convex RL, and we present, to the best of our knowledge, the first analysis that formally captures the benefit of abstraction via homomorphisms on sample efficiency. Ultimately, we propose the Geometric Active Exploration (GAE) algorithm, which we analyse theoretically and experimentally in environments motivated by problems in scientific discovery.

Poster