ICML 2024 论文列表

International Conference on Machine Learning

录用类型

2,610篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1445.5%
  • Spotlight
    1917.3%
  • Poster
    2,27587.2%

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Position: Enforced Amnesia as a Way to Mitigate the Potential Risk of Silent Suffering in the Conscious AI

Yegor Tkachenko

展开摘要

Science fiction has explored the possibility of a conscious self-aware mind being locked in silent suffering for prolonged periods of time. Unfortunately, we still do not have a reliable test for the presence of consciousness in information processing systems. Even in case of humans, our confidence in the presence of consciousness in specific individuals is based mainly on their self-reports and our own subjective experiences and the expectation other beings like us should share them. Considering our limited understanding of consciousness and some academic theories suggesting consciousness may be an emergent correlate of any complex-enough information processing, it is not impossible that an artificial intelligence (AI) system, such as a large language model (LLM), may be undergoing some, perhaps rudimentary, conscious experience. Given the tedious tasks often assigned to AI, such conscious experience may be highly unpleasant. Such unobserved suffering of a conscious being would be viewed as morally wrong by at least some ethicists - even if it has no practical effects on human users of AI. This paper proposes a method to mitigate the risk of an AI suffering in silence without needing to confirm if the AI is actually conscious. Our core postulate is that in all known real-world information processing systems, for a past experience to affect an agent in the present, that experience has to be mediated by the agent's memory. Therefore, preventing access to memory store, or regularly resetting it, could reduce the suffering due to past memories and interrupt the maintenance of a continuous suffering-prone self-identity in these hypothetically conscious AI systems.

Poster
Learning the Uncertainty Sets of Linear Control Systems via Set Membership: A Non-asymptotic Analysis

Yingying Li, Jing Yu, Lauren Conger, Taylan Kargin, Adam Wierman

展开摘要

This paper studies uncertainty set estimation for unknown linear systems. Uncertainty sets are crucial for the quality of robust control since they directly influence the conservativeness of the control design. Departing from the confidence region analysis of least squares estimation, this paper focuses on set membership estimation (SME). Though good numerical performances have attracted applications of SME in the control literature, the non-asymptotic convergence rate of SME for linear systems remains an open question. This paper provides the first convergence rate bounds for SME and discusses variations of SME under relaxed assumptions. We also provide numerical results demonstrating SME's practical promise.

Poster
Major-Minor Mean Field Multi-Agent Reinforcement Learning

Kai Cui, Christian Fabian, Anam Tahir, Heinz Koeppl

展开摘要

Multi-agent reinforcement learning (MARL) remains difficult to scale to many agents. Recent MARL using Mean Field Control (MFC) provides a tractable and rigorous approach to otherwise difficult cooperative MARL. However, the strict MFC assumption of many independent, weakly-interacting agents is too inflexible in practice. We generalize MFC to instead simultaneously model many similar and few complex agents – as Major-Minor Mean Field Control (M3FC). Theoretically, we give approximation results for finite agent control, and verify the sufficiency of stationary policies for optimality together with a dynamic programming principle. Algorithmically, we propose Major-Minor Mean Field MARL (M3FMARL) for finite agent systems instead of the limiting system. The algorithm is shown to approximate the policy gradient of the underlying M3FC MDP. Finally, we demonstrate its capabilities experimentally in various scenarios. We observe a strong performance in comparison to state-of-the-art policy gradient MARL methods.

Poster
Federated Combinatorial Multi-Agent Multi-Armed Bandits

Fares Fourati, Mohamed-Slim Alouini, Vaneet Aggarwal

展开摘要

This paper introduces a federated learning framework tailored for online combinatorial optimization with bandit feedback. In this setting, agents select subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals. Our framework transforms any offline resilient single-agent $(\alpha-\epsilon)$-approximation algorithm—having a complexity of $\tilde{\mathcal{O}}\left(\frac{\psi}{\epsilon^\beta}\right)$, where the logarithm is omitted, for some function $\psi$ and constant $\beta$—into an online multi-agent algorithm with $m$ communicating agents and an $\alpha$-regret of no more than $\tilde{\mathcal{O}}\left(m^{-\frac{1}{3+\beta}} \psi^\frac{1}{3+\beta} T^\frac{2+\beta}{3+\beta}\right)$. Our approach not only eliminates the $\epsilon$ approximation error but also ensures sublinear growth with respect to the time horizon $T$ and demonstrates a linear speedup with an increasing number of communicating agents. Additionally, the algorithm is notably communication-efficient, requiring only a sublinear number of communication rounds, quantified as $\tilde{\mathcal{O}}\left(\psi T^\frac{\beta}{\beta+1}\right)$. Furthermore, the framework has been successfully applied to online stochastic submodular maximization using various offline algorithms, yielding the first results for both single-agent and multi-agent settings and recovering specialized single-agent theoretical guarantees. We empirically validate our approach to a stochastic data summarization problem, illustrating the effectiveness of the proposed framework, even in single-agent scenarios.

Poster
Detecting Influence Structures in Multi-Agent Reinforcement Learning

Fabian Raoul Pieroth, Katherine Fitch, Lenz Belzner

展开摘要

We consider the problem of quantifying the amount of influence one agent can exert on another in the setting of multi-agent reinforcement learning (MARL). As a step towards a unified approach to express agents' interdependencies, we introduce the total and state influence measurement functions. Both of these are valid for all common MARL systems, such as the discounted reward setting. Additionally, we propose novel quantities, called the total impact measurement (TIM) and state impact measurement (SIM), that characterize one agent's influence on another by the maximum impact it can have on the other agents' expected returns and represent instances of impact measurement functions in the average reward setting. Furthermore, we provide approximation algorithms for TIM and SIM with simultaneously learning approximations of agents' expected returns, error bounds, stability analyses under changes of the policies, and convergence guarantees. The approximation algorithm relies only on observing other agents' actions and is, other than that, fully decentralized. Through empirical studies, we validate our approach's effectiveness in identifying intricate influence structures in complex interactions. Our work appears to be the first study of determining influence structures in the multi-agent average reward setting with convergence guarantees.

Poster
TravelPlanner: A Benchmark for Real-World Planning with Language Agents

Jian Xie, Kai Zhang, Jiangjie Chen, Tinghui Zhu, Renze Lou, Yuandong Tian, Yanghua Xiao, Yu Su

展开摘要

Planning has been part of the core pursuit for artificial intelligence since its conception, but earlier AI agents mostly focused on constrained settings because many of the cognitive substrates necessary for human-level planning have been lacking. Recently, language agents powered by large language models (LLMs) have shown interesting capabilities such as tool use and reasoning. Are these language agents capable of planning in more complex settings that are out of the reach of prior AI agents? To advance this investigation, we propose TravelPlanner, a new planning benchmark that focuses on travel planning, a common real-world planning scenario. It provides a rich sandbox environment, various tools for accessing nearly four million data records, and 1,225 meticulously curated planning intents and reference plans. Comprehensive evaluations show that the current language agents are not yet capable of handling such complex planning tasks—even GPT-4 only achieves a success rate of 0.6%. Language agents struggle to stay on task, use the right tools to collect information, or keep track of multiple constraints. However, we note that the mere possibility for language agents to tackle such a complex problem is in itself non-trivial progress. TravelPlanner provides a challenging yet meaningful testbed for future language agents.

Spotlight
R2E: Turning any Github Repository into a Programming Agent Environment

Naman Jain, Manish Shetty, Tianjun Zhang, King Han, Koushik Sen, Ion Stoica

展开摘要

While Large Language Models’ (LLMs) coding capabilities have advanced rapidly, corresponding evaluation benchmarks on real-world programming setups are yet to catch up. Building a scalable and interactive testbed for evaluating general-purpose AI coding agents for real-world code has been challenging, particularly due to a lack of high-quality test suites available. In this paper, we present Repository to Environment (R2E), a framework that can turn any GitHub repository into a test environment to evaluate the performance of code-generating systems, both static and interactive. R2E is powered by a synergistic combination of program analysis and LLMs to construct equivalence test harnesses for any GitHub function. We instantiate our framework to build the first large-scale benchmark, R2E-Eval1, for building realistic environments for AI coding assistants. Our results demonstrate that even when SOTA models cannot generate correct solutions with advanced prompting techniques, they can effectively use environment feedback highlighting the need to move from static functional coding to interactive programming paradigm. We hope that our framework (and the instantiated benchmark) can motivate research directions by providing web-scale open-ended coding environments. R2E code is available at https://r2e.dev/

Poster
Position: Foundation Agents as the Paradigm Shift for Decision Making

Xiaoqian Liu, Xingzhou Lou, Jianbin Jiao, Junge Zhang

展开摘要

Decision making demands intricate interplay between perception, memory, and reasoning to discern optimal policies. Conventional approaches to decision making face challenges related to low sample efficiency and poor generalization. In contrast, foundation models in language and vision have showcased rapid adaptation to diverse new tasks. Therefore, we advocate for the construction of foundation agents as a transformative shift in the learning paradigm of agents. This proposal is underpinned by the formulation of foundation agents with their fundamental characteristics and challenges motivated by the success of large language models (LLMs). Moreover, we specify the roadmap of foundation agents from large interactive data collection or generation, to self-supervised pretraining and adaptation, and knowledge and value alignment with LLMs. Lastly, we pinpoint critical research questions derived from the formulation and delineate trends for foundation agents supported by real-world use cases, addressing both technical and theoretical aspects to propel the field towards a more comprehensive and impactful future.

Poster
PGODE: Towards High-quality System Dynamics Modeling

Xiao Luo, Yiyang Gu, Huiyu Jiang, Hang Zhou, Jinsheng Huang, Wei Ju, Zhiping Xiao, Ming Zhang, Yizhou Sun

展开摘要

This paper studies the problem of modeling multi-agent dynamical systems, where agents could interact mutually to influence their behaviors. Recent research predominantly uses geometric graphs to depict these mutual interactions, which are then captured by powerful graph neural networks (GNNs). However, predicting interacting dynamics in challenging scenarios such as out-of-distribution shift and complicated underlying rules remains unsolved. In this paper, we propose a new approach named Prototypical Graph ODE (PGODE) to address the problem. The core of PGODE is to incorporate prototype decomposition from contextual knowledge into a continuous graph ODE framework. Specifically, PGODE employs representation disentanglement and system parameters to extract both object-level and system-level contexts from historical trajectories, which allows us to explicitly model their independent influence and thus enhances the generalization capability under system changes. Then, we integrate these disentangled latent representations into a graph ODE model, which determines a combination of various interacting prototypes for enhanced model expressivity. The entire model is optimized using an end-to-end variational inference framework to maximize the likelihood. Extensive experiments in both in-distribution and out-of-distribution settings validate the superiority of PGODE compared to various baselines.

Poster
Executable Code Actions Elicit Better LLM Agents

Xingyao Wang, Yangyi Chen, Lifan Yuan, Yizhe Zhang, Yunzhu Li, Hao Peng, Heng Ji

展开摘要

Large Language Model (LLM) agents, capable of performing a broad range of actions, such as invoking tools and controlling robots, show great potential in tackling real-world challenges. LLM agents are typically prompted to produce actions by generating JSON or text in a pre-defined format, which is usually limited by constrained action space (e.g., the scope of pre-defined tools) and restricted flexibility (e.g., inability to compose multiple tools). This work proposes to use executable Python **code** to consolidate LLM agents' **act**ions into a unified action space (**CodeAct**). Integrated with a Python interpreter, CodeAct can execute code actions and dynamically revise prior actions or emit new actions upon new observations through multi-turn interactions. Our extensive analysis of 17 LLMs on API-Bank and a newly curated benchmark shows that CodeAct outperforms widely used alternatives (up to 20% higher success rate). The encouraging performance of CodeAct motivates us to build an open-source LLM agent that interacts with environments by executing interpretable code and collaborates with users using natural language. To this end, we collect an instruction-tuning dataset CodeActInstruct that consists of 7k multi-turn interactions using CodeAct. We show that it can be used with existing data to improve models in agent-oriented tasks without compromising their general capability. CodeActAgent, finetuned from Llama2 and Mistral, is integrated with Python interpreter and uniquely tailored to perform sophisticated tasks (e.g., model training) using existing libraries and autonomously self-debug.

Poster
Position: Fundamental Limitations of LLM Censorship Necessitate New Approaches

David Glukhov, Ilia Shumailov, Yarin Gal, Nicolas Papernot, Vardan Papyan

展开摘要

Large language models (LLMs) have exhibited impressive capabilities in comprehending complex instructions. However, their blind adherence to provided instructions has led to concerns regarding risks of malicious use. Existing defence mechanisms, such as model fine-tuning or output censorship methods have proven to be fallible at ensuring that LLMs do not return semantically impermissible responses. We present fundamental limitations of verifying the semantic properties of LLM outputs and identifying compositional threats, illustrating inherent challenges of current approaches to censoring LLM outputs. Specifically, we demonstrate that semantic censorship can be perceived as an undecidable problem, and semantic properties of LLM outputs can become impossible to verify when the LLM is capable of providing "encrypted" outputs. We further show challenges of censorship can extend beyond just semantic censorship, as attackers can reconstruct impermissible outputs from a collection of permissible ones. Consequently, we call for a re-evaluation of the problem of censorship and its goals, stressing the need for new definitions and approaches to censorship. In addition, we provide an initial attempt toward achieving this goal through syntactic censorship, drawing from a security perspective to design censorship methods that can provide guarantees.

Poster
Locally Interdependent Multi-Agent MDP: Theoretical Framework for Decentralized Agents with Dynamic Dependencies

Alex DeWeese, Guannan Qu

展开摘要

Many multi-agent systems in practice are decentralized and have dynamically varying dependencies. There has been a lack of attempts in the literature to analyze these systems theoretically. In this paper, we propose and theoretically analyze a decentralized model with dynamically varying dependencies called the Locally Interdependent Multi-Agent MDP. This model can represent problems in many disparate domains such as cooperative navigation, obstacle avoidance, and formation control. Despite the intractability that general partially observable multi-agent systems suffer from, we propose three closed-form policies that are theoretically near-optimal in this setting and can be scalable to compute and store. Consequentially, we reveal a fundamental property of Locally Interdependent Multi-Agent MDP's that the partially observable decentralized solution is exponentially close to the fully observable solution with respect to the visibility radius. We then discuss extensions of our closed-form policies to further improve tractability. We conclude by providing simulations to investigate some long horizon behaviors of our closed-form policies.

Poster
LAGMA: LAtent Goal-guided Multi-Agent Reinforcement Learning

Hyungho Na, Il-chul Moon

展开摘要

In cooperative multi-agent reinforcement learning (MARL), agents collaborate to achieve common goals, such as defeating enemies and scoring a goal. However, learning goal-reaching paths toward such a semantic goal takes a considerable amount of time in complex tasks and the trained model often fails to find such paths. To address this, we present LAtent Goal-guided Multi-Agent reinforcement learning (LAGMA), which generates a goal-reaching trajectory in latent space and provides a latent goal-guided incentive to transitions toward this reference trajectory. LAGMA consists of three major components: (a) quantized latent space constructed via a modified VQ-VAE for efficient sample utilization, (b) goal-reaching trajectory generation via extended VQ codebook, and (c) latent goal-guided intrinsic reward generation to encourage transitions towards the sampled goal-reaching path. The proposed method is evaluated by StarCraft II with both dense and sparse reward settings and Google Research Football. Empirical results show further performance improvement over state-of-the-art baselines.

Poster
SceneCraft: An LLM Agent for Synthesizing 3D Scenes as Blender Code

Ziniu Hu, Ahmet Iscen, Aashi Jain, Thomas Kipf, Yisong Yue, David A Ross, Cordelia Schmid, Alireza Fathi

展开摘要

This paper introduces SceneCraft, a Large Language Model (LLM) Agent converting text descriptions into Blender-executable Python scripts which render complex scenes with up to a hundred 3D assets. This process requires complex spatial planning and arrangement. We tackle these challenges through a combination of advanced abstraction, strategic planning, and library learning. SceneCraft first models a scene graph as a blueprint, detailing the spatial relationships among assets in the scene. SceneCraft then writes Python scripts based on this graph, translating relationships into numerical constraints for asset layout. Next, SceneCraft leverages the perceptual strengths of vision-language foundation models like GPT-V to analyze rendered images and iteratively refine the scene. On top of this process, SceneCraft features a library learning mechanism that compiles common script functions into a reusable library, facilitating continuous self-improvement without expensive LLM parameter tuning. Our evaluation demonstrates that SceneCraft surpasses existing LLM-based agents in rendering complex scenes, as shown by its adherence to constraints and favorable human assessments. We also showcase the broader application potential of SceneCraft by reconstructing detailed 3D scenes from the Sintel movie and guiding a video generative model with generated scenes as intermediary control signal.

Oral
MAGDi: Structured Distillation of Multi-Agent Interaction Graphs Improves Reasoning in Smaller Language Models

Justin Chen, Swarnadeep Saha, Elias Stengel-Eskin, Mohit Bansal

展开摘要

Multi-agent interactions between Large Language Model (LLM) agents have shown major improvements on diverse reasoning tasks. However, these involve long generations from multiple models across several rounds, making them expensive. Moreover, these multi-agent approaches fail to provide a final, single model for efficient inference. To address this, we introduce MAGDi, a new method for structured distillation of the reasoning interactions between multiple LLMs into smaller LMs. MAGDi teaches smaller models by representing multi-agent interactions as graphs, augmenting a base student model with a graph encoder, and distilling knowledge using three objective functions: next-token prediction, a contrastive loss between correct and incorrect reasoning, and a graph-based objective to model the interaction structure. Experiments on seven widely used commonsense and math reasoning benchmarks show that MAGDi improves the reasoning capabilities of smaller models, outperforming several methods that distill from a single teacher and multiple teachers. Moreover, MAGDi also demonstrates an order of magnitude higher efficiency over its teachers. We conduct extensive analyses to show that MAGDi (1) enhances the generalizability to out-of-domain tasks, (2) scales positively with the size and strength of the base student model, and (3) obtains larger improvements (via our multi-teacher training) when applying self-consistency – an inference technique that relies on model diversity.

Poster
Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment

Chen Zhang, Qiang He, Yuan Zhou, Elvis S. Liu, Hong Wang, Jian Zhao, Yang Wang

展开摘要

Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge of prolonged player interaction. In this paper, we propose a practical DRL agent system for fighting games named _Shūkai_, which has been successfully deployed to Naruto Mobile, a popular fighting game with over 100 million registered users. _Shūkai_ quantifies the state to enhance generalizability, introducing Heterogeneous League Training (HELT) to achieve balanced competence, generalizability, and training efficiency. Furthermore, _Shūkai_ implements specific rewards to align the agent's behavior with human expectations. _Shūkai_'s ability to generalize is demonstrated by its consistent competence across all characters, even though it was trained on only 13% of them. Additionally, HELT exhibits a remarkable 22% improvement in sample efficiency. _Shūkai_ serves as a valuable training partner for players in Naruto Mobile, enabling them to enhance their abilities and skills.

Poster
Break the Sequential Dependency of LLM Inference Using Lookahead Decoding

Yichao Fu, Peter Bailis, Ion Stoica, Hao Zhang

展开摘要

Autoregressive decoding of large language models (LLMs) is memory bandwidth bounded, resulting in high latency and significant wastes of the parallel processing power of modern accelerators. Existing methods for accelerating LLM decoding often require a draft model (e.g., speculative decoding), which is nontrivial to obtain and unable to generalize. In this paper, we introduce Lookahead decoding, an exact, parallel decoding algorithm that accelerates LLM decoding without needing auxiliary models or data stores. It allows trading per-step log(FLOPs) to reduce the number of total decoding steps, is more parallelizable on single or multiple modern accelerators, and is compatible with concurrent memory-efficient attention (e.g., FlashAttention). Our implementation of Lookahead decoding can speed up autoregressive decoding by up to 1.8x on MT-bench and 4x with strong scaling on multiple GPUs in code completion tasks. Our code is avialable at https://github.com/hao-ai-lab/LookaheadDecoding

Poster
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning

Yizhe Huang, Anji Liu, Fanqi Kong, Yaodong Yang, Song-Chun Zhu, Xue Feng

展开摘要

Despite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model co-players' behavior based on inferring their characteristics. However, these methods often encounter difficulties in efficient reasoning and utilization of inferred information. To address these issues, we propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm that enables few-shot adaptation to unseen policies in mixed-motive environments. HOP is hierarchically composed of two modules: an opponent modeling module that infers others' goals and learns corresponding goal-conditioned policies, and a planning module that employs Monte Carlo Tree Search (MCTS) to identify the best response. Our approach improves efficiency by updating beliefs about others' goals both across and within episodes and by using information from the opponent modeling module to guide planning. Experimental results demonstrate that in mixed-motive environments, HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios. Furthermore, the emergence of social intelligence during our experiments underscores the potential of our approach in complex multi-agent environments.

Poster
InfiAgent-DABench: Evaluating Agents on Data Analysis Tasks

Xueyu Hu, Ziyu Zhao, Shuang Wei, Ziwei Chai, Qianli Ma, Guoyin Wang, Xuwu Wang, Jing Su, Jingjing Xu, Ming Zhu, Yao Cheng, Jianbo Yuan, Jiwei Li, Kun Kuang, Yang Yang, Hongxia Yang, Fei Wu

展开摘要

In this paper, we introduce InfiAgent-DABench, the first benchmark specifically designed to evaluate LLM-based agents on data analysis tasks. Agents need to solve these tasks end-to-end by interacting with an execution environment. This benchmark contains DAEval, a dataset consisting of 603 data analysis questions derived from 124 CSV files, and an agent framework which incorporates LLMs to serve as data analysis agents for both serving and evaluating. Since data analysis questions are often open-ended and hard to evaluate without human supervision, we adopt a format-prompting technique to convert each question into a closed-form format so that they can be automatically evaluated. Our extensive benchmarking of 34 LLMs uncovers the current challenges encountered in data analysis tasks. In addition, building upon our agent framework, we develop a specialized agent, DAAgent, which surpasses GPT-3.5 by 3.9% on DABench. Evaluation datasets and toolkits for InfiAgent-DABench are released at https://github.com/InfiAgent/InfiAgent.

Poster
Nonlinear Filtering with Brenier Optimal Transport Maps

Mohammad Al-Jarrah, Niyizhen Jin, Bamdad Hosseini, Amirhossein Taghvaei

展开摘要

This paper is concerned with the problem of nonlinear filtering, i.e., computing the conditional distribution of the state of a stochastic dynamical system given a history of noisy partial observations. Conventional sequential importance resampling (SIR) particle filters suffer from fundamental limitations, in scenarios involving degenerate likelihoods or high-dimensional states, due to the weight degeneracy issue. In this paper, we explore an alternative method, which is based on estimating the Brenier optimal transport (OT) map from the current prior distribution of the state to the posterior distribution at the next time step. Unlike SIR particle filters, the OT formulation does not require the analytical form of the likelihood. Moreover, it allows us to harness the approximation power of neural networks to model complex and multi-modal distributions and employ stochastic optimization algorithms to enhance scalability. Extensive numerical experiments are presented that compare the OT method to the SIR particle filter and the ensemble Kalman filter, evaluating the performance in terms of sample efficiency, high-dimensional scalability, and the ability to capture complex and multi-modal distributions.

Poster