ICML 2024 论文列表

International Conference on Machine Learning

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2,610篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

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    1917.3%
  • Poster
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主题: 强化学习 · 356 篇论文 · 重置筛选

Factored-Reward Bandits with Intermediate Observations

Marco Mussi, Simone Drago, Marcello Restelli, Alberto Maria Metelli

展开摘要

In several real-world sequential decision problems, at every step, the learner is required to select different actions. Every action affects a specific part of the system and generates an observable intermediate effect. In this paper, we introduce the Factored-Reward Bandits (FRBs), a novel setting able to effectively capture and exploit the structure of this class of scenarios, where the reward is computed as the product of the action intermediate observations. We characterize the statistical complexity of the learning problem in the FRBs, by deriving worst-case and asymptotic instance-dependent regret lower bounds. Then, we devise and analyze two regret minimization algorithms. The former, F-UCB, is an anytime optimistic approach matching the worst-case lower bound (up to logarithmic factors) but fails to perform optimally from the instance-dependent perspective. The latter, F-Track, is a bound-tracking approach, that enjoys optimal asymptotic instance-dependent regret guarantees.

Poster
Scalable Online Exploration via Coverability

Philip Amortila, Dylan J Foster, Akshay Krishnamurthy

展开摘要

Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives---policy optimization objectives that enable downstream maximization of any reward function---as a conceptual framework to systematize the study of exploration. We introduce a new objective, L1-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. *Intrinsic complexity control.* L1-Coverage is associated with a structural parameter, L1-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. *Efficient planning.* For a known MDP, L1-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. *Efficient exploration.* L1-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that L1-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

Poster
Learning Latent Dynamic Robust Representations for World Models

Ruixiang Sun, Hongyu Zang, Xin Li, Riashat Islam

展开摘要

Visual Model-Based Reinforcement Learning (MBRL) promises to encapsulate agent's knowledge about the underlying dynamics of the environment, enabling learning a world model as a useful planner. However, top MBRL agents such as Dreamer often struggle with visual pixel-based inputs in the presence of exogenous or irrelevant noise in the observation space, due to failure to capture task-specific features while filtering out irrelevant spatio-temporal details. To tackle this problem, we apply a spatio-temporal masking strategy, a bisimulation principle, combined with latent reconstruction, to capture endogenous task-specific aspects of the environment for world models, effectively eliminating non-essential information. Joint training of representations, dynamics, and policy often leads to instabilities. To further address this issue, we develop a Hybrid Recurrent State-Space Model (HRSSM) structure, enhancing state representation robustness for effective policy learning. Our empirical evaluation demonstrates significant performance improvements over existing methods in a range of visually complex control tasks such as Maniskill with exogenous distractors from the Matterport environment. Our code is avaliable at https://github.com/bit1029public/HRSSM.

Poster
RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences

Jie Cheng, Gang Xiong, Xingyuan Dai, Qinghai Miao, Yisheng Lv, Fei-Yue Wang

展开摘要

Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts, which results in a lack of robustness. In this paper, we present RIME, a robust PbRL algorithm for effective reward learning from noisy preferences. Our method utilizes a sample selection-based discriminator to dynamically filter out noise and ensure robust training. To counteract the cumulative error stemming from incorrect selection, we suggest a warm start for the reward model, which additionally bridges the performance gap during the transition from pre-training to online training in PbRL. Our experiments on robotic manipulation and locomotion tasks demonstrate that RIME significantly enhances the robustness of the state-of-the-art PbRL method. Code is available at https://github.com/CJReinforce/RIME_ICML2024.

Spotlight
Uncertainty-Aware Reward-Free Exploration with General Function Approximation

Junkai Zhang, Weitong ZHANG, Dongruo Zhou, Quanquan Gu

展开摘要

Mastering multiple tasks through exploration and learning in an environment poses a significant challenge in reinforcement learning (RL). Unsupervised RL has been introduced to address this challenge by training policies with intrinsic rewards rather than extrinsic rewards. However, current intrinsic reward designs and unsupervised RL algorithms often overlook the heterogeneous nature of collected samples, thereby diminishing their sample efficiency. To overcome this limitation, in this paper, we proposed a reward-free RL algorithm called GFA-RFE. The key idea behind our algorithm is an uncertainty-aware intrinsic reward for exploring the environment and an uncertainty-weighted learning process to handle heterogeneous uncertainty in different samples. Theoretically, we show that in order to find an $\epsilon$-optimal policy, GFA-RFE needs to collect $\tilde{O} (H^2 \log N_{\mathcal{F}} (\epsilon) \text{dim} (\mathcal{F}) / \epsilon^2 )$ number of episodes, where $\mathcal{F}$ is the value function class with covering number $N_{\mathcal{F}} (\epsilon)$ and generalized eluder dimension $\text{dim} (\mathcal{F})$. Such a result outperforms all existing reward-free RL algorithms. We further implement and evaluate GFA-RFE across various domains and tasks in the DeepMind Control Suite. Experiment results show that GFA-RFE outperforms or is comparable to the performance of state-of-the-art unsupervised RL algorithms.

Poster
Debiased Offline Representation Learning for Fast Online Adaptation in Non-stationary Dynamics

Xinyu Zhang, Wenjie Qiu, Yi-Chen Li, Lei Yuan, Chengxing Jia, Zongzhang Zhang, Yang Yu

展开摘要

Developing policies that can adapt to non-stationary environments is essential for real-world reinforcement learning applications. Nevertheless, learning such adaptable policies in offline settings, with only a limited set of pre-collected trajectories, presents significant challenges. A key difficulty arises because the limited offline data makes it hard for the context encoder to differentiate between changes in the environment dynamics and shifts in the behavior policy, often leading to context misassociations. To address this issue, we introduce a novel approach called debiased offline representation learning for fast online adaptation (DORA). DORA incorporates an information bottleneck principle that maximizes mutual information between the dynamics encoding and the environmental data, while minimizing mutual information between the dynamics encoding and the actions of the behavior policy. We present a practical implementation of DORA, leveraging tractable bounds of the information bottleneck principle. Our experimental evaluation across six benchmark MuJoCo tasks with variable parameters demonstrates that DORA not only achieves a more precise dynamics encoding but also significantly outperforms existing baselines in terms of performance.

Poster
FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning

Yuwei Fu, Haichao Zhang, Di Wu, Wei Xu, Benoit Boulet

展开摘要

In this work, we investigate how to leverage pre-trained visual-language models (VLM) for online Reinforcement Learning (RL). In particular, we focus on sparse reward tasks with pre-defined textual task descriptions. We first identify the problem of reward misalignment when applying VLM as a reward in RL tasks. To address this issue, we introduce a lightweight fine-tuning method, named Fuzzy VLM reward-aided RL (FuRL), based on reward alignment and relay RL. Specifically, we enhance the performance of SAC/DrQ baseline agents on sparse reward tasks by fine-tuning VLM representations and using relay RL to avoid local minima. Extensive experiments on the Meta-world benchmark tasks demonstrate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/FuRL.

Poster
Efficient World Models with Context-Aware Tokenization

Vincent Micheli, Eloi Alonso, François Fleuret

展开摘要

Scaling up deep Reinforcement Learning (RL) methods presents a significant challenge. Following developments in generative modelling, model-based RL positions itself as a strong contender. Recent advances in sequence modelling have led to effective transformer-based world models, albeit at the price of heavy computations due to the long sequences of tokens required to accurately simulate environments. In this work, we propose $\Delta$-IRIS, a new agent with a world model architecture composed of a discrete autoencoder that encodes stochastic deltas between time steps and an autoregressive transformer that predicts future deltas by summarizing the current state of the world with continuous tokens. In the Crafter benchmark, $\Delta$-IRIS sets a new state of the art at multiple frame budgets, while being an order of magnitude faster to train than previous attention-based approaches. We release our code and models at https://github.com/vmicheli/delta-iris.

Poster
Safe Reinforcement Learning using Finite-Horizon Gradient-based Estimation

Juntao Dai, Yaodong Yang, Qian Zheng, Gang Pan

展开摘要

A key aspect of Safe Reinforcement Learning (Safe RL) involves estimating the constraint condition for the next policy, which is crucial for guiding the optimization of safe policy updates. However, the existing *Advantage-based Estimation* (ABE) method relies on the infinite-horizon discounted advantage function. This dependence leads to catastrophic errors in finite-horizon scenarios with non-discounted constraints, resulting in safety-violation updates. In response, we propose the first estimation method for finite-horizon non-discounted constraints in deep Safe RL, termed *Gradient-based Estimation* (GBE), which relies on the analytic gradient derived along trajectories. Our theoretical and empirical analyses demonstrate that GBE can effectively estimate constraint changes over a finite horizon. Constructing a surrogate optimization problem with GBE, we developed a novel Safe RL algorithm called *Constrained Gradient-based Policy Optimization* (CGPO). CGPO identifies feasible optimal policies by iteratively resolving sub-problems within trust regions. Our empirical results reveal that CGPO, unlike baseline algorithms, successfully estimates the constraint functions of subsequent policies, thereby ensuring the efficiency and feasibility of each update.

Poster
ULTRAFEEDBACK: Boosting Language Models with Scaled AI Feedback

Ganqu Cui, Lifan Yuan, Ning Ding, Guanming Yao, Bingxiang He, Wei Zhu, Yuan Ni, Guotong Xie, Ruobing Xie, Yankai Lin, Zhiyuan Liu, Maosong Sun

展开摘要

Learning from human feedback has become a pivot technique in aligning large language models (LLMs) with human preferences. However, acquiring vast and premium human feedback is bottlenecked by time, labor, and human capability, resulting in small sizes or limited topics of current datasets. This further hinders feedback learning as well as alignment research within the open-source community. To address this issue, we explore how to go beyond human feedback and collect high-quality AI feedback automatically for a scalable alternative. Specifically, we identify scale and diversity as the key factors for feedback data to take effect. Accordingly, we first broaden instructions and responses in both amount and breadth to encompass a wider range of user-assistant interactions. Then, we meticulously apply a series of techniques to mitigate annotation biases for more reliable AI feedback. We finally present UltraFeedback, a large-scale, high-quality, and diversified AI feedback dataset, which contains over 1 million GPT-4 feedback for 250k user-assistant conversations from various aspects. Built upon UltraFeedback, we align a LLaMA-based model by best-of-$n$ sampling and reinforcement learning, demonstrating its exceptional performance on chat benchmarks. Our work validates the effectiveness of scaled AI feedback data in constructing strong open-source chat language models, serving as a solid foundation for future feedback learning research.

Poster
In-Context Learning Agents Are Asymmetric Belief Updaters

Johannes A. Schubert, Akshay Kumar Jagadish, Marcel Binz, Eric Schulz

展开摘要

We study the in-context learning dynamics of large language models (LLMs) using three instrumental learning tasks adapted from cognitive psychology. We find that LLMs update their beliefs in an asymmetric manner and learn more from better-than-expected outcomes than from worse-than-expected ones. Furthermore, we show that this effect reverses when learning about counterfactual feedback and disappears when no agency is implied. We corroborate these findings by investigating idealized in-context learning agents derived through meta-reinforcement learning, where we observe similar patterns. Taken together, our results contribute to our understanding of how in-context learning works by highlighting that the framing of a problem significantly influences how learning occurs, a phenomenon also observed in human cognition.

Poster
Learning Constraints from Offline Demonstrations via Superior Distribution Correction Estimation

Guorui Quan, zhiqiang xu, Guiliang Liu

展开摘要

An effective approach for learning both safety constraints and control policies is Inverse Constrained Reinforcement Learning (ICRL). Previous ICRL algorithms commonly employ an online learning framework that permits unlimited sampling from an interactive environment. This setting, however, is infeasible in many realistic applications where data collection is dangerous and expensive. To address this challenge, we propose Inverse Constrained Superior Distribution Correction Estimation (ICSDICE) as an offline ICRL solver. ICSDICE extracts feasible constraints from superior distributions, thereby highlighting policies with expert-exceeding rewards maximization ability. To estimate these distributions, ICSDICE solves a regularized dual optimization problem for safe control by exploiting the observed reward signals and expert preferences. Striving for transferable constraints and unbiased estimations, ICSDICE actively encourages sparsity and incorporates a discounting effect within the learned and observed distributions. Empirical studies show that ICSDICE outperforms other baselines by accurately recovering the constraints and adapting to high-dimensional environments. The code is available at https://github.com/quangr/ICSDICE.

Poster
Environment Design for Inverse Reinforcement Learning

Thomas Kleine Buening, Victor Villin, Christos Dimitrakakis

展开摘要

Learning a reward function from demonstrations suffers from low sample-efficiency. Even with abundant data, current inverse reinforcement learning methods that focus on learning from a single environment can fail to handle slight changes in the environment dynamics. We tackle these challenges through adaptive environment design. In our framework, the learner repeatedly interacts with the expert, with the former selecting environments to identify the reward function as quickly as possible from the expert’s demonstrations in said environments. This results in improvements in both sample-efficiency and robustness, as we show experimentally, for both exact and approximate inference.

Oral
Profile Reconstruction from Private Sketches

Hao Wu, Rasmus Pagh

展开摘要

Given a multiset of $n$ items from $\mathcal{D}$, the *profile reconstruction* problem is to estimate, for $t = 0, 1, \dots, n$, the fraction $\vec{f}[t]$ of items in $\mathcal{D}$ that appear exactly $t$ times. We consider differentially private profile estimation in a distributed, space-constrained setting where we wish to maintain an updatable, private sketch of the multiset that allows us to compute an approximation of $\vec{f} = (\vec{f}[0], \dots, \vec{f}[n])$. Using a histogram privatized using discrete Laplace noise, we show how to ``reverse'' the noise using an approach of Dwork et al. (ITCS '10). We show how to speed up the algorithm from polynomial time to $O(d + n \log n)$, and analyze the achievable error in the $\ell_1$, $\ell_2$ and $\ell_\infty$ norms. In all cases the dependency of the error on $d = |\mathcal{D}|$ is $O( 1 / \sqrt{d})$ --- we give an information-theoretic lower bound showing that this dependence on $d$ is asymptotically optimal among all private, updatable sketches for the profile reconstruction problem with a high-probability error guarantee.

Poster
Constrained Ensemble Exploration for Unsupervised Skill Discovery

Chenjia Bai, Rushuai Yang, Qiaosheng Zhang, Kang Xu, Yi Chen, Ting Xiao, Xuelong Li

展开摘要

Unsupervised Reinforcement Learning (RL) provides a promising paradigm for learning useful behaviors via reward-free per-training. Existing methods for unsupervised RL mainly conduct empowerment-driven skill discovery or entropy-based exploration. However, empowerment often leads to static skills, and pure exploration only maximizes the state coverage rather than learning useful behaviors. In this paper, we propose a novel unsupervised RL framework via an ensemble of skills, where each skill performs partition exploration based on the state prototypes. Thus, each skill can explore the clustered area locally, and the ensemble skills maximize the overall state coverage. We adopt state-distribution constraints for the skill occupancy and the desired cluster for learning distinguishable skills. Theoretical analysis is provided for the state entropy and the resulting skill distributions. Based on extensive experiments on several challenging tasks, we find our method learns well-explored ensemble skills and achieves superior performance in various downstream tasks compared to previous methods.

Poster
Reinforcement Learning within Tree Search for Fast Macro Placement

Zijie Geng, Jie Wang, Ziyan Liu, Siyuan Xu, Zhentao Tang, Mingxuan Yuan, Jianye Hao, Yongdong Zhang, Feng Wu

展开摘要

Macro placement is a crucial step in modern chip design, and reinforcement learning (RL) has recently emerged as a promising technique for improving the placement quality. However, existing RL-based techniques are hindered by their low sample efficiency, requiring numerous online rollouts or substantial offline expert data to achieve bootstrap, which are often impractical in industrial scenarios. To address this challenge, we propose a novel sample-efficient framework, namely **EfficientPlace**, for fast macro placement. EfficientPlace integrates a global tree search algorithm to strategically direct the optimization process, as well as a RL agent for local policy learning to advance the tree search. Experiments on commonly used benchmarks demonstrate that EfficientPlace achieves remarkable placement quality within a short timeframe, outperforming recent state-of-the-art approaches.

Poster
Learning Optimal Deterministic Policies with Stochastic Policy Gradients

Alessandro Montenegro, Marco Mussi, Alberto Maria Metelli, Matteo Papini

展开摘要

Policy gradient (PG) methods are successful approaches to deal with continuous reinforcement learning (RL) problems. They learn stochastic parametric (hyper)policies by either exploring in the space of actions or in the space of parameters. Stochastic controllers, however, are often undesirable from a practical perspective because of their lack of robustness, safety, and traceability. In common practice, stochastic (hyper)policies are learned only to deploy their deterministic version. In this paper, we make a step towards the theoretical understanding of this practice. After introducing a novel framework for modeling this scenario, we study the global convergence to the best deterministic policy, under (weak) gradient domination assumptions. Then, we illustrate how to tune the exploration level used for learning to optimize the trade-off between the sample complexity and the performance of the deployed deterministic policy. Finally, we quantitatively compare action-based and parameter-based exploration, giving a formal guise to intuitive results.

Spotlight
Quality Diversity through Human Feedback: Towards Open-Ended Diversity-Driven Optimization

Li Ding, Jenny Zhang, Jeff Clune, Lee Spector, Joel Lehman

展开摘要

Reinforcement Learning from Human Feedback (RLHF) has shown potential in qualitative tasks where easily defined performance measures are lacking. However, there are drawbacks when RLHF is commonly used to optimize for average human preferences, especially in generative tasks that demand diverse model responses. Meanwhile, Quality Diversity (QD) algorithms excel at identifying diverse and high-quality solutions but often rely on manually crafted diversity metrics. This paper introduces Quality Diversity through Human Feedback (QDHF), a novel approach that progressively infers diversity metrics from human judgments of similarity among solutions, thereby enhancing the applicability and effectiveness of QD algorithms in complex and open-ended domains. Empirical studies show that QDHF significantly outperforms state-of-the-art methods in automatic diversity discovery and matches the efficacy of QD with manually crafted diversity metrics on standard benchmarks in robotics and reinforcement learning. Notably, in open-ended generative tasks, QDHF substantially enhances the diversity of text-to-image generation from a diffusion model and is more favorably received in user studies. We conclude by analyzing QDHF's scalability, robustness, and quality of derived diversity metrics, emphasizing its strength in open-ended optimization tasks. Code and tutorials are available at https://liding.info/qdhf.

Poster
When is Transfer Learning Possible?

My Phan, Kianté Brantley, Stephanie Milani, Soroush Mehri, Gokul Swamy, Geoffrey J. Gordon

展开摘要

We present a general framework for transfer learning that is flexible enough to capture transfer in supervised, reinforcement, and imitation learning. Our framework enables new insights into the fundamental question of *when* we can successfully transfer learned information across problems. We model the learner as interacting with a sequence of problem instances, or *environments*, each of which is generated from a common structural causal model (SCM) by choosing the SCM's parameters from restricted sets. We derive a procedure that can propagate restrictions on SCM parameters through the SCM's graph structure to other parameters that we are trying to learn. The propagated restrictions then enable more efficient learning (i.e., transfer). By analyzing the procedure, we are able to challenge widely-held beliefs about transfer learning. First, we show that having *sparse* changes across environments is neither necessary nor sufficient for transfer. Second, we show an example where the common heuristic of *freezing* a layer in a network causes poor transfer performance. We then use our procedure to select a more refined set of parameters to freeze, leading to successful transfer learning.

Poster
Pi-DUAL: Using privileged information to distinguish clean from noisy labels

Ke Wang, Guillermo Ortiz-Jimenez, Rodolphe Jenatton, Mark Collier, Efi Kokiopoulou, Pascal Frossard

展开摘要

Label noise is a pervasive problem in deep learning that often compromises the generalization performance of trained models. Recently, leveraging privileged information (PI) -- information available only during training but not at test time -- has emerged as an effective approach to mitigate this issue. Yet, existing PI-based methods have failed to consistently outperform their no-PI counterparts in terms of preventing overfitting to label noise. To address this deficiency, we introduce Pi-DUAL, an architecture designed to harness PI to distinguish clean from wrong labels. Pi-DUAL decomposes the output logits into a prediction term, based on conventional input features, and a noise-fitting term influenced solely by PI. A gating mechanism steered by PI adaptively shifts focus between these terms, allowing the model to implicitly separate the learning paths of clean and wrong labels. Empirically, Pi-DUAL achieves significant performance improvements on key PI benchmarks (e.g., +6.8% on ImageNet-PI), establishing a new state-of-the-art test set accuracy. Additionally, Pi-DUAL is a potent method for identifying noisy samples post-training, outperforming other strong methods at this task. Overall, Pi-DUAL is a simple, scalable and practical approach for mitigating the effects of label noise in a variety of real-world scenarios with PI.

Poster