ICML 2024 论文列表

International Conference on Machine Learning

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2,610篇论文

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主题: 强化学习 · 356 篇论文 · 重置筛选

Constrained Reinforcement Learning Under Model Mismatch

Zhongchang Sun, Sihong He, Fei Miao, Shaofeng Zou

展开摘要

Existing studies on constrained reinforcement learning (RL) may obtain a well-performing policy in the training environment. However, when deployed in a real environment, it may easily violate constraints that were originally satisfied during training because there might be model mismatch between the training and real environments. To address this challenge, we formulate the problem as constrained RL under model uncertainty, where the goal is to learn a policy that optimizes the reward and at the same time satisfies the constraint under model mismatch. We develop a Robust Constrained Policy Optimization (RCPO) algorithm, which is the first algorithm that applies to large/continuous state space and has theoretical guarantees on worst-case reward improvement and constraint violation at each iteration during the training. We show the effectiveness of our algorithm on a set of RL tasks with constraints.

Poster
From Inverse Optimization to Feasibility to ERM

Saurabh kumar Mishra, Anant Raj, Sharan Vaswani

展开摘要

Inverse optimization involves inferring unknown parameters of an optimization problem from known solutions and is widely used in fields such as transportation, power systems, and healthcare. We study the *contextual inverse optimization setting* that utilizes additional contextual information to better predict the unknown problem parameters. We focus on contextual inverse linear programming (CILP) addressing the challenges posed by the non-differentiable nature of LPs. For a linear prediction model, we reduce CILP to a convex feasibility problem allowing the use of standard algorithms such as alternating projections. The resulting algorithm for CILP is equipped with theoretical convergence guarantees without additional assumptions such as degeneracy or interpolation. Next, we reduce CILP to empirical risk minimization (ERM) on a smooth, convex loss that satisfies the Polyak-Lojasiewicz condition. This reduction enables the use of scalable first-order optimization methods to solve large non-convex problems while maintaining theoretical guarantees in the convex setting. Subsequently, we use the reduction to ERM to quantify the generalization performance of the proposed algorithm on previously unseen instances. Finally, we experimentally validate our approach on synthetic and real-world problems and demonstrate improved performance compared to existing methods.

Poster
No-Regret Reinforcement Learning in Smooth MDPs

Davide Maran, Alberto Maria Metelli, Matteo Papini, Marcello Restelli

展开摘要

Obtaining no-regret guarantees for reinforcement learning (RL) in the case of problems with continuous state and/or action spaces is still one of the major open challenges in the field. Recently, a variety of solutions have been proposed, but besides very specific settings, the general problem remains unsolved. In this paper, we introduce a novel structural assumption on the Markov decision processes (MDPs), namely $\nu-$smoothness, that generalizes most of the settings proposed so far (e.g., linear MDPs and Lipschitz MDPs). To face this challenging scenario, we propose two algorithms for regret minimization in $\nu-$smooth MDPs. Both algorithms build upon the idea of constructing an MDP representation through an orthogonal feature map based on Legendre polynomials. The first algorithm, Legendre-Eleanor, archives the no-regret property under weaker assumptions but is computationally inefficient, whereas the second one, Legendre-LSVI, runs in polynomial time, although for a smaller class of problems. After analyzing their regret properties, we compare our results with state-of-the-art ones from RL theory, showing that our algorithms achieve the best guarantees.

Poster
GFlowNet Training by Policy Gradients

Puhua Niu, Shili Wu, Mingzhou Fan, Xiaoning Qian

展开摘要

Generative Flow Networks (GFlowNets) have been shown effective to generate combinatorial objects with desired properties. We here propose a new GFlowNet training framework, with policy-dependent rewards, that bridges keeping flow balance of GFlowNets to optimizing the expected accumulated reward in traditional Reinforcement-Learning (RL). This enables the derivation of new policy-based GFlowNet training methods, in contrast to existing ones resembling value-based RL. It is known that the design of backward policies in GFlowNet training affects efficiency. We further develop a coupled training strategy that jointly solves GFlowNet forward policy training and backward policy design. Performance analysis is provided with a theoretical guarantee of our policy-based GFlowNet training. Experiments on both simulated and real-world datasets verify that our policy-based strategies provide advanced RL perspectives for robust gradient estimation to improve GFlowNet performance. Our code is available at: [github.com/niupuhua1234/GFN-PG](https://github.com/niupuhua1234/GFN-PG).

Poster
Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learning

Tenglong Liu, Yang Li, Yixing Lan, Hao Gao, Wei Pan, Xin Xu

展开摘要

In offline reinforcement learning, the challenge of out-of-distribution (OOD) is pronounced. To address this, existing methods often constrain the learned policy through policy regularization. However, these methods often suffer from the issue of unnecessary conservativeness, hampering policy improvement. This occurs due to the indiscriminate use of all actions from the behavior policy that generates the offline dataset as constraints. The problem becomes particularly noticeable when the quality of the dataset is suboptimal. Thus, we propose Adaptive Advantage-guided Policy Regularization (A2PR), obtaining high-advantage actions from an augmented behavior policy combined with VAE to guide the learned policy. A2PR can select high-advantage actions that differ from those present in the dataset, while still effectively maintaining conservatism from OOD actions. This is achieved by harnessing the VAE capacity to generate samples matching the distribution of the data points. We theoretically prove that the improvement of the behavior policy is guaranteed. Besides, it effectively mitigates value overestimation with a bounded performance gap. Empirically, we conduct a series of experiments on the D4RL benchmark, where A2PR demonstrates state-of-the-art performance. Furthermore, experimental results on additional suboptimal mixed datasets reveal that A2PR exhibits superior performance. Code is available at https://github.com/ltlhuuu/A2PR.

Poster
FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Wenzhe Li, Zihan Ding, Seth Karten, Chi Jin

展开摘要

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.

Poster
Mean Field Langevin Actor-Critic: Faster Convergence and Global Optimality beyond Lazy Learning

Kakei Yamamoto, Kazusato Oko, Zhuoran Yang, Taiji Suzuki

展开摘要

This work explores the feature learning capabilities of deep reinforcement learning algorithms in the pursuit of optimal policy determination. We particularly examine an over-parameterized neural actor-critic framework within the mean-field regime, where both actor and critic components undergo updates via policy gradient and temporal-difference (TD) learning, respectively. We introduce the *mean-field Langevin TD learning* (MFLTD) method, enhancing mean-field Langevin dynamics with proximal TD updates for critic policy evaluation, and assess its performance against conventional approaches through numerical analysis. Additionally, for actor policy updates, we present the *mean-field Langevin policy gradient* (MFLPG), employing policy gradient techniques augmented by Wasserstein gradient flows for parameter space exploration. Our findings demonstrate that MFLTD accurately identifies the true value function, while MFLPG ensures linear convergence of actor sequences towards the globally optimal policy, considering a Kullback-Leibler divergence regularized framework. Through both time particle and discretized analysis, we substantiate the linear convergence guarantees of our neural actor-critic algorithms, representing a notable contribution to neural reinforcement learning focusing on *global optimality* and *feature learning*, extending the existing understanding beyond the conventional scope of lazy training.

Poster
MusicRL: Aligning Music Generation to Human Preferences

Geoffrey Cideron, Sertan Girgin, Mauro Verzetti, Damien Vincent, Matej Kastelic, Zalán Borsos, Brian McWilliams, Victor Ungureanu, Olivier Bachem, Olivier Pietquin, Matthieu Geist, Leonard Hussenot, Neil Zeghidour, Andrea Agostinelli

展开摘要

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as “upbeat workout music” can map to a retro guitar solo or a technopop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive [MusicLM](https://arxiv.org/abs/2301.11325) model of discrete audio tokens finetuned with reinforcement learning to maximize sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models. Samples can be found at google-research.github.io/seanet/musiclm/rlhf/.

Poster
Position: Video as the New Language for Real-World Decision Making

Sherry Yang, Jacob C Walker, Jack Parker-Holder, Yilun Du, Jake Bruce, Andre Barreto, Pieter Abbeel, Dale Schuurmans

展开摘要

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world impact, whereas video generation has remained largely limited to media entertainment. Yet video data captures important information about the physical world that is difficult to express in language. To address this gap, we discuss an under-appreciated opportunity to extend video generation to solve tasks in the real world. We observe how, akin to language, video can serve as a unified interface that can absorb internet knowledge and represent diverse tasks. Moreover, we demonstrate how, like language models, video generation can serve as planners, agents, compute engines, and environment simulators through techniques such as in-context learning, planning and reinforcement learning. We identify major impact opportunities in domains such as robotics, self-driving, and science, supported by recent work that demonstrates how such advanced capabilities in video generation are plausibly within reach. Lastly, we identify key challenges in video generation that mitigate progress. Addressing these challenges will enable video generation models to demonstrate unique value alongside language models in a wider array of AI applications.

Poster
Run-Time Task Composition with Safety Semantics

Kevin Leahy, Makai Mann, Zachary Serlin

展开摘要

Compositionality is a critical aspect of scalable system design. Here, we focus on Boolean composition of learned tasks as opposed to functional or sequential composition. Existing Boolean composition for Reinforcement Learning focuses on reaching a satisfying absorbing state in environments with discrete action spaces, but does not support composable safety (i.e., avoidance) constraints. We provide three contributions: i) introduce two distinct notions of compositional safety semantics; ii) show how to enforce either safety semantics, prove correctness, and analyze the trade-offs between the two safety notions; and iii) extend Boolean composition from discrete action spaces to continuous action spaces. We demonstrate these techniques using modified versions of value iteration in a grid world, Deep Q-Network (DQN) in a grid world with image observations, and Twin Delayed DDPG (TD3) in a continuous-observation and continuous-action Bullet physics environment

Poster
Recovering Labels from Local Updates in Federated Learning

Huancheng Chen, Haris Vikalo

展开摘要

Gradient inversion (GI) attacks present a threat to the privacy of clients in federated learning (FL) by aiming to enable reconstruction of the clients' data from communicated model updates. A number of such techniques attempts to accelerate data recovery by first reconstructing labels of the samples used in local training. However, existing label extraction methods make strong assumptions that typically do not hold in realistic FL settings. In this paper we present a novel label recovery scheme, Recovering Labels from Local Updates (RLU), which provides near-perfect accuracy when attacking untrained (most vulnerable) models. More significantly, RLU achieves high performance even in realistic real-world settings where the clients in an FL system run multiple local epochs, train on heterogeneous data, and deploy various optimizers to minimize different objective functions. Specifically, RLU estimates labels by solving a least-square problem that emerges from the analysis of the correlation between labels of the data points used in a training round and the resulting update of the output layer. The experimental results on several datasets, architectures, and data heterogeneity scenarios demonstrate that the proposed method consistently outperforms existing baselines, and helps improve quality of the reconstructed images in GI attacks in terms of both PSNR and LPIPS.

Poster
Model-based Reinforcement Learning for Confounded POMDPs

Mao Hong, Zhengling Qi, Yanxun Xu

展开摘要

We propose a model-based offline reinforcement learning (RL) algorithm for confounded partially observable Markov decision processes (POMDPs) under general function approximations and show it is provably efficient under some technical conditions such as the partial coverage imposed on the offline data distribution. Specifically, we first establish a novel model-based identification result for learning the effect of any action on the reward and future transitions in the confounded POMDP. Using this identification result, we then design a nonparametric two-stage estimation procedure to construct an estimator for off-policy evaluation (OPE), which permits general function approximations. Finally, we learn the optimal policy by performing a conservative policy optimization within the confidence regions based on the proposed estimation procedure for OPE. Under some mild conditions, we establish a finite-sample upper bound on the suboptimality of the learned policy in finding the optimal one, which depends on the sample size and the length of horizons polynomially.

Poster
Failures Are Fated, But Can Be Faded: Characterizing and Mitigating Unwanted Behaviors in Large-Scale Vision and Language Models

Som Sagar, Aditya Taparia, Ransalu Senanayake

展开摘要

In large deep neural networks that seem to perform surprisingly well on many tasks, we also observe a few failures related to accuracy, social biases, and alignment with human values, among others. Therefore, before deploying these models, it is crucial to characterize this failure landscape for engineers to debug and legislative bodies to audit models. Nevertheless, it is infeasible to exhaustively test for all possible combinations of factors that could lead to a model's failure. In this paper, we introduce a post-hoc method that utilizes *deep reinforcement learning* to explore and construct the landscape of failure modes in pre-trained discriminative and generative models. With the aid of limited human feedback, we then demonstrate how to restructure the failure landscape to be more desirable by moving away from the discovered failure modes. We empirically show the effectiveness of the proposed method across common Computer Vision, Natural Language Processing, and Vision-Language tasks.

Spotlight
Deep Demonstration Tracing: Learning Generalizable Imitator Policy for Runtime Imitation from a Single Demonstration

Xiong-Hui Chen, Junyin Ye, Hang Zhao, Yi-Chen Li, Xu-Hui Liu, Haoran Shi, Yu-Yan Xu, ZHIhao Ye, Si-Hang Yang, Yang Yu, Anqi Huang, Kai Xu, Zongzhang Zhang

展开摘要

One-shot imitation learning (OSIL) is to learn an imitator agent that can execute multiple tasks with only a single demonstration. In real-world scenario, the environment is dynamic, e.g., unexpected changes can occur after demonstration. Thus, achieving generalization of the imitator agent is crucial as agents would inevitably face situations unseen in the provided demonstrations. While traditional OSIL methods excel in relatively stationary settings, their adaptability to such unforeseen changes, which asking for a higher level of generalization ability for the imitator agents, is limited and rarely discussed. In this work, we present a new algorithm called Deep Demonstration Tracing (DDT). In DDT, we propose a demonstration transformer architecture to encourage agents to adaptively trace suitable states in demonstrations. Besides, it integrates OSIL into a meta-reinforcement-learning training paradigm, providing regularization for policies in unexpected situations. We evaluate DDT on a new navigation task suite and robotics tasks, demonstrating its superior performance over existing OSIL methods across all evaluated tasks in dynamic environments with unforeseen changes. The project page is in https://osil-ddt.github.io.

Poster
Mollification Effects of Policy Gradient Methods

Tao Wang, Sylvia Lee Herbert, Sicun Gao

展开摘要

Policy gradient methods have enabled deep reinforcement learning (RL) to approach challenging continuous control problems, even when the underlying systems involve highly nonlinear dynamics that generate complex non-smooth optimization landscapes. We develop a rigorous framework for understanding how policy gradient methods mollify non-smooth optimization landscapes to enable effective policy search, as well as the downside of it: while making the objective function smoother and easier to optimize, the stochastic objective deviates further from the original problem. We demonstrate the equivalence between policy gradient methods and solving backward heat equations. Following the ill-posedness of backward heat equations from PDE theory, we present a fundamental challenge to the use of policy gradient under stochasticity. Moreover, we make the connection between this limitation and the uncertainty principle in harmonic analysis to understand the effects of exploration with stochastic policies in RL. We also provide experimental results to illustrate both the positive and negative aspects of mollification effects in practice.

Poster
Unlock the Cognitive Generalization of Deep Reinforcement Learning via Granular Ball Representation

Jiashun Liu, Jianye Hao, Yi Ma, Shuyin Xia

展开摘要

The policies learned by humans in simple scenarios can be deployed in complex scenarios with the same task logic through limited feature alignment training, a process referred to as cognitive generalization or systematic generalization. Thus, a plausible conjecture is that unlocking cognitive generalization in DRL could enable effective generalization of policies from simple to complex scenarios through reward-agnostic fine-tuning. This would eliminate the need for designing reward functions in complex scenarios, thus reducing environment-building costs. In this paper, we propose a general framework to enhance the cognitive generalization ability of standard DRL methods. Our framework builds a cognitive latent space in a simple scenario, then segments the latent space to cluster samples with similar environmental influences into same subregion. During the fine-tuning in the complex scenario, the policy uses cognitive latent space to align the new sample with the same subregion sample collected from the simple scenario and approximates the rewards and Q values of the new samples for policy update. Based on this framework, we propose *Granular Ball Reinforcement Leaning* (GBRL), a practical algorithm via Variational Autoencoder (VAE) and Granular Ball Representation. GBRL achieves effective policy generalization on various difficult scenarios with the same task logic.

Poster
Reflective Policy Optimization

Yaozhong Gan, Renye Yan, Zhe Wu, Junliang Xing

展开摘要

On-policy reinforcement learning methods, like Trust Region Policy Optimization (TRPO) and Proximal Policy Optimization (PPO), often demand extensive data per update, leading to sample inefficiency. This paper introduces Reflective Policy Optimization (RPO), a novel on-policy extension that amalgamates past and future state-action information for policy optimization. This approach empowers the agent for introspection, allowing modifications to its actions within the current state. Theoretical analysis confirms that policy performance is monotonically improved and contracts the solution space, consequently expediting the convergence procedure. Empirical results demonstrate RPO's feasibility and efficacy in two reinforcement learning benchmarks, culminating in superior sample efficiency. The source code of this work is available at https://github.com/Edgargan/RPO.

Poster
Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

Bhrij Patel, Wesley A Suttle, Alec Koppel, Vaneet Aggarwal, Brian M. Sadler, Dinesh Manocha, Amrit Bedi

展开摘要

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}(\sqrt{\tau_{mix}})$ known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

Poster
Improving Generalization in Offline Reinforcement Learning via Adversarial Data Splitting

Da Wang, Lin Li, Wei Wei, Qixian Yu, Jianye Hao, Jiye Liang

展开摘要

Offline Reinforcement Learning (RL) commonly suffers from the out-of-distribution (OOD) overestimation issue due to the distribution shift. Prior work gradually shifts their focus from suppressing OOD overestimation to avoiding overly conservative learning from suboptimal behavior policies to improve generalization. However, most approaches explicitly delimit boundaries for OOD actions based on the support in the dataset, which can potentially impede the data near these boundaries from acquiring realistic estimates. This paper investigates how to loosen the rigid demarcation of OOD boundaries, adaptively extracting knowledge from empirical data to implicitly improve the model's generalization to nearby unseen data. We introduce an adversarial data splitting (ADS) framework that enforces the model to generalize the distribution shifts simulated from the train/validation subsets splitting of the dataset. Specifically, ADS is modeled as a min-max optimization problem inspired by meta-learning and solved by iterating over the following two steps. First, we train the model on the train-subset to minimize its loss on the validation-subset. Then, we adversarially generate the "hardest" train/validation subsets with the maximum distribution shift, making the model incapable of generalization at that splitting. We derive a generalization error bound for theoretically understanding ADS and verify the effectiveness with extensive experiments. Code is available at https://github.com/DkING-lv6/ADS.

Poster
Active Preference Learning for Large Language Models

William Muldrew, Peter Hayes, Mingtian Zhang, David Barber

展开摘要

As large language models (LLMs) become more capable, fine-tuning techniques for aligning with human intent are increasingly important. A key consideration for aligning these models is how to most effectively use human resources, or model resources in the case where LLMs themselves are used as oracles. Reinforcement learning from Human or AI preferences (RLHF/RLAIF) is the most prominent example of such a technique, but is complex and often unstable. Direct Preference Optimization (DPO) has recently been proposed as a simpler and more stable alternative. In this work, we develop an active learning strategy for DPO to make better use of preference labels. We propose a practical acquisition function for prompt/completion pairs based on the predictive entropy of the language model and a measure of certainty of the implicit preference model optimized by DPO. We demonstrate how our approach improves both the rate of learning and final performance of fine-tuning on pairwise preference data.

Poster