论文列表
三维视觉
展示标题、作者、摘要和链接
主题画像
基于离线统计快照,无需实时查询数据库
会议分布
结果数 44
GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He, Zhiwei Lin, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang
We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian representation for 3D content generation with adaptive geometric constraints. We then propose an instance-scene compositional optimization mechanism with conditioned diffusion to collaboratively generate realistic 3D scenes with consistent geometry, texture, scale, and accurate interactions among multiple objects while simultaneously adjusting the coarse layout priors extracted from the LLMs to align with the generated scene. Experiments show that GALA3D is a user-friendly, end-to-end framework for state-of-the-art scene-level 3D content generation and controllable editing while ensuring the high fidelity of object-level entities within the scene. The source codes and models will be available at gala3d.github.io.
S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video
Hao Zhang, Fang Li, Samyak Rawlekar, Narendra Ahuja
Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational resources and training time, and require additional human annotations such as predefined parametric models, camera poses, and key points, limiting their generalizability. We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations. To address the current inadequacies in 3D reconstruction from monocular video benchmarks, we collected the PlanetZoo dataset. Our experimental evaluations on standard benchmarks and the PlanetZoo dataset affirm that S3O provides more accurate 3D reconstruction, and plausible skeletons, and reduces the training time by approximately 60% compared to the state-of-the-art, thus advancing the state of the art in dynamic object reconstruction.
Locality-Sensitive Hashing-Based Efficient Point Transformer with Applications in High-Energy Physics
Siqi Miao, Zhiyuan Lu, Mia Liu, Javier Duarte, Pan Li
This study introduces a novel transformer model optimized for large-scale point cloud processing in scientific domains such as high-energy physics (HEP) and astrophysics. Addressing the limitations of graph neural networks and standard transformers, our model integrates local inductive bias and achieves near-linear complexity with hardware-friendly regular operations. One contribution of this work is the quantitative analysis of the error-complexity tradeoff of various sparsification techniques for building efficient transformers. Our findings highlight the superiority of using locality-sensitive hashing (LSH), especially OR & AND-construction LSH, in kernel approximation for large-scale point cloud data with local inductive bias. Based on this finding, we propose LSH-based Efficient Point Transformer (**HEPT**), which combines E$^2$LSH with OR & AND constructions and is built upon regular computations. HEPT demonstrates remarkable performance on two critical yet time-consuming HEP tasks, significantly outperforming existing GNNs and transformers in accuracy and computational speed, marking a significant advancement in geometric deep learning and large-scale scientific data processing. Our code is available at https://github.com/Graph-COM/HEPT.
Statistical Test for Attention Maps in Vision Transformers
Tomohiro Shiraishi, Daiki Miwa, Teruyuki Katsuoka, Vo Nguyen Le Duy, Kouichi Taji, Ichiro Takeuchi
The Vision Transformer (ViT) demonstrates exceptional performance in various computer vision tasks. Attention is crucial for ViT to capture complex wide-ranging relationships among image patches, allowing the model to weigh the importance of image patches and aiding our understanding of the decision-making process. However, when utilizing the attention of ViT as evidence in high-stakes decision-making tasks such as medical diagnostics, a challenge arises due to the potential of attention mechanisms erroneously focusing on irrelevant regions. In this study, we propose a statistical test for ViT's attentions, enabling us to use the attentions as reliable quantitative evidence indicators for ViT's decision-making with a rigorously controlled error rate. Using the framework called selective inference, we quantify the statistical significance of attentions in the form of p-values, which enables the theoretically grounded quantification of the false positive detection probability of attentions. We demonstrate the validity and the effectiveness of the proposed method through numerical experiments and applications to brain image diagnoses.
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Natalia Neverova, Andrea Vedaldi, Oran Gafni, Filippos Kokkinos
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100$\times$, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.
A Linear Time and Space Local Point Cloud Geometry Encoder via Vectorized Kernel Mixture (VecKM)
Dehao Yuan, Cornelia Fermuller, Tahseen Rabbani, Furong Huang, Yiannis Aloimonos
We propose VecKM, a local point cloud geometry encoder that is descriptive and efficient to compute. VecKM leverages a unique approach by vectorizing a kernel mixture to represent the local point cloud. Such representation's descriptiveness is supported by two theorems that validate its ability to reconstruct and preserve the similarity of the local shape. Unlike existing encoders downsampling the local point cloud, VecKM constructs the local geometry encoding using all neighboring points, producing a more descriptive encoding. Moreover, VecKM is efficient to compute and scalable to large point cloud inputs: VecKM reduces the memory cost from $(n^2+nKd)$ to $(nd+np)$; and reduces the major runtime cost from computing $nK$ MLPs to $n$ MLPs, where $n$ is the size of the point cloud, $K$ is the neighborhood size, $d$ is the encoding dimension, and $p$ is a marginal factor. The efficiency is due to VecKM's unique factorizable property that eliminates the need of explicitly grouping points into neighbors. In the normal estimation task, VecKM demonstrates not only 100x faster inference speed but also highest accuracy and strongest robustness. In classification and segmentation tasks, integrating VecKM as a preprocessing module achieves consistently better performance than the PointNet, PointNet++, and point transformer baselines, and runs consistently faster by up to 10 times.
PruNeRF: Segment-Centric Dataset Pruning via 3D Spatial Consistency
Yeonsung Jung, Heecheol Yun, Joonhyung Park, Jin-Hwa Kim, Eunho Yang
Neural Radiance Fields (NeRF) have shown remarkable performance in learning 3D scenes. However, NeRF exhibits vulnerability when confronted with distractors in the training images -- unexpected objects are present only within specific views, such as moving entities like pedestrians or birds. Excluding distractors during dataset construction is a straightforward solution, but without prior knowledge of their types and quantities, it becomes prohibitively expensive. In this paper, we propose PruNeRF, a segment-centric dataset pruning framework via 3D spatial consistency, that effectively identifies and prunes the distractors. We first examine existing metrics for measuring pixel-wise distraction and introduce Influence Functions for more accurate measurements. Then, we assess 3D spatial consistency using a depth-based reprojection technique to obtain 3D-aware distraction. Furthermore, we incorporate segmentation for pixel-to-segment refinement, enabling more precise identification. Our experiments on benchmark datasets demonstrate that PruNeRF consistently outperforms state-of-the-art methods in robustness against distractors.
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, Xuejin Chen
3D Gaussian Splatting (3DGS) has recently revolutionized the field of neural rendering with its high fidelity and efficiency. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling large-scale scenes that unavoidably contain texture-less surfaces, SfM techniques fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classic multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and utilizes patch matching to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method. Our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1.15dB in terms of PSNR. Codes and data are available at https://github.com/kcheng1021/GaussianPro.
Coarse-To-Fine Tensor Trains for Compact Visual Representations
Sebastian Bugge Loeschcke, Dan Wang, Christian Munklinde Leth-Espensen, Serge Belongie, Michael Kastoryano, Sagie Benaim
The ability to learn compact, high-quality, and easy-to-optimize representations for visual data is paramount to many applications such as novel view synthesis and 3D reconstruction. Recent work has shown substantial success in using tensor networks to design such compact and high-quality representations. However, the ability to optimize tensor-based representations, and in particular, the highly compact tensor train representation, is still lacking. This has prevented practitioners from deploying the full potential of tensor networks for visual data. To this end, we propose 'Prolongation Upsampling Tensor Train (PuTT)', a novel method for learning tensor train representations in a coarse-to-fine manner. Our method involves the prolonging or `upsampling' of a learned tensor train representation, creating a sequence of 'coarse-to-fine' tensor trains that are incrementally refined. We evaluate our representation along three axes: (1). compression, (2). denoising capability, and (3). image completion capability. To assess these axes, we consider the tasks of image fitting, 3D fitting, and novel view synthesis, where our method shows an improved performance compared to state-of-the-art tensor-based methods.
ERQ: Error Reduction for Post-Training Quantization of Vision Transformers
Yunshan Zhong, Jiawei Hu, You Huang, Yuxin Zhang, Rongrong Ji
Post-training quantization (PTQ) for vision transformers (ViTs) has garnered significant attention due to its efficiency in compressing models. However, existing methods typically overlook the intricate interdependence between quantized weight and activation, leading to considerable quantization error. In this paper, we propose ERQ, a two-step PTQ approach meticulously crafted to sequentially reduce the quantization error arising from activation and weight quantization. ERQ first introduces Activation quantization error reduction (Aqer) that strategically formulates the minimization of activation quantization error as a Ridge Regression problem, tackling it by updating weights with full-precision. Subsequently, ERQ introduces Weight quantization error reduction (Wqer) that adopts an iterative approach to mitigate the quantization error induced by weight quantization. In each iteration, an empirically derived, efficient proxy is employed to refine the rounding directions of quantized weights, coupled with a Ridge Regression solver to curtail weight quantization error. Experimental results attest to the effectiveness of our approach. Notably, ERQ surpasses the state-of-the-art GPTQ by 22.36% in accuracy for W3A4 ViT-S.
EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
Jiaxu Wang, Junhao He, Ziyi Zhang, Mingyuan Sun, Jingkai SUN, Renjing Xu
Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute color information. To release its potential in 3D reconstruction, we propose the first event-based generalizable 3D reconstruction framework, which reconstructs scenes as 3D Gaussians from only event input in a feedforward manner and can generalize to unseen cases without any retraining. This framework includes a depth estimation module, an intensity reconstruction module, and a Gaussian regression module. These submodules connect in a cascading manner, and we collaboratively train them with a designed joint loss to make them mutually promote. To facilitate related studies, we build a novel event-based 3D dataset with various material objects and calibrated labels of greyscale images, depth maps, camera poses, and silhouettes. Experiments show models that have jointly trained significantly outperform those trained individually. Our approach performs better than all baselines in reconstruction quality, and depth/intensity predictions with satisfactory rendering speed.
Learning Adaptive and View-Invariant Vision Transformer for Real-Time UAV Tracking
Yongxin Li, Mengyuan Liu, You Wu, Xucheng Wang, Xiangyang Yang, Shuiwang Li
Harnessing transformer-based models, visual tracking has made substantial strides. However, the sluggish performance of current trackers limits their practicality on devices with constrained computational capabilities, especially for real-time unmanned aerial vehicle (UAV) tracking. Addressing this challenge, we introduce AVTrack, an adaptive computation framework tailored to selectively activate transformer blocks for real-time UAV tracking in this work. Our novel Activation Module (AM) dynamically optimizes ViT architecture, selectively engaging relevant components and enhancing inference efficiency without compromising much tracking performance. Moreover, we bolster the effectiveness of ViTs, particularly in addressing challenges arising from extreme changes in viewing angles commonly encountered in UAV tracking, by learning view-invariant representations through mutual information maximization. Extensive experiments on five tracking benchmarks affirm the effectiveness and versatility of our approach, positioning it as a state-of-the-art solution in visual tracking. Code is released at: https://github.com/wuyou3474/AVTrack.
Positive Concave Deep Equilibrium Models
Mateusz Gabor, Tomasz Piotrowski, Renato L. G. Cavalcante
Deep equilibrium (DEQ) models are widely recognized as a memory efficient alternative to standard neural networks, achieving state-of-the-art performance in language modeling and computer vision tasks. These models solve a fixed point equation instead of explicitly computing the output, which sets them apart from standard neural networks. However, existing DEQ models often lack formal guarantees of the existence and uniqueness of the fixed point, and the convergence of the numerical scheme used for computing the fixed point is not formally established. As a result, DEQ models are potentially unstable in practice. To address these drawbacks, we introduce a novel class of DEQ models called positive concave deep equilibrium (pcDEQ) models. Our approach, which is based on nonlinear Perron-Frobenius theory, enforces nonnegative weights and activation functions that are concave on the positive orthant. By imposing these constraints, we can easily ensure the existence and uniqueness of the fixed point without relying on additional complex assumptions commonly found in the DEQ literature, such as those based on monotone operator theory in convex analysis. Furthermore, the fixed point can be computed with the standard fixed point algorithm, and we provide theoretical guarantees of its geometric convergence, which, in particular, simplifies the training process. Experiments demonstrate the competitiveness of our pcDEQ models against other implicit models.
Robust Inverse Graphics via Probabilistic Inference
Tuan Anh Le, Pavel Sountsov, Matthew Douglas Hoffman, Ben Lee, Brian Patton, Rif A. Saurous
How do we infer a 3D scene from a single image in the presence of corruptions like rain, snow or fog? Straightforward domain randomization relies on knowing the family of corruptions ahead of time. Here, we propose a Bayesian approach---dubbed robust inverse graphics (RIG)---that relies on a strong scene prior and an uninformative uniform corruption prior, making it applicable to a wide range of corruptions. Given a single image, RIG performs posterior inference jointly over the scene and the corruption. We demonstrate this idea by training a neural radiance field (NeRF) scene prior and using a secondary NeRF to represent the corruptions over which we place an uninformative prior. RIG, trained only on clean data, outperforms depth estimators and alternative NeRF approaches that perform point estimation instead of full inference. The results hold for a number of scene prior architectures based on normalizing flows and diffusion models. For the latter, we develop reconstruction-guidance with auxiliary latents (ReGAL)---a diffusion conditioning algorithm that is applicable in the presence of auxiliary latent variables such as the corruption. RIG demonstrates how scene priors can be used beyond generation tasks.
GeminiFusion: Efficient Pixel-wise Multimodal Fusion for Vision Transformer
Ding Jia, Jianyuan Guo, Kai Han, Han Wu, Chao Zhang, Chang Xu, Xinghao Chen
Cross-modal transformers have demonstrated superiority in various vision tasks by effectively integrating different modalities. This paper first critiques prior token exchange methods which replace less informative tokens with inter-modal features, and demonstrate exchange based methods underperform cross-attention mechanisms, while the computational demand of the latter inevitably restricts its use with longer sequences. To surmount the computational challenges, we propose *GeminiFusion*, a pixel-wise fusion approach that capitalizes on aligned cross-modal representations. *GeminiFusion* elegantly combines intra-modal and inter-modal attentions, dynamically integrating complementary information across modalities. We employ a layer-adaptive noise to adaptively control their interplay on a per-layer basis, thereby achieving a harmonized fusion process. Notably, *GeminiFusion* maintains linear complexity with respect to the number of input tokens, ensuring this multimodal framework operates with efficiency comparable to unimodal networks. Comprehensive evaluations across multimodal image-to-image translation, $3$D object detection and arbitrary-modal semantic segmentation tasks, including RGB, depth, LiDAR, event data, etc. demonstrate the superior performance of our *GeminiFusion* against leading-edge techniques. The PyTorch code is available [here](https://github.com/JiaDingCN/GeminiFusion).
Bridging Environments and Language with Rendering Functions and Vision-Language Models
Theo Cachet, Christopher R Dance, Olivier Sigaud
Vision-language models (VLMs) have tremendous potential for *grounding* language, and thus enabling *language-conditioned agents (LCAs)* to perform diverse tasks specified with text. This has motivated the study of LCAs based on reinforcement learning (RL) with rewards given by rendering images of an environment and evaluating those images with VLMs. If single-task RL is employed, such approaches are limited by the cost and time required to train a policy for each new task. Multi-task RL (MTRL) is a natural alternative, but requires a carefully designed corpus of training tasks and does not always generalize reliably to new tasks. Therefore, this paper introduces a novel decomposition of the problem of building an LCA: first find an *environment configuration* that has a high VLM score for text describing a task; then use a (pretrained) goal-conditioned policy to reach that configuration. We also explore several enhancements to the speed and quality of VLM-based LCAs, notably, the use of distilled models, and the evaluation of configurations from multiple viewpoints to resolve the ambiguities inherent in a single 2D view. We demonstrate our approach on the Humanoid environment, showing that it results in LCAs that outperform MTRL baselines in zero-shot generalization, without requiring any textual task descriptions or other forms of environment-specific annotation during training.
OSSCAR: One-Shot Structured Pruning in Vision and Language Models with Combinatorial Optimization
Xiang Meng, Shibal Ibrahim, Kayhan Behdin, Hussein Hazimeh, Natalia Ponomareva, Rahul Mazumder
Structured pruning is a promising approach for reducing the inference costs of large vision and language models. By removing carefully chosen structures, e.g., neurons or attention heads, the improvements from this approach can be realized on standard deep learning hardware. In this work, we focus on structured pruning in the one-shot (post-training) setting, which does not require model retraining after pruning. We propose a novel combinatorial optimization framework for this problem, based on a layer-wise reconstruction objective and a careful reformulation that allows for scalable optimization. Moreover, we design a new local combinatorial optimization algorithm, which exploits low-rank updates for efficient local search. Our framework is time and memory-efficient and considerably improves upon state-of-the-art one-shot methods on vision models (e.g., ResNet50, MobileNet) and language models (e.g., OPT-1.3B -- OPT-30B). For language models, e.g., OPT-2.7B, OSSCAR can lead to $125\times$ lower test perplexity on WikiText with $2\times$ inference time speedup in comparison to the state-of-the-art ZipLM approach. Our framework is also $6\times$ -- $8\times$ faster. Notably, our work considers models with tens of billions of parameters, which is up to $100\times$ larger than what has been previously considered in the structured pruning literature. Our code is available at https://github.com/mazumder-lab/OSSCAR.
Improving Interpretation Faithfulness for Vision Transformers
Lijie Hu, Yixin Liu, Ninghao Liu, Mengdi Huai, Lichao Sun, Di Wang
Vision Transformers (ViTs) have achieved state-of-the-art performance for various vision tasks. One reason behind the success lies in their ability to provide plausible innate explanations for the behavior of neural architectures. However, ViTs suffer from issues with explanation faithfulness, as their focal points are fragile to adversarial attacks and can be easily changed with even slight perturbations on the input image. In this paper, we propose a rigorous approach to mitigate these issues by introducing Faithful ViTs (FViTs). Briefly speaking, an FViT should have the following two properties: (1) The top-$k$ indices of its self-attention vector should remain mostly unchanged under input perturbation, indicating stable explanations; (2) The prediction distribution should be robust to perturbations. To achieve this, we propose a new method called Denoised Diffusion Smoothing (DDS), which adopts randomized smoothing and diffusion-based denoising. We theoretically prove that processing ViTs directly with DDS can turn them into FViTs. We also show that Gaussian noise is nearly optimal for both $\ell_2$ and $\ell_\infty$-norm cases. Finally, we demonstrate the effectiveness of our approach through comprehensive experiments and evaluations. Results show that FViTs are more robust against adversarial attacks while maintaining the explainability of attention, indicating higher faithfulness.
Mobile Attention: Mobile-Friendly Linear-Attention for Vision Transformers
Zhiyu Yao, Jian Wang, Haixu Wu, Jingdong Wang, Mingsheng Long
Vision Transformers (ViTs) excel in computer vision tasks due to their ability to capture global context among tokens. However, their quadratic complexity $\mathcal{O}(N^2D)$ in terms of token number $N$ and feature dimension $D$ limits practical use on mobile devices, necessitating more mobile-friendly ViTs with reduced latency. Multi-head linear-attention is emerging as a promising alternative with linear complexity $\mathcal{O}(NDd)$, where $d$ is the per-head dimension. Still, more compute is needed as $d$ gets large for model accuracy. Reducing $d$ improves mobile friendliness at the expense of excessive small heads weak at learning valuable subspaces, ultimately impeding model capability. To overcome this efficiency-capability dilemma, we propose a novel Mobile-Attention design with a head-competition mechanism empowered by information flow, which prevents overemphasis on less important subspaces upon trivial heads while preserving essential subspaces to ensure Transformer's capability. It enables linear-time complexity on mobile devices by supporting a small per-head dimension $d$ for mobile efficiency. By replacing the standard attention of ViTs with Mobile-Attention, our optimized ViTs achieved enhanced model capacity and competitive performance in a range of computer vision tasks. Specifically, we have achieved remarkable reductions in latency on the iPhone 12. Code is available at https://github.com/thuml/MobileAttention.
Outlier-aware Slicing for Post-Training Quantization in Vision Transformer
Yuexiao Ma, Huixia Li, Xiawu Zheng, Feng Ling, Xuefeng Xiao, Rui Wang, Shilei Wen, Fei Chao, Rongrong Ji
Post-Training Quantization (PTQ) is a vital technique for network compression and acceleration, gaining prominence as model sizes increase. This paper addresses a critical challenge in PTQ: **the severe impact of outliers on the accuracy of quantized transformer architectures.** Specifically, we introduce the concept of `reconstruction granularity' as a novel solution to this issue, which has been overlooked in previous works. Our work provides theoretical insights into the role of reconstruction granularity in mitigating the outlier problem in transformer models. This theoretical framework is supported by empirical analysis, demonstrating that varying reconstruction granularities significantly influence quantization performance. Our findings indicate that different architectural designs necessitate distinct optimal reconstruction granularities. For instance, the multi-stage Swin Transformer architecture benefits from finer granularity, a deviation from the trends observed in ViT and DeiT models. We further develop an algorithm for determining the optimal reconstruction granularity for various ViT models, achieving state-of-the-art (SOTA) performance in PTQ. For example, applying our method to $4$-bit quantization, the Swin-Base model achieves a Top-1 accuracy of $82.24\%$ on the ImageNet classification task. This result surpasses the RepQ-ViT by $3.92\%$ ($82.24\%$ VS $78.32\%$). Similarly, our approach elevates the ViT-Small to a Top-1 accuracy of $80.50\%$, outperforming NoisyQuant by $3.64\%$ ($80.50\%$ VS $76.86\%$). Codes are available in Supplementary Materials.