ICML 2023 论文列表

International Conference on Machine Learning

录用类型

1,865篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1558.3%
  • Poster
    1,71091.7%

浏览全部论文

主题: 强化学习 · 297 篇论文 · 重置筛选

Better Training of GFlowNets with Local Credit and Incomplete Trajectories

Ling Pan, Nikolay Malkin, Dinghuai Zhang, Yoshua Bengio

展开摘要

Generative Flow Networks or GFlowNets are related to Monte-Carlo Markov chain methods (as they sample from a distribution specified by an energy function), reinforcement learning (as they learn a policy to sample composed objects through a sequence of steps), generative models (as they learn to represent and sample from a distribution) and amortized variational methods (as they can be used to learn to approximate and sample from an otherwise intractable posterior, given a prior and a likelihood). They are trained to generate an object $x$ through a sequence of steps with probability proportional to some reward function $R(x)$ (or $\exp(-\mathcal{E}(x))$ with $\mathcal{E}(x)$ denoting the energy function), given at the end of the generative trajectory. Like for other RL settings where the reward is only given at the end, the efficiency of training and credit assignment may suffer when those trajectories are longer. With previous GFlowNet work, no learning was possible from incomplete trajectories (lacking a terminal state and the computation of the associated reward). In this paper, we consider the case where the energy function can be applied not just to terminal states but also to intermediate states. This is for example achieved when the energy function is additive, with terms available along the trajectory. We show how to reparameterize the GFlowNet state flow function to take advantage of the partial reward already accrued at each state. This enables a training objective that can be applied to update parameters even with incomplete trajectories. Even when complete trajectories are available, being able to obtain more localized credit and gradients is found to speed up training convergence, as demonstrated across many simulations.

Poster
Best of Both Worlds Policy Optimization

Christoph Dann, Chen-Yu Wei, Julian Zimmert

展开摘要

Policy optimization methods are popular reinforcement learning algorithms in practice and recent works have build theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that by carefully designing the regularizer, bonus terms, and learning rates, one can achieve a more favorable $\text{polylog}(T)$ regret bound when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime. Specifically, we show the first best of both worlds guarantee for policy optimization in tabular MDPs by leveraging either a Tsallis entropy or a Shannon entropy regularizer. Then we show that under known transitions, we can further obtain a first-order regret bound in the adversarial regime by leveraging the log barrier regularizer.

Oral
Scaling Laws for Reward Model Overoptimization

Leo Gao, John Schulman, Jacob Hilton

展开摘要

In reinforcement learning from human feedback, it is common to optimize against a reward model trained to predict human preferences. Because the reward model is an imperfect proxy, optimizing its value too much can hinder ground truth performance, in accordance with Goodhart's law. This effect has been frequently observed, but not carefully measured due to the expense of collecting human preference data. In this work, we use a synthetic setup in which a fixed ``gold-standard'' reward model plays the role of humans, providing labels used to train a proxy reward model. We study how the gold reward model score changes as we optimize against the proxy reward model using either reinforcement learning or best-of-$n$ sampling. We find that this relationship follows a different functional form depending on the method of optimization, and that in both cases its coefficients scale smoothly with the number of reward model parameters. We also study the effect on this relationship of the size of the reward model dataset, the number of reward model and policy parameters, and the coefficient of the KL penalty added to the reward in the reinforcement learning setup. We explore the implications of these empirical results for theoretical considerations in AI alignment.

Poster
On Penalty-based Bilevel Gradient Descent Method

Han Shen, Tianyi Chen

展开摘要

Bilevel optimization enjoys a wide range of applications in hyper-parameter optimization, meta-learning and reinforcement learning. However, bilevel problems are difficult to solve and recent progress on scalable bilevel algorithms mainly focuses on bilevel optimization problems where the lower-level objective is either strongly convex or unconstrained. In this work, we tackle the bilevel problem through the lens of the penalty method. We show that under certain conditions, the penalty reformulation recovers the solutions of the original bilevel problem. Further, we propose the penalty-based bilevel gradient descent algorithm and establish its finite-time convergence for the constrained bilevel problem without lower-level strong convexity. The experimental results showcase the efficiency of the proposed algorithm.

Poster
Multi-Task Off-Policy Learning from Bandit Feedback

Joey Hong, Branislav Kveton, Manzil Zaheer, Sumeet Katariya, Mohammad Ghavamzadeh

展开摘要

Many practical problems involve solving similar tasks. In recommender systems, the tasks can be users with similar preferences; in search engines, the tasks can be items with similar affinities. To learn statistically efficiently, the tasks can be organized in a hierarchy, where the task affinity is captured using an unknown latent parameter. We study the problem of off-policy learning for similar tasks from logged bandit feedback. To solve the problem, we propose a hierarchical off-policy optimization algorithm HierOPO. The key idea is to estimate the task parameters using the hierarchy and then act pessimistically with respect to them. To analyze the algorithm, we develop novel Bayesian error bounds. Our bounds are the first in off-policy learning that improve with a more informative prior and capture statistical gains due to hierarchical models. Therefore, they are of a general interest. HierOPO also performs well in practice. Our experiments demonstrate the benefits of using the hierarchy over solving each task independently.

Poster
From Hypergraph Energy Functions to Hypergraph Neural Networks

Yuxin Wang, Quan Gan, Xipeng Qiu, Xuanjing Huang, David Wipf

展开摘要

Hypergraphs are a powerful abstraction for representing higher-order interactions between entities of interest. To exploit these relationships in making downstream predictions, a variety of hypergraph neural network architectures have recently been proposed, in large part building upon precursors from the more traditional graph neural network (GNN) literature. Somewhat differently, in this paper we begin by presenting an expressive family of parameterized, hypergraph-regularized energy functions. We then demonstrate how minimizers of these energies effectively serve as node embeddings that, when paired with a parameterized classifier, can be trained end-to-end via a supervised bilevel optimization process. Later, we draw parallels between the implicit architecture of the predictive models emerging from the proposed bilevel hypergraph optimization, and existing GNN architectures in common use. Empirically, we demonstrate state-of-the-art results on various hypergraph node classification benchmarks. Code is available at https://github.com/yxzwang/PhenomNN.

Poster
Posterior Sampling for Deep Reinforcement Learning

Remo Sasso, Michelangelo Conserva, Paulo Rauber

展开摘要

Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored incremental planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.

Poster
On the Power of Pre-training for Generalization in RL: Provable Benefits and Hardness

Haotian Ye, Xiaoyu Chen, Liwei Wang, Simon Shaolei Du

展开摘要

Generalization in Reinforcement Learning (RL) aims to train an agent during training that generalizes to the target environment. In this work, we first point out that RL generalization is fundamentally different from the generalization in supervised learning, and fine-tuning on the target environment is necessary for good test performance. Therefore, we seek to answer the following question: how much can we expect pre-training over training environments to be helpful for efficient and effective fine-tuning? On one hand, we give a surprising result showing that asymptotically, the improvement from pre-training is at most a constant factor. On the other hand, we show that pre-training can be indeed helpful in the non-asymptotic regime by designing a policy collection-elimination (PCE) algorithm and proving a distribution-dependent regret bound that is independent of the state-action space. We hope our theoretical results can provide insight towards understanding pre-training and generalization in RL.

Oral
Reinforcement Learning with General Utilities: Simpler Variance Reduction and Large State-Action Space

Anas Barakat, Ilyas Fatkhullin, Niao He

展开摘要

We consider the reinforcement learning (RL) problem with general utilities which consists in maximizing a function of the state-action occupancy measure. Beyond the standard cumulative reward RL setting, this problem includes as particular cases constrained RL, pure exploration and learning from demonstrations among others. For this problem, we propose a simpler single-loop parameter-free normalized policy gradient algorithm. Implementing a recursive momentum variance reduction mechanism, our algorithm achieves $\tilde{\mathcal{O}}(\epsilon^{-3})$ and $\tilde{\mathcal{O}}(\epsilon^{-2})$ sample complexities for $\epsilon$-first-order stationarity and $\epsilon$-global optimality respectively, under adequate assumptions. We further address the setting of large finite state action spaces via linear function approximation of the occupancy measure and show a $\tilde{\mathcal{O}}(\epsilon^{-4})$ sample complexity for a simple policy gradient method with a linear regression subroutine.

Poster
Provable Reset-free Reinforcement Learning by No-Regret Reduction

Hoai-An Nguyen, Ching-An Cheng

展开摘要

Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear Markov decision processes, which is the first provably correct reset-free RL algorithm.

Poster
Langevin Thompson Sampling with Logarithmic Communication: Bandits and Reinforcement Learning

amin karbasi, Nikki Lijing Kuang, Yian Ma, Siddharth Mitra

展开摘要

Thompson sampling (TS) is widely used in sequential decision making due to its ease of use and appealing empirical performance. However, many existing analytical and empirical results for TS rely on restrictive assumptions on reward distributions, such as belonging to conjugate families, which limits their applicability in realistic scenarios. Moreover, sequential decision making problems are often carried out in a batched manner, either due to the inherent nature of the problem or to serve the purpose of reducing communication and computation costs. In this work, we jointly study these problems in two popular settings, namely, stochastic multi-armed bandits (MABs) and infinite-horizon reinforcement learning (RL), where TS is used to learn the unknown reward distributions and transition dynamics, respectively. We propose batched *Langevin Thompson Sampling* algorithms that leverage MCMC methods to sample from approximate posteriors with only logarithmic communication costs in terms of batches. Our algorithms are computationally efficient and maintain the same order-optimal regret guarantees of $\mathcal{O}(\log T)$ for stochastic MABs, and $\mathcal{O}(\sqrt{T})$ for RL. We complement our theoretical findings with experimental results.

Poster
Learning Temporally AbstractWorld Models without Online Experimentation

Benjamin Freed, Siddarth Venkatraman, Guillaume Adrien Sartoretti, Jeff Schneider, Howie Choset

展开摘要

Agents that can build temporally abstract representations of their environment are better able to understand their world and make plans on extended time scales, with limited computational power and modeling capacity. However, existing methods for automatically learning temporally abstract world models usually require millions of online environmental interactions and incentivize agents to reach every accessible environmental state, which is infeasible for most real-world robots both in terms of data efficiency and hardware safety. In this paper, we present an approach for simultaneously learning sets of skills and temporally abstract, skill-conditioned world models purely from offline data, enabling agents to perform zero-shot online planning of skill sequences for new tasks. We show that our approach performs comparably to or better than a wide array of state-of-the-art offline RL algorithms on a number of simulated robotics locomotion and manipulation benchmarks, while offering a higher degree of adaptability to new goals. Finally, we show that our approach offers a much higher degree of robustness to perturbations in environmental dynamics, compared to policy-based methods.

Poster
Dynamical Linear Bandits

Marco Mussi, Alberto Maria Metelli, Marcello Restelli

展开摘要

In many real-world sequential decision-making problems, an action does not immediately reflect on the feedback and spreads its effects over a long time frame. For instance, in online advertising, investing in a platform produces an instantaneous increase of awareness, but the actual reward, i.e., a conversion, might occur far in the future. Furthermore, whether a conversion takes place depends on: how fast the awareness grows, its vanishing effects, and the synergy or interference with other advertising platforms. Previous work has investigated the Multi-Armed Bandit framework with the possibility of delayed and aggregated feedback, without a particular structure on how an action propagates in the future, disregarding possible dynamical effects. In this paper, we introduce a novel setting, the Dynamical Linear Bandits (DLB), an extension of the linear bandits characterized by a hidden state. When an action is performed, the learner observes a noisy reward whose mean is a linear function of the hidden state and of the action. Then, the hidden state evolves according to linear dynamics, affected by the performed action too. We start by introducing the setting, discussing the notion of optimal policy, and deriving an expected regret lower bound. Then, we provide an optimistic regret minimization algorithm, Dynamical Linear Upper Confidence Bound (DynLin-UCB), that suffers an expected regret of order $\widetilde{\mathcal{O}} \Big( \frac{d \sqrt{T}}{(1-\overline{\rho})^{3/2}} \Big)$, where $\overline{\rho}$ is a measure of the stability of the system, and $d$ is the dimension of the action vector. Finally, we conduct a numerical validation on a synthetic environment and on real-world data to show the effectiveness of DynLin-UCB in comparison with several baselines.

Poster
Boosting Offline Reinforcement Learning with Action Preference Query

Qisen Yang, Shenzhi Wang, Matthieu Gaetan Lin, Shiji Song, Gao Huang

展开摘要

Training practical agents usually involve offline and online reinforcement learning (RL) to balance the policy's performance and interaction costs. In particular, online fine-tuning has become a commonly used method to correct the erroneous estimates of out-of-distribution data learned in the offline training phase. However, even limited online interactions can be inaccessible or catastrophic for high-stake scenarios like healthcare and autonomous driving. In this work, we introduce an interaction-free training scheme dubbed Offline-with-Action-Preferences (OAP). The main insight is that, compared to online fine-tuning, querying the preferences between pre-collected and learned actions can be equally or even more helpful to the erroneous estimate problem. By adaptively encouraging or suppressing policy constraint according to action preferences, OAP could distinguish overestimation from beneficial policy improvement and thus attains a more accurate evaluation of unseen data. Theoretically, we prove a lower bound of the behavior policy's performance improvement brought by OAP. Moreover, comprehensive experiments on the D4RL benchmark and state-of-the-art algorithms demonstrate that OAP yields higher (29% on average) scores, especially on challenging AntMaze tasks (98% higher).

Poster
A Connection between One-Step RL and Critic Regularization in Reinforcement Learning

Benjamin Eysenbach, Matthieu Geist, Sergey Levine, Ruslan Salakhutdinov

展开摘要

As with any machine learning problem with limited data, effective offline RL algorithms require careful regularization to avoid overfitting. One class of methods, known as one-step RL, perform just one step of policy improvement. These methods, which include advantage-weighted regression and conditional behavioral cloning, are thus simple and stable, but can have limited asymptotic performance. A second class of methods, known as critic regularization, perform many steps of policy improvement with a regularized objective. These methods typically require more compute but have appealing lower-bound guarantees. In this paper, we draw a connection between these methods: applying a multi-step critic regularization method with a regularization coefficient of 1 yields the same policy as one-step RL. While our theoretical results require assumptions (e.g., deterministic dynamics), our experiments nevertheless show that our analysis makes accurate, testable predictions about practical offline RL methods (CQL and one-step RL) with commonly-used hyperparameters.

Poster
Discovering Object-Centric Generalized Value Functions From Pixels

Somjit Nath, Gopeshh Raaj Subbaraj, Khimya Khetarpal, Samira Ebrahimi Kahou

展开摘要

Deep Reinforcement Learning has shown significant progress in extracting useful representations from high-dimensional inputs albeit using hand-crafted auxiliary tasks and pseudo rewards. Automatically learning such representations in an object-centric manner geared towards control and fast adaptation remains an open research problem. In this paper, we introduce a method that tries to discover meaningful features from objects, translating them to temporally coherent `question' functions and leveraging the subsequent learned general value functions for control. We compare our approach with state-of-the-art techniques alongside other ablations and show competitive performance in both stationary and non-stationary settings. Finally, we also investigate the discovered general value functions and through qualitative analysis show that the learned representations are not only interpretable but also, centered around objects that are invariant to changes across tasks facilitating fast adaptation.

Poster
Emergence of Adaptive Circadian Rhythms in Deep Reinforcement Learning

aqeel labash, Florian Stelzer, Daniel Majoral, Raul Vicente

展开摘要

Adapting to regularities of the environment is critical for biological organisms to anticipate events and plan. A prominent example is the circadian rhythm corresponding to the internalization by organisms of the $24$-hour period of the Earth's rotation. In this work, we study the emergence of circadian-like rhythms in deep reinforcement learning agents. In particular, we deployed agents in an environment with a reliable periodic variation while solving a foraging task. We systematically characterize the agent's behavior during learning and demonstrate the emergence of a rhythm that is endogenous and entrainable. Interestingly, the internal rhythm adapts to shifts in the phase of the environmental signal without any re-training. Furthermore, we show via bifurcation and phase response curve analyses how artificial neurons develop dynamics to support the internalization of the environmental rhythm. From a dynamical systems view, we demonstrate that the adaptation proceeds by the emergence of a stable periodic orbit in the neuron dynamics with a phase response that allows an optimal phase synchronisation between the agent's dynamics and the environmental rhythm.

Poster
Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints

Donghao Li, Ruiquan Huang, Cong Shen, Jing Yang

展开摘要

This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithms termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization based EpsMix algorithm is also proposed and shown the achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.

Poster
Learning in POMDPs is Sample-Efficient with Hindsight Observability

Jonathan Lee, Alekh Agarwal, Christoph Dann, Tong Zhang

展开摘要

POMDPs capture a broad class of decision making problems, but hardness results suggest that learning is intractable even in simple settings due to the inherent partial observability. However, in many realistic problems, more information is either revealed or can be computed during some point of the learning process. Motivated by diverse applications ranging from robotics to data center scheduling, we formulate a Hindsight Observable Markov Decision Process (HOMDP) as a POMDP where the latent states are revealed to the learner in hindsight and only during training. We introduce new algorithms for the tabular and function approximation settings that are provably sample-efficient with hindsight observability, even in POMDPs that would otherwise be statistically intractable. We give a lower bound showing that the tabular algorithm is optimal in its dependence on latent state and observation cardinalities.

Poster
Shortest Edit Path Crossover: A Theory-driven Solution to the Permutation Problem in Evolutionary Neural Architecture Search

Xin Qiu, Risto Miikkulainen

展开摘要

Population-based search has recently emerged as a possible alternative to Reinforcement Learning (RL) for black-box neural architecture search (NAS). It performs well in practice even though it is not theoretically well understood. In particular, whereas traditional population-based search methods such as evolutionary algorithms (EAs) draw much power from crossover operations, it is difficult to take advantage of them in NAS. The main obstacle is believed to be the permutation problem: The mapping between genotype and phenotype in traditional graph representations is many-to-one, leading to a disruptive effect of standard crossover. This paper presents the first theoretical analysis of the behaviors of mutation, crossover and RL in black-box NAS, and proposes a new crossover operator based on the shortest edit path (SEP) in graph space. The SEP crossover is shown theoretically to overcome the permutation problem, and as a result, have a better expected improvement compared to mutation, standard crossover and RL. Further, it empirically outperform these other methods on state-of-the-art NAS benchmarks. The SEP crossover therefore allows taking full advantage of population-based search in NAS, and the underlying theory can serve as a foundation for deeper understanding of black-box NAS methods in general.

Poster