ICML 2023 论文列表

International Conference on Machine Learning

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1,865篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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主题: 强化学习 · 297 篇论文 · 重置筛选

Human-Timescale Adaptation in an Open-Ended Task Space

Jakob Bauer, Kate Baumli, Feryal Behbahani, Avishkar Bhoopchand, Nathalie Bradley-Schmieg, Michael Chang, Natalie Clay, Adrian Collister, Vibhavari Dasagi, Lucy Gonzalez, Karol Gregor, Edward Hughes, Sheleem Kashem, Maria Loks-Thompson, Hannah Openshaw, Jack Parker-Holder, Shreya Pathak, Nicolas Perez-Nieves, Nemanja Rakicevic, Tim Rocktäschel, Yannick Schroecker, Satinder Singh, Jakub Sygnowski, Karl Tuyls, Sarah York, Alexander Zacherl, Lei M Zhang

展开摘要

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.

Oral
Scalable Safe Policy Improvement via Monte Carlo Tree Search

Alberto Castellini, Federico Bianchi, Edoardo Zorzi, Thiago D. Simão, Alessandro Farinelli, Matthijs T. J. Spaan

展开摘要

Algorithms for safely improving policies are important to deploy reinforcement learning approaches in real-world scenarios. In this work, we propose an algorithm, called MCTS-SPIBB, that computes safe policy improvement online using a Monte Carlo Tree Search based strategy. We theoretically prove that the policy generated by MCTS-SPIBB converges, as the number of simulations grows, to the optimal safely improved policy generated by Safe Policy Improvement with Baseline Bootstrapping (SPIBB), a popular algorithm based on policy iteration. Moreover, our empirical analysis performed on three standard benchmark domains shows that MCTS-SPIBB scales to significantly larger problems than SPIBB because it computes the policy online and locally, i.e., only in the states actually visited by the agent.

Poster
Bayesian Design Principles for Frequentist Sequential Learning

Yunbei Xu, assaf zeevi

展开摘要

We develop a general theory to optimize the frequentist regret for sequential learning problems, where efficient bandit and reinforcement learning algorithms can be derived from unified Bayesian principles. We propose a novel optimization approach to create "algorithmic beliefs" at each round, and use Bayesian posteriors to make decisions. This is the first approach to make Bayesian-type algorithms prior-free and applicable to adversarial settings, in a generic and optimal manner. Moreover, the algorithms are simple and often efficient to implement. As a major application, we present a novel algorithm for multi-armed bandits that achieves the "best-of-all-worlds" empirical performance in the stochastic, adversarial, and non-stationary environments. And we illustrate how these principles can be used in linear bandits, convex bandits, and reinforcement learning.

Oral
Identifiability and Generalizability in Constrained Inverse Reinforcement Learning

Andreas Schlaginhaufen, Maryam Kamgarpour

展开摘要

Two main challenges in Reinforcement Learning (RL) are designing appropriate reward functions and ensuring the safety of the learned policy. To address these challenges, we present a theoretical framework for Inverse Reinforcement Learning (IRL) in constrained Markov decision processes. From a convex-analytic perspective, we extend prior results on reward identifiability and generalizability to both the constrained setting and a more general class of regularizations. In particular, we show that identifiability up to potential shaping (Cao et al., 2021) is a consequence of entropy regularization and may generally no longer hold for other regularizations or in the presence of safety constraints. We also show that to ensure generalizability to new transition laws and constraints, the true reward must be identified up to a constant. Additionally, we derive a finite sample guarantee for the suboptimality of the learned rewards, and validate our results in a gridworld environment.

Poster
Revisiting Domain Randomization via Relaxed State-Adversarial Policy Optimization

Yun-Hsuan Lien, Ping-Chun Hsieh, Yu-Shuen Wang

展开摘要

Domain randomization (DR) is widely used in reinforcement learning (RL) to bridge the gap between simulation and reality by maximizing its average returns under the perturbation of environmental parameters. However, even the most complex simulators cannot capture all details in reality due to finite domain parameters and simplified physical models. Additionally, the existing methods often assume that the distribution of domain parameters belongs to a specific family of probability functions, such as normal distributions, which may not be correct. To overcome these limitations, we propose a new approach to DR by rethinking it from the perspective of adversarial state perturbation, without the need for reconfiguring the simulator or relying on prior knowledge about the environment. We also address the issue of over-conservatism that can occur when perturbing agents to the worst states during training by introducing a Relaxed State-Adversarial Algorithm that simultaneously maximizes the average-case and worst-case returns. We evaluate our method by comparing it to state-of-the-art methods, providing experimental results and theoretical proofs to verify its effectiveness. Our source code and appendix are available at https://github.com/sophialien/RAPPO.

Poster
Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes

Runlong Zhou, Ruosong Wang, Simon Shaolei Du

展开摘要

We study regret minimization for reinforcement learning (RL) in Latent Markov Decision Processes (LMDPs) with context in hindsight. We design a novel model-based algorithmic framework which can be instantiated with both a model-optimistic and a value-optimistic solver. We prove an $\tilde{O}(\sqrt{\mathsf{Var}^\star M \Gamma S A K})$ regret bound where $\tilde{O}$ hides logarithm factors, $M$ is the number of contexts, $S$ is the number of states, $A$ is the number of actions, $K$ is the number of episodes, $\Gamma \le S$ is the maximum transition degree of any state-action pair, and $\mathsf{Var}^\star$ is a variance quantity describing the determinism of the LMDP. The regret bound only scales logarithmically with the planning horizon, thus yielding the first (nearly) horizon-free regret bound for LMDP. This is also the first problem-dependent regret bound for LMDP. Key in our proof is an analysis of the total variance of alpha vectors (a generalization of value functions), which is handled with a truncation method. We complement our positive result with a novel $\Omega(\sqrt{\mathsf{Var}^\star M S A K})$ regret lower bound with $\Gamma = 2$, which shows our upper bound minimax optimal when $\Gamma$ is a constant for the class of variance-bounded LMDPs. Our lower bound relies on new constructions of hard instances and an argument inspired by the symmetrization technique from theoretical computer science, both of which are technically different from existing lower bound proof for MDPs, and thus can be of independent interest.

Poster
The Dormant Neuron Phenomenon in Deep Reinforcement Learning

Ghada Sokar, Rishabh Agarwal, Pablo Samuel Castro, Utku Evci

展开摘要

In this work we identify the dormant neuron phenomenon in deep reinforcement learning, where an agent's network suffers from an increasing number of inactive neurons, thereby affecting network expressivity. We demonstrate the presence of this phenomenon across a variety of algorithms and environments, and highlight its effect on learning. To address this issue, we propose a simple and effective method (ReDo) that Recycles Dormant neurons throughout training. Our experiments demonstrate that ReDo maintains the expressive power of networks by reducing the number of dormant neurons and results in improved performance.

Oral
Reinforcement Learning Can Be More Efficient with Multiple Rewards

Christoph Dann, Yishay Mansour, Mehryar Mohri

展开摘要

Reward design is one of the most critical and challenging aspects when formulating a task as a reinforcement learning (RL) problem. In practice, it often takes several attempts of reward specification and learning with it in order to find one that leads to sample-efficient learning of the desired behavior. Instead, in this work, we study whether directly incorporating multiple alternate reward formulations of the same task in a single agent can lead to faster learning. We analyze multi-reward extensions of action-elimination algorithms and prove more favorable instance-dependent regret bounds compared to their single-reward counterparts, both in multi-armed bandits and in tabular Markov decision processes. Our bounds scale for each state-action pair with the inverse of the largest gap among all reward functions. This suggests that learning with multiple rewards can indeed be more sample-efficient, as long as the rewards agree on an optimal policy. We further prove that when rewards do not agree, multi-reward action elimination in multi-armed bandits still learns a policy that is good across all reward functions.

Poster
For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal

Yingdong Hu, Renhao Wang, Li Erran Li, Yang Gao

展开摘要

In recent years, increasing attention has been directed to leveraging pre-trained vision models for motor control. While existing works mainly emphasize the importance of this pre-training phase, the arguably equally important role played by downstream policy learning during control-specific fine-tuning is often neglected. It thus remains unclear if pre-trained vision models are consistent in their effectiveness under different control policies. To bridge this gap in understanding, we conduct a comprehensive study on 14 pre-trained vision models using 3 distinct classes of policy learning methods, including reinforcement learning (RL), imitation learning through behavior cloning (BC), and imitation learning with a visual reward function (VRF). Our study yields a series of intriguing results, including the discovery that the effectiveness of pre-training is highly dependent on the choice of the downstream policy learning algorithm. We show that conventionally accepted evaluation based on RL methods is highly variable and therefore unreliable, and further advocate for using more robust methods like VRF and BC. To facilitate more universal evaluations of pre-trained models and their policy learning methods in the future, we also release a benchmark of 21 tasks across 3 different environments alongside our work.

Poster
Graph Reinforcement Learning for Network Control via Bi-Level Optimization

Daniele Gammelli, James Harrison, Kaidi Yang, Marco Pavone, Filipe Rodrigues, Francisco C. Pereira

展开摘要

Optimization problems over dynamic networks have been extensively studied and widely used in the past decades to formulate numerous real-world problems. However, (1) traditional optimization-based approaches do not scale to large networks, and (2) the design of good heuristics or approximation algorithms often requires significant manual trial-and-error. In this work, we argue that data-driven strategies can automate this process and learn efficient algorithms without compromising optimality. To do so, we present network control problems through the lens of reinforcement learning and propose a graph network-based framework to handle a broad class of problems. Instead of naively computing actions over high-dimensional graph elements, e.g., edges, we propose a bi-level formulation where we (1) specify a desired next state via RL, and (2) solve a convex program to best achieve it, leading to drastically improved scalability and performance. We further highlight a collection of desirable features to system designers, investigate design decisions, and present experiments on real-world control problems showing the utility, scalability, and flexibility of our framework.

Poster
Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning

Yihao Sun, Jiaji Zhang, Chengxing Jia, Haoxin Lin, Junyin Ye, Yang Yu

展开摘要

For offline reinforcement learning (RL), model-based methods are expected to be data-efficient as they incorporate dynamics models to generate more data. However, due to inevitable model errors, straightforwardly learning a policy in the model typically fails in the offline setting. Previous studies have incorporated conservatism to prevent out-of-distribution exploration. For example, MOPO penalizes rewards through uncertainty measures from predicting the next states, which we have discovered are loose bounds of the ideal uncertainty, i.e., the Bellman error. In this work, we propose MOdel-Bellman Inconsistency penalized offLinE Policy Optimization (MOBILE), a novel uncertainty-driven offline RL algorithm. MOBILE conducts uncertainty quantification through the inconsistency of Bellman estimations under an ensemble of learned dynamics models, which can be a better approximator to the true Bellman error, and penalizes the Bellman estimation based on this uncertainty. Empirically we have verified that our proposed uncertainty quantification can be significantly closer to the true Bellman error than the compared methods. Consequently, MOBILE outperforms prior offline RL approaches on most tasks of D4RL and NeoRL benchmarks.

Poster
Reinforcement Learning with History Dependent Dynamic Contexts

Guy Tennenholtz, Nadav Merlis, Lior Shani, Martin Mladenov, Craig Boutilier

展开摘要

We introduce *Dynamic Contextual Markov Decision Processes (DCMDPs)*, a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts change over time. We consider special cases of the model, with a focus on logistic DCMDPs, which break the exponential dependence on history length by leveraging aggregation functions to determine context transitions. This special structure allows us to derive an upper-confidence-bound style algorithm for which we establish regret bounds. Motivated by our theoretical results, we introduce a practical model-based algorithm for logistic DCMDPs that plans in a latent space and uses optimism over history-dependent features. We demonstrate the efficacy of our approach on a recommendation task (using MovieLens data) where user behavior dynamics evolve in response to recommendations.

Poster
Representation Learning with Multi-Step Inverse Kinematics: An Efficient and Optimal Approach to Rich-Observation RL

Zakaria Mhammedi, Dylan J Foster, Alexander Rakhlin

展开摘要

We study the design of sample-efficient algorithms for reinforcement learning in the presence of rich, high-dimensional observations, formalized via the Block MDP problem. Existing algorithms suffer from either 1) computational intractability, 2) strong statistical assumptions that are not necessarily satisfied in practice, or 3) suboptimal sample complexity. We address these issues by providing the first computationally efficient algorithm that attains rate-optimal sample complexity with respect to the desired accuracy level, with minimal statistical assumptions. Our algorithm, MusIK, combines exploration with representation learning based on multi-step inverse kinematics, a learning objective in which the aim is to predict the current action from the current observation and observations in the (potentially distant) future. MusIK is simple and flexible, and can efficiently take advantage of general-purpose function approximation. Our analysis of MusIK leverages several new techniques tailored to non-optimistic algorithms for reward-free exploration, which we anticipate will find broader use.

Oral
Model-based Reinforcement Learning with Scalable Composite Policy Gradient Estimators

Paavo Parmas, Takuma Seno, Yuma Aoki

展开摘要

In model-based reinforcement learning (MBRL), policy gradients can be estimated either by derivative-free RL methods, such as likelihood ratio gradients (LR), or by backpropagating through a differentiable model via reparameterization gradients (RP). Instead of using one or the other, the Total Propagation (TP) algorithm in prior work showed that a combination of LR and RP estimators averaged using inverse variance weighting (IVW) can achieve orders of magnitude improvement over either method. However, IVW-based composite estimators have not yet been applied in modern RL tasks, as it is unclear if they can be implemented scalably. We propose a scalable method, Total Propagation X (TPX) that improves over TP by changing the node used for IVW, and employing coordinate wise weighting. We demonstrate the scalability of TPX by applying it to the state of the art visual MBRL algorithm Dreamer. The experiments showed that Dreamer fails with long simulation horizons, while our TPX works reliably for only a fraction of additional computation. One key advantage of TPX is its ease of implementation, which will enable experimenting with IVW on many tasks beyond MBRL.

Poster
Learning to Learn from APIs: Black-Box Data-Free Meta-Learning

Zixuan Hu, Li Shen, Zhenyi Wang, Baoyuan Wu, Chun Yuan, Dacheng Tao

展开摘要

Data-free meta-learning (DFML) aims to enable efficient learning of new tasks by meta-learning from a collection of pre-trained models without access to the training data. Existing DFML work can only meta-learn from (i) white-box and (ii) small-scale pre-trained models (iii) with the same architecture, neglecting the more practical setting where the users only have inference access to the APIs with arbitrary model architectures and model scale inside. To solve this issue, we propose a Bi-level Data-free Meta Knowledge Distillation (BiDf-MKD) framework to transfer more general meta knowledge from a collection of black-box APIs to one single meta model. Specifically, by just querying APIs, we inverse each API to recover its training data via a zero-order gradient estimator and then perform meta-learning via a novel bi-level meta knowledge distillation structure, in which we design a boundary query set recovery technique to recover a more informative query set near the decision boundary. In addition, to encourage better generalization within the setting of limited API budgets, we propose task memory replay to diversify the underlying task distribution by covering more interpolated tasks. Extensive experiments in various real-world scenarios show the superior performance of our BiDf-MKD framework.

Poster
Robust Satisficing MDPs

Haolin Ruan, SiYu Zhou, Zhi Chen, Chin Pang Ho

展开摘要

Despite being a fundamental building block for reinforcement learning, Markov decision processes (MDPs) often suffer from ambiguity in model parameters. Robust MDPs are proposed to overcome this challenge by optimizing the worst-case performance under ambiguity. While robust MDPs can provide reliable policies with limited data, their worst-case performances are often overly conservative, and so they do not offer practical insights into the actual performance of these reliable policies. This paper proposes robust satisficing MDPs (RSMDPs), where the expected returns of feasible policies are softly-constrained to achieve a user-specified target under ambiguity. We derive a tractable reformulation for RSMDPs and develop a first-order method for solving large instances. Experimental results demonstrate that RSMDPs can prescribe policies to achieve their targets, which are much higher than the optimal worst-case returns computed by robust MDPs. Moreover, the average and percentile performances of our model are competitive among other models. We also demonstrate the scalability of the proposed algorithm compared with a state-of-the-art commercial solver.

Poster
Efficient Exploration via Epistemic-Risk-Seeking Policy Optimization

Brendan O'Donoghue

展开摘要

Exploration remains a key challenge in deep reinforcement learning (RL). Optimism in the face of uncertainty is a well-known heuristic with theoretical guarantees in the tabular setting, but how best to translate the principle to deep reinforcement learning, which involves online stochastic gradients and deep network function approximators, is not fully understood. In this paper we propose a new, differentiable optimistic objective that when optimized yields a policy that provably explores efficiently, with guarantees even under function approximation. Our new objective is a zero-sum two-player game derived from endowing the agent with an epistemic-risk-seeking utility function, which converts uncertainty into value and encourages the agent to explore uncertain states. We show that the solution to this game minimizes an upper bound on the regret, with the 'players' each attempting to minimize one component of a particular regret decomposition. We derive a new model-free algorithm which we call 'epistemic-risk-seeking actor-critic' (ERSAC), which is simply an application of simultaneous stochastic gradient ascent-descent to the game. Finally, we discuss a recipe for incorporating off-policy data and show that combining the risk-seeking objective with replay data yields a double benefit in terms of statistical efficiency. We conclude with some results showing good performance of a deep RL agent using the technique on the challenging 'DeepSea' environment, showing significant performance improvements even over other efficient exploration techniques, as well as improved performance on the Atari benchmark.

Poster
Retrosynthetic Planning with Dual Value Networks

Guoqing Liu, Di Xue, Shufang Xie, Yingce Xia, Austin Tripp, Krzysztof Maziarz, Marwin Segler, Tao Qin, Zongzhang Zhang, Tie-Yan Liu

展开摘要

Retrosynthesis, which aims to find a route to synthesize a target molecule from commercially available starting materials, is a critical task in drug discovery and materials design. Recently, the combination of ML-based single-step reaction predictors with multi-step planners has led to promising results. However, the single-step predictors are mostly trained offline to optimize the single-step accuracy, without considering complete routes. Here, we leverage reinforcement learning (RL) to improve the single-step predictor, by using a tree-shaped MDP to optimize complete routes. Specifically, we propose a novel online training algorithm, called Planning with Dual Value Networks (PDVN), which alternates between the planning phase and updating phase. In PDVN, we construct two separate value networks to predict the synthesizability and cost of molecules, respectively. To maintain the single-step accuracy, we design a two-branch network structure for the single-step predictor. On the widely-used USPTO dataset, our PDVN algorithm improves the search success rate of existing multi-step planners (e.g., increasing the success rate from 85.79% to 98.95% for Retro$^{\ast}$, and reducing the number of model calls by half while solving 99.47% molecules for RetroGraph). Additionally, PDVN helps find shorter synthesis routes (e.g., reducing the average route length from 5.76 to 4.83 for Retro$^{\ast}$, and from 5.63 to 4.78 for RetroGraph).

Poster
Hierarchies of Reward Machines

Daniel Furelos-Blanco, Mark Law, Anders Jonsson, Krysia Broda, Alessandra Russo

展开摘要

Reward machines (RMs) are a recent formalism for representing the reward function of a reinforcement learning task through a finite-state machine whose edges encode subgoals of the task using high-level events. The structure of RMs enables the decomposition of a task into simpler and independently solvable subtasks that help tackle long-horizon and/or sparse reward tasks. We propose a formalism for further abstracting the subtask structure by endowing an RM with the ability to call other RMs, thus composing a hierarchy of RMs (HRM). We exploit HRMs by treating each call to an RM as an independently solvable subtask using the options framework, and describe a curriculum-based method to learn HRMs from traces observed by the agent. Our experiments reveal that exploiting a handcrafted HRM leads to faster convergence than with a flat HRM, and that learning an HRM is feasible in cases where its equivalent flat representation is not.

Oral
Nested Elimination: A Simple Algorithm for Best-Item Identification From Choice-Based Feedback

Junwen Yang, Yifan Feng

展开摘要

We study the problem of best-item identification from choice-based feedback. In this problem, a company sequentially and adaptively shows display sets to a population of customers and collects their choices. The objective is to identify the most preferred item with the least number of samples and at a high confidence level. We propose an elimination-based algorithm, namely Nested Elimination (NE), which is inspired by the nested structure implied by the information-theoretic lower bound. NE is simple in structure, easy to implement, and has a strong theoretical guarantee for sample complexity. Specifically, NE utilizes an innovative elimination criterion and circumvents the need to solve any complex combinatorial optimization problem. We provide an instance-specific and non-asymptotic bound on the expected sample complexity of NE. We also show NE achieves high-order worst-case asymptotic optimality. Finally, numerical experiments from both synthetic and real data corroborate our theoretical findings.

Poster