ICML 2023 论文列表

International Conference on Machine Learning

录用类型

1,865篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1558.3%
  • Poster
    1,71091.7%

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主题: 强化学习 · 297 篇论文 · 重置筛选

Quantile Credit Assignment

Thomas Mesnard, Wenqi Chen, Alaa Saade, Yunhao Tang, Mark Rowland, Theophane Weber, Clare Lyle, Audrunas Gruslys, Michal Valko, Will Dabney, Georg Ostrovski, Eric Moulines, Remi Munos

展开摘要

In reinforcement learning, the credit assignment problem is to distinguish luck from skill, that is, separate the inherent randomness in the environment from the controllable effects of the agent's actions. This paper proposes two novel algorithms, Quantile Credit Assignment (QCA) and Hindsight QCA (HQCA), which incorporate distributional value estimation to perform credit assignment. QCA uses a network that predicts the quantiles of the return distribution, whereas HQCA additionally incorporates information about the future. Both QCA and HQCA have the appealing interpretation of leveraging an estimate of the quantile level of the return (interpreted as the level of "luck") in order to derive a "luck-dependent" baseline for policy gradient methods. We show theoretically that this approach gives an unbiased policy gradient estimate that can yield significant variance reductions over a standard value estimate baseline. QCA and HQCA significantly outperform prior state-of-the-art methods on a range of extremely difficult credit assignment problems.

Oral
Fair and Robust Estimation of Heterogeneous Treatment Effects for Policy Learning

Kwangho Kim, Jose R Zubizarreta

展开摘要

We propose a simple and general framework for nonparametric estimation of heterogeneous treatment effects under fairness constraints. Under standard regularity conditions, we show that the resulting estimators possess the double robustness property. We use this framework to characterize the trade-off between fairness and the maximum welfare achievable by the optimal policy. We evaluate the methods in a simulation study and illustrate them in a real-world case study.

Poster
Parallel $Q$-Learning: Scaling Off-policy Reinforcement Learning under Massively Parallel Simulation

Zechu Li, Tao Chen, Zhang-Wei Hong, Anurag Ajay, Pulkit Agrawal

展开摘要

Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU. Most prior works have used on-policy methods like PPO due to their simplicity and easy-to-scale nature. Off-policy methods are more sample-efficient, but challenging to scale, resulting in a longer wall-clock training time. This paper presents a novel Parallel Q-Learning (PQL) scheme that outperforms PPO in terms of wall-clock time and maintains superior sample efficiency. The driving force lies in the parallelization of data collection, policy function learning, and value function learning. Different from prior works on distributed off-policy learning, such as Apex, our scheme is designed specifically for massively parallel GPU-based simulation and optimized to work on a single workstation. In experiments, we demonstrate the capability of scaling up Q-learning methods to tens of thousands of parallel environments and investigate important factors that can affect learning speed, including the number of parallel environments, exploration strategies, batch size, GPU models, etc. The code is available at https://github.com/Improbable-AI/pql.

Poster
Subequivariant Graph Reinforcement Learning in 3D Environments

Runfa Chen, Jiaqi Han, Fuchun Sun, Wenbing Huang

展开摘要

Learning a shared policy that guides the locomotion of different agents is of core interest in Reinforcement Learning (RL), which leads to the study of morphology-agnostic RL. However, existing benchmarks are highly restrictive in the choice of starting point and target point, constraining the movement of the agents within 2D space. In this work, we propose a novel setup for morphology-agnostic RL, dubbed Subequivariant Graph RL in 3D environments (3D-SGRL). Specifically, we first introduce a new set of more practical yet challenging benchmarks in 3D space that allows the agent to have full Degree-of-Freedoms to explore in arbitrary directions starting from arbitrary configurations. Moreover, to optimize the policy over the enlarged state-action space, we propose to inject geometric symmetry, i.e., subequivariance, into the modeling of the policy and Q-function such that the policy can generalize to all directions, improving exploration efficiency. This goal is achieved by a novel SubEquivariant Transformer (SET) that permits expressive message exchange. Finally, we evaluate the proposed method on the proposed benchmarks, where our method consistently and significantly outperforms existing approaches on single-task, multi-task, and zero-shot generalization scenarios. Extensive ablations are also conducted to verify our design.

Oral
Cell-Free Latent Go-Explore

Quentin Gallouédec, Emmanuel Dellandrea

展开摘要

In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge constraint for partitioning the state space into cells. However, in most real-world scenarios, drawing domain knowledge from raw observations is complex and tedious. If the cell partitioning is not informative enough, Go-Explore can completely fail to explore the environment. We argue that the Go-Explore approach can be generalized to any environment without domain knowledge and without cells by exploiting a learned latent representation. Thus, we show that LGE can be flexibly combined with any strategy for learning a latent representation. Our results indicate that LGE, although simpler than Go-Explore, is more robust and outperforms state-of-the-art algorithms in terms of pure exploration on multiple hard-exploration environments including Montezuma's Revenge. The LGE implementation is available as open-source at https://github.com/qgallouedec/lge.

Poster
Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning

Sam Lobel, Akhil Bagaria, George Konidaris

展开摘要

We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin flips). This insight is used to set up a simple supervised learning objective which, when optimized, yields a state's visitation count. We show that our method is significantly more effective at deducing ground-truth visitation counts than previous work; when used as an exploration bonus for a model-free reinforcement learning algorithm, it outperforms existing approaches on most of 9 challenging exploration tasks, including the Atari game Montezuma's Revenge.

Oral
Explainable Data-Driven Optimization: From Context to Decision and Back Again

Alexandre Forel, Axel Parmentier, Thibaut Vidal

展开摘要

Data-driven optimization uses contextual information and machine learning algorithms to find solutions to decision problems with uncertain parameters. While a vast body of work is dedicated to interpreting machine learning models in the classification setting, explaining decision pipelines involving learning algorithms remains unaddressed. This lack of interpretability can block the adoption of data-driven solutions as practitioners may not understand or trust the recommended decisions. We bridge this gap by introducing a counterfactual explanation methodology tailored to explain solutions to data-driven problems. We introduce two classes of explanations and develop methods to find nearest explanations of random forest and nearest-neighbor predictors. We demonstrate our approach by explaining key problems in operations management such as inventory management and routing.

Poster
Learning Belief Representations for Partially Observable Deep RL

Andrew Wang, Andrew C Li, Toryn Q. Klassen, Rodrigo Toro Icarte, Sheila A. McIlraith

展开摘要

Many important real-world Reinforcement Learning (RL) problems involve partial observability and require policies with memory. Unfortunately, standard deep RL algorithms for partially observable settings typically condition on the full history of interactions and are notoriously difficult to train. We propose a novel deep, partially observable RL algorithm based on modelling belief states — a technique typically used when solving tabular POMDPs, but that has traditionally been difficult to apply to more complex environments. Our approach simplifies policy learning by leveraging state information at training time, that may not be available at deployment time. We do so in two ways: first, we decouple belief state modelling (via unsupervised learning) from policy optimization (via RL); and second, we propose a representation learning approach to capture a compact set of reward-relevant features of the state. Experiments demonstrate the efficacy of our approach on partially observable domains requiring information seeking and long-term memory.

Poster
Emergent Agentic Transformer from Chain of Hindsight Experience

Hao Liu, Pieter Abbeel

展开摘要

Large transformer models powered by diverse data and model scale have dominated natural language modeling and computer vision and pushed the frontier of multiple AI areas. In reinforcement learning (RL), despite many efforts into transformer-based policies, a key limitation, however, is that current transformer-based policies cannot learn by directly combining information from multiple sub-optimal trials. In this work, we address this issue using recently proposed chain of hindsight to relabel experience, where we train a transformer on a sequence of trajectory experience ascending sorted according to their total rewards. Our method consists of relabelling target return of each trajectory to the maximum total reward among in sequence of trajectories and training an autoregressive model to predict actions conditioning on past states, actions, rewards, target returns, and task completion tokens, the resulting model, Agentic Transformer (AT), can learn to improve upon itself both at training and test time. As we show on D4RL and ExoRL benchmarks, to the best our knowledge, this is the first time that a simple transformer-based model performs competitively with both temporal-difference and imitation-learning-based approaches, even from sub-optimal data. Our Agentic Transformer also shows a promising scaling trend that bigger models consistently improve results.

Poster
Distance Weighted Supervised Learning for Offline Interaction Data

Joey Hejna, Jensen Gao, Dorsa Sadigh

展开摘要

Sequential decision making algorithms often struggle to leverage different sources of unstructured offline interaction data. Imitation learning (IL) methods based on supervised learning are robust, but require optimal demonstrations, which are hard to collect. Offline goal-conditioned reinforcement learning (RL) algorithms promise to learn from sub-optimal data, but face optimization challenges especially with high-dimensional data. To bridge the gap between IL and RL, we introduce Distance Weighted Supervised Learning or DWSL, a supervised method for learning goal-conditioned policies from offline data. DWSL models the entire distribution of time-steps between states in offline data with only supervised learning, and uses this distribution to approximate shortest path distances. To extract a policy, we weight actions by their reduction in distance estimates. Theoretically, DWSL converges to an optimal policy constrained to the data distribution, an attractive property for offline learning, without any bootstrapping. Across all datasets we test, DWSL empirically maintains behavior cloning as a lower bound while still exhibiting policy improvement. In high-dimensional image domains, DWSL surpasses the performance of both prior goal-conditioned IL and RL algorithms. Visualizations and code can be found at https://sites.google.com/view/dwsl/home.

Poster
Adversarial Cheap Talk

Chris Lu, Timon Willi, Alistair Letcher, Jakob Nicolaus Foerster

展开摘要

Adversarial attacks in reinforcement learning (RL) often assume highly-privileged access to the victim’s parameters, environment, or data. Instead, this paper proposes a novel adversarial setting called a Cheap Talk MDP in which an Adversary can merely append deterministic messages to the Victim’s observation, resulting in a minimal range of influence. The Adversary cannot occlude ground truth, influence underlying environment dynamics or reward signals, introduce non-stationarity, add stochasticity, see the Victim’s actions, or access their parameters. Additionally, we present a simple meta-learning algorithm called Adversarial Cheap Talk (ACT) to train Adversaries in this setting. We demonstrate that an Adversary trained with ACT can still significantly influence the Victim’s training and testing performance, despite the highly constrained setting. Affecting train-time performance reveals a new attack vector and provides insight into the success and failure modes of existing RL algorithms. More specifically, we show that an ACT Adversary is capable of harming performance by interfering with the learner’s function approximation, or instead helping the Victim’s performance by outputting useful features. Finally, we show that an ACT Adversary can manipulate messages during train-time to directly and arbitrarily control the Victim at test-time.

Poster
Optimizing DDPM Sampling with Shortcut Fine-Tuning

Ying Fan, Kangwook Lee

展开摘要

In this study, we propose Shortcut Fine-Tuning (SFT), a new approach for addressing the challenge of fast sampling of pretrained Denoising Diffusion Probabilistic Models (DDPMs). SFT advocates for the fine-tuning of DDPM samplers through the direct minimization of Integral Probability Metrics (IPM), instead of learning the backward diffusion process. This enables samplers to discover an alternative and more efficient sampling shortcut, deviating from the backward diffusion process. Inspired by a control perspective, we propose a new algorithm SFT-PG: Shortcut Fine-Tuning with Policy Gradient, and prove that under certain assumptions, gradient descent of diffusion models with respect to IPM is equivalent to performing policy gradient. To our best knowledge, this is the first attempt to utilize reinforcement learning (RL) methods to train diffusion models. Through empirical evaluation, we demonstrate that our fine-tuning method can further enhance existing fast DDPM samplers, resulting in sample quality comparable to or even surpassing that of the full-step model across various datasets.

Poster
Distributional Offline Policy Evaluation with Predictive Error Guarantees

Runzhe Wu, Masatoshi Uehara, Wen Sun

展开摘要

We study the problem of estimating the distribution of the return of a policy using an offline dataset that is not generated from the policy, i.e., distributional offline policy evaluation (OPE). We propose an algorithm called Fitted Likelihood Estimation (FLE), which conducts a sequence of Maximum Likelihood Estimation (MLE) and has the flexibility of integrating any state-of-the-art probabilistic generative models as long as it can be trained via MLE. FLE can be used for both finite-horizon and infinite-horizon discounted settings where rewards can be multi-dimensional vectors. Our theoretical results show that for both finite-horizon and infinite-horizon discounted settings, FLE can learn distributions that are close to the ground truth under total variation distance and Wasserstein distance, respectively. Our theoretical results hold under the conditions that the offline data covers the test policy's traces and that the supervised learning MLE procedures succeed. Experimentally, we demonstrate the performance of FLE with two generative models, Gaussian mixture models and diffusion models. For the multi-dimensional reward setting, FLE with diffusion models is capable of estimating the complicated distribution of the return of a test policy.

Poster
A Near-Optimal Algorithm for Safe Reinforcement Learning Under Instantaneous Hard Constraints

Ming Shi, Yingbin Liang, Ness Shroff

展开摘要

In many applications of Reinforcement Learning (RL), it is critically important that the algorithm performs safely, such that instantaneous hard constraints are satisfied at each step, and unsafe states and actions are avoided. However, existing algorithms for ``safe'' RL are often designed under constraints that either require expected cumulative costs to be bounded or assume all states are safe. Thus, such algorithms could violate instantaneous hard constraints and traverse unsafe states (and actions) in practice. Hence, in this paper, we develop the first near-optimal safe RL algorithm for episodic Markov Decision Processes with unsafe states and actions under instantaneous hard constraints and the linear mixture model. It achieves a regret $\tilde{O}(\frac{d H^3 \sqrt{d K}}{\Delta_c})$ that nearly matches the state-of-the-art regret in the setting with only unsafe actions and that in the unconstrained setting, and is safe at each step, where $d$ is the feature-mapping dimension, $K$ is the number of episodes, $H$ is the episode length, and $\Delta_c$ is a safety-related parameter. We also provide a lower bound $\tilde{\Omega}(\max\{d H \sqrt{K}, \frac{H}{\Delta_c^2}\})$, which indicates that the dependency on $\Delta_c$ is necessary. Further, both our algorithm design and regret analysis involve several novel ideas, which may be of independent interest.

Poster
AdaptDiffuser: Diffusion Models as Adaptive Self-evolving Planners

Zhixuan Liang, Yao Mu, Mingyu Ding, Fei Ni, Masayoshi Tomizuka, Ping Luo

展开摘要

Diffusion models have demonstrated their powerful generative capability in many tasks, with great potential to serve as a paradigm for offline reinforcement learning. However, the quality of the diffusion model is limited by the insufficient diversity of training data, which hinders the performance of planning and the generalizability to new tasks. This paper introduces AdaptDiffuser, an evolutionary planning method with diffusion that can self-evolve to improve the diffusion model hence a better planner, not only for seen tasks but can also adapt to unseen tasks. AdaptDiffuser enables the generation of rich synthetic expert data for goal-conditioned tasks using guidance from reward gradients. It then selects high-quality data via a discriminator to finetune the diffusion model, which improves the generalization ability to unseen tasks. Empirical experiments on two benchmark environments and two carefully designed unseen tasks in KUKA industrial robot arm and Maze2D environments demonstrate the effectiveness of AdaptDiffuser. For example, AdaptDiffuser not only outperforms the previous art Diffuser by 20.8% on Maze2D and 7.5% on MuJoCo locomotion, but also adapts better to new tasks, e.g., KUKA pick-and-place, by 27.9% without requiring additional expert data. More visualization results and demo videos could be found on our project page.

Oral
Learning to Design Analog Circuits to Meet Threshold Specifications

Dmitrii Krylov, Pooya Khajeh, Junhan Ouyang, Thomas Reeves, Tongkai Liu, Hiba Ajmal, Hamidreza Aghasi, Roy Fox

展开摘要

Automated design of analog and radio-frequency circuits using supervised or reinforcement learning from simulation data has recently been studied as an alternative to manual expert design. It is straightforward for a design agent to learn an inverse function from desired performance metrics to circuit parameters. However, it is more common for a user to have threshold performance criteria rather than an exact target vector of feasible performance measures. In this work, we propose a method for generating from simulation data a dataset on which a system can be trained via supervised learning to design circuits to meet threshold specifications. We moreover perform the to-date most extensive evaluation of automated analog circuit design, including experimenting in a significantly more diverse set of circuits than in prior work, covering linear, nonlinear, and autonomous circuit configurations, and show that our method consistently reaches success rate better than 90% at 5% error margin, while also improving data efficiency by upward of an order of magnitude.

Poster
Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise Mapping

Baorui Ma, Yu-Shen Liu, Zhizhong Han

展开摘要

Learning signed distance functions (SDFs) from 3D point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point clouds, current methods still struggle from learning SDFs from noisy point clouds. To overcome this challenge, we propose to learn SDFs via a noise to noise mapping, which does not require any clean point cloud or ground truth supervision for training. Our novelty lies in the noise to noise mapping which can infer a highly accurate SDF of a single object or scene from its multiple or even single noisy point cloud observations. Our novel learning manner is supported by modern Lidar systems which capture multiple noisy observations per second. We achieve this by a novel loss which enables statistical reasoning on point clouds and maintains geometric consistency although point clouds are irregular, unordered and have no point correspondence among noisy observations. Our evaluation under the widely used benchmarks demonstrates our superiority over the state-of-the-art methods in surface reconstruction, point cloud denoising and upsampling. Our code, data, and pre-trained models are available at https://github.com/mabaorui/Noise2NoiseMapping/ .

Oral
When is Realizability Sufficient for Off-Policy Reinforcement Learning?

Andrea Zanette

展开摘要

Understanding when reinforcement learning algorithms can make successful off-policy predictions---and when the may fail to do so--remains an open problem. Typically, model-free algorithms for reinforcement learning are analyzed under a condition called Bellman completeness when they operate off-policy with function approximation, unless additional conditions are met. However, Bellman completeness is a requirement that is much stronger than realizability and that is deemed to be too strong to hold in practice. In this work, we relax this structural assumption and analyze the statistical complexity of off-policy reinforcement learning when only realizability holds for the prescribed function class. We establish finite-sample guarantees for off-policy reinforcement learning that are free of the approximation error term known as inherent Bellman error, and that depend on the interplay of three factors. The first two are well known: they are the metric entropy of the function class and the concentrability coefficient that represents the cost of learning off-policy. The third factor is new, and it measures the violation of Bellman completeness, namely the mis-alignment between the chosen function class and its image through the Bellman operator. Our analysis directly applies to the solution found by temporal difference algorithms when they converge.

Poster
Jump-Start Reinforcement Learning

Ikechukwu Uchendu, Ted Xiao, Yao Lu, Banghua Zhu, Mengyuan Yan, Joséphine Simon, Matthew Bennice, Chuyuan Fu, Cong Ma, Jiantao Jiao, Sergey Levine, Karol Hausman

展开摘要

Reinforcement learning (RL) provides a theoretical framework for continuously improving an agent's behavior via trial and error. However, efficiently learning policies from scratch can be very difficult, particularly for tasks that present exploration challenges. In such settings, it might be desirable to initialize RL with an existing policy, offline data, or demonstrations. However, naively performing such initialization in RL often works poorly, especially for value-based methods. In this paper, we present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy, and is compatible with any RL approach. In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks: a guide-policy, and an exploration-policy. By using the guide-policy to form a curriculum of starting states for the exploration-policy, we are able to efficiently improve performance on a set of simulated robotic tasks. We show via experiments that it is able to significantly outperform existing imitation and reinforcement learning algorithms, particularly in the small-data regime. In addition, we provide an upper bound on the sample complexity of JSRL and show that with the help of a guide-policy, one can improve the sample complexity for non-optimism exploration methods from exponential in horizon to polynomial.

Poster
Quantum Policy Gradient Algorithm with Optimized Action Decoding

Nico Meyer, Daniel D. Scherer, Axel Plinge, Christopher Mutschler, Michael J. Hartmann

展开摘要

Quantum machine learning implemented by variational quantum circuits (VQCs) is considered a promising concept for the noisy intermediate-scale quantum computing era. Focusing on applications in quantum reinforcement learning, we propose an action decoding procedure for a quantum policy gradient approach. We introduce a quality measure that enables us to optimize the classical post-processing required for action selection, inspired by local and global quantum measurements. The resulting algorithm demonstrates a significant performance improvement in several benchmark environments. With this technique, we successfully execute a full training routine on a 5-qubit hardware device. Our method introduces only negligible classical overhead and has the potential to improve VQC-based algorithms beyond the field of quantum reinforcement learning.

Poster