ICML 2021 论文列表

International Conference on Machine Learning

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1,184篇论文

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Interactive Learning from Activity Description

Khanh X Nguyen, Dipendra Misra, Robert Schapire, Miroslav Dudik, Patrick Shafto

展开摘要

We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a language that is most appropriate for them. Compared with reward in reinforcement learning (RL), the description feedback is richer and allows for improved sample complexity. We develop a probabilistic framework and an algorithm that practically implements our protocol. Empirical results in two challenging request-fulfilling problems demonstrate the strengths of our approach: compared with RL baselines, it is more sample-efficient; compared with IL baselines, it achieves competitive success rates without requiring the teaching agent to be able to demonstrate the desired behavior using the learning agent’s actions. Apart from empirical evaluation, we also provide theoretical guarantees for our algorithm under certain assumptions about the teacher and the environment.

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Interaction-Grounded Learning

Tengyang Xie, John Langford, Paul Mineiro, Ida Momennejad

展开摘要

Consider a prosthetic arm, learning to adapt to its user’s control signals. We propose \emph{Interaction-Grounded Learning} for this novel setting, in which a learner’s goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional \emph{context vector}, takes an \emph{action}, and then observes a multidimensional \emph{feedback vector}. This multidimensional feedback vector has \emph{no} explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.

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Integrated Defense for Resilient Graph Matching

Jiaxiang Ren, Zijie Zhang, Jiayin Jin, Xin Zhao, Sixing Wu, Yang Zhou, Yelong Shen, Tianshi Che, Ruoming Jin, Dejing Dou

展开摘要

A recent study has shown that graph matching models are vulnerable to adversarial manipulation of their input which is intended to cause a mismatching. Nevertheless, there is still a lack of a comprehensive solution for further enhancing the robustness of graph matching against adversarial attacks. In this paper, we identify and study two types of unique topology attacks in graph matching: inter-graph dispersion and intra-graph assembly attacks. We propose an integrated defense model, IDRGM, for resilient graph matching with two novel defense techniques to defend against the above two attacks simultaneously. A detection technique of inscribed simplexes in the hyperspheres consisting of multiple matched nodes is proposed to tackle inter-graph dispersion attacks, in which the distances among the matched nodes in multiple graphs are maximized to form regular simplexes. A node separation method based on phase-type distribution and maximum likelihood estimation is developed to estimate the distribution of perturbed graphs and separate the nodes within the same graphs over a wide space, for defending intra-graph assembly attacks, such that the interference from the similar neighbors of the perturbed nodes is significantly reduced. We evaluate the robustness of our IDRGM model on real datasets against state-of-the-art algorithms.

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Instance-Optimal Compressed Sensing via Posterior Sampling

Ajil Jalal, Sushrut Karmalkar, Alex Dimakis, Eric Price

展开摘要

We characterize the measurement complexity of compressed sensing of signals drawn from a known prior distribution, even when the support of the prior is the entire space (rather than, say, sparse vectors). We show for Gaussian measurements and \emph{any} prior distribution on the signal, that the posterior sampling estimator achieves near-optimal recovery guarantees. Moreover, this result is robust to model mismatch, as long as the distribution estimate (e.g., from an invertible generative model) is close to the true distribution in Wasserstein distance. We implement the posterior sampling estimator for deep generative priors using Langevin dynamics, and empirically find that it produces accurate estimates with more diversity than MAP.

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Instance Specific Approximations for Submodular Maximization

Eric Balkanski, Sharon Qian, Yaron Singer

展开摘要

The predominant measure for the performance of an algorithm is its worst-case approximation guarantee. While worst-case approximations give desirable robustness guarantees, they can differ significantly from the performance of an algorithm in practice. For the problem of monotone submodular maximization under a cardinality constraint, the greedy algorithm is known to obtain a 1-1/e approximation guarantee, which is optimal for a polynomial-time algorithm. However, very little is known about the approximation achieved by greedy and other submodular maximization algorithms on real instances. We develop an algorithm that gives an instance-specific approximation for any solution of an instance of monotone submodular maximization under a cardinality constraint. This algorithm uses a novel dual approach to submodular maximization. In particular, it relies on the construction of a lower bound to the dual objective that can also be exactly minimized. We use this algorithm to show that on a wide variety of real-world datasets and objectives, greedy and other algorithms find solutions that approximate the optimal solution significantly better than the 1-1/e   0.63 worst-case approximation guarantee, often exceeding 0.9.

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Instabilities of Offline RL with Pre-Trained Neural Representation

Ruosong Wang, Yifan Wu, Ruslan Salakhutdinov, Sham Kakade

展开摘要

In offline reinforcement learning (RL), we seek to utilize offline data to evaluate (or learn) policies in scenarios where the data are collected from a distribution that substantially differs from that of the target policy to be evaluated. Recent theoretical advances have shown that such sample-efficient offline RL is indeed possible provided certain strong representational conditions hold, else there are lower bounds exhibiting exponential error amplification (in the problem horizon) unless the data collection distribution has only a mild distribution shift relative to the target policy. This work studies these issues from an empirical perspective to gauge how stable offline RL methods are. In particular, our methodology explores these ideas when using features from pre-trained neural networks, in the hope that these representations are powerful enough to permit sample efficient offline RL. Through extensive experiments on a range of tasks, we see that substantial error amplification does occur even when using such pre-trained representations (trained on the same task itself); we find offline RL is stable only under extremely mild distribution shift. The implications of these results, both from a theoretical and an empirical perspective, are that successful offline RL (where we seek to go beyond the low distribution shift regime) requires substantially stronger conditions beyond those which suffice for successful supervised learning.

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Information Obfuscation of Graph Neural Networks

Peiyuan Liao, Han Zhao, Keyulu Xu, Tommi Jaakkola, Geoffrey J. Gordon, Stefanie Jegelka, Ruslan Salakhutdinov

展开摘要

While the advent of Graph Neural Networks (GNNs) has greatly improved node and graph representation learning in many applications, the neighborhood aggregation scheme exposes additional vulnerabilities to adversaries seeking to extract node-level information about sensitive attributes. In this paper, we study the problem of protecting sensitive attributes by information obfuscation when learning with graph structured data. We propose a framework to locally filter out pre-determined sensitive attributes via adversarial training with the total variation and the Wasserstein distance. Our method creates a strong defense against inference attacks, while only suffering small loss in task performance. Theoretically, we analyze the effectiveness of our framework against a worst-case adversary, and characterize an inherent trade-off between maximizing predictive accuracy and minimizing information leakage. Experiments across multiple datasets from recommender systems, knowledge graphs and quantum chemistry demonstrate that the proposed approach provides a robust defense across various graph structures and tasks, while producing competitive GNN encoders for downstream tasks.

Spotlight
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport

Lewis Liu, Yufeng Zhang, Zhuoran Yang, Reza Babanezhad, Zhaoran Wang

展开摘要

Game optimization has been extensively studied when decision variables lie in a finite-dimensional space, of which solutions correspond to pure strategies at the Nash equilibrium (NE), and the gradient descent-ascent (GDA) method works widely in practice. In this paper, we consider infinite-dimensional zero-sum games by a min-max distributional optimization problem over a space of probability measures defined on a continuous variable set, which is inspired by finding a mixed NE for finite-dimensional zero-sum games. We then aim to answer the following question: \textit{Will GDA-type algorithms still be provably efficient when extended to infinite-dimensional zero-sum games?} To answer this question, we propose a particle-based variational transport algorithm based on GDA in the functional spaces. Specifically, the algorithm performs multi-step functional gradient descent-ascent in the Wasserstein space via pushing two sets of particles in the variable space. By characterizing the gradient estimation error from variational form maximization and the convergence behavior of each player with different objective landscapes, we prove rigorously that the generalized GDA algorithm converges to the NE or the value of the game efficiently for a class of games under the Polyak-Ł{ojasiewicz} (PL) condition. To conclude, we provide complete statistical and convergence guarantees for solving an infinite-dimensional zero-sum game via a provably efficient particle-based method. Additionally, our work provides the first thorough statistical analysis for the particle-based algorithm to learn an objective functional with a variational form using universal approximators (\textit{i.e.}, neural networks (NNs)), which is of independent interest.

Spotlight
Inference for Network Regression Models with Community Structure

Mengjie Pan, Tyler McCormick, Bailey Fosdick

展开摘要

Network regression models, where the outcome comprises the valued edge in a network and the predictors are actor or dyad-level covariates, are used extensively in the social and biological sciences. Valid inference relies on accurately modeling the residual dependencies among the relations. Frequently homogeneity assumptions are placed on the errors which are commonly incorrect and ignore critical natural clustering of the actors. In this work, we present a novel regression modeling framework that models the errors as resulting from a community-based dependence structure and exploits the subsequent exchangeability properties of the error distribution to obtain parsimonious standard errors for regression parameters.

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Incentivizing Compliance with Algorithmic Instruments

Dung Daniel T Ngo, Logan Stapleton, Vasilis Syrgkanis, Steven Wu

展开摘要

Randomized experiments can be susceptible to selection bias due to potential non-compliance by the participants. While much of the existing work has studied compliance as a static behavior, we propose a game-theoretic model to study compliance as dynamic behavior that may change over time. In rounds, a social planner interacts with a sequence of heterogeneous agents who arrive with their unobserved private type that determines both their prior preferences across the actions (e.g., control and treatment) and their baseline rewards without taking any treatment. The planner provides each agent with a randomized recommendation that may alter their beliefs and their action selection. We develop a novel recommendation mechanism that views the planner’s recommendation as a form of instrumental variable (IV) that only affects an agents’ action selection, but not the observed rewards. We construct such IVs by carefully mapping the history –the interactions between the planner and the previous agents– to a random recommendation. Even though the initial agents may be completely non-compliant, our mechanism can incentivize compliance over time, thereby enabling the estimation of the treatment effect of each treatment, and minimizing the cumulative regret of the planner whose goal is to identify the optimal treatment.

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Incentivized Bandit Learning with Self-Reinforcing User Preferences

Tianchen Zhou, Jia Liu, Chaosheng Dong, Jingyuan Deng

展开摘要

In this paper, we investigate a new multi-armed bandit (MAB) online learning model that considers real-world phenomena in many recommender systems: (i) the learning agent cannot pull the arms by itself and thus has to offer rewards to users to incentivize arm-pulling indirectly; and (ii) if users with specific arm preferences are well rewarded, they induce a "self-reinforcing" effect in the sense that they will attract more users of similar arm preferences. Besides addressing the tradeoff of exploration and exploitation, another key feature of this new MAB model is to balance reward and incentivizing payment. The goal of the agent is to maximize the total reward over a fixed time horizon $T$ with a low total payment. Our contributions in this paper are two-fold: (i) We propose a new MAB model with random arm selection that considers the relationship of users’ self-reinforcing preferences and incentives; and (ii) We leverage the properties of a multi-color Polya urn with nonlinear feedback model to propose two MAB policies termed "At-Least-$n$ Explore-Then-Commit" and "UCB-List". We prove that both policies achieve $O(log T)$ expected regret with $O(log T)$ expected payment over a time horizon $T$. We conduct numerical simulations to demonstrate and verify the performances of these two policies and study their robustness under various settings.

Spotlight
In-Database Regression in Input Sparsity Time

Rajesh Jayaram, Alireza Samadian, David Woodruff, Peng Ye

展开摘要

Sketching is a powerful dimensionality reduction technique for accelerating algorithms for data analysis. A crucial step in sketching methods is to compute a subspace embedding (SE) for a large matrix $A \in \mathbb{R}^{N \times d}$. SE’s are the primary tool for obtaining extremely efficient solutions for many linear-algebraic tasks, such as least squares regression and low rank approximation. Computing an SE often requires an explicit representation of $A$ and running time proportional to the size of $A$. However, if $A= T_1 \Join T_2 \Join …\Join T_m$ is the result of a database join query on several smaller tables $T_i \in \mathbb{R}^{n_i \times d_i}$, then this running time can be prohibitive, as $A$ itself can have as many as $O(n_1 n_2 \cdots n_m)$ rows. In this work, we design subspace embeddings for database joins which can be computed significantly faster than computing the join. For the case of a two table join $A = T_1 \Join T_2$ we give input-sparsity algorithms for computing subspace embeddings, with running time bounded by the number of non-zero entries in $T_1,T_2$. This results in input-sparsity time algorithms for high accuracy regression, significantly improving upon the running time of prior FAQ-based methods for regression. We extend our results to arbitrary joins for the ridge regression problem, also considerably improving the running time of prior methods. Empirically, we apply our method to real datasets and show that it is significantly faster than existing algorithms.

Spotlight
Improving Ultrametrics Embeddings Through Coresets

Vincent Cohen-Addad, Rémi De Joannis De Verclos, Guillaume Lagarde

展开摘要

To tackle the curse of dimensionality in data analysis and unsupervised learning, it is critical to be able to efficiently compute “simple” faithful representations of the data that helps extract information, improves understanding and visualization of the structure. When the dataset consists of $d$-dimensional vectors, simple representations of the data may consist in trees or ultrametrics, and the goal is to best preserve the distances (i.e.: dissimilarity values) between data elements. To circumvent the quadratic running times of the most popular methods for fitting ultrametrics, such as average, single, or complete linkage, \citet{CKL20} recently presented a new algorithm that for any $c \ge 1$, outputs in time $n^{1+O(1/c^2)}$ an ultrametric $\Delta$ such that for any two points $u, v$, $\Delta(u, v)$ is within a multiplicative factor of $5c$ to the distance between $u$ and $v$ in the “best” ultrametric representation. We improve the above result and show how to improve the above guarantee from $5c$ to $\sqrt{2}c + \varepsilon$ while achieving the same asymptotic running time. To complement the improved theoretical bound, we additionally show that the performances of our algorithm are significantly better for various real-world datasets.

Spotlight
Improving Predictors via Combination Across Diverse Task Categories

Kwang In Kim

展开摘要

Predictor combination is the problem of improving a task predictor using predictors of other tasks when the forms of individual predictors are unknown. Previous work approached this problem by nonparametrically assessing predictor relationships based on their joint evaluations on a shared sample. This limits their application to cases where all predictors are defined on the same task category, e.g. all predictors estimate attributes of shoes. We present a new predictor combination algorithm that overcomes this limitation. Our algorithm aligns the heterogeneous domains of different predictors in a shared latent space to facilitate comparisons of predictors independently of the domains on which they are originally defined. We facilitate this by a new data alignment scheme that matches data distributions across task categories. Based on visual attribute ranking experiments on datasets that span diverse task categories (e.g. shoes and animals), we demonstrate that our approach often significantly improves the performances of the initial predictors.

Spotlight
Improving Molecular Graph Neural Network Explainability with Orthonormalization and Induced Sparsity

Ryan Henderson, Djork-Arné Clevert, Floriane Montanari

展开摘要

Rationalizing which parts of a molecule drive the predictions of a molecular graph convolutional neural network (GCNN) can be difficult. To help, we propose two simple regularization techniques to apply during the training of GCNNs: Batch Representation Orthonormalization (BRO) and Gini regularization. BRO, inspired by molecular orbital theory, encourages graph convolution operations to generate orthonormal node embeddings. Gini regularization is applied to the weights of the output layer and constrains the number of dimensions the model can use to make predictions. We show that Gini and BRO regularization can improve the accuracy of state-of-the-art GCNN attribution methods on artificial benchmark datasets. In a real-world setting, we demonstrate that medicinal chemists significantly prefer explanations extracted from regularized models. While we only study these regularizers in the context of GCNNs, both can be applied to other types of neural networks.

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Improving Gradient Regularization using Complex-Valued Neural Networks

Eric C Yeats, Yiran Chen, Hai Li

展开摘要

Gradient regularization is a neural network defense technique that requires no prior knowledge of an adversarial attack and that brings only limited increase in training computational complexity. A form of complex-valued neural network (CVNN) is proposed to improve the performance of gradient regularization on classification tasks of real-valued input in adversarial settings. The activation derivatives of each layer of the CVNN are dependent on the combination of inputs to the layer, and locally stable representations can be learned for inputs the network is trained on. Furthermore, the properties of the CVNN parameter derivatives resist decrease of performance on the standard objective that is caused by competition with the gradient regularization objective. Experimental results show that the performance of gradient regularized CVNN surpasses that of real-valued neural networks with comparable storage and computational complexity. Moreover, gradient regularized complex-valued networks exhibit robust performance approaching that of real-valued networks trained with multi-step adversarial training.

Spotlight
Improving Generalization in Meta-learning via Task Augmentation

Huaxiu Yao, Long-Kai Huang, Linjun Zhang, Ying Wei, Li Tian, James Zou, Junzhou Huang, Zhenhui () Li

展开摘要

Meta-learning has proven to be a powerful paradigm for transferring the knowledge from previous tasks to facilitate the learning of a novel task. Current dominant algorithms train a well-generalized model initialization which is adapted to each task via the support set. The crux lies in optimizing the generalization capability of the initialization, which is measured by the performance of the adapted model on the query set of each task. Unfortunately, this generalization measure, evidenced by empirical results, pushes the initialization to overfit the meta-training tasks, which significantly impairs the generalization and adaptation to novel tasks. To address this issue, we actively augment a meta-training task with “more data” when evaluating the generalization. Concretely, we propose two task augmentation methods, including MetaMix and Channel Shuffle. MetaMix linearly combines features and labels of samples from both the support and query sets. For each class of samples, Channel Shuffle randomly replaces a subset of their channels with the corresponding ones from a different class. Theoretical studies show how task augmentation improves the generalization of meta-learning. Moreover, both MetaMix and Channel Shuffle outperform state-of-the-art results by a large margin across many datasets and are compatible with existing meta-learning algorithms.

Spotlight
Improving Breadth-Wise Backpropagation in Graph Neural Networks Helps Learning Long-Range Dependencies.

Denis Lukovnikov, Asja Fischer

展开摘要

In this work, we focus on the ability of graph neural networks (GNNs) to learn long-range patterns in graphs with edge features. Learning patterns that involve longer paths in the graph, requires using deeper GNNs. However, GNNs suffer from a drop in performance with increasing network depth. To improve the performance of deeper GNNs, previous works have investigated normalization techniques and various types of skip connections. While they are designed to improve depth-wise backpropagation between the representations of the same node in successive layers, they do not improve breadth-wise backpropagation between representations of neighbouring nodes. To analyse the consequences, we design synthetic datasets serving as a testbed for the ability of GNNs to learn long-range patterns. Our analysis shows that several commonly used GNN variants with only depth-wise skip connections indeed have problems learning long-range patterns. They are clearly outperformed by an attention-based GNN architecture that we propose for improving both depth- and breadth-wise backpropagation. We also verify that the presented architecture is competitive on real-world data.

Spotlight
Improved Regret Bounds of Bilinear Bandits using Action Space Analysis

Kyoungseok Jang, Kwang-Sung Jun, Se-Young Yun, Wanmo Kang

展开摘要

We consider the bilinear bandit problem where the learner chooses a pair of arms, each from two different action spaces of dimension $d_1$ and $d_2$, respectively. The learner then receives a reward whose expectation is a bilinear function of the two chosen arms with an unknown matrix parameter $\Theta^*\in\mathbb{R}^{d_1 \times d_2}$ with rank $r$. Despite abundant applications such as drug discovery, the optimal regret rate is unknown for this problem, though it was conjectured to be $\tilde O(\sqrt{d_1d_2(d_1+d_2)r T})$ by Jun et al. (2019) where $\tilde O$ ignores polylogarithmic factors in $T$. In this paper, we make progress towards closing the gap between the upper and lower bound on the optimal regret. First, we reject the conjecture above by proposing algorithms that achieve the regret $\tilde O(\sqrt{d_1 d_2 (d_1+d_2) T})$ using the fact that the action space dimension $O(d_1+d_2)$ is significantly lower than the matrix parameter dimension $O(d_1 d_2)$. Second, we additionally devise an algorithm with better empirical performance than previous algorithms.

Spotlight
Improved OOD Generalization via Adversarial Training and Pretraing

Mingyang Yi, Lu Hou, Jiacheng Sun, Lifeng Shang, Xin Jiang, Qun Liu, Zhiming Ma

展开摘要

Recently, learning a model that generalizes well on out-of-distribution (OOD) data has attracted great attention in the machine learning community. In this paper, after defining OOD generalization by Wasserstein distance, we theoretically justify that a model robust to input perturbation also generalizes well on OOD data. Inspired by previous findings that adversarial training helps improve robustness, we show that models trained by adversarial training have converged excess risk on OOD data. Besides, in the paradigm of pre-training then fine-tuning, we theoretically justify that the input perturbation robust model in the pre-training stage provides an initialization that generalizes well on downstream OOD data. Finally, various experiments conducted on image classification and natural language understanding tasks verify our theoretical findings.

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