ICLR 2026 论文列表

International Conference on Learning Representations

录用类型

5,358篇论文

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  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting

Hanzhou Liu, Jia Huang, Mi Lu, Srikanth Saripalli, Peng Jiang

展开摘要

We present Stylos, a single-forward 3D Gaussian framework for 3D style transfer that operates on unposed content, from a single image to a multi-view collection, conditioned on a separate reference style image. Stylos synthesizes a stylized 3D Gaussian scene without per-scene optimization or precomputed poses, achieving geometry-aware, view-consistent stylization that generalizes to unseen categories, scenes, and styles. At its core, Stylos adopts a Transformer backbone with two pathways: geometry predictions retain self-attention to preserve geometric fidelity, while style is injected via global cross-attention to enforce visual consistency across views. With the addition of a voxel-based 3D style loss that aligns aggregated scene features to style statistics, Stylos enforces view-consistent stylization while preserving geometry. Experiments across multiple datasets demonstrate that Stylos delivers high-quality zero-shot stylization, highlighting the effectiveness of global style-content coupling, the proposed 3D style loss, and the scalability of our framework from single view to large-scale multi-view settings. Our codes are available at https://github.com/HanzhouLiu/Stylos.

Poster
YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting

Botao Ye, Boqi Chen, Haofei Xu, Daniel Barath, Marc Pollefeys

展开摘要

Fast and flexible 3D scene reconstruction from unstructured image collections remains a significant challenge. We present YoNoSplat, a feedforward model that reconstructs high-quality 3D Gaussian Splatting representations from an arbitrary number of images. Our model is highly versatile, operating effectively with both posed and unposed, calibrated and uncalibrated inputs. YoNoSplat predicts local Gaussians and camera poses for each view, which are aggregated into a global representation using either predicted or provided poses. To overcome the inherent difficulty of jointly learning 3D Gaussians and camera parameters, we introduce a novel mixing training strategy. This approach mitigates the entanglement between the two tasks by initially using ground-truth poses to aggregate local Gaussians and gradually transitioning to a mix of predicted and ground-truth poses, which prevents both training instability and exposure bias. We further resolve the scale ambiguity problem by a novel pairwise camera-distance normalization scheme and by embedding camera intrinsics into the network. Moreover, YoNoSplat also predicts intrinsic parameters, making it feasible for uncalibrated inputs. YoNoSplat demonstrates exceptional efficiency, reconstructing a scene from 100 views (at 280×518 resolution) in just 2.69 seconds on an NVIDIA GH200 GPU. It achieves state-of-the-art performance on standard benchmarks in both pose-free and pose-dependent settings. The code and pretrained models will be made public.

Poster
GOOD: Geometry-guided Out-of-Distribution Modeling for Open-set Test-time Adaptation in Point Cloud Semantic Segmentation

Tianpei Zou, Guo Yu, Ya Wu, Fan Lu, Zhongcong Xu, Zhang Bo, Ziqiao Wang, Sanqing Qu, Guang Chen

展开摘要

Open-set Test-time Adaptation (OSTTA) has been introduced to address the challenges of both online model optimization and open-set recognition. Despite the demonstrated success of OSTTA methodologies in 2D image recognition, their application to 3D point cloud semantic segmentation is still hindered by the complexities of point cloud data, particularly the imbalance between known (in-distribution, ID) and unknown (out-of-distribution, OOD) data, where known samples dominate and unknown instances are often sparse or even absent. In this paper, we propose a simple yet effective strategy, termed Geometry-guided Out-of-Distribution Modeling (GOOD), specifically designed to address OSTTA for 3D point cloud semantic segmentation. Technically, we first leverage geometric priors to cluster the point cloud into superpoints, thereby mitigating the numerical disparity between individual points and providing a more structured data representation. Then, we introduce a novel confidence metric to effectively distinguish between known and unknown superpoints. Additionally, prototype-based representations are integrated to enhance the discrimination between ID and OOD regions, facilitating robust segmentation. We validate the efficacy of GOOD across four benchmark datasets. Remarkably, on the Synth4D to SemanticKITTI task, GOOD outperforms HGL by 1.93%, 8.99%, and 7.91% in mIoU, AUROC, and FPR95, respectively.

Poster
MoGen: Detailed Neuronal Morphology Generation via Point Cloud Flow Matching

Franz Rieger, Jan-Matthis Lueckmann, Viren Jain, Michal Januszewski

展开摘要

Biological neurons come in many shapes. High-fidelity generative modeling of their varied morphologies is challenging yet underexplored in neuroscience, and crucial for the subfield of connectomics. We introduce MoGen (Neuronal Morphology Generation), a flow matching model to generate high-resolution 3D point clouds of mouse cortex axon and dendrite fragments. This is enabled by an adaptation that injects local geometric context into a scalable latent transformer backbone, allowing for the generation of high-fidelity, realistic samples. To assess MoGen's generation quality, we propose a dedicated evaluation suite with interpretable geometric and topological features tailored to neuronal structures that we validate in a user study. MoGen's practical utility is showcased through controllable generation for visualization via smooth interpolation and a direct downstream application: we augment the training set of a shape plausibility classifier from a production connectomics neuron reconstruction pipeline with millions of generated samples, thereby improving classifier accuracy and reducing the number of remaining split and merge errors by 4.4%. We estimate this can reduce manual proofreading labor by over 157 person-years for reconstruction of a full mouse brain.

Poster
MotionGPT3: Human Motion as a Second Modality

Bingfan Zhu, Biao Jiang, Sunyi Wang, Shixiang Tang, Tao Chen, Linjie Luo, Youyi Zheng, Xin Chen

展开摘要

With the rapid progress of large language models (LLMs), multimodal frameworks that unify understanding and generation have become promising, yet they face increasing complexity as the number of modalities and tasks grows. We observe that motion quantization introduces approximation errors that cap motion quality, and that unifying discrete text and continuous motion within a single-stream backbone amplifies cross-modal interference. Motivated by recent multi-branch Transformer designs that separate signals from different modalities, we propose MotionGPT3, a bimodal motion–language model for both understanding and generation. MotionGPT3 encodes raw motion into a continuous latent space using a variational autoencoder (VAE), thereby avoiding quantization-induced artifacts, while leveraging the semantic prior of pretrained language models. A dual-stream Transformer with shared attention preserves modality-specific routes while enabling controlled, bidirectional information flow, which reduces interference, stabilizing optimization, and empirically accelerates convergence without degrading fidelity. For multimodal joint training, a generate-then-align three-stage schedule further improves stability and limits cross-task interference. Experiments show that MotionGPT3 achieves 2× faster convergence in training loss and up to 4× faster convergence in validation, while maintaining state-of-the-art performance on standard motion understanding and motion generation benchmarks.

Poster
Towards Physically Executable 3D Gaussian for Embodied Navigation

Bingchen Miao, Rong Wei, Zhiqi Ge, Xiaoquan sun, Shiqi Gao, Jingzhe Zhu, Renhan Wang, Siliang Tang, Jun Xiao, Rui Tang, Juncheng Li

展开摘要

3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. However, it lacks fine-grained semantics and physical executability for Visual-Language Navigation (VLN). To address this, we propose **SAGE-3D** (**S**emantically and Physically **A**ligned **G**aussian **E**nvironments for **3D** Navigation), a new paradigm that upgrades 3DGS into an executable, semantically and physically aligned environment. It comprises two components: **(1) Object-Centric Semantic Grounding**, which adds object-level fine-grained annotations to 3DGS; and **(2) Physics-Aware Execution Jointing**, which embeds collision objects into 3DGS and constructs rich physical interfaces. We release **InteriorGS**, containing 1K object-annotated 3DGS indoor scene data, and introduce **SAGE-Bench**, the first 3DGS-based VLN benchmark with 2M VLN data. Experiments show that 3DGS scene data is more difficult to converge, while exhibiting strong generalizability, improving baseline performance by 31% on the VLN-CE Unseen task.

Poster
DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

Changpu Li, Shuang Wu, Songlin Tang, Guangming Lu, Jun Yu, Wenjie Pei

展开摘要

Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transparency and surface specular reflections, or with only surface materials, which substantially constrains their practical applicability in real-world settings. In this work, we propose a differentiable rendering framework for transparent objects, dubbed \emph{DiffTrans}, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects, thereby reconstructing transparent objects accurately in intricate scenes with diverse topology and complex texture. Specifically, we first utilize FlexiCubes with dilation and smoothness regularization as the iso-surface representation to reconstruct an initial geometry efficiently from the multi-view object silhouette. Meanwhile, we employ the environment light radiance field to recover the environment of the scene. Then we devise a recursive differentiable ray tracer to further optimize the geometry, index of refraction and absorption rate simultaneously in a unified and end-to-end manner, leading to high-quality reconstruction of transparent objects in intricate scenes. A prominent advantage of the designed ray tracer is that it can be implemented in CUDA, enabling a significantly reduced computational cost. Extensive experiments on multiple benchmarks demonstrate the superior reconstruction performance of our \emph{DiffTrans} compared with other methods, especially in intricate scenes involving transparent objects with diverse topology and complex texture. Code will be released.

Poster
CroCoDiLight: Repurposing Cross-View Completion Encoders for Relighting

Alistair J Foggin, William A P Smith

展开摘要

Cross-view completion (CroCo) has proven effective as pre-training for geometric downstream tasks such as stereo depth, optical flow, and point cloud prediction. In this paper we show that it also learns photometric understanding due to training pairs with differing illumination. We propose a method to disentangle CroCo latent representations into a single latent vector representing illumination and patch-wise latent vectors representing intrinsic properties of the scene. To do so, we use self-supervised cross-lighting and intrinsic consistency losses on a dataset two orders of magnitude smaller than that used to train CroCo. This comprises pixel-wise aligned, paired images under different illumination. We further show that the lighting latent can be used and manipulated for tasks such as interpolation between lighting conditions, shadow removal, and albedo estimation. This clearly demonstrates the feasibility of using cross-view completion as pre-training for photometric downstream tasks where training data is more limited.

Poster
Distractor-free Generalizable 3D Gaussian Splatting

Yanqi Bao, Jing Liao, Jing Huo, Yang Gao

展开摘要

We present DGGS, a novel framework that addresses the previously unexplored challenge: \textbf{Distractor-free Generalizable 3D Gaussian Splatting} (3DGS). Previous generalizable 3DGS works are often limited to static scenes, struggling to mitigate distractor impacts in training and inference phases, which leads to training instability and inference artifacts. To address this new challenge, we propose a distractor-free generalizable training paradigm and corresponding inference framework, which can be directly integrated into existing Generalizable 3DGS frameworks. Specifically, in our training paradigm, DGGS proposes a feed-forward mask prediction and refinement module based on the 3D consistency of references and semantic prior, effectively eliminating the impact of distractor on training loss. Based on these masks, we combat distractor-induced artifacts and holes at inference time through a novel two-stage inference framework for reference scoring and re-selection, complemented by a distractor pruning mechanism that further removes residual distractor 3DGS-primitive influences. Extensive feed-forward experiments on the real and our synthetic data show DGGS's reconstruction capability when dealing with novel distractor scenes. Moreover, our feed-forward mask prediction even achieves an accuracy superior to scene-specific Distractor-free methods.

Poster
To View Transform or Not to View Transform: NeRF-based Pre-training Perspective

Hyeonjun Jeong, Juyeb Shin, Dongsuk Kum

展开摘要

Neural radiance fields (NeRFs) have emerged as a prominent pre-training paradigm for vision-centric autonomous driving, which enhances 3D geometry and appearance understanding in a fully self-supervised manner. To apply NeRF-based pre-training to 3D perception models, recent approaches have simply applied NeRFs to volumetric features obtained from view transformation. However, coupling NeRFs with view transformation inherits conflicting priors; view transformation imposes discrete and rigid representations, whereas radiance fields assume continuous and adaptive functions. When these opposing assumptions are forced into a single pipeline, the misalignment surfaces as blurry and ambiguous 3D representations that ultimately limit 3D scene understanding. Moreover, the NeRF network for pre-training is discarded during downstream tasks, resulting in inefficient utilization of enhanced 3D representations through NeRF. In this paper, we propose a novel NeRF-Resembled Point-based 3D detector that can learn continuous 3D representation and thus avoid the misaligned priors from view transformation. NeRP3D preserves the pre-trained NeRF network regardless of the tasks, inheriting the principle of continuous 3D representation learning and leading to greater potentials for both scene reconstruction and detection tasks. Experiments on nuScenes dataset demonstrate that our proposed approach significantly improves previous state-of-the-art methods, outperforming not only pretext scene reconstruction tasks but also downstream detection tasks.

Poster
A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo Chu

展开摘要

Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A$^2$TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A$^2$TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements.

Poster
Open-Set Semantic Gaussian Splatting SLAM with Expandable Representation

Yucheng Yan, Chen Liang, Wenguan Wang, Yi Yang

展开摘要

This work enables everyday devices, e.g., smartphones, to dynamically capture open-ended 3D scenes with rich, expandable semantics for immersive virtual worlds. While 3DGS and foundation models hold promise for semantic scene understanding, existing solutions suffer from unscalable semantic integration, prohibitive memory costs, and cross-view inconsistency. To respond, we propose Open-Set Semantic Gaussian Splatting SLAM, a GS-SLAM system augmented by an expandable semantic feature pool that decouples condensed scene-level semantics from individual 3D Gaussians. Each Gaussian references semantics via a lightweight indexing vector, reducing memory overhead by orders of magnitude while supporting dynamic updates. Besides, we introduce a consistency-aware optimization strategy alongside a Semantic Stability Guidance mechanism to enhance long-term, cross-view semantic consistency and resolve inconsistencies. Experiments demonstrate that our system achieves high-fidelity rendering with scalable, open-set semantics across both controlled and in-the-wild environments, supporting applications like 3D localization and scene editing. These results mark an initial yet solid step towards high-quality, expressive, and accessible 3D virtual world modeling. Our code will be publicly released.

Poster
SpaCE-10: A Comprehensive Benchmark for Multimodal Large Language Models in Compositional Spatial Intelligence

Ziyang Gong, Wenhao Li, Xianzheng Ma, Songyuan Li, Zhaokai Wang, Songze Li, Jiayi Ji, Xue Yang, Gen Luo, Junchi Yan, Rongrong Ji

展开摘要

Multimodal Large Language Models (MLLMs) have achieved remarkable progress in various multimodal tasks. To pursue higher intelligence in space, MLLMs require integrating multiple atomic spatial capabilities to handle complex and dynamic tasks. However, existing benchmarks struggle to comprehensively evaluate the spatial intelligence of common MLLMs from the atomic level to the compositional level. To fill this gap, we present SpaCE-10, a comprehensive benchmark for compositional spatial evaluations. In SpaCE-10, we define 10 atomic spatial capabilities, which are combined to form 8 compositional capabilities. Based on these definitions, we propose a novel hierarchical annotation pipeline to generate high-quality and diverse question-answer (QA) pairs. With over 150+ hours of human expert effort, we obtain over 5k QA pairs for 811 real indoor scenes in SpaCE-10, which covers various evaluation settings like point cloud input and multi-choice QA. We conduct an extensive evaluation of common MLLMs on SpaCE-10 and find that even the most advanced MLLM still lags behind humans by large margins. Through our careful study, we also draw several significant findings that benefit the MLLM community. For example, we reveal that the shortcoming of counting capability greatly limits the compositional spatial capabilities of existing MLLMs. We will release the code and benchmark soon.

Poster
Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

Weiyi Xue, Fan Lu, Chi Zhang, Tianhang Wang, Sanqing Qu, Zehan Zheng, Boyuan Zheng, Junqiao Zhao, Guang Chen

展开摘要

3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of the scene frequency. To address this, we reframe scene reconstruction problem from the perspective of signal structure recovery, and propose SIG, a novel scheduler that Synchronizes Image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance with a substantial margin in both efficiency and rendering quality in large-scale scenes.

Poster
$\pi^3$: Permutation-Equivariant Visual Geometry Learning

Yifan Wang, Jianjun Zhou, Haoyi Zhu, Wenzheng Chang, Yang Zhou, Zizun Li, Junyi Chen, Jiangmiao Pang, Chunhua Shen, Tong He

展开摘要

We introduce $\pi^3$, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, $\pi^3$ employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design not only makes our model inherently robust to input ordering, but also leads to higher accuracy and performance. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models will be publicly available.

Poster
PointRePar : SpatioTemporal Point Relation Parsing for Robust Category-Unified 3D Tracking

Juntao Liu, Zikun Zhou, Zhuotao Tian, Guangming Lu, Jun Yu, Wenjie Pei

展开摘要

3D single object tracking (SOT) remains a highly challenging task due to the inherent crux in learning representations from point clouds to effectively capture both spatial shape features and temporal motion features. Most existing methods employ a category-specific optimization paradigm, training the tracking model individually for each object category to enhance tracking performance, albeit at the expense of generalizability across different categories. In this work, we propose a robust category-unified 3D SOT model, referred to as SpatioTemporal Point Relation Parsing model (*PointRePar*), which is capable of joint training across multiple categories while excelling in unified feature learning for both spatial shapes and temporal motions. Specifically, the proposed *PointRePar* captures and parses the latent point relations across both spatial and temporal domains to learn superior shape and motion characteristics for robust tracking. On the one hand, it models the multi-scale spatial point relations using a Mamba-based U-Net architecture with adaptive point-wise feature refinement. On the other hand, it captures both the point-level and box-level temporal relations to exploit the latent motion features. Extensive experiments across three benchmarks demonstrate that our *PointRePar* not only outperforms the existing category-unified 3D SOT methods significantly, but also compares favorably against the state-of-the-art category-specific methods. Codes will be released.

Poster
On the Generalization Capacities of MLLMs for Spatial Intelligence

Gongjie Zhang, Wenhao Li, Quanhao Qian, Jiuniu Wang, Deli Zhao, Shijian Lu, Ran Xu

展开摘要

Multimodal Large Language Models (MLLMs) that directly process RGB inputs for tasks like 3D localization and navigation have shown remarkable potential. However, we argue that these ``RGB-only'' approaches are fundamentally flawed in their ability to generalize across cameras. By ignoring camera parameters, they entangle an object's physical properties with the camera's perspective, creating an irresolvable ambiguity. We show this leads MLLMs to overfit to the training camera distribution, rather than learning true and generalizable 3D geometric principles. To address this, we propose Camera-Aware MLLM framework for spatial MLLMs. It learns generalizable spatial reasoning by: (i) injecting camera intrinsics via a dense embedding that conditions each visual token; (ii) introducing a camera-aware data augmentation strategy that synthetically varies camera parameters, forcing the model to disentangle camera properties from scene content; and (iii) distilling geometric priors from a 3D vision foundation model. Extensive experiments demonstrate that camera-aware MLLMs substantially outperform their naive counterparts, particularly in cross-camera generalization tests on spatially-grounded tasks, indicating that camera-awareness is not only beneficial but also a prerequisite for robust and generalizable spatial intelligence in MLLMs.

Oral
A Memory-Efficient Hierarchical Algorithm for Large-scale Optimal Transport Problems

Wenzhou Xia, Ya-Nan Zhu, Jingwei Liang, Xiaoqun Zhang

展开摘要

In this paper we propose a memory-efficient hierarchical algorithm for solving large-scale optimal transport (OT) problems with squared Euclidean cost. The core of our proposed approach is the combination of multiscale hierarchical representation of the OT problem and a GPU-implemented Primal-Dual Hybrid Gradient (PDHG) method. Moreover, an active pruning technique is applied to further reduce computational complexity. Theoretically, we establish a scale-independent iteration-complexity upper bound for the refinement phase, which is consistent with our numerical observations. Numerically, experiments on image dataset DOTmark and point cloud dataset ModelNet10 demonstrate that the proposed algorithm effectively addresses the memory and scalability bottlenecks. Compared to state-of-the-art baselines, our method demonstrates significant advantages: for images with $n=1024^2$ pixels, it achieves an $8.9\times$ speedup and $70.5$\% reduction in memory usage under comparable accuracy; for 3D point clouds at scale $n=2^{18}$, it achieves a $1.84\times$ speedup and an $83.2$\% reduction in memory usage with $24.9$\% lower transport cost.

Poster
IncVGGT: Incremental VGGT for Memory-Bounded Long-Range 3D Reconstruction

Keyu Fang, Changchun Zhou, Yuzhe Fu, Hai Helen Li, Yiran Chen

展开摘要

We present IncVGGT, a training-free incremental variant of VGGT that makes transformer-based 3D reconstruction feasible for long sequences in real-world applications. Vanilla VGGT relies on dense global attention, which causes memory to grow quadratically and requires excessive computation, making it impractical for long-sequence scenarios. Even evolved streaming variants, such as StreamVGGT, still suffer from rapidly growing cache and latency. IncVGGT addresses these challenges from two orthogonal directions: (1) register and fuse overlapping frames into composite views, reducing duplicate tokens, and (2) history-side pruning retains only the top-$k$ most relevant/maximum slots together with the most recent one, bounding cache growth. This incremental and memory-efficient design minimizes computation and memory occupation across arbitrarily long sequences. Compared to StreamVGGT, IncVGGT sustains arbitrarily long sequences with large efficiency gains (e.g., on 500-frame sequences, 58.5$\times$ fewer operators, 9$\times$ lower memory, 25.7$\times$ less energy, and 4.9$\times$ faster inference) while maintaining comparable accuracy. More importantly, unlike existing baselines that directly run out of memory beyond 300 (VGGT)–500 (StreamVGGT) frames, IncVGGT continues to operate smoothly even on 10k-frame inputs under an 80GB GPU, showing that our design truly scales to ultra-long sequences without hitting memory limits. These results highlight IncVGGT’s potential for deployment in resource-constrained edge devices for long-range 3D scenarios.

Poster
All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting

Yan Ren, Shilin Lu, Adams Wai-Kin Kong

展开摘要

Recent advances in 3D Gaussian Splatting (3DGS) have revolutionized scene reconstruction, opening new possibilities for 3D steganography by hiding 3D secrets within 3D covers. The key challenge in steganography is ensuring imperceptibility while maintaining high-fidelity reconstruction. However, existing methods often suffer from detectability risks and utilize only suboptimal 3DGS attributes, limiting their full potential. We propose a novel end-to-end key-secured 3D steganography framework (KeySS) that jointly optimizes a 3DGS model and a key-secured decoder for secret reconstruction. Our approach reveals that Gaussian attributes contribute unequally to secret hiding. The framework incorporates a key-controllable mechanism enabling multi-secret hiding and unauthorized access prevention, while systematically exploring optimal attribute update to balance fidelity and security. To rigorously evaluate steganographic imperceptibility beyond conventional 2D metrics, we introduce 3D-Sinkhorn distance analysis, which quantifies distributional differences between original and steganographic Gaussian parameters in the representation space. Extensive experiments show that our method achieves state-of-the-art performance in 3D reconstruction while ensuring high levels of steganographic security. The framework is highly efficient and readily extensible to multi-GPU training. Our code will be publicly available.

Poster