ICLR 2026 论文列表

International Conference on Learning Representations

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5,358篇论文

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  • Oral
    2244.2%
  • Poster
    5,13495.8%

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主题: 强化学习 · 911 篇论文 · 重置筛选

Visual Jigsaw Post-Training Improves MLLMs

Penghao Wu, Yushan Zhang, Haiwen Diao, Bo Li, Lewei Lu, Ziwei Liu

展开摘要

Reinforcement learning based post-training has recently emerged as a powerful paradigm for enhancing the alignment and reasoning capabilities of multimodal large language models (MLLMs). While *vision-centric* post-training is crucial for enhancing MLLMs’ intrinsic understanding of visual signals, current post-training paradigms are predominantly *text-centric*, where dense visual inputs are only leveraged to extract sparse cues for text-based reasoning. There exist a few approaches in this direction, however, they often still rely on text as an intermediate mediator or introduce additional visual generative designs. In this work, we introduce **Visual Jigsaw**, a generic *self-supervised* post-training framework designed to strengthen visual understanding in MLLMs. Visual Jigsaw is formulated as a general ordering task: visual inputs are partitioned, shuffled, and the model must reconstruct the visual information by producing the correct permutation in natural language. This naturally aligns with reinforcement learning from verifiable rewards (RLVR), requires no additional visual generative components, and derives its supervisory signal automatically without any annotations. We instantiate Visual Jigsaw across three visual modalities, including images, videos, and 3D data. Extensive experiments demonstrate substantial improvements in fine-grained perception, temporal reasoning, and 3D spatial understanding. Our findings highlight the potential of self-supervised vision-centric tasks in post-training MLLMs and aim to inspire further research on vision-centric pretext designs.

Poster
Decision Pre-Trained Transformer is a Scalable In-Context Reinforcement Learner

Andrei Polubarov, Lyubaykin Nikita, Alexander Derevyagin, Artyom Grishin, Igor Saprygin, Aleksandr Serkov, Mark Averchenko, Daniil Tikhonov, Maksim Zhdanov, Alexander Nikulin, Ilya Zisman, Albina Klepach, Alexey Zemtsov, Vladislav Kurenkov

展开摘要

Recent progress in in-context reinforcement learning (ICRL) has demonstrated its potential for training generalist agents that can acquire new tasks directly at inference. Algorithm Distillation (AD) pioneered this paradigm and was subsequently scaled to multi-domain settings, although its ability to generalize to unseen tasks remained limited. The Decision Pre-Trained Transformer (DPT) was introduced as an alternative, showing stronger in-context reinforcement learning abilities in simplified domains, but its scalability had not been established. In this work, we extend DPT to diverse multi-domain environments, applying Flow Matching as a natural training choice that preserves its interpretation as Bayesian posterior sampling. As a result, we obtain an agent trained across hundreds of diverse tasks that achieves clear gains in generalization to the held-out test set. This agent improves upon prior AD scaling and demonstrates stronger performance in both online and offline inference, reinforcing ICRL as a viable alternative to expert distillation for training generalist agents.

Poster
Triple-BERT: Do We Really Need MARL for Order Dispatch on Ride-Sharing Platforms?

Zijian Zhao, Sen Li

展开摘要

On-demand ride-sharing platforms, such as Uber and Lyft, face the intricate real-time challenge of bundling and matching passengers—each with distinct origins and destinations—to available vehicles, all while navigating significant system uncertainties. Due to the extensive observation space arising from the large number of drivers and orders, order dispatching, though fundamentally a centralized task, is often addressed using Multi-Agent Reinforcement Learning (MARL). However, independent MARL methods fail to capture global information and exhibit poor cooperation among workers, while Centralized Training Decentralized Execution (CTDE) MARL methods suffer from the curse of dimensionality. To overcome these challenges, we propose Triple-BERT, a centralized Single Agent Reinforcement Learning (MARL) method designed specifically for large-scale order dispatching on ride-sharing platforms. Built on a variant TD3, our approach addresses the vast action space through an action decomposition strategy that breaks down the joint action probability into individual driver action probabilities. To handle the extensive observation space, we introduce a novel BERT-based network, where parameter reuse mitigates parameter growth as the number of drivers and orders increases, and the attention mechanism effectively captures the complex relationships among the large pool of driver and orders. We validate our method using a real-world ride-hailing dataset from Manhattan. Triple-BERT achieves approximately an 11.95% improvement over current state-of-the-art methods, with a 4.26% increase in served orders and a 22.25% reduction in pickup times. Our code, trained model parameters, and processed data are publicly available at https://github.com/RS2002/Triple-BERT .

Oral
Generalized Parallel Scaling with Interdependent Generations

Harry Dong, David Brandfonbrener, Eryk Helenowski, Yun He, Mrinal Kumar, Han Fang, Yuejie Chi, Karthik Abinav Sankararaman

展开摘要

Parallel LLM inference scaling involves sampling a set of $N>1$ responses for a single input prompt. However, these $N$ parallel responses tend to be generated independently from each other, partitioning compute resources and leaving potentially useful information in one generation untapped by others. This is in contrast to response length scaling where past computation is used in all future steps. For higher quality responses and response sets, we propose Bridge to generate interdependent responses in parallel by rethinking batched LLM hidden states as holistic tensors rather than independent slices. With only a small amount (2.8\%-5.1\%) of new parameters, Bridge improves the relative mean accuracy gains from reinforcement learning with verifiable rewards by up to 39\% and boosts consistency of correct responses. Trained once, Bridge scales to any generation width, all with greater performance than independent generations, unlocking a more general mode of parallel scaling that effectively leverages information between sequences, compatible with any post-generation aggregation technique.

Poster
Towards High Data Efficiency in Reinforcement Learning with Verifiable Reward

Xinyu Tang, Zhenduo Zhang, Yurou Liu, Xin Zhao, zujie wen, Zhiqiang Zhang, JUN ZHOU

展开摘要

Recent advances in large language models (LLMs) have utilized reinforcement learning with verifiable rewards (RLVR) to improve reasoning capabilities. However, scaling these methods typically requires massive data and extensive rollout computations, leading to high training costs and low data efficiency. To mitigate this issue, we propose DEPO, a Data-Efficient Policy Optimization approach that combines optimized strategies for both offline and online data selection. In the offline phase, we curate a high-quality subset of training data based on multiple objectives, including diversity, influence, and difficulty. During online RLVR training, we propose a sample-level explorability metric to dynamically filter out samples with low exploration potential, thereby reducing substantial rollout computational costs. Additionally, we employ a replay mechanism for under-explored samples to ensure sufficient training, which enhances the final convergence performance. Experiments on five reasoning benchmarks show that DEPO consistently outperforms existing methods in both offline and online data selection scenarios. Notably, using only 20% of the training data, our approach achieves a 1.85 $\times$ speed-up on AIME24 and a 1.66 $\times$ speed-up on AIME25 compared to GRPO trained on the full dataset.

Poster
Hallucination Begins Where Saliency Drops

Xiaofeng Zhang, Yuanchao Zhu, Chaochen Gu, Xiaosong Yuan, Qiyan Zhao, Jiawei Cao, Feilong Tang, Sinan Fan, Yaomin Shen, Chen Shen, Hao Tang

展开摘要

Recent studies have investigated attention dynamics in large vision language models (LVLMs), yet existing methods remain limited in reliably distinguishing hallucinated from correct outputs — primarily because they rely solely on forward-pass attention, ignoring gradient-based signals that reveal how token influence propagates through the model. To bridge this gap, we introduce \textbf{LVLMs-Saliency}, an \textit{gradient-aware diagnostic tool} that quantifies the grounding strength of each output token by fusing attention weights with their gradients. Through analysis, we identify a decisive pattern: \textit{Hallucinations occur when prior output tokens shows low saliency to the next token prediction}, indicating a failure of contextual memory. Building on this insight, we propose a dual-mechanism inference-time framework: (1) Saliency-Guided Rejection Sampling (SGRS), which dynamically filters candidate tokens during decoding by rejecting those with saliency below a context-adaptive threshold, thereby preventing coherence-breaking tokens from entering the sequence; and (2) Local Coherence Reinforcement (LocoRE), a lightweight plug-and-play module that strengthens attention from the current token to its most recent outputs, actively counteracting the “forgetting” behavior identified by LVLMs-Saliency. Experimental results demonstrate that our method significantly reduces hallucinations across multiple LVLMs, offering a robust and interpretable solution to improve model reliability.

Oral
R4: Nested Reasoning-Retrieval for Reward Modeling in Role-Playing Agents

Renzhi Wang, Chongqiang Wei, Zhisheng Wang, Piji Li

展开摘要

Role-playing dialogue presents unique challenges for large language models (LLMs): beyond producing coherent text, models must sustain character persona, integrate contextual knowledge, and convey emotional nuance. Despite strong reasoning abilities, current LLMs often generate dialogue that is literal, stylistically bland, and misaligned with character-specific traits. Existing approaches such as retrieval-augmented generation (RAG) or reinforcement learning (RL) with scalar rewards are insufficient, as they cannot capture nuanced preferences or adapt reliably to diverse character contexts. In this work, we introduce R4, a unified framework that equips both the reward model and the role-playing agent with reasoning and retrieval capabilities. Our reward model reformulates evaluation as structured reasoning: it integrates multi-step deliberation and retrieved knowledge to assess responses along multiple dimensions. This reward supervision is then used within reinforcement learning to train a dialogue agent with the same dual capabilities, enabling contextually grounded and persona-consistent generation. Experiments demonstrate that R4 substantially improves dialogue quality, particularly in persona fidelity, narrative coherence, and emotional expressiveness. Analysis of training dynamics and case studies further shows that R4 agents employ retrieval more effectively, engage in retrieval-informed self-reflection, and achieve emergent role-playing behaviors unattainable by prior methods.

Poster
Urban Socio-Semantic Segmentation with Vision-Language Reasoning

Yu Wang, Yi Wang, Rui Dai, Yujie Wang, Kaikui Liu, Xiangxiang Chu, Yansheng Li

展开摘要

As hubs of human activity, urban surfaces consist of a wealth of semantic entities. Segmenting these various entities from satellite imagery is crucial for a range of downstream applications. Current advanced segmentation models can reliably segment entities defined by physical attributes (e.g., buildings, water bodies) but still struggle with socially defined categories (e.g., schools, parks). In this work, we achieve socio-semantic segmentation by vision-language model reasoning. To facilitate this, we introduce the Urban Socio-Semantic Segmentation dataset named \textbf{SocioSeg}, a new resource comprising satellite imagery, digital maps, and pixel-level labels of social semantic entities organized in a hierarchical structure. Additionally, we propose a novel vision-language reasoning framework called \textbf{SocioReasoner} that simulates the human process of identifying and annotating social semantic entities via cross-modal recognition and multi-stage reasoning. We employ reinforcement learning to optimize this non-differentiable process and elicit the reasoning capabilities of the vision-language model. Experiments demonstrate our approach's significant gains over state-of-the-art models and strong zero-shot generalization. The dataset and code will be made publicly available.

Poster
Semantic-aware Wasserstein Policy Regularization for Large Language Model Alignment

Byeonghu Na, Hyungho Na, Yeongmin Kim, Suhyeon Jo, HeeSun Bae, Mina Kang, Il-chul Moon

展开摘要

Large language models (LLMs) are commonly aligned with human preferences using reinforcement learning from human feedback (RLHF). In this method, LLM policies are generally optimized through reward maximization with Kullback-Leibler (KL) divergence regularization of the reference policy. However, KL and its $f$-divergence variants only compare token probabilities at identical indices, failing to capture semantic similarity. We propose Wasserstein Policy Regularization (WPR), a semantic-aware regularization for the RLHF framework based on the entropy-regularized Wasserstein distance, which incorporates the geometry of the token space. The dual formulation of the distance expresses the regularization as penalty terms applied to the reward via optimal dual variables, which yield a tractable objective compatible with standard RL algorithms. Empirically, our method outperforms KL- and $f$-divergence-based baselines, demonstrating the benefits of semantic-aware policy distances for alignment.

Poster
Composition of Memory Experts for Diffusion World Models

Sebastian Stapf, Pablo Acuaviva, Aram Davtyan, Paolo Favaro

展开摘要

World models aim to predict plausible futures consistent with past observations, a capability central to planning and decision-making in reinforcement learning. Yet, existing architectures face a fundamental memory trade-off: transformers preserve local detail but are bottlenecked by quadratic attention, while recurrent and state- space models scale more efficiently but compress history at the cost of fidelity. To overcome this trade-off, we suggest decoupling future–past consistency from any single architecture and instead leveraging a set of specialized experts. We introduce a diffusion-based framework that integrates heterogeneous memory models through a contrastive product-of-experts formulation. Our approach instantiates three complementary roles: a short-term memory expert that captures fine local dynamics, a long-term memory expert that stores episodic history in external diffusion weights via lightweight test-time finetuning, and a spatial long-term memory expert that enforces geometric and spatial coherence. This compositional design avoids mode collapse and scales to long contexts without incurring a quadratic cost. Across simulated and real-world benchmarks, our method improves temporal consistency, recall of past observations, and navigation performance, establishing a novel paradigm for building and operating memory-augmented diffusion world models.

Poster
PoLi-RL: A Point-to-List Reinforcement Learning Framework for Conditional Semantic Textual Similarity

Zixin Song, Bowen Zhang, Qian-Wen Zhang, Di Yin, Xing Sun, Chunping Li

展开摘要

Conditional Semantic Textual Similarity (C-STS) measures the semantic proximity between text segments under a specific condition, thereby overcoming the ambiguity inherent in traditional STS. However, existing methods are largely confined to discriminative models, failing to fully integrate recent breakthroughs in the NLP community concerning Large Language Models (LLMs) and Reinforcement Learning (RL). RL is a particularly well-suited paradigm for this task, as it can directly optimize the non-differentiable Spearman ranking metric and guide the reasoning process required by C-STS. However, we find that naively applying listwise RL fails to produce meaningful improvements, as the model is overwhelmed by a complex, coarse-grained reward signal. To address this challenge, we introduce PoLi-RL, a novel Point-to-List Reinforcement Learning framework. PoLi-RL employs a two-stage curriculum: it first trains the model with simple pointwise rewards to establish fundamental scoring capabilities, then transitions to a hybrid reward that combines pointwise, pairwise, and listwise objectives to refine the model's ability to discern subtle semantic distinctions. Crucially, we propose an innovative Parallel Slice Ranking Reward (PSRR) mechanism that computes ranking rewards in parallel slices, where each slice comprises same-indexed completions from different samples. This provides a precise, differentiated learning signal for each individual completion, enabling granular credit assignment and effective optimization. On the official C-STS benchmark, PoLi-RL achieves a Spearman correlation coefficient of 48.18, establishing a new SOTA for the cross-encoder architecture. As the first work to successfully apply RL to C-STS, our study introduces a powerful and effective paradigm for training LLMs on complex, ranking-based conditional judgment tasks. Our code and checkpoints are available at https://anonymous.4open.science/r/PoLi-RL.

Poster
Efficient Morphology–Control Co-Design via Stackelberg PPO under Non-Differentiable Leader–Follower Interfaces

Yanning Dai, Yuhui Wang, Dylan R. Ashley, Jürgen Schmidhuber

展开摘要

Morphology-control co-design concerns the coupled optimization of an agent’s body structure and control policy. A key challenge is that evaluating each candidate morphology requires extensive rollouts to re-optimize control and assess quality, leading to high computational costs and slow convergence. This challenge is compounded by the non-differentiable interaction between morphology and control---stemming from discrete design choices and rollout-based evaluation---which blocks gradient flow across the morphology-control interface and forces reliance on costly rollout-driven optimization. To address these challenges, we highlight that the co-design problem can be formulated as a novel variant of a Stackelberg Markov game, a hierarchical framework where the leader specifies the morphology and the follower adapts the control. Building on this formulation, we propose \emph{Stackelberg Proximal Policy Optimization (Stackelberg PPO)}, a policy gradient method that leverages the intrinsic coupling between leader and follower to reduce repeated control re-optimization and enable more efficient optimization under non-differentiable interfaces. Experiments across diverse co-design tasks demonstrate that Stackelberg PPO outperforms standard PPO in both stability and final performance.

Poster
Measuring Audio's Impact on Correctness: Audio-Contribution-Aware Post-Training of Large Audio Language Models

Haolin He, Xingjian Du, Renhe Sun, Zheqi Dai, Yujia Xiao, Mingru Yang, Jiayi Zhou, Xiquan Li, Zhengxi Liu, Zining Liang, Chunyat Wu, Qianhua He, Tan Lee, Xie Chen, Wei-Long Zheng, Weiqiang Wang, Mark D Plumbley, Jian Liu, Qiuqiang Kong

展开摘要

Large Audio Language Models (LALMs) represent an important frontier in multimodal AI, addressing diverse audio tasks. Recently, post-training of LALMs has received increasing attention due to significant performance improvements over foundation models. While single-stage post-training such as reinforcement learning (RL) has demonstrated promising results, multi-stage approaches such as supervised fine-tuning (SFT) followed by RL remain suboptimal. The allocation of data across multiple training stages to maximize LALM capabilities has not been fully explored, and large-scale, high-quality datasets for such research are also lacking. To address these problems, we firstly present AudioMCQ, a comprehensive audio multiple-choice question dataset comprising 571k samples with two kinds of chain-of-thought annotations. Secondly, we investigate the prevalent zero audio-contribution phenomenon in LALMs, where models derive correct answers solely from textual information without processing audio content. We propose Audio-Contribution Filtering to partition data into weak and strong audio-contribution subsets. Based on these insights, we develop two effective post-training paradigms: Weak-to-Strong (SFT on weak audio-contribution data followed by RL on strong audio-contribution data) and Mixed-to-Strong (SFT on mixed audio-contribution data followed by RL on strong audio-contribution data). We achieve first place in the DCASE 2025 Audio-Question-Answering challenge by using AudioMCQ. Additionally, leveraging our dataset with different training strategies, we achieve 78.2\% on MMAU-test-mini, 75.6\% on MMAU, 67.0\% on MMAR, and 71.7\% on MMSU, establishing new state-of-the-art performance.

Poster
GAS: Enhancing Reward-Cost Balance of Generative Model-assisted Offline Safe RL

Zifan LIU, Xinran Li, Shibo Chen, Jun Zhang

展开摘要

Offline Safe Reinforcement Learning (OSRL) aims to learn a policy that achieves high performance in sequential decision-making while satisfying safety constraints, using only pre-collected datasets. Recent works, inspired by the strong capabilities of Generative Models (GMs), reformulate decision-making in OSRL as a conditional generative process, where GMs generate desirable actions conditioned on predefined reward and cost return-to-go values. However, GM-assisted methods face two major challenges in constrained settings: (1) they lack the ability to ``stitch'' optimal transitions from suboptimal trajectories within the dataset, and (2) they struggle to balance reward maximization with constraint satisfaction, particularly when tested with imbalanced human-specified reward-cost conditions. To address these issues, we propose Goal-Assisted Stitching (GAS), a novel algorithm designed to enhance stitching capabilities while effectively balancing reward maximization and constraint satisfaction. To enhance the stitching ability, GAS first augments and relabels the dataset at the transition level, enabling the construction of high-quality trajectories from suboptimal ones. GAS also introduces novel goal functions, which estimate the optimal achievable reward and cost goals from the dataset. These goal functions, trained using expectile regression on the relabeled and augmented dataset, allow GAS to accommodate a broader range of reward-cost return pairs and achieve a better tradeoff between reward maximization and constraint satisfaction compared to human-specified values. The estimated goals then guide policy training, ensuring robust performance under constrained settings. Furthermore, to improve training stability and efficiency, we reshape the dataset to achieve a more uniform reward-cost return distribution. Empirical results validate the effectiveness of GAS, demonstrating superior performance in balancing reward maximization and constraint satisfaction compared to existing methods.

Poster
Exploration vs Exploitation: Rethinking RLVR through Clipping, Entropy, and Spurious Reward

Peter Chen, Xiaopeng Li, Ziniu Li, Wotao Yin, Xi Chen, Tianyi Lin

展开摘要

This paper examines the exploration–exploitation trade-off in reinforcement learning with verifiable rewards (RLVR), a framework for improving the reasoning of Large Language Models (LLMs). Recent studies suggest that RLVR can elicit strong mathematical reasoning in LLMs through two seemingly paradoxical mechanisms: \textit{spurious rewards}, which suppress exploitation by rewarding outcomes unrelated to the ground truth, and \textit{entropy minimization}, which suppresses exploration by pushing the model toward more confident and deterministic outputs, highlighting a puzzling dynamic: both discouraging exploitation and discouraging exploration improve reasoning performance, yet the underlying principles that reconcile these effects remain poorly understood. We focus on two fundamental questions: (i) how policy entropy relates to performance, and (ii) whether spurious rewards yield gains, potentially through the interplay of clipping bias and model contamination. Our results show that clipping bias under spurious rewards reduces policy entropy, leading to more confident and deterministic outputs, while entropy minimization alone is insufficient for improvement. We further propose a reward-misalignment model explaining why spurious rewards can enhance performance beyond contaminated settings. Our findings clarify the mechanisms behind spurious-reward benefits and provide principles for more effective RLVR training.

Poster
All Roads Lead to Likelihood: The Value of Reinforcement Learning in Fine-Tuning

Gokul Swamy, Sanjiban Choudhury, Wen Sun, Steven Wu, Drew Bagnell

展开摘要

From a first-principles perspective, it may seem odd that the strongest results in foundation model fine-tuning (FT) are achieved via a relatively complex, two-stage training procedure. Specifically, one first trains a reward model (RM) on some dataset (e.g., human preferences) before using it to provide *online* feedback as part of a downstream reinforcement learning (RL) procedure, rather than directly optimizing the policy parameters on said dataset via *offline* maximum likelihood estimation. In fact, from an information-theoretic perspective, we can only *lose* information via passing through a reward model and cannot create any new information via on-policy sampling. To explain this discrepancy, we scrutinize several hypotheses on the value of RL in FT through both theoretical and empirical lenses. Of the hypotheses considered, we find the most support for the explanation that on problems with a *generation-verification gap*, *(1)* it is relatively easy to learn the relatively simple RM (*verifier*) from the preference data. Then, *(2)* the downstream RL procedure only returns policies (*generators*) that are optimal for such relatively simple verifiers. Thus, end-to-end, two-stage online FT only has to search over a reduced subset of the full space of policies, requiring less data than offline FT.

Poster
RESCHED: Rethinking Flexible Job Shop Scheduling from a Transformer-based Architecture with Simplified States

Xiangjie Xiao, Cong Zhang, Wen Song, Zhiguang Cao

展开摘要

Neural approaches to the Flexible Job Shop Scheduling Problem (FJSP), particularly those based on deep reinforcement learning (DRL), have gained growing attention in recent years. Yet existing methods often rely on cumbersome state representations (i.e. sometimes requiring more than 20 handcrafted features) and suboptimal neural architectures. We introduce \textsc{ReSched}, a minimalist DRL framework that rethinks both the scheduling formulation and model design. First, we revisit the Markov Decision Process (MDP) formulation of FJSP, reducing the state to just four essential features and replacing historical dependencies with a graph structure that directly encodes intra-job operation relationships. Second, we employ Transformer blocks with dot-product attention, augmented by three lightweight but effective architectural modifications tailored to scheduling. Extensive experiments show that \textsc{ReSched} outperforms classical dispatching rules and state-of-the-art DRL methods on FJSP. Moreover, \textsc{ReSched} generalizes well to the Job Shop Scheduling Problem (JSSP) and the Flexible Flow Shop Scheduling Problem (FFSP), achieving competitive performance against neural baselines specifically designed for these variants.

Poster
Bayesian Ensemble for Sequential Decision-Making

Rui Liu, Enmin Zhao, Lu Wang, Yu Li, Ming Pang, Changping Peng, Zhangang Lin, Ching Law, Jingping Shao

展开摘要

Ensemble learning is a practical family of methods for uncertainty modeling, particularly useful for sequential decision-making problems like recommendation systems and reinforcement learning tasks. The posterior on likelihood parameters is approximated by sampling an ensemble member from a predetermined index distribution, with the ensemble’s diversity reflecting the degree of uncertainty. In this paper, we propose Bayesian Ensemble (BE), a lightweight yet principled Bayesian layer atop existing ensembles. BE treats the selection of an ensemble member as a bandit problem in itself, dynamically updating a sampling distribution over members via Bayesian inference on observed rewards. This contrasts with prior works that rely on fixed, uniform sampling. We extend this framework to both bandit learning and reinforcement learning, introducing Bayesian Ensemble Bandit and Bayesian Ensemble Deep Q-Network for diverse decision-making problems. Extensive experiments on both synthetic and real-world environments demonstrate the effectiveness and efficiency of BE.

Poster
Influence without Confounding: Causal Discovery from Temporal Data with Long-term Carry-over Effects

Fan Li, Zixuan Liu, Yi Zhao, Qi Tan, Jinyang Li, Ke Xu, Shuihai Hu, jingbin zhou, TAN Kun

展开摘要

Learning causal structures from temporal data is fundamental to many practical tasks, such as physical laws discovery and root causes localization. Real-world systems often exhibit long-term carry-over effects, where the value of a variable at the current time can be influenced by distant past values of other variables. These effects, due to their large temporal span, are challenging to observe or model. Existing methods typically consider finite lag orders, which may lead to confounding from early historical data. Moreover, incorporating historical information often results in computational scalability issues. In this paper, we establish a theoretical framework for causal discovery in complex temporal scenarios where observational data exhibit long-term carry-over effect, and propose LEVER, a theoretically guaranteed novel causal discovery method for incomplete temporal data. Specifically, based on the \textit{Limited-history Causal Identifiability Theorem}, we refine the variable values at each time step with data at a few preceding steps to mitigate long-term historical influences. Furthermore, we establish a theoretical connection between QR decomposition and causal discovery, and design an efficient reinforcement learning process to determine the optimal variable ordering. Finally, we recover the causal structure from the R matrix. We evaluate LEVER on both synthetic and real-world datasets. In static cases, LEVER reduces SHD by 17.29\%-40.00\% and improves the F1-score by 5.30\%-8.79\% compared to the best baseline. In temporal cases, it achieves a 64\% reduction in SHD and a 45\% improvement in F1-score. Additionally, LEVER demonstrates significantly higher precision on real-world data compared to baseline methods.

Poster
Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

Qinsi Wang, Bo Liu, Tianyi Zhou, Jing Shi, Yueqian Lin, Yiran Chen, Hai Helen Li, Kun Wan, Wentian Zhao

展开摘要

Although reinforcement learning (RL) can effectively enhance the reasoning capabilities of vision–language models (VLMs), current methods remain heavily dependent on labor-intensive datasets that require extensive manual construction and verification, leading to extremely high training costs and consequently constraining the practical deployment of VLMs. To address this challenge, we propose **Vision-Zero**, *a domain-agnostic self-play framework that generates visual deduction games from diverse images for scalable VLM training without human annotations.* Specifically, Vision-Zero encompasses three main attributes: (1) **Strategic Self-Play Framework:** Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) **Gameplay from Arbitrary Images:** Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model’s reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) **Sustainable Performance Gain:** We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code will be released upon acceptance.

Poster